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  1. #46
    Master Business & GPU Man Avatar de Enzo
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    E a malta do modding e cracking nao consegue resolver isso?
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  2. #47
    Tech Membro Avatar de cybman
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    nope é um problema mesmo do windows, só a microsoft é que consegue dar a volta, quando não faço ideia, não trabalha em full screen é full window, vsync está sempre ligado, tem algumas limitações.60 frames locked acho eu e outras...

    a mim não me chateia nada mas existem pessoas que não devem ficar muito agradadas....
    PC - NZXT S320 -- Intel Core I7 5930K -- ASUS X99-S -- EVGA GTX 980TI -- 16GB DDR4 GSkill Ripjaws 2400Mhz -- 2x Sandisk Ultra SSD 940GB-- Samsung S34E790c
    AV - Samsung 65JS9500 -- Marantz SR7010 -- 2x KEF Q900 -- 1x KEF Q600 -- 2x Rega R1 -- Nvidia Shield TV -- Projector JVC 950

  3. #48
    Tech Membro Avatar de cybman
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    PC - NZXT S320 -- Intel Core I7 5930K -- ASUS X99-S -- EVGA GTX 980TI -- 16GB DDR4 GSkill Ripjaws 2400Mhz -- 2x Sandisk Ultra SSD 940GB-- Samsung S34E790c
    AV - Samsung 65JS9500 -- Marantz SR7010 -- 2x KEF Q900 -- 1x KEF Q600 -- 2x Rega R1 -- Nvidia Shield TV -- Projector JVC 950

  4. #49
    Master Business & GPU Man Avatar de Enzo
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    Parece-me fantastico lamcarem um produto inacabado, com um blockbuster para puxarem a malta para ele.
    Estao a querer o quê com isso?
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  5. #50
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Gears of War: Ultimate Edition will soon have multi-GPU support

    The Coalition and Microsoft have found themselves in a pretty insane position right now, launching Gears of War: Ultimate Edition onto the Windows Store. Windows Store-based games do not feature multi-GPU support, so with it being a DX12-powered game - those high-end GPUs in SLI or Crossfire are wasted on GoW: Ultimate Edition... for now.


    According to Rod Fergusson, Studio Head of The Coalition, the developer is working on multi-GPU support. Fergusson fielded some questions on Twitter, where he said: "Microsoft working on multi-GPU and if you unlock framerate it runs at monitor framerate so may need to bump it up".

    As for the general performance and stability of Gears of War: Ultimate Edition on the PC, PezRader from The Coalition has said: "We do not have any news to share at this time for the PC version. I know some are worried but please don't fret. We are wanting to make sure polish and performance are prioritized on the PC version so that you all have a great experience".

    Noticia:
    http://www.tweaktown.com/news/50880/...ort/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  6. #51
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Gears of War 4 'blew my mind', says Xbox marketing exec

    Despite the disastrous launch of Gears of War: Ultimate Edition on PC, Microsoft is asserting that Gears of War 4 will be "mind-blowing".


    Xbox marketing exec Aaron Greenberg was recently shown the most recent build of Gears of War 4, and publicly states that it was absolutely "mind blowing". Greenberg also affirmed that the Gears franchise is in "very good hands" with The Coalition (formerly known as Black Tusk Studios). After Microsoft had purchased the Gears of War series from Epic Games, the company handed off development to The Coalition.

    The Xbox exec also revealed that a beta test for Gears of War 4 is coming up soon, so we'll be able to try it out and see if it's truly mind-blowing or not. The beta test will likely be gated off behind pre-order access, which is the norm for the industry these days.



    Aaron Greenberg ‎@aarongreenberg
    Yes my mind was blown today thanks to @GearsViking trust me @GearsofWar 4 in VERY good hands. #BETAUPNEXT https://twitter.com/gearsviking/status/705946300424916992 …
    · Seattle, WA, United States





    Although Gearheads will take Greenberg's words to heart, we have to remember that he's indeed biased towards his own brand. These are the same execs that hail Microsoft's awkward push into PC gaming as "innovative", and say things like "Microsoft wants to break down the walls and bring gamers together".

