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Winjer
29-01-15, 19:11
http://www.kitguru.net/wp-content/uploads/2015/01/2791962-hoth-e1422547930129.jpg



Plataformas: PC, PS4, Xbox One
Estúdio: EA Digital Illusions CE
Data de lançamento: Final de 2015

EA to tie Battlefront III launch with Star Wars VII release (http://www.kitguru.net/gaming/matthew-wilson/ea-to-tie-battlefront-iii-launch-with-star-wars-vii-release/)


EA is hoping to capitalize on the launch of Star Wars VII: A Force Awakens by tying the release date in with Battlefront III, which is currently being worked on by DICE, who originally began the project back in 2013. The latest Star Wars movie is due to launch on the 18th of December, so we can expect Battlefront III before Christmas.During an EA earnings call, Chief Financial Officer, Blake Jorgensen, talked more about the publisher’s plans for Battlefront, which was originally announced at E3 2013 with a short teaser trailer. EA is currently aiming to have the game “aligned” with the new film, although it won’t follow the events of it.
EA’s Battlefront title will share universal themes with the movie, although it won’t directly follow or intertwine with the events. Familiar locations like Hoth and Endor will be revisited and classic Star Wars vehicles like the AT-ATs and speed bikes will make an appearance.
Since Battlefield 5 isn’t launching this year, EA will be giving Battlefront a Battlefield sized promotional budget, stating that the launch will be on a similar scale as its famous shooter franchise.
“We’re extremely excited about that,” Jorgensen said about Battlefront. “We think there’s huge potential for that title. More to come in the next couple of months on that as more about the movie comes out as well as more about our title comes out. You should consider that a very large activity for us this year and a very large focus–similar to how we’ve thought about Battlefields in the past.”
EA also has a secret Star Wars project in the works with Visceral Studios, the team behind Dead Space and the upcoming game Battlefield Hardline.

LPC
29-01-15, 19:27
Boas!
Xit... yes!

Gostei bastante do II e do Commandos...
Alguém sabe o destino do 1313?

Cumprimentos,

LPC

Winjer
29-01-15, 19:29
O 1313 foi cancelado à vários meses atrás.

Winjer
10-02-15, 19:20
Star Wars: Battlefront to Use BattleLog (http://www.dsogaming.com/news/star-wars-battlefront-to-use-battlelog/)

Some hate it, and some love it, but a select few hate Battlelog so much that it would stop them from getting the game entirely. Ever since EA implemented Battlelog its “truly connected experience” inBattlefield 3, we have seen some backlash from the community. Many people love the stat tracking and stat comparing tools that come with Battlelog and some absolutely hate it.When it was first announced that DICE would be working on the next Star Wars: Battlefront title many people were worried. If there is one series that has had its fair share of crappy games, and excellent ones as well, it’s Star Wars. The Battlefront series has sold very well over the past few years, even the titles releasing only on the Playstation Portable.
http://i.imgur.com/ej7iRvM.jpg (http://i.imgur.com/ej7iRvM.jpg)
Many fans of the Battlefront series are worried about this next instalment. They are are worried now that Battlefront is being developed by Dice and EA that it will be more of a Star Wars skinned Battlefield. The confirmation of Battlelog’s inclusion in Battlefront 3only fuels those fears.
In truth we won’t know what the next Battlefront is like until we get the opportunity to play it. I will be reaching out to EA to comment on Battlelog’s inclusion in Star Wars: Battlefront 3 and discuss some fan concern. I’m not getting my hopes up though, EA isn’t exactly responsive when it comes to interviews.

Já era de esperar, mas mesmo assim é algo que não gosto muito...

tiran
10-02-15, 21:38
EA ftw... Não era algo que não estivesse à espera mas mesmo assim... Conta também com o Premium e os battlepacks...

Winjer
12-02-15, 20:16
Rumor: Star Wars Battlefront Will Support 64 Player Matches, Will Feature A “Hero” System (http://www.dsogaming.com/news/rumor-star-wars-battlefront-will-support-64-player-matches-will-feature-hero-system/)





The story of Star Wars: Battlefront’s campaign will span pretty much the entire Star Warssaga.
Star Wars Battlefront will feature segments in which you play as both the good guys (Old Republic, Rebellion and Republic) and bad guys (Separatists and the Empire). It was specifically stated that there will be a small portion of prequel trilogy content. You will participate in a couple of battles from the Star Wars: The Clone Wars, and the space battle above Corsucant from the beginning ofRevenge of the Sith.
The majority of the campaign will take place during the original trilogy era. All of the battles and settings that you would expect to be there will be playable. It was said that the campaign itself is pretty long when compared to other first person shooters.
There will be some segments of the campaign which take place between Return of the Jediand The Force Awakens. There won’t be a lot because in their words “Lucasfilm has a lot of plans for that era.”
The last section of the campaign takes place before and during the opening segments of The Force Awakens. Don’t expect anything too revealing, because the game is expected to ship about a month before the movie releases.
For both the Republic (that’s what the good guys are being called in the production here) and Empire sections you will be playing characters that actually appear in The Force Awakens.
EA/DICE was allowed into Pinewood Studios for a few days to scan and capture props, sets, etc for recreation in the game.
At one point either during either the portion between episodes 6 and 7 or the portion from the beginning of The Force Awakens a character with the last name Tarkin appears.
The scale of the multiplayer is going to be absolutely massive with up 64 players participating on each side.
Space to land battles are absolutely happening, but will only be available in certain game modes.
There will be a “hero” system in place, where as you play you accumulate points that you can eventually cash in to play as a “hero” character. These characters are extremely powerful and have abilities that are not available to the normal characters that you play for most of the matches. The system is constantly in flux, but as it is now, pretty much everyone have a chance to play as a hero at least once per match.
The Downloadable Content plan for the game is “extremely aggressive”. Expect up to five DLC packs for the game, with the first coming out before the end of 2015. Each pack will be themed, with the first two or three being exclusively based around content from The Force Awakens.
The game will ship with several The Force Awakenscharacters already, but some won’t be added until DLC. Specifically all of the characters in the trailers will be available at launch, as will new versions of the X-wing an TIE fighter.
Tons of new ships and vehicles.
The contents of each DLC will contain at least three new maps, new hero characters, and new vehicles/ships.
I saw a character model for the new Stormtroopers, the model for the new X-wings, and some random models of guns, grenades, and other things like that. However, the most interesting thing was a picture of a screen from one of the employee databases.
It was as a checklist that the department heads can go through to see whats been complete, whats been bug tested, etc. It was basically just a black screen with lines and lines of text posts, with comments and suggestions under each post. What was most interesting about this is what was listed. This particular screen I saw was for a listing of maps for the multiplayer mode. There was a lot of stuff that you’d expect to see in a game like this like:


Hoth: EP5
Endor: EP6
Alderaan
Corscucant
Yavin: EP4



Like I said, nothing major. EXCEPT for this listing that I saw

Tatooine: EP1
Tatooine; EP4
Tatooine: EP7



Now, I know that’s not concrete evidence that the desert planet from The Force Awakens is Tatooine, but I thought it was interesting because I know there was been some debate about that subject.

Winjer
17-02-15, 20:58
Update à noticia anterior: http://www.escapistmagazine.com/news/view/139816-Star-Wars-Battlefront-Rumors-EA-The-Force-Awakens


Update: Making Star Wars has updated its post, saying that the multiplayer combat in Battlefront is 64-player, not 128. This means the max team size will be as it is in the Battlefield franchise -- 32 versus 32. The smaller team size means your average Star Destroyer is going to be understaffed, to say the least.

tiran
18-02-15, 10:02
BF4 com Star Wars skins... e umas mecânicas diferentes para disfarçar... Mais um que podia ser um DLC de 30€...

Podem quotar...

Winjer
18-02-15, 10:07
Basicamente é isso. E não te esqueças dos maravilhosos bugs da saga que já vêm de jogos anteriores.
E também a porcaria do netcode. Pelo menos vai servir para explicar o porquê de os Stormtroopers falharem tantos tiros.

Sonas
18-02-15, 10:38
ehehehehe Horus, senão for isso como e' que a malta tem desculpas por jogar tao mal? :P
Hoje em dia realmente está visto que a qualidade deixou de ser uma das prioridades das companhias de vídeo jogos! (infelizmente)

Winjer
18-02-15, 11:01
Podes crer. Mas a culpa também é dos jogadores, que continuam a comprar lixo.
Enquanto estas empresas não sentirem na carteira, não mudam de atitude.

Pedro_1
18-02-15, 12:22
Este è também mais um que daqui nada, daqui só se levarem com o sabre no rabioxxxxx. Ainda por cima com altas molhadas em multiplayer.....hum.....isso cheira-me a bugs versão 3.

Jorge-Vieira
24-02-15, 08:00
Star Wars: Battlefront Set to Release Winter 2015

Sony has revealed their list of games coming for the PlayStation platforms in 2015. The list was released on the Official PlayStation Blog. The list was quite long, but there was one tile that stood out.
http://cdn3.wccftech.com/wp-content/uploads/2015/02/maxresdefault5-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/02/maxresdefault5.jpg)
Star Wars: Battlefront is listed to be released for PlayStation 4 in 2015.

Galactic forces clash in this reboot of Star Wars: Battlefront, the blockbuster shooter franchise set in the Star Wars saga. Fight in epic Star Wars battles on iconic planets and rise through the ranks playing as the heroic Rebellion or the evil galactic Empire. Whether fighting through blaster-wielding troops, or piloting your favorite Star Wars combat vehicles like Snowspeeders, Speeder Bikes, and AT–ST’s – Star Wars Battlefront puts you at the center of the galactic conflict!
Star Wars: Battlefront is stated for a Winter 2015 release, so some new and exciting footage is certainly going to make an appearance at E3 later this year. With no previous confirmation or actual release date this news is quite exciting. DICE have preciously shown some early in-engine footage of the game and it looked simply breathtaking. That should come to no surprise given the huge potential of the Frostbyte 3 engine, and the huge collection of Star Wars assets that the team has been given access to. Given both the talent at hand and the vast subject material, Star Wars: Battlefront will surely be a great feat for fans of the franchise.



rs ago by Archie Paras (http://wccftech.com/author/archie/)
Sony has revealed their list of games coming for the PlayStation platforms in 2015. The list was released on the Official PlayStation Blog. The list was quite long, but there was one tile that stood out.
http://cdn3.wccftech.com/wp-content/uploads/2015/02/maxresdefault5-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/02/maxresdefault5.jpg)
Star Wars: Battlefront is listed to be released for PlayStation 4 in 2015.

Galactic forces clash in this reboot of Star Wars: Battlefront, the blockbuster shooter franchise set in the Star Wars saga. Fight in epic Star Wars battles on iconic planets and rise through the ranks playing as the heroic Rebellion or the evil galactic Empire. Whether fighting through blaster-wielding troops, or piloting your favorite Star Wars combat vehicles like Snowspeeders, Speeder Bikes, and AT–ST’s – Star Wars Battlefront puts you at the center of the galactic conflict!
Star Wars: Battlefront is stated for a Winter 2015 release, so some new and exciting footage is certainly going to make an appearance at E3 later this year. With no previous confirmation or actual release date this news is quite exciting. DICE have preciously shown some early in-engine footage of the game and it looked simply breathtaking. That should come to no surprise given the huge potential of the Frostbyte 3 engine, and the huge collection of Star Wars assets that the team has been given access to. Given both the talent at hand and the vast subject material, Star Wars: Battlefront will surely be a great feat for fans of the franchise.



https://www.youtube.com/watch?feature=player_embedded&v=2yKv45X_OIo



Star Wars: Battlefront will feature a deep single player campaign. It has already been noted that Star Wars: Battlefront will feature an expansive and deep single player experience that will offer gamers a very special Star Wars campaign, alongside the many multiplayer modes. I must admit that I am a huge fan of the Star Wars universe, and I would love an original single player story built using the incredibly detailed engine. Given the recent focus on multiplayer experiences though, I hope that they don’t neglect the importance of a complete and deep single player campaign.
There is a small chance that Star Wars: Battlefront could make an appearance at GDC (http://wccftech.com/gdc-2015-expect/), early next month. With many publishers having some sort of presentation at the event, including Ubisoft, Eidos, Microsoft and others, it could be possible that at least some footage could be shown. Regardless we will bring you any new information on Star Wars: Battlefront as soon as it becomes available.
Star Wars: Battlefront will release for the PC, PlayStation 4 and Xbox One platforms, Winter 2015.






Noticia:
http://wccftech.com/star-wars-battlefront-set-release-winter-2015/#ixzz3SeBywPDC

Jorge-Vieira
08-03-15, 14:29
Star Wars Battlefront gets “Standing Ovation” at GDC – Could Be Using DirectX 12

Star Wars is making its return to the Big screen this December, and anticipation runs wild for Star Wars Battlefront. At GDC 2015, earlier this week, EA had a behind-closed-doors showcase for its upcoming game. A gameplay footage was shown that gathered excitement from all those in attendance.
http://cdn4.wccftech.com/wp-content/uploads/2015/03/star-wars-battlefront-635x264.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/03/star-wars-battlefront.jpg)



https://pbs.twimg.com/media/B_MeyI3VAAA3MJd.jpg (http://twitter.com/petermooreEA/status/572835442518843394/photo/1)

https://pbs.twimg.com/profile_images/517067498076651521/HQUAUxzK_normal.jpeg Peter Moore @petermooreEA (https://twitter.com/petermooreEA)
Follow (https://twitter.com/petermooreEA)
A GREAT show with my friends/partners @GameStop (https://twitter.com/GameStop). Superb ovation for latest game play footage on @starwars (https://twitter.com/starwars) Battlefront
<time pubdate="" class="dt-updated" datetime="2015-03-03T19:06:26+0000" title="Time posted: 03 Mar 2015, 19:06:26 (UTC)">7:06 PM - 3 Mar 2015</time> (https://twitter.com/petermooreEA/status/572835442518843394)


EA COO Peter Moore, tweeted with excitement, in response to the positive reaction, and DICE’s progress.


https://www.youtube.com/watch?feature=player_embedded&v=2yKv45X_OIo




http://cdn.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront-635x168.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront.jpg)
Making Star Wars (http://makingstarwars.net/), has revealed some leaked information on Star Wars Battlefront, and how it connects with Star Wars: The Force Awakens:



The story of Star Wars: Battlefront’s campaign will span pretty much the entire Star Warssaga.
Star Wars Battlefront will feature segments in which you play as both the good guys (Old Republic, Rebellion and Republic) and bad guys (Separatists and the Empire). It was specifically stated that there will be a small portion of prequel trilogy content. You will participate in a couple of battles from the Star Wars: The Clone Wars, and the space battle above Coruscant from the beginning of Revenge of the Sith.
The majority of the campaign will take place during the original trilogy era. All of the battles and settings that you would expect to be there will be playable. It was said that the campaign itself is pretty long when compared to other first person shooters.
There will be some segments of the campaign which take place between Return of the Jedi and The Force Awakens. There won’t be a lot because in their words “Lucasfilm has a lot of plans for that era.”
The last section of the campaign takes place before and during the opening segments of The Force Awakens. Don’t expect anything too revealing, because the game is expected to ship about a month before the movie releases.
For both the Republic (that’s what the good guys are being called in the production here) and Empire sections you will be playing characters that actually appear in The Force Awakens.
EA/DICE was allowed into Pinewood Studios for a few days to scan and capture props, sets, etc for recreation in the game.
At one point either during either the portion between episodes 6 and 7 or the portion from the beginning of The Force Awakens a character with the last name Tarkin appears.
The scale of the multiplayer is going to be absolutely massive with up 64 players participating on each side.
Space to land battles are absolutely happening, but will only be available in certain game modes.
There will be a “hero” system in place, where as you play you accumulate points that you can eventually cash in to play as a “hero” character. These characters are extremely powerful and have abilities that are not available to the normal characters that you play for most of the matches. The system is constantly in flux, but as it is now, pretty much everyone have a chance to play as a hero at least once per match.
The Downloadable Content plan for the game is “extremely aggressive”. Expect up to five DLC packs for the game, with the first coming out before the end of 2015. Each pack will be themed, with the first two or three being exclusively based around content from The Force Awakens.
The game will ship with several The Force Awakens characters already, but some won’t be added until DLC. Specifically all of the characters in the trailers will be available at launch, as will new versions of the X-wing and TIE fighter.
Tons of new ships and vehicles.
The contents of each DLC will contain at least three new maps, new hero characters, and new vehicles/ships.
I saw a character model for the new Stormtroopers, the model for the new X-wings, and some random models of guns, grenades, and other things like that. However, the most interesting thing was a picture of a screen from one of the employee databases.
It was as a checklist that the department heads can go through to see whats been complete, whats been bug tested, etc. It was basically just a black screen with lines and lines of text posts, with comments and suggestions under each post. What was most interesting about this is what was listed. This particular screen I saw was for a listing of maps for the multiplayer mode. There was a lot of stuff that you’d expect to see in a game like this like:

Hoth: EP5
Endor: EP6
Alderaan
Corcuscant
Yavin: EP4


Like I said, nothing major. EXCEPT for this listing that I saw

Tatooine: EP1
Tatooine; EP4
Tatooine: EP7


Now, I know that’s not concrete evidence that the desert planet from The Force Awakens is Tatooine, but I thought it was interesting because I know there has been some debate about that subject.

That is a lot to take in and if the information is accurate, it sounds like a really great experience for Star Wars fans and the links to the new movie sounds pretty good considering how paltry it could be.
Clarification Update: The source contacted me to let me know they simply meant the prequel era Republic when they said “Old Republic.” They did not mean the story from 3000 years before A New Hope. They also said online matches are 64 players, 32 on each side.
At GDC 2015, the Frostbyte 3 engine was on display alongside DirectX 12, indication that the new API could be getting implemented into the engine. There is a big possibility that Star Wars Battlefront, could be using DirectX 12. We will bring you any new information regarding Star Wars Battlefront as well as any gameplay footage as it becomes available. Star Wars Battlefront does not have a specific release date yet, but it’s quite likely it will be coming this holiday season.






Noticia:
http://wccftech.com/star-wars-battlefront-standing-ovation-gdc-directx-12/#ixzz3TnwHog9g

Jorge-Vieira
19-03-15, 20:35
Star Wars Battlefront Will Officially Debut At The Star Wars Celebration Convention

The previous rumor about EA revealing the first gameplay of Star Wars Battlefront at the upcoming Star Wars Celebration convention, appears to be true. Last week (http://wccftech.com/star-wars-battlefront-gameplay-reveal-coming-month/) it was discovered that Electronic Arts (EA) was listed as an exhibitor that would be present during the Star Wars Celebration convention.
http://cdn4.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront1-635x397.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront1.jpg)
Gameplay From Star Wars Battlefront Is Likely To Be Shown During The Convention The announcement came earlier today from EA that they would indeed “debut the game officially for the first time” during the Star Wars Celebration. So hopefully this means that we get to see some actual gameplay! Below is the official announcement they made:

You’ve Been Patient Young Padawans, and soon your Patience will be Rewarded. It seems like such a long time ago (at an E3 press conference far, far away) since we announced we were working on Star Wars™ Battlefront™. Last year, we promised you would “See More in Spring 2015”. Spring is coming.





We’re thrilled to share that Star Wars Battlefront will be taking part in Star Wars™ Celebration next month in Anaheim, CA from April 16-19. We could not think of a better or more appropriate place to debut the game officially for the first time than the premier event that celebrates the Star Wars universe and the legions of fans who have fallen in love with it. For more information on Star Wars Celebration and ways to attend, please visit http://starwarscelebration.com.
We’ll have more information in the coming weeks. To stay on top of all of the latest Star Wars Battlefront news, follow our EA Star Wars social channels Facebook, Twitter, Instagram, YouTube and Google+, your official sources for information about all of the new Star Wars games from EA. We have a lot of exciting news to share with you about all the EA Star Wars games we are working on in partnership with Lucasfilm, so make sure you subscribe, follow and Like to get all of the latest and greatest info.
We will see you at Star Wars Celebration!
For those of you who don’t know, the Star Wars Celebration is a convention celebrating the gigantic Star Wars franchise, be it the movies, novels and comics or the games. The convention features four full days of exhibits, panels, screenings, a chance to get an autograph from some of the actors and other people from the franchise, and last but not least a boatload of merchandise.
The convention kicks of on April 16th, and will end on April 19th. The convention itself is being held in Anaheim, California. And I’m quite excited now that it’s official that EA will show us something, and in all likelihood it should be some gameplay. We will bring you any new information when it is available. Here (http://starwars.ea.com/news/battlefront-to-debut-at-celebration) is a link to the above announcement.








Noticia:
http://wccftech.com/star-wars-battlefront-officially-debut-star-wars-celebration/#ixzz3UrkIWfce

Winjer
19-03-15, 21:39
Eu adoro ver quando uma empresa faz um anuncio para anunciar o anuncio do dia em que vai anunciar um jogo oficialmente.
É mesmo tentar criar hype com nada....

tiran
20-03-15, 10:35
Como fã incondicional de Star Wars é natural que esteja hypado... A EA pode contar comigo...

http://stream1.gifsoup.com/view3/1288806/snuggie-pirate-o.gif


:D

Jorge-Vieira
26-03-15, 16:46
Star Wars Battlefront – EA Teases AT-AT Walker

The EA Star Wars account has shared a new teaser for Star Wars Battlefront, which includes brief footage of a snowspeeder flying by an AT-AT walker. This appears to be part of the highly anticipated gameplay trailer we’ll be seeing at Star Wars Celebration.


Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration (https://twitter.com/SW_Celebration) http://o.ea.com/37181 (http://t.co/srEVrAA0zl) #SWCA (https://twitter.com/hashtag/SWCA?src=hash)
<time pubdate="" class="dt-updated" datetime="2015-03-25T16:00:04+0000" title="Time posted: 25 Mar 2015, 16:00:04 (UTC)">4:00 PM - 25 Mar 2015</time> (https://twitter.com/EAStarWars/status/580761074833592321)

https://pbs.twimg.com/profile_images/578549719619624960/Mss_Ti3v_normal.jpeg EAStarWars @EAStarWars (https://twitter.com/EAStarWars)


http://cdn4.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront-1-635x168.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront-1.jpg)
The AT-AT walker Hoth battles are some of the most iconic and recreated scenes in Star Wars video games, up there with the Death Star trench run. EA did extremely well to build up anticipation using one of the most revered scenes in the Star Wars universe.
At GDC 2015, EA had a behind-closed-doors showcase for its upcoming game. A gameplay footage was shown that gathered excitement from all those in attendance.
The Star Wars Celebration will take place on April 16-19.






Star Wars™ Battlefront is the ultimate Star Wars battle experience, brought to life by DICE – creators of the award-winning Battlefield series.
Fight in epic Star Wars battles on iconic planets and rise through the ranks playing as the heroic Rebellion or the evil galactic Empire.
Whether fighting through blaster-wielding troops, or piloting your favorite Star Wars combat vehicles like Snowspeeders, Speeder Bikes, and AT–ST’s – Star Wars Battlefront puts you at the center of the galactic conflict!
http://cdn4.wccftech.com/wp-content/uploads/2015/03/star-wars-battlefront-635x264.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/03/star-wars-battlefront.jpg)
Star Wars Battlefront will be released on Windows, PlayStation 4, and Xbox One this coming holiday.
We will bring any new information on Star Wars Battlefront as soon as it becomes available. You can read more about the game in our previous coverage, here (http://wccftech.com/star-wars-battlefront-officially-debut-star-wars-celebration/)and here. (http://wccftech.com/star-wars-battlefront-gameplay-reveal-coming-month/)

source: Gameranx (http://www.gameranx.com/updates/id/27333/article/star-wars-battlefront-3-ea-teases-at-at-walker/)







Ver o video:
http://wccftech.com/star-wars-battlefront-ea-teases-atat-walker/#ixzz3VVkMzsYR

Jorge-Vieira
31-03-15, 15:18
Square Enix Redesigns Star Wars

http://cdn.eteknix.com/wp-content/uploads/2015/03/square-vader-1-800x800.jpg
First Batman (http://www.eteknix.com/final-fantasy-character-designer-re-imagines-batmanfinal-fantasy-character-designed-re-imagines-batman/), then Iron Man (http://www.eteknix.com/square-enix-reimagines-iron-man-dark-ninja/); now Star Wars is the latest iconic property to be given the Square Enix makeover, and it is some of the video game developer/toy designers most impressive work yet. The figurines – which include Darth Vader, Boba Fett, and a Stormtrooper – are part of Square Enix’s Variant Play Arts series, which has included a host of DC Comics characters.
http://cdn.eteknix.com/wp-content/uploads/2015/03/square-fett-1.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/square-fett-2.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/square-fett-3.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/square-fett-4.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/square-vader-11-800x800.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/square-vader-2.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/square-vader-3.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/squaretrooper-11.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/squaretrooper-2.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/squaretrooper-3.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/squaretrooper-4.jpg
http://cdn.eteknix.com/wp-content/uploads/2015/03/squaretrooper-5.jpg
The Stormtrooper and Boba Fett figures are due out in July, while Darth Vader will be available from May. Each figure is priced at $109.
Source: Kotaku (http://kotaku.com/look-what-square-enix-did-to-star-wars-1694470563)


Noticia:
http://www.eteknix.com/square-enix-redesigns-star-wars/

LPC
31-03-15, 16:16
Bem...
Fantástico esse makeover...

Adorei os troopers e o darth vader...

Muito mais actualizado para ser mais contemporâneo que o típico look dos anos 70...

Penso que seja possível "actualizar" o look do StarWars nesta nova trilogia...
E sinceramente espero que o JJ crie uma visão mais dark e interessante do universo StarWars como fez com o StarTrek.

Ainda ontem tive a ver o "into darkness" e achei estupendo a realização e visão do mundo StarTrek do JJ...

Cumprimentos,

LPC

Jorge-Vieira
14-04-15, 07:53
Star Wars Battlefront – Gameplay Trailer Will “Break the Internet” – EA Teases Stormtrooper

Star Wars Battlefront is going to be making its gameplay footage debut at the Star Wars Celebration on April 17, and we have been getting teases during the last few days both from members of the development team (http://wccftech.com/star-wars-battlefront-dev-answers-advance-game/) as well as from a select few (http://wccftech.com/star-wars-battlefront-omfg-gameplay-ridiculous-internet-frikkin-break/) that were lucky enough to have seen the game in action already.
http://cdn4.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront1-635x397.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront1.jpg)
With the reveal getting even closer, the team at DICE is getting overly excited. Gameplay Analyst Christian Johannesén and Global Community Manager Vincent V. Vukovic, for example, teased that the Internet will break after the reveal of the Star Wars Battlefront trailer.

Vincent V. Vukovic @Vincent0K (https://twitter.com/Vincent0K) Follow (https://twitter.com/Vincent0K)
On the agenda next week: Break the Internet.
<time pubdate="" class="dt-updated" datetime="2015-04-12T13:18:03+0000" title="Time posted: 12 Apr 2015, 13:18:03 (UTC)">2:18 PM - 12 Apr 2015


tian Johannesén @phatseejay (https://twitter.com/Vincent0K/status/587243281492402176) Follow (https://twitter.com/phatseejay) </time> The destruction of the Internet: It will be as if millions of voices suddenly cried out in excitement. https://twitter.com/Vincent0K/status/587243281492402176 … (https://t.co/zmk1P9ANwD)
<time pubdate="" class="dt-updated" datetime="2015-04-12T13:30:00+0000" title="Time posted: 12 Apr 2015, 13:30:00 (UTC)">2:30 PM - 12 Apr 2015</time> (https://twitter.com/phatseejay/status/587246289269760001)

<time pubdate="" class="dt-updated" datetime="2015-04-12T13:18:03+0000" title="Time posted: 12 Apr 2015, 13:18:03 (UTC)">
</time> (https://twitter.com/Vincent0K/status/587243281492402176)
This kind of excitement is to be expected, for an absolutely massive project like Star Wars Battlefront. The team has been given a huge task, have been working tirelessly using the the actual props and models from the movies and even visiting and studying the original film locations, to capture every little detail in perfection, and as genuinely as possible.

http://cdn4.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront-1-635x168.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront-1.jpg)

The close collaboration with Lucasfilm, the extraordinary talent of the developing team composed of huge Star Wars fans, as well as the incredible tools provided by the Frostbite engine, will surely shape an incredible result that will likely leave us breathless.
EA released two new images teasing the Stormtrooper in what appears to be the actual in-game model. The two images when combined together they form a quite nice looking picture, with some very nice little detail.

http://cdn.wccftech.com/wp-content/uploads/2015/04/Stormtrooper-3-635x635.jpg

http://cdn4.wccftech.com/wp-content/uploads/2015/04/Stormtrooper-2-635x635.jpg

http://cdn3.wccftech.com/wp-content/uploads/2015/04/Stormtrooper-1-635x318.jpg

The first gameplay footage for Star Wars Battlefront will be revealed on April 17 2015 at the Star Wars Celebration event, and we will bring you all the details as well as the gameplay trailer as soon as it becomes available.
Star Wars Battlefront will release this holiday season for the PlayStation 4, Xbox One and PC. Be sure to check out our previous coverage for more information here (http://wccftech.com/star-wars-battlefront-december-10-gamestop-listing/) and here (http://wccftech.com/star-wars-battlefront-ea-teases-atat-walker/).


https://www.youtube.com/watch?feature=player_embedded&v=2yKv45X_OIo








Noticia:
http://wccftech.com/star-wars-battlefront-dice-dev-agenda-week-break-internet-ea-teases-stormtrooper/#ixzz3XGflkgF8

Jorge-Vieira
14-04-15, 13:52
Xbox One owners to get early access to Star Wars Battlefront (http://www.kitguru.net/gaming/matthew-wilson/xbox-one-owners-to-get-early-access-to-star-wars-battlefront/)


It looks like Xbox One owners are set to get early access to Star Wars Battlefront later this year thanks to the EA Access program. EA’s subscription service is currently only available on the Xbox One and allows customers to get in to games five days earlier than on other platforms.
This isn’t surprising, Star Wars Battlefront is going to be one of the biggest launches of this year, especially for EA, tempting Xbox One owners with early access to Battlefront could end up pulling in more subscribers for the EA Access program.
http://www.kitguru.net/wp-content/uploads/2015/04/star-wars-battlefront-header-600x337.jpg (http://www.kitguru.net/wp-content/uploads/2015/04/star-wars-battlefront-header-600x337.jpg)
The fact that Xbox One owners would be getting in to the game first was confirmed by Xbox executive, Aaron Greenberg, last night on Twitter (https://twitter.com/aarongreenberg/status/587781284388155392). EA Access currently costs £3.99 per month here in the UK and gives you access to a vault of free games, including Battlefield 4.
On top of that, a ten percent discount is applied to all EA releases digitally. The downside to that though, is that you have to buy from the Xbox Store, which is ridiculously overpriced here in the UK.
Star Wars Battlefront will also be hitting the PC and PlayStation 4. So far, EA has not tried to bring EA Access to the PC, although it did attempt to get it on to the PS4, which resulted in Sony shunning the program.



Noticia:
http://www.kitguru.net/gaming/matthew-wilson/xbox-one-owners-to-get-early-access-to-star-wars-battlefront/


Vá pessoal, toca a comprar uma X1 :D

Jorge-Vieira
16-04-15, 13:33
Star Wars: Battlefront in-game render looks super impressive


As we get closer to the full unveiling and release of Star Wars: Battlefront, EA has decided it is a good time to begin teasing its upcoming title through Instagram.


image: http://imagescdn.tweaktown.com/news/4/4/44610_08_star-wars-battlefront-game-render-looks-super-impressive.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/4/44610_08_star-wars-battlefront-game-render-looks-super-impressive_full.jpg)
http://imagescdn.tweaktown.com/news/4/4/44610_08_star-wars-battlefront-game-render-looks-super-impressive.jpg

Community Manager Mathew Everett has said that the above shot is an in-game model that will be included in EA's official Star Wars Celebration event tomorrow. He said: "Yes, this is an in-game asset rendered out for this early reveal". The detail on the character is quite astonishing, so if the game world itself can look anywhere near this good, we could have a contender for the best-looking game of 2015 on our hands with Star Wars: Battlefront.





Noticia:
http://www.tweaktown.com/news/44610/star-wars-battlefront-game-render-looks-super-impressive/index.html

Jorge-Vieira
17-04-15, 13:27
Star Wars: Battlefront rumored for November on Xbox One (http://www.walmart.com/ip/Xbox-One-Console-Standard-Edition-without-Kinect/36904791), PS4, and PC


We heard previous rumblings about a November release window for Star Wars: Battlefront (http://www.tweaktown.com/news/43734/star-wars-battlefront-preparing-winter-2015-release/index.html), to coincide with the cinema release of Star Wars: The Force Awakens (http://www.tweaktown.com/news/44619/new-force-awakens-trailer-worth-wait/index.html), but it looks like November 17 might be the day.


image: http://imagescdn.tweaktown.com/news/4/4/44623_02_star-wars-battlefront-rumored-november-xbox-one-ps4-pc.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/4/44623_02_star-wars-battlefront-rumored-november-xbox-one-ps4-pc_full.jpg)
http://imagescdn.tweaktown.com/news/4/4/44623_02_star-wars-battlefront-rumored-november-xbox-one-ps4-pc.jpg

According to Polygon's sources, we can expect Star Wars: Battlefront to be released on November 17, but we'll find out more information tomorrow at 1:30pm ET during the Star Wars Celebration that is still rocking along in Anaheim, California. EA has teased that gamers can expect more on Battlefront at that time, but someone has spotted the source code on the news page for the official site, which has gamers excited.

The source code teases: "The latest news and updates for Star WarsTM Battlefront . Available November 17, 2015 for PlayStation 4 (http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=playstation+4), Xbox One and PC".






Noticia:
http://www.tweaktown.com/news/44623/star-wars-battlefront-rumored-november-xbox-one-ps4-pc/index.html

Jorge-Vieira
17-04-15, 13:44
Star Wars Battlefront First In-game Screenshot and Teaser Video Look Breathtaking

EA have released the first screenshot for Star Wars Battlefront, following the second teaser trailer for the Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/) which featured a small 10 seconds teaser for Battlefront at the end.
http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-2-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-2.jpg)
The Star Wars Battlefront teaser can be watched below, although note that since it’s magnified, quality is pretty low.


https://www.youtube.com/watch?feature=player_embedded&v=AwAIjnVnwUE




EA and DICE will unveil Star Wars: Battlefront tomorrow at the Star Wars Celebration event. Star Wars Battlefront will be released November 17 on PlayStation 4, Windows PC and Xbox One, a full month ahead of the debut of Star Wars: The Force Awakens in theaters.
The first artwork for the game has also been revealed which incidentally is used on the box of the game.

http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront1-635x331.jpg

http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-3.jpg






EA have also revealed the full image of the Stormtrooper via their Instagram account (https://instagram.com/eastarwars/) with daily updates teasing the image piece by piece. The full image can be viewed below.
http://cdn3.wccftech.com/wp-content/uploads/2015/04/Battlefront-Stormtrooper-1-635x635.png (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Battlefront-Stormtrooper-1.png)

While the detail on the character model of the Stormtrooper does indeed look spectacular, the image with the speeder bike looks amazing and the teaser video, which is in-game and not CGI, according to DICE looks absolutely mind-boggling.
We will bring all updates on Star Wars Battlefront tomorrow as well as the full gameplay trailer. Be sure to check out our previous Star Wars Battlefront coverage for more information here (http://wccftech.com/star-wars-battlefront-dice-dev-agenda-week-break-internet-ea-teases-stormtrooper/) and here (http://wccftech.com/star-wars-battlefront-omfg-gameplay-ridiculous-internet-frikkin-break/).









Noticia:
http://wccftech.com/star-wars-battlefront-ingame-screenshot-teaser-breathtaking/#ixzz3XZdzIBNj

Jorge-Vieira
17-04-15, 13:51
Star Wars: Battlefront Developers Reassure Fans That The Teaser Video was NOT CGI, YES That is What The Game Looks Like

EA has just opened the official Star Wars: Battlefront website (http://starwars.ea.com/starwars/battlefront), and following the first Screenshot and teaser video (http://wccftech.com/star-wars-battlefront-ingame-screenshot-teaser-breathtaking/), that was included at the end of Star Wars: The Force Awakens 2nd Teaser Trailer (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/).
http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-2-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-2.jpg)
Lead Level Designer Dennis Brännvall again reassures fans that what we have seen in the teaser video of Star Wars: Battlefront is not CGI, and it seems that it’s part of the gameplay trailer that will be revealed tomorrow.







