Nurburgring-Nordschleife laser scanned pela primeira vez na história dos vídeo-jogos, perfeição absoluta...
+ 10 carros ainda mais épicos que o jogo, incluindo esta besta:
Pasmem-se com o trailer de lançamento do último patch e dreampack1:
Neste caso não custa pagar por Dlc´s...quando não são apenas um par de tretas mas sim a maior e mais requisitada pista do mundo laser scanned + 10 carros icónicos, incluindo o Nissan GTR Nismo; Alfa 4c; Alfa 155 Ti; Alfa GTA; MB 190E EVO II...etc...
O som do V6 busso está indescritível, só ouvindo...!
Today's surprise won't be Fallout 4 that everyone was expecting anyway, but the annoucement of a console version of Assetto Corsa. The game will be available on PS4 and Xbox One in 2016.
Assetto Corsa New Patch V1.2 Adds 5 New Cars, 1 New Track and Improves AI
KUNOS Simulazioni has released a new update for Assetto Corsa which adds a new track, 5 cars, and several improvements and enhancements. The update will be auto-downloaded from Steam. You can view the complete changelog below. Assetto Corsa – Patch 1.2 Changelog:
Balanced interior and exterior volume for all cars
Updated Fmod example project
Updated Fmod pipeline document
Fixed some rare FMod crashes
Fixed bodywork sound when stand still for some cars
Fixed typos for career descriptions
Fixed Ferrari 458 and Giulia GTA sound pan
Fixed flags position for triple screens users
Fixed replay doesn’t show smoke
Fixed sun visible through barriers
Fixed flying crew at Mugello
Fixed delay before gear shift recognised
Fixed keyboard controller and mouse steering
Fixed rare pit stop repair bug when clutch is pressed
Fixed wrong player is selected in the drivers list
Fixed showroom crashes with Motion Blur enabled
Fixed tyre blankets weird behaviour
Fixed front wheels size on Lotus Evora
Fixed Pagani Huayra broken mirror
Fixed missing BMW M3 Gt2 rear tow
Fixed cars already damaged starting a gameplay session at Ring
Fixed BMW M3 e92 red patch on headlights
Fixed P4/5 Competizione static calipers
Fixed 599xx Evo weird LOD effect
Fixed blurred rims missing from LOD C on some cars
Fixed fuel calculator on Setup UI
Fixed 500 Abarth skin issues
Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
Fixed some broken Steam achievements
BMW 1M has stock liveries; the previous ones are assigned to the S3 version
Added FOV system message when using +/- to change the value ingame
Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
Added “Auto Pos” button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks SuperSoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks SuperHard HR= Hypercar Road I= Intermediate V= Vintage
Fixed tyre – kerb hard collisions
Adjusted realigning forces from tyres.
Active differentials
New Alfa Romeo Mito Quadrifoglio Verde
New Audi Sport Quattro
New Lamborghini Miura SV
New Nissan GT-R Nismo
New Toyota GT-86
New Zandvoort circuit
New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
Multiplayer – Added checksum checks for tracks using the new config system
Multiplayer – Removed “Track List” feature from AC Server
Multiplayer – Added “IS_OPEN” key to “[RACE]” to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time only
Multiplayer – Fixed collision not triggering correct samples
Multiplayer – Added weather settings to the server side
Multiplayer – Fixed tyres glued to the road for cars without animated suspensions
Multiplayer – Added possibility to limit tyre choice
Multiplayer – Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini
Multiplayer – Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini)
Multiplayer – It is now possible to complete last lap during Qualify & Practice
Multiplayer – Fixed /client_list not showing local car ID
Multiplayer – Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
Multiplayer – At the end of a race now the system goes “Race Control” view with leaderboard and chat
Multiplayer – Exit button in ESC menu is now at safe distance from the others
Multiplayer – Added option to force virtual mirror ON from AC Server
Multiplayer – Added acServerManager into server folder.
Added realtime “relative” time app
Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
DRS can now be turned off with the DRS button and not only by braking
AI grip on corner exit is now more realistic
Improved loading time ~1s faster per car
Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution. This improves FPS CAPS and general fluidity
Tyres and rims now stay blurred when replay is paused
Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
Air density calculation is now using temperature as input
Proximity indicator now scales with resolution
AI now properly brakes in time to hit 80Kmh in the pitlane
Fixed discs object not properly switched with LODS
Better driver gearshift preload on first gear
Fixed strong tyre vibration around 40 kmh
Added EBB (electronic brake balance) support
Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering wheel feel) and it is controlled by wheel drivers
Removed limits from Driver Eyes Positioning app
Kers is now recharged in pits
AI is not using “Trail Hint” anymore
505 Games announced a partnership with Assetto Corsa developer Kunos Simulazioni to publish the racing simulator Assetto Corsa on PS4 and Xbox One next year.
Assetto Corsa New Features:
Over one hundred high-performance cars, including the Team Lotus 98T, the Pagani Zonda R, the Ferrari LaFerrari, the Mercedes C9 and the McLaren MP4-12C GT3.
Over twenty different track configurations, including famed courses such as Silverstone Circuit, Circuit de Spa-Francorchamps, Autodromo Nazionale Monza, and Nürburgring-Nordschleife.
Single and Multiplayer racing modes, with customizable Race Weekends, preset Challenges or full-scale Career Mode.
Refined race-craft AI, with up to twenty-four cars competing for the podium places in the PC version of the game.
While many that don’t know this title will possibly wonder about having another racing game on console, Assetto Corsa actually differs from the rest, as it’s as close to a simulator as we’ll probably get on PS4 and Xbox One.
Assetto Corsa is currently available on Steam and will be making its way to the PlayStation 4 and Xbox One in 2016. We will bring you any new information on Assetto Corsa as soon as it becomes available.
New Assetto Corsa Console Trailer Has Been Unleashed
Racing simulators including rFactor 2, Grand Prix 4, Race 07, iRacing and loads more usually remain exclusive to the PC platform. This is because the complex physics models require significant processing power and racing enthusiasts demand a stable minimum frame-rate of 60. If a simulator suddenly drops below this, it can impact on your racing line and ability to nail the fastest possible lap. Another reason why many of these games never come to consoles revolves around cost. Sim racers can spend over $1000 on wheel setups, modded frames, seats and other equipment to enhance the immersion factor. While some console players use wheels, it’s nowhere near as prevalent.
Some time ago, Kunos Simulazioni launched the final version of Assetto Corsa after being part of Valve’s Early Access programme. Prior to the release of the earlier versions, I quickly became mesmerized by Assetto Corsa’s in-game footage and fell in love with the exceptional graphical fidelity. I was lucky enough to be sent an early copy of the game and try out the physics model using various setups. Without going into too much information, I honestly believe Assetto Corsa is one of the best simulators ever produced and easily worth the asking price. It’s challenging but fair and has a progressive physics model to help players of various skill levels.
In a rather surprising move, Kunos Simulazioni announced the upcoming release of the game on PlayStation 4 and Xbox One. This is absolutely brilliant news for sim racing fans wanting to enjoy Assetto Corsa on a modest setup. It’s quite rare to see this kind of accessibility in a racing simulator. Today, the company unveiled the latest console trailer entitled ‘Engineered to Perfection’:
Bookmarks