    Ironically, Epic Games' co-founder Tim Sweeney recently called Microsoft out for "monopolizing PC games development", delivering a scathing report on the company's takeover of Windows 10 gaming.

    In any case, Gears of War 4 will likely be one of the many future Xbox One games that will simultaneously release onto Windows 10 PCs. The sequel is expected to hit in Fall 2016.



    Noticia:
    http://www.tweaktown.com/news/50909/...xec/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  7. #52
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    AMD’s Gears of War woe might be Nvidia in the mix



    PhysX by default

    The fact that Gears of War Ultimate Edition ran so poorly on AMD gear might be because Nvidia’s PhysX is actually running by default.

    Rumours started flying around the web after expensive AMD gear started to pack a sad whenever it played the game that something had gone wrong between the testing and the launch of the game. Sure enough when someone peaked under the bonnet every single game-related INI file contained the following: “bDisablePhysXHardwareSupport=False.”
    This means that the AMD cards were being forced to try and play Nvidia’s PhysX which is a bit like giving me an iPhone and expecting me to use it.
    Extreme Tech had a look under the bonnet using a Windows performance monitoring tool, Perfmon and saw if it made a difference. What was weird though was that the CPU was spiking.
    It did make a 14 per cent but that is nowhere near enough to explain the ton of suck which Gears of War players saw. However when it is configured like that the GTX 980 Ti’s frame rate is roughly double that of the R9 Fury X (we benchmarked with ambient occlusion disabled, since that mode causes continual rendering errors on the AMD platform) and the CPU use doesn’t keep spiking the way it does with the AMD cards.
    Nvidia’s own website says nothing about PhysX. Given the age of this version of the Unreal 3 engine, it’s possible that this is a variable left over from when Ageia owned the PhysX API; Unreal 3 was the first game engine to feature Ageia support for hardware physics.
    Extreme Tech said that all it had was evidence that the CPU usage pattern for the AMD GPU is different than the NV GPU. There’s no clear evidence that PhysX is causing this problem, but the game runs unacceptably on Radeon hardware and this might be a factor.
    Noticia:
    http://www.fudzilla.com/news/graphic...dia-in-the-mix
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  8. #53
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    AMD Release Crimson Edition 16.3 Drivers With Hitman DX12 Support – Fury X Gets 60% and R9 380X Gets 44% Performance Increase in Gears of War

    Update #1: We have tested the latest drivers with AMD’s Radeon R9 Fury graphics card to verify AMD’s claims of up to 60% increase in performance in Gears of Wars. Our results can be found in the article below.





    AMD has launched their latest Crimson Edition 16.3 drivers which adds support for upcoming titles and also fixes the broken performance for Fiji and Tonga based cards in Gears of War. The Crimson Edition 16.3 driver incorporates several bug fixes while gets the red team ready for the upcoming launch of Hitman which is the latest launch title to feature DirectX 12 support and features Asynchronous compute.

    The AMD Radeon Software Crimson Edition 16.3 Driver can be downloaded from the following links:


    AMD Radeon Software Crimson Edition 16.3 Drivers Add Support For Hitman DX12, Massive Boost For Radeon R9 Fury X and Radeon R9 380X in Gears of War

    The new drivers will not only support Hitman which is the latest DirectX 12 infused title, but also deliver boost in performance for the Radeon R9 Fury X and Radeon R9 380X graphics card. The drivers also fix AMD’s Rise of Tomb Raider performance, specifically for the Radeon R9 Fury X graphics card which compared to the Crimson 16.2 driver release will now perform up to 16% better. In the footnotes, AMD mentions that this was achieved with resolution on 1080P and a Haswell-E based rig.
    Since launch, NVIDIA’s GeForce graphics cards have shown superior performance in the title with the Radeon R9 Fury X performing close to a GeForce GTX 980 in the same game which is a $479 US graphics card. With the additional boost, AMD expects to reach performance near the GeForce GTX 980 Ti levels which is its actual rival since both cards retail at $649 US in the retail market. It remains to be seen whether the performance increase will be passed on to the other Radeon graphics cards or remain exclusively for the Radeon R9 Fury X.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  9. #54
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Gears of War: Ultimate Edition PC Graphics – Lowest Vs Max