Noticia completa:
http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/#ixzz3XZfvIGdL

LPC
17-04-15, 14:18
Boas!
Este é o ano do Star Wars sem dúvida...

Me Jumping all over here! :)

Cumprimentos,

LPC

Winjer
17-04-15, 14:22
Tendo em conta que vai ser feito pela DICE, tenho medo....................muito medo.
Já estou mesmo a ver o jogo cheio de bugs e lag, estilo BF3 e BF4.

MAXLD
17-04-15, 17:39
Saído do forno!


https://www.youtube.com/watch?v=ZwWLns7-xN8

Está do bufo. :D

LPC
17-04-15, 17:43
Saído do forno!


https://www.youtube.com/watch?v=ZwWLns7-xN8

Está do bufo. :D

OMG....

Estes 2 dias tem sido um NERDGASM total com o StarWars...

Cumprimentos,

LPC

Jorge-Vieira
17-04-15, 17:48
http://i58.tinypic.com/259uy4i.jpg

Winjer
17-04-15, 18:23
Yes it was awesome.

Mas é só um trailer. Resta ver como é o jogo.

Jorge-Vieira
17-04-15, 18:47
Star Wars: Battlefront details emerge under embargo

Star Wars: Battlefront is probably the most hotly anticipated games of 2015, or of all time really. And now real gameplay details have emerged (http://www.startribune.com/lifestyle/300284731.html) from a closed gameplay viewing, even though those details are still under NDA until later today.
http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront1-635x331.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront1.jpg)
An AP report has surfaced that has a great amount of details regarding Star Wars: Battlefront and the kinds of massive battles we can expect. The demo was already shown at Star Wars Celebration to a closed group of viewers, though someone was excited enough to disregard the embargo.
Releasing November 17 2015 on the PS4, Xbox One and PC, you’ll be able to participate in massive 40 person ground and air battles on some of the locations that we already know and love. Hoth, Tatooine, Sullust and Endor are all confirmed locations that you’ll be able to play, and there are likely going to be several other planets when it releases.

“Battlefront” will focus on frenzied shoot-outs between up to 40 players portraying Rebel Alliance and Galactic Empire forces. In a demonstration of the game’s multiplayer mode, a team of jetpack-equipped rebels were shown carving their way through the woodsy Endor while Stormtroopers charged at them on foot, on speeders and within walkers, including a hulking AT-AT war machine.
-StarTribune (http://www.startribune.com/lifestyle/300284731.html)



Vehicles will play a big role in Star Wars: Battlefront, though not like in Battlefield 4, as they’re aiming for a more balanced approach while still letting us interact with some of the iconic vehicles like the AT-AT, AT-ST, Snow Speeder and even participate in air and space battles in X-Wing’s, TIE Fighters and the Millennium Falcon. DICE apparently has stressed that the transition between air and ground combat will be seamless, but were coy about actual details. The balance between infantry and vehicle combat should certainly be much better than in past games.
Just as in past Battlefront games, you’ll be able to take control of the hero’s and villains themselves, playing Sith and Jedi alike. The idea has evolved to let you assume a leadership role on the battlefield, letting you affect the outcome.
Also noted is that there will be a free DLC available two weeks before the opening of Star Wars: The Force Awakens that will let players play in the Battle of Jakku, a massive battle over and on the planet of Jakku that occurs after Return of the Jedi. Jakku, of course, is the planet featured in the trailers of Star Wars: The Force Awakens. We can see the remnants of the battle in those trailers, but in Star Wars: Battlefront you’ll be able to see the battle up close and personal before the movie hits theaters.
LucasArts hopes that this 10 year relationship helps to create a whole new way to experience the Star Wars galaxy, and not just a movie-to-game port. They are committed to bringing the famous deep storytelling to the game world, and not just using the brand irresponsibly.
Thanks to StarTribune and the AP for having the early scoop (http://www.startribune.com/lifestyle/300284731.html) on this most wonderful of games.






Noticia:
http://wccftech.com/star-wars-battlefront-details-emerge-embargo/

Winjer
18-04-15, 09:37
Ai ai, a Dice até nos trailers mete bugs (lol)

https://c4.staticflickr.com/8/7659/17177955062_599baee3d4_b.jpg

Jorge-Vieira
18-04-15, 13:05
Star Wars: Battlefront confirmed to run at 60FPS on both Xbox One, PS4 (http://www.sears.com/shc/s/p_10153_12605_SPM8493794624)


Star Wars: Battlefront is shaping up to be one of the best-looking games of the year, with the unveiling of the gameplay trailer yesterday (http://www.tweaktown.com/news/44637/star-wars-battlefront-game-trailer-released/index.html), the Star Wars community has been super excited.


https://www.youtube.com/watch?feature=player_embedded&v=ZwWLns7-xN8


We've now found out that Battlefront will be running at 60FPS on both the Xbox One (http://www.walmart.com/ip/Xbox-One-Console-Standard-Edition-without-Kinect/36904791) and PS4 thanks to DICE Producer Craig McLeod. He said: "We're making sure, first and foremost, to ensure it runs at 60 frames per second on everything because that's what delivers the best gameplay experience". McLeod continued: "When you couple the talent that we have in the office with the technology and new generation of consoles has allowed us to achieve, that's how you can get these environments that you're seeing which simply wasn't possible before".

The gameplay trailer that the studio released was running at 1080p with 8x MSAA enabled and a very high level of adaptive tessellation has lead to gamers looking at one of the best graphics in a game yet. With a 60FPS target, we should expect no level of MSAA to be used, or at the maximum possibly 2x MSAA on the consoles, and whatever your VGA card is capable of on the PC.

Star Wars: Battlefront has been confirmed for November 17, 2015 on the Xbox One, PS4 and PC.


image: http://imagescdn.tweaktown.com/news/4/4/44639_01_star-wars-battlefront-confirmed-run-60fps-both-xbox-one-ps4.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/4/44639_01_star-wars-battlefront-confirmed-run-60fps-both-xbox-one-ps4_full.jpg)
http://imagescdn.tweaktown.com/news/4/4/44639_01_star-wars-battlefront-confirmed-run-60fps-both-xbox-one-ps4.jpg






Noticia:
http://www.tweaktown.com/news/44639/star-wars-battlefront-confirmed-run-60fps-both-xbox-one-ps4/index.html

Jorge-Vieira
18-04-15, 13:07
Star Wars: Battlefront Pre-Orders Available, Details of Features and Bonuses

Following the official reveal (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/), of Star Wars: Battlefront, which featured an incredibly beautiful trailer, Pre-orders for the game have been made available on GameStop, the PlayStation Store and Origin for both the standard edition and deluxe edition.
http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1.jpg)
PS4 Standard Edition on GameStop (http://www.gamestop.com/ps4/games/star-wars-battlefront/121213)
Xbox One Standard Edition on GameStop (http://www.gamestop.com/xbox-one/games/star-wars-battlefront/121215)
PC Standard Edition on GameStop (http://www.gamestop.com/pc/games/star-wars-battlefront/121211)
PS4 Deluxe Edition on GameStop (http://www.gamestop.com/ps4/games/star-wars-battlefront-deluxe-edition/121214)
Xbox One Deluxe Edition on GameStop (http://www.gamestop.com/xbox-one/games/star-wars-battlefront-deluxe-edition/121212)
Digital PC Standard on Origin (http://www.gamestop.com/xbox-one/games/star-wars-battlefront-deluxe-edition/121212)
Digital PC Deluxe on Origin (https://www.origin.com/en-ie/store/cart/eyJtaW4iOjAsIm1heCI6MCwiZFR5cGUiOm51bGwsImFub255bW 91c09ubHkiOmZhbHNlLCJhY3Rpb24iOiJhZGQiLCJhZGRlZENv dW50IjoxfQ==?_ga=1.247399428.1680959379.1422395657&intcmp=OWDGT_bf4_franchise&referringsite=starwars)
Digital PS4 Standard on the PlayStation Store (https://store.playstation.com/#%21/en-us/games/star-wars-battlefront-standard-edition/cid=UP0006-CUSA00640_00-BATTLEFRONT00000?emcid=pa-ga-679)
Digital PS4 Deluxe on the PlayStation Store (https://store.playstation.com/#%21/en-us/games/star-wars-battlefront-deluxe-edition/cid=UP0006-CUSA00640_00-B000000000001544?emcid=pa-ga-678)
Star Wars: Battlefront enables players to fight for the Rebellion or the Empire in a wide variety of multiplayer matches for up to 40 players
Feeling the ominous thud of an AT-AT stomping down on the frozen tundra of Hoth. Rebel forces firing blasters as Imperial speeder bikes zip through the lush forests of Endor. Intense dogfights between squadrons of X-wings and TIE fighters filling the skies. Immerse yourself in the epic Star Wars battles you’ve always dreamed of and create new heroic moments of your own in Star Wars Battlefront.
Fight for the Rebellion or Empire in a wide variety of multiplayer matches for up to 40 players, or in exciting challenges inspired by the films available solo, split-screen or through online co-op. Star Wars Battlefront combines this epic action on a galactic scale with stunning visual recreations of some of the most iconic planets, weapons, characters, and vehicles in the Star Wars universe and the original sound effects from the films, to give Star Wars fans the ultimate, authentic and immersive interactive experience they’ve been looking for.
Features: The Most Immersive and Photorealistic Interactive Entertainment Experience


Visit classic planets from the original Star Wars trilogy, detailed with an unprecedented amount of realism and sense of authenticity that will transport you to a galaxy far, far away
Experience amazing digital replicas of the original Star Wars movie models, brought to lifelike fidelity by DICE’s use of photogrammetry technology

Ground-based Combat on a Galactic Scale


Engage in epic battles on iconic planets including Hoth, Endor, and Tatooine. Also, bring the fight to the previously unexplored planet, Sullust.
Pilot a diverse set of ground-based vehicles including nimble speeder bikes, massive AT-ATs, and more

Master the Battlefront with Iconic Star Wars Characters


Play as some of the most memorable characters in the Star Wars universe including Darth Vader and Boba Fett
Encounter a variety of beloved characters from the original trilogy such as C-3PO and R2-D2

Take to the Skies in Epic Star Wars Dog Fights







Pilot the Millennium Falcon, X-wings, TIE fighters, and more of your favorite vehicles in exhilarating aerial combat

Made for Jedi and Padawans Alike


Battle alongside your friends online or in offline split-screen Co-op mode
Seamlessly swap between 1st person and 3rd person views

Pre-order bonus:
Pre-order Star Wars Battlefront and receive Early Access to the Battle of Jakku!
Pre-order Star Wars Battlefront and on December 1st, 2015, be among the first players to experience the Battle of Jakku*, the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet in the Outer Rim. Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars: The Force Awakens. Players who pre-order Star Wars Battlefront can fight the battle one week early. All other players will get access to this content on December 8th, 2015.


Learn what happened before the events of Star Wars: The Force Awakens
2 maps set on the all-new planet of Jakku
7 days early access for those who pre-order Star Wars Battlefront
Available as a free download to all players on December 8th, 2015

Star Wars: Battlefront Deluxe Edition Includes:



Han Solo’s Blaster (instant access)
Ion Detonator (instant access)
MPL Ion Torpedo (instant access)
Ion Shock (exclusive emote)
Victory (exclusive emote)

Star Wars: Battlefront is a dream come true for Star Wars fans Star Wars: Battlefront certainly looks like it’s going to be a dream come true for Star Wars fans, and probably one of the best Star Wars games ever. The team at DICE strived to create the most incredible visual and audio video game experience ever, and it appears that they may have succeeded. Judging from the trailer, which features in-game visuals the look and feel is unprecedented and it manages to capture the spirit of the classic Star Wars trilogy perfectly.
Star Wars: Battlefront will release on November 17 2015 for the PLayStation 4, Xbox One and PC. We will bring any new information as soon as it becomes available. Be sure to check out the official gameplay trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/) as well as our previous coverage for more information, here (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) and here (http://wccftech.com/star-wars-battlefront-details-emerge-embargo/). Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/) opens in theaters in December.







Noticia:
http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/#ixzz3XfLGJGc9

Jorge-Vieira
18-04-15, 13:08
Star Wars: Battlefront Tons of New Information from Design Director About Graphics, Size of Maps, Heroes, Frame Rate and More

Star Wars: Battlefront has been finally revealed with an incredible gameplay trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/#comment-1973547956) that uses in-game assets, and according to the team at DICE (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) as well as to people who have watched actual gameplay (http://wccftech.com/star-wars-battlefront-gameplay-identical-trailer-game-features-playable-women-stormtroopers/) the game graphics look identical to those seen in the trailer. Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars: Battlefront are available for both the Standard and Deluxe versions.
http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_1-635x464.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_1.jpg)
DICE Design Director Niklas Fegraeus, answers many fans’ questions on Twitter, and reveals tons of new information about the game.
There will be four planets at the time of launch, including locations never seen before. The Battle of Jakku free DLC releasing in December will add a fifth planet. The planets differ in size from large to small and provide different experiences based on different modes.







Noticia completa:
http://wccftech.com/star-wars-battlefront-tons-information-design-director-graphics-size-maps-heroes-frame-rate/#ixzz3XfLbg2Qw

Jorge-Vieira
19-04-15, 15:41
Star Wars: Battlefront won't use Battlelog, has offline singleplayer


We've been finding out a bunch of details on Star Wars: Battlefront lately, where we know it will run at 60FPS on both the Xbox One and PS4 (http://www.tweaktown.com/news/44639/star-wars-battlefront-confirmed-run-60fps-both-Xbox-one-ps4/index.html), it'll be released on November 17 (http://www.tweaktown.com/news/44623/star-wars-battlefront-rumored-november-Xbox-one-ps4-pc/index.html), and it has some very beautiful visuals.


image: http://imagescdn.tweaktown.com/news/4/4/44653_08_star-wars-battlefront-use-battlelog-offline-singleplayer.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/4/44653_08_star-wars-battlefront-use-battlelog-offline-singleplayer_full.jpg)
http://imagescdn.tweaktown.com/news/4/4/44653_08_star-wars-battlefront-use-battlelog-offline-singleplayer.jpg

Now we know that DICE will not be forcing Battlelog onto anyone with Battlefront, but we're also going to see solo, and offline "Missions" which will feature bots. Niklas Fegraeus from DICE confirmed the news through Twitter where he said: "We have a feature called Missions that allow you to play solo or cooperatively with bots on or offline".

The bigger news here is that Battlelog won't be used, which is what's required to play Battlefield 4 and Battlefield: Hardline. You need to login through your web browser, with the launch happening from the browser for both single and multiplayer. Assistant Producer on Star Wars: Battlefront, Jesper Nielsen, has said that Battlefront won't require Battlelog, and that Star Wars: Battlefront system to launch the game is "built from scratch" and that there will be "no browser game launching".





Noticia:
http://www.tweaktown.com/news/44653/star-wars-battlefront-use-battlelog-offline-singleplayer/index.html

Jorge-Vieira
19-04-15, 15:46
Star Wars: Battlefront will be the First Game to Support Dolby Atmos but Only on PC

During the Star Wars: Battlefront media briefing at the Star Wars Celebration event, it was revealed that it will be the first game to use Dolby Atmos.
http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-5-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-5.jpg)
Only the PC version of Star Wars : battlefront will support the setting, as the PlayStation 4 and Xbox One versions are not supported. Dolby Atmos was developed in the Dolby Labs and announced back in 2012. It uses 128 audio tracks to create a virtual sound bubble around the listener, immersing them in 3D sound.
Star Wars: Battlefront has been revealed with an incredible trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/#comment-1973547956) that uses in-game assets, and according to the team at DICE (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) as well as to people who have watched actual gameplay (http://wccftech.com/star-wars-battlefront-gameplay-identical-trailer-game-features-playable-women-stormtroopers/) the game graphics look identical to those seen in the trailer. Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars: Battlefront are available for both the Standard and Deluxe versions.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)

Feeling the ominous thud of an AT-AT stomping down on the frozen tundra of Hoth. Rebel forces firing blasters as Imperial speeder bikes zip through the lush forests of Endor. Intense dogfights between squadrons of X-wings and TIE fighters filling the skies. Immerse yourself in the epic Star Wars battles you’ve always dreamed of and create new heroic moments of your own in Star Wars Battlefront.





Fight for the Rebellion or Empire in a wide variety of multiplayer matches for up to 40 players, or in exciting challenges inspired by the films available solo, split-screen or through online co-op. Star Wars Battlefront combines this epic action on a galactic scale with stunning visual recreations of some of the most iconic planets, weapons, characters, and vehicles in the Star Wars universe and the original sound effects from the films, to give Star Wars fans the ultimate, authentic and immersive interactive experience they’ve been looking for.

Star Wars: Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars: Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters in December.







Noticia:
http://wccftech.com/star-wars-battlefront-game-support-dolby-atmos-pc/#ixzz3Xlpu02gH

MAXLD
19-04-15, 15:49
Nice! Modo solo/offline é boa notícia, ideal para praticar e aliviar o stress. :)

Jorge-Vieira
20-04-15, 14:43
Star Wars: Battlefront – Actual Gameplay Footage Details Revealed



Star Wars: Battlefront has been revealed with an incredible trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/#comment-1973547956) that uses in-game assets, and according to the team at DICE (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) as well as to people who have watched actual gameplay (http://wccftech.com/star-wars-battlefront-gameplay-identical-trailer-game-features-playable-women-stormtroopers/) the game graphics look identical to those seen in the trailer. Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars: Battlefront are available for both the Standard and Deluxe versions. Attendees at the Star Wars Celebration event got the chance to witness some footage of actual gameplay, that the rest of us unfortunately didn’t.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
Star Wars: Battlefront features an over the shoulder 3rd person view

Reddit user BobaFack, who was present at the event, went on to share his impressions:

I have to say I have mixed feelings, I’m impressed, but also a bit disappointed considering what they showed wasn’t exactly anything new or shocking. First off… This was PRE-ALPHA footage. The video was approximately 5 minutes long, took place on Endor, and was very similar to the reveal trailer they released today. I have a few thoughts and notes:
1- Yes, there is 3rd person. The viewpoint is not as far back as the original games, as it is more of an over-the-shoulder view similar to Gears of War, but I was impressed with the addition of 3rd person into the game. You can see your character from about waist-high up which will allow for some interesting customization options that I’m sure EA will include. They also were able to switch between 1st and 3rd person in game and were able to zoom in on each mode.
2- The HUD is minimalistic and included a weapon load out in the bottom-right corner with a slot for grenades, a personal bubble shield similar to the droideka version (which I’m assuming is an equipment slot), your primary weapon, and the final slot seemed dedicated to upgraded weapons (like a rocket launcher/sniper). The aiming reticule was smaller in 3rd person and larger in 1st person.
3- The textures looked ok. Certainly not on the level of the reveal trailer. Some of the animations were excellent, such as the rag doll physics of troopers falling after being killed, but some others looked choppy (Darth Vader swinging his light saber)
4- Speaking of Darth Vader, yes he was in the gameplay video, but he wasn’t shown from the perspective of Vader, he was shown from the perspective of the trooper as Darth approached him while deflecting his blaster shots. No other hero characters were shown in the gameplay video.
5- There were no obvious differentiations between troopers, for example, I didn’t see any scout troopers or rebel snipers or engineers. The only classes that seemed to be present were the standard troopers/storm troopers. It seems they weren’t willing to include the different classes in the reveal just yet…
6- Kill-streaks are in the game. Every kill the player earned gave him both points for his total, and points for his kill-streak total. When he reached a threshold, he earned a weapon upgrade. The player also picked up another weapon from a fallen storm trooper, meaning that you can scavenge for preferred weapons if you wish.



7- The primary weapon seemed to use a “heating/cooling” system instead of ammunition. There were red lines that circled around the aiming reticule indicating the weapon “heating” up in a sense, I’m guessing similar to the default blaster pistols in the original games.
8- Speeder bikes and AT-ST’s seemed to be controllable, but I’m still not convinced about the AT-AT. As far as the air strike goes, there was a piece of equipment that could be interacted with to call in the strike. The map seemed very crowded and difficult to pilot in, given the dense forest setting. For clarification, they basically showed the player shooting a rocket at the AT-AT, only to realize that won’t be that effective. The player then ran into the brush to call in an air strike using that set piece of equipment.
After the video, an EA rep then gave the same plug they said at the panel this morning, saying that the “Battle of Jakku” DLC will be free to owners of the game on December 8th, with pre-order owners getting the free DLC a week earlier on December 1st.
Also, just to give some substance to other rumors I’ve read on the site, there was no gameplay footage of anything in space.
I think this game has a chance to be visually spectacular. Also, the sound quality was truly mind blowing, as any proper Star Wars game should be. I’m hoping that they can add some fun multiplayer modes to this game in the coming months.

http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1.jpg)
He subsequently offered some additional details regarding camera view:
The 3rd person zoom seemed to be an over the shoulder view, but the first person zoom was similar to the sniper zoom view from BF2. Like with the full-screen reticule.

Star Wars: Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars: Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters in December.







Noticia:
http://wccftech.com/star-wars-battlefront-actual-gameplay-footage-details-revealed/#ixzz3XrQcjWaZ

Jorge-Vieira
20-04-15, 14:44
Star Wars: Battlefront Dev Talks About the Importance of Graphics and Sound on Immersion, Gameplay is the Foundation of Battlefront

Star Wars: Battlefront has been revealed with an incredible trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/#comment-1973547956) that uses in-game assets, and according to the team at DICE (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) as well as to people who have watched actual gameplay (http://wccftech.com/star-wars-battlefront-gameplay-identical-trailer-game-features-playable-women-stormtroopers/) the game graphics look identical to those seen in the trailer. Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars: Battlefront are available for both the Standard and Deluxe versions.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
Producer Jesper Nielsen shared a little insight on the game on Reddit. He defines the game as “incredibly fun and immersive,”

Of course it means something. Has it been overused? Surely. Just like innovation, etc. But those words still mean something.
In this case it really refers to the feeling of being present at those famous SW locations. Running around in the Endor forest is just so cool!
He explains though that in the matter of immersion is according to his own personal opinion and as he clarifies he has not played a Star Wars game before where he felt like he was actually there.

No, it’s my personal opinion. I’ve played a lot if not all Star Wars games. I’ve never tried one where I’ve felt like I’m really there.
This is not downplaying any other Star Wars games. There’s tons of great SW games, including the two previous Battlefront games. There were and are still very, very fun.
But I still don’t think this level of feeling truly present in those battles have ever been achieved before. Probably hasn’t been possible before with prior technical limitations.
http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-5-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-5.jpg)
In Star Wars : Battlefront graphics and sound play a vital role in immersing the player in the Star Wars universe In another post he explains the importance that both the visuals as well as the sound and music, play in the immersion, and states that the sounds int the game are amazing.

No, it’s not all about the graphics. The visuals are obviously a big part of creating immersion, but so is a lot of other things. Like sound, as you mention. Oh, the sounds and music in this game… it’s amazing! I still think it’s what I love the most about it. Something so magical there.
But yes, content is also important. Will the final list of content please everyone or not? Maybe not, that’s always hard to do, but I think most will be more than satisfied : )
He continues to state why he’s sharing so much about the game, perhaps a little bit more than what he should have.

It’s not my job to sell the game to you. If you want to buy it and play it, great. If you don’t want to, then that’s fine.
Obviously I’m under “NDA”; I obviously can’t talk about anything we haven’t announced yet. I thought that people were already well aware of that?
And yes, fun and immersion is not very tangible and very subjective. But that doesn’t mean it doesn’t matter. Just have a list of bullet points of features doesn’t make a game great either; all those features could suck.
I’m just trying to portray my thoughts and impressions of the game; I am after all playing this several times per week.





I don’t expect you to just take my word and just think “oh ok, game is going to be awesome, no reason to worry now”. I don’t expect it to have that effect. I’m just trying to partake in the conversations, sharing hopefully some insights that you guys find valuable.
He believes that once people get to try the game out they will be very pleased.

I completely understand a lot of the reactions – of course it can feel disappointing, frustrating, etc.
However I do think once people try it out, they will enjoy the game for what it is; an absolutely spectacular and fun experience.
Nielsen details why some systems and features don’t get implemented.

You also have to think about everything else in the game it ties into. Other systems, be it stats or something else. In huge game projects, taking on even the smallest new features is rarely a simple or small effort because it often needs to be very interconnected to everything else, and as with most things in game development, it can take a lot of time and iterations to get it “just right”.
He explains that reason for the AT-AT on Endor being on rails is that it is an objective and has to be going on a specific direction.

Just to make a comment on my statement here: – Please don’t speculate about what this means or doesn’t mean. All I can reference right now is the showcased gameplay clip with AT-AT’s on Endor that are on-rails. – Once you try it out and/or see gameplay, you will understand why it’s important they’re on-rails. They’re the objective and they need to be going in certain directions. – I’m sure the people who work on the game design here can/will comment on it down the right, but trust me, they are only doing their best to create what will be the most fun and exciting experience, and these are some very talented, smart people. Be skeptical, sure, but give it the benefit of doubt until you try it out : )
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-21.jpg)
Vehicles will be receiving a lot of focus in Star Wars: Battlefront.
Yeah, I understand what you mean. Don’t think I can say anything other than a) vehicles are receiving a lot of focus and b) this is not a Battlefield port, at all.
Nielsen explains why quality is better than quantity.

I totally get the concern. I really do.
But ok, let’s look at it like this – and please don’t misunderstand my analogy! A game like Counter-Strike has been played for years and years. It’s not a huge arsenal of weapons, there’s only a few game modes (mainly just two being played) and the amount of “popular” maps that are played are few.
In Battlefield, the far majority of people play on a small selection of maps and game modes.
So what’s my point? Well, I’m just saying that when a game is done just right, you don’t necessarily need a lot of content. Does that mean it won’t have a lot of content? No. Obviously it can be hard to predict which maps or modes will be the most popular and played endlessly, so you need variation in what you deliver. And we will have a lot of content, yes.
But the funny thing is still that in a lot of games, it’s actually very little of the content that’s used a whole lot.
Star Wars: Battlefront has gameplay as its foundation, and according to Nielsen the game is fun.
But when did I say gameplay was not important, or not the foundation? It’s absolutely important, and it’s absolutely the foundation. This game is fun.
Star Wars: Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars: Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18.







Noticia:
http://wccftech.com/star-wars-battlefront-dev-talks-importance-graphics-sound-immersion-gameplay-foundation-battlefront/#ixzz3XrQyMYCe

Jorge-Vieira
20-04-15, 14:45
Star Wars: Battlefront “Looks Great on the Xbox One as Well”, “Gameplay Will Come in Due Time”

Star Wars: Battlefront has been revealed with an incredible trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/#comment-1973547956) that uses in-game assets, and according to the team at DICE (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) as well as to people who have watched actual gameplay (http://wccftech.com/star-wars-battlefront-gameplay-identical-trailer-game-features-playable-women-stormtroopers/) the game graphics look identical to those seen in the trailer. Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars: Battlefront are available for both the Standard and Deluxe versions.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
Producer Jesper Nielsen shares more information on Reddit.


I understand. We haven’t revealed everything about the game yet though.
Just remember that we never wanted this to be a Battlefield re-skin or a continuation of Battlefront 2. We’ve clearly stated that we are rebooting the Battlefront series and that we’re not just doing Star Wars Battlefield. We want to make sure we create a super solid and strong foundation, which provides an immersive and long-lasting experience.
Nielsen answering to fan blaming DICE of destroying the game, he explains:

Look, I get that people are disappointed over the lack of features found in e.g. Battlefront 2, but remember that we’re not building Battlefront 3 here, but creating a new game from scratch.





I still sincerely believe that once you get your hands on this game, you will greatly enjoy it, and it will feel both like a Battlefront and Star Wars game. That’s what matters the most, right?
A user stated that certain features were “cut to prevent longer production” and “will be complete within a month or two and shipped out as DLC”, to which Nielsen responded:

Not the case at all; we’ve been 100% focused on what we should and can deliver for the launch of the game.
http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-4-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-4.jpg)
Star Wars: Battlefront looks great on the Xbox One and once the game is released he feels that it’s going to be one of if not the most beautiful game on all platforms.
I’m sorry, but I simply can’t go into too much detail on these things. Yes, it looks great on Xbox One as well. But if you want me to start specifying if XB1 and PS4 versions look identical, etc., that’s a level of detail I just can’t go into yet. Remember it’s also still in development; there’s a lot of months to go with optimizations, tweaks and polish.
What I can say though, as a personal prediction: I think this will be one of the most beautiful games, if not the most beautiful game, on all three platforms when it launches. Remember that’s just my personal prediction, not a fact (e.g. I don’t know how other games will look by then, etc.)
Star Wars: Battlefront gameplay footage “will come in due time”.
It will come in due time. What do you expect me to do, drop a gameplay clip right here and now because you ask for it? : P
Star Wars: Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars: Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18.







Noticia:
http://wccftech.com/star-wars-battlefront-great-xbox-gameplay-due-time/#ixzz3XrRCPXvJ

Winjer
20-04-15, 17:07
Vale a pena ouvir.
Pessoalmente sinto-me na mesma situação. Como jogador já fui lixado tantas vezes que é difícil manter uma atitude positiva em relação a um jogo, especialmente quando vem da EA.


https://youtu.be/Br3Xm_s1P6Q?t=1m10s

Jorge-Vieira
21-04-15, 13:55
Star Wars: Battlefront Gameplay Screenshot Revealed in Developer Diary #1; Looks As Good as the Trailer

Exclusive to GAME, check out the first episode of four developer series videos for Star Wars: Battlefront.


https://www.youtube.com/watch?feature=player_embedded&v=XKUSfUYOnls




Below is the Gameplay Screenshot showcasing both the 3rd and 1st person view.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront2-635x349.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront2.jpg)
The screenshot seems to indicate that the actual gameplay of Star Wars: Battlefront is as visually impressive as the reveal trailer Star Wars: Battlefront has been revealed with an incredible trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/#comment-1973547956) that uses in-game assets, and according to the team at DICE (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) as well as to people who have watched actual gameplay (http://wccftech.com/star-wars-battlefront-gameplay-identical-trailer-game-features-playable-women-stormtroopers/) the game graphics look identical to those seen in the trailer. As can be seen in the screenshot above, previous reports were right as the gameplay actually appears quite similar to what we saw in the trailer.
Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars: Battlefront are available for both the Standard and Deluxe versions. As producer Jesper Nielsen stated (http://wccftech.com/star-wars-battlefront-great-xbox-gameplay-due-time/), gameplay will come in due time, so it would be safe to assume that these development diaries will lead up to that.
http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1.jpg)






During the Star Wars: Battlefront media briefing at the Star Wars Celebration event, it was revealed that it will be the first game to use Dolby Atmos. Only the PC version of Star Wars : battlefront will support the setting, as the PlayStation 4 and Xbox One versions are not supported. Dolby Atmos was developed in the Dolby Labs and announced back in 2012. It uses 128 audio tracks to create a virtual sound bubble around the listener, immersing them in 3D sound.
PC Game (http://www.pcgamer.com/star-wars-battlefront-focusing-on-planetary-battles-instead-of-space-combat/)r talked with DICE producer Craig Mcleod, regarding space battles, to which he explained:

“We’re focusing on epic planetary battles for this game,” he said.
“It’s very important for us to create a true Star Wars environment,”
“We want it to feel real. There are so many different aspects to this. It goes from the ground up, really. So when you think about that initial layer of infantry combat on the ground, then you add ground vehicles and the walker combat on top of that, then you go into another layer of dogfighting between X-Wings and TIE Fighters, and there was a Star Destroyer in the trailer, so yes they do exist within our game. It’s important that you build this in layers so it feels like a real Star Wars environment.”
Star Wars: Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars: Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here (http://wccftech.com/star-wars-battlefront-actual-gameplay-footage-details-revealed/) and here (http://wccftech.com/star-wars-battlefront-game-support-dolby-atmos-pc/).









Noticia:
http://wccftech.com/star-wars-battlefront-gameplay-screenshot-revealed-developer-diary-1-nice-details/#ixzz3Xx4pyLjK

Jorge-Vieira
22-04-15, 08:01
DICE dev says Star Wars Battlefront trailer is ‘how it looks right now’ on PS4; Jedi are In, Planets Varied in Look and Behavior

Star Wars: Battlefront has been revealed with an incredible trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/#comment-1973547956) that uses in-game assets, and according to the team at DICE (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) as well as to people who have watched actual gameplay (http://wccftech.com/star-wars-battlefront-gameplay-identical-trailer-game-features-playable-women-stormtroopers/) the game graphics look identical to those seen in the trailer. As can be seen in the screenshot above, previous reports were right as the gameplay actually appears quite similar to what we saw in the trailer.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars: Battlefront are available for both the Standard and Deluxe versions. As producer Jesper Nielsen stated (http://wccftech.com/star-wars-battlefront-great-xbox-gameplay-due-time/), gameplay will come in due time, so it would be safe to assume that the development diaries will lead up to that. (http://wccftech.com/star-wars-battlefront-gameplay-screenshot-revealed-developer-diary-1-nice-details/)
Nielsen (https://www.reddit.com/r/StarWarsBattlefront/comments/33asde/is_this_how_ywing_bombers_will_control_like_in/cqjenug) talked about character customization:

“There’ll be more details on customization opportunities later, but I’ll share our challenge: of course it’s great to give people opportunities to customize their appearances, but when you work with Star Wars, consider how many people you upset if you start breaking the canon?
There’s a lot of passionate fans out there how analyze even the tiniest details, and can direct ample critique if we do something different from OT just for the sake of making it different. We want this to be a very, very authentic Star Wars game, and we have had to take that into account for everything we wanted to do customization wise.
Challenging, but possible to work with : )”
Nielsen continues to talk about the content of Star Wars: Battlefront and the fun that the Star Wars universe can provide for players.

“This right here is the problem. We have very early on stated that we are rebooting the franchise, and this means that there will be changes. If you have this mindset, of course you will feel disappointed. I’m just surprised at the reactions since we’ve said that we’re starting “fresh” and from scratch for a while.
Nothing has been “removed” – this is a new start.
Also, on your list you do have at least a few errors I can point out: – There are more than 8 map – There is not a traditional SP campaign, but the “Missions” are filling that gap – Regarding classes, there will be more info about stuff in that area later
I’m also not saying that it being SW automatically makes it fun. The great gameplay is what makes it fun. Space battles or GC or any of the other things you mention won’t automatically make it fun either.
Fun is not something you achieve by getting a certain list of features done. Fun can be achieved by even the smallest of games. If you want to discuss fun and the amount of features in the same sentence, something is just not right.
Regarding the AT-AT’s; I don’t think you can properly judge their “epicness” feeling just from knowing they’re on-rails. I understand the skepticism, but just don’t jump to conclusions.”
http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1.jpg)
What we saw in the reveal trailer of Star Wars: Battlefront is how the game looks right now on the PS4 There could be some changes in the future as the community’ s feedback is being heard.

“Some things are simpler to change than others, for sure. And we still have a lot of work ahead of us. People are definitely listening to feedback, and things are being discussed and sometimes experiments being made. However it’s far too early to say if it leads to any specific changes – but people are definitely listening!
Nielsen also stated that what we saw, is how Star Wars: Battlefront looks right now on PS4 (and not just on superpowered production computers).







Noticia completa:
http://wccftech.com/dice-dev-star-wars-battlefront-trailer-how-now-ps4-jedis-planets-varied-behavior/#ixzz3Y1UU8JBF

Jorge-Vieira
22-04-15, 08:05
Star Wars: Battlefront Dev Promises No Content Has Been Held Back for DLC; The team is doing Everything to have a Smooth Launch

Producer Jesper Nielsen has been sharing feedback and information with the fans, providing some very interesting details for Star Wars: Battlefront.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
Firstly he emphasised that the amount of content in the initial release of the game has nothing to do with DLC, and added that the game expands on the strengths of past Battlefront titles.

