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  1. #46
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Promessas todos eles fazem... na Ubi é uma constante, só que não são efectuadas (Watch Dogs).
    Acho que este AC foi ou está a ser um retrocesso enorme relativamente ao anterior AC, que não sendo um jogo de top foi um jogo bonzinho.

    Acho que muitos potenciais compradores com estas noticias vão-se limitar ás versões "torresmo do céu"
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #47
    Tech Membro Avatar de MAXLD
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    Hehehe, faz-me lembrar o "Tomb Raider: The Angel of Darkness", em que também acontecia isso às cabeças dos npcs. XD

  3. #48
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Assassin’s Creed Unity launch bugs bring stocks down

    Ubisoft’s stock is currently down by 9.12 per cent to $3.29 thanks to Assassin’s Creed Unity’s buggy launch, in-fact the game is so glitchy that you can already find compilation videos on YouTube. It’s not just PC users having problems either, review outlets noted heavy performance issues on both the PS4 and Xbox One.
    Ubisoft’s stock has plummeted today in Europe as a result. Assassin’s Creed is a pretty important franchise to the publisher so the fact that the reviews are fairly poor is bound to hurt investor confidence. Polygon’s own review noted that “moment-to-moment performance varies between acceptable and abysmal”. Additionally, Eurogamer‘s review noted that “Unity suffers from some glaring performance issues, particularly on PlayStation 4, with frame-rates regularly taking a tumble”.

    Stock does tend to decline and rise back up fairly regularly so it is possible that despite the title’s poor launch, stock could break even once again tomorrow. However, this ordeal does raise the question, would Ubisoft have been better off delaying Assassin’s Creed Unity? Does the series really have to be a yearly release?
    Noticia completa:
    http://www.kitguru.net/gaming/matthe...g-stocks-down/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #49
    Moderador Avatar de Winjer
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    Não é muito normal uma empresa ter uma quebra destas no dia de lançamento de um jogo importante, a não ser que não cumpra as expectativas de venda.
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  5. #50
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Eu acho que agora com estas noticias todas se começa a perceber muita coisa e principalmente a estrategia da Ubi em esconder o jogo até ás ultimas.
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  6. #51
    Moderador Avatar de Winjer
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    Forbes - Congratulations Ubisoft, You're The New EA

    Yesterday, the dam broke for Ubisoft, and the gaming press and gaming public stopped fighting each other after two months of GamerGate warfare to turn toward a new common enemy. In fact, Ubisoft seems to have crossed so many lines with their recent Assassin’s Creed dual release, that critical disdain and public outrage over their policies has reached EA levels of fervor.EA, twice voted the worst company in America by extremely zealous anti-fans, hasn’t entirely avoided controversy this year. There’s still the forever-question of “was Titanfall a failure?” hanging over their heads with sales data apparently locked in a safe and buried under two hundred feet of concrete somewhere in Redwood. Then there was some kerfuffle with The Sims and swimming pools which I could never really wrap my mind around. But for the most part, they’ve kept their heads down this year and generally avoided fan ire. In fact, they’ve even scored a huge win with the apparently great Dragon Age: Inquisition, if you can believe the reviews of more or less every major gaming outlet.
    But this has been an especially bad year for Ubisoft, and it’s only gotten worse as of yesterday. Whereas EA is usually cast as a corporate industry villain, Ubisoft isn’t normally quite as persecuted. Before this, their most memorable controversies involved overly-intrusive DRM, but now? They’re being painted as the face of everything wrong with modern gaming, from deceptive marketing to recycled concepts to crass monetization.

    Fanboy Wars: The Newest eBook From Forbes
    The Fight For The Future Of Video Games is a warts-and-all look at the clashes between the video game business and its passionate fans.
    Here’s a list of the charges from this year alone, in rough chronological order:
    - Watch Dogs was accused of “overdressing” E3 footage to look incredibly cinematic, yet the final product was a less remarkable visual experience and far from the next-gen graphical revolution that was promised.
    - Watch Dogs failed to live up to its own hype, much of it arguably put forth by Ubisoft, or at least Ubisoft working through the press. The game was serviceable, butunremarkable, which was deemed a sin by the public given how much was promised.
    - During E3 2014, Ubisoft stumbled over questions about why the recently revealed Assassin’s Creed Unity didn’t have playable female characters, saying that it was simplytoo much work to animate.
    - Ahead of the Assassin’s Creed Unity launch, Ubisoft revealed the game would be locked at 30 FPS to create a more “cinematic” experience, an explanation fans deemed a PR whitewash of a technical hurdle they were simply unable or unwilling to overcome
    - Arriving at the launch of Assassin’s Creed Unity, review copies were given out to critics, but with the stipulation that their reviews could not go live until 12 full hours after the game’s midnight launch. Then, when it was revealed that Unity suffered from a myriad of technical problems across all platforms (including framerate, ironically), the move looked to many like an attempt by Ubisoft to sell day one copies to fans before any negative press could get out regarding the technical problems or the quality of the game itself.