    Gears of War: Ultimate Edition has gotten off to a shaky start on PC, partly due to the erratic performance on a wide range of systems, causing frame rate drops and other glitches; basically the same as every other game launch these days. Then there’s the fact I’ve yet to know anyone who actually bought it anyway, so there’s some food for thought.
    So what’s this game really got to offer anyway? Well, it’s got massively improved graphics vs the original release and that’s certainly no bad thing for those who have yet to play the original, or even just for those keen to revisit the classic first entry in the franchise. PC gaming is known for being able to push great graphics, but how do the graphics settings fair when they’re dialed all the way down to their lowest, vs how they look at their maximum? That’s what these screenshots aim to capture.
    The images are ordered max/low, max/low, etc throughout.
















    Some fairly mixed results here, on minimum the game somehow manages to have worse textures that the original, which managed to run great on modern hardware, with high frame rates and even a mid range GPU can push it to 1440P and 4K without breaking into a sweat. However, the new one seems really muddy to me, although admittedly the maximum images do look great, they don’t seem to really change much more than a few textures. The lighting, decals, detailing and more seem fairly locked down in this images.
    Overall, it’s still a great improvement on maximum from the original game, but perhaps not the big upgrade people were expecting, nor does the PC version offer any visual advantages over the Xbox One release; short of higher frame rates, but with the current state of the engine, they’re not guaranteed either.
    Noticia:
    http://www.eteknix.com/gears-war-ult...lowest-vs-max/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  10. #55
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Gears Of War Ultimate Edition PC Patch To Improve Performance Inbound; Allows For Ambient Occlusion Tweaks

    An upcoming patch for Gears of War Ultimate Edition PC will be improving the game’s performance, and will allow for ambient occlusion tweaks.

    Developer The Coalition announced the PC update through their official forums recently. According the game’s technical director, the update is scheduled for a release in the upcoming week. These are the key features for the upcoming patch:
    Performance optimizations
    Refactor of texture settings to better reflect VRAM requirements and to better manage the texture levels for each setting.
    Ambient Occlusion tweaks.
    Tuned mouse coming out of roadie run.
    Disabled mouse smoothing.
    Furthermore, the developer will also be releasing some updated, optimized playlists to help with matchmaking.
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    The Coalition also took some time to answer common questions from the Gears community:
    Textures not loading
    This will be improved by the update next week. We’ll continue to make improvements here where we can.
    NAT problems
    We are looking into why this is happening. While we work on discovering the root cause, we are discussing changes we can do to help matchmaking if you are erroneously given the wrong NAT type.
    Long Queues
    Our playlist change coming early next week should help with this.
    21:9 Support
    We hear you and we are adding ultra-wide resolutions to the game.
    Mouse Acceleration
    Our update next week will disable mouse smoothing and increase the responsiveness coming out of roadie run. I’ll continue to read the feedback after the update.
    Achievements not unlocking
    We’re working on tracking down the reason this would happen.
    Other items we are working on:
    – Reducing hitches on start of level.
    – Reducing hitches when streaming level chunks.
    – Reducing audio stutter on older CPU’s.
    Gears of War Ultimate was released earlier this month, as the world’s first DX12 game. Unfortunately the shooter suffered from some serious visual corruption issues. More about these issues can be read in this post right here and here.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  11. #56
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    [UPDATED] Gears Of War Ultimate Edition PC Patch To Improve Performance Inbound; Allows For Ambient Occlusion Tweaks

    Update 1: The Coalition has updated their initial forum post overnight with consolidating answers to questions from the Gears PC community. The most interesting answers, include answers to VSync, VRAM, borderless fullscreen gaming, and Cross play.
    Cross play
    We have discussed this (we talk about everything you guys are suggesting). We are going to make sure all game modes are working as expected and roll out the playlist changes and evaluate those. We’ll continue to discuss options to improve.
    VRAM Issues
    The texture changes we’ve made will help with this. I went into some more detail in the texture streaming thread as well.
    Borderless Fullscreen
    LegendaryDread had some good questions.
    – Increased video requirements: We create our swap chain differently in UWP to manage this. Extra VRAM pressure generally comes from other things you’re running on the system and can affect us, this is the same in exclusive full screen.
    – Multi GPU: There is no limitation here. We are working on adding mGPU.
    – Strictly enforced V-sync: We are working with the platform team on this. https://twitter.com/XboxQwik/status/703734557774774272
    V-sync
    We all agree and are working with the platform team on this. The game is capable of much higher framerates than you’re seeing if your monitor is limited to 60hz.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  12. #57
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    [UPDATED]Gears of War: Ultimate Edition PC New Patch Now Available, Includes Performance And Matchmaking Tweaks

