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LPC
09-12-13, 19:47
Boas!
Mais um jogo que tive conhecimento e que me parece vir a ser mais um bom jogo...

Vejam...


http://www.youtube.com/watch?v=Rb_ppxwH4HU

Cumprimentos,

LPC

Patuga
09-12-13, 19:58
tem bom aspecto.

MAXLD
09-12-13, 21:31
Este podes mover para a secção da Xbox One, já que está sob exclusive bullshit.

Dape_1904
09-12-13, 21:36
Um bom tiro da Microsoft este. Uma maneira de cativar os gamers mesmo com uma maquina inferior é através dos jogos.

LPC
09-12-13, 22:59
Boas!
Que pena... :(

Pode ser que depois saia um port para PC como foi com o Alan Wake...

Cumprimentos,

LPC

MAXLD
09-12-13, 23:22
Que pena... :(

Pode ser que depois saia um port para PC como foi com o Alan Wake...

Dois anos depois? Ergh... *-)

Dape_1904
29-05-14, 23:19
Remedy apresenta trailer de Quantum Break e anuncia saída do jogo para 2015 - http://adrenaline.uol.com.br/games/videos/3149/remedy-traz-gameplay-e-novidades-de-quantum-break---game-sera-lancado-em-2015.html

Não é por nada, mas já viram bem o alinhamento da One? Quantum Break, Forza 5, Halo 5, Dead Rising 3, Killer Instinct, Project Spark, Ryse, Titanfall...

Que alinhamento!

Filipe
16-08-14, 10:04
Quantum Break - Antevisão
Brincar com o tempo.


De forma para breve para quem não está dentro do contexto de Quantum Break, a trama começa com uma experiência de viagem no tempo que correu mal e como consequência três personagens ganharam a habilidade de manipular o tempo. Uma delas é Jack Joyce, que foi o protagonista da demo apresentada à porta-fechada na Gamescom 2014. Jack está a tentar escapar às garras da Monarch, a companhia responsável pela experiência e que tem bastante influência na sociedade, conseguido subornar as forças da autoridade para estar acima da lei sem que não haja consequências. (http://www.eurogamer.pt/articles/2014-08-15-quantum-break-antevisao)


Video Gameplay Inside.

Winjer
19-01-15, 16:31
Supostamente, gameplay a correr na Xbox One.


http://vimeo.com/109943521

Até tinha alguma curiosidade em ver o que iria sair deste jogo, mas após ver este video fico com a impressão que é apenas mais um shooter genérico na 3º pessoa.
Tem uma gimmick com a paragem de tempo, mas parece ser muito limitada.

Filipe
19-01-15, 17:01
Até gostei do que vi.

LPC
19-01-15, 17:27
Supostamente, gameplay a correr na Xbox One.


http://vimeo.com/109943521

Até tinha alguma curiosidade em ver o que iria sair deste jogo, mas após ver este video fico com a impressão que é apenas mais um shooter genérico na 3º pessoa.
Tem uma gimmick com a paragem de tempo, mas parece ser muito limitada.

Boas!
Gostei bastante do que vi e espero que venha para o Windows...

É um jogo com uma história interessante e a mecanica está bem porreira..

Cumprimentos,

LPC

Jorge-Vieira
09-03-15, 17:45
Xbox One Exclusive Quantum Break Delayed Until 2016

Do you remember our feature in the Top 5 Upcoming Exclusives of Xbox One for 2015 (http://wccftech.com/top-5-xbox-one-exclusive-titles-2015/)? One of them was Quantum Break and as you might recall the game was an upcoming title brought to you by the renowned creators of Max Payne and Alan Wake. Quantum Break is a third person shooter action game by developer Remedy Entertainment and publisher Microsoft Studios. Quantum Break also has a digital live-action series in production and the game is planned to be an interactive series which uses the players own choices to shape up the story. Until now, Quantum Break was a supposed release for 2015 although no specific date was allocated to its release. Sadly, news has just been revealed that the game will no longer be a 2015 and has been shifted to next year.
http://cdn.wccftech.com/wp-content/uploads/2015/01/Quantum-break-635x234.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/01/Quantum-break.jpg)


The Game will Probably Coming to Xbox One in 2016 The delay for Quantum Break isn’t official yet, Dae Jim the Dutch Community & Social Media Coordinator at Microsoft posted a tweet along with a link to a blogpost in Dutch. The tweet is as follows:


https://pbs.twimg.com/media/B_qUyaOVEAEF962.jpg:small (http://twitter.com/Dae_Jim/status/574935497014964224/photo/1)

https://pbs.twimg.com/profile_images/509691244964884480/4ALQhFXs_normal.jpeg Dae Jim @Dae_Jim (https://twitter.com/Dae_Jim)
Follow (https://twitter.com/Dae_Jim)
Got some bad news #Xbox (https://twitter.com/hashtag/Xbox?src=hash) gamers, #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash) is likely delayed, coming early 2016! http://xet.be/nl/node/1936 (http://t.co/Xj9VIuTkQj)
<time pubdate="" class="dt-updated" datetime="2015-03-09T14:11:18+0000" title="Time posted: 09 Mar 2015, 14:11:18 (UTC)">2:11 PM - 9 Mar 2015

</time> (https://twitter.com/Dae_Jim/status/574935497014964224)The Blogpost (http://xet.be/nl/node/1936), although in Dutch, but when translated says the following:

“Quantum Break , one of the most anticipated games for Xbox One after the premiere at Gamescom gameplay completely disappeared from the globe. Why So? Because Quantum Break probably will be released only in 2016. Back in January, I learned that Quantum Break went out only come in 2016, but despite the good sources we could not communicate at that time. Today, however, is further evidence surfaced that “the game” will not come out in 2015.
As marketing Xbox for months Quantum Break use no more to promote their exclusive line up of 2015 and be questions about the game deliberately ignored. Add to this the fact that it is always difficult Remedy Games to release a game on the agreed date and several knowledgeable people who warned me earlier this year. All together is a litany of serious accidents.”
As this is still an unofficial release, I’m marking this one as a rumor for now. At the end, the post (http://xet.be/nl/node/1936)itself adds the following as a footnote:

“Though we can not confirm it officially yet, we have a very strong suspicion that Quantum Break will only come in 2016, probably in early 2016.”
We’ll keep you updated with any new releases on the game and any official statements aswell. In the meantime, do share your views about what you think about the delay and what you expect from the game.







Noticia:
http://wccftech.com/xbox-exclusive-quantum-break-delayed-2016/#ixzz3Tua8cRDe (http://wccftech.com/xbox-exclusive-quantum-break-delayed-2016/#ixzz3Tua8cRDe)

Winjer
02-04-15, 14:03
Quantum Break Delayed to 2016 (http://www.gamrreview.com/news/92657/quantum-break-delayed-to-2016/)

Remedy has announced (http://remedygames.com/quantum-break-set-to-launch-in-2016/) that its Xbox One exclusive Quantum Break (http://gamewise.co/games/46516/Quantum-Break) has been delayed to 2016, confirming the rumour (http://www.gamrreview.com/news/92550/rumour-quantum-break-pushed-back-to-2016/)which surfaced last month.http://www.gamrreview.com/media/images/qbreak1-1.jpg
It follows in the footsteps of a long line of AAA titles that were scheduled for Holiday 2015 but which have now been delayed, including Uncharted 4 and The Legend of Zelda for Wii U.
"We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us." - Sam Lake, Creative Director.

MAXLD
02-04-15, 14:31
Lol, se isso tava mauzito em exclusivos e "AAAs" desde que as consolas saíram, então agora é que vai ser lindo com atrasos em cima... :P

Jorge-Vieira
02-08-15, 17:24
Quantum Break’s Release Date for the Release Date Teased, We’ll Know Everything at Gamescom

Just to clear things up, the actual release date wasn’t teased, but just when they’ll announce the official release date. So a release date of the release date. Or perhaps a release date within a release date. Release date inception? They really are playing on this theme of time.
But Quantum Break should be should making quite the appearance at Gamescom (https://twitter.com/XboxP3/status/627556792038518784), and with that we should see a much more firm release date.
http://cdn.wccftech.com/wp-content/uploads/2015/08/screenshot2-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/screenshot2.jpg)
Quantum Break should finally be able to break away from the perpetual delayed status. We’ll get more info on Tuesday.An excited, yet likely perturbed as well, fan took to Twitter (https://twitter.com/XboxP3/status/627556792038518784) to ask Phil Spencer whether or not we’ll hear anything more definite and precise as to a release date. They were promptly told that Tuesday is the day that we’ll see more information. Spencer says “I think you’ll be happy,” which hopefully means actual firm information. Or more delays. The only problem is that we ourselves can’t currently manipulate time to see in the future.
Quantum Break has been in development since before 2013 by Remedy Entertainment. It was supposed to be released at the end of 2014 (http://www.ign.com/articles/2014/05/29/quantum-break-release-date-slips-to-2015) but missed that target by a wide margin. Now it’s been further delayed to an indeterminate date in 2016 (http://wccftech.com/xbox-exclusive-quantum-break-delayed-2016/). Remedy wanted to take time to further polish the game and so it doesn’t conflict with the release dates of other Xbox exclusive titles.





http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-Logo-635x219.jpg (http://amzn.to/1MFDqGW)
Quantum Break posits that time travel could be possible by putting in the place of a character whose experiment has gone terrible wrong. Now time is breaking apart, and you must us your wit and skill to discover what went wrong and how to fix it. Each character also has a way in which to interact with and manipulate time.
Each segment of the game will be followed by an episode of the show that’s being created, where you can interact with that episode based on your choices in the previous segment of the game.
Remedy Entertainment consulted wit ha physicist from CERN to ensure that their model of time travel adheres to current theoretical physics concerning time. Time, as they say, is of the essence.







Noticia:
http://wccftech.com/quantum-breaks-release-date-for-the-release-date-teased/#ixzz3hgBdsa00

Jorge-Vieira
04-08-15, 17:25
Gamescom 2015: Xbox One’s Quantum Break Gets a Release Date – New Screenshots and Gameplay Demo Released



Microsoft is rocking the showfloor right now at Gamescom 2015 which is currently underway in Cologne, Germany. The publisher has a lot to show in its 90-minute long briefing, and one of the games that everyone has been desperately waiting to see in action is finally on stage. Quantum Break, one of the most anticipated upcoming Xbox One exclusive game, finally has a release date. Microsoft has announced that the third-person shooter action game will be out next year on April 5.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-9-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-9.jpg)
Beautiful Quantum Break Gameplay Demo and Live-Action Trailer Released Along with Breathtaking Screenshots – Due to Hit Xbox One on April 5, 2016

First revealed with a teaser trailer during the Xbox One reveal event back in May 2013, the next major title from the creators of Alan Wake and Max Payne has attracted a lot of attention since its announcements. The title was originally contemplated as a hybrid video game and uncondensed TV series. However, after fans reacted to the company’s adverse policies with the new console, Microsoft altered their strategy and the focus on television was dropped; but not in entirety.
The changes in strategy made gamers speculate that Quantum Break will meet big changes now if it is to be released for the new console, but creative director Sam Lake later revealed that the title is still not just a game alone, as its gaming sections will be blended with a live-action TV show aspect. The live-action part of the game remains in development despite the Xbox Entertainment Studios being shut down last year. The game will take players through the story of heroes while the show will put on a story about the villians.
The time-twisting action game was previously expected to land in the marker in 2015, but the release was later shifted to 2016 to clear some room for other triple A Xbox One-exclusive video games including Halo 5: Guardians and Forza Motorsport. Not much has been revealed about the game in terms of visual content and in-game details since the game’s debut. However, today at its Gamescom 2015 briefing, Microsoft presented a breathtaking gameplay demo of the game along with a live-action trailer from the TV show. You can check them both out below.



https://www.youtube.com/watch?v=9Q-xVa0PbMQ


https://www.youtube.com/watch?v=1bmyFFNhSbg





Following the release date announcement, the developer behind the game, Remedy Entertainment, also released box art and a brand new batch of screenshots showcasing both the game and the TV series. You can check out the main protagonist and jawdropping in-game visuals and texture detail in the screenshots shared in the gallery below.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-11-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-2-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-1-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-1-635x357.png

http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-5-635x357.png

http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-5-635x357.jpg








Noticia:
http://wccftech.com/gamescom-2015-xbox-one-quantum-break-release-footage-screenshots/#ixzz3hrst1TRK

Jorge-Vieira
05-08-15, 13:28
Xbox One exclusive Quantum Break release date announced: April 5, 2016


Gamescom 2015 - Quantum Break is one of the most unique games that will be exclusive to the Xbox One, with Microsoft and developer Remedy Entertainment showing the game off at Gamescom. There was a gameplay trailer shown off at the show, which you can check out below.


https://www.youtube.com/watch?v=airafVg-abU

We got to see X-Men actor Shawn Ashmore as the hero of Quantum Break, Jack Joyce, in action. The trailer showed off a glimpse at how time was broken in the first place, and what type of time-based gameplay there'll be in Quantum Break. Remedy even announced a release date for Quantum Break on the Xbox One, which will arrive on April 5, 2016.


image: http://imagescdn.tweaktown.com/news/4/6/46891_02_xbox-one-exclusive-quantum-break-scores-actor-shawn-ashmore.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46891_02_xbox-one-exclusive-quantum-break-scores-actor-shawn-ashmore_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46891_02_xbox-one-exclusive-quantum-break-scores-actor-shawn-ashmore.jpg






Noticia:
http://www.tweaktown.com/news/46891/xbox-one-exclusive-quantum-break-release-date-announced-april-5-2016/index.html

Dape_1904
05-08-15, 13:41
Boa tarde,

Jogo absolutamente fantástico e um grande exclusivo da Xbox One. Gostava que também fosse lançado na Windows Store mas vamos ver se será ou não.

Cumprimentos.

Jorge-Vieira
06-08-15, 12:52
Quantum Break’s Graphics Evolution Showcases a “Rarity of the Times”, a Visual Upgrade

YouTuber frost Danger (https://www.youtube.com/channel/UCEw4GB5pohjSjWjdiGXx3nQ) has released a video demonstrating the evolution of Quantum Break since its 2013 reveal to its last seen form as seen at Microsoft’s Gamescom presentation on August 4, 2015.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-11.jpg)
You can watch the video comparison below:

https://www.youtube.com/watch?v=1lCAVL1btDQ



Quantum Break was ine of the cmost impressive console exclusives since its reveal and it has gotten even betterQuantum Break was certainly one of the most impressive console exclusive titles when it was first revealed back in 2013, and it seems to have only gotten even more impressive since. Despite the addition of well-known actors like X-Men’s Shawn Ashmore and Game of Throne’s Aidan Gillen, several visual details appear in more effective ways.
Quantum Break’s visual upgrade serves as a testament to how a dedicated exclusive development environment can result in both better results and an actual upgrade of graphical quality with time, in contrast to the typical downgrade trend that seems to be plaguing other popular titles.

When time breaks, catastrophe becomes your playground. As hero Jack Joyce, you’ll fight your way through epic disasters that stutter back and forth in time. But surviving this unstable world–and halting the end of time itself–is only possible by mastering your new time powers.


https://www.youtube.com/watch?v=CrGK5pker2A



Quantum Break will be available exclusively on the Xbox One on April 5, 2016. We will bring you any new information as soon as it becomes available.







Noticia:
http://wccftech.com/quantum-breaks-graphics-evolution-showcases-rarity-times-visual-upgrade/#ixzz3i2TCC1Tu

LPC
06-08-15, 13:06
Boa tarde,

Jogo absolutamente fantástico e um grande exclusivo da Xbox One. Gostava que também fosse lançado na Windows Store mas vamos ver se será ou não.

Cumprimentos.

Boas!
Concordo...

O jogo está realmente a ficar excelente! :)

Agora metem uma cara conhecida, e o ppl vai garantidamente se ligar mais e se preocupar com a personagem...

Pessoalmente acho importante este passo...

Tal como achei importante no COD: Advanced Warfare...

Cumprimentos,

LPC

Jorge-Vieira
09-08-15, 13:42
Rendering Techniques of Quantum Break, Horizon & Dreams To Be Showcased At SIGGRAPH 2015

Gamescom 2015 might be ending, but other conventions are due to start soon. SIGGRAPH 2015 will open tomorrow in Los Angeles, for example, and although it’s an event mainly geared towards developers there are some interesting things for gamers, too.
The Advances in Real-Time Rendering in Games course (http://advances.realtimerendering.com/s2015/index.html) will host many developers working on high-profile games, such as Quantum Break, Horizon: Zero Dawn and Dreams.
Andrew Schneider, Principal FX Artist at Guerrilla Games, will present a session on The Real-time Volumetric Cloudscapes of Horizon: Zero Dawn. Here’s an abstract with more details:

Real-time volumetric clouds in games usually pay for fast performance with a reduction in quality. The most successful approaches are limited to low altitude fluffy and translucent stratus-type clouds. For Horizon: Zero Dawn, Guerrilla need a solution that can fill a sky with evolving and realistic results that closely match highly detailed reference images which represent high altitude cirrus clouds and all of the major low level cloud types, including thick billowy cumulus clouds. These clouds need to light correctly according to the time of day and other cloud-specific lighting effects. Additionally, we are targeting GPU performance of 2ms. Our solution is a volumetric cloud shader which handles the aspects of modeling, animation and lighting logically without sacrificing quality or draw time. Special emphasis will be placed on our solutions for direct-ability of cloud shapes and formations as well as on our lighting model and optimizations.
Ari Silvennoinen and Ville Timonen, Graphics Programmer at Remedy, will demonstrate Multi-Scale Global Illumination in Quantum Break.





This talk will cover Remedy’s approach to multiscale global illumination in Quantum Break. Firstly, we present an efficient voxel tree structure and demonstrate its applications to world-space global illumination and to automatic specular probe generation using local visibility analysis. Secondly, to complement the large-scale illumination, we present our screen-space lighting solution which handles small scale ambient occlusion, reflections, and indirect lighting.
Alex Evans, Co-Founder and Technical Director at Media Molecule, will focus on the history of Dreams’ renderer in his Learning from Failure: a Survey of Promising, Unconventional and
Mostly Abandoned Renderers for ‘Dreams PS4’, a Geometrically Dense, Painterly UGC Game’ session.

Over the last 4 years, MediaMolecule has been hard at work to evolve its brand of ‘creative gaming’. Dreams has a unique rendering engine that runs almost entirely on the PS4’s compute unit (no triangles!); it builds on scenes described through Operationally Transformed CSG trees, which are evaluated on-the-fly to high resolution signed distance fields, from which we generate dense multi-resolution point clouds. In this talk we will cover our process of exploring new techniques, and the interesting failures that resulted. The hope is that they provide inspiration to the audience to pursue unusual techniques for real-time image formation. We will chart a series of different algorithms we wrote to try to render ‘Dreams’, even as its look and art direction evolved. The talk will also cover the renderer we finally settled on, motivated as much by aesthetic choices as technical ones, and discuss some of the current choices we are still exploring for lighting, anti-aliasing and optimization.
None of these sessions will be livestreamed, but you can expect the powerpoint slides to be eventually uploaded to the site; we’ll report a news once that happens, as there may well be some nice insight to share about the technology behind these games.







Noticia:
http://wccftech.com/rendering-techniques-quantum-break-horizon-dreams-showcased-siggraph-2015/#ixzz3iKDYJmOf

Jorge-Vieira
09-08-15, 13:52
Remedy’s Sam Lake and Quantum Break Star Shawn Ashmore Discuss the Xbox One’s Big Exclusive

Xbox official YouTube channel has released a new video of Xbox Daily during which Remedy’s Sam Lake and Quantum Break’s lead actor Shawn Ashmore discuss the upcoming Xbox One exclusive.


https://www.youtube.com/watch?v=XV3jow3X2Vk



Hollywood and TV star Shawn Ashmore is Quantum Break’s Jack Joyce
When time breaks, catastrophe becomes your playground. As hero Jack Joyce, you’ll fight your way through epic disasters that stutter back and forth in time. But surviving this unstable world–and halting the end of time itself–is only possible by mastering your new time powers.




https://www.youtube.com/watch?v=CrGK5pker2A

YouTuber frost Danger (https://www.youtube.com/channel/UCEw4GB5pohjSjWjdiGXx3nQ) has released a very interesting video (http://wccftech.com/quantum-breaks-graphics-evolution-showcases-rarity-times-visual-upgrade/) demonstrating the evolution of Quantum Break since its 2013 reveal to its last seen form as seen at Microsoft’s Gamescom presentation on August 4, 2015.

Quantum Break will be available exclusively on the Xbox One on April 5, 2016. We will bring you any new information as soon as it becomes available.







Noticia:
http://wccftech.com/remedys-sam-lake-quantum-breaks-star-shawn-ashmore-discuss-xbox-big-exclusive/#ixzz3iKFtcKdN

Jorge-Vieira
14-08-15, 13:38
Quantum Break and other Xbox One exclusives not coming to PC


Some of the best games coming out in the next few months are going to be exclusive to the Xbox One, but with Microsoft behind the Xbox One, some gamers hope that these titles would transition over to the PC. Unfortunately, they won't be - at least for the foreseeable future.


image: http://imagescdn.tweaktown.com/news/4/7/47035_02_quantum-break-xbox-one-exclusives-coming-pc.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/7/47035_02_quantum-break-xbox-one-exclusives-coming-pc_full.jpg)
http://imagescdn.tweaktown.com/news/4/7/47035_02_quantum-break-xbox-one-exclusives-coming-pc.jpg

Xbox boss Phil Spencer has talked about it, where he said that these games might reach the PC, but we should expect them to be exclusive to the Xbox One. Spencer said: "In the case of things like Scalebound or Crackdown or Quantum Break, you know, just to be completely honest with you, we started those games before we really looked at expanding into Windows in the way that I wanted to bring as part of becoming head of Xbox".

He added: "Going to those teams mid-cycle and saying: 'Hey, by the way, I want to add a platform,' didn't really feel like necessarily the best way to end up with the best result for the game. They had a path that they were on. It's not to say those games could never come to Windows, but right now we're on the path to finish the great games that they've started, and I want that to be the case. These games are on a path, whereas with, like, Halo Wars 2 I had the opportunity from the beginning, when we're sitting down with the studio, to say, 'Here's the target. Here's what we wanna go do".






Noticia:
http://www.tweaktown.com/news/47035/quantum-break-xbox-one-exclusives-coming-pc/index.html


Está mal, deveria de vir... afinal parece ser esta a estrategia da MS para os jogos no PC, privar os jogadores dos melhores jogos...

Jorge-Vieira
25-08-15, 15:48
Is Quantum Break Running At 720P On Xbox One?

Update: page 128 out of 164 clarifies that the final output is indeed at 1080P. We apologize, though that slipped out while reading the massive PDF document.We have reported a couple of weeks ago about some interesting SIGGRAPH 2015 presentations (http://wccftech.com/rendering-techniques-quantum-break-horizon-dreams-showcased-siggraph-2015/). At long last, the slides have finally been uploaded on the Web and they make for a good read on multiple accounts.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-4-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-4.jpg)
For instance, Remedy Entertainment had a huge presentation on their approach to multi-scale Global Illumination in Quantum Break. However, from the slides (http://advances.realtimerendering.com/s2015/SIGGRAPH_2015_Remedy.pdf) it seems like the game could be running at a 720P frame buffer.
http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_1-635x208.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_1.jpg)
http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_2-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_2.jpg)
http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_3-635x359.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_3.jpg)
http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_4-635x358.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_4.jpg)
http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_5-635x355.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/quantumbreak_720p_5.jpg)
However, it should be noted that some effects such as Screen-Space Reflections and Screen-Space Ambient Occlusion could very well be running at a lower resolution than the actual screen resolution. Moreover, even if that was the case there is still ample time for Remedy Entertainment to increase it, since Quantum Break is due on April 5, 2016 as an Xbox One exclusive.
Still, would you be disappointed if Quantum Break didn’t run at 1080P? Let us know in the comments.







Noticia:
http://wccftech.com/quantum-break-running-720p-xbox/#ixzz3jqHhIcvX

Jorge-Vieira
24-10-15, 13:14
Quantum Break Dev Says Final Game Will Be A Real Challenge, Will Feature Lots Of Exploration

It’s been a while since we’ve heard anything from Remedy Entertainment. The Finnish team is probably very busy with Quantum Break’s development as we have now entered the final six months before launch.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-4-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-4.jpg)
However, a few hours ago Thomas Puha (Head of Media & Partners at Remedy) took some time to address (http://www.neogaf.com/forum/showthread.php?p=182686919) a few lingering concerns about Quantum Break, such as the apparent low difficulty: rest assured that it will not be the case for the final version.

Hi,
we get a lot of feedback that it seems Jack is completely overpowered compared to the enemies. I can understand why the trailers give you that impression. In the Gamescom15 demo (that we have not released online) the enemies are rather static for the simple fact that AI of those enemy types was not very ready at that point. I think it would go without saying that the final game will offer a real challenge.
There are a variety of Monarch enemy types you come up against. Some of them like the Strikers (and the Juggernaut you saw in the bridge sequence) have experimental Chronon technology, which levels the playing field as it allows them to warp around as Jack does, and they really do now so, it’s nowhere near as easy to kill them.
The player’s Time Powers have got cooldowns, which in demos were not in place, so of course in the final game, you cannot be Time Stopping all the enemies all the time. Don’t worry.




Puha also assured Quantum Break fans that there will be exploration in the final game, it just had been cut for the purpose of the demo.

Also, some people have commented how there is so much going on during action, all the VXF and such…of course that’s not the entire game. There is a lot of just exploring, talking to NPC’s and being immersed in the world, we cut out the exploration bit since we only had 5 minutes of stage time. Rest assured, we got a great balance of action, adventure and time breaking down craziness.
Finally, he provided a brief comment on whether the rewind/fast forward effect has a purpose or is just a gimmick.

So you are fighting to stop the end of time in the game. So time is breaking down and crazy shit happens…so no, you do not control that.
It’s “broken timelines caught in violent loops”.
Quantum Break will be released exclusively for Xbox One on April 5, 2016.









Noticia:
http://wccftech.com/quantum-break-dev-final-game-real-challenge-feature-exploration/#ixzz3pUUPxXxX

Jorge-Vieira
04-11-15, 13:58
New Quantum Break Gameplay From Game Informer Coverage Trailer

Game Informer has released a coverage trailer for their December Issue, showcasing new Quantum Break gameplay footage.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-11.jpg)
Yesterday, gaming magazine and website Game Informer revealed their Quantum Break cover (http://www.gameinformer.com/b/news/archive/2015/11/03/december-cover-revealed-quantum-break.aspx)for their December issue. Alongside the reveal, the Game Informer released a new trailer that shows off new gameplay for the upcoming Quantum Break.
The trailer can be watched below:


<iframe width="635" height="388" src="https://www.youtube.com/embed/Z6wy0iOCu_Q" frameborder="0" allowfullscreen></iframe>




Remedy has a history of creating story-focused action games that play with television’s storytelling format. With Quantum Break, the studio has gone all out, creating a professional-quality, live-action show that will be bundled with the game. The process hasn’t been easy, but for a studio looking to rewrite the rules of video game storytelling, Remedy wasn’t expecting anything less. Since the game’s announcement in 2013, we’ve seen bits and pieces about the game and its show, but in this issue of Game Informer we finally explain how both pieces fit together and break down exactly what players can expect from the final product.
The time bending Xbox One exclusive was announced during Microsoft’s Xbox One reveal event in 2013, and is being developed by Remedy Entertainment. Remedy is of course known for titles as Max Payne and Alan Wake.




During Gamescom 2015, Remedy released a new demo which detailed some of the game’s time manipulation abilities. For those who haven’t seen this demo, check it out below.


<iframe width="635" height="388" src="https://www.youtube.com/embed/FxouQDOyz10" frameborder="0" allowfullscreen></iframe>




At the Siggraph 2015 event (http://advances.realtimerendering.com/s2015/SIGGRAPH_2015_Remedy_Notes.pdf), Remedy held a presentation in which the Finnish developer revealed that they were aiming for a final resolution and framerate of 1080P and 30FPS.
Back in April of this year, Microsoft and Remedy Entertainment delayed the game into 2016. Remedy’s creative director Sam Lake stated:
We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.
The Xbox One exclusive is now scheduled for a release on April 5th, 2016.







Noticia:
http://wccftech.com/quantum-break-gameplay-game-informer-coverage-trailer/#ixzz3qWz6moI8

Jorge-Vieira
27-11-15, 14:00
Quantum Break ‘Shivering’ End Scene Locked Down By Remedy; Important For Rest Of Scenes

According Remedy’s drama director Stobe Harju, the team has locked down the “shivering” end scene of Quantum Break, which is important to the rest of the scenes.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-9-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-9.jpg)
Although Quantum Break on Xbox One won’t be released until April 2016, seeing how the game’s ending will roll out, is important in the development process of the game. According the drama director, the ending scene of the game made him “shiver”. Knowing how the game will end is important for the other scenes in the game.



https://pbs.twimg.com/profile_images/1705906535/profile_3_white_normal.png Stobe Harju @StobeHarju (https://twitter.com/StobeHarju)
Locked the end scene of @quantumbreak (https://twitter.com/QuantumBreak) @remedygames (https://twitter.com/remedygames). Not just the scene making me shiver, but late hours and the fact that i love this shit.
<time class="dt-updated" datetime="2015-11-25T00:23:52+0000" pubdate="" title="Time posted: 25 Nov 2015, 00:23:52 (UTC)">12:23 AM - 25 Nov 2015</time> (https://twitter.com/StobeHarju/status/669310499285155840)




https://pbs.twimg.com/profile_images/649124477100535808/ThTVBc1w_normal.jpg Aernout @A3rnout (https://twitter.com/A3rnout)
@StobeHarju (https://twitter.com/StobeHarju) Hi Stobe, did you mean filming/shooting for QuantumBreak has been finished up? No more recordings then?

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https://pbs.twimg.com/profile_images/1705906535/profile_3_white_normal.png Stobe Harju @StobeHarju (https://twitter.com/StobeHarju)

@A3rnout (https://twitter.com/A3rnout) What I meant was that we basically can see how the ending is going to roll out among other scenes and that's important. That's all.
<time class="dt-updated" datetime="2015-11-26T22:08:18+0000" pubdate="" title="Time posted: 26 Nov 2015, 22:08:18 (UTC)">10:08 PM - 26 Nov 2015</time> (https://twitter.com/StobeHarju/status/670001157260107780)







With Stobe’s tweets, he’s probably referring to Quantum Break’s interactive TV show, which is connected to the game in, such as way that the digital episodes from the show, will interact with the game based the choices the player make in the show. During Gamescom 2015, Remedy showed off a new demo for the game and explained how the TV-show is integrated in the game. According the Finish developer, “The game is about the heroes and the show is about the villains”. You can check out the Gamescom demo down below.


<iframe width="635" height="388" src="https://www.youtube.com/embed/CrGK5pker2A" frameborder="0" allowfullscreen></iframe>



Quantum Break skippable TV-Show With Quantum Break, Remedy is merging a game and TV show together to create a “revolutionary entertainment experience.”
Quantum Break’s interactive TV-show is said to consist of 4 episodes, with a run time of around 22 minutes each. Remedy has confirmed that the episodes from the TV-show are skippable, but by doing so, the player will miss out on the game’s story.


<iframe width="635" height="388" src="https://www.youtube.com/embed/1bmyFFNhSbg" frameborder="0" allowfullscreen></iframe>




Xbox One exclusive Quantum Break was first scheduled for a release in 2014, but has been delayed multiple times. According publisher Microsoft the game was recently delayed due to a clash with other Xbox One exclusives releasing late 2015. Remedy’s Sam Lake, has assured fans that the extra development time on the game, will be used to further “polish” the game (https://twitter.com/samlakermd/status/583626017580941313).
Quantum Break is now set for a release on April 5, 2016.







Noticia:
http://wccftech.com/remedy-locked-quantum-break-shivering-end-scene-important-for-rest-of-scenes/#ixzz3shTkbNET

Jorge-Vieira
30-11-15, 14:17
Quantum Break New Content Premières During Game Awards

New Quantum Break content will be shown off during the Game Awards 2015. Producer of the event, Geoff Keighley, and head of Xbox Marketing, Aaron Greenberg, confirmed this on Twitter overnight.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-8-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-8.jpg)
Last week we reported that the first gameplay from Far Cry Primal will debut during the Game Awards, and now the event’s producer and Microsoft head of marketing, have taken to Twitter to announce that time-bending Xbox One exclusive Quantum Break will be shown off during the event as well. According Keighley, new content from the game will be shown off.