    - Assassin’s Creed Unity features a number of troubling gameplay elements, including microtransactions that offer in-game currency for packages priced as high as $99. Past that, the game scatters chests throughout the map that can only be accessed if you game is connected via an AC app or Uplay.
    - Far Cry 4 is yet to be released, but already fans are wary of the game also becoming a part of Ubisoft’s new “annual” release schedule, accusing it of looking like extended DLC rather than a meaningful evolution of the series.
    - In general, fans decry Ubisoft’s constant use of an extremely similar formula across all their major series, including capture points on an open world map and a huge amount of copy/paste sidequests and collectibles, which may have reached their peak with the drowning-in-icons AC: Unity map.
    That’s eight different controversies, each a differing level of seriousness, but all come together to form a picture of a company that seems to be on the wrong track, at least according to the fans who buy its products.
    The oldest charge is one that’s going to resonate well into the future. Ubisoft has been a master of creating eye-catching, buzz-building cinematic trailer for their games, using actual pre-rendered CGI, but also stylized gameplay. But the problem is now, the gameplay shown at events like E3 simply doesn’t match the final product. That was most prominently on display with Watch Dogs, but it’s already happening again with The Division, which seems to get less visually impressive the closer it gets to becoming a reality. The issue now is that Ubisoft can show any kind of visually spectacular footage and be met with claims of “well it won’t look like that at launch.”

    Some of the intermediate issues are relatively minor and industry-wide. Ubisoft botched the playable female character question with Unity, but obviously more women in meaningful lead roles is something that is not an entirely Ubisoft-specific problem. Neither is the eternal loop of hype-building between publishers, the press and fans, building up games with impossible promises and expectations, and then having them be let-downs at launch as a result.
    But the most recent issues with Unity are serious and related to Ubisoft directly. The “weaponized review embargo” as Polygon’s Ben Kuchera recently put it, was a nasty bit of a game-playing that looked entirely self-serving and was the largest issue that managed to unite a feuding games press with their readers for the first time in months.
    Though Ubisoft has mostly avoided EA-style disasters of launching games to inoperable servers, as their games are mostly single-player, the technical problems with Unity are a different sort of launch issue, and one that’s just as serious. It’s here that we see the cracks starting to show in Ubisoft’s newfound mandatory yearly release schedule for Assassin’s Creed, and now presumably Far Cry as well. Essentially blackmailing the press with a bizarre embargo time (either you agree to it or you don’t get review copies any more) let players pick up the game on good faith alone before anything negative could be written about it. But that’s the problem with “ good faith;” it goes away.
    The gaming public is quickly becoming wary of what companies like Ubisoft are doing. As I mentioned earlier, glorious, too-good-to-be-true E3 footage is going to draw skeptics going forward after what happened this year. And huge AAA games which are forcing post-launch review embargos on the press are going to look like they have something to hide. These are tricks you can pull only so many times before your customers catch on. There’s a fine line between doing what you have to do to sell your product, and tricking (formerly) loyal customers into picking a game they might not have bought otherwise if they had all the facts.

    In terms of Ubisoft’s struggles with what their roster of games actually contains, Unity is full of rotten ideas for the “future of games,” whether its $99 microtransaction bundles in a $60 game, or locked chests that can only be opened with companion iPhone apps. Though Ubisoft isn’t the first company to use microtransactions in full-retail games or try to shoehorn in their own services or apps, they’re doing it in a way with Unity that is simply obnoxious, and between these items and the multiple-AC-games-per-year release schedule, it looks desperate, like they’re trying to squeeze every single drop of blood out of the stone. Say what you will about an also-annual franchise like Call of Duty that many view as derivative and sometimes exploitative, but even they’re not offering $99 “unlock all guns” bundles. Yet.