“I cannot stress this enough; there will be more than 8 maps! : )
Also, the amount of content in the game has absolutely zero to do with DLC. I can say that with all honesty.
As for expanding on strengths of the previous games; I think most people will find that it does expand on the strengths of the previous games, when it comes to core gameplay and what the feeling of a Battlefront game is. Just my two cents.”
Nielsen assures fans that nothing has been left out of the game to save it for the DLC.

“No. Please don’t make me break what I can and cannot say, but if you think there’s anything we’re not including in the game to save it for DLC, I can tell you you’re 100% wrong. In this project, I’ve never heard anyone say “Let’s not do this for launch so we can do it as DLC instead”. Ever.”
A lot of work has gone into making the planets feel amazing and it’s a matter of quality over quantity.

“Correct. We want things to always feel authentic, and does put some limitations on what can and cannot be done. I think we’ve achieved a good balance here.”
According to Nielsen the bar has been set very high on making planets look and feel “absolutely amazing.”
“Oh, trust me, this is not a Battlefield re-skin. It’s using the Frostbite engine, yes, but not a lot of the Battlefield code. Day 1 was not “hey, let’s copy BF4 and work from that”. It was more like “hey, let’s make a new Frostbite game”.
As for the four planets; a loooot of work has gone into making those four planets look and feel absolutely amazing. We’re setting some high bars here on what we want to achieve. You may disagree with that priority, but it’s really a quality vs quantity question.”
http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-4-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-4.jpg)
Nielsen explains that the team is doing everything it can to have everything running smoothly for the launch of Battlefront.
“I can’t predict the future. I can’t tell you exactly what the experience will be like day 1. I can tell you that our goal absolutely is to avoid issues, whether it’s game stability issues, load issues or something else. Trust me, we are working our hardest to ensure a smooth and pleasant release. But you be the judge when the day arrives. I completely understand people that don’t want to pre-order.”
AT-AT are “pretty damn big” in the game, and he once aging emphasises the team’s dedication in providing a smooth product at launch.

“The AT-AT’s? Pretty damn big! : )
Regarding BF3/BF4; trust me, it’s talked about constantly. We’re not proud of anything where we screw up. We don’t want it to happen again, that’s for sure, and we are doing our best for it not to happen! I don’t want to make guarantees; game development is tough and very complex stuff to work with, but we focusing very, very hard on this.”
It will be quite easy for players to choose their own path in Star Wars: Battlefront

“First of all, there are offline play options. The Missions are playable offline. And the Missions have AI.



I don’t know why you want to simplify the game; it’s not just two teams fighting in a Star Wars setting. There’s a lot of details in the game design, controls, core features etc. that relates to the previous Battlefront games (mainly the original). I mean, just the fact that we’re doing both 1P and 3P is a testament of that. But a lot of the details are the smaller things, which are harder to explain but needs to be experienced, like how it feels to shoot in the game.
Also, please stop with the reduced number of maps. We have more than 8 maps. How many have not been announced yet, but it’s more than 8. And we haven’t even talked about the area of classes yet; yes, we’re not doing classes, but as Figge mentioned in the interview, there’s something different which makes it easier for players to choose their own paths instead of pre-defined classes. I know you want all the details know, and they’re not there. But stop making conclusions based on assumptions and speculations; that’s not beneficial for anyone.
Regarding what you call “deft maneuvering”; before I watch a movie, I’ve only really since short, very well-cut and exciting trailers. They are rarely representative of the movie as a whole. For an album, I’ve maybe heard that one hit single. In games, most often you actually do have the opportunity to experience the entire core part of the game before you have to make a purchase decision.”
http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-2-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-2.jpg)
There are many things we still don’t know about Star Wars: Battlefront, and new details will be revealed later to keep the excitement alive.
“Look, I agree. To some extent, all shooters are similar. Heck, to some extent, all games are similar. To my mom, all games are probably more or less the same, right? So it always depends on the person looking at it. I’m pretty sure a hardcore CS player would say the differences between CS and Battlefield or Halo or COD are like day and night. It’s always about the lens you use, how far you zoom in. To some people, the details matter less – to others they matter more.
No matter what, these tiny details can still have a big impact on the game and be the recipe for success. This is what great game design is really about. There’s been tons of Mario clones or CS clones, etc., but only few games get it right, even though they on the surface look the same. The details in the execution matters – there can be no doubt about that (otherwise, that’s naive).
As for what is or isn’t revealed yet; don’t jump to conclusions. Any marketing campaign wants to spread out the information flow up until game release to keep excitement strong. If we told everything about the game now and showed everything, most people would forget about it a few weeks from now.”
Post-launch updates are still under discussion, but Nielsen assures that they will be staying involved with the game.

“I really can’t comment on that, but that’s still stuff we’re discussing how to exactly handle. What I can say is that we’re not just going to release the game and then ignore it. We want people to keep playing it and that requires that we stay involved with it.”
Nielsen also stated that the team wishes to expand on the first game with subsequent releases that wil keep on building on the strengths of the first title and keep on improving the formula.

“Continue expanding? You do know that we are not taking the Battlefront 2 code, a now 10 year old game, but building a completely new game from scratch, with even more advanced and higher fidelity sound and graphics?
Doing more isn’t always better. Maybe with time. But – and you would know this if you worked with game development – you can’t just cram everything into a single game. Or if you try to do, you may likely end up with a mess.
I hope there will be many more Battlefront games, and if DICE continues to work on them, that we’ll continue to expand and improve. But this is not, from a development and production perspective, as simple as just taking Battlefront 2 and building upon that.”

Star Wars: Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars: Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here (http://wccftech.com/star-wars-battlefront-actual-gameplay-footage-details-revealed/) and here (http://wccftech.com/star-wars-battlefront-game-support-dolby-atmos-pc/).








Noticia:
http://wccftech.com/star-wars-battlefront-dev-promises-content-held-dlc-team-smooth-launch/#ixzz3Y1VPSZoX

tiran
22-04-15, 14:14
Star Wars: Battlefront Dev Promises No Content Has Been Held Back for DLC; The team is doing Everything to have a Smooth Launch

http://img.pandawhale.com/73369-I-dont-believe-you-gif-HD-Imgu-qUVu.gif

Winjer
22-04-15, 14:16
Dos mesmos gajos que durante a apresentação do BF4 juraram que o netcode ia ser melhor do que o do BF3..............
Olha quantos bugs estão ainda no Hardline. Olha como o netcode do Hardline ainda é tão fraquinho.

Só acredita que for mesmo inocente.

tiran
23-04-15, 11:11
Vou-me rir daqui por uns tempos quando sairem os DLCs e o jogo vier todo mamado...

Como já disse... BF4 com skins star wars... Podem quotar...

MTPS
23-04-15, 12:25
Star Wars Premium...

Assustei-me quando reparei que o The Witcher consta da loja Origin...:facepalm:

Jorge-Vieira
23-04-15, 14:29
Star Wars Battlefront Devs “Feels Nothing Like Battlefield”; Space Battles Still Under Discussion

Star Wars Battlefront is continuing to be in the spotlight, as producer Jesper Nielsen continues talking with the Reddit community, sharing some information with the fans.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)

First of all, we get a comment on why the prequel trilogy and the Clone wars have been left out.

“Sometimes you have to make choices, and those choices may be hard. We are the ones making the game and have to make hard choices sometimes. One of them was to focus solely on the Original Trilogy. The reasoning I’d rather have someone like Figge comment on.”
He continues to explain that Battlefront feels nothing like Battlefield.

“I can absolutely guarantee you that it feels nothing like Battlefield. That would be like saying Halo or COD feels like Battlefield. Or the original Battlefront games.”
He mentions that the Battle of Jakku DLC will not include any single player missions.

“Oh yeah! : )
Ya know, all the details like that… just really makes the experience feel so rich.”
Space battles might be coming in the future, as they have been discussed as having some very exciting prospects.

“We have and are still discussing space every now and again. We know it has some very exciting prospects. So of course that would be fun to explore! When and if that will happen is impossible for me to say, but no, we’re not saying that space battles are evil and that we will never, ever touch them with a ten-foot pole.”



http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-31-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-31.jpg)
The majority of ideas are made by the development team and not the higher-ups. Some features that might not make it into the game might be coming later with a DLC.

“TBH, by far the majority of ideas and main decision-making is not made by higher-ups, but by the team. And yes, what you see in DLC is sometimes the result of things that you started thinking during the latter part of development.
We have a word in development for constantly adding new features: it’s called feature creep and it’s absolutely paramount to avoid that in the latter stages if you want to build a good game. It’s hard though! But as you will quickly learn as you embark on game development; the truly hard part is finishing and shipping the game.”
He then gave his insight on the replayability of single player missions:
“What I will say is… I haven’t tried every single mission yet and obviously we’re not done with the game yet, but from what I have played, I think they offer some great experiences and I think for at least some missions, they will have great replayability.”
As it was mentioned in our previous coverage (http://wccftech.com/star-wars-battlefront-dev-promises-content-held-dlc-team-smooth-launch/) Nielsen emphasised that no content was saved for the DLC, but he was asked whether that was except guns and maps, to which he replied:

“Nope. Except for nothing.”
Lead Level Designer Dennis Brännvall, when asked about invisible walls while flying, he replied:


J.T @silverstreakusa (https://twitter.com/silverstreakusa)
@DICE_FireWall (https://twitter.com/DICE_FireWall) will we have good area and height in atmosphere to dogfight in unlike the other games that had us slamming invisible walls?


Follow (https://twitter.com/DICE_FireWall)
https://pbs.twimg.com/profile_images/543917337208832000/QywU_YHY_normal.jpeg Dennis Brännvall @DICE_FireWall (https://twitter.com/DICE_FireWall)

@silverstreakusa (https://twitter.com/silverstreakusa) Yes. Invisible walls are frustrating
<time class="dt-updated" datetime="2015-04-22T05:55:20+0000" pubdate="" title="Time posted: 22 Apr 2015, 05:55:20 (UTC)">6:55 AM - 22 Apr 2015</time> (https://twitter.com/DICE_FireWall/status/590755747639779328)






Star Wars Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here (http://wccftech.com/star-wars-battlefront-actual-gameplay-footage-details-revealed/) and here (http://wccftech.com/star-wars-battlefront-game-support-dolby-atmos-pc/).









Noticia:
http://wccftech.com/star-wars-battlefront-devs-feels-battlefield-space-battles-discussion/#ixzz3Y8uTidYw

tiran
23-04-15, 16:42
Battlefront Deluxe Edition... :P

Early access...exclusive weapons...exclusive contents... Battlepacks!

Winjer
23-04-15, 16:49
Battlefront Deluxe Edition... :P

Early access...exclusive weapons...exclusive contents... Battlepacks!

Infelizmente, é garantido que vamos ter de levar com isso tudo.
Tal como o Hardline, não me vejo a comprar este Battlefront 3 no lançamento.

tiran
23-04-15, 17:18
Tal como o Hardline, não me vejo a comprar este Battlefront 3 no lançamento.

http://reactiongifs.me/wp-content/uploads/2014/05/nelson-baxter-shocked-how-to-rock-nickelodeon.gif

Comprar? :)

Winjer
23-04-15, 17:52
Rofl!

Jorge-Vieira
24-04-15, 15:19
Star Wars Battlefront is Not Just a Game, It’s a True Representation of the Star Wars Universe, It’s Art.



Star Wars Battlefront has been revealed with an incredible trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/#comment-1973547956) that uses in-game assets, and according to the team at DICE (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) as well as to people who have watched actual gameplay (http://wccftech.com/star-wars-battlefront-gameplay-identical-trailer-game-features-playable-women-stormtroopers/) the game graphics look identical to those seen in the trailer.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars Battlefront are available for both the Standard and Deluxe versions. As producer Jesper Nielsen stated (http://wccftech.com/star-wars-battlefront-great-xbox-gameplay-due-time/), gameplay will come in due time, so it would be safe to assume that the development diaries will lead up to that. (http://wccftech.com/star-wars-battlefront-gameplay-screenshot-revealed-developer-diary-1-nice-details/)
Nielsen explains regarding the BF4 issues:
Yes, lots of passionate, hard-working people also worked on BF4, and it was hard for all to see the issues the game had as it went live. Rubbing salt into the wound doesn’t really help. We’re not a group of heartless robots that just want your money; we’re all decent human beings, working way more than we probably should, because we truly care about what we’re working on and want to create something millions enjoy.

Some of the team members of Battlefield 4 are now working on Battlefront.
True, but different teams (of course, some of the people working on BF4 are now working on Battlefront, but not all).

The negativity surrounding Star Wars Battlefront will not affect the team as they feel very passionately about the project.


It won’t!

This team is filled with passionate, hard-working people determined to create an amazing experience. Nothing can stop that http://cdn3.wccftech.com/wp-includes/images/smilies/simple-smile.png

http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1.jpg)
E3 is just around the corner, and EA will likely demonstrate Battlefront with some gameplay footage, which could probably put any worries that gamers might have at this point to rest. There are fans of the series that complain for the lack of space battles in Battlefront, while others are disappointed that there is no campaign. Some are not convinced that the actual gameplay could look as good as the trailer.
While all of these arguments are valid, and so is the lack of content compared to the 2005 Battlefront 2, we must keep in mind that both the development costs as well as the development times have risen up exponentially. Delivering an experience with industry leading visual assets is a huge undertaking and should be treated as such. The team has managed to replicate the original films’ models and props with extraordinary detail, working closely with Lucasfilm and using resources in the Lucas archives together with photogrammetry to capture every little intricate feature in perfection.
Star Wars Battlefront is not just a game, it’s a true representation of the Star Wars universe, it’s art.

http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-21.jpg)
The lack of a single player campaign is quite disappointing, but I can identify with the team’s decision not to include one. DICE is focusing on delivering an experience that puts the player into the Star Wars universe, to make them be a part of the story, without putting them in the shoes of a specific character. Having a storyline focused on specific characters could take away from the immersion. Taking part in missions that could be structured in a way that feels more original than a campaign could prove to be more effective, resulting in making the experience feel more like a ride rather than a strictly driven linear campaign.
Star Wars Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here (http://wccftech.com/star-wars-battlefront-actual-gameplay-footage-details-revealed/) and here (http://wccftech.com/star-wars-battlefront-game-support-dolby-atmos-pc/).







Noticia:
http://wccftech.com/star-wars-battlefront-game-true-representation-star-wars-universe-art/#ixzz3YExeDmmJ

Jorge-Vieira
25-04-15, 08:21
The Best Star Wars Mods and Conversions Available
The release of DICE’s addition to the Star Wars Battlefront landscape is imminent, so it’s only natural to look at some of the better ways to experience the Star Wars universe in other less known ways. The modding community for many games can be quite large and very well supported, as we’ve seen with the upcoming Mass Effect Homeworld Remastered (http://wccftech.com/mass-effect-reborn-mod-remastered-homeworld-remastered/) total conversion. And sometimes these additions can make bad games great and good games even better.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/19c0uzmi9bmv1jpg-635x397.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/04/19c0uzmi9bmv1jpg.jpg)
The best Star Wars mods and total conversions that you can play right now. Star Wars: Warlords What list wouldn’t be complete without one of the finer Homeworld 2 and soon to be Homeworld Remastered mods. Star Wars: Warlords (http://www.moddb.com/mods/star-wars-warlords) adds a tremendous amount of content to an already stellar game. You’ll be able to have some very familiar ships from the trilogy and the prequels and pit them against each other. And no, that isn’t a moon, you can actually use the Death Star as well. 80 unique ships with high-resolution textures and fantastically done animations are included, letting you control the epic battles you’ve seen in the movies like you’ve always wanted to.
http://cdn3.wccftech.com/wp-content/uploads/2015/04/221-635x358.jpg








Noticia completa:
http://wccftech.com/star-wars-mods-conversions/#ixzz3YJ6v7sQe

Jorge-Vieira
01-05-15, 16:53
Star Wars Battlefront Dev on PS4: “We’re Really Able to Get the Maximum Out of the Hardware”

Star Wars Battlefront has been revealed with an incredible trailer (http://wccftech.com/star-wars-battlefront-gameplay-trailer-breathtakingly-real-game/#comment-1973547956) that uses in-game assets, and according to the team at DICE (http://wccftech.com/star-wars-battlefront-developers-reassure-fans-teaser-video-cgi-game/) as well as to people who have watched actual gameplay (http://wccftech.com/star-wars-battlefront-gameplay-identical-trailer-game-features-playable-women-stormtroopers/) the game graphics look identical to those seen in the trailer.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
There has also been a lot of doubt whether Star Wars Battlefront can actually look as good on consoles as the trailer was supposedly running on a PlayStation 4. The Developers stated that what we saw was actually how the game looked right now on the PS4 (http://wccftech.com/dice-dev-star-wars-battlefront-trailer-how-now-ps4-jedis-planets-varied-behavior/).
Senior Producer Sigurlína Ingvarsdóttir provided a bit more info regarding the PlayStation 4 version of Star Wars Battlefront on the latest episode of the PlayStation Blogcast.
Ingvarsdóttir explains that the game looks so beautiful because of the hugely talented artists, and the photogrammetry tech that combines thousands of pictures together using a proprietary software, the power of the Frostbite engine and physically based rendering.
There will also be additional music tracks created in the spirit of the original John Williams score, in order to extend the soundtrack.
Ingvarsdóttir taks about the work of the team with PS4:




It’s been going pretty well, I would say. This is DICE’s second game out on the next gen consoles and out on PS4. We learned a lot on the previous title, BF4, and now we’re at the place that we feel like we’re getting more familiar with the hardware. We’re getting better results, we’re having a good collaborations with the engineers at Sony.
I’d say we’re really being able to, as I think our gameplay video shows… We’re really able to get the maximum out of the hardware, and really able to sort of harness that power.
http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-2-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-2.jpg)
PlayStation Social Media Specialist Justin Massongill, who conducted the Q&A and saw the game in action, explains that the interface is very organic and functional, with PSN IDs showing on the screen when your teammates are close to you, but turning to just a dot when they get far away, in order to avoid cluttering the screen.
Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars Battlefront are available for both the Standard and Deluxe versions. As producer Jesper Nielsen stated (http://wccftech.com/star-wars-battlefront-great-xbox-gameplay-due-time/), gameplay will come in due time, so it would be safe to assume that the development diaries will lead up to that. (http://wccftech.com/star-wars-battlefront-gameplay-screenshot-revealed-developer-diary-1-nice-details/)
Star Wars Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here (http://wccftech.com/star-wars-battlefront-game-true-representation-star-wars-universe-art/) and here (http://wccftech.com/star-wars-battlefront-devs-feels-battlefield-space-battles-discussion/).







Noticia:
http://wccftech.com/star-wars-battlefront-dev-ps4-maximum-hardware/#ixzz3YuHBStbO

Winjer
04-05-15, 16:43
Muito me ri com esta. O comentário no topo neste vídeo do IGN tem mais likes do que o próprio vídeo :D


http://i.imgur.com/pg6jdku.jpg

Jorge-Vieira
05-05-15, 08:47
Star Wars Battlefront Launches With 12 Multiplayer Maps; Details on Recreating the Planet of Sullust

EA and DICE shared some new information on Star Wars Battlefront today. While Endor, Tatooine and Hoth reference photographs were easy to capture, by visiting the actual locations used in the original trilogy, Sullust was trickier. The new planet of Sullust which has not been seen before but only referenced in Return of the Jedi required the developing team to travel to Iceland in order to capture the right combination of barren landscapes, rock formations and lava.
http://cdn.wccftech.com/wp-content/uploads/2015/05/Star-Wars-Battlfront-7-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/05/Star-Wars-Battlfront-7.jpg)DICE Concept Artist Anton Grandert having some fun while on location in Iceland


To build a dynamic and exciting world for our players, the team at DICE then visited the Lucasfilm archives for further research. We wanted to build on the existing lore that the planet Sullust had an Imperial presence. And this idea proved to become a major influence in the design of the planet for the game. We studied the Death Star’s architecture and material to inspire ways in which we could incorporate the structures, almost as if the same architect who designed the Death Star left their mark on the structures that stand across the surface of Sullust in Star Wars Battlefront.
From the concepts, the next goal was to figure out how to create the lava filled world. To make things difficult, we needed to identify a location to capture the content for our photogrammetry process. This process for planets such as Endor and Hoth were easier as we traveled to the real locations where the films were shot to obtain reference imagery. In the case of Sullust, where on Earth could we find a location that looks like another planet? And this brings us back to that first moment in Iceland.
http://cdn2.wccftech.com/wp-content/uploads/2015/05/Star-Wars-Battlefront-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/05/Star-Wars-Battlefront.jpg)DICE Senior Level Artist Pontus Ryman traversing the other-worldly landscape of Iceland, which served as the teams’ inspiration for Sullust



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Star Wars Battlefront will launch with 12 multiplayer maps, each of them using different areas of the included planets
“The overall look and feel for Sullust is very much Imperial and under construction, playing in locations within the planet such as a lava theme, sulfur theme, Death Star-inspired theme, and lastly a mine theme,”
Of the 12 multiplayer maps in Star Wars Battlefront (there are even more locations when you include the Star Wars Battlefront Missions), some feel immediately familiar — such as the lush forests of Endor or the tundra of Hoth that allow you to re-live your favorite moments from the films. Some of the maps support our epic modes like Walker Assault, while others are tailored to more intimate, close quarters combat. Our goal is to bring a variety of battle fantasies to life, with map design catering to the modes that will play out on those maps. Above all, we want you to create new memories of your own in new places you’ve never seen before.

http://cdn.wccftech.com/wp-content/uploads/2015/05/Battlefront-2-635x357.jpg

http://cdn3.wccftech.com/wp-content/uploads/2015/05/Battlefront-1-635x357.jpg


In celebration of Star Wars Day, EA has provided two wallpapers for Star Wars fans:

http://cdn2.wccftech.com/wp-content/uploads/2015/05/wallpaper_sullust_1920x1080-635x357.jpg

http://cdn3.wccftech.com/wp-content/uploads/2015/05/wallpaper_SWBF_1920x1080-1-635x357.jpg


Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars Battlefront are available for both the Standard and Deluxe versions. As producer Jesper Nielsen stated (http://wccftech.com/star-wars-battlefront-great-xbox-gameplay-due-time/), gameplay will come in due time, so it would be safe to assume that the development diaries will lead up to that. (http://wccftech.com/star-wars-battlefront-gameplay-screenshot-revealed-developer-diary-1-nice-details/)
Star Wars Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here (http://wccftech.com/star-wars-battlefront-game-true-representation-star-wars-universe-art/) and here (http://wccftech.com/star-wars-battlefront-devs-feels-battlefield-space-battles-discussion/).
May the 4th Be With You Fellow Star Wars Fans








Noticia:
http://wccftech.com/star-wars-battlefront-launches-12-multiplayer-maps-details-recreating-planet-sullust/#ixzz3ZFgaotGX

Jorge-Vieira
07-05-15, 07:59
EA expects to sell at least 9-10M copies of Star Wars: Battlefront


Electronic Arts expects to sell a minimum of 9-10 million copies of Star Wars: Battlefront during its first fiscal year once it's released on November 17, according to EA CFO Blake Jorgensen. The game will launch for the Sony PlayStation 4, Microsoft Xbox One, and PC - and will ship right out of the gate with 12 multiplayer maps.


image: http://imagescdn.tweaktown.com/news/4/4/44976_01_ea-expects-sell-9-10m-copies-star-wars-battlefront.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/4/44976_01_ea-expects-sell-9-10m-copies-star-wars-battlefront_full.jpg)
http://imagescdn.tweaktown.com/news/4/4/44976_01_ea-expects-sell-9-10m-copies-star-wars-battlefront.jpg

Star Wars: Battlefront is a major title launch that will be just in time for the holidays, and there is little room for error. The company says it has learned from its mistakes related to a rocky launch of Battlefield 4, and doesn't believe those issues will be repeated this time around.

"We learned a lot coming out of Battlefield 4," Jorgensen said during a quarterly investor call. "We've launched a lot of large-scale titles on our infrastructure [since BF4], like Dragon Age: Inquisition and Battlefield Hardline... we've been making significant investments into core infrastructure in security and stability."




Noticia:
http://www.tweaktown.com/news/44976/ea-expects-sell-9-10m-copies-star-wars-battlefront/index.html

Jorge-Vieira
07-05-15, 08:36
There Will Be No Iron Sight Aiming in Star Wars Battlefront

Some very interesting news has come out (http://www.gamesradar.com/star-wars-battlefront-no-ironsights/) regarding the aiming mechanism in Star Wars Battlefront.Namely that there won’t be any iron sight aiming at all, only aiming down optics.
http://cdn4.wccftech.com/wp-content/uploads/2015/05/2848825-star-wars-battlefront-_4-17_f-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/05/2848825-star-wars-battlefront-_4-17_f.jpg)
Iron sight aiming won’t be an option in Star Wars Battlefront. An executive producer from DICE sat down with the Official Xbox Magazine and had some very interesting things to say regarding the aiming mechanism that was going to be present in the upcoming Star Wars shooter, though he was unable to expand any further on the information.

“There are no ironsights in Star Wars, on the ordinary blasters. You have scopes on some rigles, but there are no ironsights,”
-Patrick Bach

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Traditionally iron sights are used to signify a greater level of control on the weapon and help to add increased accuracy. Just as in the Star Wars Battlefront 2, though, there will be no representation of iron sights.
Patrick did further elaborate on why they’re taking a relatively new direction compared to Star Wars Battlefront 2, giving us at least a little insight into what they’re thinking.

“We’re not taking into account what we’ve done before, because I think that would be disrespectful to the fans, and to what we’re trying to achieve here. A lot of the things you saw in the game have nothing to do with anything we’ve done before. Some features of course resemble [our other shooters], because we want to make the best possible shooter, but in general we’ve tried to do something completely unique.”
-Patrick Bach
Does this mean that all weapons aside from those specifically with optics are going to be relegated to a simple small zoom feature? Or are they going to at least replicate what we perceive as a the optics for the DL-44 blaster (it’s on the top for crying out loud) and the E-11? Even though it’s a traditional gameplay mechanic, they could have something completely new in mind for us. That doesn’t mean that it’ll be accepted easily, or at all, by the masses. But again, they’re trying to differentiate from the Battlefield franchise.









Noticia:
http://wccftech.com/iron-sight-aiming-star-wars-battlefront/#ixzz3ZRL7VjDk

Jorge-Vieira
07-05-15, 08:53
Star Wars Battlefront Will Not Suffer a Delay According to EA

Star Wars Battlefront will not suffer any type of delay and EA is confident that the title will not be pushed to 2016. The announcement was made during the company’s most recent financial conference call. EA,s CEO Andrew Wilson stated that Star Wars Battlefront is fully playable right now, and explains that he feels that Battlefront will be ready for its November 17 2015 release date.
It was emphasised that the team at DICE has learned from its mistakes from the Battlefield 4 launch, and Wilson feels that Battlefront will not suffer the same. The immense anticipation of Star Wars fans for Star Wars VII: The Force Awakens in December, makes November the perfect time for the release of Star Wars Battlefront.
EA expects Star Wars Battlefront to sell around 9-10 million copies.
http://cdn.wccftech.com/wp-content/uploads/2015/05/Battlefront-2-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/05/Battlefront-2.jpg)
Star Wars Battlefront will launch with 12 multiplayer maps, each of them using different areas of the included planets
“The overall look and feel for Sullust is very much Imperial and under construction, playing in locations within the planet such as a lava theme, sulfur theme, Death Star-inspired theme, and lastly a mine theme,”





Of the 12 multiplayer maps in Star Wars Battlefront (there are even more locations when you include the Star Wars Battlefront Missions), some feel immediately familiar — such as the lush forests of Endor or the tundra of Hoth that allow you to re-live your favorite moments from the films. Some of the maps support our epic modes like Walker Assault, while others are tailored to more intimate, close quarters combat. Our goal is to bring a variety of battle fantasies to life, with map design catering to the modes that will play out on those maps. Above all, we want you to create new memories of your own in new places you’ve never seen before.
http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-1.jpg)
Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars Battlefront are available for both the Standard and Deluxe versions. As producer Jesper Nielsen stated (http://wccftech.com/star-wars-battlefront-great-xbox-gameplay-due-time/), gameplay will come in due time, so it would be safe to assume that the development diaries will lead up to that. (http://wccftech.com/star-wars-battlefront-gameplay-screenshot-revealed-developer-diary-1-nice-details/)
Star Wars Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here (http://wccftech.com/star-wars-battlefront-game-true-representation-star-wars-universe-art/) and here (http://wccftech.com/star-wars-battlefront-devs-feels-battlefield-space-battles-discussion/).







Noticia:
http://wccftech.com/star-wars-battlefront-suffer-delay-ea/#ixzz3ZRPWRvSj

Winjer
13-05-15, 21:08
Play as Boba Fett? As you wish… #StarWarsBattlefront (https://twitter.com/hashtag/StarWarsBattlefront?src=hash)


https://twitter.com/EAStarWars/status/598536590328262656


<video width="640" height="360" controls="">
<source src="https://pbs.twimg.com/tweet_video/CE5t22JWgAExjZz.mp4" type="video/mp4">
<source src="movie.ogg" type="video/ogg">

</video>

Jorge-Vieira
31-05-15, 20:10
Star Wars Battlefront – DICE Gives Some Details on Customization Options

DICE has touched upon a few details on the level of customization that will be available in Star Wars Battlefront.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-31-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-31.jpg)
Having recently confirmed that there will be no classes in Star Wars Battlefront, they have rather enabled players to have more control over customization of their characters.
EA Star Wars tweeted the following regarding customization:

“We will allow customization, such as selecting various character heads, loadouts, emotes etc.”


Oxalyde-4 @CatalystIsMe (https://twitter.com/CatalystIsMe)
@EAStarWars (https://twitter.com/EAStarWars) is there going to be customization in battlefront?


Follow (https://twitter.com/EAStarWars)
https://pbs.twimg.com/profile_images/589112089228115968/pPcT9Du2_normal.jpg EAStarWars ✔ @EAStarWars (https://twitter.com/EAStarWars)

@CatalystIsMe (https://twitter.com/CatalystIsMe) We will allow customization, such as selecting various character heads, loadouts, emotes etc.






Given the many races that will be available in Battlefront, being able to customize character heads and other features could indeed prove very exciting. Hopefully we will see the return of the Wookie as a controllable character.





The alien races of Ishi Tib and Sullustan were seen in the recent trailer, and it was also confirmed that female characters will also be playable in Battlefront.
http://cdn.wccftech.com/wp-content/uploads/2015/05/Star-Wars-Battlefront1-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/05/Star-Wars-Battlefront1.jpg)
We will be seeing the first public gameplay footage of Star Wars Battlefront at E3 2015, during EA’s press conference on June 15. EA seems pretty confident about E3 2015 (http://wccftech.com/e3-2015-list-confirmed-games/), stating that they will bring the house down, and given that they will be showing Need for Speed (http://wccftech.com/speed-trailer-screenshots-coming-pc-ps4-xbox/), Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-screenshot-showcases-star-destroyers-sullust/), Mass Effect (http://wccftech.com/bioware-general-manager-teases-n7branded-arm/), Mirror’s Edge (http://wccftech.com/mirrors-edge-2-mass-effect-4-release-april-2016-michael-pachter/), a new Plants vs Zombies game (http://wccftech.com/plants-zombies-game-planned-pc-consoles-releases-early-2016/), and at least one more Star Wars title (http://wccftech.com/biowares-david-gaider-love-work-star-wars-rpg/), I would have to agree that they could definitely achieve that.
Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars Battlefront are available for both the Standard and Deluxe versions. As producer Jesper Nielsen stated (http://wccftech.com/star-wars-battlefront-great-xbox-gameplay-due-time/), gameplay will come in due time, so it would be safe to assume that the development diaries will lead up to that. (http://wccftech.com/star-wars-battlefront-gameplay-screenshot-revealed-developer-diary-1-nice-details/)
Star Wars Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here (http://wccftech.com/star-wars-battlefront-game-true-representation-star-wars-universe-art/) and here (http://wccftech.com/star-wars-battlefront-devs-feels-battlefield-space-battles-discussion/).
Star Wars Battlefront releases from November 17th, 2015 for the PC, PS4 and Xbox One.







Noticia:
http://wccftech.com/star-wars-battlefront-dice-details-customization-options/#ixzz3bkUODRFH

Jorge-Vieira
08-06-15, 13:49
Star Wars Battlefront – New Info on Collaboration With Lucasfilm; C-3PO Confirmed

Community Manager Mathew Everett provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett continues that the Magma Troopers is another great result of the collaboration.

“Magma Troopers is another big one.”
There’s a lot of back and forth that goes on before getting to the final result:

“Its a collaboration. Which means, a lot of back and forth to get to the final iteration.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”







Noticia completa:
http://wccftech.com/star-wars-battlefront-info-collaboration-lucas-c3po-confirmed/#ixzz3cTigaHwr

Jorge-Vieira
09-06-15, 14:09
AMD to bundle Star Wars Battlefront

http://www.fudzilla.com/media/k2/items/cache/ce9dcc5021ff5d5a25e3671785d8133d_L.jpg (http://www.fudzilla.com/media/k2/items/cache/ce9dcc5021ff5d5a25e3671785d8133d_XL.jpg)

One of the hottest games this holiday season
We heard that AMD got quite a sweet deal involving one of the most eagerly awaited games of 2015.

It turns out that the company plans to bundle Star Wars Battlefront with some of its high end cards. We expect that Fiji XT will be one of the cards to get this great bundle, and probably the Radeon R390X and R380X too.
Star Wars Battlefront comes on November 17th and it is most likely that AMD will simply give you a code and that you will get the game when it becomes available. This is something that we saw with the Half Life 2 bundle and Battlefield 4 bundle. As far as we can recall, both promotions worked quite well.
We would not be surprise to see an official announcement on the June 16th gaming event that AMD is putting together on the sidelines of the E3 trade show. Fiji XT performance look decent compared to the Titan X $999 and Geforce GTX 980 TI $649 card. AMD used to target $849 as a suggest retail price for the card but there is a high chance that AMD might do some last minute price adjustment before the card gets to channel.
Game bundles became an important part of the high end graphics sales and they seem to be working just fine, as long as the game is ready. We saw that Assassin's Ceed horrible performance issues managed to hurt Ubisoft's reputation quite a lot. People were not happy with the first version of Battlefield 4, as there were too many bugs to deal with, but it was fixed much faster than the Assassin's Creed.
Bundles are usually multimillion deals in which a GPU manufacturer pays game publishers in order to get an exclusive bundle. At the same time the GPU manufacturer usually ends up with better sales results and it presents its hardware to people who wanted to buy the game in the first place.
It the minds of people, the bundle decreases the actual price of the card. For example in case that the graphics card sells for $600 and the game sells for $60 this looks like a rather sweat deal and 10% off in the minds of a people.
May the force be with you, AMD, you need a strong product portfolio to win some market share back.



Noticia:
http://www.fudzilla.com/news/games/37952-amd-to-bundle-star-wars-battlefront

Jorge-Vieira
11-06-15, 13:25
Star Wars Battlefront – New Sceenshot Released “It’s Location is no longer a Secret”

Electronic Arts and DICE have released a new screenshot for Star Wars Battlefront, featuring the iconic Hoth, which can be viewed below:


<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/EAStarWars/status/608713669682282497/photo/1) https://pbs.twimg.com/media/CHKVuVeUkAAzW7E.jpg (http://twitter.com/EAStarWars/status/608713669682282497/photo/1)


</article> Follow (https://twitter.com/EAStarWars)
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Its location is no longer a secret. Subscribe to see #StarWarsBattlefront (https://twitter.com/hashtag/StarWarsBattlefront?src=hash) gameplay first: http://bit.ly/1MoVzoT (http://t.co/FKPA1c3dJH)
<time class="dt-updated" datetime="2015-06-10T19:13:42+0000" pubdate="" title="Time posted: 10 Jun 2015, 19:13:42 (UTC)">8:13 PM - 10 Jun 2015</time> (https://twitter.com/EAStarWars/status/608713669682282497)




The box art for the Deluxe Edition has also been revealed and it looks stunning. The game is available for pre-order (http://starwars.ea.com/starwars/battlefront/buy), $59.99 for normal copy and $69.99 for deluxe edition.

http://cdn2.wccftech.com/wp-content/uploads/2015/06/Battlefront-1-635x791.jpg

http://cdn2.wccftech.com/wp-content/uploads/2015/06/Battlefront-2-635x316.jpg


http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront.jpg)

Community Manager Mathew Everett provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.






