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  1. #31
    Tech Membro Avatar de Nirvana91
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    Acabei o Legacy Of The Void.

    Começou muito bem, mas depois foi perdendo o fogo... Não me parece que se chatearam muito na história, FMV´s, etc... Starcraft é "aposta ganha".

    Raynor e Kerrigan aparecem durante a campanha, mas nota-se que são inclusões só porque "sim".

    Fico contente, no entanto, que vão continuar a mandar conteúdo cá para fora... Pequenas campanhas de personagens secundárias.

    A primeira Mission Pack (9 missões) são sobre a Nova Terran:

    https://www.vg247.com/2015/11/06/st...ers-engaged-after-legacy-of-the-void-release/

    Cá espero!!
    Corsair 350D
    Board:
    Maximus VI Gene | Cpu: i5 4670K @ 4200Mhz - Corsair H110 | Graf: AMD R9 FURY @ 1095/500 | Ram: Gskill 4x4GB 1600mhz 1.35v |Disco: 2x SSD OCZ Vertex 3 MAX IOPS 120GB Raid 0 for OS + SSD MX300 525Gb for Games + Seagate 7200.12 500GB for Data |Fonte: Corsair RM750x | Monitor: AOC 2460PF 144Hz FreeSync

  2. #32
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Starcraft AI needs several more years work to beat best humans

    The battle between humans and artificial intelligence has been in the headlines over the weekend. Most of the stories have been focussed upon the intellectual wrestling match between world champion Go player Lee Sedol and the Google DeepMind developed AlphaGo AI system. But what about the rise of AI in a game HEXUS readers might more likely to have played on their PCs – Starcraft?

    In the ancient, and 'profoundly complex', board game of Go the AI player appears to be sitting on the brink of being unconquerable. In January we reported on AlphaGo playing and winning against accomplished human players for the first time. On Sunday, 33 year old Lee Sedol won a match against AlphaGo, denying the AI a clean sweep of wins in the proposed five match series. Until recently it was predicted an AI wouldn't be able to challenge a professional Go player for at least 10 years.

    Speaking to the Korea Times, in the wake of the AlphaGo news, a computer engineering professor still thinks such an AI feat in Starcraft remains several years away. Professor Kim Kyung-joong from Sejong University told the newspaper that while AI can surpass humans in unit control, operating 100x faster in that respect, a telling part of a winning player's skill is in strategic decisions. Kim asserted that the Starcraft AI still is way behind humans in blueprinting strategies as well as making unplanned actions spontaneously.
    Describing the AI challenge more specifically "No matter how well Starcraft AI may control a 12-unit group of Zealots ― an infantry unit from Protoss, one of the game’s three species ― the computer has always been short of winning whenever humans countered with a stronger combination of different units or infiltrated AI's main base with a surprise attack like using a dropship ― a transport unit from Terran, another species of the game," said Kim.

    Prof Kim's research team developed a Starcraft AI called Xelnaga, one of the top AI engines for the game with a 50-60 percent winning rate until 2012. The most recent Starcraft AIIDE tournament was won by an independent AI bot developer, Vegard Mella using the Zerg race, with Xelnaga (Protoss) placed 9th.
    Noticia:
    http://hexus.net/tech/news/software/...t-best-humans/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  3. #33
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    StarCraft 2 Nova Covert Ops release date finally announced

    Blizzard isn't done with StarCraft 2 just yet, and their next expansion, called Nova Covert Ops, will have three episodes of content with the first one coming on or before June 19th 2016.





    There'll be nine new missions across those three episodes, where you'll get to play as November "Nova" Terra, who's a psionic ghost. You'll get to use your abilities to infiltrate bases and try to find out what happened to the other ghosts that seem to have disappeared. There's a large consipiracy for you to unravel here.

    Being almost entirely story and character based, it's supposed to bring some interesting new elements into the fold, things that aren't traditional "StarCraft" at all. You'll also get a chance to use some experimental technology to properly complete those missions, and maybe even save the entire Dominion itself.


    All three sets of the missions are $14.99 in total right now, and they're expected to all be released before December 1st 2016. Being an expansion, you'll need StarCraft II to enjoy this.



    Noticia:
    http://www.tweaktown.com/news/51089/...ced/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #34
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    StarCraft II: Nova Covert Ops Arrives March 29th

    Blizzard is adding three new mini-campaigns to StarCraft II, with three missions each, to give more content for fans of single-player. The first one, StarCraft II: Nova Covert Ops, puts players in the shoes of Nova, who was created as the main character of the canceled third-person shooter, StarCraft: Ghost. Blizzard announced that this three-mission pack would be available on or before June 19th.
    March 29th is, indeed, before June 19th.

    Before I end, I should probably mention the price. If you pre-purchase, the three packs (nine missions total) bundled together will cost $14.99 USD; that price will raise to $22.47 USD after launch. This is about $5 per DLC, which is reasonable. On the other hand, three-mission story arcs can be... light... for strategy titles. I'm not really the type to value art based on the time it takes up of my life. There is intrinsic value other than how big of a tiny fraction between birth and death this content fills, but that is a legitimate concern for some of our readers. It's likely a fine price, but it feels weird in the context of the free co-op maps, free Whispers of Oblivion, and relatively cheap expansion launch prices.
    Whether you take it from the standpoint of cost-value or intrinsic art, though, it all depends on the missions. Three levels isn't a lot of time for an engaging story arc, and Whispers of Oblivion and Into the Void weren't exactly must-have life experiences. That said, I'm not going to underestimate what Blizzard can pull off. We'll see, and we'll see soon.
    Unfortunately, you'll only find out after the 33%-off promotion.
    Noticia:
    http://www.pcper.com/news/General-Te...ves-March-29th
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  5. #35
    Tech Mestre Avatar de Winjer
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    Agora o Starcraft é Free 2 play. Quem quiser jogar o MP é completamente gratuito.
    A campanha do jogo base também é gratuita, mas as duas expanções ainda custam 15 euros cada.

    https://starcraft2.com/en-us/

  6. #36
    O Administrador Avatar de LPC
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    Citação Post Original de Winjer Ver Post
    Agora o Starcraft é Free 2 play. Quem quiser jogar o MP é completamente gratuito.
    A campanha do jogo base também é gratuita, mas as duas expanções ainda custam 15 euros cada.

    https://starcraft2.com/en-us/
    Boas!

    Só pelas campanhas vale o guito que custa...
    A primeira está muito boa, a segunda também, a terceira.... bem... começa a perder um pouco para o final.

    No entanto depois de jogarmos as campanhas pode-se jogar em MP ou fazer os jogos criados pela comunidade (que é o que eu faço), no arcade.

    Existe lá um jogo que é tipo uma batalha de 3 contra 3 pela disputa do mapa.

    Cumprimentos,

    LPC

    My Specs:
    Case: Phanteks Eclipse P400S - CPU: AMD Ryzen 5 - 1600 @ 3.9 Ghz - Board: MSI B350 Tomahawk - RAM: 16GB DDR4 G.Skill RipJaws V 3200Mhz Cas 14-14-14-34 (2x8GB) - GPU: ZOTAC Nvidia GTX 1060 AMP! 6GB
    Cooling: Arctic Cooling 3x F14 Silent - CPU Cooler: Arctic Cooling: Liquid Freezer 360 (6xF12 Fans) - Storage: Samsung SSD 840 EVO 1 TB - PSU: EVGA G3 750W - Monitor: ACER XB270HU 1440p @ 144hz G-Sync

 

 
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