    A common refrain when we deal with these kinds of issues is that “well, publishers need to make money.” I understand that, but there’s a limit to what you can do without completely alienating your customers. You have a game like Elder Scrolls Online (not Ubisoft) which has A) a traditional box-copy cost B) a subscription model and C) in-game microtransactions. And how big of a hit was that game? Game developers can’t have it all. Even if a game like AC: Unity is only doing two out of three, there are gamers out there who remember when “unlock everything” was a cheat code in single-player games, and now it’s a $99 macrotransaction.
    Yes, making games is expensive, and especially so when it comes to AAA blockbusters, but the further we get down this road, the less the “games are art” argument seems to apply. Assassin’s Creed can be a fun, thoughtful, intelligent series when it’s at its best. Why does it have to be forcefully milked by its own publisher with rushed-out sequels, cash-grab microtransactions and “enchanced” elements like app-locked chests? It’s like if after Gladiator won an Oscar, there was a new sequel released every year, and by the time Gladiator 5 rolls around, you’re paying 50% more to see it in 3D and you have to download an app to watch bonus scenes on your iPad.
    The film/TV comparisons are always tough because games have the unprecedented ability to charge for anything and everything, whereas all other forms of media can do is raise ticket prices or subscription rates. Non-F2P, non-indie video games have the $60 price point locked in place, and now publishers are trying to figure out how games can cost $100 or more between DLC season passes, microtransactions, subscriptions and more. Ubisoft is rushing out games and trying controversial revenue generation all at the same time, and it’s not just creating a poor user experience, it’s making them look sloppy and cavalier about their relationship with their fanbase.
    Yesterday, I talked about how the Assassin’s Creed franchise needed to slow down or it would go off the rails completely, but now I’m starting to realize that this seems like it applies to Ubisoft as a whole. EA lost consumer trust more or less completely for a period of time, and is just now starting to earn it back. But this year, Ubisoft has fallen into the same trap in different ways, with consumers no longer trusting their advertising (because of enhanced footage) or their retail releases (because of an apparent attempt to silence the press). And in pumping out more games from their beloved series more often, they’re diluting all the properties involved by rushing out a final product that doesn’t have enough time to be an innovative evolution for the series, or one is filled with technical issues. Or both.
    Consumers want:
    A) A product that looks like what was advertised
    B) Not to be talked down to in PR speak
    C) A working product at launch

    D) To be respected for shelling out $60 for a new game, and not goaded into paying even more
    These are not difficult goals to accomplish, and it’s amazing how far a little honesty will go in an industry where consumers constantly feel misled. Obviously every company exists to make money, but when your customers feel deceived or like their loyalty is being exploited, you’ve taken a wrong turn. And Ubisoft has taken at least a half dozen wrong turns this year, and now seem to be lost in the labyrinth EA only recently escaped from.
    I’ve reached out to Ubisoft for comment for this story, but have not heard back at the time of publishing.
    Temos de dar os parabéns à Ubisoft, pois tem feito um esforço muito grande para merecer esta distinção.
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  7. #52
    Tech Membro Avatar de MAXLD
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    Backlash army, assemble! XD Tá a ficar bonito.


    --




    um dos comment em baixo:
    "Not You" - 21 minutes ago

    Why are people complaining about the low framerate you guys are fucking idiots.
    There is no reason to not love love a slideshow of Paris.

  8. #53
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Ubisoft responde sobre os baixos frame rates.

    Over the last couple of days there have been a lot of discussions about the performance of the new Assassin's Creed Unity from Ubisoft on current generation PC hardware. Some readers have expressed annoyance that the game is running poorly, at lower than expected frame rates, at a wide range of image quality settings. Though I haven't published my results yet, we are working on a story comparing NVIDIA and AMD GPUs in Unity, but the truth is that this is occurring on GPUs from both sides.For example, using a Core i7-3960X and a single GeForce GTX 980 4GB reference card, I see anywhere from 37 FPS to 48 FPS while navigating the crowded city of Paris at 1920x1080 and on the Ultra High preset. Using the Low preset, that frame rate increases to 65-85 FPS or so.
    Clearly, those are lower frame rates at 1920x1080 than you'll find in basically any other PC game on the market. The accusation from some in the community is that Ubisoft is either doing this on purpose or doing it out of neglect with efficient code. I put some questions to the development team at Ubisoft and though I only had a short time with them, the answers tell their side of the story.
    Ryan Shrout: What in the Unity game engine is putting the most demand on the GPU and its compute resources? Are there specific effects or were there specific design goals for the artists that require as much GPU horsepower as the game does today with high image quality settings?
    Ubisoft: Assassin’s Creed Unity is one of the most detailed games on the market and [contains] a giant, open world city built to the scale that we’ve recreated. Paris requires significant details. Some points to note about Paris in Assassin’s Creed Unity:

    • There are tens of thousands of objects are visible on-screen, casting and receiving shadows.
    • Paris is incredibly detailed. For example, Notre-Dame itself is millions of triangles.
    • The entire game world has global illumination and local reflections.
    • There is realistic, high-dynamic range lighting.
    • We temporally stabilized anti-aliasing.