“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Everett closes by teasing the E3 2015 showing,

“I think you are going to enjoy the next wave of content and information. E3 can’t come soon enough.
MoreTreePics!”
We will be seeing the first public gameplay reveal for Star Wars Battlefront at E3 2015 next Monday June 15 We will be seeing the first public gameplay footage of Star Wars Battlefront at E3 2015 (http://wccftech.com/e3-2015-list-confirmed-games/), during EA’s press conference on June 15. EA seems pretty confident about E3 2015 (http://wccftech.com/e3-2015-list-confirmed-games/), stating that they will bring the house down, and given that they will be showing Need for Speed (http://wccftech.com/speed-trailer-screenshots-coming-pc-ps4-xbox/), Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-screenshot-showcases-star-destroyers-sullust/), Mass Effect (http://wccftech.com/bioware-general-manager-teases-n7branded-arm/), Mirror’s Edge (http://wccftech.com/mirrors-edge-2-mass-effect-4-release-april-2016-michael-pachter/), a new Plants vs Zombies game (http://wccftech.com/plants-zombies-game-planned-pc-consoles-releases-early-2016/), and at least one more Star Wars title (http://wccftech.com/biowares-david-gaider-love-work-star-wars-rpg/), I would have to agree that they could definitely achieve that.
Preorders (http://wccftech.com/star-wars-battlefront-preorders-details-features-bonuses/) for Star Wars Battlefront are available for both the Standard and Deluxe versions. As producer Jesper Nielsen stated (http://wccftech.com/star-wars-battlefront-great-xbox-gameplay-due-time/), gameplay will come in due time, so it would be safe to assume that the development diaries will lead up to that. (http://wccftech.com/star-wars-battlefront-gameplay-screenshot-revealed-developer-diary-1-nice-details/)
Star Wars Battlefront will be released on November 17 2015 for the PlayStation 4, Windows PC and Xbox One. We will bring you any new information as soon as it becomes available. Be sure to check out our previous Star Wars Battlefront coverage (http://wccftech.com/star-wars-battlefront-full-stormtrooper-ingame-model-revealed-shows-incredible-detail/) as well as the latest teaser trailer for Star Wars: The Force Awakens (http://wccftech.com/star-wars-force-awakens-official-teaser-2-absolutely-awesome/), which opens in theaters on December 18. Be sure to check out our previous coverage on star Wars : Battlefront for more information about the game, here (http://wccftech.com/star-wars-battlefront-game-true-representation-star-wars-universe-art/) and here (http://wccftech.com/star-wars-battlefront-devs-feels-battlefield-space-battles-discussion/).
Star Wars Battlefront releases on November 17th, 2015 for the PC, PS4 and Xbox One.







Noticia:
http://wccftech.com/star-wars-battlefront-sceenshot-reveals-hoth/#ixzz3cl9x2BHD

MAXLD
15-06-15, 21:31
Gameplay fresquinho da E3! :D


https://www.youtube.com/watch?v=jXU5k4U8x20

Viriat0
15-06-15, 21:57
Gostei!!

Aquilo está mesmo a correr numa PS4?

MAXLD
15-06-15, 22:02
Yep. O gajo na conferência fez até questão de o dizer antes de começar o vídeo.

LPC
15-06-15, 23:06
Boas!
Pareceu-me bem...

Battefield 4 com SW Skin?...

Vamos a ver se vem bom... Graficamente está muito bom...

Cumprimentos,

LPC

Jorge-Vieira
16-06-15, 08:53
Eu gostei e graficamente está muito bom :thumbsup:
Agora a questão é se aquilo é mesmo retirado de uma PS4...

Jorge-Vieira
16-06-15, 08:54
Star Wars Battlefront – Stunning Missions Gameplay

EA and DICE have revealed some stunning Missions Co-op gameplay during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
You can view the Star Wars Battlefront missions co-op gameplay below:

<iframe width="635" height="388" src="https://www.youtube.com/embed/Y-yT39EDX54" frameborder="0" allowfullscreen></iframe>




It’s all about Survival, kid. Featuring several exciting Missions including Trials, Battles and Hero Battles, Star Wars Battlefront Survival Missions will have you fighting waves of increasingly difficult Imperial forces – solo or with a Rebel friend by your side via splitscreen or online co-op.
DICE was given unprecedented accedd to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
PLAY AS ICONIC STAR WARS CHARACTERS Fight as the galaxy’s most memorable heroes and villains, like Darth Vader and Boba Fett. Interact with some of the most beloved characters from the original trilogy. Become the hero or villain of the battle.





Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.






Noticia:
http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/

Jorge-Vieira
17-06-15, 08:06
Star Wars Battlefront – First Ever PC Gameplay (20 seconds only)

The first ever PC footage of Star Wars Battlefront has been shared during AMD’s product showcase ate E3 2015. Although just a tiny twenty-second sample, it is the only footage we have of the PC version thus far.
You can watch the small teaser below:

<iframe width="635" height="388" src="https://www.youtube.com/embed/gJQlePCU52k" frameborder="0" allowfullscreen></iframe>



DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looks amazing. some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) was also demonstrated during Sony’s E3 2015 press conference.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront-21.jpg)





PLAY AS ICONIC STAR WARS CHARACTERS Fight as the galaxy’s most memorable heroes and villains, like Darth Vader and Boba Fett. Interact with some of the most beloved characters from the original trilogy. Become the hero or villain of the battle.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:
“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.







Noticia:
http://wccftech.com/star-wars-battlefront-pc-gameplay-20-seconds/#ixzz3dIxEBYvv

Jorge-Vieira
21-06-15, 13:44
Star Wars Battlefront – Awesome Luke Skywalker and Boba Fett Images

EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
Today Electronic Arts released two new assets on Twitter (https://twitter.com/EAStarWars/), featuring Luke Skywalker and Boba Fett, which can be viewed below:
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg

http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-3-635x894.jpg

http://cdn2.wccftech.com/wp-content/uploads/2015/06/Battlefront-22-635x894.jpg

Judging by the previously released images, these could be game assets rendered in the FrostBite engine.
http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.





Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.







Noticia:
http://wccftech.com/star-wars-battlefront-getsawesome-luke-skywalker-boba-fett-images/#ixzz3dhi9dFnX

Jorge-Vieira
22-06-15, 13:15
Star Wars Battlefront feels like a blockbuster

http://www.fudzilla.com/media/k2/items/cache/f3069466c74f38e144c6521b09036bb6_L.jpg (http://www.fudzilla.com/media/k2/items/cache/f3069466c74f38e144c6521b09036bb6_XL.jpg)

EA knows what it's doing
We had a chance to play Star Wars Battlefront PlayStation 4 edition. We saw a short demo of Battlefront on PC at the AMD Fury X, Radeon 300-series event, too.

There is no doubt that graphics on the PC version will be many times better, but let's not mix apples and oranges. The PlayStation 4 runs on semi-custom AMD Jaguar core and semi-custom GCN graphics that give a fraction of the performance you get from a current-gen high end graphics card.
AMD is being very smart for choosing to bundle this game with its latest generation cards, but this is not something the company wants to confirm at this time. Graphics cards like the Radeon Fury X or Nvidia's Geforce Titan X or similar will definitely offer much better graphics than consoles. EA and Dice took over development and you are looking at better than Battlefield 4 graphics for this title. We tried the PlayStation 4 and people from EA told us that we should be able to try the PC demo at the Comic Con International that starts in some two weeks in San Diego.

Everyone who liked Star Wars episodes 4, 5 and 6 will want to play these games as you get the play parts of the movies and the game looks quite astonishing thanks to the Frostbyte 3 engine.
Characters are well developed, as they borrowed them from the original movie franchise, which is definitely something that will help the cause. EA wants to sell nine to ten million copies of the game and with Star Wars Episode 7 coming at roughly the same time. they have a good chance.
Mickey Mouse powered Disney really knows what it is doing, and getting EA on board seems to be a marriage made in heaven. The Frostbyte engine provides excellent lifelike graphics, and in game characters and movement which gives us an idea that this is going to be the game to have when it comes out. The game will come out on November 17th and EA (http://fudzilla.com/news/games/38015-ea-dice-star-wars-battlefront-gets-new-trailers-at-e3-2015) will let you preload it a few days earlier.
Battlefield 4 was a great game and it was based on the same engine, so we think that Star Wars Battlefront has a good chance too. We believe Star Wars Battlefront has an even better chance to launch a bit more polished than Battlefield 4 is even today. Roughly five months away from launch, the Star Wars title feels quite ready.

The PlayStation 4 version we tried and the co-op mode was about defending a position in mountains and killing some imperial troopers and staying alive. We got to play for more than a few minutes and we can say that we like it. The movements are realistic, graphics is good even at the PlayStation 4 version and we can imagine that it will be even better. From what we saw, the gameplay looks promising and there is no reason not to be excited about the game, as long as you are fan of Star Wars and FPS games. [Which includes 98.72% of geeks. Ed]

There were a bunch of Plastation 4 consoles loaded with the game at the show and we have to say that we wished to have a keyboard and a mouse, as this is the way we like to play. This will happen soon enough but we are sure that this game will help selling more GPUs.


Noticia:
http://www.fudzilla.com/news/games/38041-star-wars-battlefront-feels-like-a-blockbuster

Jorge-Vieira
22-06-15, 16:35
Star Wars Battlefront: Speeder Bikes Are Not an On-Rails Experience and More News

Star Wars Battlefront was one of the games at E3 that stood out and it’s amazing gameplay trailer stunned everyone by the amount of diversity that the game had. Star Wars Battlefront has been a highly debated topic ever since and in that stead, we have some news to share with the fans as well. Star Wars Battlefront fans will be happy to know that Speeder Bikes in the game won’t be just an on-rails only experience and that means that you will be allowed to roam the Star Wars Battlefront arena freely on Speeder Bikes. How awesome is that?
http://cdn4.wccftech.com/wp-content/uploads/2015/05/2848825-star-wars-battlefront-_4-17_f-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/05/2848825-star-wars-battlefront-_4-17_f.jpg)
You Will be Able to Drive the Speeder Bikes Yourself in Star Wars Battlefront Electronic Arts Community Manager, Matthew Everett, answered a few questions about the game as he made his way onto Reddit (http://www.reddit.com/r/StarWarsBattlefront/comments/35b0xr/questions_for_the_team_please_post_questions_only/csbbbkp?context=3) recently. One that particularly caught a lot of attention was when a fan asked if the Speeder Bike on Endor will be an on-rails only experience in Star Wars Battlefront. Everett said “no” which means that it will be an independant experience.





In the original Star Wars Battlefront, Speeder Bike was also an independent experience where they were not supported well by the game mechanics. They moved very fast and it was an unstable experience where you could easily crash and commit suicide. It will be interesting to see how DICE tackles this problem and makes it an overall stable in-game experience.
The Community Manager also confirmed (http://www.reddit.com/r/StarWarsBattlefront/comments/3ab1l7/about_to_play_star_wars_battlefront_any_questions/) in another reply to a fan that the Walker Assault mode in Star Wars Battlefront will not be the only one to feature vehicles. However, DICE will share details of other mas at a later date. Last but not the least, Everett said (http://www.reddit.com/r/StarWarsBattlefront/comments/3acj7w/i_cant_wait_for_trolls_to_hold_on_to_the_vehicle/csbfnso?context=3) people playing Star Wars Battlefront won’t be able to carry vehicle power ups if they don’t use it. If you have a vehicle power up and don’t use it, you will lose it.
It looks like that DICE’s hard work on Star Wars Battlefront is really coming off and we’ve seen the results in terms of amazingly eye-catching gameplays. Stay tuned for more information on the game as it releases on PC, PS4 and Xbox One on the 17th of November. Until then, do share your views with us in the comments section about what type of news would you like to hear about the game in future.







Noticia:
http://wccftech.com/star-wars-battlefront-speeder-bikes-onrails-experience-news/#ixzz3doFrTfKB

Jorge-Vieira
22-06-15, 16:40
E3 2015, Hands on With Star Wars Battlefront, The Star Wars Game We’ve Been Waiting For

Perhaps the unintended star of the show was the three booths allowing for different perspectives on the gameplay for Battlefront. I was most excited to get to enjoy finally getting a real hands-on experience for my own most anticipated title of the year.
http://cdn3.wccftech.com/wp-content/uploads/2015/06/0T4A1381-635x423.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-635x357.jpg

http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1-635x357.jpg

Battlefront plays differently than Battlefield, but the underlying mechanics make for a surprisingly incredible experience. A disclaimer, no video or photos were permitted, so this is purely a description of my experiences.
Three different experiences were available to play, a massive multiplayer experience, a foray into co-op and even a mock X-Wing cockpit fully immersing you into the flying experience. I could only choose one due to time, so thought best to try the co-op experience, which is purported to be the only type of single player experience there.
It was myself and Rory Ross, an actor (https://www.facebook.com/OfficialRoryRoss) and gaming enthusiast from the Seattle area. We stepped up to the PS4 and took hold of the controllers, unsure of what really to expect. A small intro movie played, showing the events preceding the gameplay. We’re on Tatooine and were ambushed, escape pods landed everywhere that we have to find and secure until the contents can be recovered. We got to choose between three different weapons, a BlasTech E11, BlasTech A280 or a BlasTech DH17 pistol. We also had the option of choosing between two skill sets. These give you a special ability and two equipment slots.
Mind you, I’m not very good when it comes to first-person shooters on console. I’m not used to using a controller at all, so my performance was terrible. Rory Ross on the other hand? He saved me on several occasions. I’m a very large Star Wars fan, so I understand the apprehension with the upcoming title. Are they going to ruin it? Is their vision truly in line with what we, the fans, want?
This might be well worth the hype, perhaps… Star Wars Battlefront was a surprisingly entertaining and fun game that seems to actually embody that which the hardcore fans want. It’s differentiated by more than just a few models, textures and a fresh coat of paint. I too was worried that it was going to be just Battlefield with the Star Wars label slapped on it. But I was completely wrong in that assumption.
It actually feels like Star Wars. Running blaster battles combined with the sound effects we all know and love, the music and even the banter from the Stormtroopers make for a very immersive Star Wars experience. It’s different in all the right ways thus far, and





And the AI is really quite smart. At one point some Scout Troopers were able to successfully evade detection, moving their firing position often and trying to pick us off. Oddly, their aim seemed perfectly fine, as did the Stormtroopers aim. That and they weren’t shy about using a little strategy to try to flush us out.
Near the end of our six round preview AT-ST’s landed and started to come toward us. Blasters had an effect, but very little. You can, however, pick up concussion missile launchers to help, or fire concussion grenades as well. They loomed over us intent on stopping any resistance, lucky for us we destroyed them just in time and saved the day. The Rebels were victorious.
http://cdn3.wccftech.com/wp-content/uploads/2015/06/maxresdefault-19-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/maxresdefault-19.jpg)
You come away from it feeling like you were a part of the universe for a bit. The updated visuals and using the Frostbite engine definitely help in that regard. But it was actually quite thrilling. If this is any indication of the final product, then it might just be the marriage of Star Wars games that we’ve been looking for for some time.
Talking to a DICE employee at E3 confirmed that what was playable was indeed very close to the final product, meaning that they’re just now putting on the finishing touches to make it an even better product. I don’t think that they take their responsibility to the Star Wars franchise and to its fans lightly. EA may not be liked for several legitimate reasons, but I don’t believe that this will be one of them. DICE has a good record as a developer (Battlefield 4’s launch notwithstanding), so I’m very excited about the final product.
Right now it’s appealing from a short demo, but that doesn’t mean it’ll remain so. This certainly doesn’t mean that Battlefront will be the final solution to everyone’s Star Wars game problem. Quite the contrary, there are things that might seem a little too similar to Battlefield, or perhaps the lack of a true single player campaign or even space battles will be off-putting. But regardless, don’t make a snap judgement yet. Of course wait for the reviews to come out and perhaps even planning on trialing it from a friend who is certain to have it.







Noticia:
http://wccftech.com/e3-2015-hands-star-wars-battlefront-star-wars-game-waiting/#ixzz3doH3B2sO

Jorge-Vieira
25-06-15, 13:19
Star Wars Battlefront – PC Gameplay to Debut at SDCC Next Month and More

EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront-21.jpg)
Community Manager Mathew Everett is sharing some new information with the community beginning with “Star Cards” and that they won’t work like Burn Cards in Titanfall.

Star Cards influence your class build. Rather than tying players to a specific class system, we wanted to give players the opportunity to play to their strengths and tastes and allow them to create the Rebel or Imperial solider that best suits their play style.
The cards do not work like Burn Cards that you saw in Titanfall.
We will offer many different types of Star Cards within the game and they function in many different ways depending on the type of card and ability it represents.
We’ll share more details on the depth and variety of Star Cards in the months ahead.

The star cards will be permanent once unlocked:

Once unlocked they remain unlocked.
Everett clarifies that Walker Assault mode is the only one that will feature the massive AT-AT.

Walker Assault is the only multiplayer mode that features AT-AT’s, allowing players to command this powerful piece of machinery and use all its weapons and powers.
http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1.jpg)
Everett explains regarding music copyright claims:






We do not own the rights to the original music. That being said, our team is working with Lucas to see how we can allow the community to craft content without having to worry about copyright claims.
The official EA Star Wars twitter account reveals that the PC version of the game will finally be playable at San Diego Comic Con between July 9th and July 12th.



<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/EAStarWars/status/613831336957243392/photo/1) https://pbs.twimg.com/media/CITEWTFWsAAdjgv.png (http://twitter.com/EAStarWars/status/613831336957243392/photo/1)


</article> Follow (https://twitter.com/EAStarWars)
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Join us at the @thenerdmachine (https://twitter.com/thenerdmachine) during #SDCC (https://twitter.com/hashtag/SDCC?src=hash) and try #StarWarsBattlefront (https://twitter.com/hashtag/StarWarsBattlefront?src=hash) on PC! Details: http://bit.ly/1Nivg4D (http://t.co/sH7Nd6rILz)
<time class="dt-updated" datetime="2015-06-24T22:09:29+0000" pubdate="" title="Time posted: 24 Jun 2015, 22:09:29 (UTC)">11:09 PM - 24 Jun 2015</time> (https://twitter.com/EAStarWars/status/613831336957243392)





http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.







Noticia:
http://wccftech.com/star-wars-battlefront-pc-gameplay-debut-sdcc-month/#ixzz3e4zxugJm

Jorge-Vieira
26-06-15, 09:30
Star Wars: Battlefront to be shown off on PC at Comic-Con next month


It looks like next month is going to be quite the Comic-Con, with our first glimpse at the PC version of Star Wars: Battlefront. Up until now, all of the gameplay we've seen is from the console versions of the game.


image: http://imagescdn.tweaktown.com/news/4/6/46128_01_star-wars-battlefront-shown-pc-comic-con-next-month.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46128_01_star-wars-battlefront-shown-pc-comic-con-next-month_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46128_01_star-wars-battlefront-shown-pc-comic-con-next-month.jpg

EA took to its official Twitter account for Star Wars, where they said: "Join us at the @thenerdmachine during #SDCC and try #StarWarsBattlefront on PC!". We also found out that DICE had unprecedented access to original Star Wars props and locations, allowing the studio to create the impressive visuals we've seen in Battlefront.

Mathew Everett, Community Manager for DICE, recently talked about the collaboration between DICE and Lucasfilm, where he said: "The Sullust they use within the comic is based on the Sullust we're introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years".

He continued: "Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future".





Noticia:
http://www.tweaktown.com/news/46128/star-wars-battlefront-shown-pc-comic-con-next-month/index.html

Jorge-Vieira
26-06-15, 13:25
EA would delay Star Wars: Battlefront if the 'quality isn't right'


In the aftermath of Warner Bros pulling the PC version of Batman: Arkham Knight (http://www.tweaktown.com/news/46107/batman-arkham-knight-pc-bad-warner-bros-suspended-sales/index.html) because of it being a complete mess of a PC port, Electronic Arts' COO, Peter Moore, has come out talking about Star Wars: Battlefront.


image: http://imagescdn.tweaktown.com/news/4/6/46153_03_ea-delay-star-wars-battlefront-quality-right.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46153_03_ea-delay-star-wars-battlefront-quality-right_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46153_03_ea-delay-star-wars-battlefront-quality-right.jpg

Moore said that Electronic Arts wouldn't have a problem delaying a game if it wasn't ready, just like it did with Battlefield: Hardline. Moore said: "You can't ship it if it doesn't work or the quality isn't right. You just bite the bullet. Trust me, shipping Hardline in March was not the easiest thing to do from a business perspective, but it was the right thing to do from a player perspective".

Does that mean EA could postpone Star Wars: Battlefront? No. Moore said that the game is already "rock solid" even in huge 40-player matches, so a delay "ain't going to happen" according to Moore.




Noticia:
http://www.tweaktown.com/news/46153/ea-delay-star-wars-battlefront-quality-right/index.html


Depois do Batman, temos "red alert" para a qualidade do jogo!!!

Enzo
26-06-15, 13:59
A menos que sejam os mesmos 12 tipos, não haverá problema. Acho bem. Não basta levarmos com os capanços, ainda temos de levar com versoes betas ou deltas dadas como produto final. Melhor ainda era seguirem os passos da Rockstar: "meus amigos, a versao para as consolas já está, vamos lá fazer uma coisa a sério agora. Avisem só a malta que vão ter de esperar mais 6 meses". Whatever. Prefiro.




PS: Já agora, onde anda o Rallysport Challenge 3, da DICE?:(

Jorge-Vieira
27-06-15, 20:24
Star Wars Battlefront Closed Alpha Launches July 2nd

The PC closed beta phase of Star Wars Battlefront will begin on July 2nd. The lucky ones to be selected will be able to pre-load the closed beta build on July 1st and will be able to play on July 2nd.
You can sign up for the closed alpha here (http://starwars.ea.com/starwars/battlefront/alpha).

Apply for your chance to join the Closed Alpha and help us prepare for the release of Star Wars™ Battlefront™ starting on November 17, 2015 in North America. Available for Origin on PC only, the purpose of the Star Wars Battlefront Closed Alpha is to perform a number of technical tests that will help the team at DICE as they continue the development of the game.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront-21.jpg)
The official EA Star Wars twitter account reveals that the PC version of the game will finally be playable at San Diego Comic Con between July 9th and July 12th.




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Join us at the @thenerdmachine (https://twitter.com/thenerdmachine) during #SDCC (https://twitter.com/hashtag/SDCC?src=hash) and try #StarWarsBattlefront (https://twitter.com/hashtag/StarWarsBattlefront?src=hash) on PC! Details: http://bit.ly/1Nivg4D (http://t.co/sH7Nd6rILz)
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EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.









Noticia:
http://wccftech.com/star-wars-battlefront-closed-alpha-launches-july-2nd/#ixzz3eIQAZ200

Jorge-Vieira
27-06-15, 20:55
Star Wars Battlefront Alpha – Minimum PC Requirements

Star Wars Battlefront was one of the games at E3 that caught the eyes of everyone, not only because it was so highly anticipated but also because the amazing gameplay and visuals of the game stood out from the rest. The crowd which was used to seeing a typical trend in RPGs was surprised at what DICE had come up with for them. The smooth transition between different types of game mechanics ranging from controlling a jedi to a jet was catchy to say the least.
More recently, DICE announced yesterday that the Alpha testing for Star Wars Battlefront will be starting from the 2nd of July. Players will be hand-picked for random testing by the developers and if you want to be one of them, you can sign up for the closed alpha here (http://starwars.ea.com/starwars/battlefront/alpha). The game will also be playable at San Diego Comic Con between July 9th and July 12th according to the official EA Star Wars twitter account.



<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/EAStarWars/status/613831336957243392/photo/1) https://pbs.twimg.com/media/CITEWTFWsAAdjgv.png (http://twitter.com/EAStarWars/status/613831336957243392/photo/1)


</article> Follow (https://twitter.com/EAStarWars)
https://pbs.twimg.com/profile_images/589112089228115968/pPcT9Du2_normal.jpg EAStarWars ✔ @EAStarWars (https://twitter.com/EAStarWars)

Join us at the @thenerdmachine (https://twitter.com/thenerdmachine) during #SDCC (https://twitter.com/hashtag/SDCC?src=hash) and try #StarWarsBattlefront (https://twitter.com/hashtag/StarWarsBattlefront?src=hash) on PC! Details: http://bit.ly/1Nivg4D (http://t.co/sH7Nd6rILz)




The GPU Requirements for Star Wars Battlefront Are Quite Hefty Gamepur (http://www.gamepur.com/news/19391-star-wars-battlefront-closed-alpha-minimum-pc-specs-requirement-quad-core.html) has come up with an interesting detail on the “Minimum PC System Requirement” for Star Wars Battlefront. Although they do not name their source or their contact but as the game testing is exclusively on PC, Star Wars Battlefront developers were liable to release minimum PC requirements for the testers and hence these requirements might be the real deal. Gamepur is certainly confident about these.



You can check out the minimum PC requirements for Star Wars Battlefront below:

CPU: Quad Core CPU eg. Intel Core i5-2300 @ 2.8GHz or AMD Phenom II x4 955 @3.2GHz or AMD FX-8350 @ 4.0GHz.
RAM: 6GB
OS: Windows 7 SP1, Windows 8/8.1 (64-bit Operating System Required)
Video Card: Nvidia GEFORCE GTX 680 or AMD Radeon HD 7970 with 2GB of Video Memory.
As mentioned above, the GPU requirements are indeed very hefty and the might tone down a bit in the future as the developers further optimise the game but this just goes to show that a decent GPU is becoming more of a necessity for even a entry-level gamer.
Stay tuned for more news on Star Wars Battlefront and if you get a secret message by EA inviting you to the Star Wars Battlefront Alpha, please don’t be shy to share the love with the rest of the gamers here. Until then, you can check out our previous coverage of the game here (http://wccftech.com/star-wars-battlefront-speeder-bikes-onrails-experience-news/)or just have you go in the comments section.







Noticia:
http://wccftech.com/star-wars-battlefront-alpha-minimum-pc-requirements/#ixzz3eIXwnAWG

Jorge-Vieira
27-06-15, 21:18
DICE feeling the pressure while developing Star Wars Battlefront


Electronic Arts was happy with the reception that Star Wars Battlefront received during E3, and is continuing to push forward with the latest Star Wars game.


image: http://imagescdn.tweaktown.com/news/4/6/46162_01_dice-feeling-pressure-developing-star-wars-battlefront.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46162_01_dice-feeling-pressure-developing-star-wars-battlefront_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46162_01_dice-feeling-pressure-developing-star-wars-battlefront.jpg

EA COO Peter Moore noted that the company would delay the game if it wasn't right (http://www.tweaktown.com/news/46153/ea-delay-star-wars-battlefront-quality-right/index.html), and another company official noted the "10,000 ways to f***" up game development - and how it's promoted to the public.

"No, but I think we've reached a point where we're worrying less about what we are doing and what we have done. Before you a show a game to the world, there's ongoing speculation about it," said Patrick Bach, GM at DICE, in a statement to GameSpot. "There are 10,000 ways to f*** this up, and people are super detailed on how we will screw up. And I read these posts and I think, hey, I think fans are going to be super happy with what we're doing."

Star Wars Battlefront is scheduled for release on Nov






Noticia:
http://www.tweaktown.com/news/46162/dice-feeling-pressure-developing-star-wars-battlefront/index.html

Jorge-Vieira
28-06-15, 10:03
Star Wars Battlefront Alpha Test Requirements are for Alpha Only and Don’t Reflect the Min Specs for the Final Game
The PC closed beta phase of Star Wars Battlefront will begin on July 2nd. The lucky ones to be selected will be able to pre-load the closed beta build on July 1st and will be able to play on July 2nd.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront-21.jpg)
EA has also included the PC requirements for the test as follows:


CPU: Quad Core CPU e.g. Intel Core i5-2300 @ 2.8 GHz or AMD Phenom II x4 955 @ 3.2 GHz or
AMD FX-8350 @ 4.0 GHz
RAM: 6 GB
OS: Windows 7 SP1, Windows 8/8.1 (64-bit operating system required)
Video Card: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 with 2 GB of Video Memory

Star Wars Battlefront Alpha Test Requirements are for Alpha Only and Don’t Apply to the Final Game Community Manager Mathew Everett clarified that these requirements are for the alpha only, and don’t reflect the requirements of the final version:

“I wanted to make this fairly clear for anyone who is wondering about the min spec for Star Wars Battlefront.
The Alpha min spec requirements are for the Alpha only. These are not final and should not be taken as final. Now if you did get an Alpha invite and want to participate. You will need a system that meets the minimum requirements.”
Producer Jesper Nielsen explains that the selection is random.

Nope. As been said, it’s a random selection. There’s no other reason why.
Everett continues to add that there won’t be a Death Star based map in Star Wars Battlefront:

“We will not offer a Death Star based map. But stay tune for details around the maps we will offer.
All vehicles are obtained via power-ups across the battlefront. If you choose to use that power-up you spawn into the battle inside that vehicle.”





http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1.jpg)
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.







Noticia:
http://wccftech.com/star-wars-battlefront-alpha-test-requirements-alpha-reflect-min-specs-final-game/#ixzz3eLk5pRWP

Jorge-Vieira
29-06-15, 13:13
DICE: Star Wars: Battlefront 'never' had single-player in the plans


There was some pressure on Electronic Arts to make sure Star Wars: Battlefront is released before Star Wars Episode VII: The Force Awakens movie. However, single-player was never really on the drawing board for the newest Star Wars video game, as multiplayer will create a more enjoyable gaming experience.


image: http://imagescdn.tweaktown.com/news/4/6/46191_01_dice-star-wars-battlefront-never-single-player-plans.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46191_01_dice-star-wars-battlefront-never-single-player-plans_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46191_01_dice-star-wars-battlefront-never-single-player-plans.jpg

"To be honest, single-player was never in the plan. It was never the concept," said Patrick Bach, DICE GM, in an interview with GameSpot. "The concept for us was always that we wanted players to re-live the battles. We wanted them to play the battles from the original movies. And DICE, coming from its Battlefield background, knows how to make awesome battles in that context."

Bach also admitted while the studio has created intriguing single-player campaigns, they haven't been as strong as its multiplayer efforts.

Star Wars: Battlefront is scheduled for launch in mid-November, and will be available for the PC, Microsoft Xbox One, and Sony PlayStation 4.





Noticia:
http://www.tweaktown.com/news/46191/dice-star-wars-battlefront-never-single-player-plans/index.html

Sonas
29-06-15, 13:23
DICE: Star Wars: Battlefront 'never' had single-player in the plans



Noticia:
http://www.tweaktown.com/news/46191/dice-star-wars-battlefront-never-single-player-plans/index.html


Good :) eheheheh
Isto significa que se vão focar 100% no MP :) nice!

Jorge-Vieira
29-06-15, 13:55
Star Wars Battlefront closed alpha now taking applications



http://www.techspot.com/images2/news/bigimage/2015-06-28-image.jpg
Star Wars: Battlefront is a series many gamers hold dear to their hearts. Memories of battling the Rebels on Hoth and Bespin stir deep emotions. Crushing the Separatists through expert maneuvers on Naboo is an experience I'll not soon forget, even after 10 years. Rumors of a sequel to the two entries in the series ran on and off for a number of years, though with reports of studios working on the game being shutdown several times, hope had soon faded. It was not until 2013's E3 that fans were inspired and their hopes revived.
EA announced a new Star Wars Battlefront game being developed by the well-known DICE. Expected for release this fall, reaction (http://www.eastarwars.com/) has been mixed (http://www.ecumenicalnews.com/article/star-wars-battlefront-gets-lukewarm-reception-after-gameplay-trailer-lands-in-e3-30746) since the initial excitement; being such a dear title to so many players, it will be tough to follow up a series tempered by time and nostalgia. The dual pressures of fans wanting the game to be the same and wanting it to be improved are often in conflict with each other.
That said, it is doubtful that many fans would refuse a chance to give the game a try for free. The official website for the game has begun to accept applications (http://starwars.ea.com/starwars/battlefront/alpha) for a closed alpha test of the game.
As is common for most EA releases these days, you must create an Origin account to apply. There is little information (http://www.gamespot.com/articles/star-wars-battlefront-pc-alpha-test-applications-n/1100-6428471/) on the size of the test (http://help.ea.com/en/article/star-wars-battlefront-closed-alpha-testing/) (and thus the number of expected applicants) or the duration. Acceptance is random (http://answers.ea.com/t5/Answer-HQ/Criteria-for-Battlefront-closed-alpha-selection/m-p/4629583) and the signups are only open until the 30th; numerous players have already received information via email. Those interested in trying this new chapter of galactic warfare in a galaxy far, far away should act quickly, lest the force pass them by.



Noticia:
http://www.techspot.com/news/61148-star-wars-battlefront-closed-alpha-now-taking-applications.html

Sardo
29-06-15, 16:01
Fica aqui o link para quem se quiser fazer ao bife :P

http://starwars.ea.com/starwars/battlefront/alpha

Viriat0
29-06-15, 16:27
Fica aqui o link para quem se quiser fazer ao bife :P

http://starwars.ea.com/starwars/battlefront/alpha


SORRY BUT YOU DO NOT HAVE ACCESS TO THE STAR WARS™ BATTLEFRONT™ CLOSED ALPHA


The ™ Battlefront™ Closed Alpha is a technical test and is available for a small number of users. Subscribe to our newsletter or follow our social channels to find out how you might be able to play


Battlefront before its November 17th release in North America.

:(

Sardo
29-06-15, 17:19
Pois, também me apareceu o mesmo :/

Sonas
29-06-15, 17:31
Pois tb a mim... parece estar muito bom este jogo.... :X

Viriat0
29-06-15, 17:36
Battlefield das Estrelas :)

Vamos ver, tenho uma certa curiosidade em relação a este título.

Jorge-Vieira
30-06-15, 13:09
Star Wars Battlefront – Awesome Smartphone Wallpapers

EA has released a batch of dedicated wallpapers featuring screenshots and artwork from Star Wars Battlefront, showcasing iconic Star Wars characters, Darth Vader, Luke Skywalker, Boba Fett and others as well as a variety of weapons and vehicles.
You can view the selection of wallpapers in the gallery below:
http://cdn2.wccftech.com/wp-content/uploads/2015/06/Battlefront-12-635x1198.jpg

http://cdn2.wccftech.com/wp-content/uploads/2015/06/Battlefront-13-635x1198.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-23-635x1198.jpg

http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront-17-635x1198.jpg

EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.





Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.






Noticia e mais imagens:
http://wccftech.com/star-wars-battlefront-awesome-smartphone-wallpapers/

Jorge-Vieira
30-06-15, 13:44
<article id="main-content"><header>Sorry, but no Death Star map in Star Wars: Battlefront
</header></article>
If you were looking forward to playing a map involving the Death Star in Star Wars: Battlefront, you may not be happy to hear what a DICE community manager recently said.


image: http://imagescdn.tweaktown.com/news/4/6/46223_01_sorry-death-star-map-wars-battlefront.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46223_01_sorry-death-star-map-wars-battlefront_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46223_01_sorry-death-star-map-wars-battlefront.jpg

Electronic Arts previously said there would be no space maps or space-themed battles in the game, but it looks like the Death Star won't be included at all: "We will not offer a Death Star-based map," the manager said in a post on Reddit. "But stay tuned for details around the maps we will offer."

You'll be able to see some eye candy as Star Destroyers fly overhead, but it won't be possible to actually try to shoot them down.

Star Wars: Battlefront is scheduled for release on November 17, and will be available for the PC, Microsoft Xbox One, and Sony PlayStation 4. A closed alpha begins on July 2, and beta details will be released later this year.







Noticia:
http://www.tweaktown.com/news/46223/sorry-death-star-map-wars-battlefront/index.html

Jorge-Vieira
01-07-15, 13:05
Star Wars Battlefront – 17 Minutes of Leaked Off-Screen Gameplay Footage

EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
While the gameplay footage released by EA and DICE looked stunning, it can be argued that those were edited trailers, showcasing some ideal assets and conditions. The off-screen footage shown below was captured at E3 2015. Keep in mind that this is still alpha footage.