<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/geoffkeighley/status/671010308647989249/photo/1) https://pbs.twimg.com/media/CU_oUegUYAAmJdu.jpg (http://twitter.com/geoffkeighley/status/671010308647989249/photo/1)


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https://pbs.twimg.com/profile_images/2297457414/n65mjabl7kcgelu9lfjt_normal.jpeg Geoff Keighley ✔ @geoffkeighley (https://twitter.com/geoffkeighley)

Thursday, @ShawnRAshmore (https://twitter.com/ShawnRAshmore) joins us to world premiere new QUANTUM BREAK content at @thegameawards (https://twitter.com/thegameawards)
<time class="dt-updated" datetime="2015-11-29T16:58:19+0000" pubdate="" title="Time posted: 29 Nov 2015, 16:58:19 (UTC)">4:58 PM - 29 Nov 2015</time> (https://twitter.com/geoffkeighley/status/671010308647989249)





Head of Xbox Marketing Aaron Greenberg, shared to be excited for the Quantum Break world premiere during the Game Awards 2015 event. Greenberg added that other Xbox One games will be shown off as well.


https://pbs.twimg.com/profile_images/666523751224242176/ojzfPN7f_normal.jpg Aaron Greenberg @aarongreenberg (https://twitter.com/aarongreenberg)
Excited to have a @QuantumBreak (https://twitter.com/QuantumBreak) world premiere & other #XboxOne (https://twitter.com/hashtag/XboxOne?src=hash) games next week @thegameawards (https://twitter.com/thegameawards) https://twitter.com/thegameawards/status/671003817601732610 … (https://t.co/rPpGYMkUxw)
<time class="dt-updated" datetime="2015-11-29T16:51:45+0000" pubdate="" title="Time posted: 29 Nov 2015, 16:51:45 (UTC)">4:51 PM - 29 Nov 2015</time> (https://twitter.com/aarongreenberg/status/671008657987862529) · Bellevue, WA, United States (https://twitter.com/search?q=place%3Adf4875cc2df893ed)

Last Quantum Break footage from Gamescom 2015 The last official footage that was shown off, came from the Gamescom 2015 demo. Remedy showed off a new demo for the game and explained how the TV-show is integrated in the game. According the Finish developer, “The game is about the heroes and the show is about the villains”. Check out the Gamescom demo down below.


<iframe width="635" height="388" src="https://www.youtube.com/embed/CrGK5pker2A" frameborder="0" allowfullscreen></iframe>




Game Informer recently released some new gameplay from the game as well, but we’re excited for more.
A few days ago, Quantum Break’s drama director Stobe Harju, took to twitter to share his enthusiasm on locking down the ending scene (http://wccftech.com/remedy-locked-quantum-break-shivering-end-scene-important-for-rest-of-scenes/) from the game. According Harju, it’s a ‘shivering’ ending for Quantum Break.
Quantum Break was first scheduled for a release in 2014, but has been delayed multiple times. According publisher Microsoft the game was recently delayed due to a clash with other Xbox One exclusives releasing late 2015. Remedy’s Sam Lake, has assured fans that the extra development time on the game, will be used to further “polish” the game (https://twitter.com/samlakermd/status/583626017580941313).
Quantum Break is now set for a release on April 5, 2016.







Noticia:
http://wccftech.com/quantum-break-new-content-game-awards-2015/#ixzz3sz5STDC6

Jorge-Vieira
03-12-15, 13:52
Quantum Break Consists Of 5 Acts; Choices & Playstyle Affect Duration And Replay Value

Remedy’s upcoming Xbox One game Quantum Break will consist of 5 acts, connected through 4 subbed and dubbed action TV-episodes, that are unlocked after each game act. The duration of each act depends on gameplay style, and the choices the player makes.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-6-635x357.png (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-6.png)
Developer Remedy Entertainment confirmed this on Twitter overnight. The developer was asked whether the interactive TV-episodes were skippable and if this would hurt the game’s re-playability.
According to Remedy, Quantum Break will feature 5 game acts, and after each act, the player unlocks a 22 minute TV-episode. These are skippable, but Remedy recommends to watch them.







Ver toda a noticia:
http://wccftech.com/quantum-break-5-acts-duration-play-style-choices-replay-value-subs-dubs/#ixzz3tGX5bLX6

Jorge-Vieira
08-12-15, 13:52
Quantum Break CE “Very Unlikely” Says Remedy; Game’s Score “Very Different” & “Modern”

A collector’s edition for Remedy’s Quantum Break is “very unlikely”, says Remedy’s head of PR, Thomas Puha. The PR Head also had something to share about the game’s score, which will be “very different” and “modern”, according Puha.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-4-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-4.jpg)
We already got a preview of the game’s score during Quantum Break’s latest trailer, which was shown off during The Game Awards last week. The game’s music is composed by Petri Alanko (http://petrialanko.net/music/), who also composed the soundtrack for Remedy’s Alan Wake on the Xbox 360 and PC.
Game soundtracks are as important as movie soundtracks nowadays, and although it remains a matter of taste, Quantum Break´s score will be “very different” according Thomas Puha.







Ver toda a noticia:
http://wccftech.com/quantum-break-ce-remedy-games-score-modern/#ixzz3tjlnNwnS

Jorge-Vieira
11-12-15, 14:33
UPDATED: Quantum Break Release Date Changed By Amazon UK

UPDATED: Remedy’s head of PR, Thomas Puha, has just commented (http://www.neogaf.com/forum/showpost.php?p=188815931&postcount=20) on the Amazon UK, and states that Quantum Break will still launch on April 5, 2016. Xbox One exclusive Quantum Break has its release date changed to May 4 (http://www.amazon.co.uk/Microsoft-Quantum-Break-Xbox-One/dp/B00BM2LPMC/ref=sr_1_1?ie=UTF8&qid=1449840812&sr=8-1&keywords=quantum+break) 2016 on Amazon UK.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-11.jpg)
The change was noticed (http://www.neogaf.com/forum/showthread.php?t=1155068)by Neogaf user uncleniccius (http://www.neogaf.com/forum/member.php?u=105028) today. The change is strange since both Remedy and Microsoft announced that the time-bending action title will release globally on April 5, 2016. Both the German (http://www.amazon.de/Microsoft-Quantum-Break-Xbox-One/dp/B00CUI2AOY/ref=sr_1_1?ie=UTF8&qid=1449841469&sr=8-1&keywords=quantum+break+xbox+one) and US Amazon (http://www.amazon.com/Quantum-Break-Xbox-One/dp/B00CMQTTZ2/ref=sr_1_1?ie=UTF8&qid=1449841403&sr=8-1&keywords=quantum+break) site still mention that release date. If the change means a delay for the game, is uncertain.
http://cdn.wccftech.com/wp-content/uploads/2015/12/quantum-break-635x336.png (http://cdn.wccftech.com/wp-content/uploads/2015/12/quantum-break.png)
We reached out to Remedy and Microsoft to verify.
Quantum Break was delayed earlier Xbox One exclusive Quantum Break was first scheduled for a release in 2014, but has been delayed multiple times. According publisher Microsoft the game was recently delayed due to a clash with other Xbox One exclusives releasing late 2015. Remedy’s Sam Lake, has assured fans that the extra development time on the game, will be used to further “polish” the game (https://twitter.com/samlakermd/status/583626017580941313).
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“We’re really proud to be part of the incredible Xbox One line-up,” said Sam Lake, Creative Director at Remedy. “We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.”
In June of this year, then CEO at Remedy, Matias Myllyrinne, announced (http://remedygames.com/a-late-goodbye/#more-2091) that he would be leaving the Finish developer. Following the announcement however, Myllyrinne reassured fans Quantum Break looks amazing, and the team is working hard.

The studio is in good standing and will go on to great things. Quantum Break looks amazing and the team is working hard to build it into the game that you deserve. It will be worthy of the Remedy brand
Development on Quantum Break has been quite long. The game was officially announced in 2013, but Remedy started hiring people to work on the title back in March 2012.
A few weeks ago we reported that the game’s ‘shivering’ end scene was locked down (http://wccftech.com/remedy-locked-quantum-break-shivering-end-scene-important-for-rest-of-scenes/) by Remedy. According Remedy’s drama director Stobe Harju, locking down Quantum Break’s end scene was important to the rest of the game’s scenes.







Noticia:
http://wccftech.com/quantum-break-release-date-changed-by-amazon-uk/#ixzz3u1TXhxQh

Jorge-Vieira
19-01-16, 09:16
Quantum Break Played By The Press This Week; “Exciting Yet Terrifying”

Quantum Break from developer Remedy Entertainment is being played by a select group of press members this week. According Remedy’s creative director and writer, Sam Lake, an “exciting yet terrifying” experience.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-6-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-6.jpg)
Lake announced this via Twitter overnight, and says to be “excited” to have members of the press visiting the Remedy Entertainment headquarters in Finland this week.



<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/SamLakeRMD/status/689115033129889792/photo/1) https://pbs.twimg.com/media/CZA6c-aWcAQOvSX.jpg (http://twitter.com/SamLakeRMD/status/689115033129889792/photo/1)


</article> Follow (https://twitter.com/SamLakeRMD)
https://pbs.twimg.com/profile_images/528993730678620160/pO08oacY_normal.jpeg Sam Lake @SamLakeRMD (https://twitter.com/SamLakeRMD)

Excited to have members of press visiting the @remedygames (https://twitter.com/remedygames) HQ and playing #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash) this week.
<time class="dt-updated" datetime="2016-01-18T16:00:01+0000" pubdate="" title="Time posted: 18 Jan 2016, 16:00:01 (UTC)">4:00 PM - 18 Jan 2016</time> (https://twitter.com/SamLakeRMD/status/689115033129889792)






His initial tweet was followed up by a Tweet stating that the press has arrived, and that they will be playing the game – an “exciting yet terrifying” experience for Remedy’s creative director.




<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/SamLakeRMD/status/689349411877580800/photo/1) https://pbs.twimg.com/media/CZEPntuWwAE6Tr1.jpg (http://twitter.com/SamLakeRMD/status/689349411877580800/photo/1)


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https://pbs.twimg.com/profile_images/528993730678620160/pO08oacY_normal.jpeg Sam Lake @SamLakeRMD (https://twitter.com/SamLakeRMD)

The press is here! Not a red carpet; Monarch yellow. They'll play the game. Exciting yet terrifying. #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash).
<time class="dt-updated" datetime="2016-01-19T07:31:21+0000" pubdate="" title="Time posted: 19 Jan 2016, 07:31:21 (UTC)">7:31 AM - 19 Jan 2016</time> (https://twitter.com/SamLakeRMD/status/689349411877580800)






Development on Quantum Break has been quite long, so one might understand Lake’s excitement. The game was officially announced in 2013, but Remedy started hiring people to work on the title back in March 2012.
Quantum Break development began back in 2012 A while back we reported that the game’s ‘shivering’ end scene was locked down (http://wccftech.com/remedy-locked-quantum-break-shivering-end-scene-important-for-rest-of-scenes/) by Remedy. According Remedy’s drama director Stobe Harju, locking down Quantum Break’s end scene was important to the rest of the game’s scenes.
Xbox One exclusive Quantum Break was first scheduled for a release in 2014, but has been delayed multiple times. According publisher Microsoft the game was recently delayed due to a clash with other Xbox One exclusives releasing late 2015. Remedy’s Sam Lake, has assured fans that the extra development time on the game, will be used to further “polish” the game (https://twitter.com/samlakermd/status/583626017580941313).
“We’re really proud to be part of the incredible Xbox One line-up,” said Sam Lake, Creative Director at Remedy. “We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.”
Quantum Break is now set for a release on April 5, 2016.







Noticia:
http://wccftech.com/quantum-break-played-press-week-exciting-terrifying/#ixzz3xgE4Rq2A

Jorge-Vieira
25-01-16, 14:19
Remedy solved performance issues in Quantum Break with DirectX

With the Game Developers Conference right around the corner, Quantum Break developer Remedy Entertainment will talk about how they were able to get through performance and efficiency issues on the Xbox One.


http://imagescdn.tweaktown.com/news/4/9/49898_03_remedy-solved-performance-issues-quantum-break-directx.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/9/49898_03_remedy-solved-performance-issues-quantum-break-directx_full.jpg)

Remedy used their in-house Northlight engine for Quantum Break, with the developer explaining: "Northlight is Remedy Entertainment's in-house game engine which powers Quantum Break. In this presentation we discuss how various rendering performance and efficiency issues were solved with DirectX, and suggest design guidelines for modern graphics API usage".

We will also learn about the impressive AI used in Quantum Break, with Remedy Entertainment's Head of PR, Thomas Puha, saying that some of the big issues with Quantum Break was the weak AI. At the time, the AI wasn't fully baked, so the gameplay footage we saw wasn't indicative of the final game. He said: "So a lot of the footage you have seen is from summer 2015 for Gamescom. AI really was not done at that point, hence the enemies in the trailers don't seem to give you much fight".

Puha did add that there will be enemies in Quantum Break that will put up a big fight, even with protagonist Jack Joyce featuring time-controlling powers. Puha added: "There are enemies like the Strikers who share some Jack's capabilities via Chronon technology, so they can warp around etc...they will give you a challenge. Trust me".




Noticia:
http://www.tweaktown.com/news/49898/remedy-solved-performance-issues-quantum-break-directx/index.html

Jorge-Vieira
26-01-16, 16:09
Quantum Break Rated For PC In Brazil

http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-9-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-9.jpg)It looks like Quantum Break has been rated (http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/DadosJogoForm.do?select_action=&tbjogo_codigo=7100) for PC as well as Xbox One by the Brazilian Advisory Board for video games.
Of course, it could be a mistake, which is why we have labeled this story as a rumor for now. Still, it isn’t exactly a stretch to imagine a PC version of Quantum Break: Alan Wake eventually found its way there, after all, though that was only some time after its Xbox 360 launch. Moreover, even Creative Director Sam Lake has admitted (https://www.youtube.com/watch?v=Un-9b9HguPk&feature=youtu.be&t=202) that he would like to see the game on the platform.
Still, it would be certainly surprising if Quantum Break launched this year on PC. While Microsoft has thankfully increased its PC support (http://wccftech.com/microsoft-is-finally-getting-serious-about-pc-support-but-where-does-that-leave-xbox/) recently, bringing all of its exclusive games on Windows could cripple the Xbox One’s appeal for many.
Just yesterday, we told you (http://wccftech.com/quantum-break-devs-discuss-solved-performance-issues-gdc-2016-weak-ai-explained/) about the upcoming GDC 2016 session where Remedy Entertainment will discuss how they solved some performance issues while developing the game. In the same story, we reported Head of PR Thomas Puha explaining that the weak AI seen in earlier gameplay videos was due to the fact the AI wasn’t fully implemented yet.
Quantum Break launches on April 5 for Xbox One, with a novel and a live action mini series set to considerably expand its fictional universe. We’ll keep you apprised of any and all developments on the rumor regarding a PC version, so stay tuned.






Noticia:
http://wccftech.com/quantum-break-rated-pc-brazil/

Jorge-Vieira
11-02-16, 16:26
Quantum Break PC Releases On April 5th; First DX12-Only Game, 980Ti/Fury X Recommended



[Update 3] Quantum Break is indeed coming to PC (http://remedygames.com/quantum-break-pre-orders-and-previews-launch-windows-10-version-announced/). The game will be released as rumored on April 5th, together with the Xbox One release. An Xbox One Bundle including the game has also been confirmed.
In addition, the system requirements have been revealed (http://www.quantumbreak.com/windows10/) and it looks like Quantum Break will be the first DX12-only game. Its requirements are also insanely high, with 16GB of RAM recommended and GTX 980Ti/Radeon R9 Fury X for the GPU.
http://cdn.wccftech.com/wp-content/uploads/2016/02/quantum_break_pc.-635x234.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/quantum_break_pc..jpg)
[Update 2] The Alan Wake pre-order bonus has been confirmed by the Xbox Store listing (https://store.xbox.com/en-US/Xbox-One/Games/Quantum-Break/23630687-fad2-4cc8-8cfc-6f213b808b4f) for the game.
[Update] The article from GameStar has now been removed, but we have managed to get a couple screenshots from it. You can find them below.
http://cdn.wccftech.com/wp-content/uploads/2016/02/QBPC1-300x149.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/QBPC1.jpg) http://cdn.wccftech.com/wp-content/uploads/2016/02/QBPC2-300x152.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/QBPC2.jpg)
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[Original Story] Two weeks ago a possible PC version of Quantum Break, the upcoming game developed by Remedy Entertainment, has been rated (http://wccftech.com/quantum-break-rated-pc-brazil/) by the Brazilian Advisory Board for video games. The rating has been removed shortly after becoming public, but it seems like Quantum Break is indeed going to be released on PC soon.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-4-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-4.jpg)
According to German website GameStar (https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.gamestar.de%2Fspiele%2Fquantum-break%2Fnews%2Fquantum_break%2C53475%2C3267774.htm l&edit-text=&act=url), the PC version of Quantum Break will be released alongside the Xbox One release on April 5th. The website claims to have received news of the PC version of the game straight from Remedy during a preview event. As Remedy and Microsoft have yet to share more on the matter, we must take all this with a grain of salt.
According to GameStar, the Xbox One version will also come with some nice pre-order bonuses. All those pre-order the game at retail will also get another game from Remedy, Alan Wake, complete with the American Nightmare add-on. Like for the PC version of Quantum Break, the Xbox One version pre-order extras have yet to be confirmed.
Quantum Break promises to be one of the best games releasing this year, thanks to its cinematic experience. The game is set at Riverport University, a fictional university located in the Northeastern United States, where a time travel experiment has gone terribly wrong. The failed experiment grants main characters Jack Joyce and Paul Serene time based abilities which will be quite helpful during the course of the game.
Quantum Break will be released on April 5th on Xbox One. More news on the possible PC version of the game should be coming soon, so stay tuned for all the latest news on Remedy’s upcoming new game.








Noticia:
http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/#ixzz3zsSWkWG0










(http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/#ixzz3zsSWkWG0)Buy Quantum Break get Alan Wake for free, because you always wanted it (http://www.tweaktown.com/news/50314/buy-quantum-break-alan-wake-free-always-wanted/index.html)

Remedy Games is giving away Alan Wake to everyone who pre-orders Quantum Break (http://amzn.to/1Q9oAFb) for the Xbox One. They're also including Alan Wake's American Nightmare in the package as well, to help entice new orders.


http://imagescdn.tweaktown.com/news/5/0/50314_2_buy-quantum-break-alan-wake-free-always-wanted.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/5/0/50314_2_buy-quantum-break-alan-wake-free-always-wanted_full.jpg)

If you pre-order, you'll get a digital code through the Xbox Store for Alan Wake, the add-on packs and of course American Nightmare that'll be playable on the Xbox 360 and on the Xbox One through backwards compatibility. What a way to entice those looking at buying Quantum Break already, because these are some of their best games in the past.




Noticia:
http://www.tweaktown.com/news/50314/buy-quantum-break-alan-wake-free-always-wanted/index.html

(http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/#ixzz3zsSWkWG0)

Jorge-Vieira
11-02-16, 20:40
Remedy: A Lot of Effort Going Into Quantum Break PC; Tearing & Other Issues To Be Fixed

http://cdn.wccftech.com/wp-content/uploads/2016/02/quantum_break_jack_joyce_closeup-635x355.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/quantum_break_jack_joyce_closeup.jpg)
The big news of the day came from Remedy and Microsoft. A rumor started circulating (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/) about Quantum Break PC launching day and date with the Xbox One version on April 5, and a few hours ago it was all confirmed.
Actually, in the official FAQ (http://www.quantumbreak.com/windows10) Remedy even revealed the game’s system requirements, which are the highest yet in a game (not to mention that Quantum Break will be the first DirectX12-only game).
Minimum System Requirements

OS: Windows 10 64-bit
CPU: Intel Core i5-4460 3.2 GHz or AMD FX-8350 3.6 GHz
RAM: 8 GB
GPU RAM: 2 GB
GPU: GeForce GTX 760 or Radeon R7 260X
HDD: 55 GB Available Space
DX: DirectX 12

Recommended System Requirements

OS: Windows 10 64-bit
CPU: Intel Core i7-4790 4.0 GHz or AMD FX-8370 4.1 GHz
RAM: 16 GB System
GPU RAM: 6 GB
GPU: GeForce GTX 980 Ti or Radeon R9 Fury X
HDD: 55 GB Available Space
DX: DirectX 12

Remedy Entertainment confirmed with the following tweet that the PC (Windows 10) version is being handled in-house, rather than by an external studio.



https://pbs.twimg.com/profile_images/458915977313267712/O3YTXMn7_normal.png Remedy Entertainment @remedygames (https://twitter.com/remedygames)
The Windows 10 version of @QuantumBreak (https://twitter.com/QuantumBreak) is being developed by Remedy and Microsoft. A lot of effort is going into it. Stay tuned for more.
<time class="dt-updated" datetime="2016-02-11T14:48:23+0000" pubdate="" title="Time posted: 11 Feb 2016, 14:48:23 (UTC)">2:48 PM - 11 Feb 2016</time> (https://twitter.com/remedygames/status/697794314634711041)



122 122 Retweets (https://twitter.com/intent/retweet?tweet_id=697794314634711041)
167 (https://twitter.com/intent/like?tweet_id=697794314634711041)




<iframe width="635" height="388" src="https://www.youtube.com/embed/OvJK8q-vg40" frameborder="0" allowfullscreen></iframe>




However, today Remedy and Microsoft also released more gameplay footage of Quantum Break (Xbox One version) and lots of tearing was visible, as you can see below for instance.


Head of PR Thomas Puha clarified that the footage comes from an unfinished build and tearing, just like Jack Joyce’s wacky jacket physics, will be fixed in the final version.



https://pbs.twimg.com/profile_images/623054282267488257/pUjWxpZ-_normal.png Evoopin @evoopin (https://twitter.com/evoopin)
@remedygames (https://twitter.com/remedygames) @RiotRMD (https://twitter.com/RiotRMD) @SamLakeRMD (https://twitter.com/SamLakeRMD) Final build will have tearing? All videos have an unacceptable tearing. Jesus.

Follow (https://twitter.com/RiotRMD)
https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha @RiotRMD (https://twitter.com/RiotRMD)

@evoopin (https://twitter.com/evoopin) @remedygames (https://twitter.com/remedygames) @SamLakeRMD (https://twitter.com/SamLakeRMD) No, they wont. The media played an unfinished build.
<time class="dt-updated" datetime="2016-02-11T17:51:11+0000" pubdate="" title="Time posted: 11 Feb 2016, 17:51:11 (UTC)">5:51 PM - 11 Feb 2016</time> (https://twitter.com/RiotRMD/status/697840316360093696)







https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha @RiotRMD (https://twitter.com/RiotRMD)
Clarifying: the press demo in January had some issues with screen tearing in cut-scenes and Jacks jacket physics were broken. ALL FIXED.
<time class="dt-updated" datetime="2016-02-11T17:53:36+0000" pubdate="" title="Time posted: 11 Feb 2016, 17:53:36 (UTC)">5:53 PM - 11 Feb 2016</time> (https://twitter.com/RiotRMD/status/697840924525780993)









https://pbs.twimg.com/profile_images/623054282267488257/pUjWxpZ-_normal.png Evoopin @evoopin (https://twitter.com/evoopin)
@RiotRMD (https://twitter.com/RiotRMD) @remedygames (https://twitter.com/remedygames) @SamLakeRMD (https://twitter.com/SamLakeRMD) Amazing! Thanks Thomas <3

Follow (https://twitter.com/RiotRMD)
https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha @RiotRMD (https://twitter.com/RiotRMD)

@evoopin (https://twitter.com/evoopin) @remedygames (https://twitter.com/remedygames) @SamLakeRMD (https://twitter.com/SamLakeRMD) Unfinished game so... did you notice Jack's jacket doing weird things? :P
<time class="dt-updated" datetime="2016-02-11T17:54:02+0000" pubdate="" title="Time posted: 11 Feb 2016, 17:54:02 (UTC)">5:54 PM - 11 Feb 2016</time> (https://twitter.com/RiotRMD/status/697841033917427712)







With those requirements and DirectX 12 as min spec, Quantum Break on PC will now be expected to deliver some of the best graphics ever seen in a videogame. Let’s hope that Remedy can meet such hype.
In the meantime, here’s a new live action trailer.


<iframe width="635" height="388" src="https://www.youtube.com/embed/d4or8YE-6P4" frameborder="0" allowfullscreen></iframe>








Noticia:
http://wccftech.com/remedy-lot-effort-quantum-break-pc-tearing-issues-fixed/#ixzz3ztU7aZUJ

LPC
11-02-16, 22:38
Boas!
Grande jogo...

Ainda bem que vem para PC...

Vou comprar de certeza!...

Cumprimentos,

LPC

Jorge-Vieira
12-02-16, 13:40
UPDATED: System Specs Updated; GTX 970 Recommended | Quantum Break PC Releases On April 5th; First DX12-Only Game

UPDATE 4: Remedy has updated (http://remedygames.com/quantum-break-pre-orders-and-previews-launch-windows-10-version-announced/)the Windows 10 system specs for Quantum Break. We have listed the new recommended specs down below. Prior to the update, a 980TI was recommended. Remedy now advises a GTX 970. On Ultra, players will require a NVIDIA GeForce GTX 980 Ti or AMD Radeon R9 Fury X, with 6GB of VRAM.
http://cdn.wccftech.com/wp-content/uploads/2016/02/quantumbreak-635x230.png (http://cdn.wccftech.com/wp-content/uploads/2016/02/quantumbreak.png)







Noticia:
http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/#ixzz3zxdLspEx

Jorge-Vieira
12-02-16, 15:08
Here's how to get 'Quantum Break' a week early



<iframe width="1100" height="619" src="https://www.youtube.com/embed/d4or8YE-6P4" frameborder="0" allowfullscreen></iframe>


Quantum Break, a game that we first got a glimpse of (http://www.techspot.com/news/52654-microsoft-officially-announces-xbox-one-heres-what-we-know-so-far.html) when Microsoft revealed the Xbox One nearly three years ago, finally has a release date. Best yet, those who pre-order the game will receive a nice bonus.
The third-person shooter action game puts players in control of protagonist Jack Joyce, a man capable of manipulating time. Interestingly enough, there's also a live-action digital series that plays out alongside the main game which tells the story of the antagonists. Remedy has said that how you play the game impacts the show which subsequently informs players on how to play the game.
Originally an Xbox One exclusive, Microsoft on Thursday revealed that Quantum Break will also be coming to the PC (http://news.xbox.com/2016/02/11/quantum-break-coming-to-xbox-one-and-windows-10-on-april-5/). What's more, every copy of Quantum Break for Xbox One will come with a full-game download for Alan Wake for Xbox 360 plus its two expansion packs – The Signal and The Writer – which can be played on the Xbox One via backward compatibility (http://www.techspot.com/news/63188-microsoft-adds-more-backward-compatible-xbox-360-games.html).
http://www.techspot.com/images2/news/bigimage/2016/02/2016-02-11-image-9.jpg
It doesn't stop there, however, as anyone that pre-orders the game for Xbox One (at participating retailers or through the Xbox Store) will receive a full-game download of Alan Wake's American Nightmare for the 360.
But wait, there's more! Anyone that pre-orders the digital version of the game, purchases an Xbox One digital token or pre-orders a Quantum Break Xbox One bundle ($349) will receive the Windows 10 version of the game free of charge.
http://www.techspot.com/images2/news/bigimage/2016/02/2016-02-11-image-3.png
If you're at all interested in Quantum Break, I'd highly recommend pre-ordering to take advantage of these extras (especially if you haven't yet played Alan Wake).
Quantum Break goes on sale April 5 but if you pre-order the bundle, you'll get it a full week early on March 29.



Noticia:
http://www.techspot.com/news/63790-here-how-get-quantum-break-week-early.html

Jorge-Vieira
13-02-16, 14:06
Quantum Break Gets New Gameplay Video, Features Plenty Of Action

There’s been a lot of talking on the upcoming Quantum Break by Remedy Entertainment this week, mostly due to the reveal (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/) of a PC version, which will be released alongside the Xbox One release in around two months. All this talk has taken precedence over the discussion of the actual Quantum Break, but today the Xbox UK team has provided something for those who just want to see the game in action.
http://cdn.wccftech.com/wp-content/uploads/2016/01/quantum_break_protagonist-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/01/quantum_break_protagonist.jpg)
The new Quantum Break gameplay, which has been shared on the Xbox UK official YouTube channel (https://www.youtube.com/user/xboxuk/about), is a seven minute long video featuring plenty of exciting gameplay sequences. The game looks better than ever, so make sure to check the video out if Quantum Break is one of your most anticipated games of the year.


<iframe width="560" height="315" src="https://www.youtube.com/embed/QfOgKpsdxCk" frameborder="0" allowfullscreen></iframe>


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The PC version of Quantum Break, which is going to be the first Direct X12 only game, is being developed in-house by Remedy Entertainment and Microsoft (http://wccftech.com/remedy-lot-effort-quantum-break-pc-tearing-issues-fixed/), and the team is putting quite a bit of effort in it. The team has also confirmed earlier this week that gameplay footage that has been made available in the past few days, featuring a lot of tearing, has been taken from an unfinished build and all issues, including jacket physics, are already fixed.
Quantum Break promises to be one of the best games releasing this year with its intense cinematic experience. The game will be set at Riverport University, a fictional university located in the Northeastern United States, where a time travel experiment has gone terribly wrong. The failed experiment grants main characters Jack Joyce and Paul Serene time based abilities which will help them quite a bit during the course of the game.
Quantum Break will be released on April 5th on Xbox One and PC. More on the game will surely come soon, so stay tuned for all the latest news.







Noticia:
http://wccftech.com/quantum-break-gameplay-video-features-plenty-action/#ixzz403aJl6if

Jorge-Vieira
13-02-16, 17:24
MS: Bringing Quantum Break To Windows 10 Is A Great Benefit; We Didn’t Know We Could Do It Before

http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast.jpg)
The news of the week and perhaps even of the month so far is that Quantum Break will unexpectedly (though there had been a rumor (http://wccftech.com/quantum-break-rated-pc-brazil/)) release at the same time on PC and Xbox One.
This generated a lot of buzz in the gaming community, with PC gamers happy about the unforeseen present and Xbox One gamers feeling a little disoriented, since Microsoft had been telling everyone that the game would be an Xbox One exclusive.
In fact, during Gamescom 2015 PC Gamer was able to interview Phil Spence (http://www.pcgamer.com/why-scalebound-crackdown-3-and-quantum-break-arent-coming-to-pc/)r and it sounded like Quantum Break definitely wouldn’t launch any time soon on Windows.

In the case of things like Scalebound or Crackdown or Quantum Break, you know, just to be completely honest with you, we started those games before we really looked at expanding into Windows in the way that I wanted to bring as part of becoming head of Xbox.
Going to those teams mid-cycle and saying: ‘Hey, by the way, I want to add a platform,’ didn’t really feel like necessarily the best way to end up with the best result for the game. They had a path that they were on. It’s not to say those games could never come to Windows, but right now we’re on the path to finish the great games that they’ve started, and I want that to be the case. These games are on a path, whereas with, like, Halo Wars 2 I had the opportunity from the beginning, when we’re sitting down with the studio, to say, ‘Here’s the target. Here’s what we wanna go do.
However, something must have changed shortly after that. Even so, Microsoft wasn’t fully sure to be able to launch Quantum Break on PC on April 5 until now, as confirmed by Head of Xbox Marketing Aaron Greenberg in the latest Major Nelson podcast (http://majornelson.com/podcast/mnr-563-quantum-break-news-and-more/).

We weren’t sure how and when we could get the Windows 10 version done. They lined up [with the Xbox One version]; a lot of people’s reaction on Twitter was like, I get it, you want to bring this to a lot more gamers to play, but why didn’t you tell us about this before?
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We didn’t know we could do this before.
The DirectX 12 environment for both Xbox One and Windows 10 probably helped the faster than anticipated development (which is being done in-house at Remedy Games (http://wccftech.com/remedy-lot-effort-quantum-break-pc-tearing-issues-fixed/)).
Greenberg also made it clear that in Microsoft’s eyes, bringing the game to Windows 10 is a huge benefit.