    RS: Was there any debate internally about downscaling on effects/image quality to allow for lower end system requirements?
    Ubisoft: We talked about this a lot, but our position always came back to us ensuring that Assassin’s Creed Unity is a next-gen only game with breakthrough graphics. With this vision, we did not degrade the visual quality of the game. On PC, we have several option for low-scaling, like disabling AA, decreasing resolution, and we have low option for Texture Quality, Environment Quality and Shadows.
    RS: Were you looking forward or planning for future GPUs (or multi-GPU) that will run the game at peak IQ settings at higher frame rates than we have today?
    Ubisoft: We targeted existing PC hardware.
    RS: Do you envision updates to the game or to future GPU drivers that would noticeably improve performance on current generations of hardware?
    Ubisoft: The development team is continuing to work on optimization post-launch through software updates. You’ll hear more details shortly.
    Some of the features listed by the developer in the first answer - global illumination methods, high triangle counts, HDR lighting - can be pretty taxing on GPU hardware. I know there are people out there pointing out games that have similar feature sets and that run at higher frame rates, but the truth is that no two game engines are truly equal. If you have seen Assassin's Creed Unity in action you'll be able to tell immediately the game is beautiful, stunningly so. Is it worth that level of detail for the performance levels achieved from current high-end hardware? Clearly that's the debate.
    When I asked if Ubisoft had considered scaling back the game to improve performance, they clearly decided against it. The developer had a vision for the look and style of the game and they were dedicated to it; maybe to a fault from some gamers' viewpoint.
    Also worth nothing is that Ubisoft is continuing to work on optimization post-release; how much of an increase we'll actually see with game patches or driver updates will have to be seen as we move forward. Some developers have a habit of releasing a game and simply abandoning it as it shipped - hopefully we will see more dedication from the Unity team.
    So, if the game runs at low frame rates on modern hardware...what is the complaint exactly? I do believe that Ubisoft would have benefited from better performance on lower image quality settings. You can tell by swapping the settings for yourself in game but the quality difference between Low and Ultra High is noticeable, but not dramatically so. Again, this likely harkens back to the desire of Ubisoft to maintain an artistic vision.
    Remember that when Crysis 3 launched early last year, running at 1920x1200 at 50 FPS required a GTX 680, the top GPU at the time; and that was at the High settings. The Very High preset only hit 37 FPS on the same card.
    PC gamers seems to be creating a double standard. On one hand, none of us want PC-ports or games that are developed with consoles in mind that don't take advantage of the power of the PC platform. Games in the Call of Duty series are immensely popular but, until the release of Advanced Warfare, would routinely run at 150-200 FPS at 1080p on a modern PC. Crysis 3 and Assassin's Creed Unity are the opposite of that - games that really tax current CPU and GPU hardware, paving a way forward for future GPUs to be developed and NEEDED.
    If you're NVIDIA or AMD, you should applaud this kind of work. Now I am more interested than ever in a GTX 980 Ti, or a R9 390X, to see what Unity will play like, or what Far Cry 4 will run at, or if Dragon Age Inquisition looks even better.
    Of course, if we can get more performance from a better optimized or tweaked game, we want that too. Developers need to be able cater to as wide of a PC gaming audience as possible, but sometimes creating a game that can scale between running on a GTX 650 Ti and a GTX 980 is a huge pain. And with limited time frames and budgets, don't we want at least some developers to focus on visual quality rather than "dumbing down" the product?
    Let me know what you all think - I know this is a hot-button issue!
    Link da noticia:
    http://www.pcper.com/news/Graphics-C...ns-Creed-Unity
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  9. #54
    Moderador Avatar de Winjer
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    Com a quantidade de NPCs e tanta geometria como a que eles falam da Notre Damme, mais as sombras de que falam, seria de esperar que a utilização do CPU estivesse sempre perto dos 100%, mesmo em CPUs de topo.
    Mas a verdade é que muita gente tem verificado utilizações relativamente baixas. Foi o caso do TotalBiscuit que reportou que o CPU dele estava quase sempre a 35%. (6 cores, 12 threads)

    Tanto a criação de objectos com muita geometria, como a IA e geometria de NPCs, como calculo inicial para a projecção de sombras são coisas feitas pelo CPU. E como tal sendo a cidade tão vasta, seria de esperar que puxasse bem pelo CPU............se o jogo estivesse bem optimizado.

