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Jorge-Vieira
16-12-14, 14:07
Havok Celebrates 15 Years of Game Physics


Did you that Havok (http://www.havok.com/) is turning 15 years old this year? If you have played game titles like Half-Life 2, BioShock, The Last of Us, Uncharted, Call of Duty series, Battlefield, Dark Souls, Halo, or Far Cry chances are you have benefited from Havok and their 3D interactive game development technology. Havok has been used in over 600 game titles on pretty much every game platform you could imagine. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Intel Corporation saw the promise of what Havok Inc. was creating and acquired the company for an undisclosed amount in 2007. Havok became a wholly owned subsidiary of Intel and their middleware continued to take off.

“From the Gravity Gun in Half-Life 2 and the early ragdoll physics in Max Payne 2, to the destruction in Battlefield 4, Havok has helped make game worlds more interactive, more engrossing, and more dynamic. In the process, Havok also earned itself an Emmy Award (for real) for its work pioneering physics engines for games and media. In 2014 alone, Havok has powered more than 50 titles, including Dark Souls II, Far Cry 4, Watch Dogs, Sunset Overdrive, Dragon Age: Inquisition, InFamous: Second Son, and Destiny. There’s even more exciting news coming in 2015, but this marks a nice time to reflect on how far games have come.” – Havok
To 15 years of business, Havok Technology has created an infographic image that illustrates the history of in-game physics from its early beginnings at Trinity College in Dublin, Ireland, to the modern Havok Technology that is run by a team of over 100 employees. Take a look at the timeline below to see how Physics has become an essential component of modern gaming.
http://www.legitreviews.com/wp-content/uploads/2014/12/Havok_Timeline_2-645x1767.jpg (http://www.legitreviews.com/wp-content/uploads/2014/12/Havok_Timeline_2.jpg)





Noticia:
http://www.legitreviews.com/havok-celebrates-15-years-of-game-physics_155335#BMHMVhay58hg8HVT.99

Jorge-Vieira
05-06-15, 14:46
Havok Announcers Havok FX Software For Better Particle Effects In Games

http://media.bestofmicro.com/7/Q/501830/gallery/Havok-FX-Rainbow-Six_w_600.png (http://www.tomshardware.com/gallery/Havok-FX-Rainbow-Six,0101-501830-0-2-12-1-png-.html)
The level of realism is something to marvel at in today's games. By combining real-world physics with improved graphics, certain scenarios like a crumbling city or exploding vehicles not only add to the scenery but capture the players' attention, making them feel as if they're actually in the game. However, companies continue to push the visual limits of a game, and Havok has come out with its latest software, Havok FX, to meet those needs.
The new CPU-based software works with PC games as well as any of the major gaming consoles. It would allow developers to manipulate particle effects, such as debris, shrapnel, smoke, and dust so that it all reacts to changes in the environment. Devs would also be able to control how these particle effects interact when they come into contact with an in-game character. The hope is that Havok FX can be used to create a more detailed and realistic environment for the player.
Along with this news, Havok also announced that the new software is currently being used by Ubisoft Montreal, the developers behind Rainbow Six: Siege, the latest in the tactical shooter series. Along with Ubisoft's Realblast procedural destruction engine, the team will incorporate Havok FX so that when you breach a room, the smoke from a flashbang or the way a window breaks looks just a little bit more realistic.
With the game's release date set for October 13 (http://www.tomshardware.com/news/rainbow-six-siege-date-announced,29104.html), players won't have to wait long to see the new software in action. However, Ubisoft should be showing more of the game during E3 in a few weeks, and we'll be there to see it firsthand.