    [Update] According to the first reports, the new Gears of War: Ultimate Edition patch brings some sensible improvements, with the R9 Fury X GPU getting +10-15FPS at 4K High Settings


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  13. #58
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Microsoft Fixes Gears of War Performance For AMD Radeon Cards – Is NVIDIA Gameworks Still To Blame?

    A few weeks ago, Microsoft launched Gears of War Ultimate Edition for the PC which was an updated version of the original title released back in 2006. The updated Ultimate Edition was developed on the DirectX 12 API and users were expecting to see some good performance and detail updates from the title but at launch, the game was infested with many PC related bugs and issues. Today, Microsoft has released an updated patch which fixes most of the performance issues and Overclock3d has put in some effort to benchmark the updated version of Gears of War with several modern graphics cards.

    Microsoft Brings Several Performance Updates and Bug Fixes for PC Version of Gears of War Ultimate Edition

    So what was the reason behind the mess that led Microsoft and the developer (The Coalition) to issue a patch at such a short notice. We are talking about a major patch just a few weeks after the launch of the title and the developer could have easily delayed their game if they knew that bugs existed inside their game. The game was launched on PC last month and exclusively for Windows 10. While there were plenty of bugs that are addressed in the latest patch, the most prominent issue was the poor performance specific to Radeon graphics cards. The bug fixes included in the latest patch are listed below (Full List here):

    • Performance optimizations
    • Refactor of texture settings to better reflect VRAM requirements and to better manage the texture levels for each setting.
    • Ambient Occlusion tweaks.
    • Tuned mouse coming out of roadie run.
    • Disabled mouse smoothing.

    Gears of War Ultimate Edition Performance Benchmarks With Latest Update:

    The latest benchmarks are now published by Overclock3D and show the AMD cards performing just as great as their GeForce counterparts. The Radeon R9 Fury X performs close to the GeForce GTX 980 Ti at the highest in-game settings while the Radeon R9 380 now performs better than the GeForce GTX 960 to which it was loosing the battle just a few weeks ago. This sudden increase in performance raises many questions against Microsoft as to why they rushed the game in the first place when they could have delayed the game for a few weeks and optimized it further for not only AMD cards but PC in general. You can see the benchmarks below from OC3D:






    Images Source/Credits: Overclock3D.net
    Not only is the performance fixed but the game now runs with much less issues than its launch day release. OC3D state that the game has been completely fixed which means that they faced no issues testing the title which is good news for gamers who had bought the game from Windows store (where the game is sold on Windows 10 systems exclusively).
    Did Gameworks / PhysX Really Mess Gears of War Or Was It Just Microsoft’s Rushing Launch With No First Hand Testing

    The initial benchmarks of the game showed that Radeon cards were generally behind their GeForce counterpart and in some cases, the GeForce cards were up to 10 FPS ahead of equally comparable Radeon cards. There was no reason given by either the publisher or developer on such a big difference in performance seen on the GPUs but a few people suggested that it might have something to do with NVIDIA’s Gameworks implementation that might have led to the poor performance of Radeon cards.

    First up, we have the PhysX issue where some users managed to find NVIDIA’s PhysX listed in one of the games INI file. NVIDIA’s PhysX is part of their Gameworks library and simulates physics rendering through either CPU (Software PhysX) or by NVIDIA’s CUDA based graphics cards (Hardware PhysX). Extremetech managed to run a detailed analysis of PhysX in Gears of War and they concluded that even after forcing PhysX through NVIDIA’s control panel to run on and NVIDIA graphics card.