We’re trying to bring gamers together, we’re trying to break down the walls if you will.
To be able to bring a title like Quantum Break to the Windows 10 ecosystem is a great benefit. We know that there are a lot of PC gamers out there who would like to play the game, so that opens up a new audience.
Interestingly, if you pre-order the game digitally through the Xbox Store or through participating retailers, you will also receive a digital download code of Quantum Break for Windows 10 for free.
Moreover, the game will feature cross-saves so that gamers who own both versions can continue their Xbox One progress on Windows 10 and vice versa. Check out the official PC requirements (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/) and the latest trailer (http://wccftech.com/quantum-break-gameplay-video-features-plenty-action/) if you haven’t already.







Noticia:
http://wccftech.com/greenberg-bringing-quantum-break-to-windows-10-is-a-great-benefit-we-didnt-know-we-could-do-it-until-now/#ixzz404O7AmyK

MAXLD
13-02-16, 21:51
To be able to bring a title like Quantum Break to the Windows 10 ecosystem is a great benefit. We know that there are a lot of PC gamers out there who would like to play the game, so that opens up a new audience.

certo... oh wait...:



Quantum Break Is Not Coming To Steam, Will Be Exclusive To Windows Store

With the official reveal of Quantum Break for the PC, a lot of gamers wondered whether this title would be coming to Steam or not. After all, this is a Windows 10 game published by Microsoft, so what would be the catch other than its OS restriction? Well, apparently the game will be also available exclusively via Windows store.

As Aaron Greenberg said on the MajorNelson podcast, Quantum Break will be not coming to Valve’s distribution platform, Steam.

“So, Quantum Break on Windows 10 is a Windows store exclusive.”

Now our biggest gripe with this – apart from the fact that Microsoft is doing its best to promote its platforms – is that this game may be plagued by the same issues that already affect the Windows store version of Rise of the Tomb Raider.

The Windows store version of Rise of the Tomb Raider does not support exclusive full screen and SLI/Crossfire, and PC gamers can’t use third party overlay programs (such as FRAPS or MSI Afterburner).

We don’t know whether Microsoft will be able to resolve these issues, however Quantum Break may turn into another title that won’t support multi-GPU configurations. And that will undoubtedly disappoint a lot of PC gamers, especially when the game requires a top-of-the-line PC system (according to its official PC requirements) to shine.
in http://www.dsogaming.com/news/quantum-break-is-not-coming-to-steam-will-be-exclusive-to-windows-store/



https://www.youtube.com/watch?v=8k5oAaXINX8


Anúncios da M$ sobre PC é uma autêntica montanha russa... "hype up" - "hype down" - "hype up" - "hype down"...

Jorge-Vieira
15-02-16, 14:33
MS on broken Quantum Break promises: we want to bring gamers together (http://www.tweaktown.com/news/50378/ms-broken-quantum-break-promises-want-bring-gamers-together/index.html)

Microsoft's decision to bring Quantum Break to PC (http://www.tweaktown.com/news/50315/quantum-break-Xbox-one-exclusive-coming-pc-april-5th/index.html) was met with disdain from the Xbox community--after all, the game was supposed to be exclusive to Xbox One. So why did Microsoft risk alienating its core audience with the move? Bringing Quantum Break to PC wasn't about sales or numbers--it's about bringing gamers together.


http://imagescdn.tweaktown.com/news/5/0/50378_3_microsoft-trying-break-down-walls-bring-gamers-together.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/5/0/50378_3_microsoft-trying-break-down-walls-bring-gamers-together_full.jpg)

According to Xbox marketing exec Aaron Greenberg, Microsoft's cross-platform PC-and-console strategy is specifically built around unifying platforms and making games widely accessible. "We're really trying to bring gamers together, and trying to break down the walls. We are at Microsoft, and we're all about gaming. This is about putting gamers at the center of everything we're doing," he said in a recent podcast (http://majornelson.com/podcast/mnr-563-quantum-break-news-and-more/).

This statement goes against the very ethos of console gaming, however. The main reason consumers buy a console is because of the games, which include exclusive IPs--or exclusive content. As Microsoft can't compete against Sony's PS4 in the traditional game, it wants to disrupt the traditional ethos with a newly evolved structure that bridges two platforms.


As Microsoft owns and controls Windows 10 and Xbox, it's perfectly fine the two play along. When it comes to competitors like Sony, however, the company has been all-too-eager to build up timed exclusivity deals to wall off content. So it's less about "bringing gamers together" than it is about "bolstering our own dual-platform", which will continue to expand as more games become exclusive to Windows 10 and the Windows Store.

So what does Microsoft have up its sleeve for the future? Will we see nearly every Xbox One game come over to PC? Greenberg says that exclusives will still happen: "We'll continue to innovate and bring more console exclusives while growing the ecosystem," he said.

http://imagescdn.tweaktown.com/news/5/0/50378_2_microsoft-trying-break-down-walls-bring-gamers-together.jpg

Despite all the promises, Windows 10 PC's will continue to be a big part of Xbox gaming. Other than backward compatibility, it's the only edge Microsoft has over the PS4. The only problem is that Microsoft doesn't have enough PC games. According to speculation derived from a spotted Xbox.steampowered.com subdomain, Microsoft may be partnering with Valve to bring Steam games to the Xbox One.

If this is true, Steam games may power PC-to-Xbox One game streaming, a feature that Microsoft has been working on for quite some time. I have a gut feeling that PC-to-Xbox game streaming will be unveiled later this month at a press event.

In the same podcast, Greenberg also answers why Microsoft didn't warn anyone about Quantum Break's PC release, saying that it wasn't a planned move and was made on the spot. "Some may ask 'why didn't you tell us about this before?' Well, we didn't know we could do this before," the exec told Major Nelson.

How many months did Microsoft hype up Quantum Break, and how many times were Xbox gamers assured their platform was the "only place" to play it? The company pushed the game at every angle, with tons of advertisements, commercials, and trailers, assuring the Xbox One is the best place to game. Given how much time, money and effort was spent on those campaigns, I don't think Microsoft planned to bring Quantum Break to the PC all along.










Noticia:
http://www.tweaktown.com/news/50378/ms-broken-quantum-break-promises-want-bring-gamers-together/index.html

Jorge-Vieira
20-02-16, 14:56
Quantum Break PC & Xbox One Has Gone Gold

Quantum Break PC and Xbox One has gone gold, and is being made ready for shipment to retailers.
http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast.jpg)
The news was announced by Remedy’s Creative Director, Sam Lake, on Twitter some minutes ago.


https://pbs.twimg.com/profile_images/528993730678620160/pO08oacY_normal.jpeg Sam Lake ‎@SamLakeRMD (https://twitter.com/SamLakeRMD)
Gone GOLD #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash) @remedygames (https://twitter.com/remedygames)
<time class="dt-updated" datetime="2016-02-19T13:45:24+0000" pubdate="" title="Time posted: 19 Feb 2016, 13:45:24 (UTC)">1:45 PM - 19 Feb 2016</time> (https://twitter.com/SamLakeRMD/status/700677567372779520)







The ‘gold’ status indicates that development has been finished, and that the game is being made ready for packaging and shipment to retailers.
Last week, Microsoft and Remedy announced (http://remedygames.com/category/quantum-break/) that Quantum Break would also be releasing on for PC (Windows 10). Prior to this announcement, Quantum Break was always presented as an Xbox One exclusive.
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Pre-order bonuses include backwards compatible versions of Alan Wake plus two DLCs and Alan Wake’s American Nightmare, as well as Quantum Break for Windows 10. Also a new live-action trailer released to celebrate the upcoming launch of Quantum Break.
http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_striker-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_striker.jpg)
Today we have a lot to be excited about. First of all, we’re proud to continue Remedy’s 20-year journey of making games for PC by announcing the Windows 10 version of our latest blockbuster game Quantum Break. It launches simultaneously with the Xbox One version on April 5th, 2016 and is included as a bonus item for Xbox One pre-orders.
Quantum Break PC wil be the first DX12-only game, and Remedy recommends (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/) a GTX 970 or R9 390 to play the time-bending action title. According the Finish studio, a lot of development effort (http://wccftech.com/remedy-lot-effort-quantum-break-pc-tearing-issues-fixed/) is going into Quantum Break PC. The PC version of the game is being handled in-house (https://twitter.com/remedygames/status/697794314634711041?ref_src=twsrc%5etfw), rather than by an external studio.




<iframe width="635" height="388" src="https://www.youtube.com/embed/d4or8YE-6P4" frameborder="0" allowfullscreen></iframe>


Xbox One exclusive Quantum Break was first scheduled for a release in 2014, but has been delayed multiple times. According publisher Microsoft the game was recently delayed due to a clash with other Xbox One exclusives releasing late 2015. Remedy’s Sam Lake, has assured fans that the extra development time on the game, will be used to further “polish” the game (https://twitter.com/samlakermd/status/583626017580941313).

“We’re really proud to be part of the incredible Xbox One line-up,” said Sam Lake, Creative Director at Remedy. “We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.”
Quantum Break is et for a release on April 5, 2016.






Noticia:
http://wccftech.com/quantum-break-pc-xbox-gold/

Jorge-Vieira
21-02-16, 15:16
Quantum Break File Size Revealed Via Official Xbox Store; Make Room For This Time-Bending Title

The Quantum Break file size has been revealed through the official Xbox One store, and it requires quite some free space.
http://cdn.wccftech.com/wp-content/uploads/2016/01/quantum_break_protagonist-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/01/quantum_break_protagonist.jpg)
Quantum Break was recently announced to be released on both PC and Xbox One simultaneously. While the time-bending action title from Finish developer, Remedy Entertainment, has always been presented as an Xbox One exclusive, Microsoft now decided to release the game on PC (Windows 10) as well.
Quantum Break PC will be the first DirectX12 (DX12) only title, and those who want to play the game on their PC will not quite some graphical power. According Remedy Entertainment, a lot of development effort (http://wccftech.com/remedy-lot-effort-quantum-break-pc-tearing-issues-fixed/) is going into Quantum Break PC. The PC version of the game is being handled in-house (https://twitter.com/remedygames/status/697794314634711041?ref_src=twsrc%5etfw), rather than by an external studio.
Clean your HDD as Quantum Break needs quite some free space Apart from having high visual fidelity, the game also required quite some hard drive space if the listing on the Xbox store (https://store.xbox.com/nl-NL/Xbox-One/Games/Quantum-Break/23630687-fad2-4cc8-8cfc-6f213b808b4f) is to be believed – a minimum of 44.09GB of free space is required. This applies to the Xbox One version of the game, but in general file sizes between different platforms don’t differ that much.
http://cdn.wccftech.com/wp-content/uploads/2016/02/quantumbreak-1-635x234.png (http://cdn.wccftech.com/wp-content/uploads/2016/02/quantumbreak-1.png)
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Last week, Remedy’s creative director, Sam Lake, announced that Quantum Break has gone ‘gold’. (http://wccftech.com/quantum-break-pc-xbox-gold/) The gold status implies that development on the game has been finished, and that it is being made ready for packaging and shipment to retailers.
Xbox One exclusive Quantum Break was first scheduled for a release in 2014, but has been delayed multiple times. According publisher Microsoft the game was recently delayed due to a clash with other Xbox One exclusives releasing late 2015. Remedy’s Sam Lake, has assured fans that the extra development time on the game, will be used to further “polish” the game (https://twitter.com/samlakermd/status/583626017580941313).
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-1-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-1.jpg)
“We’re really proud to be part of the incredible Xbox One line-up,” said Sam Lake, Creative Director at Remedy. “We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.”
Quantum Break is set for a release on April 5 on PC and Xbox One. The game will support cross-buy and play between both platforms.







Noticia:
http://wccftech.com/quantum-break-file-size-revealed-official-xbox-store-room-timebending-title/#ixzz40odn90mW

Jorge-Vieira
22-02-16, 15:39
Quantum Break requires 44GB of HDD space on the Xbox One


The gaming community has been pretty excited over the news of Quantum Break being released on the PC, and not being an exclusive to the Xbox One. It'll require Windows 10 and be powered by DirectX 12, with Remedy Entertainment announcing that Quantum Break has recently gone gold - meaning it's ready for its mass production in physical form.

http://imagescdn.tweaktown.com/news/5/0/50559_10_quantum-break-require-44gb-hdd-space-xbox-one-pc.jpg

Quantum Break can now be pre-loaded on the Xbox One, with the game's page on the Xbox Store noting: "You may pre-download this game, but it will not be playable until 12:01 AM EST on the release date". As for the size, it was revealed on the Quantum Break page on the Xbox Store, listed as 44.09GB. The PC version of Quantum Break, which will be exclusive to the Windows Store and not making it over to Steam, should be the same 44GB or so.

Keep in mind that if you buy Quantum Break on the Xbox One, you'll be pre-order bonuses of Alan Wake's American Nightmare, the Xbox 360 game that's playable on the Xbox One. You'll also receive a 'Free Quantum Break Windows 10 game' that will be included with the pre-order for the Xbox One digital version.

Quantum Break drops on April 5 for both the Xbox One and PC.







Noticia:
http://www.tweaktown.com/news/50559/quantum-break-requires-44gb-hdd-space-xbox-one/index.html

Enzo
22-02-16, 23:32
Anda por aí um grande hype em torno deste jogo, não?
Justifica-se?

Jorge-Vieira
29-02-16, 14:03
Quantum Break PC Up On Windows Store; Requires Approx. 36GB HDD Space

Quantum Break PC is now up on Microsoft’s Windows Store, and the time-bending action title requires approximately 36GB of free hard drive space.
http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast.jpg)
Two weeks ago, Microsoft and Remedy Entertainment announced that Quantum Break would also be releasing for PC. The game has been built for Windows 10, and will be the first DirectX12 (DX12) only title released so far. Alongside the game’s PC announcement, Microsoft and Remedy also revealed the game’s system requirements, which can be found here (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/).
Quantum Break will be releasing simultaneously on Xbox One and PC on April 5th, and Microsoft has now put up the title on the Windows Store (https://www.microsoft.com/en-us/store/games/quantum-break/9nblggh6h0rv#ratings-reviews).
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From Remedy Entertainment, the masters of cinematic action games such as Max Payne and Alan Wake, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other. You are Jack Joyce, fighting the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat. With a star-studded cast of actors from X-Men, Game of Thrones, The Wire and more, Quantum Break’s time-amplified story is a new and unique entertainment experience.
FEATURES: • In-depth, fast-paced narrative experience crafted by Remedy Entertainment • Top quality live action show that is directly impacted by choices made in-game • Stellar cast of actors • One story told many ways • Time-amplified action gameplay • Navigate epic scenes of destruction as they skip and rewind in broken time
Quantum Break PC has gone gold a few weeks ago For those interested in the game’s file size on PC – the action game from Remedy requires approximately 36GB of free hard drive space. In contrast, the Xbox One version has been listed with a file size of 44.09GB (http://wccftech.com/quantum-break-file-size-revealed-official-xbox-store-room-timebending-title/).
Two weeks ago, Remedy’s creative director, Sam Lake, announced that Quantum Break has gone ‘gold’. (http://wccftech.com/quantum-break-pc-xbox-gold/) The gold status implies that development on the game has been finished, and that it is being made ready for packaging and shipment to retailers.







Noticia:
http://wccftech.com/quantum-break-pc-windows-store-requires-approx-36gb-hdd-space/#ixzz41Z88Azp2

Jorge-Vieira
01-03-16, 16:52
Time Is A Battlefield: Hands-On With 'Quantum Break'

http://media.bestofmicro.com/P/7/563371/gallery/Quantum-Break-Xbox-One-Time-Shield_w_600.jpg (http://www.tomshardware.com/gallery/Quantum-Break-Xbox-One-Time-Shield,0101-563371-0-2-12-1-jpg-.html)
Nearly three years since its initial reveal at E3, Quantum Break is finally close to launch on April 5, 2016. With a little more than a month to go, we were finally able to play the first act of the game to get a sampling of Remedy’s latest title.
Story Time From the very beginning, Quantum Break places a big emphasis on its narrative. You play as Jack Joyce, who is summoned by his friend Paul Serene to help test a time machine. However, events turn for the worse as Jack’s brother, William (who is the main scientist in charge of the machine) interrupts the test because he believes that the device could produce catastrophic results.
As the story unfolds, we find out that Serene traveled far back in time to gain control of the device in the present day, and he eventually kills William. Now, it’s up to Jack to use his newfound powers (after exposure to the time machine) to avenge his brother’s death and kill Serene.

<script height="310px" width="550px" src="http://player.ooyala.com/iframe.js#pbid=bcfcb94540ae4a96b6c763863d5321f0&ec=swY2hnMTE6MkDb9wnOapQ1N8124qFrAK"></script>


"Quantum Break" At Xbox Spring Showcase, Part 1

Laying The Scene For some, the first half hour of the game can be quite slow. You’re forced to work through certain areas as you listen to the characters engage in conversation. Various locations also hold collectible items, which help with additional story details and should provide more insight into each character.
Once the time machine explodes, and Jack gets his new powers, the action begins to escalate. As Jack and William escape the time machine lab and evade the evil Monarch Corporation, Jack begins to discover his new powers, such as the ability to trap an enemy in a time bubble, or he can quickly dodge incoming shots and avoid damage. Jack can even raise a time shield around him, which stops projectiles in their path. Obviously, these powers have cooldown timers, so you’ll have to use each ability wisely as you take out multiple enemies.
In addition to his powers, Jack can also hide behind cover and use an array of weapons to shoot his way through a room full of enemies. These scenarios are bursts of excitement as you combine bullets and powers to force your way through foes. You can even use certain powers one after another to deal even more damage. Jack’s powers make for some intense actions scenes, and it’s interesting to see how you can use each ability to easily tear apart the Monarch forces that stand in your way.

<script height="310px" width="550px" src="http://player.ooyala.com/iframe.js#pbid=bcfcb94540ae4a96b6c763863d5321f0&ec=s3ZmhnMTE60cKJKZzouwrkvudwRB-BK6"></script>


"Quantum Break" At Xbox Spring Showcase, Part 2

Decisions, Decisions At various points throughout the game, you’ll be able to control Serene as he makes crucial decisions that will affect Jack’s progress in the story. You can make Serene’s actions more aggressive with the “Hardline” choice, or you can choose the calm and calculated approach, also known as “P.R.” Before making a choice, you can see how each decision will play out over the next few chapters, which can help you choose between the two options.
http://media.bestofmicro.com/P/6/563370/gallery/Quantum-Break-Windows-10-Scattered-Bullets_w_600.jpg (http://www.tomshardware.com/gallery/Quantum-Break-Windows-10-Scattered-Bullets,0101-563370-0-2-12-1-jpg-.html)To top it all off, the game also includes some live-action elements to advance the story. It’s strange that the game would switch from in-game graphics to a live-action shot, so I’m not sure why it’s in the game. Most of these scenes could have been rendered as an in-game cutscene, but it seems that Remedy wants to flex its storytelling muscles by providing various methods to show the ongoing plot.
Tick, Tock The idea of time travel is bound to make most science fiction fans curious about the game, and Jack’s unique powers combined with guns could provide for some exciting enemy encounters. There’s so much more to uncover in the final game, but for now, it seems that Quantum Break has the potential to be an interesting title.



Review:
http://www.tomshardware.com/news/quantum-break-hands-on-session,31303.html

Jorge-Vieira
02-03-16, 16:01
Quantum Break PC Focusing Even More on IQ Than XB1 With Improved VFX, Shadows & Volumetic Lighting

http://cdn.wccftech.com/wp-content/uploads/2016/02/quantum_break_jack_joyce_closeup-635x355.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/quantum_break_jack_joyce_closeup.jpg)
Microsoft unleashed a barrage of news on gamers yesterday, when the embargo for the press event in San Francisco expired.
Gears of War: Ultimate Edition is out now for PC, even with all its issues (http://wccftech.com/amd-nvidia-gears-of-war-ultimate-broken/); Killer Instinct Season 3 is coming to PC and Xbox One on March 29 (http://wccftech.com/killer-instinct-system-requirements-revealed-launch-windows-10-march-29th/); Forza 6 Apex will launch this Spring (http://wccftech.com/free-forza-motorsport-6-pc-version-windows-10-apex/) on PC.
However, the crown jewel of Microsoft’s games line-up is still Quantum Break, due on April 5 for PC (Windows 10) and Xbox One. During the event, GamerTag Radio was able to record an interview (http://www.gamertagradio.com/2016/03/episode-545-xbox-spring-showcase-coverage-and-quantum-break-interview/) with Remedy’s Production Director Miloš Jeřábek, who revealed the first details of Quantum Break’s PC version.
Apparently, we can expect a strong focus on greater image quality and lots of graphics settings to tweak.

The Windows 10 version is trying to use all the power from the PC machines. It will focus on the image quality even more than Xbox One, we’re implementing 4K resolution, 60FPS, we are working on really cool graphical settings that will bump up the VFX, the shadow quality and the quality of volumetric lighting.
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Let’s just hope that Microsoft manages to add SLI/CrossFire support to its Universal Windows App environment before the release of Quantum Break, otherwise running the game at 4K resolution/60FPS and maximum settings will remain just a pipe dream.
As for the game itself, Jeřábek explained the critical role played by the protagonist’s time powers from a gameplay design standpoint.

When we started we wanted to change the gameplay a bit, to not become a shooter, and that’s exactly why we came up with the time powers. The time powers are forcing players to be on the move instead of just hiding behind the cover and staying there. The enemies are flushing you out, they’re always actively trying to take you out of the cover and you have to use the time powers to actually be able to defend. If you wouldn’t use the time powers, you would get killed quite quickly.
If you’re planning to purchase the game on Windows 10, don’t forget the check the official system requirements first (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/). Also, here’s some brand new footage from Kinda Funny Games.


<iframe width="635" height="388" src="https://www.youtube.com/embed/v9OU8Vg-dLU" frameborder="0" allowfullscreen></iframe>









Noticia:
http://wccftech.com/quantum-break-pc-focusing-iq-xb1-improved-vfx-shadows-volumetic-lighting/#ixzz41lIgbIW9

Jorge-Vieira
03-03-16, 08:44
Quantum Break on PC requires internet to stream video segments (http://www.tweaktown.com/news/50809/quantum-break-pc-requires-internet-stream-video-segments/index.html)



If you play Quantum Break (http://www.tweaktown.com/news/50792/first-screenshots-quantum-break-running-pc-here/index.html) on PC, you'll need a persistent internet connection to stream the game's live-action cutscenes. Xbox One players, on the other hand, get the option to download the videos.


http://imagescdn.tweaktown.com/news/5/0/50809_6_quantum-break-pc-requires-internet-stream-video-segments.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/5/0/50809_6_quantum-break-pc-requires-internet-stream-video-segments_full.jpg)

Remedy Entertainment revealed that Quantum Break's cutscene segments won't be included on-disc, meaning the game could potentially be a nightmare for gamers with slow connections. Quantum Break is separated into four different acts, and as you beat each section, a live-action video segment will play depending on the actions and choices you made. Remedy says that they chose to stream the video remotely in order to cut down on hard drive and disc space, affirming that the live-action video segments will have a ton of different outcomes and permutations based on player's decisions.

"We have 40 different variations of the show in total where basically your choices get to make it evolve and change whether it's from a junction choice or we have these things called 'Quantum Ripples' which essentially unlocked sort of deleted scenes from the show," Quantum Break narrative designer Greg Louden told Game Informer (http://www.gameinformer.com/b/news/archive/2016/03/01/quantum-break-live-action-scenes-streamed.aspx).


Louden confirmed that both Xbox One and Windows 10 PC will be able to stream the videos remotely, but only Xbox One will be able to download them for offline play. PC players will need an online connection in order to access the footage, which will be offered in 4K.

We're still not sure if PC players will need to be always online while playing Quantum Break or not, or if you just need to be connected right before the video content starts playing.

Also, we don't know what happens if you play offline and beat an act--perhaps the game will just skip the video? I'm thinking that Remedy will just require online for the game just so players don't miss out on half of the story arc, especially given how reliant the game is on the show elements.

We've reached out to Remedy but have yet to hear back.

Hopefully, Microsoft and Remedy will take the less obtrusive route as this kind of always-online requirement will be seen as a kind of active DRM, and Games for Windows Live still leaves a bad taste in the collective mouth of PC gaming. If they drop the ball on Quantum Break, it could irreparably damage Microsoft's new push into Windows 10 gaming.

Like the other games on the Windows Store, Quantum Break probably won't support SLI and Crossfire, which will be a huge let down for enthusiasts. Based on the game's high minimum specs it definitely looks like its tailored towards hardcore PC gamers.

Remember that Quantum Break is a Windows 10-only PC game, and it'll be exclusive to the Windows Store when it releases on April 5.









Noticia:
http://www.tweaktown.com/news/50809/quantum-break-pc-requires-internet-stream-video-segments/index.html











(http://www.tweaktown.com/news/50809/quantum-break-pc-requires-internet-stream-video-segments/index.html)Quantum Break will try to 'use all the power from the PC' (http://www.tweaktown.com/news/50821/quantum-break-try-use-power-pc/index.html)

Microsoft has gone crazy on gaming news in the last few days, with the near silent launch of Gears of War: Ultimate Edition - which is just so broken right now (http://www.tweaktown.com/news/50777/gears-war-ultimate-edition-another-pc-launch-disaster-amd/index.html), as well as Killer Instinct Season 3 coming to the PC on March 29, and Forza 6 Apex (http://www.tweaktown.com/news/50781/forza-6-apex-confirmed-microsoft-coming-spring/index.html) launching on the PC this spring.


http://imagescdn.tweaktown.com/news/5/0/50821_03_quantum-break-try-use-power-pc.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/5/0/50821_03_quantum-break-try-use-power-pc_full.jpg)

Well, during the press event in San Francisco, Remedy Entertainment's Production Director, Miloš Jeřábek teased some of the first details on the PC version of Quantum Break. He said: "The Windows 10 version is trying to use all the power from the PC machines. It will focus on the image quality even more than Xbox One, we're implementing 4K resolution, 60FPS, we are working on really cool graphical settings that will bump up the VFX, the shadow quality and the quality of volumetric lighting".

I'm scared that we will see Quantum Break not support multi-GPU setups because it will be an exclusive to the Windows Store, with Windows Store-based games not supporting SLI and Crossfire. Microsoft, get off your ass and fix that now, admit your mistakes (and make it very vocal) and never do it again, then - and only then, launch Quantum Break.




Noticia:
http://www.tweaktown.com/news/50821/quantum-break-try-use-power-pc/index.html

(http://www.tweaktown.com/news/50809/quantum-break-pc-requires-internet-stream-video-segments/index.html)

Jorge-Vieira
03-03-16, 20:02
Remedy Has No DLC Plans but Plenty of Ideas for the Future of Quantum Break

http://cdn.wccftech.com/wp-content/uploads/2016/03/quantum_break_time_power-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/03/quantum_break_time_power.jpg)
In this gaming age, whenever a game approaches its launch date we inevitably start hearing from publishers about future DLC, Season Pass and the likes.
It’s only natural that RedBull Games, in one of the many questions posed to Remedy’s Communication Director Thomas Puha (http://www.redbull.com/en/games/stories/1331779770685/quantum-break-on-xbox-one-interview), would ask if there will be any DLC for Quantum Break. Apparently there are no such plans, though the Finnish studio certainly has ideas on how to expand the Quantum Break universe in the future.

There are always plenty of ideas discussed in the initial stages of creating a game – way more than humanly possible to fit into one game. That said, we are very happy with what we are shipping, but there have definitely been challenges along the way. We don’t have any DLC plans, but that’s not to say we don’t have plenty of ideas for the future of Quantum Break.
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Microsoft owns the Quantum Break IP, so its future is up to them. The most important thing for Remedy is that we make the game as awesome as possible, hopefully players like it and we’ll see what the future brings.
Obviously, the commercial success will largely determine Microsoft’s and in turn, Remedy’s commitment to the IP. If there’s no intention to craft any DLC, then we could be looking at a sequel if Quantum Break sells well enough. However, if we consider that Remedy has just trademarked Alan Wake’s Return (http://wccftech.com/alan-wakes-return-trademark-registered-remedy-entertainment/) and that they are known for taking their time while developing games, then the next entry in this brand new franchise could be a very long time away.
Quantum Break will be available for Windows 10 PC and Xbox One on April 5, with the PC version expected to feature a number of graphical improvements (http://wccftech.com/quantum-break-pc-focusing-iq-xb1-improved-vfx-shadows-volumetic-lighting/).







Noticia:
http://wccftech.com/remedy-dlc-plans-plenty-ideas-future-quantum-break/#ixzz41s84mjCu

Enzo
03-03-16, 22:04
Não tinham mais nada para inventar?

Jorge-Vieira
09-03-16, 15:33
Quantum Break Producer Defends Option To Skip Live-Action Show; Says Some Are “Impossible To Please”

Producer on Remedy’s Quantum Break, Lennie Hakola, has taken to Twitter to ‘defend’ the game’s skippable live-action show.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-1-635x357.png
Remedy Entertainment’s time-bending action game, Quantum Break, is releasing next month for both Xbox One and PC. Included in the game is a live-action TV show that focusses on the villains in the game. According Remedy, “the game is about the heroes and the show is about the villains”. This TV show isn’t merely for viewing purposes, as the show itself informs players how to play the game. Furthermore, the way the player plays the game, impacts the show.
Quantum Break consists of 5 acts, connected through 4 optional tv-episodes As reported some months back, Quantum Break will consist of 5 acts, connected through 4 subbed and dubbed action TV-episodes, that are unlocked after each game act. The duration of each game act depends on gameplay style, and the choices the player makes.
Remedy has already confirmed that the game’s TV-episodes will be optional, and can be skipped if the player chooses so. The decision to make the game’s live-action show skippable, seems to have upset some players as they would have wanted the show to be mandatory.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-4-635x357.pngPlayers will have the option to skip the game’s live-action show

Producer on Quantum Break, Lennie Hakola, took to Twitter to defend the option to skip the game’s live-action episodes.



https://pbs.twimg.com/profile_images/692379713134731264/RHsG01YB_normal.jpg Lennie Hakola ‎@HakolaRMD (https://twitter.com/HakolaRMD)
I actually see a few people who are upset that you can skip the live action show in #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash) if they want to... what? Are options bad?
<time class="dt-updated" datetime="2016-03-09T12:08:45+0000" pubdate="" title="Time posted: 09 Mar 2016, 12:08:45 (UTC)">12:08 PM - 9 Mar 2016</time> (https://twitter.com/HakolaRMD/status/707538613458829312)







Hakola adds that while the show is skippable, he wouldn’t do so. According the producer, the option is there for those who don’t want to “flesh” out the game’s story.





https://pbs.twimg.com/profile_images/692379713134731264/RHsG01YB_normal.jpg Lennie Hakola ‎@HakolaRMD (https://twitter.com/HakolaRMD)
I actually see a few people who are upset that you can skip the live action show in #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash) if they want to... what? Are options bad?

Follow (https://twitter.com/HakolaRMD)
https://pbs.twimg.com/profile_images/692379713134731264/RHsG01YB_normal.jpg Lennie Hakola ‎@HakolaRMD (https://twitter.com/HakolaRMD)

I wouldn't do that, but the option is there for those who aren't interested in fleshing out the story. I think people will like it.
<time class="dt-updated" datetime="2016-03-09T12:10:20+0000" pubdate="" title="Time posted: 09 Mar 2016, 12:10:20 (UTC)">12:10 PM - 9 Mar 2016</time> (https://twitter.com/HakolaRMD/status/707539013176004608)








Having an option seems to be the right approach, but some are just “impossible to please”, according Hakola.
Last month, Remedy and Microsoft announced that Quantum Break will be released on both PC and Xbox One. Prior to the announcement, the game was always presented as an Xbox One exclusive. Quantum Break for PC will be the first DX12-only title. The PC system requirements for Quantum Break can be found here (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/).
Do you feel that the game’s live-action show should have been mandatory? Leave a comment.







Noticia:
http://wccftech.com/quantum-break-producer-defends-option-skip-liveaction-show-impossible/#ixzz42Q7GZKSU

Jorge-Vieira
10-03-16, 13:48
Quantum Break on PC doesn't require an always-online connection


Quantum Break's live-action video can be skipped on all platforms, alleviating the need for always-online connections.

http://imagescdn.tweaktown.com/news/5/0/50970_5_pc-players-skip-quantum-breaks-live-action-cutscenes.jpg

We recently reported that PC players have no choice but to stream Quantum Break's live-action segments, raising questions whether or not the game would need a persistent internet connection on PC. Xbox players, on the other hand, have the option to download the videos for offline play.