Noticia:
http://www.tomshardware.com/news/havok-fx-improves-physical-effects,29304.html

Jorge-Vieira
03-07-15, 14:16
Star Wars Battlefront, Uncharted 4, Fallout 4 and More Will Use Havok Tech

Havok provided a press release that includes a list compiled of some of the most impressive games we saw at E3 2015 that will be making use of the company’s technology for physics and/or other areas of the game’s visuals and gameplay.
http://cdn.wccftech.com/wp-content/uploads/2015/07/Havok-1-635x260.png (http://cdn.wccftech.com/wp-content/uploads/2015/07/Havok-1.png)
You can view the full list below:


Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-absolutely-breathtaking-4k/) – Electronic Arts
Dark Souls III (http://wccftech.com/dark-souls-series-sold-8-million-copies-40-pc/) – BANDAI NAMCO Entertainment
Fallout 4 (http://wccftech.com/fallout-4-beuatiful-screeshots-artwork/) – Bethesda Softworks
Horizon: Zero Dawn (http://wccftech.com/horizon-dawn-e3-2015-trailer-breakdown-stunning-ps4-exclusive/) – Sony Computer Entertainment
Just Cause 3 (http://wccftech.com/3-launches-december-1-e3-2015-ingame-trailer/) – Square Enix
Need for Speed (http://wccftech.com/speed-gameplay-interview-e3-2015/) – Electronic Arts
No Man’s Sky (http://wccftech.com/mans-sky-sonys-full-support/) – Hello Games
The Last Guardian (http://wccftech.com/guardian-development-handled-ps4-lead-architect-mark-cerny/) – Sony Computer Entertainment
Tom Clancy’s Rainbow Six Siege (http://wccftech.com/tom-clancys-rainbow-siege-powered-havok-fx-screenshots-trailer/) – Ubisoft
Tom Clancy’s The Division (http://wccftech.com/division-video-showcases-dark-zone/) – Ubisoft
Uncharted 4: A Thief’s End (http://wccftech.com/uncharted-4-thiefs-watch-incredible-full-16-minute-e3-demo/) – Sony Computer Entertainment
DOOM (http://wccftech.com/doom-4k-screenshots-absolutely-breathtaking/) – Bethesda Softworks

http://cdn4.wccftech.com/wp-content/uploads/2015/06/Uncharted-4_drake-truck-leap_1434429084-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Uncharted-4_drake-truck-leap_1434429084.jpg)
Havok VP of Sales and Marketing Brian Waddle accompanied the press release with a comment:

“We were so happy to see all the amazing work of our development partners and the industry in general at E3. Their hard work and innovation is being rewarded by the sheer excitement of gamers around the world. We’re proud that developers behind some of the biggest AAA titles in the world are turning to Havok to realize the true potential of the new console platforms. We’re beginning to see the future of gaming come to fruition, and that future is spectacular.”
http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1.jpg)
SIMPLIFIED DEBRIS AND PARTICLE SIMULATION
Havok FX powers physical effects that bridge the gap between accurate rigidbody simulation and purely visual effects forging a new class of in-game effects experience.
FASTEST COLLISION DETECTION AVAILABLE
Havok FX provides a highly parallelizable collision detection system powering a new order of magnitude of particle and debris bodies.

Easily integrate Havok FX with existing particle systems and quickly tap a range of existing effects or quickly customize to bring unique physically driven effects in-game.
INTEGRATION WITH HAVOK PHYSICS
Direct integration with the newly re-architected Havok Physics.
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Rainbow-Six-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/06/Rainbow-Six.jpg)
Mark Besner, Lead Programmer at Ubisoft Montreal, said:

“Havok FX brought all we needed to push the realism of Realblast, our procedural destruction engine, to a whole new level. With each explosion you see debris, shrapnel and fragments all flying through the environment and reacting dynamically, making each assault even more tense and realistic.”
Brian Waddle Vice President of Sales & Marketing at Havok states about integration in Rainbow Six Siege:

“Havok FX isn’t just a software package; it’s technology that takes advantage of the step-up from the previous console platforms toward the incredible power of next-gen hardware. This was the perfect opportunity to roll up our sleeves and collaborate with the Rainbow Six Siege team to demonstrate the ability and power of Havok FX. This incredible title showcases the future of particle physics and debris effects on CPU, and we believe the industry as a whole will demand the same high level of fidelity by leveraging Havok FX in future games. Once consumers see Rainbow Six Siege in action, gamers are going to demand this level of quality and immersion from the games industry.”







Noticia:
http://wccftech.com/star-wars-battlefront-uncharted-4-fallout-4-havok-tech/#ixzz3eq0cMlyx (http://wccftech.com/star-wars-battlefront-uncharted-4-fallout-4-havok-tech/#ixzz3eq0cMlyx)