<script src="http://www.springboardplatform.com/js/overlay"></script><iframe id="play020_1539371" src="http://cms.springboardplatform.com/embed_iframe/399/video/1539371/play020/playstationlifestyle.net/10/1/" width="555" height="335" frameborder="0" scrolling="no"></iframe>


The footage seems quite nice and of about the same level of quality as the released gameplay we have seen. Even though we have only seen PlayStation 4 footage so far, the official EA Star Wars twitter account has recently revealed that the PC version of the game will finally be playable at San Diego Comic Con between July 9th and July 12th.
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.





Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.







Noticia:
http://wccftech.com/star-wars-battlefront-17-minutes-leaked-offscreen-gameplay-footage/#ixzz3ee1RghnR

Jorge-Vieira
01-07-15, 19:58
Star Wars Battlefront based on 'absolute core' from the movies


DICE is feeling the pressure when it comes to trying to figure out what to include in the new Star Wars Battlefront video game - and it continues to be a major challenge, trying to sort out what makes the cut from the Star Wars universe.


image: http://imagescdn.tweaktown.com/news/4/6/46263_01_star-wars-battlefront-based-absolute-core-movies.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46263_01_star-wars-battlefront-based-absolute-core-movies_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46263_01_star-wars-battlefront-based-absolute-core-movies.jpg

"I wouldn't say that we've designed it by committee. We have a very strong, very competent design lead," said Sigurlina Ingvarsdottir, senior producer of Star Wars Battlefront, in a statement to GameSpot. "But, basically, what we've taken is what to us is the core of Star Wars. Star Wars is so vast, there's so many things in Star Wars that are beloved by so many. And so they are hard choices."

It looks like DICE has decided to support planets such as Endor and Hoth, with characters ranging from Han Solo and Darth Vader - giving gaming fans characters and locations that they will be extremely familiar with.

"We selected what we felt was the absolute core of Star Wars. And people can then debate that endlessly whether this is more core than that. Or why do you have this and not this. We can't do everything, unfortunately."

After posting a few other stories about Star Wars Battlefront, including the exclusion of Death Star gameplay (http://www.tweaktown.com/news/46223/sorry-death-star-map-wars-battlefront/index.html), it seems like a lot of you aren't impressed by what's happening with the game title.

Star Wars Battlefront is scheduled for release on November 17, and will be available for the PC, Microsoft Xbox One, and Sony PlayStation 4.




Noticia:
http://www.tweaktown.com/news/46263/star-wars-battlefront-based-absolute-core-movies/index.html

Jorge-Vieira
02-07-15, 12:44
Game Critics Awards Best of E3 2015 Nominations Announced; Star Wars: Battlefront is the Frontrunner

The 38 judging publications for the 2015 Game Critics Awards: Best of E3 have announced this year’s nominees, comprised of 40 products displayed at E3 2015. Winners will be announced on Tuesday, July 7.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront-21.jpg)
Star Wars: Battlefront leads with five overall nominations, followed by Fallout 4 and Horizon: Zero Dawn with four nominations each. EA and Sony Computer Entertainment lead against other publishers with 11 nominations each. By platform, the nominations broke down to 47 nominations for PS4, 46 for Xbox One, 34 for PC, and four for Wii U.
A Disclaimer on the Game Critics Awards page states:

Please note: The following games were not made playable to Game Critics judges at E3 and therefore disqualified from main award consideration: Deus Ex: Mankind Divided, Tom Clancy’s Ghost Recon: Wildlands, and XCOM 2.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Horizon-2-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Horizon-2.jpg)
Click here (http://www.gamecriticsawards.com/nom-stats-2015.html) for a fast breakdown by game, publisher and system.
Best of Show


Fallout 4 (Bethesda Game Studios/Bethesda)
Horizon Zero Dawn (Guerrilla Games/SCE)
Oculus Touch (Oculus VR)
Star Wars Battlefront (DICE/EA)
Uncharted 4: A Thief’s End (Naughty Dog/SCE)

Best Original Game


Abzu (Giant Squid/505 Games)
Cuphead (Studio MDHR)
Horizon Zero Dawn (Guerrilla Games/SCE)
The Last Guardian (GenDesign/SCE Japan/SCE)
Unravel (Coldwood Interactive/EA)

Best Console Game


Fallout 4 (Bethesda Game Studios/Bethesda)
Horizon Zero Dawn (Guerrilla Games/SCE)
Star Wars Battlefront (DICE/EA)
Super Mario Maker (Nintendo)
Uncharted 4: A Thief’s End (Naughty Dog/SCE)

Best Handheld Game


Fallout Shelter (Bethesda Game Studios/Bethesda)
Mario & Luigi: Paper Jam (AlphaDream/Nintendo)
Persona 4 Dancing All Night (Atlus)
The Legend of Zelda: Tri Force Heroes (Nintendo)

Best PC Game





DOOM (id Software/Bethesda)
Fallout 4 (Bethesda Game Studios/Bethesda)
Just Cause 3 (Avalanche Studios/Square-Enix)
Star Wars Battlefront (DICE/EA)
Tom Clancy’s Rainbow Six Siege (Ubisoft Montreal/Ubisoft)

Best Hardware


Microsoft HoloLens (Microsoft)
Oculus Rift (Oculus VR)
Oculus Touch (Oculus VR)
Project Morpheus (Sony Computer Entertainment)
Xbox Elite Wireless Controller (Microsoft)

Best Action Game


DOOM (id Software/Bethesda)
Halo 5: Guardians (343/Microsoft Studios)
Just Cause 3 (Avalanche Studios/Square-Enix)
Star Wars Battlefront (DICE/EA)
Tom Clancy’s Rainbow Six Siege (Ubisoft Montreal/Ubisoft)

Best Action/Adventure Game


Horizon Zero Dawn (Guerrilla Games/SCE)
Metal Gear Solid V: The Phantom Pain (Kojima Productions/Konami)
Rise of the Tomb Raider (Crystal Dynamics/Microsoft Studios)
The Last Guardian (GenDesign/SCE Japan/SCE)
Uncharted 4: A Thief’s End (Naughty Dog/SCE)

Best RPG


Dark Souls 3 (From Software/Bandai-Namco Games)
Fallout 4 (Bethesda Game Studios/Bethesda)
Fire Emblem Fates (Intelligent Systems/Nintendo)
Mario & Luigi: Paper Jam (AlphaDream/Nintendo)
Sword Coast Legends (n-Space/Digital Extremes/Wizards of the Coast)

Best Racing Game


Forza Motorsport 6 (Turn 10/Microsoft Studios)
Need for Speed (Ghost Games/EA)
Trackmania Turbo (Nadeo/Ubisoft)

Best Sports Game


FIFA 16 (EA Canada/EA)
NHL 16 (EA Canada/EA)
Madden NFL 16 (Tiburon/EA)
Pro Evolution Soccer 2016 (Konami)
Rory McIlroy PGA Tour (EA Tiburon/EA)

Best Family/Social Game


Disney Infinity 3.0 (Avalanche Software/Disney Interactive)
Guitar Hero Live (FreeStyleGames/Activision)
LEGO Dimensions (TT Games/WBIE)
Rock Band 4 (Harmonix)
Super Mario Maker (Nintendo)

Best Online Multiplayer


Call of Duty: Black Ops III (TreyArch/Activision)
Halo 5: Guardians (343/Microsoft Studios)
Star Wars Battlefront (DICE/EA)
Tom Clancy’s Rainbow Six Siege (Ubisoft Montreal/Ubisoft)
Tom Clancy’s The Division (Massive/Ubisoft)

Best Indie


Abzu (Giant Squid/505)
Below (Capy Games)
Cuphead (Studio MDHR)
No Man’s Sky (Hello Games/SCE)
Wattam (Funomena)

We will bring you the winners as soon as they are announced next Tuesday July 7th.







Read more: http://wccftech.com/game-critics-awards-e3-2015-nominations-announced-star-wars-battlefront-lead/#ixzz3ejn139xy

Viriat0
02-07-15, 12:48
Olha um Leak do MP:


https://www.youtube.com/watch?t=25&v=TOi_16HcpQc



BATTLEFIELD DAS ESTRELAS YEAHH!

Jorge-Vieira
02-07-15, 12:54
Star Wars Battlefront – Alpha Build Already Leaked On Torrent Sites

Star Wars Battlefront is most definitely one of the most anticipated games of 2015, and with the Game Critics Awards Best of E3 2015 Nominations (http://wccftech.com/game-critics-awards-e3-2015-nominations-announced-star-wars-battlefront-lead/) Announced, Battlefront is the frontrunner with five overall nominations. With the closed alpha phase starting tomorrow, the alpha build has already been leaked on torrent sites.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
Additionally an image showing the game’s main menu (of the alpha build) has also been leaked and can be viewed belowhttp://cdn3.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-635x383.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront.jpg)
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.






“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.







Noticia:
http://wccftech.com/star-wars-battlefront-alpha-build-leaked-torrent-sites/#ixzz3ejpH4uNd

Jorge-Vieira
03-07-15, 14:15
Star Wars Battlefront Looks Absolutely Breathtaking at 4K

AllGamesBeta (http://www.allgamesbeta.com/2015/07/star-wars-battlefront-closed-alpha.html) has released an absolutely stunning set of 4K screenshots of Star Wars Battlefront at Ultra Settings, from the Tatooine Survival Mission.
http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_1-635x464.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_1.jpg)
You can view the screenshots in the gallery below:
http://cdn4.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-4-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-2-635x357.jpg

http://cdn3.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-1-635x357.jpg

http://cdn4.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-3-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-5-635x357.jpg

http://cdn3.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-6-635x357.jpg

Star Wars Battlefront is most definitely one of the most anticipated games of 2015, and with the Game Critics Awards Best of E3 2015 Nominations (http://wccftech.com/game-critics-awards-e3-2015-nominations-announced-star-wars-battlefront-lead/) Announced, Battlefront is the frontrunner with five overall nominations.
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)





DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015. We will bring you any new information as soon as it becomes available.







Noticia:
http://wccftech.com/star-wars-battlefront-absolutely-breathtaking-4k/#ixzz3eq09IRSD

Jorge-Vieira
03-07-15, 14:22
Star Wars Battlefront gets first PC gameplay footage

<iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x2wdst4" allowfullscreen></iframe><br /><a href="http://www.dailymotion.com/video/x2wdst4_videogames" target="_blank">۞</a> <i>por <a href="http://www.dailymotion.com/-AGB-" target="_blank">-AGB-</a></i>

Noticia:
http://www.fudzilla.com/news/games/38140-star-wars-battlefront-gets-first-pc-gameplay-footage

LPC
03-07-15, 16:46
Star Wars Battlefront gets first PC gameplay footage



<iframe src="//www.dailymotion.com/embed/video/x2wdst4" allowfullscreen="" frameborder="0" height="270" width="480"></iframe>
۞ (http://www.dailymotion.com/video/x2wdst4_videogames) por -AGB- (http://www.dailymotion.com/-AGB-)

Noticia:
http://www.fudzilla.com/news/games/38140-star-wars-battlefront-gets-first-pc-gameplay-footage

Bem...
Visualmente está algo fantástico...

Cumprimentos,

LPC

Jorge-Vieira
04-07-15, 16:23
Star Wars Battlefront – Graphics Options And Customization Revealed

The Star Wars Battlefront closed Alpha has been ongoing for the last couple of days, leading to some recent leaks revealing the list of weapons and ships. Some testers have released a few gameplay videos, that have showcased the graphics options and customization included in Star Wars Battlefront.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
Star Wars Battlefront provides the same wealth of graphics options DICE is known for, and can be checked below.
http://cdn3.wccftech.com/wp-content/uploads/2015/07/StarWarsBattleFrontAplha-graphics1.png

http://cdn3.wccftech.com/wp-content/uploads/2015/07/StarWarsBattleFrontAplha-graphics2.png

http://cdn3.wccftech.com/wp-content/uploads/2015/07/StarWarsBattleFrontAplha-graphics3.png

AllGamesBeta has released an absolutely stunning set of 4K screenshots of Star Wars Battlefront at Ultra Settings (http://wccftech.com/star-wars-battlefront-absolutely-breathtaking-4k/), from the Tatooine Survival Mission. Star Wars Battlefront is most definitely one of the most anticipated games of 2015, and with the Game Critics Awards Best of E3 2015 Nominations (http://wccftech.com/game-critics-awards-e3-2015-nominations-announced-star-wars-battlefront-lead/) Announced, Battlefront is the frontrunner with five overall nominations.
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront-21.jpg)
EA has also included the PC requirements for the test as follows:


CPU: Quad Core CPU e.g. Intel Core i5-2300 @ 2.8 GHz or AMD Phenom II x4 955 @ 3.2 GHz or
AMD FX-8350 @ 4.0 GHz
RAM: 6 GB
OS: Windows 7 SP1, Windows 8/8.1 (64-bit operating system required)
Video Card: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 with 2 GB of Video Memory

Star Wars Battlefront Alpha Test Requirements are for Alpha Only and Don’t Apply to the Final Game Community Manager Mathew Everett clarified that these requirements are for the alpha only, and don’t reflect the requirements of the final version:

“I wanted to make this fairly clear for anyone who is wondering about the min spec for Star Wars Battlefront.
The Alpha min spec requirements are for the Alpha only. These are not final and should not be taken as final. Now if you did get an Alpha invite and want to participate. You will need a system that meets the minimum requirements.”
Producer Jesper Nielsen explains that the selection is random.

Nope. As been said, it’s a random selection. There’s no other reason why.





Everett continues to add that there won’t be a Death Star based map in Star Wars Battlefront:

“We will not offer a Death Star based map. But stay tune for details around the maps we will offer.
All vehicles are obtained via power-ups across the battlefront. If you choose to use that power-up you spawn into the battle inside that vehicle.”
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.







Noticia:
http://wccftech.com/star-wars-battlefront-graphics-options-customization-revealed/#ixzz3ewMrVq9C

Jorge-Vieira
05-07-15, 16:00
Star Wars Battlefront Gameplay Videos, Tons of New 4K Ultra Settings Screenshots and More Details Leaked

Electronic Arts kicked off the Star Wars Battlefront closed alpha testing phase on PC just hours ago, and tons of leaks regarding the in-game world of DICE’s latest action video game that is based on Star Wars, an epic space opera film franchise, have already started to emerge on the internet, providing a glimpse at what is in the store for eagerly awaiting fans. Along with splendid gameplay videos showcasing the single-player mission modes, splendid 4K screenshots and details regarding in-game items such as weapons and vehicles have been leaked.
http://cdn2.wccftech.com/wp-content/uploads/2015/07/Star-Wars-635x357.jpg (http://cdn2.wccftech.com/wp-content/uploads/2015/07/Star-Wars.jpg)
Leaked Details From the Star Wars Battlefront PC Closed Alpha Reveal a List of In-Game Weapons and Vehicles – Gameplay Videos and New 4K Screenshots Emerge Star Wars Battlefront, an action video game that is currently being developed by DICE and comes as a reboot to the Battlefront series, is only months away from its launch. The game is currently in its alpha testing phase, and only a select few who registered their interest for the Battlefront Alpha in late June are currently enjoying it on PC. However, those who are just waiting for the game to come out in November now also have a lot to feast upon. Thanks to a few users and the alpha itself, we have tons of new details about the upcoming game.
Published on NeoGAF (http://www.neogaf.com/forum/showthread.php?t=1073555) first, the visual content and details were actually leaked just hours before the Star Wars Battlefront alpha went live on PC. From the files contained within the alpha download, list of weapons and vehicles accessible in the game has emerged online. You can check it out below. Notes from the alpha files also suggest that players will have a selection of emote animations to play with, such as an SOS signal, as well as a standard applause. Meanwhile, players will also allegedly be able to customize and tweak Storm Troopers.





Of course, none of the data leaked from the Battlefront Alpha can be considered as final content that will appear in the retail version of the game. The game is still in its alpha testing phase and that means is can go through number of changes before it is finally ready for worldwide release.
Weapons:


E11
A280
DH17
DL44
DLT19
DLT20a
EE3 (most likely for Boba Fett Only)
Rocket Launcher
SE14c
T21

Vehicles:


T-65 X-wing
Tie Fighter
Lambda Shuttle
Y-wing
Tie-Bomber(found a link to this in one of the files but don’t think it’s in the Closed Alpha)
Corellian Corvette
Nebulon B Frigate
ISD (Imperial Star Destroyer)
Mon Calamari Capital Ship
Home One (Admiral Ackbar’s Ship)
ATST
AT-AT
Tie Interceptor (found a link to this in one of the files but don’t think it’s in the Closed Alpha)
74-Z Speeder Bike (found a link to this in one of the files but don’t think it’s in the Closed Alpha)

In addition, here are some glorious 4K screenshots (http://imgur.com/a/FB44Y) of Star Wars Battlefront from the on-going closed alpha on PC showing a massive multiplayer battle on Hoth featuring a Walker assault along with some beautiful gameplay videos that have somehow survived EA’s wrath so far, but of course, are liable to disappear at any moment, as the publisher is known for controlling the flow of information that is not supposed to be out in the public.







Noticia:
http://wccftech.com/star-wars-battlefront-video-new-4k-ultra-screenshots-eaked/#ixzz3f27nenix

Jorge-Vieira
05-07-15, 16:10
Star Wars Battlefront – PS4 Frame-Rate Test

DigitalFoundry (https://www.youtube.com/channel/UC9PBzalIcEQCsiIkq36PyUA?sub_confirmation=1) has released a video Frame-Rate Test for Star Wars Battlefront on PS4, putting the E3 2015 gameplay footage under the microscope.
http://cdn2.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11-635x464.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront_11.jpg)
You can view the test below, but note that DigitalFoundry list this as a “Work in Progress’.

<iframe width="635" height="388" src="https://www.youtube.com/embed/TLQ6iRl8QPA" frameborder="0" allowfullscreen></iframe>




E3 work-in-progress footage – and our first look at what is potentially the year’s hottest game, actually running on console hardware – no pre-rendered CG, no high-end PC footage. The result? Well, this PS4 multiplayer gameplay is impressive in many regards – particularly in terms of the brilliant modelling and how the new lighting system accurately represents objects and materials. The sheer fan service throughout is also brilliant. It’s still work-in-progress, so hopefully DICE can improve performance. Resolution on this build seems to be the same 1600×900 seen on BF4 and BF Hardline. Let’s hope that DICE can do better than the 720p those titles featured on Xbox One…
DigitalFoundry (http://www.eurogamer.net/articles/digitalfoundry-2015-star-wars-battlefront-on-ps4-shows-huge-promise-but-needs-work) explains:

All told, the PS4 demo highlights different benefits to using physically-based rendering to the teaser. A late appearance from Luke Skywalker shows how costume materials react naturally to Hoth’s high contrast lighting; his lightsaber tinting the nearby snow as he runs forward, and his their bloom appearing in Darth Vader’s visor. Visually it all looks gorgeous in motion, though if there’s one disappointment with the work-in-progress PS4 demo, it’s not in its visuals, but in its performance profile.
A perfect 60fps on PS4 is seemingly not within reach right now. The E3 build is an explosive, open-ended 40-player match that rarely holds at this target number, besides the indoors segment right at the start. In this respect, performance is very similar to Battlefield 4 at its peak in multiplayer; a 40-50fps game for the general run of play that can dip into the 30s when pushed. In fact, speeding across the map in a TIE Fighter practically locks performance to 30fps for several seconds in our analysis, giving us the lowest figure across the demo.
AllGamesBeta has released an absolutely stunning set of 4K screenshots of Star Wars Battlefront at Ultra Settings (http://wccftech.com/star-wars-battlefront-absolutely-breathtaking-4k/), from the Tatooine Survival Mission. Star Wars Battlefront is most definitely one of the most anticipated games of 2015, and with the Game Critics Awards Best of E3 2015 Nominations (http://wccftech.com/game-critics-awards-e3-2015-nominations-announced-star-wars-battlefront-lead/) Announced, Battlefront is the frontrunner with five overall nominations.
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront-21.jpg)
The Star Wars Battlefront closed Alpha has been ongoing for the last couple of days, leading to some recent leaks revealing the list of weapons and ships. Some testers have released a few gameplay videos (http://wccftech.com/star-wars-battlefront-pc-closed-alpha-leaked-gameplay/), that have showcased the graphics options and customization included in Star Wars Battlefront.
EA has also included the PC requirements for the test as follows:


CPU: Quad Core CPU e.g. Intel Core i5-2300 @ 2.8 GHz or AMD Phenom II x4 955 @ 3.2 GHz or
AMD FX-8350 @ 4.0 GHz
RAM: 6 GB
OS: Windows 7 SP1, Windows 8/8.1 (64-bit operating system required)
Video Card: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 with 2 GB of Video Memory

Star Wars Battlefront Alpha Test Requirements are for Alpha Only and Don’t Apply to the Final Game Community Manager Mathew Everett clarified that these requirements are for the alpha only, and don’t reflect the requirements of the final version:






“I wanted to make this fairly clear for anyone who is wondering about the min spec for Star Wars Battlefront.
The Alpha min spec requirements are for the Alpha only. These are not final and should not be taken as final. Now if you did get an Alpha invite and want to participate. You will need a system that meets the minimum requirements.”
Producer Jesper Nielsen explains that the selection is random.

Nope. As been said, it’s a random selection. There’s no other reason why.
Everett continues to add that there won’t be a Death Star based map in Star Wars Battlefront:

“We will not offer a Death Star based map. But stay tune for details around the maps we will offer.
All vehicles are obtained via power-ups across the battlefront. If you choose to use that power-up you spawn into the battle inside that vehicle.”
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.






Noticia:
http://wccftech.com/star-wars-battlefront-ps4-framerate-test/

Jorge-Vieira
05-07-15, 16:25
Star Wars Battlefront – DICE Talks About Alpha Testing, “Cool Reveals” Incoming

The Star Wars Battlefront alpha testing is currently undergoing, and the developers from DICE have been sharing some details about it on Reddit.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront-21.jpg)
Producer Jesper Nielsen explains (https://www.reddit.com/r/StarWarsBattlefront/comments/3bqbjd/star_wars_battlefront_ea_dice_answers_fan_fears/csp5m0r?context=3) that the alpha is just a small portion of the game and it’s not enough to judge the full depth that the complete game has to offer:

“The Closed Alpha contains a very small portion of the game. Certainly not enough to evaluate the depth the game has to offer.
Again, the Closed Alpha is a technical test for us to see how everything runs in the “real world”, with real players across the globe. It’s not meant to represent the final product for people to evaluate. This is very important to remember. Of course players will get impressions – you can’t avoid that – but it’s not something we’re doing to try to “impress” people, it’s something we’re doing to test our systems to be able to address issues before launch.”
http://cdn.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-2-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-2.jpg)
Community Manager Mathew Everett (https://www.reddit.com/r/StarWarsBattlefront/comments/3bw7ut/on_accusations_of_bribery_and_what_will_be/csq5uxr?context=3) continues to expand on the topic and promises more reveals coming soon:

“I get it; everyone wants to know everything about the game. We have just started to reveal aspects of the game and E3 was the start. We have been answering a lot of questions, and I think it is unfair to say we have been saying “Wait until we tell you more”. Have you been looking at a lot of my responses in the questions thread? I am doing my best to reveal and talk about everything I can. The Alpha has consumed a lot of my free time, but I will be back answering even more soon.
As you can see, we’re on a road to reveal a lot around the game. E3 again was the first step, SDCC is around the corner and if you know EA at all, you should be able to guess where the next big reveal will take place.
The Alpha is an updated build from what consumers and press saw at E3. It again wasn’t meant to be new content. It is truly a tech test to make sure connections to data centers, servers, and data from the game is all flowing like it should. So far everything is running fairly smoothly, and we’re excited to see how everything runs even with a small group of people around the globe.
SDCC is just the first upcoming event where people can come see and play the game. But we also have some cool reveals incoming around our many game modes that we haven’t talked much around just yet.
Keep in mind I came from Pandemic Studios and worked alongside many of the original creators of this amazing franchise that you and I love. Heck, we even have a few of them on our current development team.
We/I have you at the top of our minds.”
http://cdn4.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-3-635x357.jpg (http://cdn4.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-3.jpg)
Level Artist Daniel Cambrand (https://www.reddit.com/r/StarWarsBattlefront/comments/35b0xr/questions_for_the_team_please_post_questions_only/csrh848?context=3) talks about the replayability of the single player/co-op missions:

“Personally I have found the replay value to be very high. We have had an internal competition at the office where we battled over a case of beer, who would get the best time on the Tatooine Mission that was shown on E3, and we have been playing that Mission over and over and over. It is really fun, changing your tactics slightly every time and trying new ways, especially when you start to compare round time with your friends and colleagues.
As for our internal competition, I came in 2nd after Vehicle Artist Joel, who snagged that case of beer :)”
AllGamesBeta has released an absolutely stunning set of 4K screenshots of Star Wars Battlefront at Ultra Settings (http://wccftech.com/star-wars-battlefront-absolutely-breathtaking-4k/), from the Tatooine Survival Mission. Star Wars Battlefront is most definitely one of the most anticipated games of 2015, and with the Game Critics Awards Best of E3 2015 Nominations (http://wccftech.com/game-critics-awards-e3-2015-nominations-announced-star-wars-battlefront-lead/) Announced, Battlefront is the frontrunner with five overall nominations.
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
EA has also included the PC requirements for the closed alpha test test as follows:







CPU: Quad Core CPU e.g. Intel Core i5-2300 @ 2.8 GHz or AMD Phenom II x4 955 @ 3.2 GHz or
AMD FX-8350 @ 4.0 GHz
RAM: 6 GB
OS: Windows 7 SP1, Windows 8/8.1 (64-bit operating system required)
Video Card: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 with 2 GB of Video Memory

http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1-635x357.jpg (http://cdn3.wccftech.com/wp-content/uploads/2015/06/Battlefront1.jpg)
Star Wars Battlefront Alpha Test Requirements are for Alpha Only and Don’t Apply to the Final Game Community Manager Mathew Everett clarified that these requirements are for the alpha only, and don’t reflect the requirements of the final version:

“I wanted to make this fairly clear for anyone who is wondering about the min spec for Star Wars Battlefront.
The Alpha min spec requirements are for the Alpha only. These are not final and should not be taken as final. Now if you did get an Alpha invite and want to participate. You will need a system that meets the minimum requirements.”
Producer Jesper Nielsen explains that the selection is random.

Nope. As been said, it’s a random selection. There’s no other reason why.
Everett continues to add that there won’t be a Death Star based map in Star Wars Battlefront:

“We will not offer a Death Star based map. But stay tune for details around the maps we will offer.
All vehicles are obtained via power-ups across the battlefront. If you choose to use that power-up you spawn into the battle inside that vehicle.”
http://cdn4.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015







Noticia:
http://wccftech.com/tar-wars-battlefront-devs-talk-alpha-testing-promise-cool-reveals-coming/#ixzz3f2EI9Pyf

Jorge-Vieira
09-07-15, 10:39
Join AMD at Nerd HQ for the AMD Star Wars™ Battlefront™ PC Experience (http://www.hitechlegion.com/news-press/press-release/45233-join-amd-at-nerd-hq-for-the-amd-star-wars-battlefront-pc-experience)


Come VISIT AMD at Nerd HQ 2015 in San Diego!
http://www.hitechlegion.com/images/press/amd/starwarsfbattlepr.jpg Come visit the AMD Star Wars™ Battlefront™ PC Experience at Nerd HQ (http://www.thenerdmachine.com/nerd-hq/) at the San Diego Comic Con on July 9th -12th to be among the first to ever play Star Wars™ Battlefront™ on the PC.
http://www.hitechlegion.com/images/press/amd/nerhdlogo.jpg
AMD is the headline sponsor and we are excited to be sharing an amazing massive multiplayer Battlefront experience or try it on the Sony™ PlayStation™, all powered by AMD technology. PCs are provided by HP and feature AMD Radeon™ graphics.
Can't make it in person? You can still watch the celebrity panel events via live stream right here on AMD.com (http://www.amd.com/en-us/who-we-are/corporate-information/events/nerd-hq?utm_source=silverpop&utm_medium=email&utm_campaign=23004971&utm_term=link-watch-stream_1&utm_content=global-graphics-gaming-star-wars-alert-july2015%20%281%29:&spMailingID=23004971&spUserID=NzI2NzcxMTc1MjgS1&spJobID=600748035&spReportId=NjAwNzQ4MDM1S0) courtesy of IGN, the official media sponsor. Stay connected throughout the event using the hashtag #NerdHQAMD on Twitter (https://twitter.com/search?q=%23NerdHQ&src=tyah) and Facebook (https://www.facebook.com/search/str/%23NERDHQ/keywords_top).
http://www.hitechlegion.com/images/press/amd/watchitnow.jpg (http://links.em.experience.amd.com/ctt?kn=3&ms=MjMwMDQ5NzES1&r=NzI2NzcxMTc1MjgS1&b=3&j=NjAwNzQ4MDM1S0&mt=1&rt=0)
Attend Nerd HQ Live and you can WIN* an AMD Radeon™ R9 Fury X powered PC!
All attendees to Nerd HQ can enter a free competition to WIN a exclusive AMD branded
Radeon™ R9 Fury X-powered PC worth over $7,000 (US dollars).
During Nerd HQ, AMD will also be featuring Project Quantum prototype, the first AMD built PC powered by two Radeon R9 Fury X graphics processors featuring support for AMD LiquidVR™ technology. This one of a kind concept PC is a vision of how AMD sees the future of gaming PC's and virtual reality.
We hope to see you there!
AMD Gaming Evolved
STAR WARS © & ™ 2015 Lucasfilm Ltd. All rights reserved. Game code and certain audio and/or visual material © 2015 Electronic Arts Inc.
*Terms and Conditions Apply - Visit AMD at NERDHQ for contest details.
© 2015 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon and combinations thereof are trademarks of Advanced Micro Devices, Inc.



Noticia:
http://www.hitechlegion.com/news-press/press-release/45233-join-amd-at-nerd-hq-for-the-amd-star-wars-battlefront-pc-experience


Se alguém for para estes lados, é aproveitar :)

Jorge-Vieira
10-07-15, 16:17
AMD behind Star Wars Battlefront PC debut

http://www.fudzilla.com/media/k2/items/cache/c210c127a2b457bb9265a7d7dad6d826_L.jpg (http://www.fudzilla.com/media/k2/items/cache/c210c127a2b457bb9265a7d7dad6d826_XL.jpg)

At Comic-Con Internation in San Diego
We have already seen plenty of gameplay as well as closed alpha footage from what is shaping up to be the one of the most anticipated games of 2015. AMD has announced that it will be running a playable version of the Star Wars Battlefront during Comic-Con International show in San Diego.

People will be able to get the first-ever hands-on with Star Wars: Battlefront PC demo at the 1,000 square foot area at Nerd HQ. All Demo systems will be powered by AMD Radeon graphics (https://community.amd.com/community/gaming/blog/2015/07/09/star-wars-battlefront-the-best-experience-on-amd-radeon-graphics-playable-at-comic-con).
We already had a chance to see it runing on the PC during AMD's Radeon 300 series and Radeon Fury lineup launch at E3 2015 show, the Comic-Con demo will actually give some gamers a chance to try out the Walker Assault mode with AT-AT, Y-Wing bombers and more.
AMD did not give out any details regarding the hardware the game will run on, AMD did note that the game does support 4K/UHD resolution on the PC as well as both AMD Eyefinity multi-monitor technology as well as AMD FreeSync and Crossfire.
Hopefully we will see a mean multi-monitor AMD system during Comic-Con in San Diego.
http://www.fudzilla.com/images/stories/2015/July/AMD-StarwarsBFComiccon-3.jpg
http://www.fudzilla.com/images/stories/2015/July/AMD-StarwarsBFComiccon-1.jpg




Noticia:
http://www.fudzilla.com/news/games/38208-amd-behind-star-wars-battlefront-pc-debut

Jorge-Vieira
14-07-15, 08:21
Star Wars Battlefront Community Questions Answered, Y-Wings Non-Flyable
EA has been very responsive to the questions that fans have asked them via their different means of communicating with them. But since not everyone has the time to sift through everything (and there are a lot!) on their twitter channel, they’ve curated the most popular questions for us.
http://cdn3.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-8-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-8.jpg)
Top Star Wars Battlefront questions from social media as answered by EA. A lot of different questions have arisen about a lot of the footage from both officially revealed sources and the videos of alpha gameplay. EA has done a surprisingly good job helping to elucidate on some of the details. The questions below are the top most questions, so they felt they should be properly answered in a more easily found way.
http://cdn.wccftech.com/wp-content/uploads/2015/07/Jd6eU4K-635x188.png (http://cdn.wccftech.com/wp-content/uploads/2015/07/Jd6eU4K.png)

Q. How do vehicles spawn in Walker Assault?
A: In Walker Assault, vehicles are tied to the power up system. When you find a vehicle power up on the map, you will need to activate it, which immediately spawns you inside the vehicle.
Vehicle power ups specifically must be used within a certain amount of time. This is a design decision to allow more equal distribution of the vehicle power ups amongst all players.
Q. Can I fly the Y-wing?
A: Y-wings are non-player controlled vehicles. They are a support vehicle that you can call into battle within certain game modes.
Q. Is Split-screen available on PC?
A: Split-screen will be available for PlayStation 4 and Xbox One only.
Q. Does experience within Missions apply to Multiplayer progression?
A: Playing Missions does not grant you multiplayer career experience, but it does provide you with credit rewards you can spend on buying unlocks.





In the coming months EA has also promised us more information about some of the other gameplay modes that will be in Battlefront. Of course you’ll be you play a 32-player conquest round vying for the independence of Sullust or even trying to stave off the Empire on Hoth, recreating that iconic battle. But there are so many more game modes that differentiate it from the first two in the series.
Very soon we should learn about Supremacy, Fighter Squadron, Blast, Drop Zone, Cargo and perhaps learn more about the classic Survival mission framework. During my play through at E3 I was able to play through a map on Tatooine that featured the Survival Mission in co-op mode. As with other games, my partner and I took down five waves of Stormtroopers with few respawns, trying to survive whilst completing the required objectives. Overall a fresh and very fun approach to survival warfare.
Star Wars Battlefront is shaping up to either be an incredibly thrilling entry into the series, or will completely disappoint. It seems that the general feeling is either/or, and nowhere in-between. EA has a lot of pressure to do Battlefront right.







Noticia:
http://wccftech.com/star-wars-battlefront-community-questions-answered-ywings-nonflyable/#ixzz3fqslRP9F

Jorge-Vieira
29-07-15, 21:02
EA Teasing New Star Wars Battlefront Mode Reveal for Tomorrow with Blasting Screenshot

EA is teasing a new mode reveal for tomorrow, with their latest tweet, featuring a brand new image,


<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/EAStarWars/status/626452895194578945/photo/1) https://pbs.twimg.com/media/CLGbgvzVAAEpI8M.jpg (http://twitter.com/EAStarWars/status/626452895194578945/photo/1)


</article> Follow (https://twitter.com/EAStarWars)
https://pbs.twimg.com/profile_images/589112089228115968/pPcT9Du2_normal.jpg EAStarWars ✔ @EAStarWars (https://twitter.com/EAStarWars)

Tomorrow's new #StarWarsBattlefront (https://twitter.com/hashtag/StarWarsBattlefront?src=hash) mode reveal will be a blast.
<time class="dt-updated" datetime="2015-07-29T18:03:03+0000" pubdate="" title="Time posted: 29 Jul 2015, 18:03:03 (UTC)">7:03 PM - 29 Jul 2015</time> (https://twitter.com/EAStarWars/status/626452895194578945)




The mode reveal will likely be followed by a showcase at Gamescom next week. EA will have a huge showing at the upcoming event, with Star Wars Battlefront, Need for Speed (http://wccftech.com/speed-playable-gamescom-week/), Mirror’s Edge Catalyst (http://wccftech.com/mirrors-edge-catalyst-city-of-glass-will-expand-as-you-progress-through-the-story/), Plants vs Zombies Garden Warfare 2 (http://wccftech.com/plants-zombies-garden-warfare-2-seeds-time-map-reveal-sdcc-trailer/), hopefully some more Mass Effect Andromeda (http://wccftech.com/mass-effect-andromeda-stunning-trailer-coming-holiday-2016/), and many more. A surprise reveal of the new Star Wars game by Visceral Games (http://wccftech.com/unnamed-star-wars-project-info-appears/) and Amy Hennig could be announced. The latter has been recently revealed to be helmed by Jade Raymond (http://wccftech.com/jade-raymond-announces-motive-studios-working-on-hennig-star-wars-project/).
AllGamesBeta has released an absolutely stunning set of 4K screenshots of Star Wars Battlefront at Ultra Settings (http://wccftech.com/star-wars-battlefront-absolutely-breathtaking-4k/), from the Tatooine Survival Mission. Star Wars Battlefront is most definitely one of the most anticipated games of 2015, and with the Game Critics Awards Best of E3 2015 Nominations (http://wccftech.com/game-critics-awards-e3-2015-nominations-announced-star-wars-battlefront-lead/) Announced, Battlefront is the frontrunner with five overall nominations.
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
http://cdn.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-3-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-3.jpg)
Level Artist Daniel Cambrand (https://www.reddit.com/r/StarWarsBattlefront/comments/35b0xr/questions_for_the_team_please_post_questions_only/csrh848?context=3) recently talked about the replayability of the single player/co-op missions:





“Personally I have found the replay value to be very high. We have had an internal competition at the office where we battled over a case of beer, who would get the best time on the Tatooine Mission that was shown on E3, and we have been playing that Mission over and over and over. It is really fun, changing your tactics slightly every time and trying new ways, especially when you start to compare round time with your friends and colleagues.
As for our internal competition, I came in 2nd after Vehicle Artist Joel, who snagged that case of beer :)”
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-11.jpg)
DICE was given unprecedented access to the original props and locations for Star Wars BattlefrontUnprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.

