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  1. #1
    Tech Veterano Avatar de MTPS
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    Novidades Instantâneas

    Serve este tópico para postarem novidades se não quiserem ter o trabalho de abrir um novo tópico para tal ou se o assunto não tiver importância para tal.

    AMD SAPPHIRE ASROCK POWER EVERYWHERE. DEATH TO INTEL.

  2. #2
    Tech Veterano Avatar de MTPS
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    AMD SAPPHIRE ASROCK POWER EVERYWHERE. DEATH TO INTEL.

  3. #3
    Tech Membro Avatar de Filipe
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    Download MSI Afterburner 4.0.0 Final

    Changes list includes:


    Added MSI R9 280 series voltage control support
    Added AMD Tonga graphics processors family support
    Added core voltage control for reference design AMD RADEON R9 285X series graphics cards with NCP81022 voltage regulators
    Added official overclocking limits extension support for AMD Tonga graphics processors. Please take a note that unofficial overclocking mode is currently not supported for AMD Tonga graphics processors family.
    Various parts of hardware monitoring module have been pumped up to improve hardware monitoring usability and flexibility:
    Added layered monitoring graphs rendering mode. Now you may right click source graph in monitoring window, select “Attach” in the context menu then point to destination graph to attach source graph to it and create a group of layered graphs. This feature allows you to render as many layered graphs on the same grid as you wish. The colors of graphs in layered rendering mode can be customized independently of each other so you can easily identify them g3d.
    Added multi-column monitoring graphs rendering mode. Now you can adjust the number of graph columns in “Active monitoring graphs” section in “Monitoring” tab
    Added “Override graph name” option to “Monitoring” tab. Now you can rename the graphs displayed in hardware monitoring window
    Monitoring history buffer size is no longer defined by monitoring window width. Now pre-history buffer size is fixed and stores the last 3600 samples (1 hour for 1000ms polling period) for each graph
    Improved tray icon monitoring module:
    Now you can select either text mode or barchart indicator mode for each value displayed in tray icon. Barchart indicator mode can be extremely useful for visualizing data like GPU / CPU usage
    Improved Logitech keyboard LCD monitoring module:
    Ported to new Logitech API to provide support for newer Logitech LCD displays
    Added support for color LCD display of Logitech G19/G19s keyboards
    Added graph mode support for color LCD display of Logitech G19/G19s keyboards. Now in addition to previously available text mode you can optionally select graph mode and see exact copy of MSI Afterburner’s monitoring graphs displayed directly inside the keyboard LCD. You can also press “Menu” soft button on your Logitech G19/G19S keyboard to toggle between text and graph modes dynamically in realtime
    Added acceleration support to LCD scrolling implementation
    Added larger 8x12, 10x12, 12x12 and 12x16 fonts support for text mode
    Added “Regional settings” section to “User Interface” tab:
    Temperature format settings allow you to switch between Celsius and Fahrenheit format for monitored temperatures. Please take a note that this setting affects temperature readouts only. Hardware related temperature adjustments (e.g. fan speed to temperature mapping curve for all cards or temperature target adjustment for NVIDIA Kepler series) are always being displayed and adjusted in Celsius for maximum unification, safety and compatibility
    12 hours / 24 hours time format settings allow you to configure time format for On-Screen Display and hardware monitoring window
    Added “Enable low-level IO driver” option to the “Compatibility properties” section in “General” tab
    Added SLI sync performance limit graph for release 340 and newer NVIDIA drivers
    Display device enumeration implementation has been modified slightly to allow monitoring Intel iGPUs when low-level IO driver is not enabled
    Improved handshaking algorithm reduces the risk of seeing multiple running instances of child processes (e.g. RTSS)
    Optimized hardware polling for NVIDIA graphics cards
    Optimized hardware polling for multi-GPU systems
    Added SVI2 voltage control support via AMD ADL SDK to provide compatibility with future graphics cards
    Added automatic prerecording settings to “Videocapture” tab. When you enable automatic mode prerecording session is being started automatically on each 3D application startup. Please take a note that in this case you can still use video prerecord hotkey to stop then manually restart prerecording session if necessary
    Drastically improved skin engine:
    Improved skin compiler gives more detailed error messages when skin compilation fail due to error in some source image file
    Source image file format is no longer limited to 24-bit BMP files only. Now skin compiler supports all possible bit depths for BMP format and fully supports PNG format with alpha channel
    Added built-in bitmap effect for extracting alpha-channel from PNG image files
    Skin format has been upgraded to v1.3. New format supports alpha channel based transparency for skinned window, allowing skin designers to define semi-transparent skin areas, apply antialiasing to the skin window edges and so on
    Added new skinned window composition modes support and “Skin composition mode” settings to “User interface tab”. New settings allows you to use one of the following modes:
    Traditional mode – suits best for backward compatibility with existing skins and performance testing
    Layered mode with colorkey - provides much faster rendering of skins with non-rectangular window shape and additionally allows you to adjust transparency of skinned window
    Layered mode with alpha – provides per-pixel alpha channel support and advanced visual effects for compatible skins and also allows you to adjust transparency of skinned window
    Skin format reference guide has been updated to v1.7 to document these changes
    Improved implementation of rollback to default skin
    Full skins cross-compatibility with other overclocking applications based on RivaTuner engine. Special GUI transformation layer allows you to use the skins designed for third party RivaTuner based overclocking applications and makes the process of migration to MSI Afterburner from such overclocking tools much more comfortable for you. You can keep the look and feel of your preferred overclocking application and at the same time enjoy extended MSI Afterburner’s features including full range of supported graphics cards, industry leading powerful and robust monitoring module, flexible video recording features and many more
    RivaTuner Statistics Server has been upgraded to v6.2.0
    List of Public DNS Servers! - Internet Censurada? Tenta alterar o DNS.
    aqui como testares o teu DNS!