    Existem outros jogos a usar Global Ilumination e não têm desempenho tão baixo. Para além disso, em Low, no PC, o jogo desliga a GI e outras coisas e mesmo assim o pessoal reporta que não existe um grande aumento de desempenho.

    HDR já é usado há uma década no PC e actualmente, o impacto no desempenho dos jogos é minúsculo. Das duas uma ou usaram algum sistema de HDR que mata o desempenho e que provavelmente não tem uma melhoria de qualidade equivalente, ou então a Ubisoft está a mentir mais uma vez.

    A verdade é que o jogo não tem gráficos que justifiquem o baixo desempenho.

    O TotalBiscuit já desistiu de fazer o WTF ao AC Unity:

    Ok I'm canning the WTF is of Assassins Creed Unity. This game crashes frequently, its an unoptimized mess and a waste of time
    Última edição de Winjer : 13-11-14 às 10:13
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  10. #55
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Eu penso que a entrevista é uma forma de disfaçar o mau trabalho feito no jogo e, para mim não justifica o facto de o HW de topo que temos actualmente debitar tão pouco.
    E também não concordo com as pakavras finais donRyan onde tenta desviar as atenções para futuras graficas que ainda estarão a 2 meses mais ou menos de distancia.
    O que me vai parecer é que nos proximos tempos a Ubi vai mandar cá para fora montes de patches.
    Eu ainda nãonexperimentei o jogo, mal exista uma versão de aluguer de confiança, quero ver como está realmente o jogo.
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  11. #56
    Moderador Avatar de Winjer
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    O que não falta é pessoal com máquinas muito potentes que mal consegue correr o jogo. Na PCMR e Neogaf há muita gente com altas máquinas a reportar muitos problemas de desempenho.
    O TotalBiscuit tem duas 980 e um i7 com 6 cores e 12 threads. E mesmo assim o jogo corre mal.

    A Ubisoft está a tentar conter a fúria do pessoal, mas não adianta, pois toda a gente tem problemas graves de desmepenho. Não só no PC, mas também nas consolas.

    Cá está a melhor review feita ao jogo por um cliente da Amazon. So much Win.

    http://www.amazon.com/review/RTDOWG8...ore=videogames
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  12. #57
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Eu pergunto se o jogo fosse inteiramente produzido para PC e, nem sequer chegando ás consolas, se o jogo viria em condições e devidamente optimizado.
    O que me parece é que estamos a atravessar nova fase onde as consolas estão a estragar todo e qualquer jogo que chegue ao PC, maus ports, consolas fracas, tretas cinematograficas...

    Edit: essa review do cliente da Amazon está top
    Última edição de Jorge-Vieira : 13-11-14 às 10:28
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  13. #58
    Moderador Avatar de Winjer
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    Mas a questão é que mesmo na PS4 e X1 o jogo corre mal, abaixo dos 30 fps, com a agravante de correr apenas a 900p.

    Já agora não se esqueçam das microtransações.You can spend $99.99 on Assassin's Creed Unity's new in-game currency
    Isto mete o jogo muito perto dos 200 dólares que a Ubisoft tanto quer.


    Assassin's Creed Unity features a new alternate in-game currency used to unlock in-game upgrades, and it can be bought for real-world money in amounts up to $99.99.The purchase of "Helix Credits," doesn't appear to be available on all platforms yet, and seems to have gone live overnight with Assassin's Creed Unity's launch in North America.
    Under the concept, a player is able to access some customizations, boosts or other unlockables with experience points acquired, for free, through regular play.
    For some items, users can skip that process and can "hack" the unlockable by buying "Helix Credits," which appear to be acquired only with real money. They may be used to upgrade weapons, buy boosts which up a player's attributes for a short time, or reveal stuff on their map without visiting a sync point.
    This screenshot shows 1,400 Helix Credits being sold for $19.99, with $99.99 getting a lot of 20,000.

    This screenshot shows an unlockable revealing all of a certain collectible within the Paris city map, available for 150 credits.

    The Assassin's Creed series has featured real-money transactions before, in order to make cosmetic modifications (as in last year's Assassin's Creed: Black Flag). Polygon has reached out to Ubisoft for additional information on the publisher's plans for "Helix Credits," including a full pricing list.
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  14. #59
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Dass... 200 dolares por um monte de bugs?????

    Microtransações é outro esquema deles para chular o pessoal... eles que vão mamar naquele sitio
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  15. #60
    Tech Bencher Avatar de reiszink
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    Com tanto bom jogo por aí, nem ao trabalho de fazer download de uma versão pirata vou ter. Começa a ser grave de mais, quando nem a custo 0 vale a pena jogar.
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