“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:

“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015







Noticia:
http://wccftech.com/ea-teasing-star-wars-battlefront-mode-reveal-tomorrow-blasting-screenshot/#ixzz3hJgQ9Utw

Jorge-Vieira
31-07-15, 11:02
EA: Star Wars Battlefront enjoying "extremely strong pre-orders"


If you believe Electronic Arts, it sounds like the game studio is seeing "extremely strong pre-orders" for its upcoming Star Wars Battlefront video game.


image: http://imagescdn.tweaktown.com/news/4/6/46793_01_ea-star-wars-battlefront-enjoying-extremely-strong-preorders.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46793_01_ea-star-wars-battlefront-enjoying-extremely-strong-preorders_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46793_01_ea-star-wars-battlefront-enjoying-extremely-strong-preorders.jpg

Speaking during an earnings call, EA COO Peter Moore didn't offer specific pre-order sales numbers. In addition, many gamers are purchasing - and then downloading - digital games, so pre-orders may not mean as much. "More and more, as we see digital start [to] take a hold with our consumers, that pre-orders become less of a key indicator."

EA hopes for a busy time during Gamescom next week in Germany, which is expected to have an even larger crowd this year. It's the perfect time to show off Star Wars Battlefront: "We expect to see a tremendous response from that."

Star Wars Battlefront is scheduled for release on November 17, and will be available for PC, Microsoft Xbox One, and Sony PlayStation 4.






Noticia:
http://www.tweaktown.com/news/46793/ea-star-wars-battlefront-enjoying-extremely-strong-pre-orders/index.html

Jorge-Vieira
31-07-15, 12:41
DICE Shows Off Blast Mode For 'Star Wars: Battlefront'


http://media.bestofmicro.com/R/P/515509/gallery/Battlefront-Blast-Mode_w_600.jpg (http://www.tomshardware.com/gallery/Battlefront-Blast-Mode,0101-515509-0-2-12-1-jpg-.html)At E3, the new Star Wars: Battlefront (http://www.tomshardware.com/news/star-wars-battlefront-hands-on-e3,29458.html) showed a variation of its classic gameplay. You still had to capture certain points on the map, but the main objective was to either safely escort two large AT-AT walkers (if you were playing for the Empire) or use your aerial vehicles to take it down (if you played for the Rebel scum). More than a month later, the development team at DICE is unveiling more details about the game, specifically another game mode.
In contrast to the large maps that players expect, Blast Mode features smaller maps for 10 versus 10 team deathmatch. The rules are simple — the first team to reach 100 kills, or the team with the most kills after the 10-minute time limit, wins the game.
Just like the larger maps, the Blast Mode locations vary throughout the Star Wars universe, from the cold tundra of Hoth to the hot sands of Tatooine. However, it's important to note that these are maps specifically created for Blast and not just miniaturized versions of the massive battleground in other modes.
Due to its smaller size, Blast Mode won't feature vehicles. Instead, various weapons and other powerups dot the landscape to give your character a slight edge against the enemy around the corner.
The addition of Blast Mode makes sense, due to the ever-present need of online multiplayers. Star Wars: Battlefront and Star Wars: Battlefront II both had multiplayer support as well, but today's multiplayer crowd is bigger than the online community was in 2004 and 2005, so the importance for online gameplay is great.
Additionally, Blast Mode provides a faster-paced gameplay than the traditional game modes. A 10-minute limit ensures that you can have multiple sessions packed into a short amount of time, whereas fighting on a vast ice field against large waves of forces could take half an hour.

Noticia:
http://www.tomshardware.com/news/blast-mode-star-wars-battlefront,29715.html

Jorge-Vieira
31-07-15, 19:25
Developers felt the pressure while creating Star Wars Battlefront


DICE had its hands full while developing Star Wars Battlefront, understanding it's going to be nearly impossible to please all long-time fans of the iconic movie franchise.


image: http://imagescdn.tweaktown.com/news/4/6/46802_01_developers-felt-pressure-creating-star-wars-battlefront.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46802_01_developers-felt-pressure-creating-star-wars-battlefront_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46802_01_developers-felt-pressure-creating-star-wars-battlefront.jpg

"Our job has been to create a shooter that springs out of the IP of Star Wars and not the IP of DICE," said Patrick Bach, GM of DICE, in an interview with GamesIndustry International. "It's not supposed to be a DICE game, per se, it's supposed to have the DICE qualities but it's a Star Wars game first and foremost. That's the bigger challenge, first of all to figure out - what is the difference between this and that?"

"We chose to create this because we want to create this experience, and this is the emotion we want to evoke so this is what we're focusing on. And that pitch is really hard because Star Wars is so many things. If you try to do everything then everyone will be a little bit disappointed. Instead we are staying true to what we think is the right thing for this game."

While it's true that if DICE wanted to try to do everything then everyone will be a little bit disappointed - but some gamers were left disappointed with no single-player mode (http://www.tweaktown.com/news/46191/dice-star-wars-battlefront-never-single-player-plans/index.html), while others are sad about the lack of a Death Star map (http://www.tweaktown.com/news/46223/sorry-death-star-map-wars-battlefront/index.html).

Even so, EA recently said pre-orders have been "extremely strong (http://www.tweaktown.com/news/46793/ea-star-wars-battlefront-enjoying-extremely-strong-pre-orders/index.html)," without offering any figures.

Star Wars Battlefront is scheduled for release on November 17, and will be available for the PC, Microsoft Xbox One and Sony PlayStation 4.




Noticia:
http://www.tweaktown.com/news/46802/developers-felt-pressure-creating-star-wars-battlefront/index.html

Jorge-Vieira
02-08-15, 13:28
Star Wars: Battlefront's new Blast mode is 10v10 chaos


Earlier this week DICE teased (http://www.tweaktown.com/news/46757/ea-reveal-new-game-mode-star-wars-battlefront-later/index.html) a reveal for a new Star Wars: Battlefront multiplayer mode, and shortly after the devs unveiled the explosive Blast mode (http://starwars.ea.com/starwars/battlefront/news/blast-mode-team-deathmatch-in-a-galaxy-far-far-away).

<iframe width="781" height="469" src="https://www.youtube.com/embed/jXU5k4U8x20" frameborder="0" allowfullscreen></iframe>


At its core Blast mode is pretty simple: it pits the Rebel Alliance against the Galactic Empire for some enthralling laser-zapping 10 vs. 10 team deathmatch action, the kind that taps the game's fluid and frenetic pace. The objective of the game is pretty straightforward: the first of the warring factions to hit 100 kills or scores the most kills after a 10 minute round wins the game.

Vehicles won't show up in Blast, nor will there be any heroes of villains. In lieu of vehicles, DICE has peppered the maps with power weapons that can significantly turn the tide of the battle at any moment. "Whether you pick up a Droid scanning for nearby enemies or a turret that'll control a zone for you, the pickups can really turn the tide of a Blast match," says Battlefront Level Designer Dennis Brännvall "They are not around every corner though, so keep your eyes peeled."


image: http://imagescdn.tweaktown.com/news/4/6/46814_1_new-star-wars-battlefront-10v10-mode-revealed.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/6/46814_1_new-star-wars-battlefront-10v10-mode-revealed_full.jpg)
http://imagescdn.tweaktown.com/news/4/6/46814_1_new-star-wars-battlefront-10v10-mode-revealed.jpg

While the mode's objective remains the same, the playing field terrain will shift quite frequently to offer up fresh new experiences. Like all of Battlefront's maps, Blast's maps tailor-made to fit its close-quarters scope.

"One battle you'll be fighting within interior levels on Endor or Sullust," Brännvall said in regard to Blast's specific map selection. "In the next battle, you might find yourselves among Tatooine's dusty canyons, or inside the undeniably cool Ice Caves on Hoth. My favorite is the verticality of Tatooine, fighting by the Sandcrawler."

Blast mode is essentially DICE's effort to recreate those classic shootouts featured in the films while mixing in the kind of exciting anything-can-happen chaos that only a sandbox-style FPS can bring. Eight unique Battlefront gametypes have been revealed so far, including Blast, Walker Assault (which features 40-player insanity), Survival, Supremacy, Fighter Squadron, Drop Zone, Cargo and the offline and local co-op compatible Missions mode.

Star Wars: Battlefront takes launch on November 17 for PlayStation 4, Xbox One and PC, and so far DICE has noted pre-orders have been extremely strong (http://www.tweaktown.com/news/46793/ea-star-wars-battlefront-enjoying-extremely-strong-pre-orders/index.html).






Noticia:
http://www.tweaktown.com/news/46814/star-wars-battlefronts-new-blast-mode-10v10-chaos/index.html

Jorge-Vieira
03-08-15, 17:49
EA Tease Star Wars Fans with X-Wing from Battlefront Game

http://cdn.eteknix.com/wp-content/uploads/2015/08/Battlefront-X-wing-teaser-crop-800x581.jpg
EA and Dice have been teasing a lot of bits from the upcoming Star Wars Battlefront game and with the release date being set for November 20th (November 17th in North America), we don’t have to wait that much longer to find out the details for ourselves.
For now we know that the game will have a lot off different game modes from 10 vs 10 deathmatch games and also what appears to be close-quarter combat modes. One thing that everyone wants to have in the upcoming game is space battles, but sadly that mode has so far been denied to be in the making.
This newest teaser, seen below, was posted on Facebook by EA itself and clearly pictures a beautiful rendered X-Wing, but not much more information. The image was posted over the weekend and right away people got excited and started to question whether there would be space battles or not. Official representatives were quick to shoot the new rumour down with replied that still indicate the same, space battles aren’t planned for Star Wars Battlefront, sadly.
So it doesn’t appear as EA and Dice have made a U-turn on this decision, but also didn’t clarify what the X-wing will be used for. It might just be general (and well-known) graphics from the game or it could maybe be a vehicle only mode. We don’t know, but we would surely like to hear what you think EA could tease with this latest image.
http://cdn.eteknix.com/wp-content/uploads/2015/08/Battlefront-X-wing-teaser-692x1024.jpg
Thank You VG24/7 (http://www.vg247.com/2015/08/03/star-wars-battlefront-mode-teased-with-x-wing/) for providing us with this information



Noticia:
http://www.eteknix.com/ea-tease-star-wars-fans-x-wing-battlefront-game/

Jorge-Vieira
04-08-15, 12:56
An Amazing First Glimpse of Star Wars Battlefront’s Fighter Squadron Gameplay; Full Reveal Coming on Wednesday

EA and DICE have released a small teaser trailer for Star Wars Battlefront’s Fighter Squadron gameplay, which will make its full debut on August 5, at EA’s Gamescom press conference.
The teaser gives us a tiny glimpse of what we can expect:


https://www.youtube.com/watch?v=eLFJE4RxoTI




Digitale Spielekultur, the foundation that runs the Gamescom (http://wccftech.com/gamescom-floor-plans-reveal-huge-microsoft-sony-ubisoft-and-ea-booths-surprise-game-announcements-incoming/) Awards, announced the nominees (http://www.gamescom.de/gamescom/Presse/Presseinformationen/index.php?aktion=pfach&p1id=kmpresse_gamescom_d&format=html&base=&tp=k3content&search=&pmid=kmeigen.kmpresse_1438586334&start=0&anzahl=10&channel=kmeigen&language=d&archiv=), and Star Wars Battlefront leads the way with four nominations (http://wccftech.com/gamescom-awards-nominees-announced-star-wars-battlefront-frontrunner-4-nods/).
http://cdn.wccftech.com/wp-content/uploads/2015/08/Battlefront--635x940.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Battlefront-.jpg)





Fighter Squadron is one of the several multiplayer modes of Star Wars BattlefrontFighter Squadron will be one of many multiplayer modes that Star Wars Battlefront will feature, including Walker Assault, Supremacy, Blast, Drop Zone, and Cargo. The mode reveal will likely be followed by a showcase at Gamescom next week. EA will have a huge showing at the upcoming event, with Star Wars Battlefront, Need for Speed (http://wccftech.com/speed-playable-gamescom-week/), Mirror’s Edge Catalyst (http://wccftech.com/mirrors-edge-catalyst-city-of-glass-will-expand-as-you-progress-through-the-story/), Plants vs Zombies Garden Warfare 2 (http://wccftech.com/plants-zombies-garden-warfare-2-seeds-time-map-reveal-sdcc-trailer/), hopefully some more Mass Effect Andromeda (http://wccftech.com/mass-effect-andromeda-stunning-trailer-coming-holiday-2016/), and many more. A surprise reveal of the new Star Wars game by Visceral Games (http://wccftech.com/unnamed-star-wars-project-info-appears/) and Amy Hennig could be announced. The latter has been recently revealed to be helmed by Jade Raymond (http://wccftech.com/jade-raymond-announces-motive-studios-working-on-hennig-star-wars-project/).
AllGamesBeta has released an absolutely stunning set of 4K screenshots of Star Wars Battlefront at Ultra Settings (http://wccftech.com/star-wars-battlefront-absolutely-breathtaking-4k/), from the Tatooine Survival Mission. Star Wars Battlefront is most definitely one of the most anticipated games of 2015, and with the Game Critics Awards Best of E3 2015 Nominations (http://wccftech.com/game-critics-awards-e3-2015-nominations-announced-star-wars-battlefront-lead/) Announced, Battlefront is the frontrunner with five overall nominations.
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront (http://wccftech.com/star-wars-battlefront-awesome-gameplay/), and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay (http://wccftech.com/star-wars-battlefront-stunning-missions-gameplay/) during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.

Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.







Noticia:
http://wccftech.com/amazing-glimpse-star-wars-battlefronts-fighter-squadron-gameplay-full-reveal-coming-wednesday/#ixzz3hqnE7flF

Jorge-Vieira
05-08-15, 12:51
Star Wars Battlefront Gets Impressive Fighter Squadron Mode Gameplay Trailer from Gamescom

Electronic Arts has released a new gameplay trailer for Star Wars Battlefront at Gamescom, showcasing the impressive Fighter Squadron Mode, bringing to life epic iconic dogfights.

For fans of the epic Star Wars scenes with Rebel and Imperial ships facing off in intense dogfights, Fighter Squadron is the ultimate Star Wars Battlefront game mode.
Now, you can witness this airborne action in the Fighter Squadron gameplay trailer. Stick around to the end. You’ll find it’s full of surprises.
Featuring iconic Rebel X-Wings and A-Wings, as well as the dreaded Imperial Tie Fighters and Tie Interceptors, Fighter Squadron lets you engage in aerial battles with up to 20 players, and AI-controlled ships joining the fight. Hit the link below for all details.


https://www.youtube.com/watch?v=28zP7zI4TJ4



Star Wars Battlefront leads the way with four Gamescom nominationsThe awards ceremony for all categories will be held on August 7th at 6:00 PM CEST, on the “Let’s play meets Gamescom” stage, in Hall 10.1.
Star Wars Battlefront leads the pack with four nominations, followed by Metal Gear Solid V: The Phantom Pain, and Final Fantasy XV with three each. Super Mario Maker, Anno 2205, Skylanders SuperChargers and Guitar Hero Live also receive three nominations.
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 19, 2015. We will bring you any new information on Star Wars Battlefront as soon as it becomes available.







Noticia:
http://wccftech.com/star-wars-battlefront-impressive-fighter-squadron-mode-gameplay-trailer-gamescom/#ixzz3hwccPjoZ

tiran
06-08-15, 09:13
Como tinha dito há uns tempos... BF4 com skins Star Wars...

Mesmo assim, gostei... :)

Jorge-Vieira
08-08-15, 13:09
Star Wars Battlefront Triumphs at the Gamescom Awards with 5 Wins Including Best of Gamescom

Digitale Spielekultur, the foundation that runs the Gamescom (http://wccftech.com/gamescom-floor-plans-reveal-huge-microsoft-sony-ubisoft-and-ea-booths-surprise-game-announcements-incoming/) Awards, announced the nominees (http://wccftech.com/gamescom-awards-nominees-announced-star-wars-battlefront-frontrunner-4-nods/) last week. The awards organization received 174 entries for the competition.
http://cdn.wccftech.com/wp-content/uploads/2015/08/gamescom_website_header-635x186.gif (http://cdn.wccftech.com/wp-content/uploads/2015/08/gamescom_website_header.gif)

Gamescom Award 2015 honors the best games and products premiering at gamescom 2015. The submitted games and products are examined, evaluated and honored by an independent international jury of experts. Digital Gaming Culture Foundation organizes the award.
The winners have been announced and Star Wars Battlefront leads the way with five awards, followed by Metal Gear Solid V: The Phantom Pain with two. Dark Souls 3 wins best Role Playing Game, while Pro Evolution Soccer gets the Best Sports Game Award. The Best Simulation award goes to Forza Motorsport 6, and the Best Hardware/Peripheral is awarded to the HTC Vive.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Star-Wars-Battlefront-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Star-Wars-Battlefront.jpg)
Star Wars Battlefront is the big winner at the Gamescom Awards
You can view the complete list of winners below:

Best of GamescomStar Wars Battlefront (Electronic Arts)
Most Wanted Consumer AwardStar Wars Battlefront (Electronic Arts)
Best Console Game Sony PlaystationStar Wars Battlefront (Electronic Arts)
Best Console Game Microsoft XboxMetal Gear Solid V: The Phantom Pain (Konami Digital Entertainment)
Best Console Game Nintendo WiiSuper Mario Maker (Nintendo)
Best Role Playing GameDark Souls 3 (Bandai Namco Entertainment)
Best Racing GameForza Motorsport 6 (Microsoft)
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Best Action GameMetal Gear Solid V: The Phantom Pain (Konami Digital Entertainment)
Best Simulation GameForza Motorsport 6 (Microsoft)
Best Sports GamePES 2016 (Konami Digital Entertainment)
Best Family GameLEGO Dimensions (Warner Bros. Interactive Entertainment)
Best Strategy GameUnravel (Electronic Arts)
Best PC GameStar Wars Battlefront (Electronic Arts)
Best Mobile Game (incl. Handheld, iOS, Android, Windows)Legend of Zelda: Tri Force Heroes (Nintendo)
Best Social / Casual / Online GameSuper Mario Maker (Nintendo)
Best Online Multiplayer GameStar Wars Battlefront (Electronic Arts)
Best Hardware (incl. Peripheral)HTC Vive (HTC)
Bestes Indie-SpielCuphead (Studio MDHR)



https://www.youtube.com/watch?v=D329_2IhUTA








Noticia:
http://wccftech.com/gamescom-awards-winners-announced-star-wars-battlefront-metal-gear-solid-phantom-pain-triumph/#ixzz3iEEUVdmQ

Jorge-Vieira
09-08-15, 13:50
Watch 5 Minutes of Off-Screen Non-Scripted Gameplay of Star Wars Battlefront’s Fighter Squadron Mode

YouTube user NatzenNerd (https://www.youtube.com/channel/UC1Q6_MJXEQ8vP3U_XIdgANw) has made available some awesome off-screen footage of Star Wars Battlefront’s Fighter Squadron Mode, which can be viewed below:


https://www.youtube.com/watch?v=XQH3Bng8hvMhttps://www.youtube.com/watch?v=XQH3Bng8hvM



Star Wars Battlefront’s Fighter Squadron will feature 10 vs. 10 players with 20 more AI shipsFighter Squadron will have 10 vs. 10 players, with an additional 20 ships being controlled by AI for a total of 40 on-screen at any given time. This was revealed during EA’s Star Wars Battlefront Q&A (http://www.playstationlifestyle.net/2015/08/06/star-wars-battlefront-qa-reveals-fighter-squadron-player-counts-customization/) that happened just a few days ago.
Electronic Arts has released a new gameplay trailer for Star Wars Battlefront at Gamescom, showcasing the impressive Fighter Squadron Mode, bringing to life epic iconic dogfights.

For fans of the epic Star Wars scenes with Rebel and Imperial ships facing off in intense dogfights, Fighter Squadron is the ultimate Star Wars Battlefront game mode.




Now, you can witness this airborne action in the Fighter Squadron gameplay trailer. Stick around to the end. You’ll find it’s full of surprises.
Featuring iconic Rebel X-Wings and A-Wings, as well as the dreaded Imperial Tie Fighters and Tie Interceptors, Fighter Squadron lets you engage in aerial battles with up to 20 players, and AI-controlled ships joining the fight. Hit the link below for all details.





https://www.youtube.com/watch?v=28zP7zI4TJ4

Star Wars Battlefront was the big winner at the Gamescom Awards (http://wccftech.com/gamescom-awards-winners-announced-star-wars-battlefront-metal-gear-solid-phantom-pain-triumph/) winning a total of five awards.

Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 19, 2015. We will bring you any new information on Star Wars Battlefront as soon as it becomes available.







Noticia:
http://wccftech.com/watch-5-minutes-offscreen-nonscripted-gameplay-star-wars-battlefronts-fighter-squadron-mode/#ixzz3iKFQtUub

Jorge-Vieira
13-08-15, 17:13
'Star Wars: BattleFront' Brings Back Nostalgia At Gamescom 2015

EA gave us a go at the Fighter Squadron demo in "Star Wars BattleFront" at Gamescom 2015, and it did not disappoint.
http://media.bestofmicro.com/P/N/518027/gallery/star_wars_battlefront_-_fighter_squadron_-_millennium_falcon___final_for_release_w_600.jpg (http://www.tomshardware.com/gallery/star_wars_battlefront_-_fighter_squadron_-_millennium_falcon___final_for_release,0101-518027-0-2-12-1-jpg-.html)
One of the more highly anticipated games presented at Gamescom 2015 was Star Wars: Battlefront. This isn't the original game that was launched over a decade ago, but rather a modern-day remake. EA didn't show us too much of what is coming up, but we did get to play the Fighter Squadron demo for a few minutes. Back at E3, my colleague Rexly Peñaflorida II got to play the Blast Mode demo (http://www.tomshardware.com/news/blast-mode-star-wars-battlefront,29715.html).
Along with a heap of other trade visitors, we were led into a dark room and told that we would be playing the fighter squadron demo on a PlayStation 4. The explanation was simple. You'd be flying either a TIE fighter for the Empire or an X-wing for the Rebels. People on one side of the room were in the TIE fighters, and the others were in the X-wings. Each team was comprised of an equal number of real players and AI players, and the challenge was to kill as many enemies as possible. AI enemies would grant you 1 point, human players 5 points and shooting down an enemy transport (which would show up every few minutes) would give your team a 20-point boost. The first team to reach 200 points would win. We had time to play two matches before the session was over.http://media.bestofmicro.com/P/M/518026/gallery/star_wars_battlefront_-_fighter_squadron_-_cockpit_view___final_for_release_w_600.jpg (http://www.tomshardware.com/gallery/star_wars_battlefront_-_fighter_squadron_-_cockpit_view___final_for_release,0101-518026-0-2-12-1-jpg-.html)
When we started, I played for the Empire and found myself flying a TIE fighter. Of course, the flying controls were not inverted, so I first had to figure out how to rectify this. Once I did, I got into the action and proceeded to get some kills. The flight was quite simple. You have the usual pitch, yaw, and speed controls, along with a couple of quick-moves. The idea behind the quick moves is that if you have someone on your tail, you can press a single button to do a quick barrel roll to the left or right, or a loop-de-loop. For veterans of the series, this is nothing new as the mechanic was implemented in the ship-to-ship battles of Star Wars: Battlefront II.
There was one issue I had with these quick-moves, however. The flight felt quite natural and dynamic, but the moment I used one of these quick-moves, it felt like I entered a scripted move. Of course, that is exactly what they were, but that doesn't detract from the fact that I'd have hoped for them to feel more natural. When I was in a dogfight with someone on my tail, for example, I'd press the roll right button, the ship would straighten up for a brief interval, do the barrel roll, and then hand the controls back to me.
Part of the flying mechanics was a yellow and red bar at the bottom of the screen that showed the tradeoff between speed and firepower. If you'd hold the left trigger, you'd go faster, but you wouldn't have as much power at your disposal to reroute to firepower. Alternately, if you slowed down, you could deal more damage to your enemies with your laser cannons.http://media.bestofmicro.com/P/L/518025/gallery/star_wars_battlefront_-_fighter_squadron_-_a_wing_vs_imperial_shuttle___final_for_release_w_ 600.jpg (http://www.tomshardware.com/gallery/star_wars_battlefront_-_fighter_squadron_-_a_wing_vs_imperial_shuttle___final_for_release,01 01-518025-0-2-12-1-jpg-.html)
Individually, you would get points for damaging enemy vehicles, with a larger boost when you destroyed it. This would tally up your total, which at the end of the game would place you in the tier to show how good you were.
I also accidentally discovered the button to change views. I could switch between hood views, third person, and in-cockpit, and with each view the soundscape changed, too. Although the cockpit view was obviously the most immersive, it did severely restrict my view, so as an inexperienced console player I stuck to the third-person view.
I didn't get as much hands on time as I would have liked to thoroughly analyze the demo, but the time I did get was good fun and left me with a smile on my face. The fear when companies remake old games is always that they end up ruining it, but I'm fairly confident that DICE won't be ruining this one, from what I saw. Despite the renewed graphics, I still got nostalgic chills from my youth, and the Star Wars feeling was definitely there.
The game is slated to be released on November 17 in the U.S., with the European release following a couple days later on November 20. It will be available for the Playstation 4, Xbox One, and PC, and EA is already taking preorders here (http://starwars.ea.com/starwars/battlefront/buy).



Noticia:
http://www.tomshardware.com/news/star-wars-battlefront-gamescom-demo,29835.html

Jorge-Vieira
14-08-15, 13:00
Lack of Single-Player in Star Wars Battlefront Explained, DLC De-Mystified (sort of)

The mystery of the missing single player campaign in Star Wars Battlefront just became a bit less mysterious. EA’s Peter Moore had a nice chat with Gamespot (http://www.gamespot.com/articles/eas-new-empire-an-interview-with-peter-moore/1100-6429703/) about why the decision was made, and how they got there.
http://cdn.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-6-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-6.jpg)
A lack of a single player campaign speaks to the general lack of interest in multiplayer-centric games.The decision to make a social experience above all else seems to rest with the fact that in games that rely on their multiplayer mechanics as much as Battlefront has in the past (and Battlefield and even CoD), is that the majority of gamers generally don’t really pay much attention to the single-player experience anyway. Mind you that doesn’t mean that no one plays or enjoys the campaign. I for one appreciated the thought-out story that played well with the maps, and the lore. But unfortunately the majority represent a business decision, and likely a smart one at that.

Well, you never kick yourself about these things. You make a decision, years out, and you plan for what the world looks like when a game ships in two or three years. That’s about the intuitiveness about the executive producer, and his or her vision for the game.
– Peter Moore
Gamespot went on to point out that triple-A games with single-player modes tend to do better financially, to which Moore partly agreed.

So, there’s two phenomena with that statement. The first is that yes, you might be right. The second is that very few people actually play the single-player on these kinds of games. That’s what the data points to.
– Peter Moore




The problem Gamespots question is that a majority of triple-A games are single-player only, or built completely around the single-player experience, and thus have nothing to statistically compare against. This is more of a MMOFPS type of game, and while it isn’t necessarily new, it can’t be compared directly against the traditional triple-A game. Most of the popular MMOFPS’s aren’t made by AAA publishers or developers (except Destiny), either, so it’s not really a relevant comparison.
But I digress, the lack of a single-campaign will be strange from a series that has a huge emphasis on character-building, that is the main characters in Star Wars. But that doesn’t mean it won’t be fun, but will it still seem like Star Wars if we can’t see, and feel, the progression in the sensational way we expect from Star Wars? It may be that this is a great platform for it, and that the fantastic narrative will be adequately represented. Star Wars needs a good story to be true Star Wars.
And of course DLC was a topic in the interview, to which Peter Moore was happy to elucidate on, telling us what DLC means to the developer and publisher.

“A lot of resistance to DLC comes from the erroneous belief that somehow companies will ship a game incomplete, and then try to sell you stuff they have already made and held back. Nonsense.”
– Peter Moore
We might not have necessarily learned anything new here today, but at least we now have a concrete answer (more so than before) as to why we won’t be seeing a single-player campaign. Will it be missed? Technically you can’t miss something that hasn’t been included, but I do think that it could have added some value, and the story options would have been great. It could even have helped to tell the story leading up to Star Wars Episode VII.
Is this the right business decision? Do you think it’ll still do well?







Noticia:
http://wccftech.com/lack-of-single-player-in-star-wars-battlefront-explained-dlc-de-mystified-sort-of/#ixzz3inHZtDCC

Jorge-Vieira
15-08-15, 13:52
Star Wars Battlefront gets large-scale Supremacy mode (http://www.kitguru.net/gaming/matthew-wilson/star-wars-battlefront-gets-large-scale-supremacy-mode/)


Star Wars Battlefront is heading our way at the end of the year but EA still has plenty to reveal before the game launches. This week, EA and DICE detailed the latest game mode for Battlefront, known as Supremacy, a large-scale combat mode where teams need to gain control of different points on the map.
“When you spawn into Supremacy, you don’t have to move far to see a lot of friends – and enemies. You’re thrown into a massive frontline, where your screen is filled with adversaries: infantry, Heroes, Walkers, and starfighters. You can prepare for very heavy and focused Star Wars action”, the reveal blog post reads. (http://starwars.ea.com/starwars/battlefront/news/supremacy-mode-all-out-galactic-conquest)
http://www.kitguru.net/wp-content/uploads/2015/08/Battlefornt.jpg (http://www.kitguru.net/wp-content/uploads/2015/08/Battlefornt.jpg)
Supremacy will be one of Battlefront’s largest modes, sort of like Conquest in Battlefield. We will also see hero and villain characters joining the fight, though we only have three of those confirmed so far in the form of Darth Vader, Luke Skywalker and Boba Fett.
Supremacy will encourage team work amongst players. Each team needs to capture the different points on the map in a specific order, so teams will need to focus on one point at a time, rather than spreading out all across the map at once. Hero characters will also become a big part in capturing and defending objectives.



Noticia:
http://www.kitguru.net/gaming/matthew-wilson/star-wars-battlefront-gets-large-scale-supremacy-mode/

Jorge-Vieira
15-08-15, 16:23
Star Wars: Battlefront’s Endor Scene Recreated In CryENGINE; Comparison Screenshots Favor Frostbite

CryENGINE member ‘currve‘ (http://www.cryengine.com/community/viewtopic.php?f=311&t=68501&start=7725), recreated the Endor scene from the trailer of Star Wars: Battlefront in CryENGINE. Star Wars: Battlefront is powered by DICE’s Frostbite 3 engine. Below you can view a comparison between the original and currve’s CryENGINE recreation. We have to take into account that the recreation was done by a single person, while Battlefront is being developed by a triple-A team. Regardless though from what we have seen of Frostbite’s latest titles including Mirror’s Edge Catalyst (http://wccftech.com/mirrors-edge-catalysts-senior-producer-shares-new-exciting-gameplay-details/) and Need for Speed (http://wccftech.com/new-need-for-speed-direct-feed-gameplay-footage-showcases-customization-and-more/), the latest iteration of the engine can produce some incredible looking visuals.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Battlefront-2-635x177.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/08/Battlefront-3-635x177.jpg




http://cdn.wccftech.com/wp-content/uploads/2015/08/CryENGINE-3-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/08/CryENGINE-1-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/08/Battlefront-1-635x357.jpg

Star Wars Battlefront’s latest trailer showcases the Fighter Squadron Mode, bringing to life epic iconic dogfights
For fans of the epic Star Wars scenes with Rebel and Imperial ships facing off in intense dogfights, Fighter Squadron is the ultimate Star Wars Battlefront game mode.
Now, you can witness this airborne action in the Fighter Squadron gameplay trailer. Stick around to the end. You’ll find it’s full of surprises.




Featuring iconic Rebel X-Wings and A-Wings, as well as the dreaded Imperial Tie Fighters and Tie Interceptors, Fighter Squadron lets you engage in aerial battles with up to 20 players, and AI-controlled ships joining the fight. Hit the link below for all details.



https://www.youtube.com/watch?v=28zP7zI4TJ4

Star Wars Battlefront was the big winner at the Gamescom Awards (http://wccftech.com/gamescom-awards-winners-announced-star-wars-battlefront-metal-gear-solid-phantom-pain-triumph/) winning a total of five awards.Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 19, 2015. We will bring you any new information on Star Wars Battlefront as soon as it becomes available.







Noticia:
http://wccftech.com/star-wars-battlefronts-endor-scene-recreated-in-cryengine-comparison-screenshots-favor-frostbite/#ixzz3itwpIqCN

Jorge-Vieira
16-08-15, 13:53
Star Wars Battlefront CM Clarifies Details Of Newly Revealed ‘Supremacy’ Mode

Two days ago DICE officially revealed (http://starwars.ea.com/starwars/battlefront/news/supremacy-mode-all-out-galactic-conquest) a new game mode for Star Wars Battlefront. Inspired by Battlefield’s Conquest, it’s called Supremacy and will host the largest maps in Battlefront. Lead Level Designer Dennis Brännvall talked about the tweaks made on the tried and true formula from Battlefield:

Supremacy is a game mode that will excite fans of the Conquest mode from Battlefield. That said, we’ve made several tweaks to improve the formula. You will always spawn close to the action when you enter Supremacy, so you’ll never feel isolated from the fight. By focusing on one key point at a time, players not playing the objective and camping on a hill somewhere will be a rare sight.
While playing Supremacy you may also control almost all vehicles featured in Star Wars Battlefront, and even Heroes & Villains will be part of the fight, with each character providing unique skills according to Brännvall.

Using a character like Darth Vader to secure control points is great, as he can take increased damage before going down. Luke Skywalker and Boba Fett are great for moving swiftly between attacking and defensive positions, and giving you the edge against opponents in battle.
Star Wars: Battlefront Will Release On November 17 For PC, PlayStation 4 & Xbox OneHowever, the basic rules outlined for Supremacy in the original blog post turned out to be confusing for fans. As a result, a few hours ago Community Manager Sledgehammer decided to clarify a few points on Reddit (https://www.reddit.com/r/StarWarsBattlefront/comments/3h4jt6/supremacy_mode_detail_oversight/).





Hey guys, It seems we may have caused a little confusion around how the Supremacy game mode will work within Star Wars Battlefront. So I would like to clear a few things up.
First off the match base time is 10 minutes and rounds will most likely last longer. Here is some more detail that hopefully clears things up.
The game starts with 2 control points for both teams, with a neutral one to fight over in the middle, with a 10 minute timelimit. Once a control point has been claimed, 1 minute is added to the clock (the exact time is still subject to change). This means that if teams are unbalanced, the game should end fairly quickly. If it’s a tight game, it should go on for longer – until the time runs out due to no control points being captured any longer, or if one team manages to capture all 5.
The added time also ensures that if a team captures a control point with very little time left, the opposing team still has time to recapture a point and keep the game going before we end it.
Sledgehammer also added that player count will be 20vs20, the maximum available in Star Wars Battlefront. The game is set for release on November 17, igniting the Star Wars hype even more (if that’s at all possible) before Star Wars VII: The Force Awakens, due in December.