  4. #4
    Tech Membro Avatar de Filipe
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    List of Public DNS Servers! - Internet Censurada? Tenta alterar o DNS.
    aqui como testares o teu DNS!


  5. #5
    Tech Membro
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  6. #6
    GIF Master Avatar de tiran
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    Citação Post Original de MR Ver Post
    Pah, se durar tanto como o Agility, estou satisfeito...

    Com jeitinho ainda salta um para o portátil...
    GOD OF AWESOME SIGNATURES - KING OF GIFS - TRIGGER OF TROLLS

    Ofendido por este post? Clique aqui.

  7. #7
    Tech Mestre Avatar de Sonas
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    Tenho um de 512gb e vou comprar outro para o portátil


    Sent from my iPhone using Tapatalk
    PC: Intel i7 4790k@4.5Ghz | Asus Ranger Z97 | EVGA 980ti ACX | 2 x 8GB FuryX | SSD: Crucial 500gb + Samsung 250gb| Phanteks Entho Pro | Seasonic X-1250w
    Monitores: Acer XB270HU 27" 1440p@144hz G-Sync | Dell U2414H 1080p@60hz

  8. #8
    GIF Master Avatar de tiran
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    Não era mal pensado... Meter este no portátil e meter aqui um de 512... Já dava para o BF4 BF3 BC2 Cs Go, Civ...Lolol

    Joking ... 190 ouros tá fora de questão...
    GOD OF AWESOME SIGNATURES - KING OF GIFS - TRIGGER OF TROLLS

    Ofendido por este post? Clique aqui.

  9. #9
    Tech Mestre Avatar de Winjer
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    Intel Graphics Drivers Claim Significant Improvements

    I was originally intending to test this with benchmarks but, after a little while, I realized that Ivy Bridge was not supported. This graphics driver starts and ends with Haswell. While I cannot verify their claims, Intel advertises up to 30% more performance in some OpenCL tasks and a 10% increase in games like Batman: Arkham City and Sleeping Dogs. They even claim double performance out of League of Legends at 1366x768.

    Intel is giving gamers a "free lunch".
    The driver also tunes Conservative Morphological Anti-Aliasing (CMAA). They claim it looks better than MLAA and FXAA, "without performance impact" (their whitepaper from March showed a ~1-to-1.5 millisecond cost on Intel HD 5000). Intel recommends disabling it after exiting games to prevent it from blurring other applications, and they automatically disable it in Windows, Internet Explorer, Chrome, Firefox, and Windows 8.1 Photo.
    Adaptive Rendering Control was also added in this driver. This limits redrawing identical frames by comparing the ones it does draw with previously drawn ones, and adjusts the frame rate accordingly. This is most useful for games like Angry Birds, Minesweeper, and Bejeweled LIVE. It is disabled when not on battery power, or when the driver is set to "Maximum Performance".
    The Intel Iris and HD graphics driver is available from Intel, for both 32-bit and 64-bit Windows 7, 8, and 8.1, on many Haswell-based GPUs.

  10. #10
    O Administrador Avatar de LPC
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    O Dia que a Intel lançar-se a sério no mercado dedicado, AMD e NVIDIA podem-se ver em maus lençois...

    Cumprimentos,

    LPC

    My Specs:
    Case: Phanteks Eclipse P400S - CPU: AMD Ryzen 5 - 1600 @ 3.9 Ghz - Board: MSI B350 Tomahawk - RAM: 16GB DDR4 G.Skill RipJaws V 3200Mhz Cas 14-14-14-34 (2x8GB) - GPU: ZOTAC Nvidia GTX 1060 AMP! 6GB
    Cooling: Arctic Cooling 3x F14 Silent - CPU Cooler: Arctic Cooling: Liquid Freezer 360 (6xF12 Fans) - Storage: Samsung SSD 840 EVO 1 TB - PSU: EVGA G3 750W - Monitor: ACER XB270HU 1440p @ 144hz G-Sync

  11. #11
    Banido
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    O caminho das graficas dedicadas é o de se tornarem um produto de nicho de mercado ou mesmo desaparecerem. A grande intel é a maior produtora de gpu's do mundo á conta de ser também a maior produtora de cpu's do planeta e as graficas integradas cada vez são melhores e se aproximam mais das capacidades de graficas dedicadas medianas (já igualam e superam as dedicadas de gama baixa). A industria também caminha para formatos cada vez mais compactos e finos em que o gpu dedicado não tem lugar. É a vida.

  12. #12
    Tech Membro Avatar de Minion
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    um computador sem GPU podia ser incrivelmente pequeno

  13. #13
    Banido
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    Sem gpu dedicado. Sem gpu na totalidade nem ha pc lol

  14. #14
    Tech Mestre Avatar de Winjer
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    Citação Post Original de Lord Paulus Cobris Ver Post
    O Dia que a Intel lançar-se a sério no mercado dedicado, AMD e NVIDIA podem-se ver em maus lençois...

    Cumprimentos,

    LPC
    Não é assim tão simples. A nVidia e a AMD têm muitos anos de avanço sobre a Intel e muito mais gente especializada em gráficos.
    A Intel tem feito avanços nos seus IGPs, mas frequentemente é em força bruta. Basta olhar para o Iris pro, com 128MB de cache, ou a atirar mais unidades e transístores.
    A Intel já tentou entrar em força no mercado de gráficas com o Larabee e falhou.

  15. #15
    Tech Veterano Avatar de MTPS
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    AMD SAPPHIRE ASROCK POWER EVERYWHERE. DEATH TO INTEL.

 

 
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