Now a Remedy developer confirms that players will have the option to skip the game's video segments, meaning the game can be played offline on PC. "I see a few people who are upset that you can skip the live action show in #QuantumBreak if they want to... what? Are options bad?" Remedy developer Lennie Hakola said in a recent Tweet.

https://pbs.twimg.com/profile_images/692379713134731264/RHsG01YB_normal.jpg Lennie Hakola ‎@HakolaRMD (https://twitter.com/HakolaRMD)
I actually see a few people who are upset that you can skip the live action show in #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash) if they want to... what? Are options bad?
<time class="dt-updated" datetime="2016-03-09T12:08:45+0000" pubdate="" title="Time posted: 09 Mar 2016, 12:08:45 (UTC)">12:08 PM - 9 Mar 2016</time> (https://twitter.com/HakolaRMD/status/707538613458829312)


Although it's great news that the videos can be skipped, the live-action cutscenes are a huge portion of the game's storyline. "We have 40 different variations of the show in total where basically your choices get to make it evolve and change whether it's from a junction choice or we have these things called 'Quantum Ripples' which essentially unlocked sort of deleted scenes from the show," Remedy's Greg Louden told Game Informer.

Quantum Break originally ignited a controversy in the gaming community by breaking its Xbox One exclusivity, and Microsoft continued to fan the flames by confirming Remedy's time shooter is exclusive to the Windows Store.

Microsoft was quick to respond to gamers' ire by saying it just wants to "break down the walls and bring gamers together". Despite Microsoft's promises, both PC and Xbox One players remain dubious of the company's cross-platform approach.

Industry figures like Epic Games' Tim Sweeney has also called for gamers and developers to fight Microsoft's Universal Windows Platform, saying that Redmond is "monopolizing PC games development".

In any case, Quantum Break is slated to release April 5, 2016, across Xbox One and Windows 10 PCs, and it'll be interesting to see if Microsoft's new unified gaming platform plan pays off.

Read more: http://www.tweaktown.com/news/50970/quantum-break-pc-require-always-online-connection/index.html



Read more: http://www.tweaktown.com/news/50970/quantum-break-pc-require-always-online-connection/index.html











Noticia:
http://www.tweaktown.com/news/50970/quantum-break-pc-require-always-online-connection/index.html

Jorge-Vieira
11-03-16, 19:59
Quantum Break Official Cinematic Launch Trailer Released

Microsoft and Remedy Entertainment have released the official cinematic launch trailer for Quantum Break.
http://cdn.wccftech.com/wp-content/uploads/2016/03/quantumbreak-635x357.jpg
Quantum Break won’t be releasing until April 5th, but to get even more excited for this time-bending title, a cinematic trailer featuring a cover of Nirvana has been released. Check out the trailer below.


<iframe width="635" height="388" src="https://www.youtube.com/embed/eU17_kd-e4w" frameborder="0" allowfullscreen></iframe>




Jack Joyce fights for survival in a world where time is broken. With his family in danger and the world at the brink of collapse, Jack must battle the evil Monarch Solutions using the only weapon he has: time itself. Set to a haunting cover of the iconic Nirvana track “Come As You Are,” this trailer immerses you in the time-bending experience of Quantum Break.
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Quantum Break will be released simultaneously for PC and Xbox One within 3 weeks. The game will be the first DX12 only PC title. For PC, the action title requires at least (http://remedygames.com/quantum-break-pre-orders-and-previews-launch-windows-10-version-announced/) a Geforce GTX 760 or Radeon R7 260X with 2GB of VRAM. Remedy and Microsoft recommend a GTX 970 or Radeon R9 390 with 4GB of VRAM. On Ultra settings, a GTX 980 Ti or Radeon R9 Fury X is required.
http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_striker-635x357.jpg
Remedy’s upcoming game will consist of 5 acts (http://wccftech.com/quantum-break-5-acts-duration-play-style-choices-replay-value-subs-dubs/), connected through 4 subbed and dubbed action TV-episodes, that are unlocked after each game act. The duration of each act depends on gameplay style, and the choices the player makes. According Remedy, each TV-episode will be 22 minutes long. These episodes are skippable, but the developer recommends to watch in order to “flesh” out the game’s story (http://wccftech.com/quantum-break-producer-defends-option-skip-liveaction-show-impossible/).
Quantum Break was first scheduled for a release in 2014, but has been delayed multiple times. The most recent delay was due to a clash with other Xbox One exclusives releasing late 2015, according Microsoft. Remedy’s Sam Lake, has assured fans that the extra development time on the game, will be used to further “polish” the game (https://twitter.com/samlakermd/status/583626017580941313).
As said, Quantum Break will be released for PC and Xbox One on April 5th.






Noticia:
http://wccftech.com/quantum-break-official-cinematic-launch-trailer-released/

Zavtekirou
12-03-16, 14:46
Boa tarde,

Apesar deste ser o tópico da versão Xbox One, também teremos esta preciosidade no PC. Aposto que a maioria aqui do covil vai jogar a versão da Windows Store :)

Cumprimentos.

Jorge-Vieira
15-03-16, 16:08
Remedy on DX12: Matching DX11 GPU Performance Not Trivial on All Architectures; “You’re the Driver Now”

http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast.jpg)
When it launches on April 5, Remedy’s Quantum Break will be the second DirectX 12-only game after Gears of War: Ultimate Edition, though we’re certainly hoping for a very different result in terms of performance.
A few technical details of their experience with Northlight’s implementation of DirectX 12 just emerged from the presentation hosted yesterday (http://schedule.gdconf.com/session/advanced-graphics-techniques-tutorial-day-developing-the-northlight-engine-lessons-learned) by Remedy’s Graphics Programmer Ville Timonen, titled Advanced Graphics Techniques Tutorial Day: Developing The Northlight Engine: Lessons Learned.
The slides are now available publicly (http://wili.cc/research/northlight_dx12/GDC16_Timonen_Northlight_DX12.pptx)and there are a few interesting tidbits for sure. For example, in the following slide Timonen mentioned that the developer “is” the driver, under DirectX 12.
That’s because DX12 is a lower level API and as such, it requires far more work by the developers than DirectX 11, where the driver played an important role. He also stressed that programmers need to think in separate CPU/GPU timelines and have to be mindful of memory usage and performance.
http://cdn.wccftech.com/wp-content/uploads/2016/03/northlight_dx12_1-635x251.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/03/northlight_dx12_1.jpg)
It seems like DirectX 12 was implemented alongside a DX11 path, and Remedy took care of Xbox One first.
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http://cdn.wccftech.com/wp-content/uploads/2016/03/northlight_dx12_2-635x160.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/03/northlight_dx12_2.jpg)
The conclusion is quite a far cry from a ringing endorsement of the new API by Microsoft, too.
The last slide says that in terms of GPU performance, developers can expect to match DirectX 11 if they did things right, but this is not trivial on all architectures. In all likelihood, this is a reference to NVIDIA’s current GPU architecture which doesn’t meld well with Asynchronous Compute for instance. Moreover, the slide warns that messing GPU memory management can be costly.
In terms of CPU performance, Remedy confirms that it’s easy to surpass DX11. We know that DX12 can handle a lot more draw calls, for instance, but truthfully not every game is bound by CPU overhead, as pointed out by the slide.
http://cdn.wccftech.com/wp-content/uploads/2016/03/northlight_dx12_3-635x291.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/03/northlight_dx12_3.jpg)
Overall, this pretty much confirmed what we’ve seen in the first DirectX 12 games like HITMAN (http://wccftech.com/hitman-pc-directx-12-benchmarks/), Rise of the Tomb Raider (http://wccftech.com/rise-tomb-raider-dx12-vxao-called-worlds-advanced-ao-solution/) and Gears of War: Ultimate Edition (http://wccftech.com/amd-nvidia-gears-of-war-ultimate-broken/). Results are mixed to say the least and things like SLI/Crossfire have to be explicitly supported by developers; DX12 is far from the magic API some might have pictured and it will require considerable work from developers in order to completely surpass DX11.







Noticia:
http://wccftech.com/remedy-dx12-matching-dx11-gpu-performance-trivial-architectures-driver/#ixzz42zLPpzp8

Jorge-Vieira
20-03-16, 14:40
Remedy slips, promises 1080p for Quantum Break but fails, miserably (http://www.tweaktown.com/news/51162/remedy-slips-promises-1080p-quantum-break-fails-miserably/index.html)

Remedy is one of my favorite developers, and as a gigantic Max Payne fan, Quantum Break is a complete mess. After letting the press see the game earlier this year, EuroGamer has published their story on the game - but with a much more watered down fashion.


<iframe width="781" height="469" src="https://www.youtube.com/embed/BSg3opLozkw" frameborder="0" allowfullscreen></iframe>


The site says Quantum Break has a "native resolution of 720p" instead of the promised 1080p 30FPS from Remedy, with no word from the developer on the resolution being dropped to Xbox 360 levels, and below what Remedy has said was fact until now. The site adds that "we've yet to see evidence of full HD 1080p gameplay in close analysis - barring the title's HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test".

Not only but, but the report says: "the use of film grain, depth of field, and camera and object blur sets the tone for the game, creating a distinctly soft-focused look that squarely hits the cinematic target the developers are aiming for. Image quality stands out here, for both good and bad reasons". So the image quality is good, but there are bad reasons too.


The site continues: "On the one hand Remedy's anti-aliasing solution in Quantum Break is excellent, creating a smooth presentation, though some shimmering is present across edges in motion. However, the game also appears soft compared to titles running natively at 1080p, or even 900p for that matter".

http://imagescdn.tweaktown.com/news/5/1/51162_11_remedy-slips-promises-1080p-quantum-break-fails-miserably.jpg

To wrap up, the site says "there's a lot of advanced technology powering Quantum Break, but ultimately some compromises had to be made in order to get the game running smoothly on Xbox One hardware". Compromises, Remedy? And Microsoft, you're here too - why are we launching games in 2016 on the best console Microsoft has ever made, and we're still stuck up 720p with bad performance impacting gameplay? What the hell, guys.

Microsoft has also been working closely with Remedy on Quantum Break, and this is a large game for Microsoft, because of its close collaboration with Remedy. It's a large Xbox One exclusive meant to combat Sony and its continued dominance with PS4 marketshare. Lots of money pumped into it, and marketing campaigns for it, so there would be back and forth with each other constantly over the years of development. And still, this is what we get? This needs to stop.







Noticia:
http://www.tweaktown.com/news/51162/remedy-slips-promises-1080p-quantum-break-fails-miserably/index.html


A X1 é mesmo fantástica :facepalm:

Enzo
20-03-16, 16:53
Xbox...one...more fail...

Jorge-Vieira
20-03-16, 17:33
Remedy Fails to Bring 1080p to Xbox One – Analysis Shows Quantum Break Runs at 720p

Reports are (http://wccftech.com/sony-making-4k-gaming-playstation-4/) that Sony is working to make 4K gaming on consoles a thing with an upgraded, robust version of its PlayStation 4 system that will be powered by contempo hardware. But two and a half years of the eighth generation consoles’ existence quite clearly lay bare the fact that Sony is not the one who’s got more to worry about. Despite working with extra processing power that was previously reserved for Kinect (http://wccftech.com/xbox-gpu-10-performance-boost-kinect-resulted-increased-gpu-bandwidth/), and trying to push the resolution to 1080p, Remedy Entertainment has reportedly not been able to optimize Quantum Break, their upcoming graphically-stunning action-adventure story-shooter, on the latest-gen Xbox One console.
http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-1-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-1.jpg)
Digital Foundry Analysis Suggests “Native Resolution of 720p” For Quantum Break on Xbox One – PC Version Not Tested After much unnecessary controversy that followed Microsoft’s announcement regarding Quantum Break’s release on Windows 10 PCs (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/), the long-awaited title will finally be up for grabs in only around a couple of weeks now on both platform. However, those who were looking forward to play the game on Xbox One in standard current-gen 1080p resolution with 30 frames per second that Remedy Entertainment had promised are in for a huge disappointment. The third-person shooter reportedly runs at a “native resolution of 720p.”
The news comes from the good folks over at Digital Foundry (http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-quantum-break), who got the chance to play the first two chapters of Quantum Break at Remedy HQ for an “unrestricted” time. The outlet concluded that the pre-release version of the time-bending action-adventure game maintained native 720p resolution instead of 1080p, and that is not just for the screen-space lighting, ambient occlusion, and global illumination pipelines that Remedy had already clarified would be rendered at 720p. In its SIGGRAPH 2015 whitepaper [PDF] (https://mediatech.aalto.fi/%7Eari/Publications/SIGGRAPH_2015_Remedy_Notes.pdf), the developer pointed out that the overall final output of the game on Xbox One will be 1920×1080. Digital Foundry writes (http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-quantum-break):

“The paper [Remedy’s whitepaper] also states Xbox One’s final output is 1920×1080, and that’s where there is some confusion – as we’ve yet to see evidence of full HD 1080p gameplay in close analysis – barring the title’s HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test – so while there’s every possibility of individual render targets operating at higher resolutions, basic geometry that we’re able to measure hands in a 720p result as things stand.”
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Expecting a game to run at native 1080p resolution on eighth generation console is not much to ask for, as 720p is something that you would see on last-gen PlayStation 3 and Xbox 360 consoles. This is yet another sign that developers have to struggle with the hardware that powers the current-gen consoles, especially Microsoft’s Xbox One, to deliver smooth gameplay performance with full HD resolution and solid frame-rate.
As for the Windows 10 PC version of Quantum Break, you can expect it to offer 1080p gameplay with 30 frames per second or even go as high as 4K with 60 frames per second. Digital Foundry has nothing to say about it though, as they didn’t get a chance to check it out.

“But let’s not forget that there’s also a PC version in development too. We didn’t have time to sample this at the press event, but Remedy were pretty open on the state of the build at that time. Limited to 1080p at 30fps, it still required plenty of work before launch. The developer is promising a maximum 4K experience at 60fps, but it remains to be seen exactly how this will pan out, or exactly what kind of hardware will be required to make this happen.”
The most recent Windows 10 PC port, Gears of War: Ultimate Edition, didn’t fair quite well in terms of technical performance (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/), so it’ll be interesting to see what Remedy has in store for us with Quantum Break. There is also no word from the developer on the game’s resolution being dropped to Xbox 360 levels on Xbox One, so we will have to wait and see what they have to say about it. Of course, Quantum Break is a big, big game for Microsoft, and so they certainly wouldn’t want anything to go wrong with it.







Noticia:
http://wccftech.com/remedy-fails-bring-1080p-xbox-analysis-shows-quantum-break-runs-720p/#ixzz43StQ2zLi


Mais uma analise ás capacidades fantásticas da X1...
http://i.imgur.com/f1Orfei.jpg
(http://wccftech.com/remedy-fails-bring-1080p-xbox-analysis-shows-quantum-break-runs-720p/#ixzz43StQ2zLi)

Jorge-Vieira
21-03-16, 14:19
Quantum Break To Receive Massive Patch Improving Graphics This Week



Quantum Break, the new game developed by Remedy Entertainment launching soon on Xbox One and PC in all regions, is going to be one of the best looking games of the year. Recently, several outlets have already had the chance to play the game, also showing its beautiful graphics, but it seems like the game is going to look even better at launch, according to one specific preview of the game.
http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-2-635x357.jpg
Angry Centaur Gaming has revealed in a new Quantum Break preview video which has been shared online today that the game is going to receive a massive patch sometime this week, which will apparently come with plenty of improvements for graphics. You can hear the bit about the upcoming patch by going at around the 4:18 mark of the video below.

<iframe src="https://www.youtube.com/embed/XqwqmjUijNA" allowfullscreen="" frameborder="0" height="388" width="635"></iframe>



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Last week, Microsoft and Remedy Entertainment have released an official launch trailer for Quantum Break. (http://wccftech.com/quantum-break-official-cinematic-launch-trailer-released/) The trailer is a cinematic trailer featuring the game’s main character as well as members of evil Monarch Solutions. The trailer also features a cover of the iconic Nirvana track Come As You Are.
Quantum Break has originally been revealed as an Xbox One exclusive title. One month ago, however, Microsoft revealed that the game by Remedy is also going to be released on PC. Quantum Break on PC will be the first DX12 title (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/) and will only be playable on Windows 10.
Following Quantum Break’s launch, the team is apparently not going to release any DLC for the game. This, however, doesn’t mean that the team is done with the game’s universe, as they already have some ideas on how to expand it in the future (http://wccftech.com/remedy-dlc-plans-plenty-ideas-future-quantum-break/).
READ Xbox's Phil Spencer Talks About Staying Connected To Costumers, Quantum Break, Gears of War 4, E3 2016 And More
(http://wccftech.com/xboxs-phil-spencer-talks-staying-connected-costumers-quantum-break-gears-war-4-e3-2016/)
Quantum Break launches on Xbox One and PC on April 5th in North America and Europe. We will keep you updated on the new game by Remedy as soon as more comes in on it, so stay tuned for all the latest news.







Noticia:
http://wccftech.com/quantum-break-receive-massive-patch-improving-graphics-week/#ixzz43Xz69Ftb













(http://wccftech.com/quantum-break-receive-massive-patch-improving-graphics-week/#ixzz43Xz69Ftb)Quantum Break’s Soundtrack Now Available

http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum-Break-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum-Break.jpg)
Remedy Entertaiment’s Quantum Break is due to release on April 5 for PC and Xbox One, but you can listen to its soundtrack right now: Microsoft released it on Soundcloud (https://soundcloud.com/microsoftstudios/sets/quantum-break-soundtrack-preview).
There are nine tracks with the following titles, for a total of 28:53.


Meeting An Old Friend
Suite For Time And Machines
Remote Warning
Dodging Bullets
You See Me In My Dreams
Beth
A Whisper
In The Machine
Splitting Time

Quantum Break’s soundtrack was crafted by Finnish composer Petri Alanko (http://www.imdb.com/name/nm2193647/), mainly known for his work on Alan Wake, Trials Fusion and the movie Imaginaerum. The live-action Quantum Break episodes feature a different soundtrack made by John Kaefer.
The game will apparently receive a patch to improve its graphics (http://wccftech.com/quantum-break-receive-massive-patch-improving-graphics-week/) at some point this week. Stay tuned on WCCFtech for everything regarding Quantum Break in these weeks leading up to its launch, scheduled for early next month.






Noticia:
http://wccftech.com/quantum-breaks-soundtrack/#ixzz43Y1GVfMl

(http://wccftech.com/quantum-break-receive-massive-patch-improving-graphics-week/#ixzz43Xz69Ftb)

Enzo
21-03-16, 14:55
Vão cagar mais aos patchs para gráficos pós lançamento de jogo!!

Jorge-Vieira
21-03-16, 20:07
Xbox head wants you to try Quantum Break before judging 720p resolution (http://www.kitguru.net/gaming/matthew-wilson/xbox-head-wants-you-to-try-quantum-break-before-judging-720p-resolution/)


One of Microsoft’s most heavily promoted exclusives for the Xbox One, Quantum Break, is launching next month and over the weekend some interesting news hit the internet. It turns out that the game runs at 720p on the Xbox One, this was confirmed in a test by Digital Foundry (http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-quantum-break) as well as Phil Spencer himself but the Xbox head would like gamers to actually try the game out for themselves before judging it on its resolution.
Following on from the report, Spencer was asked on Twitter about Quantum Break’s 720p resolution, to which he replied (https://twitter.com/XboxP3/status/711600670046965761): “I encourage you to try a game before you make any pre-judgements about what makes a game good or bad”.
http://www.kitguru.net/wp-content/uploads/2016/03/600x338xquantum-break-time-stop-e1455206304560.jpg.pagespeed.ic.3IXF6SYxht.jpg (http://www.kitguru.net/wp-content/uploads/2016/03/quantum-break-time-stop-e1455206304560.jpg)
This isn’t the first 720p exclusive to hit Microsoft’s console, Dead Rising 3 was part of the console’s launch lineup and was also limited to 720p and 30 frames per second. However, there will be a PC version of Quantum Break right off the bat that will be able to run at higher resolutions, like 4K. The Digital Foundry report noted that the game was running at 1080p/30fps at a recent press event but Remedy expects to bump up the resolution by launch.
However, we do not know if the PC version of Quantum Break will be locked to 30 frames per second or not.



Noticia:
http://www.kitguru.net/gaming/matthew-wilson/xbox-head-wants-you-to-try-quantum-break-before-judging-720p-resolution/


Alguém tem um PC para dar ao cromo do Spencer?
Quem é que quer experiencias cinematograficas na consola :facepalm:

Jorge-Vieira
22-03-16, 08:51
[UPDATED: Improved UI & Load Times] Quantum Break To Receive Massive Patch Improving Graphics This Week



[Update 2] On the Neogaf forums, Remedy’s head of PR, Thomas Puha, has stated (http://www.neogaf.com/forum/showpost.php?p=198785637&postcount=91) that a title update is to be released. According Puha, reviewers already have access to this patch. The update will include mostly bug fixes, some UI changes, localization improvements and improved load times
[Update] Thomas Puha, head of PR at Remedy, has revealed (https://twitter.com/RiotRMD/status/711868748358144000) that a title update will be released, but it won’t come with any graphics improvements, but mostly bugfixes.







Noticia:
http://wccftech.com/quantum-break-receive-massive-patch-improving-graphics-week/#ixzz43cVCeE3V







(http://wccftech.com/quantum-break-receive-massive-patch-improving-graphics-week/#ixzz43cVCeE3V)Quantum Break's day-one patch won't boost graphics, still 720p on Xbox (http://www.tweaktown.com/news/51186/quantum-breaks-day-one-patch-boost-graphics-still-720p-xbox/index.html)

Microsoft has been proudly beating its chest about Quantum Break over the past months, that is, until it was revealed that Quantum Break only runs at 720p on Xbox One (http://www.tweaktown.com/news/51162/remedy-slips-promises-1080p-quantum-break-fails-miserably/index.html). Faced with this controversy, both Redmond and Remedy have kept mum on the subject, but the devs did let slip that the game's day one patch won't "remedy" the game's lower res.


http://imagescdn.tweaktown.com/news/5/1/51186_2_quantum-breaks-day-one-patch-boost-graphics-still-720p-xbox.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/5/1/51186_2_quantum-breaks-day-one-patch-boost-graphics-still-720p-xbox_full.jpg)

According to Remedy PR rep Thomas Puha, Quantum Break's day one patch isn't going to instantly ramp the game's resolution to 1080p on Xbox One. Instead, the patch will be your standard fare of bug fixes and tweaks, despite the reports of a massive multi-GB graphics overhaul update. "No, we have never said anything like (a big graphical update). There is a title update, mostly bugfixes etc. Reviewers got it last week already."

Remedy and Microsoft have caught a lot of flak from upset Xbox gamers, especially since Microsoft continues to maintain a kind of skewed favoritism to the new platform. But then again PC gamers have the awful UWP platform (http://www.tweaktown.com/news/50854/epic-games-calls-microsoft-monopolizing-pc-development/index.html) and janky Microsoft Store (http://www.tweaktown.com/news/50697/windows-store-pc-games-support-multi-gpus-mods/index.html) to contend with.


In any case, the gaming giant needs to wrangle its image quickly before it embroils itself in any more controversies, and continue giving compelling reasons to buy the Xbox One. From where I'm sitting there really aren't that many incentives, especially when the platform's most illustrious "exclusive" is outperformed so dramatically by its PC counterpart.


https://pbs.twimg.com/profile_images/710642157317693440/MpSyQpPs_normal.jpg MR.F.+ ‎@fcruzsierra (https://twitter.com/fcruzsierra)
@RiotRMD (https://twitter.com/RiotRMD) Watched some preview content, some outlets are mentioning a "HUGE" graphical patch for day 1....Is this real?

Follow (https://twitter.com/RiotRMD)
https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)

@fcruzsierra (https://twitter.com/fcruzsierra) no, we have never said anything like that. There is a title update, mostly bugfixes etc. Reviewers got it last week already.
<time class="dt-updated" datetime="2016-03-21T10:55:10+0000" pubdate="" title="Time posted: 21 Mar 2016, 10:55:10 (UTC)">10:55 AM - 21 Mar 2016</time> (https://twitter.com/RiotRMD/status/711868748358144000) · Espoo, Suomi, Suomi (https://twitter.com/search?q=place%3A8fe2e9b7b1ed6389)








Noticia:
http://www.tweaktown.com/news/51186/quantum-breaks-day-one-patch-boost-graphics-still-720p-xbox/index.html


X1 :facepalm:

(http://wccftech.com/quantum-break-receive-massive-patch-improving-graphics-week/#ixzz43cVCeE3V)

Jorge-Vieira
22-03-16, 15:48
Quantum Break 720P Base Resolution Confirmed; Temporal Reconstruction Used

Quantum Break developer, Remedy Entertainment, has now officially responded to the game’s alleged resolution of 720P on Xbox One.
http://cdn.wccftech.com/wp-content/uploads/2016/01/quantum_break_protagonist-635x357.jpg
A few days ago, Eurogamer’s Digital Foundry reported (http://wccftech.com/remedy-fails-bring-1080p-xbox-analysis-shows-quantum-break-runs-720p/) that Quantum Break on the Xbox One, possibly runs at a native resolution of 720P. Although Eurogamer couldn’t quite get their finger on the game’s final resolution, they did state that there’s “every possibility of individual render targets operating at higher resolutions”.
Following the report from DF, discussions erupted about the game’s resolution. Luckily, Remedy has now officially released a statement (http://www.inquisitr.com/2911665/quantum-break-early-impressions-how-does-quantum-break-hold-up-in-its-opening-moments/), revealing the game’s resolution and anti-aliasing details.

“Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4x MSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of Quantum Break’s development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game.”
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It seems that Digital Foundry was correct with their initial conclusions on the game’s native resolution. The base resolution of Quantum Break on Xbox One is 720P with temporal reconstruction. According Digital Foundry’s updated report (http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-quantum-break), “high quality multi-sampling anti-aliasing”, adds to the image quality of Quantum Break.
http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-1-635x357.jpg
The same technique was used by Remedy for Alan Wake on the Xbox 360 – “a sub-native resolution paired with excellent 4x MSAA”.
So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft’s Phil Spencer stated recently (https://twitter.com/XboxP3/status/711600670046965761?ref_src=twsrc%5Etfw) – “try a game before you make any pre-judgements about what makes a game good or bad”.







Noticia:
http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/#ixzz43eC5qbrj

Jorge-Vieira
22-03-16, 16:06
Microsoft explains the Quantum Break 720P conundrum, it's complicated


Recently there's been much controversy regarding the reduction in native resolution in Quantum Break from the promised 1080P at 30FPS to 720P and performance that still wasn't quite what we expected, or rightly wanted from a Microsoft platform exclusive game that's making use of DirectX 12. Remedy has spoken up about the resolution dispute, explaining, for better or for worse, their decision and also the actual techniques used to render at their target resolution, which is technically 1080P, though doesn't quite start that way. It's... complicated it seems.

http://imagescdn.tweaktown.com/news/5/1/51207_1_microsoft-explains-quantum-break-1080p-720p.jpg

Quantum Break is a very good looking game, there's really no denying that fact outright. There are aspects that are quite stunning given the base hardware configuration that Remedy is working with. The scenes we've seen in the various trailers, demos and screenshots are, thankfully, accurate to the actual game. That is, there's no "downgrade" that's happened in the slightest, it's just that the final perceived resolution differs from the initial resolution, and can vary wildly in-between.

It's 1080P, sort of. But initially, any given scene seems to begin life as a 720p frame with 4X MSAA added to it (which actually looks great by the way). But it's upscaled and reconstructed from four frames to make the final output that we see. This is a way to save on power by making it the resolution we want with a decent amount of visual quality thrown in.

It's not really the fact that it's actually 720p that's so distressing, but that we've been misled about the resolution. Halo 5 is an example of a very good looking game that isn't quite 1080P, but they were very forthcoming about the dynamic resolution scaling, and, in the end, it didn't really affect anyone's perception of the game. The UI elements and other on-screen elements ended up being very usable at any resolution it was rendered at. So the resolution wasn't the issue there either, as is the case with Quantum Break. The game is well made and the resolution doesn't limit the experience in this particular case. It's the deceptive marketing that's more concerning. The filmic and cinematic feel is well placed, and you'll no doubt still enjoy it. The full statement from Remedy is below.


Quantum Break's 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of "Quantum Break's" development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We're confident that we have achieved this, and can't wait to hear what fans think on April 5 when they play the game.







Noticia:
http://www.tweaktown.com/news/51207/microsoft-explains-quantum-break-720p-conundrum-complicated/index.html

Jorge-Vieira
23-03-16, 13:53
Quantum Break PC Settings Possibly Revealed; Shadow Filtering, Global Illumination & More

The Quantum Break PC settings might have been revealed through some recently uploaded screenshots of the game’s display settings.
http://cdn.wccftech.com/wp-content/uploads/2016/03/2000918454-635x357.jpeg
At lot has been said recently regarding the Xbox One version of the game, and while the Xbox version seems to be limited to a base resolution of 720P (http://wccftech.com/quantum-break-720p-base-resolution-confirmed-temporal-reconstruction/), the PC version clearly isn’t. Earlier this month, Remedy’s head or PR, Thomas Puha, stated that pc owners will be able to push their rigs as much as they want.
“The core gameplay experience is the same, but for those who’ve invested in a high-end PC, we offer things like 4K resolution, mouse and keyboard support, and running the game at 60 frames per second. You can also tweak some of the visual effects, such as the lighting and shadow quality – things that PC gamers expect”, Puha said.
But there seem to be more options to tweak in the game’s display settings. A user on Reddit has allegedly uploaded some screenshots (https://www.reddit.com/r/quantumbreak/comments/4bkjdz/quantumbreak_pc_graphic_settings/) of the display settings from the game. We’ve included both screenshots down below.
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http://cdn.wccftech.com/wp-content/uploads/2016/03/quantumbreak_pcsettings2.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/quantumbreak_pcsettings1.jpg

If the screenshots are legit, PC gamers will be able to tweak the game’s volumetric lighting, shadow resolution, shadow filtering, texture resolution, effects quality, and global illumination quality. Additionally, there are options to turn ‘screen space ambient occlusion’ and screen space reflections’, on or off. As promised, players will have the option to game in 4K resolution.
Interestingly, these techniques were highlighted during Remedy’s SIGGRAPH 2015 presentation last year (http://wccftech.com/rendering-techniques-quantum-break-horizon-dreams-showcased-siggraph-2015/).

This talk will cover Remedy’s approach to multiscale global illumination in Quantum Break. Firstly, we present an efficient (http://wccftech.com/rendering-techniques-quantum-break-horizon-dreams-showcased-siggraph-2015/) voxel tree structure and demonstrate its applications to world-space global illumination and to automatic specular probe generation using local visibility analysis. Secondly, to complement the large-scale illumination, we present our screen-space lighting solution which handles small scale ambient occlusion, reflections, and indirect lighting.
Quantum Break will be released simultaneously for PC and Xbox One on April 5th.







Noticia:
http://wccftech.com/quantum-break-pc-settings-possibly-revealed-shadow-filtering-4k-global-illumination/#ixzz43jZciOOL

Jorge-Vieira
24-03-16, 13:52
Quantum Break Devs Finally Get To Play The Game At Home, Head Of PR Surprised At Hard Difficulty

Quantum Break, the new cinematic action game developed by Remedy Entertainment for Xbox One and PC, is getting closer and closer to its final release date. Even though the team has been able to enjoy the final product for some time, it’s been revealed a few hours ago that they were only able to play Quantum Break at home recently. The team’s PR head has recently shared his opinion on the game after being able to enjoy the game in an ideal setting.
http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-3-635x357.jpg
Remedy’s Thomas Puha has confirmed a few hours ago that the team is now able to finally enjoy the game at home in a “real” setting, which gives them a whole different perspective on it.




https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)
Fun to finally play #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash) at home in a "real" setting. Even us devs only get that now, weeks before release.
<time class="dt-updated" datetime="2016-03-23T21:44:42+0000" pubdate="" title="Time posted: 23 Mar 2016, 21:44:42 (UTC)">9:44 PM - 23 Mar 2016</time> (https://twitter.com/RiotRMD/status/712756984471281664)









This has allowed Mr. Puha to enjoy the game as it’s meant to be enjoyed. He has praised the game’s rhythm and was also surprised at the game’s Hard difficulty, which led him to struggle through the game’s Act 4. This is definitely good news for those who want to be challenged by the game.




https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)
I got a nice rhythm. Play an act or half, watch an live action episode and continue the following day. Actually surprised at Hard difficulty
<time class="dt-updated" datetime="2016-03-23T21:45:55+0000" pubdate="" title="Time posted: 23 Mar 2016, 21:45:55 (UTC)">9:45 PM - 23 Mar 2016</time> (https://twitter.com/RiotRMD/status/712757290785447936)








https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)
Was struggling through Act 4 lol
<time class="dt-updated" datetime="2016-03-23T21:46:17+0000" pubdate="" title="Time posted: 23 Mar 2016, 21:46:17 (UTC)">9:46 PM - 23 Mar 2016</time> (https://twitter.com/RiotRMD/status/712757382380699649)








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Ultimately, Thomas Puha thinks that the unique combination between gameplay and live action featured in Quantum Break works, and it’s quite entertaining.


https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)
I honestly think the game and live action we are doing works and is quite entertaining for our game at least. #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash) @QuantumBreak (https://twitter.com/QuantumBreak)
<time class="dt-updated" datetime="2016-03-23T21:47:13+0000" pubdate="" title="Time posted: 23 Mar 2016, 21:47:13 (UTC)">9:47 PM - 23 Mar 2016</time> (https://twitter.com/RiotRMD/status/712757620067663872)







Yesterday, the settings for the PC version of Quantum Break (http://wccftech.com/quantum-break-pc-settings-possibly-revealed-shadow-filtering-4k-global-illumination/) have been revealed through some recently uploaded screenshots. According to the new screens, it will be possible to to tweak the game’s volumetric lighting, shadow resolution, shadow filtering, texture resolution, effects quality, and global illumination quality. As previously revealed, players will be able to play the game in 4K resolution if their machines are powerful enough.
READ Is Quantum Break Running At 720P On Xbox One?
(http://wccftech.com/quantum-break-running-720p-xbox/)
Quantum Break launches on Xbox One and PC on April 5th. More on the game by Remedy will surely come in soon, so stay tuned for all the latest news.







Noticia:
http://wccftech.com/quantum-break-devs-finally-play-game-home-head-pr-surprised-hard-difficulty/#ixzz43pPhzLl4

Zavtekirou
24-03-16, 19:23
Boa tarde,

Ter a Remedy do seu lado é um trunfo enorme da Microsoft. Que empresa.

Cumprimentos.

Enzo
24-03-16, 23:24
Esperemos que não seja como a Rare

Zavtekirou
24-03-16, 23:34
Boa noite,

A Rare não morreu. Mas a Rare é da MS mesmo e a Remedy não. No entanto acho que a Rare ainda pode vir a lançar bons jogos no futuro. Passaram por um mau momento mas não morreram por isso a chance de melhorarem existe (apesar da chance de desaparecerem também).

Com a Rare a MS tem uma relação diferente do que com a Remedy. Penso que com a Remedy haja um acordo de exclusividade.

Cumprimentos.

Enzo
25-03-16, 00:38
A Rare considero atrás ainda da Lionhead. E esses já se foram.
Preciso que eles façam um Perfect Dark e um Conker decentes, à Rare!

Jorge-Vieira
25-03-16, 13:50
Quantum Break Episode Pack Surfaces On The Xbox Store, Download Is 75 GB BiG

One of the more interesting features of the cinematic action game Quantum Break, developed by Remedy Entertainment, are live action episodes which will provide players with additional details on the story. When the live action episodes have been confirmed for the game, it’s also been confirmed that players will be able to stream them without having to download. However, it looks like those who would prefer to have them on their console will be able to download them fully.
http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-Episode-Pack-635x357.jpg
A few hours ago, the Quantum Break Episode Pack has surfaced on the Xbox Store (http://store.xbox.com/en-NZ/Xbox-One/DLC/Quantum-Break-Episode-Pack/08444d69-7608-4673-a7d8-44bc49d5b32f). The pack includes all the live action episodes and it’s a rather big download, 75 GB big. Even though downloading the pack is definitely not as convenient as streaming them, it’s still good to see Microsoft and Remedy Entertainment giving players options.
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Yesterday, Remedy’s head of PR Thomas Puha has confirmed (http://wccftech.com/quantum-break-devs-finally-play-game-home-head-pr-surprised-hard-difficulty/) that the team is finally able to enjoy the game at home. Mr. Puha has also shared his opinion on the game, stating that he feels like the unique combination between gameplay and live action episodes works quite well. He’s also been surprised at the game’s Hard difficulty, which led him to struggle on Act 4.
Earlier this week, the settings for the PC version (http://wccftech.com/quantum-break-pc-settings-possibly-revealed-shadow-filtering-4k-global-illumination/) of Quantum Break have been revealed through some screenshots. According to the screens, players will be able to to tweak the game’s volumetric lighting, shadow resolution, shadow filtering, texture resolution, effects quality, and global illumination quality. As previously revealed, it will also be able to play the game in 4K resolution if their machines are powerful enough.
READ Is Quantum Break Running At 720P On Xbox One?
(http://wccftech.com/quantum-break-running-720p-xbox/)
Quantum Break launches on Xbox One and PC on April 5th. More on the game by Remedy will surely come in soon, so stay tuned for all the latest news.







Noticia:
http://wccftech.com/quantum-break-episode-pack-surfaces-xbox-store-download-75-gb-big/#ixzz43vFzfvmV

Jorge-Vieira
26-03-16, 09:23
Remedy’s Head Of PR On Preference For Quantum Break Live Action Show & The Need For Streaming

Remedy’s head of public relations, Thomas Puha, has replied to some questions regarding the necessity of the Quantum Break Live Action Show and the need to stream the show, instead of including the show on the game’s disc.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-1-635x357.png
Quantum Break comes with a live-action TV show that focuses on the villains in the game. According to Remedy, “the game is about the heroes and the show is about the villains”. This TV show isn’t merely for viewing purposes, as the show itself informs players how to play the game. Furthermore, the way the player plays the game, impacts the show.
On the Neogaf forums, users have been wondering in what way player choices affect the show. From the looks of it, the game’s main story is pretty much nailed down, but some scenes in the show may vary depending on player choices.
Quantum Break Live Action Show simply wouldn’t fit on disc Puha took time to confirm that Quantum Break’s TV show isn’t a ‘build your own adventure” show. Episodes might have one or two short new scenes compared to another version, according to Puha (http://67.227.255.239/forum/showpost.php?p=199187760&postcount=158).

“It is actually like that and there are over 40 variants, but no, we have never said it’s a “choose your own adventure”, it’s definitely not branching like that. So episodes might have one or two short new scenes compared to another version, but that necessitates another version of that episode…hence streaming”
http://cdn.wccftech.com/wp-content/uploads/2015/08/Quantum-Break-5-635x357.png
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The PR head also replied (http://67.227.255.239/forum/showpost.php?p=199187802&postcount=159) to the question why there was a need for a separate TV show, instead of including an animated cut-scene in the game itself. Judging from Puha’s answer, it’s Remedy’s preference to include a live-action show because of the different perspective of the villains in the game. Including an animated in-game cut-scene of 20 minutes would have required insane recourses.

Because we like live action since the first Max Payne. Because the show is from the perspective of the villains so using another medium made sense to differentiate it.
Also, animating a 20 cut-scene with lighting, vfx, all of that…that would have been beyond us really, that would have taken massive amount of resources. I dont think a 20 minute animted in-game cut-scene showing whats up at Monarch Solutions would have really worked.
Last but not least, Puha answered (http://67.227.255.239/forum/showpost.php?p=199189384&postcount=174) why the show needed to be streamed, rather than including it on the game disc.

Simply not enough space on the disc. Like I’ve said before, it’s not like Remedy and Microsoft didnt discuss at length what the best options are, but there’s always pros and cons to each solution and lots of development variables that I cannot get into.
Simply put, there wasn’t enough space to include the show on the Quantum Break disc. The game itself already takes up more than 45GB. As posted yesterday, the game’s Episode Pack is available for download (http://wccftech.com/quantum-break-episode-pack-surfaces-xbox-store-download-75-gb-big/) on Xbox One, and takes up to 75GB of hard drive space. This would have required the use of multiple discs, and in general players don’t like swapping discs.
READ Windows 10 PC and Xbox One Cross-Buy Will Be A "Platform Feature," Says Phil Spencer
(http://wccftech.com/windows-10-pc-xbox-one-crossbuy-specner/)
Quantum Break will be releasing on April 5th for Xbox One and PC.







Noticia:
http://wccftech.com/remedys-head-of-pr-on-preference-for-quantum-break-live-action-show-the-need-for-streaming/#ixzz4401Jew4C

Jorge-Vieira
28-03-16, 12:46
Quantum Break Gets New Act 2 Gameplay Video, New Screens Showcasing Special Powers, Live Action Sequences

Quantum Break, the action game developed by Remedy Entertainment launching next week on Xbox One and PC, has been in the hands of a lucky few for some days already. Plenty of gameplay videos showcasing the first Act of the game have surfaced online in the past few days and today another video showcasing more of the game has surfaced online.
http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-4-635x351.jpg
The new Quantum Break gameplay video showcases Act 2 of the game in all of its glory. The video obviously includes spoilers, so avoid watching it if you want the game to be a complete surprise for you when the game launches on April 5th.


<iframe width="635" height="388" src="https://www.youtube.com/embed/fURHVu23yto" frameborder="0" allowfullscreen></iframe>



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On a related note, a couple of new screenshots (http://game.watch.impress.co.jp/docs/news/20160328_750243.html?ref=rss) taken from the Japanese language version of the game have surfaced online. The screenshots show some shooting sequences, the special time manipulation powers wielded by main character Jack Joyce and the live action sequences. You can check out the new screenshots right below.
http://cdn.wccftech.com/wp-content/uploads/2016/03/01-2-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/02-1-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/03-1-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/04-1-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/05-1-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/06-1-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/07-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/08-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/09-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/10-7-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/11-5-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/12-4-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/13-4-635x351.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/03/14-2-635x351.jpg

A couple of days ago, Remedy Entertainment’s head of public relations Thomas Puha has shared more on the already mentioned Quantum Break live action sequences (http://wccftech.com/remedys-head-of-pr-on-preference-for-quantum-break-live-action-show-the-need-for-streaming/), why the team decided to go with them instead of 20 minute long cutscenes, and why they couldn’t include the live action episodes on disc.
Last week (http://wccftech.com/quantum-break-devs-finally-play-game-home-head-pr-surprised-hard-difficulty/), Mr. Puha also revealed that members of the development team have only recently become able to enjoy the game at home. Playing the game in an optimal setting has allowed him to get another perspective on the game, also noting how the game’s Hard difficulty setting can be quite challenging.
READ Quantum Break Rated For PC In Brazil
(http://wccftech.com/quantum-break-rated-pc-brazil/)
Quantum Break launches on Xbox One and PC on April 5th. More on the game by Remedy will surely come in soon, so stay tuned for all the latest news.







Noticia e mais imagens:
http://wccftech.com/quantum-break-act-2-gameplay-video-screenshots-showcasing-gameplay-special-powers-live-action-sequences/#ixzz44CX11ljK

Jorge-Vieira
31-03-16, 20:56
Quantum Break Pre-Launch Reviews Will Be Based Exclusively on XB1 Version

http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-3-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-3.jpg)
Quantum Break will launch next week, specifically on April 5, for Windows 10 PC and Xbox One. As reported by OpenCritic (http://opencritic.com/), reviews will start appearing in less than twelve hours from now, but don’t count on any of them being based on the Windows 10 PC version.
In fact, we have been able to confirm through PR that all pre-launch reviews will be based on the Xbox One version of Quantum Break, since there are no Early Access codes available for Windows 10.
This obviously means that Remedy is working until the last available minute on this port. After all, the game was only announced for PC less than two months ago (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/); moreover, Microsoft’s Aaron Greenberg claimed (http://wccftech.com/greenberg-bringing-quantum-break-to-windows-10-is-a-great-benefit-we-didnt-know-we-could-do-it-until-now/) that the late announcement was due to the uncertainty of being able to bring Quantum Break on both platforms at the same time.
Hopefully, the end result will be better than the disastrous Gears of War Ultimate launch (http://wccftech.com/amd-nvidia-gears-of-war-ultimate-broken/). Remedy’s game is certainly the brightest star in Microsoft’s Universal Windows Platform lineup; we already know that the coveted VSYNC fix won’t be available until May (http://wccftech.com/uwp-vsync-fix-coming-overlay-modding-eventually-allowed/), which means that both GSYNC and FreeSync will not work until then.
Let’s hope to find support for SLI and CrossFire support, alongside an overall nice optimization work. We’ll make sure to report on this matter as soon as we’re able to test Quantum Break on Windows 10 PC, so stay tuned.







Noticia:
http://wccftech.com/quantum-break-prelaunch-reviews-based-exclusively-xb1-version/#ixzz44W4DlPVt

Jorge-Vieira
01-04-16, 12:53
Xbox’s Greenberg: Quantum Break Could Be A “Mega Hit”; Pre-Orders “Really Strong”

Remedy’s Quantum Break could well be a “mega hit” according to Microsoft’s head of Xbox Games marketing. If Greenberg is to believed, pre-orders for the game are “really strong”.
http://cdn.wccftech.com/wp-content/uploads/2016/01/quantum_break_protagonist-635x357.jpg
Head of Xbox Games marketing, Aaron Greenberg, sat down with the TXR crew (https://www.youtube.com/channel/UCYyBVEHN0ED-QonHhl_DvLw) for a podcast about Quantum Break, and the upcoming E3 event.
With Microsoft betting big on Remedy’s Quantum Break, some might have expected some aggressive marketing for the Microsoft exclusive. Instead, Microsoft has taken a more subtle, “old school approach” which includes sending representatives to all major countries to promote the title. And if Greenberg is to be believed, this approach might very well pay off.
Quantum Break preorders “really strong” and “well ahead of plan” “It’s been great. Preorders are really strong; they’re performing well ahead of plan,” Greenberg told TXR. “Retailers are continuing to increase their orders for the game, which we track and watch.
Today will be an important day for Microsoft’s new IP, as the review embargo the title has been lifted (this is no joke). No matter how these reviews turn out, Greenberg believes it’s a “great game”, and he firmly thinks Quantum Break could be a huge success.
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“Tomorrow [April 1st], the reviews hit, so we’ll see how they come in,” Greenberg continued “We’ve been playing the game; we know it’s a great game. Fingers crossed, but I think we’re sitting on a mega hit.”
The full podcast with Greenberg can be watched down below:


<iframe width="635" height="388" src="https://www.youtube.com/embed/cWgbo4fxQM8" frameborder="0" allowfullscreen></iframe>




As posted earlier (http://wccftech.com/quantum-break-prelaunch-reviews-based-exclusively-xb1-version/), all reviews will be based exclusively on the Xbox One version of the game. Early-access codes to the PC version of the game haven’t been made available, and chances are high that Remedy is still working around the clock to finalize the PC port of Quantum Break.
READ UPDATED: System Specs Updated; GTX 970 Recommended | Quantum Break PC Releases On April 5th; First DX12-Only Game
(http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/)
Quantum Break was first scheduled for a release in 2014, but has been delayed multiple times. The game will now finally be available for Xbox One and PC within 4 days.







Noticia:
http://wccftech.com/xbox-greenberg-quantum-break-mega-hit-preorders-really-strong/#ixzz44ZxCCsIM

Jorge-Vieira
01-04-16, 13:41
'Quantum Break' Delivers On Story, But Needs More Action

http://media.bestofmicro.com/G/G/570832/gallery/Quantum-Break_REVIEWS_Screenshot-1_w_600.jpg (http://www.tomshardware.com/gallery/Quantum-Break_REVIEWS_Screenshot-1,0101-570832-0-2-12-1-jpg-.html)
Quantum Break is a story about time. In this world, it can be manipulated, and used as a power for both good and evil intentions. It's the backbone of this immense story that spans multiple acts, and it combines both in-game and live-action cinematics to deliver this story while also providing a little bit of action throughout the journey. You would expect a well-paced combination of both elements, but Quantum Breakseems to lean more to its storytelling and leaves the action behind as an afterthought.
Back In Time The story centers around Jack Joyce, who is trying to kill his former friend Paul Serene. Serene killed Jack’s brother Will after a time machine (created by Will and Serene) breaks down. The incident gives Jack and Serene time-manipulative powers, and now Jack is using them to exact revenge on his now-nemesis, who is now head of the supposedly evil Monarch Solutions corporation.
The game is split into multiple acts, which chronicle major parts of Jack’s journey to kill Serene. Each act is also supplemented by a live-action cinematic at the end. These are somewhat short cutscenes (about 10-15 minutes), and they bridge the events of the previous act before you start on the next chapter. I’m still unsure as to why Remedy decided to use this method for telling its story, but it keeps you hooked until you control Jack again in the next episode.
http://media.bestofmicro.com/G/I/570834/gallery/E3A_Aidan_Lance_6_w_600.png (http://www.tomshardware.com/gallery/E3A_Aidan_Lance_6,0101-570834-0-2-12-1-png-.html)It’s also interesting to see some of your in-game actions brought to life in these cinematics. For example, at one point I had Jack hack a computer so that Serene’s speech, which was only meant to be seen by a select few, was livestreamed to everyone online. In the live-action cinematic, I briefly saw the leaked speech on the evening news as the camera flew past the TV.
In fact, there are a few times when your choices influence the story. Not only will you be able to see Quantum Break unfold through Jack’s eyes, but you’ll also get Serene’s perspective on certain events. At times, Serene’s forced to choose between two decision that impact future events. These range from taking an aggressive or passive stance to a developing situation, or figuring out which of his two closest confidants can be trusted. In this way you become a participant in the plot, instead of just controlling a character and going along for the ride. You can craft Serene as a man focused on the bigger picture, or as a villain hell-bent on stopping Jack at all costs.
Time Fight As for the gameplay itself, it also focuses heavily on the ongoing plot. There are many instances where you don’t fire a single shot and just interact with other characters.

If you’re one for collectibles, you’ll love Quantum Break. Most areas are littered with tape recordings, long email threads, schematics and images, all of which contribute to the story in some way. You’re not missing out on much if you decide not to collect some of these items, but for those who enjoy the overall lore, it definitely fleshes out some finer, yet not major, details within the game.
In terms of combat, the main attraction is Jack’s time-based powers. These range from freezing opponents in a time bubble to being able to stop time to run towards an enemy and perform a melee takedown. You can upgrade these abilities by collecting various "Chronon" orbs scattered throughout the game. You'll actually be obsessed with tracking these orbs down as you scan every nook and cranny with your Time Vision power, especially if you want to get the upper hand in combat.

These abilities are also complemented by a few traditional weapons such as a pistol, a rifle and a heavy weapon. At first, fighting enemies with these abilities made every encounter seem like a walk in the park, but the soldiers of Monarch Solutions are smart. They move from cover to cover as they try to flank your position. Some of the early battles featured the usual foot soldiers, but later on you’ll encounter tougher enemies, such as heavily armored units, snipers and a select few that can move through time like Jack can.
http://media.bestofmicro.com/G/H/570833/gallery/Quantum-Break_REVIEWS_Screenshot-16_w_600.jpg (http://www.tomshardware.com/gallery/Quantum-Break_REVIEWS_Screenshot-16,0101-570833-0-2-12-1-jpg-.html)With the enemy's tactical movements and varied units, you’ll have to keep moving if you want to stay alive. However, the UI might need some improvements if you want to stay informed of certain statistics during the battle. Jack’s powers are displayed on the right side of the screen, and as you use each power, the highlighted circle around each power drains to show how much of it is left before you have to duck behind cover and recharge.

However, in the heat of the fight, it’s really hard to see these power meters. There were a few times when I would attempt to freeze an enemy or dash away from oncoming fire, but I couldn’t see that I didn’t have enough power to execute either maneuver. Obviously, I died.
You’ll get a few skirmishes here and there, and those will keep you going for another half hour or so while you engage with another character or move through certain areas by using your abilities. These action sequences, though, come in small doses, and I wished that there were more throughout the game.
Come For The Action, Stay For The Story The lack of combat encounters doesn’t mean that Quantum Break as a whole is a bad game. If love a rich and detailed story, this is for you. The ongoing plot throughout the game, collectible story details, and the live-action cinematics all combine to create a complex story that includes multiple characters. Even then, you have some role in creating some of the upcoming events in the next chapter.
Jack Joyce’s powers make for a unique take on the modern shooter. You’ll still have to duck behind cover and kill enemies with a gun, but your unique time abilities make for some intense moves in every fight. Again, I just wish that there was more of it.
In a way, a game like Quantum Break was destined for the Xbox One and PC. Team PlayStation already has a third person, story-rich game combined with action sequences, and it’s called Uncharted (sadly, it’s nearing its end in a few weeks), so why can’t Microsoft join the party? Remedy Entertainment made its mark on the Xbox 360 with the Alan Wake series, and it seems to succeed again on the Xbox One.



Noticia:
http://www.tomshardware.com/news/quantum-break-final-hands-on,31528.html

Jorge-Vieira
01-04-16, 17:00
Remedy: We Pushed for Quantum Break on PC; The Delay Came from Microsoft

http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/02/Quantum_Break_time_blast.jpg)
In an interview published today on MCVUK (http://www.mcvuk.com/news/read/remedy-s-quantum-leap-sam-lake-on-the-studio-s-most-ambitious-game-yet/0164881), Remedy’s Creative Director Sam Lake talked about Quantum Break’s development. For example, he stated that Remedy pushed to get the game on PC as well as Xbox One.

We were pushing for the PC version. Remedy has a strong heritage on PC and have a lot of fans on the PC side. From a developer’s perspective, it’s always good news to make our creations available for a potentially wider audience. That to me was what it was. I’m really happy that there’s a PC version and everyone at Remedy is really happy.
He also commented on the strong negative reaction from some Xbox fans to this news.

It baffled me. But I do kind of understand the reaction, stepping back and thinking about it. People are very passionate have a feeling of ownership on their chosen platform. That passion is very important to us because when people are passionate they are willing to fight and spread the word. I understand and appreciate that. But sometimes it can turn into negativity.
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Lake also explained that Quantum Break’s delay into 2016 from the originally planned Holiday 2015 release came from Microsoft.

Funnily enough the delay came from Microsoft’s end. It was looking at its portfolio of upcoming games and were feeling that it would be foolish to have all of these bigger games come out at the same time, essentially fighting among themselves for the audience. So it wanted to stagger them out.
Certainly we were happy to take the extra time and really happy to have that extra time as these are really challenging, complicated projects always. In a big game like this, the polish phase is absolutely essential. We were more than happy to take the extra time. That mainly resulted in much a higher level of polish and iteration and fine-tuning of the experience.
As reported yesterday (http://wccftech.com/quantum-break-prelaunch-reviews-based-exclusively-xb1-version/), Quantum Break’s reviews have been based on the Xbox One version. We should be able to get our hands on the Windows 10 version early next week, to start working on our review; stay tuned.






Noticia:
http://wccftech.com/remedy-pushed-quantum-break-pc-delay-microsoft/#ixzz44axLG0fW

Jorge-Vieira
04-04-16, 12:52
Quantum Break PR Head On Game Marketing & Sales Predictions



Head of PR at Remedy Entertainment, Thomas Puha, has taken to Twitter to share some “interesting dynamics” about game marketing, sales, and advertising.
http://cdn.wccftech.com/wp-content/uploads/2016/04/quantum_break_series_art-635x324.jpg
Last week we reported on how Microsoft’s head of Xbox Marketing, Aaron Greenberg, stated that pre-orders for Quantum Break were “really strong”, (http://wccftech.com/xbox-greenberg-quantum-break-mega-hit-preorders-really-strong/) and “performing well ahead of plan”. According to Greenberg, “retailers are continuing to increase their orders” for Quantum Break.
Following Greenberg’s statements, Puha took some time to talk about game marketing and sales predictions. While Microsoft and Remedy are betting big with Quantum Break, some might have expected a more obvious marketing approach for the new IP. Instead, Microsoft has taken a more subtle, “old school approach” which includes sending representatives to all major countries to promote the title.
According to Remedy’s head of PR, it is “pretty well” known how much a game will sell before it actually goes on sale, and a marketing budget for a specific title often depends on “how much faith” the retail business has in that game. This ‘faith’, isn’t merely influenced by strong marketing, but a strong game demo, or great event showing, (https://twitter.com/RiotRMD/status/716716694073384960)might also add to the ‘faith’ that retail has in said title. Positive reviews, and positive word of mouth, will of course, help drive sales.







Ver toda a noticia:
http://wccftech.com/quantum-break-pr-head-game-marketing-sales-predictions/#ixzz44rUUDX17









(http://wccftech.com/quantum-break-pr-head-game-marketing-sales-predictions/#ixzz44rUUDX17)Curious what you can achieve in Quantum Break? Come take a look (http://www.tweaktown.com/news/51447/curious-achieve-quantum-break-take-look/index.html)

The achievement hunter in all of us will be glad to know that a spoiler free achievement list has already been outed (http://www.xboxlive.fr/news_affiche_28552.html) for Quantum Break. Thankfully it doesn't contain any information about the more secretive achievements that might spoil the rest of the game, should you know them. And it's nice to have a surprise or two.


http://imagescdn.tweaktown.com/news/5/1/51447_1_curious-achieve-quantum-break-take-look.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/5/1/51447_1_curious-achieve-quantum-break-take-look_full.jpg)

The list itself is full of mostly non-challenging achievements that are earned through literally playing through portions of the game that you can't skip. Or, at least, it would appear that way at first glance. Most of them can be done through the normal course of play and don't seem to require any extra effort, except perhaps beating the game on a more difficult setting. It seems that there is a certain amount of making theses things easier to have, whether to more easily encourage people to continue playing or not. We tend to repeat, or continue, a behavior when there's some sort of reward for even mundane or normal tasks. Check out the full list below.




Ver toda a noticia:
http://www.tweaktown.com/news/51447/curious-achieve-quantum-break-take-look/index.html

(http://wccftech.com/quantum-break-pr-head-game-marketing-sales-predictions/#ixzz44rUUDX17)

Jorge-Vieira
05-04-16, 14:15
UPDATED] Quantum Break PC Streamer Reports Performance Issues, Xbox One-PC Codes To Be Sent Within 7-11 Days

[Update] Remedy’s Head of PR Thomas Puha has confirmed (https://twitter.com/RiotRMD/status/717278216663277572) that Quantum Break will be available in most regions at 6:00 AM PST, 4:00 PM Finland time, so it will take a few more hours to see if the PC port is as bad as early reports stated.






Noticia:
http://wccftech.com/quantum-break-pc-streamer-reports-performance-issues-xbox-onepc-codes-711-days/#ixzz44xg1uHPB

Jorge-Vieira
05-04-16, 14:29
Quantum Break for PC Is Yet Another Disappointment from Microsoft

http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_1-635x357.png (http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_1.png)
When Quantum Break was announced for PC (http://wccftech.com/quantum-break-release-simultaneously-pc-xbox-april-5th-rumor/), just two months ahead of the planned release date, there was cause for joy among PC gamers.
Finnish developer Remedy Entertaiment has a great track record and they’ve historically supported the PC platform with all of their titles, so it comes as no surprise that they pushed to get the game on Windows (http://wccftech.com/remedy-pushed-quantum-break-pc-delay-microsoft/) as well as the previously announced Xbox One release.
That said, there was also cause for concern for this version. So far, games made with the Universal Windows Platform have proved to be disappointing in several ways; Gears of War: Ultimate, for instance, still has performance issues over a month after its launch. Moreover, as reported a few days ago (http://wccftech.com/quantum-break-prelaunch-reviews-based-exclusively-xb1-version/) Microsoft only provided Xbox One codes to the press for pre-launch reviews, with PC codes delivered only yesterday.
I’ve had some time to test Quantum Break for PC and unfortunately, so far it’s been another disappointment. The test rig is 4K ready: i7 3770 CPU, 16GB RAM and 2xGTX 980Ti. With this computer I was able to play Rise of the Tomb Raider (the Steam version) at 4K with max settings staying close to 60FPS, and Tom Clancy’s The Division at 1440P with max settings and close to 60FPS frame rate.
However, since my 4K display is currently on its way to ASUS for a replacement I had to reinstall my 1080P display. The bad news is that Quantum Break at maximum settings doesn’t run well at all, even with this configuration, at FullHD resolution.
http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_2-635x357.png (http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_2.png)
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PC Version Final Fantasy VI Rated By PEGI



(http://wccftech.com/pc-final-fantasy-vi-pegi-rated/)
With GSYNC enabled it’s literally a slideshow. Once I disabled GSYNC, the game became playable but full of stuttering. Furthermore, the graphics are actually more than a bit underwhelming due to plenty of aliasing and blurry textures. This can’t even be fixed via downsampling – I have DSR (Dynamic Super Resolution) enabled in the NVIDIA panel, but resolutions higher than my native one (1080P) can’t be selected at all within the game; it seems likely that AMD users will face the same result with their equivalent VSR (Virtual Super Resolution).
I’ve even tried to disable SLI, but it had no effect at all on performance. It’s likely that both SLI and Crossfire do not work right now, which is a problem across the board for DirectX 12/UWP games for the moment being, but I found no benefit going back to a single card either.
http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_3-635x357.png (http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC_3.png)
There’s no doubt that Remedy and Microsoft will try to improve performance via updates in the future and I sincerely hope they can do it soon, so that everyone can enjoy Quantum Break at its fullest. Right now, though, this port isn’t in a good shape. Recent games like Rise of the Tomb Raider and Tom Clancy’s The Division have raised the bar, looking and performing much better than Quantum Break does right now even though they both feature far larger environments than Remedy’s title.
Moreover, this is the second DirectX 12 only game to be released. Both were distributed via the Universal Windows Platform and published by Microsoft; both, so far, have been disappointments in terms of performance. This is not encouraging for Microsoft’s renewed effort in PC gaming.


<iframe width="635" height="388" src="https://www.youtube.com/embed/BMNkux6Bshw" frameborder="0" allowfullscreen></iframe>








Noticia:
http://wccftech.com/quantum-break-pc-disappointment-microsoft/#ixzz44xixIRbI



Definitivamente M$ e PC Gaming não combina mesmo...
(http://wccftech.com/quantum-break-pc-disappointment-microsoft/#ixzz44xixIRbI)

Jorge-Vieira
06-04-16, 16:18
Quantum Break’s PC version gives pirates an eye patch (http://www.kitguru.net/gaming/matthew-wilson/quantum-breaks-pc-version-gives-pirates-an-eye-patch/)


Over the years, developers have come up with plenty of clever ways to mess with gamers playing pirated copies of titles and Quantum Break is just the latest example as the PC version of the game will give the main character an eye-patch if you did not buy it. The eye-patch also shows up if you’re not logged into the Windows Store too.
Remedy Games, the team behind Quantum Break also had a similar piracy easter egg in its previous game, Alan Wake.
http://www.kitguru.net/wp-content/uploads/2016/04/xkwJWjBf-e1459957856348.jpg.pagespeed.ic.FuRXv2Bi0x.jpg (http://www.kitguru.net/wp-content/uploads/2016/04/kwJWjBf-e1459957856348.jpg)
The eye-patch DRM began making the rounds on Reddit (https://www.reddit.com/r/quantumbreak/comments/4dklzn/piracy_easter_egg/) earlier today. While the game can be run while logged out of the Windows Store, there doesn’t appear to be any cracked versions of the game floating around yet. There are also reports of performance issues floating around, likely stemming from the UWP platform that Microsoft recently introduced, which requires a little more work to allow for features like V-Sync.



Noticia:
http://www.kitguru.net/gaming/matthew-wilson/quantum-breaks-pc-version-gives-pirates-an-eye-patch/

Jorge-Vieira
07-04-16, 12:31
Quantum Break Dev Looking At “Potential Issues” Of The PC Version, Blinking Lights Issue To Be Fixed In Next Update

Quantum Break, the new cinematic game developed by Remedy Entertainment, has finally been released in all regions on Xbox One and PC. While the Xbox One version doesn’t suffer from any major issue, the same cannot be said about the Windows 10 release, with players experience a variety of issues (http://wccftech.com/quantum-break-pc-disappointment-microsoft/)that make the experience not so enjoyable. Remedy has yet to officially acknowledge the matter, but it seems like the team is well aware of everything that’s going on.
http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC-635x357.jpg
In a post on the NeoGAF forums (http://www.neogaf.com/forum/showthread.php?p=200291244#post200291244), Remedy Entertainment head of PR Thomas Puha stated that the team is monitoring the whole situation and what’s going on. He has assured players that a lot of work went into the Windows 10 release and that they are currently looking at potential issues, so something more concrete on the matter should be coming soon.
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“We are monitoring the discussion and what is going on. I had written a longer response, but it’s just gonna be misunderstood etc, so what I will say is that, rest assured, lot of of work went into the Win10 version and we are looking at the reactions now as well as potential issues.”
On a related note, the team is aware of some of the other issues plaguing the game, and a fix for some of them will be coming soon. A few hours ago, it’s been confirmed by the Remedy Entertainment Official Twitter profile (https://twitter.com/remedygames/status/717996708542681089) that the blinking lights bug will be fixed in the next title update. Very good news, considering this issue is quite annoying.
Quantum Break Pre-Launch Reviews Will Be Based Exclusively on XB1 Version



(http://wccftech.com/quantum-break-prelaunch-reviews-based-exclusively-xb1-version/)
Quantum Break is now available on PC and Xbox One in all regions. We will keep you updated on possible fixes for the Windows 10 release as soon as more comes in on the matter, so stay tuned for all the latest news.







Noticia:
http://wccftech.com/quantum-break-dev-potential-issues-pc-version-blinking-lights-issue-fixed-update/#ixzz458wxL6kP

Jorge-Vieira
08-04-16, 14:02
Not Logged into Windows Store? Quantum Break Thinks You’re a Pirate!

http://i2.wp.com/www.eteknix.com/wp-content/uploads/2016/02/Quantum_Break_striker.jpg?resize=800%2C450
Quantum Break was recently launched on the PC, and even though some people are reporting horrible FPS issues even on high-end hardware, we’re not going to focus on the game’s performance right now but rather on its anti-piracy system. Apparently (http://www.dsogaming.com/screenshot-news/quantum-break-treats-you-like-a-pirate-if-you-are-not-logged-into-windows-store/), the Quantum Break anti-piracy DRM automatically assumes that you are a pirate as long as you try to play the game without being logged into the Windows Store. The problem with this system is that users might sometimes lose connection to the Windows Store without any fault of their own, in which case the DRM could trigger even though they have legally purchased the game.
http://i2.wp.com/www.eteknix.com/wp-content/uploads/2016/04/quantum-break-pirate.jpg?resize=800%2C450
So what does this DRM do anyway? Well, it forces the game’s main character, Jack Joyce, to wear a pirate eye-patch, but we don’t know exactly if gameplay is actually affected in any way. Alan Wake featured a similar DRM, which was basically harmless, but other games such as Serious Sam 3 had systems installed that made the game unplayable for pirates. So there you have it: if you want to play Quantum Break (http://www.eteknix.com/quantum-breaks-pc-graphics-settings-have-been-revealed/) on the PC without looking like an actual pirate, just make sure that you are logged into the Windows Store at all times.



Noticia:
http://www.eteknix.com/not-logged-into-windows-store-quantum-break-thinks-youre-a-pirate/


Este jogo para o PC é uma verdadeira anedota :facepalm:

Viriat0
08-04-16, 17:12
Ouchhhhh


https://www.youtube.com/watch?v=zK2BUeYqLVI

M$ fuck you!

MAXLD
08-04-16, 17:30
Jogar offline -> pirata... 50fps cap...
Lol, mais uma bela merda oh Spencer...

Jorge-Vieira
08-04-16, 18:55
Remedy: We’re Figuring Out What Quantum Break Issues Are Real/Widespread; Collecting Data is Slow

http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/04/Quantum-Break-PC.jpg)
Remedy Entertainment recently released its latest game, published once again by Microsoft Game Studios for Windows 10 and Xbox One, Quantum Break. However, there have been several issues reported particularly on the Windows 10 version; Remedy finally addressed this topic via Twitter.
They said that they are in the process of monitoring both versions of the game and figuring out what issues are real and how widespread they are in that case. Then, they added that collecting data and researching the issues is a slow process, asking for patience in an implicit way.




https://pbs.twimg.com/profile_images/710908519726370820/yiVM0bH4_normal.jpg Remedy Entertainment ‎@remedygames (https://twitter.com/remedygames)
We are monitoring both Windows10 and Xbox One Quantum Break and figuring out what issues are real and if any are widespread or not.
<time class="dt-updated" datetime="2016-04-08T08:26:33+0000" pubdate="" title="Time posted: 08 Apr 2016, 08:26:33 (UTC)">9:26 AM - 8 Apr 2016</time> (https://twitter.com/remedygames/status/718354329502162945)







https://pbs.twimg.com/profile_images/710908519726370820/yiVM0bH4_normal.jpg Remedy Entertainment ‎@remedygames (https://twitter.com/remedygames)
Collecting data and researching is slow, but we are on it.
<time class="dt-updated" datetime="2016-04-08T08:26:57+0000" pubdate="" title="Time posted: 08 Apr 2016, 08:26:57 (UTC)">9:26 AM - 8 Apr 2016</time> (https://twitter.com/remedygames/status/718354433487331329)







Unfortunately, Quantum Break’s PC issues are all too real and definitely widespread. I’ve talked about them in our first impressions hands-on with the port (http://wccftech.com/quantum-break-pc-disappointment-microsoft/) and today, Eurogamer’s Digital Foundry confirmed all of that (http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc) and then some. Similar impressions and articles have been posted all over the Web by journalists and gamers alike.
Until Remedy fixes the aforementioned issues, it’s probably best to wait before playing Quantum Break; those who own an Xbox One console may choose to get that version instead, which seems to be optimized much better.
Some issues may be beyond fixing, though. Remedy’s PR Head Thomas Puha explained via Twitter that things like ghosting and slow texture loading/pop-in are due to the way Quantum Break’s Northlight engine renders stuff.





https://pbs.twimg.com/profile_images/694143815066587137/3ukAeczD_normal.jpg Zac Elawar ‎@ZElawar (https://twitter.com/ZElawar)
@RemedyGames (https://twitter.com/remedygames) How much of these visuals artefacts, ghosting, soft textures, screen-tearing and pop-ins can be fixed in a patch? #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash)

Follow (https://twitter.com/RiotRMD)
https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)

@ZElawar (https://twitter.com/ZElawar) @RemedyGames (https://twitter.com/remedygames) Ghosting is just a result of the temporal reconstruction. Just the way we render things.
<time class="dt-updated" datetime="2016-04-07T08:54:37+0000" pubdate="" title="Time posted: 07 Apr 2016, 08:54:37 (UTC)">9:54 AM - 7 Apr 2016</time> (https://twitter.com/RiotRMD/status/717999004848635904)








https://pbs.twimg.com/profile_images/454617363178987520/PFxHg8aT_normal.png Gabe Gurwin ‎@GamingAngelGabe (https://twitter.com/GamingAngelGabe)
@RiotRMD (https://twitter.com/RiotRMD) @ZElawar (https://twitter.com/ZElawar) the textures loading in slowly is a pretty big problem. I notice it routinely.

Follow (https://twitter.com/RiotRMD)
https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)

@GamingAngelGabe (https://twitter.com/GamingAngelGabe) @ZElawar (https://twitter.com/ZElawar) That just unfortunately is a quirk of our graphics engine.
<time class="dt-updated" datetime="2016-04-08T07:33:13+0000" pubdate="" title="Time posted: 08 Apr 2016, 07:33:13 (UTC)">8:33 AM - 8 Apr 2016</time> (https://twitter.com/RiotRMD/status/718340908593324032)









The film grain effect has also been described by Puha as a stylistic choice for a “cinematic looking game”. Even though most games have an option to turn it off, it doesn’t look like Quantum Break will get one.




https://pbs.twimg.com/profile_images/694143815066587137/3ukAeczD_normal.jpg Zac Elawar ‎@ZElawar (https://twitter.com/ZElawar)
@RiotRMD (https://twitter.com/RiotRMD) @remedygames (https://twitter.com/remedygames) I have to say, that's disappointing because it's extremely distracting. But, nothing can be done then... #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash)

Follow (https://twitter.com/RiotRMD)
https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)

@ZElawar (https://twitter.com/ZElawar) @RiotRMD (https://twitter.com/RiotRMD) The film grain as well, that's a stylistic choice as we want to make a cinematic looking game.
<time class="dt-updated" datetime="2016-04-07T09:10:38+0000" pubdate="" title="Time posted: 07 Apr 2016, 09:10:38 (UTC)">10:10 AM - 7 Apr 2016</time> (https://twitter.com/RiotRMD/status/718003037776818177)








Finally, another sore point is that there’s no support for SLI/CrossFire configurations. This official FAQ (http://community.remedygames.com/forum/games/quantum-break/260554-quantum-break-windows-10-faq) for the Windows 10 version has the following statement:

Does Windows 10 support SLI or Crossfire?
Multiple GPU set-ups aren’t currently supported by UWP / DirectX 12.
Except this is just not true. DirectX 12 actually has far better mGPU support, allowing gamers to mix cards from AMD&NVIDIA like in Ashes of the Singularity and potentially even using integrated GPUs; Microsoft demonstrated all this in the past two years or so.
One thing is for sure: the Universal Windows Platform is not off to a good start when it comes to gaming.







Noticia:
http://wccftech.com/remedy-figuring-quantum-break-issues-realwidespread-collecting-data-slow/#ixzz45GLY2nlk

Jorge-Vieira
10-04-16, 16:26
Remedy admits it can't completely fix Quantum Break (http://www.tweaktown.com/news/51538/remedy-admits-completely-fix-quantum-break/index.html)

Quantum Break currently suffers from a number of technical issues on PC (http://www.tweaktown.com/news/51530/quantum-break-gigantic-mess-pc/index.html#ifrndnloc), including inconsistent frame rates, poorly optimized monitor refresh rates, crashing, screen tearing, and more. We know that Remedy can't do anything about the problems caused by Microsoft's Windows 10 UWP platform (http://www.tweaktown.com/news/50697/windows-store-pc-games-support-multi-gpus-mods/index.html) (no FPS-tracking overlays, no FreeSync or toggling VSync), and it looks like the devs may not even be able to fix the issues caused by its own Northlight Engine.


http://imagescdn.tweaktown.com/news/5/1/51538_3_quantum-breaks-texture-pop-ins-fixed-remedy.png (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/5/1/51538_3_quantum-breaks-texture-pop-ins-fixed-remedy_full.png)

Remedy Entertainment is well aware of Quantum Break's PC hiccups, and is currently collecting data and investigating fixes (https://twitter.com/remedygames/status/718354329502162945). Despite these assurances, man of Quantum Break's visual faults are byproducts of the game's Northlight engine, so they can't be fixed.

When asked if the texture pop-in could be addressed in a patch, Remedy's PR rep Thomas Puha said no. "That just unfortunately is a quirk of our graphics engine," he said in a Tweet (https://twitter.com/RiotRMD/status/718340908593324032). Texture pop-ins occur when ugly low-res textures serve as placeholders and eventually snap into the high-res textures you're supposed to see. The graphical ghosting issue can't be fixed, either: "Ghosting is just a result of the temporal reconstruction. Just the way we render things," Puha said (https://twitter.com/RiotRMD/status/717999004848635904).


So what does this mean for PC gamers? Basically, you can expect only a portion of the game's performance faults to be fixed--the rest are out of Remedy's hands, both figuratively and literally.

Why Remedy would choose the Northlight Engine knowing it created such problems is beyond me, and further pushes the feeling that Quantum Break was rushed to release. As for the Windows 10 UWP limitations, Microsoft promises that fixes are coming as soon as May.


https://pbs.twimg.com/profile_images/454617363178987520/PFxHg8aT_normal.png Gabe Gurwin ‎@GamingAngelGabe (https://twitter.com/GamingAngelGabe)
@RiotRMD (https://twitter.com/RiotRMD) @ZElawar (https://twitter.com/ZElawar) the textures loading in slowly is a pretty big problem. I notice it routinely.

Follow (https://twitter.com/RiotRMD)
https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)

@GamingAngelGabe (https://twitter.com/GamingAngelGabe) @ZElawar (https://twitter.com/ZElawar) That just unfortunately is a quirk of our graphics engine.
<time class="dt-updated" datetime="2016-04-08T07:33:13+0000" pubdate="" title="Time posted: 08 Apr 2016, 07:33:13 (UTC)">8:33 AM - 8 Apr 2016</time> (https://twitter.com/RiotRMD/status/718340908593324032)





https://pbs.twimg.com/profile_images/694143815066587137/3ukAeczD_normal.jpg Zac Elawar ‎@ZElawar (https://twitter.com/ZElawar)
@RemedyGames (https://twitter.com/remedygames) How much of these visuals artefacts, ghosting, soft textures, screen-tearing and pop-ins can be fixed in a patch? #QuantumBreak (https://twitter.com/hashtag/QuantumBreak?src=hash)

Follow (https://twitter.com/RiotRMD)
https://pbs.twimg.com/profile_images/571297976014757888/Qn498ZbW_normal.jpeg Thomas Puha ‎@RiotRMD (https://twitter.com/RiotRMD)

@ZElawar (https://twitter.com/ZElawar) @RemedyGames (https://twitter.com/remedygames) Ghosting is just a result of the temporal reconstruction. Just the way we render things.
<time class="dt-updated" datetime="2016-04-07T08:54:37+0000" pubdate="" title="Time posted: 07 Apr 2016, 08:54:37 (UTC)">9:54 AM - 7 Apr 2016</time> (https://twitter.com/RiotRMD/status/717999004848635904)










Noticia:
http://www.tweaktown.com/news/51538/remedy-admits-completely-fix-quantum-break/index.html



Mais um Batman :facepalm:

LPC
10-04-16, 17:18
Bem...

Que mega Fail no PC...

E é pena porque o jogo parece ter uma história bem fixe!

Cumprimentos,

LPC

Ricardo.R
10-04-16, 21:44
Boas, para quem tirou o jogo pelos torresmos, instalou obrigatoriamente no disco c: ou conseguiu instalar noutro disco / partição?
Estou a dizer isso porque fiz tudo o que aparece num video do youtube e no bloco de notas que vem no download do jogo, e nao consigo instalar.
Não instalei no disco c porque tenho apenas 11gb o que é impossível.
Desde já obrigado

ziza
10-04-16, 22:04
Estava a pensar no caso Batman.


Mais m caso em que as editoras querem maximizar os lucros. A Microsoft quer vender a plataforma de jogos a todo o custo, prometendo uniformidade de desenvolvimento (com as API da M$ developers não "precisam de preocupar-se com o port de plataforma"), mas integração e uniformidade são 2 dos grandes desafios da programação. Que eu não acredito que esteja Resolvido no Win10+DX12.

Foi uma grande oportunidade perdida pela M$ para mostrar as grandes vantagens das suas API+SO+Store.

Terem lançado o jogo 6 meses depois não ia matar ninguém e seria bom marketing para a M$.


cumps,
ziza

Viriat0
10-04-16, 22:10
BIG Fail da parte da M$.

Com as opções gráficas em Médio ainda se joga bem, realmente é uma pena o jogo estar tão mal optimizado.

Jorge-Vieira
11-04-16, 14:05
Quantum Break Is Microsoft’s “Best Selling” New IP

According to Microsoft, the recently released Quantum Break has become their “best selling” new intellectual property (I.P.).
http://cdn.wccftech.com/wp-content/uploads/2016/03/Quantum-Break-1-635x357.jpg
Today it was announced that Quantum Break from developer Remedy Entertainment, is the UK’s best selling retail Xbox title (https://www.chart-track.co.uk/?i=2388&s=1111), hereby beating titles such as Dirt Rally and The Division. According to Chart-Track, sales are tracked for the Xbox One version only, and digital downloads aren’t included in the chart.
On top of this great news for both Microsoft and Remedy, Microsoft announced that Quantum Break is now their “best selling” new IP.



https://pbs.twimg.com/profile_images/719432946881462273/lt_RnovE_normal.jpg Aaron Greenberg ‎@aarongreenberg (https://twitter.com/aarongreenberg)
Thanks to our fans for making @QuantumBreak (https://twitter.com/QuantumBreak) our best selling new IP of this generation and #1 game in the UK! https://twitter.com/eurogamer/status/719449156855705600 … (https://t.co/HYw1MWXZsv)
<time class="dt-updated" datetime="2016-04-11T10:19:19+0000" pubdate="" title="Time posted: 11 Apr 2016, 10:19:19 (UTC)">11:19 AM - 11 Apr 2016</time> (https://twitter.com/aarongreenberg/status/719469872976150528)







According to Microsoft’s head of Xbox marketing, Aaron Greenberg, the ‘claim’ is solely for new IP, and doesn’t apply to already established franchises or IP’s. The claim isn’t merely for IP’s or franchises that Microsoft owns, but applies to all of the new IP’s that Microsoft has published.





https://pbs.twimg.com/profile_images/710513245040283648/4SZjucLO_normal.jpg Daniel Heithorn ‎@Schnittgemuese (https://twitter.com/Schnittgemuese)
@aarongreenberg (https://twitter.com/aarongreenberg) @QuantumBreak (https://twitter.com/QuantumBreak) so it sold better than @Halo (https://twitter.com/Halo) ??
probably related to the additional PC release,I guess?
anyway well deserved!

Follow (https://twitter.com/aarongreenberg)
https://pbs.twimg.com/profile_images/719432946881462273/lt_RnovE_normal.jpg Aaron Greenberg ‎@aarongreenberg (https://twitter.com/aarongreenberg)

@Schnittgemuese (https://twitter.com/Schnittgemuese) Claim is for new IP, Halo is an existing IP/Franchise
<time class="dt-updated" datetime="2016-04-11T10:26:08+0000" pubdate="" title="Time posted: 11 Apr 2016, 10:26:08 (UTC)">11:26 AM - 11 Apr 2016</time> (https://twitter.com/aarongreenberg/status/719471587272105984)









https://abs.twimg.com/sticky/default_profile_images/default_profile_4_normal.png AeroAlios ‎@AeroAlios (https://twitter.com/AeroAlios)
@aarongreenberg (https://twitter.com/aarongreenberg) @QuantumBreak (https://twitter.com/QuantumBreak) Can u clarify what best selling new IP means? is it best selling XO MS-published or MS-owned new IP?

Follow (https://twitter.com/aarongreenberg)
https://pbs.twimg.com/profile_images/719432946881462273/lt_RnovE_normal.jpg Aaron Greenberg ‎@aarongreenberg (https://twitter.com/aarongreenberg)

@AeroAlios (https://twitter.com/AeroAlios) @QuantumBreak (https://twitter.com/QuantumBreak) Best selling new franchise or IP we have published.
<time class="dt-updated" datetime="2016-04-11T11:09:22+0000" pubdate="" title="Time posted: 11 Apr 2016, 11:09:22 (UTC)">12:09 PM - 11 Apr 2016</time> (https://twitter.com/aarongreenberg/status/719482469154713600)









Recently, Greenberg already stated that pre-orders (http://wccftech.com/xbox-greenberg-quantum-break-mega-hit-preorders-really-strong/) for Quantum Break were exceeding their expectations. According to Xbox’s marketing head, pre-orders for the game were going “really strong”, and they could well be sitting on a “mega hit”.
Quantum Break was released last week for both Xbox One and PC. While the Xbox One version seems to perform just fine, the PC version is plagued by performance issues (http://wccftech.com/quantum-break-pc-disappointment-microsoft/). Remedy has stated that they are aware of these, and is looking into them (http://wccftech.com/remedy-figuring-quantum-break-issues-realwidespread-collecting-data-slow/).
Originally presented as an Xbox One exclusive, Quantum Break was first scheduled for a release in 2014, but was delayed several times. According to publisher Microsoft, the reason for the game’s most recent delay was due to a clash with other Xbox One exclusives releasing late 2015. Following that delay, Remedy’s Sam Lake, assured fans that the extra development time on the game, will be used to further “polish” the game (https://twitter.com/samlakermd/status/583626017580941313).
“We’re really proud to be part of the incredible Xbox One line-up,” said Sam Lake, Creative Director at Remedy. “We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they’ve come to expect from us.”
Let’s hope that Remedy will soon fix the apparent PC issues of Quantum Break. Nonetheless, an amazing accomplishment for both Microsoft and Remedy.







Noticia:
http://wccftech.com/quantum-break-microsofts-selling-ip/#ixzz45WiOjfM9

Jorge-Vieira
12-04-16, 16:42
Remedy says 'bad hit on performance' if 1080p used in Quantum Break


Quantum Break is so bad that Remedy almost wishes that it could go back in time - just like the time stopping/manipulation abilities it provides you in the game. Well, damage control mode has been enabled.

http://imagescdn.tweaktown.com/news/5/1/51576_05_remedy-bad-hit-performance-1080p-used-quantum-break.jpg

Remedy's PR boss Thomas Puha took to Twitter, fielding questions like: "I have to say, that's disappointing because it's extremely distracting. But, nothing can be done then". Puha replied: "The film grain as well, that's a stylistic choice as we want to make a cinematic looking game". Ugh, like we haven't heard this "cinematic" line before, guys.

Another person asked: "How much of these visuals artefacts, ghosting, soft textures, screen-tearing and pop-ins can be fixed in a patch?" and the answer, is disappointing. Puha said: "Ghosting is just a result of the temporal reconstruction. Just the way we render things".

The last question interests me the most, as it is to do with the native resolution of Quantum Break. William Fenton asked: "Temp recon is used for more fps, no? A conventional 1080 would grant more stable IQ. Can this not be optional?" to which Puha replied: "Pretty bad hit on performance if that was done".







Noticia:
http://www.tweaktown.com/news/51576/remedy-bad-hit-performance-1080p-used-quantum-break/index.html

Jorge-Vieira
12-04-16, 17:04
Quantum Break Review

http://images.bit-tech.net/content_images/2016/04/quantumbreak/2916108-quantum-break-takedown-614x250.jpg

Quantum Break Review

Price: £39.99
Developer: Remedy
Publisher: Microsoft Studios
Platforms: PC, Xbox One
Version Reviewed: Xbox One

When will scientists learn that inventing time travel is a terrible idea?

Jack Joyce is the latest luckless everyman caught in a disaster of a time-travel experiment, this one conducted by his best friend and disastrously causing a fracture in time that threatens to end it completely. On the positive side however, it’s also given him the ability to mess with time itself with a variety of different powers.

This is going to come in useful, because he’s got to step up and save the world from his now ex-best friend who’s come back from the future and formed mega-corp Monarch.

Jack Joyce is a likeable guy, trying to make the best of a bad situation while surrounded by people who seem to know more about this fracture in time than he does. He’s also a bit of a roguish sort, with backstory explaining away his proficiency with firearms as a result of him being trained in light and heavy weapons in Laos.

http://images.bit-tech.net/content_images/2016/04/quantumbreak/2771238-quantum-break-battle-jpg-614x250.jpg

It’s a solid performance by a motion-captured Shawn Ashmore in the game, and a real live Shawn Ashmore in the live-action TV show that slots in between Quantum Break’s five acts.

Remedy have always played with different media, with Alan Wake playing with the written word and Max Payne exploring comics, but the TV show is sure to be the most divisive part of this package. Between each act are 10-20 minutes of a live-action show that’s a step above the usual video game cut-scenes, and it’s a show that reacts to your decisions, although seemingly just the ones when you play as the villainous Paul Serene in the quiet moments at the end of an act.

The TV show itself is decent, or at least, I’ve enjoyed it. It’s more Syfy channel than HBO or even AMC, but it fits with Remedy’s pulpy style.

http://images.bit-tech.net/content_images/2016/04/quantumbreak/2916103-quantum-break-gunfight-614x250.jpg

One problem with this for every 60-90 minutes that you play, you’re spending 20 minutes or so not playing. This can be nice if you care about the world Remedy is building, but if you’re just here for the crazy time powers, you might end up disappointed.

Give it a chance though, because Remedy’s world building is second to none, and I think Quantum Break really shines in the little details. If you’re willing to spend as much time reading as you are shooting, you’ll find hundreds of little details about the world around you, layers of information that make character motivations make sense and add to the depth.

Toda a review:
http://www.bit-tech.net/gaming/2016/04/12/quantumbreak/1

Jorge-Vieira
13-04-16, 07:57
Quantum Break PC Review: Out of Time



Developer: Remedy Entertainment
Publisher: Microsoft Studios
Platform: PC (Reviewed), Xbox One
Release: April 5, 2016
MSRP: $59.99

Like the flow of time, Quantum Break on PC is fractured. While Microsoft's awkward and problematic Windows 10 Universal Windows Platform is to blame, Remedy holds responsibility for a lot of the game's technical faults.

<iframe width="781" height="469" src="https://www.youtube.com/embed/8skEerGN67I" frameborder="0" allowfullscreen></iframe>



A note on video quality: While watching the video above, you may notice significant resolution drops around the 9:49 mark and again at 46:49. This drop is due to a glitch with Microsoft's Xbox DVR app on Windows 10. Instead of editing the glitch out, we thought we'd keep it in to illustrate yet another technical issue that will affect everyday users.

<center></center>
Quantum Break--along with most PC games these days--shipped in an unfinished state. I can't go so far as to say that the game is broken or completely unplayable, because you can play it, but there's a lot of annoyances that add up pretty fast. Most of these faults shouldn't be in a PC game to begin with, especially the frame-rate faults.

While playing Quantum Break with an AMD Radeon R9 390, I faced a number of technical hiccups (http://www.tweaktown.com/news/51530/quantum-break-gigantic-mess-pc/index.html) including frame rate drops, screen tearing, and severe lag during vital cinematic cutscenes, non-HD textures constantly snapping back to HD (a feature commonly seen on Xbox One ports). The cinematic tearing was so bad that during one instance the scene actually froze while the audio continued, making me restart the game. And it did it again, so I just waited it out.

The hard 30FPS cap is broken, so I'm not even sure how to fix the cinematic tearing. Plus Quantum Break can't utilize 100% of your monitor's refresh rate, and I didn't notice any dramatic impacts on my Acer XG270HU 27" 144Hz WQHD monitor. Also, remember G-Sync and FreeSync aren't supported by UWP, so that's a pretty tremendous blow right there.

The frame-rate stutters and graphical hitches could be addressed by tweaking specific settings via GPU software, but Microsoft's Windows 10 games restrict users from making any changes. Games on the UWP platform can't be tweaked by Radeon Settings or NVIDIA's GeForce Experience, so users can't even attempt to fix these problems.


http://imagescdn.tweaktown.com/content/7/6/7647_13_quantum-break-pc-review-time.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/6/7647_13_quantum-break-pc-review-time_full.jpg)

So you can't even adjust basic settings outside of Quantum Break's limited display settings, which only adjust basic fidelity and lighting settings as well as toggling AA. Overlays don't work, so you can't use NZXT's helpful CAM software to track FPS, GPU temps, or general performance. Hell, even AMD's built-in Gaming Evolved recording software isn't compatible, so I used the Xbox app's GameDVR function to record footage.

As for the graphics, they're actually quite good and fit the overall atmospheric themes. Remedy uses a strange film grain effect in conjunction with its lighting to create a unique ambiance, and it generally looks good while you play, but at the same time, something seems kind of off. The film grain also makes screenshots a nightmare--everything looks so fuzzy and out of focus.

From a technical standpoint, the game feels like it was rushed out the doorway too fast. Remedy should have delayed the game to ensure optimum performance across the board, and now that the cat is out of the bag, and everyone knows just how bad the game is on PC, both companies have gone into damage control mode. I don't know how many more times Microsoft can ship broken PC games before it stops to re-evaluate its approach.

I also want to know if Quantum Break was created using Microsoft's new Dev Mode (http://www.tweaktown.com/news/51371/Xbox-ones-soon-turn-windows-10-dev-kits/index.html), which essentially allows a dev to create a single game that's compatible with both Xbox One and PC. I'm almost positive that Remedy didn't use Dev Mode because the Xbox One version is actually running smoother than the PC port--which seems to be a trend these days.

Now that we've gotten the technical faults out of the way, let's judge the game on its merits.


http://imagescdn.tweaktown.com/content/7/6/7647_14_quantum-break-pc-review-time.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/6/7647_14_quantum-break-pc-review-time_full.jpg)


Storyline


Quantum Break has a great storyline that's infused with a ton of sci-fi motifs and themes. Time is broken; we broke it with our ceaseless meddling. Will Joyce, a brilliant scientist, has found a way to manipulate chronon (a molecular manifestation if time itself) and travel back in time. Paul Serene (played by Game of Thrones' Aiden Gillen) uses the machine to go two minutes back in time, thus fracturing the space-time continuum.

Paul's small trip into the past kicked off a series of events that spans decades, all of which fold into one another to make a somewhat confusing--but not totally boggling--closed loop. Jack Joyce, Will's brother, helped Paul use the machine, and was exposed to the chronon, thus granting him time powers.

Now that time has broken, the fabric of reality has been severed. Time is now out of phase. The past now layering upon the present, threatening to wreak total catastrophe to our universe. Paul sees what he's caused, and tries to go back in time over and over to reset the events--which only widens the Fracture more.

Humanity has long since speculated on time--it's something we've all thought about. Quantum Break resonates strongly with old TV shows like The Twilight Zone, Outer Limits, Quantum Leap while splashing in familiar elements from films like Looper, The Terminator, and the immortal Back to the Future.

Although Remedy taps a number of sources for the game's story, it still feels original. The studio is well-known for its narrative-driven content that makes players think outside of the box; Alan Wake was a cerebral journey into a warped inner psyche, and Quantum Break follows the same kind of formula with its time-warping plot.


http://imagescdn.tweaktown.com/content/7/6/7647_7_quantum-break-pc-review-time.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/6/7647_7_quantum-break-pc-review-time_full.jpg)

Quantum Break's storyline really sparked my imagination. I've always wondered what happens to the past when it's, well, passed. Do the Langoliers fly out to eat it up? Could someone get trapped in between time, like the old 1980's Twilight Zone episode "A Matter of Minutes"? What would it be like to freeze time like that guy with the magic stopwatch in that old Twilight Zone episode?

Sadly, Quantum Break doesn't even hit on a portion of its potential. The game ignites your imagination but falls short in its execution. Players aren't given the full scope of what the End of Time actually is--Remedy never adequately portrays the end of all existence, thus making our journey feel unimportant and rather vapid.

The problem with Quantum Break is that it feels too pedestrian, too casualized. Sci-fi is at its best when pushes boundaries and breaks the mold, not conforming to a constrained and linear scope because it's the safer route. Although Remedy's plot line for the game is genuinely thought-provoking, the studio fails to fully grasp the potential that the story arc offers.

Players never feel the sense of urgency that the world is doomed. We're never engaged in that crucial way that makes us feel involved--the connection is never made. Even armed with the high production values and stellar acting of Aiden Gillen, Lance Reddick, and Shawn Ashmore, Remedy still isn't able to make any of it believable. The illusion ultimately falls apart.


http://imagescdn.tweaktown.com/content/7/6/7647_3_quantum-break-pc-review-time.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/6/7647_3_quantum-break-pc-review-time_full.jpg)


Characters and in-game world


The game's characters are also quite poorly fleshed out, with the exception of Paul Serene and Beth Wilder. Jack Joyce, the protagonist, is just incredibly blank--throughout the entire game, he barely shows any emotion and acts quite nonchalant about his position as the hero of time. Yes, the characters look absolutely stunning in-game, but that doesn't make up for their lack of personality.

Jack doesn't fathom or even understand the full gravity of his place in the game, and his mocking quips and semi-dudebro attitude feel so out of touch. Remedy would've done well to have players make an earnest connection with Jack--instead, he feels like a mechanism, a vehicle, a plastic NPC that's used as the implement as progression.

Quantum Break never makes you forget you're watching a TV show or playing a game. Yes, it does a great job in blending the two together, but in reality, the game has way too many scripted moments. Sure, you can change these moments with certain choices and in-game actions, but you're still in the audience, watching instead of doing.

As a result, Quantum Break is hard to quantify. It's hard for me to say if it's a game or a TV show because even the game portions feel heavily scripted. I'd call Quantum Break an "interactive experience", but I wouldn't say it seamlessly blends cinematics with gameplay, especially with the awful screen tearing and stutters.


http://imagescdn.tweaktown.com/content/7/6/7647_9_quantum-break-pc-review-time.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/6/7647_9_quantum-break-pc-review-time_full.jpg)

Remedy does do a good job manifesting the time stutters, though. These moments where time is fracture are often mystifying and dazzling--almost as if time was a corporeal, real thing that's being shattered like fine crystal before your eyes. This is part of the major force that pulls you in when you start playing, but like the time powers, it loses its novelty at times.

Despite the story and the in-game world, at no point did I ever feel actually immersed in the game. Players aren't given a sense of agency to this in-game world. I didn't really care about the characters--other than Paul Serene, and that's only because I attributed his otherworldly second sight to Paul Muad'dib's prescience in Dune--because Remedy didn't make me care. I couldn't identify with them, nor with the world itself.

A good portion of the game's agency is manifested through interactive computers and collectibles. These devices shed more light on the story with emails, notes, entries, etc. But the problem is that you have to look at them and soak up the details. At first, this isn't a big deal, but it becomes such a huge part of the game that you often just want to run past everything so you can actually have fun. When you're avoiding parts of the game to have fun, then you know something's wrong.


http://imagescdn.tweaktown.com/content/7/6/7647_15_quantum-break-pc-review-time.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/6/7647_15_quantum-break-pc-review-time_full.jpg)


Live-action segments


Let's talk about the live-action TV elements. There are four 20-minute videos that are streamed after you beat Acts I through V. Don't get these confused with the game's cinematic sequences. These clips are quite impressive and depict a striking, high-quality visual experience.

All the actors do a great job in their respective roles, but I feel that there's a lot of filler and side characters that don't matter as much. Players can unlock hidden footage by finding in-game objects, and further alter the course of events with Juncture choices.

I really like the Juncture mechanic. It's a great idea, but like everything else in this game, it's not used to its full potential. During the Juncture points, you play as Paul Serene and make specific choices that affect the course of the game. The problem is that these decisions don't seem to make much of a difference in the game. I know that they do make a difference, it just feels like the mechanic could be much more pronounced.

I feel that the high production values are somewhat of a waste, too. If Remedy and Microsoft spent as much time on the actual game as they did on the live-action portions, the game would likely be much better than it is.


http://imagescdn.tweaktown.com/content/7/6/7647_6_quantum-break-pc-review-time.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/6/7647_6_quantum-break-pc-review-time_full.jpg)


Combat and time powers


Even Quantum Break's combat doesn't hit its mark. The time powers are immensely satisfying, but the gunplay is mediocre at best. The third-person shooter mechanics feature a rather lazy cover system, and the gunplay feels like it's tacked on as an afterthought. Jack will automatically pull into cover if you're around a cover object, and for some insane reason, he can't roll. So you're stuck trotting or running in third person combat.

What's more is that the action feels like it's just part of a very rote formula--sit through talking cinematics, run around and do pointless, boring puzzles, combat, talking, combat, act ends.

The time powers go great lengths to redeem the generic combat. Jack has a nice array of skills to use, including an amazingly helpful chronon shield and a destructive time bomb that can kill groups of baddies.

You can also zoom around like The Flash and sucker punch enemies, but after a while, you start to feel jaded by these powers. It's just too easy to win, and you feel like you're just stuck in a linear simulator instead of this badass AAA action game where the time-space continuum has been fractured.

Remedy should have done more with these mechanics. The action moments are so short-lived and easy that I found myself upping the difficulty just to have fun. At every turn players are given ammo bags to replenish their ammo, pretty much ensuring the casual-friendly environment.

The control scheme can be a huge pain as well. The third-person view just doesn't feel right at times, and Jack is sluggish and slow to respond in some areas, especially the times where you have to navigate high spaces and leap across ledges. And Jack can't run outside of combat; he only does a slow meandering trot that nearly drove me insane.


http://imagescdn.tweaktown.com/content/7/6/7647_1_quantum-break-pc-review-time.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/6/7647_1_quantum-break-pc-review-time_full.jpg)


Wrap-up


All in all, Quantum Break is a reminder of what happens when you play it safe. Instead of the delicious meal with explosive flavors we were promised, Microsoft and Remedy deliver a lukewarm bowl of Campbell's chicken soup. Chicken soup isn't bad, but it's just safe.

After watching the video above, you might say "this guy just said he liked the game, why is he dissing it now?" The footage was taken before I was done with the game, so it doesn't reflect my entire scope of the experience. That's how Quantum Break goes--it starts off with such promise, and then it wanes and wanes and just fizzles out. At first I was having a blast and really liked the game. Sure, there were a few hiccups, but still... that story, and those time powers!

But the novelty fades away. Even the amazement at those beautiful time splinters fades away. The sheer enjoyment and satisfaction of the time power slips, so does the anticipation of what the next chapter will bring. Remedy didn't include a way to keep players immersed, so our interest starts to phase out just like the very fabric of time.

Even if we look past all of the technical faults (of which there are many), Quantum Break never manages to hit its potential. I feel that there are so many different paths that Remedy could have taken with this game, especially with its immensely thought-provoking storyline. That being said, I did genuinely enjoy my experience as a whole. I feel that the game is made to played as a singular experience, like the weekend movie you catch to see something new.


http://imagescdn.tweaktown.com/content/7/6/7647_18_quantum-break-pc-review-time.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/6/7647_18_quantum-break-pc-review-time_full.jpg)

The entire game needs work, true, and it does generally feel unfinished, but it does have an exquisite beauty just the same. The time stutter sequences are pretty awe-inspiring, and I find myself just wandering around the purgatory world between time and space. If you don't like games with tons of narrative-driven content, menial exploration, talking, and cinematic sequences, then you'll want to pass on this one, even if you've been looking forward to it.

Quantum Break isn't necessarily a bad game, but it's not just a game. It's one-half "game" and one-half TV show, which combine to make an interesting--but rather disappointing--experience. The novelty and excitement of the time powers wears off quite fast, so players are left trying to soak up as much enjoyment from the storyline and live action content.

All of the advertisements and trailers and hype makes Quantum Break seem like this epic adventure to the heart of time itself, anchored by real-world actors and flavored with explosive action--but the truth is never as amazing as what we imagine. Never has that been so true as with Quantum Break.

I read that Engadget says that "Quantum Break is a legitimate reason to buy an Xbox One" (http://n4g.com/news/1889263/quantum-break-is-a-legitimate-reason-to-buy-an-Xbox-one-engadget). I think they're quite wrong. You don't spend multiple hundreds of dollars just to play a game you can beat in a day. I just imagine the game that Quantum Break could have been if the TV show idea was never implemented. It could have been so much more, so much better, so much more substantial.


What's Hot


Striking visuals and graphics: Remedy knows how to catch your attention with tons of eye candy and impressive scenery, but the only problem is that the devs don't work to keep your attention.

Time powers are a blast: Time powers are the only saving grace to Quantum Break's basic third-person shooter combat. These unique abilities add a nice thrill to every encounter and let players strategize with different approaches.

Rewinding time: I really like this mechanic. The whole idea of being able to manipulate the flow of time at will is fantastic, but Jack uses it to uncover secrets and maneuver in the environment.

Cerebral, thought-provoking story: The game's storyline is so diverse and unique that it actually sabotages the rest of the game simply because the experience won't live up to your imagination.

Paul Serene: Paul is pretty much the only character that has substance. Although he's technically the villain, he's doing what he feels is right out of necessity, and you can actually relate to him.

Time stutters: Navigating the dimension between time itself is chaotic and often enchantingly beautiful. Definitely one of the major pulls for the game.

Live-action elements: The TV show can be entertaining at times, and the actors all do great jobs as their respective roles.

High production values: The entire interactive experience has a very high-quality sheen to it, making it feel like a big-budget movie.

What's Not


Messy technical problems: Faulty PC games are becoming a trend these days, but Quantum Break is impacted even more by Microsoft's awful Windows 10 UWP platform. The game should have been delayed to fix all these technical faults.

Awkward checkpoint system: I've gotten all the way to a mid-level boss, died, and had to restart the entire level over again.

Fails to hit its potential: Quantum Break has such strong promise with its unique thought-provoking storyline and time powers, but it deflates into a pedestrian and rote experience.

Too many cinematic cutscenes: One of the major selling points of this game is its amazing mo-cap CGI. I get it. But honestly, the game shoves way too many non-interactive scenes into the mix, making players feel like they're just part of the audience.

Too short: The old saying "a candle that burns twice as bright burns half as long" applies to Quantum Break, but it's only bright in terms of its production values and mo-cap CGI. You can beat the game in a day, and it only has five acts.


http://imagescdn.tweaktown.com/content/7/6/7647_1234_quantum-break-pc-review-time.png



Review:
http://www.tweaktown.com/gaming/7647/quantum-break-pc-review-time/index.html

Jorge-Vieira
13-04-16, 15:24
Remedy on Quantum Break Windows 10 Issues: MultiGPU Support is “Out of Scope”

http://cdn.wccftech.com/wp-content/uploads/2016/03/quantum_break_time_power-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/03/quantum_break_time_power.jpg)
Just a few days ago (http://wccftech.com/remedy-figuring-quantum-break-issues-realwidespread-collecting-data-slow/), Remedy announced that it was collecting data on Quantum Break’s Windows 10 issues (http://wccftech.com/quantum-break-pc-disappointment-microsoft/). The developer posted an update this morning (http://community.remedygames.com/forum/games/quantum-break/261576-quantum-break-status-update), detailing the issues that will be fixed and those that will be left as is.
Apparently, stuttering frame rate and frame pacing should be fixed in an upcoming update and Remedy will also add the option to turn off the film grain effect at some point. However, the non-native resolution render technique and lack of MultiGPU support are both here to stay, with the studio adding in the latter case that the additional work would have been significant and “out of scope” for Quantum Break.
Needless to say, this is very disappointing to those who wanted to get the best image quality and performance at 4K resolution while playing Remedy’s Quantum Break. We have included the full list of issues and solutions below.

Windows 10 Issues & Solutions
Stuttering Frame-Rate / Frame Pacing
There was a major rounding error introduced into our refresh rate predictions on shipping. A solution to this issue is already being worked on; we expect it to be resolved in a Quantum Break Title Update launching in the near future.
Windows 10 Performance Issues
Remedy is looking into how to improve the overall performance of the game. Part of that is working closely with AMD and NVIDIA to address issues and improve the gameplay experience.
Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and Remedy will continue to investigate and improve the video memory behavior in future updates.
If you experience this issue, exiting and restarting Quantum Break will resolve this issue for now. This is one way to identify if you have encountered this issue or if it’s another potential problem.
Graphics Drivers:
We recommend, for AMD Radeon GPU’s, AMD Radeon Software Crimson Edition 16.4.1
We recommend, for NVIDIA GPU’s, 362.00 from NVIDIA.
Keep in mind, these drivers might have an impact on other software on your computer.
Windows 10 Frame Rate Locked?
In May, Microsoft will be enabling the ability for developers to disable v-sync and adding support for G-Sync and Freesync monitors. This means that UWP games running in full screen, borderless windowed mode will have all of the performance advantages of traditional full screen exclusive mode.
No Option to Quit from Main Menu
We hear you! By popular demand, we are adding an exit option to the main menu in an upcoming title update. For now, similar to all Windows 10 apps, you will need to use Alt-F4 or move the mouse cursor to top right corner of the window to the see the X icon, which you can click to exit the game.
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Crashing on Launch
We have been able to repro at least one reason for a rare crash on launch– with some SIMD instructions that require SSE4.1. We are working on fixing that in a future title update, and will fix any other issues we find as they are reported.
Image Quality
We are working on giving users more control to turn on and off features like film grain. We love the artistic choice for our game, but we also want to give PC gamers more choice and this will come in a future update.
Does Quantum Break support SLI or other multi-GPU solutions?
Quantum Break on Windows 10 unfortunately doesn’t support DirectX12 multi-GPU rendering. Due to the engine architecture, the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break.
Render technique and resolution on Windows 10
The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560×1440 they would be 1706×960.
Download Issues
We are aware some users are having issues downloading the game from the Windows Store. There are some known bugs with the way the progress bar is rendered. Microsoft is standing by to help anyone who has issues downloading and the Windows 10 Anniversary Update this summer will massively improve the overall experience for these kinds of big games.
General Issues & Solutions (Xbox One and Windows 10)
Light Flare / Blinking Lights
This is a known issue. A permanent fix is being introduced in the next Title Update in the near future. For now, the problem can be resolved by exiting and re-launching the game.
Film Grain
This is an artistic choice from Remedy Entertainment. We wanted a cinematic look for our game and “film grain” is part of that look. Depending on the brand of TV you use or if your Xbox One is connected to a monitor, the film grain can look very different. Always use “Game Mode” on your television if such a feature exists. Make sure you adjust your sharpness setting down on your monitor or TV as well as the brightness setting in Quantum Break.”
Ambient Subtitles
While atmosphere is an important part of Quantum Break, we decided to not include subtitles for ambient sound (e.g.– in-game radio broadcasts) to ensure those subtitles did not conflict or overlap with the subtitles for actual character dialogue.
No Dialogue on Xbox One
If your game is missing dialogue, this is probably because you are listening in stereo, but the Xbox One is set to play back surround 5.1 or 7.1.
To solve this on Xbox One:


Scroll left from Home to open the guide
Select Settings
Select All Settings
Select Display & Sound
Select Audio output
Set the output to Stereo

Cloud Save Issue on Windows 10 and Xbox One
Cloud save issues with the Windows 10 version of Quantum Break have been resolved with the March update (Windows 10 Version 10586.164, 64-bit only). To avoid any issues, please switch Microsoft accounts before signing in to the Xbox app and/or check Windows Update to ensure that you are using the latest version of Windows 10.
We are aware of this issue on Xbox One and are working to address it in a future update. To avoid any issues, please quit the game before turning off your console.







Noticia:
http://wccftech.com/remedy-quantum-break-windows-10-issues-multigpu-support-scope/#ixzz45ijZJZCr


Enzo, anda cá colocar o teu "Maximum LOL"
(http://wccftech.com/remedy-quantum-break-windows-10-issues-multigpu-support-scope/#ixzz45ijZJZCr)

reiszink
13-04-16, 15:50
Deviam ter vergonha em pedir full price por isto no PC.

Enzo
13-04-16, 16:47
Enzo, anda cá colocar o teu "Maximum LOL" (http://wccftech.com/remedy-quantum-break-windows-10-issues-multigpu-support-scope/#ixzz45ijZJZCr) Não merece Jorge, mau demais.

Estou mais pelo @Reiszink

Deviam ter vergonha em pedir full price por isto no PC.
Exacto, meio optimizado, meio preço! Depois querem que um gajo compre em vez de ir aos torresmos...é isso.

Jorge-Vieira
14-04-16, 08:04
Remedy promises to fix Quantum Break on PC, multi-GPU off the table


If you've read our Quantum Break review, you know that Remedy's latest time drama is quite a mess on PC. Now the developers have officially acknowledged the PC port's many problems, and promise that a fix is on its way.

http://i.imgur.com/bT9OoUA.jpg

Remedy has heard PC gamers loud and clear. The devs know Quantum Break is having a rough time on PC, with issues like frame-rate drops, screen tearing, and lack of GPU support just to name a few. Now the studio has delivered an official Quantum Break PC status update that gives a step-by-step explanation on which issues can be fixed, and by when.

The devs promise that a good portion of the game's technical issues will be fixed with an upcoming title update, and assure players that they're working alongside the graphics gurus at AMD and NVIDIA to help improve performance. Sadly, PC gamers will never be able to play Quantum Break in SLI or Crossfire configurations. "Quantum Break on Windows 10 unfortunately doesn't support DirectX12 multi-GPU rendering. Due to the engine architecture, the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break."

The update will address problems like frame stutters and cinematic screen tearing, crashing to desktop errors, and even adds an option to quit on the main menu. Remedy will also give PC gamers more control over visual effects by letting users toggle film grain and adjust blur settings.

As for the limitations caused by Windows 10's UWP platform, Remedy doesn't have a lot of leeway, saying that Quantum Break will get G-Sync, Free-Sync, and the option to disable V-Sync in May.

http://i.imgur.com/74E2j13.jpg

Despite these promises, Remedy has already admitted it can't completely fix Quantum Break's PC problems. Some issues like the game's ugly texture pop-ins are byproducts of the Northlight engine used to power the game, and can't be fixed. "That unfortunately is a quirk of our graphics engine," said Remedy PR rep Thomas Puha. Ghosting is apparently permanent, too: "Ghosting is just a result of the temporal reconstruction. Just the way we render things," Puha admitted.

So there you have it; Quantum Break will get better, but it won't ever fully harness the power of the PC platform. It's a shame, too, because the game could have been so much more than it is now.

Hopefully Microsoft hears our frustration on the Windows 10 UWP platform loud and clear and will stop shipping broken PC ports. On the other hand, Quantum Break has been a huge success regardless of the PC port's huge problems, so there's a chance Redmond will just ignore the issues.

Check the full list of fixes coming to Quantum Break on PC in the list below:

Stuttering Frame-Rate / Frame Pacing

There was a major rounding error introduced into our refresh rate predictions on shipping. A solution to this issue is already being worked on; we expect it to be resolved in a Quantum Break Title Update launching in the near future.

Windows 10 Performance

Issues Remedy is looking into how to improve the overall performance of the game. Part of that is working closely with AMD and NVIDIA to address issues and improve the gameplay experience.

Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and Remedy will continue to investigate and improve the video memory behavior in future updates.

If you experience this issue, exiting and restarting Quantum Break will resolve this issue for now. This is one way to identify if you have encountered this issue or if it's another potential problem.
















Ver toda a noticia:
http://www.tweaktown.com/news/51596/remedy-promises-fix-quantum-break-pc-multi-gpu-table/index.html
















Remedy Addresses Multiple Issues With 'Quantum Break' On PC



http://media.bestofmicro.com/Y/F/488535/gallery/quantum-break_w_600.jpg (http://www.tomshardware.com/gallery/quantum-break,0101-488535-0-2-12-1-jpg-.html)
Remedy’s Quantum Break (http://www.tomshardware.com/news/quantum-break-final-hands-on,31528.html) is available now on the Xbox One and PC, but those playing the Windows 10 version encountered a series of issues within the game. A week after Quantum Break’s launch, the developers are finally addressing the numerous problems and feedback.
Multiple Issues

At the top of the list is frame stuttering and pacing. When the game shipped, there was a “major rounding error” in the game’s refresh rate predictions. There isn’t a fix available for it yet, but the developers are working on a solution in an upcoming update.
There’s also a scenario where video memory becomes fragmented after playing the game for a long duration. Due to the fragmentation, certain assets are moved to the system memory, which cripples the game’s rendering performance. Remedy said that the issue is extremely rare, but nevertheless, it is continuing to look at the issue and figure out a method to prevent video memory problems in the future. As a side note, the development team also told users to install a specific driver version for their GPUs to play the game. For Nvidia cards, use version 362.00, and for AMD GPUs, install version 16.4.1 of the Radeon Software Crimson Edition.
The developers were also able to replicate a scenario where the game crashed on launch with the help of “SIMD instructions that require SSE4.1.” Just like the video memory issue, this crash is supposedly a rare occurrence, but the team will create a fix for the problem and monitor the game for any further crashes at launch.
At certain points in the game, some players also encountered a series of light flares or flashing lights, which disrupted gameplay. For now, the sole method to fixing the problem is to close the game and reopen it again.
Requested Features

Players also asked for more features to make the gameplay experience less frustrating. One example is the request to add an option to quit the game from the main menu. At the moment, the only way to exit the game at any point is to press Alt-F4 or to press the “X” icon at the top-right corner of the window. Remedy will add the “Quit” option in a future update.
Certain performance and visuals options aren’t available in Windows Store games, one of which is the ability to disable VSync. This means that certain Universal Windows Applications (UWA), such as Quantum Break, have a locked framerate. However, that will change soon. At Microsoft Build (http://www.tomshardware.com/news/microsoft-build-xbox-windows-gaming,31509.html), Xbox head Phil Spencer mentioned that VSync options — in addition to support for GSync and FreeSync — are coming in May. Additional options are also on the way, such as the ability to turn off the game’s film grain filter, which was Remedy’s “artistic choice” for the game due to its cinematic approach to storytelling.
A Word On Multi-GPU Functionality And Rendering

If you have a multi-GPU setup for your PC, it seems that Quantum Break won’t be able to support it. According to Remedy, the extra work required to support DirectX 12 multi-GPU configurations on the game’s engine “would have been significant and out of scope.”
http://media.bestofmicro.com/P/6/563370/gallery/Quantum-Break-Windows-10-Scattered-Bullets_w_600.jpg (http://www.tomshardware.com/gallery/Quantum-Break-Windows-10-Scattered-Bullets,0101-563370-0-2-12-1-jpg-.html)The developers also wanted to reiterate the rendering process for Quantum Break. Just like the Xbox One variant, the PC version renders the game through four buffers. If you’re playing it at 1080p resolution, then the images are first rendered through four 720p buffers at 4xMSAA (multisample anti-aliasing).
“[The] engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560x1440 they would be 1706x960.”
Not The Best Start

The issues with Quantum Break on PC is somewhat troubling, and obviously, the team at Remedy is working hard to fix the issues. For Microsoft, which saw the game as one of its marquee titles, these issues don’t bode well for its plan to attract PC gamers to the Windows Store.



Noticia:
http://www.tomshardware.com/news/quantum-break-pc-issues-remedy,31600.html












(http://www.tomshardware.com/news/quantum-break-pc-issues-remedy,31600.html)Remedy addressing Quantum Break's multitude of issues on PC

Remedy's Quantum Break game on Xbox One and PC has been smashing sales records. It provided the best opening weekend sales (http://uk.ign.com/articles/2016/04/11/quantum-break-is-microsofts-biggest-selling-new-ip-this-generation) for a new Microsoft IP in the history of the Xbox One, and has topped (http://www.eurogamer.net/articles/2016-04-11-quantum-break-uks-best-selling-boxed-game) the UK's all-formats chart in its debut week. However in the week or so that has passed since its launch, the game has been seen to have some rather large playability issues, at least on the PC platform.
http://hexus.net/media/uploaded/2016/4/38d3eb14-a4ae-4986-b445-e37279c66829.jpg
Yesterday Remedy posted a status update (http://community.remedygames.com/forum/games/quantum-break/261576-quantum-break-status-update) reassuring Quantum Break PC gamers that it is "working diligently with Microsoft Studios," to quash various Windows 10 issues and provide solutions. It apologised for the problems faced by players and promised to do its best to monitor feedback and solve these issues.
The main Quantum Break on Windows 10 issues being worked upon are as follows:


Stuttering Frame-Rate / Frame Pacing – fix due soon
Windows 10 Performance Issues – working with AMD and Nvidia about this, especially concerning video memory becomes fragmentation
Windows 10 Frame Rate Lock – Microsoft will allow the disabling of VSYNC and add support for G-SYNC and FreeSync in the Windows 10 Anniversary Update this summer
A quit option will be added to the main menu
A fix for the crash-at-launch issue
Image quality issues, providing more control and toggles for features like film grain
Changing the rendering technique on PCs
Fixing Windows Store download issues – this experience is also earmarked to be fixed in the Windows 10 Anniversary Update
Cloud save issues.

Remedy asks that PC gamers use the following graphics drivers for now; AMD Radeon Software Crimson Edition 16.4.1, or GeForce driver version 362.00 from Nvidia.
http://hexus.net/media/uploaded/2016/4/60d3048e-3b2c-435d-8ba9-7a1358b23dbc.jpg
Last but not least, in answer to a question over support for SLI or other multi-GPU solutions Remedy makes the following statement "Quantum Break on Windows 10 unfortunately doesn’t support DirectX12 multi-GPU rendering. Due to the engine architecture, the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break."
If you got a free code for the PC version of Quantum Break with your Xbox One version pre-order your key should be with you shortly (https://twitter.com/QuantumBreak/status/719926254103691268), if you don't have it already.


<iframe width="700" height="394" src="https://www.youtube.com/embed/zK2BUeYqLVI" frameborder="0" allowfullscreen></iframe>



Noticia:
http://hexus.net/gaming/news/pc/92096-remedy-addressing-quantum-breaks-multitude-issues-pc/





Acho que este jogo vai acabar omo o Batman, promessas e mais promessas e tentativas atrás de tentativas e ficou quase sempre na mesma.
Quando apostarem em definitivo apenas no PC e deixarem a treta das consolas, os jogos começam a vir em condições!!!!!

Jorge-Vieira
14-04-16, 08:10
Microsoft finally delivers free Quantum Break pre-order codes (http://www.tweaktown.com/news/51603/microsoft-finally-delivers-free-quantum-break-pre-order-codes/index.html)

Microsoft has finally started to ship out the free Quantum Break (http://www.tweaktown.com/gaming/7647/quantum-break-pc-review-time/index.html) PC codes to those who pre-ordered the Xbox version.

https://i.imgur.com/zZzAfA9.jpg (https://i.imgur.com/zZzAfA9.jpg)

One of the major benefits of pre-ordering Quantum Break on Xbox One--besides the free Alan Wake copy (http://www.tweaktown.com/news/50314/buy-quantum-break-alan-wake-free-always-wanted/index.html)--was that you got a free copy of the game to play on Windows 10 PCs. Pretty snazzy, right? But Microsoft is a week late in delivering these promo codes, triggering a wave of disappointment from early adopters. After all, these gamers gambled their money on a product they believed was worthwhile, and I guarantee the cross-buy promo had something to do with that.

Now Remedy has assured Xbox owners that the codes are being sent out, so all is right in the world. Except it's really not, because Quantum Break is a hot mess on PC (http://www.tweaktown.com/news/51530/quantum-break-gigantic-mess-pc/index.html), plagued with technical faults and poor optimization. Remedy has since delivered an official update on the upcoming fixes (http://www.tweaktown.com/news/51596/), but the devs have also admitted they can't fully fix the PC port (http://www.tweaktown.com/news/51538/remedy-admits-completely-fix-quantum-break/index.html). Major PC benefits like multi-GPU support via SLI and Crossfire won't ever be support in Quantum Break, nor will there be any fixes for ugly texture pop-ins.


Microsoft's Quantum Break pre-order promo was an odd marketing ploy in of itself. We've seen cross-buys and cross-saves before, but this was something out of the ordinary; users had to explicitly pre-order the digital version of Quantum Break from the Xbox LIVE marketplace--the physical retail versions didn't count.

You also had to pre-order before a certain cutoff date to get the free game, too. Sure you can always stream Quantum Break to Windows 10 PCs for free (which is the best maneuver given the port's horrible faults), but you wouldn't get the native version.

Retroactively, if you purchase Quantum Break on the Windows Store, you don't get a free digital copy of the Xbox One version. Hopefully Microsoft won't start doing this weird cross pre-order promotion for all its upcoming games--and it does, the company can't continue being late with the codes. At this point gamers are starting to swear off Microsoft altogether.


https://pbs.twimg.com/profile_images/506333262864580608/4qsPh0AZ_normal.png Quantum Break ‎@QuantumBreak (https://twitter.com/QuantumBreak)
First wave of Win10 codes are being sent now for those digital pre-order folks. More info here on how to redeem it! http://support.xbox.com/en-US/xbox-on-windows/game-titles/quantum-break-windows-10-redeem-code … (https://t.co/Xp5mjcZgdP)
<time class="dt-updated" datetime="2016-04-12T16:32:49+0000" pubdate="" title="Time posted: 12 Apr 2016, 16:32:49 (UTC)">5:32 PM - 12 Apr 2016</time> (https://twitter.com/QuantumBreak/status/719926254103691268)
https://o.twimg.com/2/proxy.jpg?t=HBhsaHR0cDovL2NvbXBhc3MueGJveGxpdmUuY2 9tL2Fzc2V0cy9iOS84YS9iOThhOTQ5Yi0xMmQwLTQ0ZGYtYWQ2 OC04N2ZiNzc0M2MxZDYucG5nP249cXVhbnR1bS1icmVhay1sb2 dvLXMucG5nFIQCFIQCHBTwARTwAQAAFgASAA&s=o1ftghAgRJlUr7UL2Si3an6tTL0dvTLxpfZ2xJteno8


How to redeem your code for Quantum Break on Windows 10 Learn how to redeem your code for Quantum Break on Windows 10 and how to download your copy of the game.
support.xbox.com

(http://support.xbox.com/en-US/xbox-on-windows/game-titles/quantum-break-windows-10-redeem-code)






64 64 Retweets (https://twitter.com/intent/retweet?tweet_id=719926254103691268)
143 (https://twitter.com/intent/like?tweet_id=719926254103691268)










Noticia:
http://www.tweaktown.com/news/51603/microsoft-finally-delivers-free-quantum-break-pre-order-codes/index.html

Jorge-Vieira
14-04-16, 20:40
Quantum Break PC Performance Analysis


Time is of the essence

Quantum Break (our review) is a game that we've been pining over for just shy of three years now. It was previewed at E3 to a huge applause and mouths that were agape at the level of fidelity and the very cool gameplay mechanics, never before done, that Remedy Entertainment was showing off. That was on the Xbox One? Yeah, it was, and it looked good. The time shifting paradigm itself was awesome, but damn if it didn't look good. But, as we know, the Xbox One is still slightly limited in total compute power, so whether it'll run as well as the demonstration when released, is always suspect.

http://imagescdn.tweaktown.com/content/7/6/7655_4_quantum-break-pc-performance-analysis.jpg

The pretty visuals were developed using their internal Northlight engine built atop DirectX 12. They were aiming for a 30FPS framerate target on consoles, but the PC allowed them to increase the demands of the engine for those that have the hardware for it. Textures are works of art, the poly count for characters and set pieces are massive, which lend to a great deal of realism. The sub-surface scattering, physical-based lighting and smart use of tessellation makes for some very good looking graphics.

They've also implemented some incredible facial animation to better display the facial-capture technology they used. Another great piece of technology is the use of Digital Molecular Matter for more realistic destruction and better looking temporal effects. All of those combine for one of the best looking games of this generation. At least in pictures.

Due to the initial development on a memory-constrained platform, when compared to the PC, certain sacrifices have had to be made to elicit the best performance possible. Textures aren't rendered in their full size until you become close enough, which ends up resulting in a texture-popping like motion that can break the immersion and make the game look weird at times. That, unfortunately, is permanent. Performance issues otherwise are not; they just might take time to explicitly program for now that they've switched completely to DX12, which relies on explicit control as opposed to implicit control.

http://imagescdn.tweaktown.com/content/7/6/7655_5_quantum-break-pc-performance-analysis.jpg

It was initially released with a few performance issues on the PC version, being a Windows Store only game, that made it difficult to benchmark. The performance wasn't indicative of the full potential of the engine, or the game. To this day, there's still some slight stuttering in some areas, even though VRAM usage isn't nearly reaching maximum, even with 4GB from the Fury X.

In their lessons learned, Remedy noted that memory management is absolutely vital during the entire process. The drivers no longer help in that regard, and you must specify what uses what. And they also learned that developing for different cards is not a trivial task, either - thus the disparate issues with brands that were initially seen. We've seen a few updates hit the game since that initial release, so we've seen some performance increases as a result. Let's take a look at where we're at with Quantum Break. We can't quite travel back in time, so we'll see how it performs right now.









Toda a review:
http://www.tweaktown.com/guides/7655/quantum-break-pc-performance-analysis/index.html

pauloraphael
21-04-16, 09:31
Experimentei este jogo na semana passada! E foi um caos autentico!
Como era possível ter 25 FPS com uma 970?? Pessimamente mau...:facepalm:

Mas sim é pena... Pela historia daria ser um bom jogo! :facepalm:

A Microsoft acho que ficava bem só a programar Softwares, Jogos é melhor deixar para quem sabe!
Porque vejam isto: Se a propria microsoft que lança o Windows 10 com DRX12, à qual lançam este jogo com DRX12 e o resultado é este, ou será o DRX12 um Fail, ou A microsoft é que é um Fail!*|:facepalm:

Carlos
21-04-16, 11:39
O jogo parece brutal.
Mas porra se e assim tão pesado a nivel grafico meu deus !
Vou exprimentar e ver se corre bem. Se correr vou vender a PS4.
Os jogos para pc são bem mais baratos do que para consola logo ...
WIN WIN SITUATION

pauloraphael
21-04-16, 11:40
Não vendas!
Vem este ano o novo jogo do Final Fantasy, que será brutal... E só vai haver em PS4 :(

Carlos
21-04-16, 11:47
Yah eu seui , mas com o trabalho e isso não tenho tempo para quase a ligar .
Mas ainda esta tudo em aberto xD
Quantum Break depende de ti..

Viriat0
21-04-16, 12:10
Experimentei este jogo na semana passada! E foi um caos autentico!
Como era possível ter 25 FPS com uma 970?? Pessimamente mau...:facepalm:

Mas sim é pena... Pela historia daria ser um bom jogo! :facepalm:

A Microsoft acho que ficava bem só a programar Softwares, Jogos é melhor deixar para quem sabe!
Porque vejam isto: Se a propria microsoft que lança o Windows 10 com DRX12, à qual lançam este jogo com DRX12 e o resultado é este, ou será o DRX12 um Fail, ou A microsoft é que é um Fail!*|:facepalm:

Eu com a minha 780 TI consigo correr o jogo em Médio, alguns problemas de framerate mas nada que uma redução para LOW não resolva... É uma pena o jogo estar assim. Vou no Acto 3 e estou adorar a história.

Carlos
21-04-16, 12:20
Eu com a minha 780 TI consigo correr o jogo em Médio, alguns problemas de framerate mas nada que uma redução para LOW não resolva... É uma pena o jogo estar assim. Vou no Acto 3 e estou adorar a história.
Sendo assim parece que a consola se vai. Obrigado pelo feedback.

Viriat0
28-04-16, 15:56
Quantum Break recebe actualização na Xbox One


Quantum Break recebeu finalmente a aguardada actualização para a Xbox One, que resolve muitos dos problemas encontrados pelos jogadores na versão de consola.

Ao longo dos diversos actos do jogo, foram corrigidos erros relacionados com o som, com a colisão com itens, com o comportamento dos NPCs e até com algumas cinemáticas. Mais importante são as correcções gerais que procuram melhorar a performance e tornar o jogo do Remedy Entertainment ainda mais agradável.

O erro que limpava o progresso a alguns jogadores foi corrigido e as luzes intermitentes também foram, dois dos principais problemas apontados pelos jogadores. O estúdio aconselha ainda os jogadores Xbox One a sair do jogo antes de desligar a consola, pois assim podem evitar o raro erro que limpa o progresso ao aceder ao save via nuvem no PC.

Em relação à versão PC, o estúdio diz que terá correcções e melhorias específicas dessa versão em breve.

Fonte: EuroGamer

Viriat0
30-04-16, 19:49
Quantum Break PC recebe actualização


Thomas Puha, responsável pelo departamento de relações públicas no estúdio Remedy Entertainment, confirmou que Quantum Break recebeu uma actualização na sua versão Windows 10.

O estúdio já havia revelado que está a fazer tudo para resolver os problemas da versão PC do seu mais recente título, e segundo Puha, os jogadores agora podem activar ou desactivar algumas opções consoante desejarem.
Além de terem sido resolvidos os problemas com o ritmo de fotogramas, Quantum Break PC permite agora que o jogador escolha se quer activar o filtro de grainha e ainda activar o upscaling.

A versão Xbox One também recebeu uma actualização que resolveu vários dos problemas principais, como o erro que limpava o progresso.


Fonte: EuroGamer

jotinha17
01-05-16, 01:18
Mal saia na loja do costume devo pegar nisto.

Nirvana91
05-05-16, 22:35
Já anda uma versão na "loja" com o novo patch.

1920x1080 @ Medium Settings sem AA e o jogo desliza numa HD7850 a 1215/1400. Os gráficos mesmo assim são BRUTAIS.

Quem tiver uma gráfica tipo 7950 conseguirá jogar sem problemas com tudo no máximo (penso eu).

Acabei o ACT 1 e estou pasmado.

Não há supostamente uma série dedicada ao jogo?

MAXLD
05-05-16, 22:40
Já anda uma versão na "loja" com o novo patch.

1920x1080 @ Medium Settings sem AA e o jogo desliza numa HD7850 a 1215/1400. Os gráficos mesmo assim são BRUTAIS.

Quem tiver uma gráfica tipo 7950 conseguirá jogar sem problemas com tudo no máximo (penso eu).

Acabei o ACT 1 e estou pasmado.

Não há supostamente uma série dedicada ao jogo?


A série está "embutida" com o jogo. Quando finalizas um chapter, o jogo faz streaming online de mais um "episódio da série", que está relacionado com a história/chapter que acabaste de jogar. E por aí adiante, é algo interligado. A versão das "lojas" não deve ter isso, possivelmente.

Viriat0
05-05-16, 22:40
Ainda não experimentei este novo patch. Tenho que ver isso.

Edit: No fim de cada Acto tens um episódio. Na versão dos torremos que eu tenho ele faz o stream do ep.

jotinha17
05-05-16, 23:37
Tenho de testar essa versão então, estou a deixar passar este jogo e até me agrada imenso.

Nirvana91
09-05-16, 07:51
Acabei por jogar mais um bocado e desinstalei. Começa a ficar aborrecido o jogo.



Enviado do meu LG-D802 através de Tapatalk

reiszink
12-08-16, 08:51
Super exclusivo da Windows Store diziam eles, essa plataforma colossal de distribuição.

Quantum Break is coming to Steam and retail in September (http://www.pcgamer.com/quantum-break-is-coming-to-steam-and-retail-in-september/)

Mas esperem, não é tudo, quem comprou na melhor store do planeta, vais ser brindado com isto:

Quantum Break W10 não receberá mais actualizações (http://www.eurogamer.pt/articles/2016-08-11-quantum-break-w10-nao-recebera-mais-actualizacoes)

Pagaram 60€ na Windows Store e agora updates nada, realmente não sei como há quem prefira comprar no Steam.


O anúncio de uma versão Steam para Quantum Break que custará €39.99 (http://www.eurogamer.pt/articles/2016-08-10-quantum-break-pc-tera-edicao-fisica-e-steam-em-setembro) deixou muitos jogadores contentes mas muitos dos que pagaram €69.99 pela versão Windows 10 vendida na loja da Microsoft e que ainda enfrentaram vários problemas de optimização, não encontraram motivos para sorrir.

Thomas Puha, responsável pelo departamento de relações públicas do estúdio Remedy Entertainment, tem sido confrontado com questões dos fãs nas redes sociais e afirmou que a versão Windows 10 não receberá mais actualizações.

Windows Store, a plataforma que vai aniquilar o Steam... (lol)

Crack
12-08-16, 08:57
Quem era maluco de comprar um jogo no win store ? :)

Sonas
12-08-16, 09:01
Win Store RULEEZZZZZZZZZZ

LPC
12-08-16, 12:14
Boas!
Tal como o GFWL, espero que esta Windows Store em Desktop tenha um destino semelhante...

Cumprimentos,

LPC

Viriat0
12-08-16, 13:38
Humm será que eles vão meter os novos títulos na Steam? Forza Horizon 2? Gears for War? Era porreiro.

reiszink
12-08-16, 14:15
Provavelmente não, mas depois desta bronca, não sei que confiança vão ter as pessoas em apostar em jogos da Windows Store.

Se venderem pouco, que remédio terá a Microsoft a não ser dar o braço a torcer e coloca-los no Steam.

Winjer
30-09-16, 13:23
https://www.youtube.com/watch?v=-PK55-kCviA


É impressionante como a versão Steam, em DX11, sem a vantagem de usar uma API low level consegue correr muito melhor do que a versão da Windows Store.
Aqui temos mais uma prova de que a Store do Windows e o UWP são um cancro para o PC gaming.

LPC
30-09-16, 13:38
https://www.youtube.com/watch?v=-PK55-kCviA


É impressionante como a versão Steam, em DX11, sem a vantagem de usar uma API low level consegue correr muito melhor do que a versão da Windows Store.
Aqui temos mais uma prova de que a Store do Windows e o UWP são um cancro para o PC gaming.

Boas!
Só mostra como o motor do jogo e a remedy não souberam pegar nisso em condições...

Ainda não vi o jogo e devo-o comprar em saldos, mas se corre melhor em DX11 que DX12 só mostra a porcaria que foi feita no jogo...

Cumprimentos,

LPC

Winjer
30-09-16, 13:46
Boas!
Só mostra como o motor do jogo e a remedy não souberam pegar nisso em condições...

Ainda não vi o jogo e devo-o comprar em saldos, mas se corre melhor em DX11 que DX12 só mostra a porcaria que foi feita no jogo...

Cumprimentos,

LPC

O problema é mesmo o sistema UWP, que parece estar a causar um overhead enorme. As melhorias que o DX12 trazem não são o suficiente para colmatar esta perda de desempenho.
Basta ver que as gráficas da AMD costumam ter grandes aumentos de desempenho em Vulkan e DX12, mas neste jogo ficam iguais. Provavelmente, por causa do UWP.

Para piorar a coisa, a Microsoft agora lançou o sistema appx, que encripta os ficheiros dos jogos da Windows Store. O problema é que estes ficheiros são desencriptados enquanto o jogo corre.
Ou seja, se o jogo precisa de uma textura, uma mesh, etc, tem de desencriptar primeiro e só depois é que pode usar.
O resultado é uma carga enorme sobre o CPU, reduzindo bastante o desempenho, especialmente com CPUs mais fracos. Para piorar ainda mais a situação, quando o CPU não consegue desencriptar um ficheiro a tempo para criar o próximo frame, o resultado é montes de stuttering.
O primeiro jogo a usar o sistema appx é o Forza Horizon 3 e por isso é que tanta gente está a ter problemas de desempenho com o jogo.
Não adianta de nada ter uma API low level como o DX12, ter um jogo optimizado, se depois o desempenho cai brutalmente por causa de um sistema de DRM draconiano coo o da Windows Store

Comprar jogos na Windows Store é um grande erro. Mais vale esperar uns meses e comprar a versão para Steam.

LPC
30-09-16, 16:26
Boas!
Nem mais...

Aquela plataforma quando mais depressa ficar relegada ao mundo mobile, melhor para todos nós...
Compreendo a ideia da Microsoft, mas com estes falhanços de execução, mais vale estarem quietos...

Cumprimentos,

LPC

Zavtekirou
30-09-16, 21:02
Boa noite,

Creio que o pensamento montado em torno da Universal Windows Platform (UWP) e das Universal Windows Apps (UWA) está totalmente incorreto, mas o tempo o dirá. Nada melhor que uma comparação. Roma não se construiu em um dia!

O que se passa é que a Microsoft teve de fazer algo quanto ao Win32. Por várias razões. É um formato muito antigo, muito arcaico. Um formato totalmente desadequado para as necessidades atuais dos utilizadores Windows, mesmo para o sistema operativo em si. É inseguro, pois permite total acesso dos programas ao sistema operativo, ao disco em si, a tudo e mais alguma coisa. O utilizador e o sistema operativo não conseguem ter controlo sobre o que um programa pode ou não fazer assim que entra no PC. É um formato completamente ultrapassado por hackers e todo o tipo de malwares e etc.

O que isto levou? A que o Windows ganhasse fama de inseguro. E a mais quê? A um nível de pirataria sem precedentes, a obrigar as empresas a fazerem soluções próprias de DRM para tentar evitar a pirataria. E o que isso causou? Empresas a faturarem muito pouco nas versões PC dos programas (jogos incluídos) que disponibilizavam para Windows (PC em geral porque Windows é 90% do PC). Se uma empresa lança um programa para Windows e 95% dos utilizadores que o usam não pagaram para isso, a empresa faz muito pouco dinheiro com o lançamento. Justifica-se continuar a lançar? Não. E foi o que aconteceu. Durante anos a fio, por causa de um marketshare gigantesco, o Windows continuou a receber programas, mas com o aparecimento de outras plataformas (consolas, mobile, etc) em que as empresas têm mais rentabilidade financeira dos seus produtos, cada vez menos foram os lançamentos de programas para Windows. O Win32 começou a morrer, cada vez menos se programava para o formato, se dava lucro era diminuto, sorte era se não dava prejuízo.

O mobile é sem dúvida o futuro e a Microsoft, mesmo que atrasada já, teve de se mexer nesse sentido. Criaram o novo formato Windows Runtime (WinRT). O formato é muito mais seguro que o Win32, um programa entra para fazer determinada função, faz essa função e apenas essa função, não está lá para nada mais. É o que se quer. Tem acesso ao que precisa de ter para funcionar, nem mais nem menos. O MacOS tem este tipo de formato e o Linux também á muito tempo. A diferença é que o WinRT se extende também ao mundo móvel. Permite que se façam apps para PC e outros dispositivos, sempre usando o mesmo formato, com acesso ás mesmas API's, etc.

Agora vejamos uma coisa, o Win32 nasceu com o Windows 95. O WinRT nasceu com o Windows 8, levou um leve melhoramento no 8.1 e um melhoramento aprofundado no 10. Passou a ser muito mais completo no 10 face ao 8. Normal. Tem muito mais API's, as apps podem ser muito mais completas, o formato está em si muito mais completo. O mesmo aconteceu com o Win32, por exemplo comparando o que apareceu no Windows 95 com o que existia no Windows Vista. Mas, demorou tempo! O Win32 faz hoje e permite hoje coisas que quando apareceu não fazia nem permitia, ou mesmo passados 3 anos. Normal, as coisas melhoram mas levam tempo, amadurecem com o tempo.

Os jogos da Windows Store provam exatamente o que digo. Os primeiros jogos a aparecer que fossem AAA foram o Rise Of The Tomb Raider e o Quantum Break, no início deste ano. Agora temos o Forza Horizon 3. Comparando a performance inicial de cada um destes três títulos, assim como o recebimento que tiveram, as criticas (positivas e negativas), dá para ver que houve evolução. E nem um ano passou entre os lançamentos. Portanto, para quê divagar que o formato não tem hipóteses já e que em 2020 (por exemplo) não estará a um ponto tão bom que o Win32 possa finalmente ser arrumado de vez?

Acho que o formato tem evoluído bastante de 2012 para cá, e mesmo este ano deu um bonito salto. E creio que isso vá continuar. A Microsoft não vai desistir dele. Pura e simplesmente não vai. Mesmo quando falha miseravelmente a Microsoft não desiste, acaba por reformular aqui e ali algo e voltar a tentar (quando está determinada a fazer algo vingar), e sendo que este caso está muito longe de ser um falhaço absoluto e total e catastrófico para a empresa, com toda a certeza que eles não irão mudar o rumo. Lembrem-se, a Microsoft nasceu para vencer, não para perder, é isso que a distingue das outras. E este será mais um exemplo disso. A Apple está como está hoje mas já passou por tempos de quase fechar as portas. A Microsoft com todas as suas falhas nunca faturou tanto e nunca passou por tempos maus. Por alguma razão é. Eu digo que é pela capacidade de resistência, insistência e resiliência.

Deva dizer-se que a Microsoft não é uma empresa de fazer coisas que nunca ninguém fez antes, ou de fazer as coisas logo estrondosamente bem á primeira. É sim uma empresa que no máximo apanha os outros e arranca ao mesmo tempo que eles, mas mesmo isso é raro. E depois, na maior parte das vezes demora a acertar. Mas o que a faz sobressair é a sua capacidade de ir mudando aqui e ali algo que era mau ou muito mau e ao longo do tempo, ao seu ritmo, ir apanhando os outros ponto por ponto, com paciência, e depois sim, superar e atingir a liderança. Este creio será mais um caso.

Cumprimentos.

LPC
30-09-16, 21:31
Boa noite,

Creio que o pensamento montado em torno da Universal Windows Platform (UWP) e das Universal Windows Apps (UWA) está totalmente incorreto, mas o tempo o dirá. Nada melhor que uma comparação. Roma não se construiu em um dia!

O que se passa é que a Microsoft teve de fazer algo quanto ao Win32. Por várias razões. É um formato muito antigo, muito arcaico. Um formato totalmente desadequado para as necessidades atuais dos utilizadores Windows, mesmo para o sistema operativo em si. É inseguro, pois permite total acesso dos programas ao sistema operativo, ao disco em si, a tudo e mais alguma coisa. O utilizador e o sistema operativo não conseguem ter controlo sobre o que um programa pode ou não fazer assim que entra no PC. É um formato completamente ultrapassado por hackers e todo o tipo de malwares e etc.

O que isto levou? A que o Windows ganhasse fama de inseguro. E a mais quê? A um nível de pirataria sem precedentes, a obrigar as empresas a fazerem soluções próprias de DRM para tentar evitar a pirataria. E o que isso causou? Empresas a faturarem muito pouco nas versões PC dos programas (jogos incluídos) que disponibilizavam para Windows (PC em geral porque Windows é 90% do PC). Se uma empresa lança um programa para Windows e 95% dos utilizadores que o usam não pagaram para isso, a empresa faz muito pouco dinheiro com o lançamento. Justifica-se continuar a lançar? Não. E foi o que aconteceu. Durante anos a fio, por causa de um marketshare gigantesco, o Windows continuou a receber programas, mas com o aparecimento de outras plataformas (consolas, mobile, etc) em que as empresas têm mais rentabilidade financeira dos seus produtos, cada vez menos foram os lançamentos de programas para Windows. O Win32 começou a morrer, cada vez menos se programava para o formato, se dava lucro era diminuto, sorte era se não dava prejuízo.

O mobile é sem dúvida o futuro e a Microsoft, mesmo que atrasada já, teve de se mexer nesse sentido. Criaram o novo formato Windows Runtime (WinRT). O formato é muito mais seguro que o Win32, um programa entra para fazer determinada função, faz essa função e apenas essa função, não está lá para nada mais. É o que se quer. Tem acesso ao que precisa de ter para funcionar, nem mais nem menos. O MacOS tem este tipo de formato e o Linux também á muito tempo. A diferença é que o WinRT se extende também ao mundo móvel. Permite que se façam apps para PC e outros dispositivos, sempre usando o mesmo formato, com acesso ás mesmas API's, etc.

Agora vejamos uma coisa, o Win32 nasceu com o Windows 95. O WinRT nasceu com o Windows 8, levou um leve melhoramento no 8.1 e um melhoramento aprofundado no 10. Passou a ser muito mais completo no 10 face ao 8. Normal. Tem muito mais API's, as apps podem ser muito mais completas, o formato está em si muito mais completo. O mesmo aconteceu com o Win32, por exemplo comparando o que apareceu no Windows 95 com o que existia no Windows Vista. Mas, demorou tempo! O Win32 faz hoje e permite hoje coisas que quando apareceu não fazia nem permitia, ou mesmo passados 3 anos. Normal, as coisas melhoram mas levam tempo, amadurecem com o tempo.

Os jogos da Windows Store provam exatamente o que digo. Os primeiros jogos a aparecer que fossem AAA foram o Rise Of The Tomb Raider e o Quantum Break, no início deste ano. Agora temos o Forza Horizon 3. Comparando a performance inicial de cada um destes três títulos, assim como o recebimento que tiveram, as criticas (positivas e negativas), dá para ver que houve evolução. E nem um ano passou entre os lançamentos. Portanto, para quê divagar que o formato não tem hipóteses já e que em 2020 (por exemplo) não estará a um ponto tão bom que o Win32 possa finalmente ser arrumado de vez?

Acho que o formato tem evoluído bastante de 2012 para cá, e mesmo este ano deu um bonito salto. E creio que isso vá continuar. A Microsoft não vai desistir dele. Pura e simplesmente não vai. Mesmo quando falha miseravelmente a Microsoft não desiste, acaba por reformular aqui e ali algo e voltar a tentar (quando está determinada a fazer algo vingar), e sendo que este caso está muito longe de ser um falhaço absoluto e total e catastrófico para a empresa, com toda a certeza que eles não irão mudar o rumo. Lembrem-se, a Microsoft nasceu para vencer, não para perder, é isso que a distingue das outras. E este será mais um exemplo disso. A Apple está como está hoje mas já passou por tempos de quase fechar as portas. A Microsoft com todas as suas falhas nunca faturou tanto e nunca passou por tempos maus. Por alguma razão é. Eu digo que é pela capacidade de resistência, insistência e não desistência.

Cumprimentos.

Boas!
Tens que começar a sintetizar um pouco estes teus pensamentos, ou então a focares-te mais sobre o assunto em questão.

Eu tenho a opinião, que tudo tem que evoluir, no entanto a evolução tem que ser num sentido abrangente das coisas e progressivo.
Sinceramente continuo a achar que é ERRADO a integração de ideias mobile com plataformas desktop.
Não faz qualquer sentido... A própria Apple não misturou alhos com bugalhos... apenas permitiu a partilha de alguma informação... não a existencia de uma única loja para tudo como se tudo fosse igual...

O windows RT tem que aparecer ao mesmo tempo que o Win32, e tem que ir lentamente o substituindo como alternativa melhor... Não poderá ser imposto, senão é o que se vê...
A maioria do publico vai rejeitar...

Á quem goste e á quem não goste...
Eu pessoalmente não troco o Steam, Origin e até o uplay pela loja da Microsoft...
Muito por causa da imposição da loja em si...

Ela é util para coisas onde a melhor fonte é a loja online (como os tablets e os smartphones)...
Agora para o desktop onde o pessoal vai aos sites e aos mirrors, não faz sentido...

Mas isto sou eu...

Em relação ao jogo, dá para ver como em vez de terem puxado mais pessoal para a loja, os problemas que aconteceram, só ainda afastaram mais o pessoal da mesma...

Cumprimentos,

LPC

Zavtekirou
30-09-16, 21:43
Boa noite,

O Windows, devido a ter ganho a fama de ser um "mau sistema operativo" (muito graças ao Win32 ser tão brando com tudo o que entrava no sistema) ainda sofre desse mal, e mesmo quando uma empresa coloca um jogo ou uma app na loja e não coloca em condições, é a Microsoft a levar porrada. O Quantum Break teve negligência por parte da Remedy que não estudou bem suficiente o novo formato e o motor gráfico do jogo tem graves problemas com o formato novo. A Microsoft apenas tem culpa em ter deixado aquilo ir para a loja, mas compreende-se, a precisar de conteúdos relevantes, confiaram na Remedy. Quem se queimou? A Microsoft.

O Forza Horizon 3 vem provar isto, não tem nada destes problemas (nesta escala de gravidade) como o Quantum Break e corre em DX12 e no mesmo formato. Foram competentes a fazer o jogo e o motor. Também é um jogo in-house, a obrigação de sair bem optimizado é maior (pelo menos teoricamente) mas hoje em dia muitas produtoras sofrem da doença dos lançamentos em cima do joelho e super mal optimizados e cheios de problemas, e infelizmente (maioritariamente para a Microsoft, porque a Remedy agora no Steam vai encher os bolsos na mesma) foi (mais uma vez) este o caso.

A Windows Store é universal entre plataformas mas apenas mostra apps feitas para cada uma delas. Não verás no PC um jogo que apenas está na Windows Store com disponibilidade para a Xbox One, ou não verás no Lumia um jogo da Xbox One disponível. Apenas quando o programador faz a app ou jogo para correr nas diversas plataformas essa app ou jogo fica mesmo disponível para todas essas plataformas para as quais foi feito.

Cumprimentos

LPC
30-09-16, 21:48
Boa noite,

O Windows, devido a ter ganho a fama de ser um "mau sistema operativo" (muito graças ao Win32 ser tão brando com tudo o que entrava no sistema) ainda sofre desse mal, e mesmo quando uma empresa coloca um jogo ou uma app na loja e não coloca em condições, é a Microsoft a levar porrada. O Quantum Break teve negligência por parte da Remedy que não estudou bem suficiente o novo formato e o motor gráfico do jogo tem graves problemas com o formato novo. A Microsoft apenas tem culpa em ter deixado aquilo ir para a loja, mas compreende-se, a precisar de conteúdos relevantes, confiaram na Remedy. Quem se queimou? A Microsoft.

O Forza Horizon 3 vem provar isto, não tem nada destes problemas (nesta escala de gravidade) como o Quantum Break e corre em DX12 e no mesmo formato. Foram competentes a fazer o jogo e o motor. Também é um jogo in-house, a obrigação de sair bem optimizado é maior (pelo menos teoricamente) mas hoje em dia muitas produtoras sofrem da doença dos lançamentos em cima do joelho e super mal optimizados e cheios de problemas, e infelizmente (maioritariamente para a Microsoft, porque a Remedy agora no Steam vai encher os bolsos na mesma) foi (mais uma vez) este o caso.

A Windows Store é universal entre plataformas mas apenas mostra apps feitas para cada uma delas. Não verás no PC um jogo que apenas está na Windows Store com disponibilidade para a Xbox One, ou não verás no Lumia um jogo da Xbox One disponível. Apenas quando o programador faz a app ou jogo para correr nas diversas plataformas essa app ou jogo fica mesmo disponível para todas essas plataformas para as quais foi feito.

Cumprimentos

Boas!
O problema não é só esse...

A Xbox é mal amada na europa e ásia, porque para a Microsoft só existe os EUA e mais nada...
Logo o sentimento já não é bom para começar...

Depois a integração forçada entre plataformas não é do agrado da maioria... Ninguém gosta que lhe sejam impostas coisas sem a possibilidade de retirar ou remover as imposições...
A loja é caso disso. É parte integrante do OS e não dá para não a ter lá... É uma imposição...

Tal como foi o Metro e depois tiveram que o remover (parte dele).

O que eu vejo é que vai ser uma luta contra a subida da montanha para a Microsoft assim...
Eu detesto imposições sem motivo nenhum... Só porque si... é quase como a barraca que a HP está a ter agora porque impediam outras marcas que usarem os tinteiros compatíveis nas suas impressoras...

Cumprimentos,

LPC

Zavtekirou
30-09-16, 22:06
Boa noite,

Pois, um dos grandes problemas da Microsoft é a relação com o publico, o marketing e a forma como faz passar a sua mensagem. É simplesmente do mais amador que há em empresas deste porte. A Xbox One foi um exemplo claro disso. Mesmo com HW inferior ao da concorrência, se a mensagem inicial não fosse tão má a consola estaria hoje melhor, a luta seria sem dúvida mais renhida. Falta-lhes saber enaltecer os prós e embaciar os contras.

A visão de apenas existir US e UK e o resto ser paisagem é outra falha gigantesca, mas por motivos financeiros. Gostam de apenas avançar aos poucos e controlar bem o que gastam cada vez que estão a avançar para algo, como quem conta cêntimos. Se é para investir numa zona essa zona tem de dar retorno. E US e UK devem ser as que, digo eu, pelos estudos de mercado deles, lhes rentabilizam mais o investimento. Mas eles têm de aprender que há que cultivar primeiro (mesmo que a perder dinheiro) para depois colher (e cobrir os prejuízos com o lucro que daí obtiverem). São muito medrosos nisso e perdem por isso. Mas noutras áreas aceitam estar anos a perder dinheiro. É esquisito, mas é a sua maneira de estar e trabalhar, vá-se lá entender.

Agora com a nova Xbox Scorpio querem ultrapassar a guerra das specs (virar a seu favor) já que foram tão martelados com isso na geração da One. A mensagem a ser transmitida pela atual equipa Xbox é totalmente diferente (para melhor) mas o dano estava feito, aquilo foi uma limpeza geral (na equipa até o chefe foi corrido) e agora com a Scorpio querem fazer o reboot ao HW da consola para virar essa parte a seu favor (ou pelo menos eliminar essa desvantagem). Talvez aí avancem em força para mais países. Talvez... É uma possibilidade, logo se vê.

A Windows Store em si para já vai ganhando conteúdos a pouco e pouco, aos poucos esses conteúdos tem vindo mais optimizados, e aos poucos a loja vai tendo mais estabilidade. Só é pena que sejam tão vagarosos a fazer este progresso.

Cumprimentos.

Winjer
06-01-17, 23:29
Olhem só a bela promoção da Store da Microsoft:D

https://i.redd.it/gvdnhtj0v38y.png

LPC
06-01-17, 23:37
Boas!
Arranjo-te melhor:

https://www.g2a.com/quantum-break-steam-cd-key-global.html

15€ o jogo!

Estou a pensar oferecer este jogo no próximo Giveaway... É um brutal jogo e merece ser jogado por todos... Tem uma daquelas histórias!

Cumprimentos,

LPC

Winjer
06-01-17, 23:38
Não meti aquela imagem pelo preço, mas pelas contas da Microsoft :D

LPC
06-01-17, 23:42
Não meti aquela imagem pelo preço, mas pelas contas da Microsoft :D

Boas!
Bem apanhado...

50% off de 29 para 22 Libras! LOOL...

Mas mesmo que fosse 15Libras nem dado dessa loja nojenta...

Cumprimentos,

LPC

Knightswyper
21-03-17, 01:19
As físicas deste jogo são um aborto autêntico. A Remedy saiu manchada deste jogo o que é uma pena. Mais uma grande produtora que se queima com a Microsoft. Qualquer dia ninguém quer fazer parcerias com a Microsoft para exclusividades.

Nirvana91
21-03-17, 09:30
Tens algum exemplo? Apesar de não ter sido jogo que me prendeu (deixei de jogar a meio), acho a qualidade do mesmo inegável...

LPC
21-03-17, 09:54
As físicas deste jogo são um aborto autêntico. A Remedy saiu manchada deste jogo o que é uma pena. Mais uma grande produtora que se queima com a Microsoft. Qualquer dia ninguém quer fazer parcerias com a Microsoft para exclusividades.

Bom dia,

Tenho o jogo, joguei e acabei o jogo e não posso dizer o mesmo.
O jogo está bastante bom e até está bem conseguido.

A história é interessante e a mistura de série de TV com jogo, resultou bastante bem...

Actualmente espero é que venha um Quantum Break 2 para continuar a história...

Cumprimentos,

LPC

Knightswyper
21-03-17, 10:38
Tens algum exemplo? Apesar de não ter sido jogo que me prendeu (deixei de jogar a meio), acho a qualidade do mesmo inegável...

Vê o video do Angry Joe sobre o jogo. Uma comédia absoluta. Então sobre as cenas de filme/série a meio do jogo... Um gajo perde a pica toda com aquilo. Corta totalmente a pica a quem vai entretido a passar o jogo.

LPC
21-03-17, 11:50
Vê o video do Angry Joe sobre o jogo. Uma comédia absoluta. Então sobre as cenas de filme/série a meio do jogo... Um gajo perde a pica toda com aquilo. Corta totalmente a pica a quem vai entretido a passar o jogo.

Boa Tarde,
O meu conselho é testares e jogares e depois tirares a tua conclusão...

A versão DX11 está melhorada face á versão DX12 da Store do Windows.

Cumprimentos,

LPC

Knightswyper
21-03-17, 12:06
Não sei efetivamente se a versão testada no vídeo era a da Store ou não. Mas provavelmente até era. Visto o video ser de pouco depois do jogo sair. Tenho de testar a versão Steam. Na da Store não toco :D

reiszink
03-01-18, 11:56
Comprei o Humble Monthly de Dezembro, onde de vários jogos, este era um deles!

Mas que coisa mal parida, optimização medíocre (a RX 580 vê-se à rasca a 1080p), bugs com fartura (já tive um bug que me levou inclusive a ter de reiniciar o nível todo, senão não me deixava progredir), cutscenes e mais cutscenes (eu se quisesse ver um filme ia ao cinema), grafismo cheio de bloom que não dá para retirar, enfim...

Vale alguma coisa pela história, que é de certa forma interessante de seguir, mas de resto, está aqui um port do mais manhoso que pode haver. Incrível como lançam um jogo assim para PC e passado 1 ano e meio o jogo ainda tem uma montanha de bugs e problemas sérios de performance.

Não sei se vou continuar a jogar ou desistir, acho que estou mais inclinado para a segunda. *-)

Costantinopolus
03-01-18, 12:43
A Remedy já desistiu da exclusividade com a Microsoft após este fiasco. Enterraram-se até ao pescoço com este jogo.

LPC
03-01-18, 13:21
Boas!
Eu não tive qualquer problema no jogo (versão STEAM em DX11), se calhar estás a jogar em DX12... é ai que existe montes de problemas.

O jogo é um misto de Live Action e Jogo, que eu considero estar bem conseguido...
Joguei até ao fim e gostei do que joguei...

Cumprimentos,

LPC

reiszink
03-01-18, 13:48
O jogo tem potencial, mas os problemas técnicos matam-no completamente. É tão bugado, que nem as resoluções detectava direito, só à terceira vez a iniciar o jogo é que consegui colocar 1080p, só aparecia para escolha os 1280x720.

Mesmo a 1080p, parece que pegaram numa trincha e borrataram a imagem por cima, não é sharp como em outros jogos. Desactivar o film grain também não ajuda nada!

Pelo que estive a ler, deve-se ao sistema que a Remedy utilizou, na verdade o jogo é redimensionado a partir de 720p, não corre a 1080p nativos.

Winjer
03-01-18, 18:39
A versao steam corre apenas em DX11. Mas em Radeons o jogo corre melhor em DX12, que apenas existe na versao da windows store.