    When tested, the system reported no performance difference when PhysX processing was offloaded to the CPU and in Extremetech’s case, a Core i7 processor (Haswell-E). In no way is the game using PhysX on either NVIDIA or AMD based systems, so to say that PhysX might be the reason behind AMD’s dismal performance in Gears of War prior to patch is incorrect especially when the same INI file exists after the latest patch yet AMD gets improved performance in Gears of War.
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    The second issue which was widely reported as a Gameworks related issue was the visual corruption bug which was encountered when the NVIDIA specific HBAO+ effect was turned on, on AMD cards. Now first things first, NVIDIA’s HBAO+ is also part of their Gameworks library and is specifically built for GeForce cards. AMD’s own solution for ambient occlusion is HDAO and SSAO. Sure many games don’t feature support for both but that and while HBAO+ is designed to run best on NVIDIA cards, there’s no one stopping AMD users from using HBAO+ as there have been a constant flow of titles that have utilized HBAO+ and never once was there such an issue as encountered in Gears of Wars Ultimate Edition.

    Fallout 4 reports similar performance drop with AMD and NVIDIA cards when HBAO+ is enabled
    The latest game to feature HBAO+ was Fallout 4 which when turned out impacted FPS on AMD and NVIDIA cards in the same way. There were many titles before Gears of War Ultimate Edition where AMD users could use HBAO+ and didn’t face any visual corruption. In fact, Microsoft’s handling of the visual corruption bug on AMD’s card where the disabled the feature as a whole could point out that it was the rushed up launch that caused the issues rather than being a Gameworks specific fault.





    While testing the game, we were also quite surprised to note that the previous GCN based cards such as the R9 290X delivered better performance than the Fury X at 1440P and 4K before the patch. AMD not having drivers for their Radeon R9 Fury and 380 series cards (Both GCN 3.0) at the launch of the title could be the issue behind that but they had mostly fixed the performance issue by delivering up to 60% increase in total performance with their Crimson 16.3 drivers. The point to mention is that these Gameworks features still exist with the latest patch in Gears of War Ultimate Edition but AMD’s performance has been fixed completely. Reports about the issues being a fault of Gameworks at the launch of the game could be put to rest now.

    To conclude this article, we should first state that Microsoft has fixed the performance of their game with some bugs still present but was it supposed to be this way from the start? Gears of War Ultimate Edition was Microsoft’s way of giving back PC community some love but it turned out to be the complete opposite. There were issues on not just AMD but also NVIDIA cards. The game was one of the buggiest launches of 2016 and Microsoft should have had tested the game before shipping it to consumers but that wasn’t the case.
    All in all, it was a bad show from Microsoft and not the way PC gamers are won in their hearts. Microsoft is soon to release another title exclusively for Windows 10 PCs called Forza Apex which is a Free to Play title based on the same Forza DNA as available on the Xbox One console. Microsoft should make sure that they don’t repeat the mistakes they made handling Gears of War Ultimate Edition.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  14. #59
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Gears of War: Ultimate Edition patch adds multi-GPU support

    The PC version of Gears of War: Ultimate Edition has been a mess since the start, with developer The Coalition pumping out new updates to slowly make the game what it should've been at launch. The new patch has the current focus from the team:



    • Ultra-wide resolutions (2560×1080 and 3440×1440) added to the game. In performance testing.
    • Reduce hitches during level transitions. In stability testing.
    • Reduce audio stutter on older CPU's (3rd gen Intel). Some improvement, still working on it.
    • Reduce hitches in general. Some improvement, still working on it.
    • Investigate adjusting strict NAT matchmaking rules.
    • Investigate adding FPS counter.
    • Multi GPU support. In development.
    • Improve texture quality for cards with 1GB VRAM.


    We should see the new patch for Gears of War: Ultimate Edition in the coming weeks.


    Noticia:
    http://www.tweaktown.com/news/51168/...ort/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  15. #60
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    Boa tarde,

    Tal como eu dizia, suporte a multi GPU não dependia do formato universal da loja do Windows mas sim do programador e VOILÁ... Cá está ele. O formato continua exatamente o mesmo. Ou seja andaram a marrar contra a MS e afinal a culpa era dos devs preguiçosos. Enfim.

    Cumprimentos.

 

 
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