Noticia:
http://wccftech.com/star-wars-battlefront-cm-clarifies-details-newly-revealed-supremacy-mode/#ixzz3izBpPYnT

Jorge-Vieira
21-08-15, 19:01
DICE Explains the Process of Bringing Boba Fett to Life in Star Wars Battlefront

The Star Wars Battlefront blog has posted some details on the designing process of both the weapons and play-style of Boba Fett.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Battlefront-Boba-Fett-1-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Battlefront-Boba-Fett-1.jpg)
Boba Fett is one powerful character in Star Wars Battlefront being able to soar across the multiplayer mapsBeing equipped with a jetpack Boba Fett becomes very powerful compared to other characters, giving players the ability to soar across the large multiplayer maps. In his arsenal Boba Fett also has an EE-3 Carbine Rifle and his iconic wrist launchers from the original movie trilogy.

“When we first designed Boba Fett’s flight pack, it quickly became clear that the ability to fly unhindered was very powerful compared to other characters who didn’t have that ability,” Jamie Keen explains. “For instance, when Boba Fett was facing off with Luke Skywalker in early development, it was unbalanced as there were no limitations placed upon his flight capability. That’s why we’ve added a fuel mechanic which forces Boba Fett to land from time to time before he can take off again.”
If you’re facing off against Luke and your opponent can anticipate these landings, you might find yourself in a close encounter situation. But, once you’re up in the air again, you can continue to take pot shots at Luke, which can in turn be deflected – a good example of the tactical dynamic the fights between Heroes and Villains contain.
Once you’ve had some time with Boba Fett, the flow of battle will be you shooting at enemies with your EE-3, and then punctuating that with either a rocket or flame attack whether you’re on the ground or in the sky. The chance to play around with different attack patterns like these is something the DICE team is very excited about.
http://cdn.wccftech.com/wp-content/uploads/2015/08/Battlefront-Boba-Fett-3-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Battlefront-Boba-Fett-3.jpg)




Electronic Arts has released a new gameplay trailer for Star Wars Battlefront at Gamescom, showcasing the impressive Fighter Squadron Mode, bringing to life epic iconic dogfights.

For fans of the epic Star Wars scenes with Rebel and Imperial ships facing off in intense dogfights, Fighter Squadron is the ultimate Star Wars Battlefront game mode.
Now, you can witness this airborne action in the Fighter Squadron gameplay trailer. Stick around to the end. You’ll find it’s full of surprises.
Featuring iconic Rebel X-Wings and A-Wings, as well as the dreaded Imperial Tie Fighters and Tie Interceptors, Fighter Squadron lets you engage in aerial battles with up to 20 players, and AI-controlled ships joining the fight. Hit the link below for all details.


https://www.youtube.com/watch?v=28zP7zI4TJ4



Star Wars Battlefront was the big winner at the Gamescom Awards (http://wccftech.com/gamescom-awards-winners-announced-star-wars-battlefront-metal-gear-solid-phantom-pain-triumph/) winning a total of five awards.Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 19, 2015. We will bring you any new information on Star Wars Battlefront as soon as it becomes available.







Noticia:
http://wccftech.com/dice-explains-process-bringing-boba-fett-life-star-wars-battlefront/#ixzz3jTg6cUqk

Jorge-Vieira
27-08-15, 17:39
Stunning Concept Art for the Battle of Jakku in Star Wars Battlefront Emerge

EA has given released some very nice looking concept art (http://starwars.ea.com/starwars/battlefront/news/get-a-first-glimpse-of-the-battle-of-jakku-in-star-wars-battlefront?utm_campaign=swbf-social-us-ic-tw-swbf-jakkublog8272015-tw-img-site-ramp&utm_source=twitter&utm_medium=social&sourceid=swbf-social-us-ic-tw-swbf-jakkublog8272015-tw-img-site-ramp&cid=42623&ts=1440693371045&sf40498754=1) photos of what the Battle of Jakku will look like during the actual iconic battle itself that we’ll get to participate in, in Star Wars Battlefront.
http://cdn.wccftech.com/wp-content/uploads/2015/08/image.img_-635x357.jpg

http://cdn.wccftech.com/wp-content/uploads/2015/08/featuredImage.img_-635x357.jpg

Battle of Jakku in Star Wars Battlefront looks to be a desperate and harrowing attempt by the Empire to recapture their glory.While it’s concept art, the images show what we might be able to expect from the actual map itself. Lots of action, explosions and of course a crashing Star Destroyer. I wonder if players can have a role in taking it down, causing it to crash with a combination of aerial combat and using ground-based AA. I can imagine a mechanism similar to the imploding building in Siege of Shanghai. Wouldn’t that be spectacular though?

As debris from battles above shower the desert ground, the feeling of chaos is intensifying. A Star Destroyer has just crash-landed and some of its engines are still smoking. The battle has just begun…
The Battle Jakku is very much a pivotal moment for the New Republic, as they move to take advantage of a scattered and weakened Empire. We can see that crash landing hasn’t had much of an effect on the morale of the Imperial Navy, as they disembark from the downed Star Destroyer in droves, intent on destroying the Rebel Alliance as quickly as possible.





“We wanted to portray a battle completely surrounding you, in every direction. Debris is falling from the sky, telling the story of battles above. On the surface of the planet you can see ground troops as well as X-wings, all taking part of the fight,”
– Anton Grandert, DICE Concept Artist
The Battle of Jakku in Star Wars Battlefront will be available on December 1st, 2015 for everyone who pre-ordered, and then a week later for everyone else.







Noticia:
http://wccftech.com/stunning-concept-art-for-the-battle-of-jakku-in-star-wars-battlefront-emerge/#ixzz3k2QZ6hq4

Jorge-Vieira
27-08-15, 20:35
No Star Wars Battlefront Xbox One bundle, EA confirms


If you're a Microsoft Xbox One gamer looking for a possible Star Wars Battlefront bundle, you're out of luck. It looks like the custom bundle is only available (http://www.tweaktown.com/pressrelease/9704/darth-vader-inspired-PlayStation-system-dualshock-controller-revealed-part-star-wars-bundle/index.html) for the Sony PlayStation 4, which will launch on November 19.


image: http://imagescdn.tweaktown.com/news/4/7/47296_01_star-wars-battlefront-xbox-one-bundle-ea-confirms.png (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/7/47296_01_star-wars-battlefront-xbox-one-bundle-ea-confirms_full.png)
http://imagescdn.tweaktown.com/news/4/7/47296_01_star-wars-battlefront-xbox-one-bundle-ea-confirms.png

In a Q&A on the EA website, news regarding a possible Star Wars Xbox One bundle was shot down: "The exclusive console for Star Wars Battlefront is limited to PlayStation 4." Pre-orders for the bundles will be announced soon. Pricing information also hasn't been released just yet.

Star Wars Battlefront is scheduled for release on November 17, and will be available for PC, Xbox One, and PS4.




Noticia:
http://www.tweaktown.com/news/47296/star-wars-battlefront-xbox-one-bundle-ea-confirms/index.html


LOL, bundles só para a PS4 :D

Jorge-Vieira
01-09-15, 07:57
Star Wars Battlefront Doesn’t Share Anything With Battlefield, Says DICE

Earlier on, it was common to hear franchise fans worried that Star Wars Battlefront would have turned out to be too similar to Battlefield, since DICE was developing this new entry.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-21.jpg)
However, this couldn’t be further from the truth according to the developers themselves. DICE’s General Manager Patrick Bach released the following statement (http://www.gamesradar.com/star-wars-battlefront-doesnt-share-single-system-battlefield/), published in the latest issue of Official PlayStation Magazine:

I don’t think we have a single system in the game that is the same as in Battlefield. They are as far apart as any shooter would be to any other shooter. I think people will be surprised that it’s even a DICE game in some cases, but I think that the quality of the game and the quality of the audio, the visuals, the emotion it evokes will hopefully feel very DICE.




Having tried the game, I definitely have to agree. Star Wars Battlefront is very different from Battlefield in all respects, from the shooting itself (no ammo & recharge, since Star Wars “rifles” are actually blasters) to the way vehicles are accessed in the game (via power-ups), not to mention heroes and villains which don’t even exist in Battlefield.
Star Wars Battlefront has received many awards (http://starwars.ea.com/en_GB/starwars/battlefront/news/star-wars-battlefront-gamescom-awards-uk) at Gamescom 2015:


Best of Gamescom Award
Best Console Game Sony Playstation
Best PC Game
Best Online Multiplayer Game
Most Wanted Consumer Game

The game is scheduled to become available on PC, PlayStation 4 and Xbox One starting from November 17 in North America, November 19 in Australia and November 20 in Europe.







Noticia:
http://wccftech.com/star-wars-battlefront-share-battlefield-dice/#ixzz3kTIeqBu6

Jorge-Vieira
01-09-15, 17:14
Star Wars Battlefront Beta Coming Early October On All Platforms

Yes, there will be a Star Wars Battlefront beta test and it’s coming soon. DICE and Electronic Arts announced today (http://starwars.ea.com/starwars/battlefront/news/star-wars-battlefront-beta-announce?sf40648601=1) that it’s coming for PC, PlayStation 4 and Xbox One in early October; it will feature the Walker Assault mode on Hoth, a 40-player battle which includes vehicles and iconic characters such as Luke Skywalker and Darth Vader (both absent in the Closed Alpha test).
http://cdn.wccftech.com/wp-content/uploads/2015/09/battlefront_hoth_vader-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/09/battlefront_hoth_vader.jpg)
Drop Zone is another mode that you’ll be able to choose while playing the Star Wars Battlefront beta; we don’t have any information about it yet, but the developers promised we’ll get some in the next weeks. Finally, just like in the Closed Alpha test, you and a friend may try to fend off Imperial forces on Tattooine as part of a Survival coop mission.
That’s not all they announced, either. Star Wars Battlefront is getting a “Companion experience” which will be already available on the official website (http://www.starwarsbattlefront.com/)during the beta and also as an Android/iOS app before release.


Here’s what you can expect to find in it:

The Star Wars Battlefront Companion experience features the strategic card game Base Command, and lets you earn in-game Credits that unlock Star Cards, weapons, and more in Star Wars Battlefront. In addition to Base Command, the Companion also lets Rebels and Imperials alike check game stats and progression, customize load-outs and appearance, connect with friends, and get notified when they’re playing Star Wars Battlefront – as well as gather intel on their stats and progression so you can see how you match up.
Sounds like a useful tool to keep track of your experience in the game. Star Wars Battlefront is scheduled to release between November 17 (North America) and November 20 (Europe), preparing Star Wars fans worldwide for the theatrical launch of Star Wars VII: The Force Awakens in December.







Noticia:
http://wccftech.com/star-wars-battlefront-beta-coming-early-october-platforms/#ixzz3kVZ6QSTh

Jorge-Vieira
03-09-15, 12:57
Star Wars: Battlefront won't have server browsers on PC


Today Battlefront fans got a big shock when EA revealed that the new Star Wars shooter won't have server browsers, and instead will be based entirely on a new matchmaking system.


image: http://imagescdn.tweaktown.com/news/4/7/47390_1_star-wars-battlefront-browser-servers-pc-console.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/7/47390_1_star-wars-battlefront-browser-servers-pc-console_full.jpg)
http://imagescdn.tweaktown.com/news/4/7/47390_1_star-wars-battlefront-browser-servers-pc-console.jpg

"Star Wars Battlefront will not offer a server browser, but will utilize a new skill-based matchmaking system," EA's community manager Sledgehammer70 said in a Reddit post (https://www.reddit.com/r/StarWarsBattlefront/comments/3j86i2/happy_to_confirm_our_star_wars_battlefront_beta/cun65y6). Essentially it looks as if even PC gamers won't be able to create and join custom maps and gametypes on a server, instead being stuck in a matchmaking playlist.

EA says that gamers will still be able to join and create party lobbies with their friends, but the studio still hasn't revealed any concrete details on their new system. Reddit users accuse EA and DICE of "console-izing" PC gaming with this move, and one user says that regional gamers might get the short end with matchmaking: "Australian MatchMaking has never worked properly here we get so many out of region players that just ruin the server."

Servers offer a customized space for PC gamers, letting users filter game modes and maps so they can tailor their own specific experiences. Servers also bring a community aspect and largely filter out a portion of certain types of players. So this might mean there won't be custom servers for interstellar dogfighting, or Rebel-only PVE survival modes--it'll all be lumped together in a mishmash of ranked matchmaking.

The official Star Wars: Battlefront Twitter account (https://twitter.com/EAStarWars/status/638780598300078080?s=09) confirmed the news as well.


https://pbs.twimg.com/profile_images/636721307984334849/FzCXm4Rs_normal.jpg Ben Sanborn @BSanbizzle (https://twitter.com/BSanbizzle)
.@DICE_FireWall (https://twitter.com/DICE_FireWall) @EAStarWars (https://twitter.com/EAStarWars) @ViktorALundberg (https://twitter.com/ViktorALundberg) please confirm, does the PC version of Battlefront have a server browser?

Follow (https://twitter.com/EAStarWars)
https://pbs.twimg.com/profile_images/589112089228115968/pPcT9Du2_normal.jpg EAStarWars ✔ @EAStarWars (https://twitter.com/EAStarWars)

@BSanbizzle (https://twitter.com/BSanbizzle) Star Wars Battlefront will not offer a server browser, but will utilize a new skill based matchmaking system.
<time class="dt-updated" datetime="2015-09-01T18:28:57+0000" pubdate="" title="Time posted: 01 Sep 2015, 18:28:57 (UTC)">7:28 PM - 1 Sep 2015</time> (https://twitter.com/EAStarWars/status/638780598300078080)




We'll see how exactly Battlefront's new matchmaking system works during the beta test next month (http://www.tweaktown.com/news/47379/star-wars-battlefront-beta-hits-october-features-20v20-chaos/index.html), but I have a feeling that a lot of PC gamers are cancelling their pre-orders.






Noticia:
http://www.tweaktown.com/news/47390/star-wars-battlefront-server-browsers-pc/index.html

Jorge-Vieira
07-09-15, 13:16
“Do Not be Fooled,” Says EA Speaking of Fake Star Wars Battlefront Beta Sites

Electronic Arts announced (http://wccftech.com/star-wars-battlefront-beta-coming-early-october-platforms/) earlier this week that come October, players will be able to sign up to be a part of beta testing phase for Star Wars Battlefront, DICE’s latest action video game title that is based on an epic space opera film franchise. Registration for the beta has not started yet, but it looks like some people are cashing in on the immense hype that surrounds the game, as Electronic Arts has just warned gamers not to be fooled by websites that are offering fake beta sign-ups for Star Wars Battlefront.
http://cdn.wccftech.com/wp-content/uploads/2015/09/Battlefront-Star-Wars-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/09/Battlefront-Star-Wars.jpg)
Registration for Star Wars Battlefront Beta Has Not Yet Opened – Beware of Fake Beta Sign-Up WebsitesStar Wars Battlefront beta (http://starwars.ea.com/starwars/battlefront/news/star-wars-battlefront-beta-announce) will offer exotic locations, vehicles, and the special hero characters Darth Wader and Luke Skywalker, and players will get to enjoy all this along with other good stuff as soon as next month, according to the publisher Electronic Arts. The beta will be open to players on PC, PlayStation 4 and Xbox One, and apparently everyone will be able to sign up once the registration process begins. However, the hype for the upcoming game is driving players to register on misleading, bogus Star Wars Battlefront beta sign-up websites. Addressing the issue, and warning players, Electronic Arts community manager Matthew Everett wrote on Reddit (https://www.reddit.com/r/StarWarsBattlefront/comments/3j86i2/happy_to_confirm_our_star_wars_battlefront_beta/cunvfro):

Registration has not been made available yet.




Do not be fooled by fake beta sign-up sites. Our beta registration will live on our official site here: starwars.ea.com
I will also be sure to post a link once it is available.
Star Wars Battlefront is set to launch on PC, PlayStation 4, and Xbox One on November 17. The beta, as mentioned before, will begin in “early October”. Players do not need to pre-order the much-anticipated game to enjoy the beta, but Electronic Arts has yet to explain how exactly players will be able to jump in. The beta version of the game will feature many modes and missions that players will be allowed to test for bugs. You can read more about the beta here (http://wccftech.com/star-wars-battlefront-beta-coming-early-october-platforms/).







Noticia:
http://wccftech.com/fooled-ea-fake-star-wars-battlefront-beta-sites/#ixzz3l3gGnrH2

Jorge-Vieira
09-09-15, 08:22
Star Wars Battlefront Gets Beautiful New Sceenshot, Details on Drop Zone Mode

EA and DICE have released a new screenshot for Star Wars Battlefront. Battlefront’s open beta will be coming in October, offering three modes; Walker Assault, Survival Mission and Drop Zone. You can view the new screenshot below with some details on the Drop Zone mode further down.
http://cdn.wccftech.com/wp-content/uploads/2015/09/Battlefront-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/09/Battlefront.jpg)
Star Wars Battlefront’s Drop Zone Mode centers on capturing drop pods falling on the planet surfaceDrop Zone centers on drop pods falling on the planet surfaces, in 8-versus-8 matches, where Rebel and Empire teams fight to capture and control these pods, in similar fashion to “King of the Hill”. Locating a pod triggers a short claim process, and a team wins either after capturing five pods, or the majority after the 10-minute match is up.
Drop Zone requires quick thinking, encouraging players to always be on their feet. Captured pods need to be defended, although static players staying close to their pod are always vulnerable to be hit by explosives or Orbital Strikes.

“This goes hand in hand with our design philosophy behind many of the game modes in Star Wars Battlefront,” Lead Level Designer Dennis Brännvall explains. “We’re promoting the idea of a fast, action-packed game where you need to be mobile and think on your feet. Camping doesn’t really pay off.”




http://cdn.wccftech.com/wp-content/uploads/2015/09/Battlefront-2-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/09/Battlefront-2.jpg)
Every map in Star Wars Battlefront is meticulously designed to offer the best multiplayer experienceThe team at DICE has put a ton of work to map design, fine tuning key locations, making matches as entertaining as possible no matter whether you’ll be playing Drop Zone on sandy Tatooine, snowy Hoth, on the lava surface of Sollust or in the forests of Endor.

“Playing Drop Zone on the Swamp Crash Site on Endor is a personal favorite. The map has a couple of nice choke points but is overall very free-flowing and hectic, as enemies can attack from anywhere on that level,” says Brännvall. “The fight takes place around a crashed GR-75 transport ship with containers from the craft strewn across the landscape, and there’s one section with a waterfall overlooked by an Ewok village, where you have to jump down into the pool below in order to claim the pod, hoping no one’s hiding in the trees above waiting to pick you off.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 19, 2015. We will bring you any new information on Star Wars Battlefront as soon as it becomes available.
Source (http://starwars.ea.com/starwars/battlefront/news/fight-for-pod-control-in-the-action-filled-drop-zone-mode)







Noticia:
http://wccftech.com/star-wars-battlefront-gets-beautiful-new-sceenshot-details-on-drop-zone-mode/#ixzz3lEBPqHjY

MAXLD
01-10-15, 13:31
Personagem inédita jogável no Battlefront :|:

https://youtu.be/e5M0rDpFUEE?t=49s


http://img2.wikia.nocookie.net/__cb20110201043740/cybernations/images/7/73/Trollface.png

Viriat0
06-10-15, 15:51
Confere os requisitos oficiais:

http://adrenaline.uol.com.br/files/upload/noticias/2015/10/joaogan/starwarsreqs_chamada.jpg


A EA disponibilizou no site da Origin os requisitos mínimos e recomendados, para o Star Wars: Battlefront. É interessante notar que, entre os requisitos recomendados, está o Windows 10, possivelmente antecipando a futura compatibilidade com o DirectX 12. E não vai ser qualquer PC que vai rodar este jogo no "ultra", afinal são recomendados 16 GB de memória RAM.


Requisitos Mínimos | Star Wars: Battlefront

- Sistema Operativo: Windows 7 ou mais recente (64bit)
- Processador: Intel i3 6300T ou equivalente
- Memória: 8GB de RAM | Pelo menos 40 GB de armazenamento
- Gráficos: nVidia GeForce GTX 660 2GB | ATI Radeon HD 7850 2GB
- DirectX: 11.0


Requisitos Recomendados | Star Wars: Battlefront

- Sistema Operativo: Windows 10 ou mais recente (64bit)
- Processador: Intel i5 6600 ou equivalente
- Memória: 16GB de RAM | Pelo menos 40 GB de armazenamento
- Gráficos: nVidia GeForce GTX 970 4GB | AMD Radeon R9 290 4GB
- DirectX: 11.1

LPC
06-10-15, 16:26
Boas!
Os requisitos recomendados, são bastante altos, o que mostra que o jogo vai ser muito puxado...

Win10, 16gb e 970/290 já é bastante puxado...

Cumprimentos,

LPC

Enzo
06-10-15, 20:19
Boas!
Os requisitos recomendados, são bastante altos, o que mostra que o jogo vai ser muito puxado...

Win10, 16gb e 970/290 já é bastante puxado...

Cumprimentos,

LPC


Para ser sincero, é a "merda" mais pesada que vi até hoje...............

Sonas
06-10-15, 20:45
Dasse vai la tu... :D 16gb GB e' algo puxado!

Enzo
06-10-15, 20:55
Nem o GTA que é o colosso que é pede isso......

MTPS
06-10-15, 21:03
Já estão a arranjar desculpas para tapar a má optimização (lol)

Sonas
06-10-15, 21:13
Já estão a arranjar desculpas para tapar a má optimização (lol)

Assim não há ma optimização :) visto que só falta lá porem que é preciso uma 980ti ou ali da mesma ehehe


Sent from my iPhone using Tapatalk

MAXLD
06-10-15, 21:20
Já há streamers no twitch com early access à public beta, tive a ver há bocado. Parece-me bem, mas não deixa de ser um Battlefield (simplificado).
Quinta-feira abre ao público. :)

MTPS
06-10-15, 22:58
livestream:

https://www.youtube.com/watch?v=1M8yzjz7K9k

jotinha17
06-10-15, 23:00
Está giro, mas andar aos saltinhos e com estes sons, não me agrada nada.

Jorge-Vieira
07-10-15, 12:39
Aquelas specs são mínimo um abuso....

Viriat0
07-10-15, 13:47
Battlefield das estrelas!

Tenho que experimentar.

MAXLD
07-10-15, 13:55
Já se pode fazer o pre-load da open beta no Origin. :)

tiran
08-10-15, 09:28
Como tinha dito há uns tempos... BF4 com skins Star Wars...

Mesmo assim, gostei... :)

Depois de ver uns vídeos... Mantenho o que disse há uns meses... :D

MAXLD
08-10-15, 20:01
Mais alguém a experimentar?
Em certos momentos antes e após cada match, mete-me o cpu de rastos a 100% de uso... é cada encravanço... :\

Viriat0
09-10-15, 01:39
Já experimentei e não me convenceu muito, mas...

Adorei as músicas como os efeitos sonoros das pistolas e naves, está espectacular.. A Nível gráfico parece que levou ali um "capanço" comparando com o que foi apresentado na E3.

Se tivesses história/campanha era um título a jogar, agora o MP não sei.

reiszink
09-10-15, 09:02
Não experimentei, nem devo experimentar, pelos streams e vídeos que vi, penso que já tirei a pinta ao jogo. Se estiver muito enganado, digam...

- Recoil nem vê-lo ou então é tão mínimo que nem se sente, é apontar e disparar como louco.
- Hitreg parece estar ao nível do BF4, não é péssimo, mas também não é bom.
- Muito desequilibrado, quem joga como Rebel está quase sempre condenado a perder.

Toda a mecânica do jogo parece extremamente simples, sem qualquer necessidade de skill ou curva de aprendizagem, é basicamente disparar em tudo o que mexe, bem ao estilo COD. Em suma, mais um jogo "aconsolado" até ao tutano.

De bom, banda sonora, efeitos sonoros e grafismo, que estão a grande nível, como já é habitual nos títulos da DICE. Pena que, regra geral, depois não tenham esse empenho em outros atributos igualmente substanciais.

Vai vender bem pelo nome Star Wars, muita gente jogará só pelo tema. Se tivesse um nome completamente diferente/desconhecido, caía no esquecimento ao fim de um mês, tal Titanfall.

MAXLD
09-10-15, 11:42
Penso que certo pessoal esperava algo fora do se enquadra no estilo e objectivo do jogo... isto é basicamente algo para qualquer um entrar e começar a jogar, tal como os filmes são apelativos a uma larga audiência (fan ou não). Portanto aspectos mais avançados de um FPS actual não são tão abrangidos. Penso que o factor determinante é ser um jogo acessível e com vários modos em que o pessoal se sinta dentro do universo Star Wars, sempre com o factor adicional do hype do filme deste ano em mente.

Quanto ao desequilíbrio do modo dos walkers nesta beta: sofre de um problema que é a não inclusão no MP (nesta beta) de armas de mais alto calibre (que se usam no modo single/co-op, por exemplo, com misseis anti-walker e lança granadas). Basicamente torna o lado dos rebels mais complicado, ao obrigar a usar bem as turrets e as naves para mandar aos AT abaixo. Mas o outro problema é que as naves, para alguns, parecem inexplicavelmente difíceis de pilotar por algum motivo... tentei uma vez e pouco tempo passou até decidir mandar-me contra a montanha, aquilo basicamente não vira quase nada e não a consegui sequer direccionar para fazer um kamikaze contra alguém ou um walker.
Mesmo assim já joguei algumas duas vezes em que os rebels ganharam e conseguiram mandar ambos os AT abaixo. Suponho que trabalho de equipa de volta dos transmissores e consequente foco em disparar nos AT a seguir tenha sido crucial, mas regra geral a tarefa é de facto complicada para os rebels sem ter as tais armas que deviam estar disponíveis mas não estão no MP da beta. No jogo normal as condições deverão equilibrar-se com acesso a todo o arsenal desbloqueável, até porque ao entrar neste modo de jogo, há sempre aquele aviso a dizer que convém subir de rank primeiro para se ter acesso a certas armas úteis para mandar os walkers abaixo.

MTPS
09-10-15, 12:16
Não experimentei, nem devo experimentar, pelos streams e vídeos que vi, penso que já tirei a pinta ao jogo. Se estiver muito enganado, digam...

- Recoil nem vê-lo ou então é tão mínimo que nem se sente, é apontar e disparar como louco.
- Hitreg parece estar ao nível do BF4, não é péssimo, mas também não é bom.
- Muito desequilibrado, quem joga como Rebel está quase sempre condenado a perder.

Toda a mecânica do jogo parece extremamente simples, sem qualquer necessidade de skill ou curva de aprendizagem, é basicamente disparar em tudo o que mexe, bem ao estilo COD. Em suma, mais um jogo "aconsolado" até ao tutano.

De bom, banda sonora, efeitos sonoros e grafismo, que estão a grande nível, como já é habitual nos títulos da DICE. Pena que, regra geral, depois não tenham esse empenho em outros atributos igualmente substanciais.

Vai vender bem pelo nome Star Wars, muita gente jogará só pelo tema. Se tivesse um nome completamente diferente/desconhecido, caía no esquecimento ao fim de um mês, tal Titanfall.

Partilho exactamente da mesma opinião.

Mais um caça-putos.

Admito que para quem seja fã, possa ser interessante, mas para quem procura um BF......

O sistema das Sniper´s com aquele hold-time horrível...

tiran
09-10-15, 14:17
Vai vender bem pelo nome Star Wars, muita gente jogará só pelo tema. Se tivesse um nome completamente diferente/desconhecido, caía no esquecimento ao fim de um mês, tal Titanfall.

Best resumo ever! :)

reiszink
09-10-15, 22:02
Que baile a Nvidia levou...

http://www.guru3d.com/index.php?ct=articles&action=file&id=19034´

http://www.guru3d.com/index.php?ct=articles&action=file&id=19035

MTPS
09-10-15, 22:09
Vá lá...mas cheira-me que até ao lançamento vão acontecer milagres e tudo vai mudar (lol)

LPC
10-10-15, 13:48
Boas!
Meh...

Tirando a temática StarWars, o jogo parece-me realmente um BattleField com Skins StarWars...
Não ter qualquer SP e ser apenas MP, não sei se não cairá rápidamente no esquecimento...

Gosto dos gráficos e dos visuais (os mapas estão com excelente qualidade), mas o jogo em si... Meh...

Cumprimentos,

LPC

MTPS
10-10-15, 13:52
Curiosamente, é o primeiro BF que acho que devia ter uma aposta clara no SP.

Mas deve ter qualquer coisa quando sair.

SleepyFilipy
10-10-15, 13:54
Mas... Alguém esperava uma laser blaster com bullet drop e recoil? xD

Enviado do meu LG-D855 através de Tapatalk

MTPS
10-10-15, 14:36
Mas... Alguém esperava uma laser blaster com bullet drop e recoil? xD

Enviado do meu LG-D855 através de Tapatalk

É o sonho de qualquer dev, não ter que lidar com a física das balas!

SleepyFilipy
10-10-15, 14:39
É o sonho de qualquer dev, não ter que lidar com a física das balas!

Claro! Gente... Eu espero nunca ver nenhum de vós a manusear um sabre de luz e a gritar "Nossa como está realista!" loool

Enviado do meu LG-D855 através de Tapatalk

reiszink
12-10-15, 09:01
Ao que parece, os baixos resultados da Nvidia neste jogo, devem-se a problemas com os novos drivers.

Portanto, quem tem Nvidia, não corte ainda os pulsos, a coisa em principio deve ir ao sitio com alguma espécie de fix.


Before downloading and installing the fresh drivers, keep in mind that some Nvidia graphics card owners have complained about the average fps dipping after installing the new drivers as well as problems with SLI. Others have also complained that they could no longer get the game to run after updating their drivers.

"If you want to run ultra DO NOT INSTALL THIS DRIVER. This driver drops the fps in Battlefront," noted (http://www.geforce.com/whats-new/articles/star-wars-battlefront-open-beta-is-your-system-ready) Kyle Holden, an Nvidia community member. "The previous driver runs Battlefront much better. Previous driver fps 80. New driver 50."

http://www.techtimes.com/articles/92926/20151010/star-wars-battlefront-beta-to-get-a-performance-boost-on-nvidia-s-new-geforce-game-ready-358-50-whql-drivers.htm

Jorge-Vieira
30-10-15, 18:40
EA Expects To Ship 13 Million Star Wars Battlefront Units

Following the open beta, EA has updated their shipment expectations for the upcoming Star Wars Battlefront. The publisher now believes, they can ship 13 million units of the sci-fi shooter by the end of their current fiscal year.
http://cdn.wccftech.com/wp-content/uploads/2015/10/battlefront_beta_9_millions-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/10/battlefront_beta_9_millions.jpg)
EA executive Blake Jorgensen, announced this during a post-earnings call (http://investor.ea.com/common/download/download.cfm?companyid=ERTS&fileid=857661&filekey=6430018A-2AEA-4081-87D3-69D737B9FF35&filename=EA_Q2_FY16_Transcript.pdf). Jorgensen is the Chief Financial Officer at Electronic Arts.
“Results exceeded our expectations again”, Jorgensen said. “Based on the ongoing strength of our business and reception of Star Wars Battlefront, we are raising out full-year outlook for the second time. Our markets are very healthy, the digital transition continues to drive margins, and engagement in our live services and excitement for our upcoming launches is exceptional”.
80% of sell-in comes in 3rd Quarter of FY2016The expected shipment of 13 million, is a lot more than EA’s previous forecast of roughly 9 to 10 million copies. Over 9.5 million players joined the Battlefront open beta, according the report.
According Jorgensen, around 75% of shipments are expected in the third quarter of FY2016.





“I don’t have the number off the top of my head. But you should assume that a fairly large portion of the original sell-in comes in the third quarter. And then depending on how that does through the Christmas season, we’ll see the rest in the fourth quarter. So, roughly 75/25”
Jorgensen later corrected himself by expressing that the split between Q3 and Q4 is actually 80%/20%.
The sell-in metric is a good indication of how well a certain product will do at retailers. EA’s fiscal year 2016 runs till March 31, 2016
Please note that the Battlefront forecast is based on shipped copies. This means the amount of copies that have been shipped to retailers, not sold units. This metric can sometimes be confusing, and has been used to give a positive spin on lower sales.
Star Wars Battlefront will be releasing on November 17 for PC, Xbox One and PS4. For PC players, I suggest checking out this system spec post, (http://wccftech.com/star-wars-battlefront-system-requirements-revealed/) to see if your rig has got what it takes to run Battlefront.







Noticia:
http://wccftech.com/ea-expects-ship-13-million-star-wars-battlefront-units/#ixzz3q4tmfbb6

Jorge-Vieira
04-11-15, 13:55
Star Wars Battlefront DLC Features New Universes, Weaponry & More

The Star Wars Battlefront DLC content is being already sold via the Season Pass, priced at $/€ 50 for four additional packs (and two weeks early access to each of them) and a Shoot First emote.
http://cdn.wccftech.com/wp-content/uploads/2015/11/sw_battlefront_troopers-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/sw_battlefront_troopers.jpg)
During the most recent earnings call (http://edge.media-server.com/m/p/537n69i5), Electronic Arts’ Chief Operating Officer (COO) Peter Moore gave a few more details about the Star Wars Battlefront DLC. This additional content will be released over a 12-18 month period and feature new “universes”; this should be very interesting for Star Wars fans, as it’s the first hint of Star Wars Battlefront content set in other eras. The base game is in fact fully based on the original trilogy, but there are many other battles and characters that fans would like to see from the prequel trilogy, the upcoming “sequel” movies and of course, the Clone Wars and Old Republic periods (although the latter is less likely).

What we’ve announced is four extra packs over the next 12-18 months coming post launch. You’ll see new universes, you’re gonna see new player actions, obviously new weaponry as well.
In the same earnings call, Peter Moore confirmed that Electronic Arts has upped the forecast on Star Wars Battlefront’s sales: after the hugely successful beta (over 9 million players) and “excellent” preorders, they are targeting 13 million units sold.
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Now if Han Solo was here, we’d say great but, ‘Don’t get cocky, kid.’ Our ability to be able to deliver against this is solid and the preorders are excellent, so you’ve heard from both Blake {Jorgensen, CFO] and Andrew. We feel very good about 13 million units.
In related news, DICE shared yesterday a teaser trailer for the first Star Wars Battlefront DLC, Battle of Jakku, which will be free to everyone (pre-order customers will get early access to it).
The Battle of Jakku took place one year after the Battle of Endor, and it will be referenced in the upcoming Star Wars VII: The Force Awakens movie.

<iframe width="635" height="388" src="https://www.youtube.com/embed/7waDN0ukFxw" frameborder="0" allowfullscreen></iframe>








Noticia:
http://wccftech.com/star-wars-battlefront-dlc-features-universes-weaponry/#ixzz3qWyXJMdJ

Jorge-Vieira
06-11-15, 13:35
EA Unveils Impressive Jedi-Caliber Star Wars Battlefront Virtual In-Game Experience





image: http://hothardware.com/ContentImages/NewsItem/35622/content/new_star_wars_battlefront.jpg
http://hothardware.com/ContentImages/NewsItem/35622/content/new_star_wars_battlefront.jpg

With all the hype surrounding Fallout 4 (http://hothardware.com/news/check-out-the-latest-fallout-4-trailer-to-satiate-your-dreams-of-a-post-apocalyptic-wasteland), it’s easy to forget that there’s another blockbuster game set to release this month. That’s right, we’re talking about Star Wars Battlefront (http://hothardware.com/news/ea-publishes-star-wars-battlefront-system-requirements-8gb-ram-minimum-required) (November 17th release), which serves as a perfect appetizer for the December 18th opening of Star Wars: The Force Awakens. To set the mood for Star Wars Battlefront’s release later this month, Electronic Arts is offering up a rather kickass interactive virtual tour of the game. By hopping over to the the official Star Wars Battlefront website, you can take part in an in-depth, in-game romp through Endor, Hoth, Sullust and Tatooine (Click Here (http://starwars.ea.com/starwars/battlefront/planets)).


image: http://hothardware.com/ContentImages/NewsItem/35622/content/small_star_wars_battlefront_2.jpg (http://hothardware.com/gallery/NewsItem/35622?image=big_star_wars_battlefront_2.jpg&tag=popup)
http://hothardware.com/ContentImages/NewsItem/35622/content/small_star_wars_battlefront_2.jpg

The “on the rails” walkthrough lets you feel like you’re part of the action, with numerous stops along the way that allow you to study characters, weapons, and vehicles that you’ll find throughout the game. As you hop from planet to planet, you’ll also find some behind the scenes looks at how the graphics team designed each of the planets (you’ll be fascinated at how the team came about the look for Endor).
If you’re at all interested in Star Wars Battlefront, then you had better move your butt right now to the source link below to take explore the four planets that will encompass your gameplay experience. Even for those that aren’t gamers, but are still Star Wars fans at heart, it’s still worth checking out.


image: http://hothardware.com/ContentImages/NewsItem/35622/content/small_star_wars_battlefront_1.jpg (http://hothardware.com/gallery/NewsItem/35622?image=big_star_wars_battlefront_1.jpg&tag=popup)
http://hothardware.com/ContentImages/NewsItem/35622/content/small_star_wars_battlefront_1.jpg

Star Wars Battlefront will be available for PC, Xbox One and PlayStation 4 platforms. But perhaps the “most impressive (http://hothardware.com/news/most-impressive-sony-uses-the-force-to-deliver-limited-edition-darth-vader-themed-playstation-4)” package will come on the PlayStation 4 side of things with a limited edition bundle which includes a kickass etching of Darth Vader on the side of the console along with a Star Wars-themed wireless Dual Shock controller and a copy of Star Wars Battlefront Deluxe Edition.





Noticia:
http://hothardware.com/news/ea-unveils-impressive-jedi-caliber-star-wars-battlefront-virtual-in-game-experience#QoH4qXjEJO3d1IyE.99

Jorge-Vieira
06-11-15, 13:42
Star Wars Battlefront Stealth-Marketing From Microsoft Is Quite Genius

Although EA has struck a deal with Sony for marketing the upcoming Star Wars Battlefront, this clearly doesn’t prevent Microsoft from using their own clever and subtle, stealth-marketing for the shooter.
http://cdn.wccftech.com/wp-content/uploads/2015/11/sw_battlefront_troopers-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/sw_battlefront_troopers.jpg)
Sony’s deal with EA on the marketing for Battlefront, prohibits Microsoft from using their Xbox One to market the shooter. Interestingly enough, EA uses the marketing deal with Sony, to leverage some of the marketing cost for the game.
“Okay. So on the gross margin structure, I think we’ve told people that the license with Disney is a fairly typical royalty license, and that most of our royalty licenses are in the high-single-digits or low-double-digits, so — and assume that the Disney license is there. What we try to do is offset some of that cost by lowering our marketing expense. And, clearly, leveraging the strength of all the activities out there around Star Wars is allowing us to do that. And you’ll see a lot of joint marketing between us and Disney, as well as us and Sony, to try to leverage our partners to be able to offset some of that”, said EA’s CFO Blake Jorgensen, during EA’s most recent earnings call (http://wccftech.com/star-wars-battlefront-stealthmarketing-microsoft-genius/Okay.%20So%20on%20the%20gross%20margin%20structure ,%20I%20think%20we%27ve%20told%20people%20that%20t he%20license%20with%20Disney%20is%20a%20fairly%20t ypical%20royalty%20license,%20and%20that%20most%20 of%20our).
Battlefront is big holiday title, and EA expects to ship 13 million copies (http://wccftech.com/ea-expects-ship-13-million-star-wars-battlefront-units/) of the game by the end of their current fiscal year. Apart from Sony, it’s a no brainer that the title is important for Microsoft’s Xbox One as well, and the company seems to be using some clever stealth-marketing, to still be able to bring the game to the attention of Xbox One players.
Clever and subtle marketingMicrosoft’s official Xbox Twitter account decided to fire some shots by using one of Star Wars’ most important themes – The Light and Dark Side of the ‘Force’, to promote Battlefront on their console.


<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/Xbox/status/662086945363722240/photo/1) https://pbs.twimg.com/media/CTA0kYxUAAAzUx9.jpg (http://twitter.com/Xbox/status/662086945363722240/photo/1)


</article> Follow (https://twitter.com/Xbox)
https://pbs.twimg.com/profile_images/508148874783883264/pAlsZS4e_normal.png Xbox ✔ @Xbox (https://twitter.com/Xbox)

Choose your Side & #PlayItFirst (https://twitter.com/hashtag/PlayItFirst?src=hash) with @EAAccess (https://twitter.com/EAAccess) on 11/12: http://xbx.lv/1KYoSMd (https://t.co/Lxx6ofPifI) #StarWarsBattlefront (https://twitter.com/hashtag/StarWarsBattlefront?src=hash) [T]
<time class="dt-updated" datetime="2015-11-05T02:00:03+0000" pubdate="" title="Time posted: 05 Nov 2015, 02:00:03 (UTC)">2:00 AM - 5 Nov 2015</time> (https://twitter.com/Xbox/status/662086945363722240)




Microsoft uses the newly released, Elite & Lunar Xbox One controller to refer to both the Light and Dark side of the Star Wars series. Although cryptic, we all know to what this promotional ad refers to. Aside from using the central Star Wars theme, the Tweet also mentions that players will be able to play EA’s Battlefront on Xbox One first, through the use of EA’s subscribed gaming service, ‘EA Access’.
The UK Microsoft Twitter account, is also using EA’s gaming service to promote the shooter for the Xbox One.


<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/xboxuk/status/662321149959798784/photo/1) https://pbs.twimg.com/media/CTEDxwPWIAARc1x.jpg (http://twitter.com/xboxuk/status/662321149959798784/photo/1)


</article> Follow (https://twitter.com/xboxuk)
https://pbs.twimg.com/profile_images/657117981596622848/MIYMXeRS_normal.png Xbox UK ✔ @xboxuk (https://twitter.com/xboxuk)

Ready to use the Force? 7 DAYS until #StarWarsBattlefront (https://twitter.com/hashtag/StarWarsBattlefront?src=hash) arrives on Xbox One with @EAAccess (https://twitter.com/EAAccess) #PlayItFirst (https://twitter.com/hashtag/PlayItFirst?src=hash)
<time class="dt-updated" datetime="2015-11-05T17:30:42+0000" pubdate="" title="Time posted: 05 Nov 2015, 17:30:42 (UTC)">5:30 PM - 5 Nov 2015</time> (https://twitter.com/xboxuk/status/662321149959798784)





Ironically, as can be seen on EA’s Access website (http://www.ea.com/eaaccess/nl_NL), EA is also using its own service to promote the game on Microsoft’s console.
http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront_eaaccess-635x252.png (http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront_eaaccess.png)Play Battlefront first on Xbox One

On top of all the stealth-marketing, Xbox’s head of marketing Aaron Greenberg, is actively using his Twitter profile (https://twitter.com/aarongreenberg) to promote Battlefront for the Xbox One. Greenberg’s Twitter pictures reads “Play First on Xbox”.
http://cdn.wccftech.com/wp-content/uploads/2015/11/aarongreenberg.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/aarongreenberg.jpg)
History repeats itselfThis kind of stealth-marketing isn’t new to Microsoft – last year the company also used it to promote Bungie’s Destiny for the Xbox One. For Destiny, publisher Activision made a marketing deal with Sony as well. To advertise the shooter for their console, Microsoft ‘designed’ the ‘Destiny Fragrance’.
http://cdn.wccftech.com/wp-content/uploads/2015/11/screenshot-2014-09-05-at-12-35-10-635x293.png (http://cdn.wccftech.com/wp-content/uploads/2015/11/screenshot-2014-09-05-at-12-35-10.png)
Upon clicking the ad, users were then greeted with the following message:
“Okay, so here’s the lowdown. Destiny is actually an epic new first-person shooter, available on Xbox,” the website for the Fragrance read. “Thing is, we didn’t have permission to run adverts for the game.
“So we didn’t. Thanks for smelling that something was up. Now get the game and become a legend.” Unfortunately the website was pulled
What are your thoughts on Microsoft using this kind of marketing for Battlefront? Hit the comments below.







Noticia:
http://wccftech.com/star-wars-battlefront-stealthmarketing-microsoft-genius/#ixzz3qicGPtAL

LPC
06-11-15, 22:44
Boas!
Pode-se dizer o que se quiser do jogo...

Mas visualmente penso que seja o melhor jogo actualmente...

A qualidade visual e a suavidade com que corre está simplesmente fenomenal...

Estive a ver este filme a ver se haviam popups ou outras anomalias visuais e nada...
Está polidíssimo...

Vejam....


https://www.youtube.com/watch?v=j1PEymgbhSQ

Cumprimentos,

LPC

Jorge-Vieira
09-11-15, 13:37
All 43 Star Wars: Battlefront Trophies Revealed, Watch Out for Ewoks With Rocks

EA has posted the entire trophy list for Star Wars: Battlefront on their blog (http://starwars.ea.com/starwars/battlefront/news/star-wars-battlefront-trophies-revealed), detailing all 43 separate trophies. Not all of them are necessarily exceedingly difficult to acquire, but that doesn’t mean they won’t be fun to strive for.
http://cdn.wccftech.com/wp-content/uploads/2015/11/rendition1.img_-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/rendition1.img_.jpg)
43 total trophies for, most of which require time and patience to complete and collect.Though these might not be the most challenging of tasks to complete, these represent 43 things of which you can spend time attempting to accomplish, which might take a few tries for the less skillful among us. Chief among those being the trophy for getting 10 TIE Fighter kills in 2 minutes in Beggars Canyon. Sometimes timed achievements take a few tries to get right.
Star Wars: Battlefront is almost among us, coming out on November 17th for the PC, PS4 and the Xbox One. If you happen to be an EA Access member, then you can start playing (https://twitter.com/EAAccess/status/661215566225510400?ref_src=twsrc%5Etfw) the full game (up to 10 hours) on November 12th, earlier than any other platform.




The Multiplayer beta was a rousing success, having had over 9 million (http://starwars.ea.com/starwars/battlefront/news/nine-million-players-have-joined-us-in-the-star-wars-battlefront-beta) players join the fray on Hoth, Sullust and Tatooine. DICE listened to feedback and have even adjusted the highly unbalanced Hoth assault, despite it being accurate to the movies.
Below is the full list of trophies that you can earn in Star Wars Battlefront.


A New Hope
Play every Multiplayer game mode
In a galaxy far, far away…
Win one match in each Multiplayer game mode
Never tell me the odds!
Successfully perform Cooling Flush 10 times (Multiplayer)
I suggest a new strategy
Use a partner’s Star Card hand 10 times (Multiplayer)
Shoot first
Be the first in a match to earn a kill (Multiplayer)
Great shot, kid!
Kill an enemy who is using a Jump Pack (Multiplayer)
A cunning warrior
Reach level 3 once with any Trait (Multiplayer)
Don’t underestimate the Force
Earn a total of 100 kills while playing as a hero (Multiplayer)
Crush them with one swift stroke…
Trample 25 soldiers with an AT-ST (Multiplayer)
That got him!
Use a tow cable to destroy an enemy AT-AT in Walker Assault
Hold the line!
Kill 10 enemies while attacking or defending a control point in Supremacy
Stay on target
Kill 10 enemies in a match of Fighter Squadron
What’s the cargo?
Kill 10 enemies carrying the cargo in Cargo
Playing the objective
Have the most kills in a match of Blast
The Force is strong with this one
Earn 10 kills in a match as any hero on Hero Hunt
I’ve been waiting for you
Kill 10 enemies trying to claim your team’s pod in Drop Zone
“Gonk? Gonk!”
Capture three droids in a match of Droid Run
The power of the Force
Defeat a hero while playing as any hero on Heroes vs Villains
When 900 years old you reach…
Reach Rank 50
Collector
Earn any diorama figurine in the game
Tell Jabba that I’ve got his money
Earn a total of 25,000 credits (Multiplayer)
Distinguished
Earn 100 Accomplishments
Determined
Complete 25 Challenges
Don’t get cocky
Defeat both the Millennium Falcon and the Slave I
A tremor in the Force
Play once as all of the different heroes (Multiplayer)
Together we can rule the galaxy
Complete any mission with a friend
Your journey has only started
Complete all missions
Master
Earn all mission stars on Master difficulty
On the ball
Complete any Survival mission on Master difficulty within 35 minutes
Precision shot
Get 10 headshots with the Cycler Rifle (Multiplayer)
Scrap collector
Earn any collectible Star
All right, I’ll give it a try
Earn a star on all training missions
Safety ain’t the point of a joyride
Take no damage in the Endor Chase mission
Best star pilot in the galaxy
Destroy 10 TIE fighters within 2 minutes on the Beggar’s Canyon mission
New Recruit
Complete any mission
Impressive. Most impressive.
Earn a total of 5 stars from Battle missions
Off to a good start
Win any Battle mission on Normal difficulty against the AI
Survivor
Earn a total of 5 stars from Survival missions
Ackbar’s Elite
Complete any Survival mission on Master difficulty without dying
Do… or do not. There is no try
Complete the Tutorial
Judge me by my size, do you?
Reach Rank 25
Not bad for a little furball
Get hit in the head by a rock from an Ewok on Endor
Walker defender
Destroy a Y-wing in Walker Assault








Noticia:
http://wccftech.com/all-43-star-wars-battlefront-trophies-revealed-watch-out-for-ewoks-with-rocks/#ixzz3r08fRlR5

Jorge-Vieira
09-11-15, 14:05
Star Wars Battlefront 1080P Media Blowout; Planets, Villains, Heroes, Weapons, Vehicles & More

Check out in massive amount of Star Wars Battlefront assists in 1080P, gathered from the Battlefront Planets exploration page.
http://cdn.wccftech.com/wp-content/uploads/2015/11/15-Hero-Hunt-Multiplayer-Game-Modes-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/15-Hero-Hunt-Multiplayer-Game-Modes.jpg)
Last week EA launched their interactive tour (http://starwars.ea.com/starwars/battlefront/planets) of the Planets of Star Wars Battlefront, and today a user on Reddit (https://www.reddit.com/r/StarWarsBattlefront/comments/3s3hpg/star_wars_battlefront_all_wallpapers_renders/) has gathered all of the assets from the tour, and uploaded them to 1080P image albums.






Noticia e albuns dasd imagens:
http://wccftech.com/star-wars-battlefront-media-blowout-1080p-planets-villains-heroes-weapons-vehicles/

Jorge-Vieira
10-11-15, 13:37
Free EA Access Codes Apparently Being Sent Out By Microsoft To XBL Subscribers

While EA has a deal with Sony to promote Star Wars Battlefront on PlayStation 4, it seems like Microsoft is fully intent on doing its own promotion. After their stealth marketing stunt (http://wccftech.com/star-wars-battlefront-stealthmarketing-microsoft-genius/), some users on the Xbox One subreddit (https://www.reddit.com/r/xboxone/comments/3s5mcc/wait_what_are_you_serious/) have apparently received free EA access codes for one month, giving them the opportunity to play DICE’s game earlier: EA Access users will be able to start playing from November 12, albeit only for up to 10 hours.
http://cdn.wccftech.com/wp-content/uploads/2014/07/EA-Access-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2014/07/EA-Access.jpg)
The message is apparently sent to your Xbox Live account, so you might want to check out your inbox there.
http://cdn.wccftech.com/wp-content/uploads/2015/11/microsoft_free_ea_access.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/microsoft_free_ea_access.jpg)




EA Access (which is not available on PlayStation 4, with Sony repeatedly saying that it doesn’t see the value in it) normally costs $4.99 per month, giving you unrestricted access to some older games like Battlefield Hardline, Dragon Age: Inquisition, Titanfall, FIFA 15, Battlefield 4, Madden NFL 15, Plants vs Zombies: Garden Warfare, NHL 15, UFC, Need for Speed Rivals, NBA Live 15, Peggle 2, FIFA 14 and Madden 2014.
However, you can also play up to 10 hours of the latest games such as Star Wars Battlefront, the new Need for Speed, NBA Live 16, NFL 16, NHL 16, FIFA 16 and Rory Mc Ilroy PGA Tour, with progress carrying over if you decide to buy the full versions of these games. Moreover, subscribers get an additional 10% content on all purchases of Electronic Arts games via the Xbox One store; if you want to know more, head to the official site (http://www.ea.com/eaaccess/).
Let us know in the comments if you were one of the lucky users to receive a free EA access code from Microsoft.







Noticia:
http://wccftech.com/free-ea-access-codes-apparently-being-sent-out-by-microsoft-to-xbl-subscribers/#ixzz3r5zIY66F

Jorge-Vieira
11-11-15, 14:24
Star Wars Battlefront App Available For iOS & Android

Developer DICE has made their Star Wars Battlefront App available for Android and iOS. The companion app allows players to earn in-game credits, which can be spend on weapons, star cards and more.
http://cdn.wccftech.com/wp-content/uploads/2015/11/ogimage_img-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/ogimage_img.jpg)
Following the Fallout 4 Pip-Boy App, now also EA DICE has released an app (http://starwars.ea.com/starwars/battlefront/basecommand) for their upcoming shooter. Although the official Battlefront release is still 7 days away (EA Access subscribers can try the game in 2 days), fans can already enjoy some Star Wars action through the card-driven Base Command game, available within the Battlefront companion App.
The companion app is available for both iOS (https://itunes.apple.com/app/star-wars-battlefront-companion/id1050725181?mt=8) and Android (https://play.google.com/store/apps/details?id=com.ea.gp.starwarsbfcompanion):

Whether you’re in a galaxy far, far away or closer to home, get ready for battle with the official Star Wars™ Battlefront™ Companion app. Featuring the strategic card-game, Base Command, the Companion lets you earn in-game Credits that unlock Star Cards, blasters, and more in Star Wars Battlefront. In addition to Base Command, the Star Wars Battlefront Companion also lets players check game stats and progression, customize hands and appearance, connect with friends, and get notified when they’re playing Star Wars Battlefront – as well as gather intel on their stats and progress so you can see how you match up!
http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefrontapp1.png

http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefrontapp4.png

http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefrontapp7-635x397.png

http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefrontapp6-635x397.png

http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefrontapp8-635x397.png

Some of the features of EA DICE’s Battlefront companion App:





BASE COMMAND
lay this strategic Star Wars™ card-game anytime, anywhere to earn Credits for Star Wars Battlefront. Use your Star Cards in Base Command to advance to new sieges as you take on increasingly powerful Imperial forces.
STATS & PROGRESSION
Get a complete overview of your Star Wars Battlefront career and learn what’s left for you to complete. Also included is a visual overview of how you’re doing, where you can dig down into the nitty gritty details of your performance.
STAR CARDS & BLASTERS
Marvel at your collection of unlocked Star Cards and Blasters, and use hard-earned Credits to unlock and upgrade new ones. Customize your Star Card hands to fit your play style and keep you ready for battle.
STAY CONNECTED
See your PSN, Xbox Live, or Origin friends in real time and get notified when they start playing Star Wars Battlefront. You can even check out their game progress and stats to see who is the best soldier in the galaxy!
INCOMING TRANSMISSIONS
Receive in-app and push notifications to get updates on important Star Wars Battlefront news, and reports on what your friends – or foes – are up to. Plus, find out about special in-game events specifically for the Star Wars Battlefront community.
Star Wars Battlefront released on November 17 for PC, Xbox One and PS4. Subscribers to EA’s ‘EA Access’ are able to try out the game on November 12.







Noticia e mais imagens:
http://wccftech.com/star-wars-battlefront-app-ios-android/#ixzz3rC1FQixF

Jorge-Vieira
11-11-15, 14:44
Star Wars Battlefront File Size Revealed For PC ,PS4 & Xbox One

The Star Wars Battlefront file size has been revealed for PC, PS4 & Xbox One. The PC version of the shooter weighs in the heaviest, while the Xbox One version is the smallest.
http://cdn.wccftech.com/wp-content/uploads/2015/11/13-Cargo-Multiplayer-Game-Mode-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/13-Cargo-Multiplayer-Game-Mode.jpg)
The PS Store has long listed DICE’s shooter with a minimum file size of 25GB, but this merely appeared to be a placeholder size. The actual size of the game on PS4 isn’t too far off though, as the official EA Star Wars Twitter account just tweeted the game’s size on Sony’s console – 23GB.



https://pbs.twimg.com/profile_images/663530852333129728/gzf8Wn7A_normal.jpg Cristian Vaca @cristianvaca_ (https://twitter.com/cristianvaca_)
@EAStarWars (https://twitter.com/EAStarWars) What is the disk space for the PS4?

Follow (https://twitter.com/EAStarWars)
https://pbs.twimg.com/profile_images/589112089228115968/pPcT9Du2_normal.jpg EAStarWars ✔ @EAStarWars (https://twitter.com/EAStarWars)

@cristianvaca_ (https://twitter.com/cristianvaca_) Star Wars Battlefront will be a 23GB download on PS4, 19GB on Xbox One and 27GB on Origin.
<time class="dt-updated" datetime="2015-11-09T18:11:47+0000" pubdate="" title="Time posted: 09 Nov 2015, 18:11:47 (UTC)">6:11 PM - 9 Nov 2015</time> (https://twitter.com/EAStarWars/status/663781042684235776)

Looks amazing on all platforms PC owners will have a somewhat larger download – on Origin, Battlefront will weigh in at 27GB. On Xbox One, the shooter fills up 19GB of hard drive space. File sizes probably differ because of resolution differences between the platforms, with the PC version offering the most graphical quality. All versions of the game, offer amazing visuals and performance though. According Eurogamer’s Digital Foundry (http://wccftech.com/digital-foundrys-star-wars-battlefront-hands-solid-fullon-advance/), Battlefront is the best looking game the Frostbite 3 Engine has yet produced. Although Certain aspects of its technology seem to have been pared back compared to DICE’s Battlefield line. It may well be that compromises are made for the benefit of console development:

“streamlining the experience to cater for platforms where physics-based action tended to buckle performance in previous games. When considering the PS4 and Xbox One’s prospects here, the frame-rates on PC so far are promising”
The file sizes are modest, but Battlefront is mostly a multiplayer title with a few single player missions, and doesn’t include a true single player campaign mode. Taking this into account, the game’s file size is in line with recently released titles.
Battlefront launches in 6 days for PC, Xbox One and PS4. Subscribers to EA’s ‘EA Access’ on Xbox One however, are able to enjoy the game tomorrow.







Noticia:
http://wccftech.com/star-wars-battlefront-file-sizes-revealed-pcps4xbox/#ixzz3rC6b9W9U

Jorge-Vieira
12-11-15, 14:03
Star Wars Battlefront Patch 1.01 – Changelog Notes

http://cdn.wccftech.com/wp-content/uploads/2015/11/sw_battlefront_troopers-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/sw_battlefront_troopers.jpg)
The changelog for the first Star Wars Battlefront Patch (1.01) has been shared by those users who are lucky enough to have the game already.



Tweaked hero card spawn times
General bug fixes for the partner system
Various fixes for getting stuck when exiting Starfighters and ground vehicles
General crash and stability fixes
Online traffic performance improvements
Various text fixes for all languages
General bug fixes for both Missions and Multiplayer

http://cdn.wccftech.com/wp-content/uploads/2015/11/sbwf_101_patch-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/sbwf_101_patch.jpg)
Star Wars Battlefront is already playable by EA Access subscribers on Xbox One for up to 10 gameplay hours, so you can already head on Twitch (http://www.twitch.tv/directory/game/Star%20Wars%20Battlefront) and check out some live gameplay; Microsoft recently sent out free EA Access codes (http://wccftech.com/free-ea-access-codes-apparently-being-sent-out-by-microsoft-to-xbl-subscribers/), so check out your Xbox Live inbox and you might have a surprise there.
The Companion app is already out (http://wccftech.com/star-wars-battlefront-app-ios-android/), though. It contains all the information about the game you can possibly need, but if you follow WCCFtech then you already know it since we reported the leak weeks ago (http://wccftech.com/star-wars-battlefronts-full-list-of-weapons-star-cards-traits-heroes-missions-leaked/).
Star Wars Battlefront officially comes out on November 17 in North America and November 20 in Europe for PC, PlayStation 4 and Xbox One. Are you ready to answer the call of the Force?







Noticia:
http://wccftech.com/star-wars-battlefront-patch-1-01-changelog-notes/#ixzz3rHmuRtQU

Jorge-Vieira
13-11-15, 14:04
SW Battlefront FPS Analysis On Xbox One Show Rock Solid Performance

If two recent Star Wars Battlefront FPS analysis are to be believed, the shooter from DICE is rock solid with a nearly locked framerate of 60 frames per second on Xbox One.
http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/06/Battlefront.jpg)
Gamersyde (https://www.youtube.com/channel/UCZ7DGVNgY-ZRc6LrnBQeZPg) performed a framerate analysis, which show a nearly locked framerate for Battlefront on the Xbox One. Battlefront is currently available for Microsoft’s console through EA’s subscription service ‘EA Access’.
The video’s can be watched below.

<iframe width="635" height="388" src="https://www.youtube.com/embed/HG0v4fpaMNg" frameborder="0" allowfullscreen></iframe>




Test 2

<iframe width="635" height="388" src="https://www.youtube.com/embed/3HikGVTt1lQ" frameborder="0" allowfullscreen></iframe>









Eurogamer’s Digital Foundry also performed an analysis (http://www.eurogamer.net/articles/digitalfoundry-2015-star-wars-battlefront-xbox-one-beta-performance-analysis) following the game’s open beta last month. Digital Foundry’s analysis showed an overall experience of 60FPS as well, but also noted more apparent drops to 50FPS on the Xbox One – especially during the Walker Assault mission’s climax.

As for performance in the beta, Xbox One targets 60fps just like PS4, and it sticks to that number most of the way. The bad news is we see more drops to 50fps on balance compared to PS4, especially as the Walker Assault mission reaches its climax. By the tail-end of play here, we see start seeing more drastic dips, sometimes below the 50fps line once transparency effects kick in across the trenches. The interior Rebel base area is a major stress point, causing prolonged stints at 50fps once AT-ATs start attacking the entrance.”
“As a baseline we’re looking at a 60fps playback on Xbox One overall, but it’s fair to say drops are more intrusive and protracted than PS4’s once the engine is stressed.
It would be interesting to see Gamersyde performance during a Walker Assault stress test, but overall the game is showing solid performance on Microsoft’s console.
Although the game runs at 720P on Xbox One, the game is undeniable beautiful and DICE has done an awesome job offering great performance on all platforms.







Noticia:
http://wccftech.com/sw-battlefront-fps-analysis-xbox-show-rock-solid-performance/#ixzz3rNdMKqzO

Jorge-Vieira
15-11-15, 14:34
DICE Shares New Season Pass Details & Post-Beta Adjustments To Star Wars Battlefront

http://cdn.wccftech.com/wp-content/uploads/2015/10/battlefront_vader_endor-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/10/battlefront_vader_endor.jpg)
As the release of Star Wars Battlefront draws near, DICE shared more details (http://starwars.ea.com/starwars/battlefront/season-pass) regarding the Season Pass (priced at $/€ 50). Here’s what you can expect to get (the first DLC pack is planned for early 2016):

4 epic expansion packs featuring brand new content set across the Star Wars™ galaxy including:
Over 20 new pieces of galactic tech including weapons, vehicles, and Star Cards for both Rebels and Imperials
4 more heroes and villains for you to fight as or against
16 additional multiplayer maps featuring new locations
4 exciting new game modes
Two-week early access to each expansion pack
Exclusive “Shoot First” emote
Of course, that’s not counting the Jakku DLC, free for everyone (though customers who pre-ordered DICE’s Star Wars Battlefront will get it one week early) from December 8.
Moreover, DICE also published a blog post (http://starwars.ea.com/starwars/battlefront/news/star-wars-battlefront-beta-feedback-and-game-adjustments)regarding adjustments made to the game due to the feedback received during the open beta event. Here’s the list of tweaks they made public:

Partner and Party System
Joining and playing a game of Star Wars Battlefront with friends should be as easy and smooth as possible, and we’ve done several tweaks in this area. For instance, it will be possible to join a friend via the Xbox Friends app, and you’ll also be able to see your party friends in-game (look for green dots on the map) – but you cannot spawn on them.
Spawns
Speaking of spawning, we’ve listened to your feedback on how this was handled on Hoth. Here, we’ve added combat areas that are different for Rebels and Imperials to mitigate spawn camping, and the spawn distances for the two teams have been adjusted on the first uplink.




Vehicles and Weapons
To make your fights as fun and fair as possible, several tweaks to vehicles and weapons have been made. The Cycler Rifle, for instance, has been balanced with bullet drop and slower projectile speed for more deserving kills.
Walkers should be mighty – but not invincible – so weak spots have been added to the AT-AT and AT-ST vehicles. Furthermore, damage balancing is vital for a fair game, and we’ve tweaked this balance for how vehicles, troopers, Star Cards, and ion weapons stand up against each other.
Heroes and Villains
Playing as Luke Skywalker, Darth Vader, or any other of the Star Wars Battlefront heroes and villains is something we want to feel truly special, and to achieve this we’ve made several tweaks. Two things we decided to remove were the automatic damage done to heroes over time, and the ability of getting health back when killing enemies. Ultimately, we think this will perfect the power fantasy of playing as these characters.
However, Reddit users who are already playing the full game on Xbox One through EA Access have found at least two more noticeable differences from the beta:

– Hero’s with lightsabers cannot block shots indefinitely. They now have a cooldown as far as how much they can block.
– There’s a global announcement over coms when a hero arrives or is killed.
Here’s also the fourth and last Developer Diary, published on GameStop’s YouTube channel. Star Wars Battlefront releases next week on PC, PlayStation 4 and Xbox One.


<iframe width="635" height="388" src="https://www.youtube.com/embed/8kL_PnAV1bw" frameborder="0" allowfullscreen></iframe>









Noticia:
http://wccftech.com/dice-shares-season-pass-details-postbeta-adjustments-star-wars-battlefront/#ixzz3rZRzQ0GV

Jorge-Vieira
16-11-15, 18:07
Star Wars Battlefront Patch 1.02 Released Before the Proper Launch, Fixes Matchmaking

The second update for Star Wars: Battlefront has just been released before it launches on the PS4, PC and the Xbox One for those without EA Access. Not exactly groundbreaking, though there are improvements to matchmaking and other general small stability issues.


<iframe width="635" height="388" src="https://www.youtube.com/embed/66TCgI4DKCw" frameborder="0" allowfullscreen></iframe>



Second update before Battlefront even officially releases. Star Wars: Battlefront is almost here, being a much anticipated revival of this series. It brings us into modernity with the Frostbite 3 engine and a plethora of supposedly great authentic Star Wars inspired set-pieces and environments.
There’s some dismissal of it as a merely a facelifted Battlefield, though if you’ve had a chance to enjoy Star Wars: Battlefront through EA Access on the Xbox One, you might find that it plays and feels decidedly different than what Battlefield does. So while it shares some base similarities, it’s also it’s very own game that has that Star Wars magic that we’ve all been missing.
The full patch notes are below, and they happen to be very similar to the previous notes as well.


Tweaked hero card spawn times
General bug fixes for the partner system
Various fixes for getting stuck when exiting Starfighters and ground vehicles
General crash and stability fixes
Online traffic performance improvements
Various text fixes for all languages
General bug fixes for both Missions and Multiplayer
Matchmaking fix








Noticia:
http://wccftech.com/star-wars-battlefront-patch-102-released-proper-launch-fixes-matchmaking/#ixzz3rgAJKhRY

Jorge-Vieira
17-11-15, 19:48
EA Outlines Future of Star Wars License, Planning Star Wars Battlefront Sequels, Might Cover Prequel Era

EA seems to be settling into the exclusive IP partnership with Disney and LucasFilm quite nicely. Star Wars Battlefront, as we know, is only the beginning (http://wccftech.com/jade-raymonds-studio-will-build-ac-like-open-world-action-games-for-ea/) of what will be at least a 10 year deal to produce games, and EA has outline how they feel about Star Wars and how and where they plan on finding the inspiration for the future of the Star Wars franchise.
http://cdn.wccftech.com/wp-content/uploads/2015/11/c87b46cabc7e3f101ff9a72cb0ac4ec9ff226ac9-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/c87b46cabc7e3f101ff9a72cb0ac4ec9ff226ac9.jpg)
EA finding motivation in the movies for more Star Wars games. Their first attempt has been a very widely criticized one, both positively and negatively. But the revival itself has been long in the waiting, something that fans of the franchise itself have wanted for some time. Though there are no immediate plans for a space simulator, arguably the most wanted by fans, they will be making many more games.
Speaking to GameSpot (http://www.gamespot.com/articles/star-wars-battlefront-sequels-coming-ea-teases/1100-6432334/), the CFO, Blake Jorgensen, was able to talk a little about the general direction they’re going to take and where the motivation for stories for the various games they’ll have, will come from.

“Our goal is to makefuture Battlefront games as well as other style games around the Star Wars franchise, both on mobile as well as console and PC. It’s a huge opportunity for us.”
The only hope is that those other genres they wish to create also include a new take on a simulator of some kind. Even though X-wing Alliance was not the most well received, X-wing VS TIE Fighter was, and continues to be, a premier example of story-based science-fiction space simulation.





“The beauty of the Star Wars franchise is it’s almost unlimited in what you can do with it. We know Disney has done a great job with other franchises and we believe they’ll do the same with Star Wars over time in delivering new worlds, new characters, new vehicles, all the things that make great video games.”
That might mean that even the Legends content from the former Extended Universe could make an appearance, despite not necessarily being canon. Some of those stories are particularly enthralling, and if done correctly could be enjoyable to play through as well. He did further explain that while the idea is not to make a playable movie, they want to find inspiration from within those movies to create new games.

“Our goal is not to make video games directly about the movies – it’s to use the IP in the movie to make great, exciting games.”
He also went on about how particular Star Wars, as a franchise, is. That going outside the very strict bounds can might spell disaster. But they appreciate that.

“You can’t do something counter to Star Wars and that’s fine with us because I think that’s why people love Star Wars.”
So this is only the beginning indeed. With Amy Hennig’s upcoming (http://wccftech.com/jade-raymond-announces-motive-studios-working-on-hennig-star-wars-project/) game and Jade Raymond all but confirmed (http://wccftech.com/jade-raymonds-studio-will-build-ac-like-open-world-action-games-for-ea/) to be helping direct and produce another game within yet another genre, the future is looking bright. Certainly brighter than it has ever.







Noticia:
http://wccftech.com/ea-outlines-future-of-star-wars-license/#ixzz3rmQHJdxC

Jorge-Vieira
17-11-15, 19:52
AMD Bundles Star Wars: Battlefront With Radeon R9 Fury Graphics Cards – Promo Lasts Till 31st January 2016

AMD has launched their latest promotional bundle for their Radeon R9 Fury graphics cards where users will be able to grab a copy of Star Wars: Battlefront on purchasing the Fiji powered cards. Star Wars: Battlefront is the latest blockbuster title from Electronic Arts which has finally launched today but don’t worry as users who buy Radeon R9 Fury cards will be able to redeem this promotion till 31st December.
http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Star-Wars-Battlefront-Bundle-635x423.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Star-Wars-Battlefront-Bundle.jpg)
AMD Radeon R9 Fury Buyers Get Star Wars: Battlefront With Latest Promotional Bundle Star Wars: Battlefront is the latest game to be based in the Star Wars universe and the third installment of the Battlefront series. The game made by DICE has launched today and scored a mix set of reviews ranging from 6 to 9 from various gaming sites but all in all, its a Star Wars game made with the gorgeous Frostbite engine that runs great on PCs. The multiplayer game has several maps and modes to choose from and iconic heroes from the Star Wars universe to select from. The game is a must buy for any Star Wars fan and I believe that there’s a large gaming community that loves and follows Star Wars.
Back in 2013, EA DICE announced that AMD was their official hardware partner and the partnership actually extended back till 2011 when DICE unveiled Battlefield 3, their first Battlefield to make use of the latest Frost Bite 2 engine back then and Battlefield 4 was the first game to use Frostbite 3 engine. Both engines stood out on their own with outstanding visuals and the legacy continues of Frostbite in DICE’s latest AAA title, Star Wars: Battlefront. