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Winjer
09-12-14, 19:31
During the PlayStation Experience’s GENERATION 8 – A New Golden Age! Panel, Heavy Spectrum’s revealed new concept arts and information regarding the development of PlayStation 4 exclusive Shadow of the Beast.“It was all [the idea behind the game] was all spawned by a set of these games I played [referring to the old Shadow of Beast games] and they made such a huge impression on me that the world came to life,” said Heavy Spectrum’s Matt Birch. “As a child, my imagination extended to this huge vast experience. So then something amazing happened 25 years later…the PlayStation 4!”
“And finally, the thing that was in my head, had an opportunity to become a game that people can play. Sony were incredible supportive when we started to talk about this idea.”
“I then started to think about the 25 years of golden era gaming between what that little kid saw and where I am now, and where it could go into the future. That is when we spoke to Sony when we first produced our concept art.”
“So they [his team] started to put visions as well and that vision got grander and grander,” he said.
Then he talks about the Gamescom 2013 trailer came about. “Once we started to put this all concept work together, we then talked about how we wanted to push forward of the game and take advantage of the PlayStation 4, and give gamers a new kind of experience, Sony asked us whether we can pull all of this concept into a video, which we managed to did [at Gamescom 2013].”
During the panel, Matt also showed off some brand new concept art from the game which you can check out below. Shadow of the Beast has no release date at the moment but let us hope that it releases sometime next year. You can watch the entire panel below the screens.

http://gamingbolt.com/wp-content/uploads/2014/12/shadow-of-beast-concept-1.jpg

http://gamingbolt.com/wp-content/uploads/2014/12/shadow-of-beast-concept-2.jpg

http://gamingbolt.com/ps4-exclusive-shadow-of-the-beast-receives-new-info-spectacular-concept-artworks#Sx8s15xgqaxHgE8X.99

Jorge-Vieira
09-12-14, 19:46
Joguei isso no Commodore 64, mas apenas o primeiro Shadow of The Beast, ou outros desconheço se chegaram ao Commodore 64 ou ao Specrtum. O primeiro é grande jogo, mas um pouco dificil.

É bom ver excelentes jogos do passado regressarem ao presente através das novas plataformas.

Jorge-Vieira
15-04-15, 07:56
Shadow of the Beast – First Off-screen Screenshots form the PS4 Exclusive Appear Online

The first off-screen shots of the PS4 exclusive Shadow of the Beast have appeared online. Taken from a Sony event in London. Shadow of the Beast was announced at Gamescom 2013, and is being developed by UK studio Heavy Spectrum Entertainment Labs.

http://cdn3.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-beast-1-635x476.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-beast-2-635x476.jpg


Embark on a ferocious action adventure to dethrone the evil lord Maletoth in this visually stunning game world.
The legend of Aarbron is told once more
Explore the eerie, yet beautiful, world of Karamoon as you discover hidden quests and unravel its darkest secrets in your bid to overthrow Maletoth. Along the way, you will battle hordes of enemies in ferocious adrenaline-fuelled combat, unlocking increasingly brutal moves as you draw power from the blood of your enemies.
Discover the souls of other players and summon them to fight at your side, or to lead the way to new locations, plus enter Survival mode to put yourself to the test against increasingly cunning enemies in endless, brutal combat.
http://cdn3.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-11.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-11.jpg)
During the PlayStation Experience Heavy Spectrum’s Matt Birch talked about Shadow of the Beast.


https://www.youtube.com/watch?feature=player_embedded&v=42Tzf3tyIEk




“It was all spawned by a set of these games I played and they made such a huge impression on me that the world came to life,”
“As a child, my imagination extended to this huge vast experience. So then something amazing happened 25 years later…the PlayStation 4!”
“And finally, the thing that was in my head, had an opportunity to become a game that people can play. Sony were incredibly supportive when we started to talk about this idea.”
“I then started to think about the 25 years of golden era gaming between what that little kid saw and where I am now, and where it could go into the future. That is when we spoke to Sony when we first produced our concept art.”
“So they started to put visions as well and that vision got grander and grander,”





Talking about the Gamescom 2013 trailer he explains:

“Once we started to put this concept work together, we then talked about how we wanted to push forward the game and take advantage of the PlayStation 4, and give gamers a new kind of experience, Sony asked us whether we can put all of this concept into a video, which we managed to do.”

http://cdn2.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-6-635x339.jpg

http://cdn4.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-4-635x340.jpg

http://cdn3.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-1-635x341.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-2-635x337.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-5-635x343.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-3-635x338.jpg


https://www.youtube.com/watch?feature=player_embedded&v=x28VDZDKXHw



The original Shadow of the Beast was a side-scrolling platform game produced by Reflections and published by Psygnosis in 1989. It was initially released for the Commodore Amiga, and was later ported to many other systems. Shadow of the Beast was considered revolutionary at the time, because of its graphics, with many more colours on-screen and up to twelve levels of parallax scrolling backdrops. These assets were of a level rarely seen before in action games. It was also notable for its atmospheric score composed by David Whittaker that used high-quality instrument samples. Shadow of the Beast was followed by two sequels, Shadow of the Beast II in 1990 and Shadow of the Beast III in 1992.
Shadow of the Beast will release exclusively for the PlayStation 4. More detail about the game should be announced soon, along with the release of a gameplay trailer.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-61-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-61.jpg)







Noticia:
http://wccftech.com/shadow-beast-offscreen-screenshot-form-ps4-exclusive-online/#ixzz3XMWzf28v

Jorge-Vieira
17-04-15, 13:50
Shadow of the Beast First Gameplay of the PS4 Exclusive Looks Pretty Faithful to the Original – Fans Will Love it

Heavy Spectrum have shared the first gameplay of the Pre-Alpha version of Shadow of the Beast the PS4 exclusive remake of the 1989 Commodore Amiga original. Shadow of the Beast appears to retain the aspects that made the original game such a standout game, and fans should be pleased.
http://cdn3.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-11.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-11.jpg)
Players can explore the alien world of Karamoon and discover hidden secrets, while battling hordes of enemies unlocking brutal moves in the quest to overthrow Maletoth. Souls of other players can be discovered and summoned to fight at your side. Survival mode puts players to the test against increasingly cunning enemies in endless, brutal combat.


https://www.youtube.com/watch?feature=player_embedded&v=7Wnm08n6FU0





I’ts been awhile since our last update on Shadow Of The Beast. Our long silence has been because we’ve been working hard to turn the concept we showed last time into a reality. And, whilst we haven’t quite finished that journey yet, we wanted to take this chance to share with you some early shots from the game.
We talked a little in our previous blog entry about the impact that the original games had on us as kids. When our team started putting together the concepts for our take on Shadow of the Beast, one thing we kept coming back to was how important it was to us that we made sure that our game stirred up that same level of emotion, especially through the visually striking, alien landscapes of Karamoon.

http://cdn2.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-12-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-31-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/04/Shadow-of-the-Beast-22-635x357.jpg


The screenshots you see here are taken from the harsh, arid wasteland that is Karamoon’s desert. The balance between beauty and brutality has been a running theme for us whilst we’ve been building the game. Our main character, Aarbron, was forged by the evil Maletoth as a living weapon – and his journey through this beautiful, vibrant world is a savage one. We have tried to find ways to bring both sides of this juxtaposition to life to create a unique and intriguing setting for the gameplay to live within.
Along side creating a range of sweeping vistas and strange creatures, we have also been busy refining the game’s core combat and platforming to try and find just the right blend to make a compelling experience for players.






It’s been a long road to get here (especially if you are counting back to our original inspiration!) and we thank you for both bearing with us and taking the time to read about our progress. We hope to have more news to share with you before too long.
Matt Birch, founder of studio Heavy Spectrum, developers of the Shadow of the Beast PS4 Exclusive, explains:

“It was one of my first experiences of 16-bit games, I played it and was completely amazed by the graphics, the music. I remember walking away and carrying on thinking about it. It really hit me at the time – it was probably the first game I thought about after I’d walked away, like you would with a book or a movie. It was a real moment of thinking games could do something incredible, and are going somewhere incredible. It’s something that’s stuck with me ever since, and that’s one of the things that makes Shadow of the Beast so special to me.”
“I had some conversations with Sony about different games we could make, and they said if you could just choose anything, what would it be? XDev is basically where Psygnosis used to be, so I said I’d like to talk about this game you had in your old IP. I talked about how it meant a lot to me as a kid, and I’d like to give that same inspirational experience to another generation of players.
“The Sony guys thought it was interesting and asked me to develop the pitch. That’s what I started to do. I worked with a bunch of veterans, and they all had their own experiences, so we plugged that in. I talked about how I wanted to make the game something different, and different to other games that are out there right now. They all really liked what we were talking about, and PlayStation 4 was just coming around at the time.”
“With the combat loop, we tried to do something a bit different,” says Birch. “I wanted to create that sense of getting through hundreds of baddies, which is what you got from those older games, but it has to be done in a new way. There’s no point just redoing a game from 25 years ago. It’s already been done and that ground’s been well trodden.”


https://www.youtube.com/watch?feature=player_embedded&v=JAZim0JOIYg




Shadow of the Beast appears to be a worthy tribute to the original and fans will not be disappointed. There is no release date for the game yet but an announcement should coming pretty soon. We will bring you any news as soon as it becomes available. Be sure to check out our previous coverage (http://wccftech.com/shadow-beast-offscreen-screenshot-form-ps4-exclusive-online/) for more.







Noticia:
http://wccftech.com/shadow-beast-gameplay-ps4-exclusive-pretty-faithful-original-fans-love/#ixzz3XZfBm5qY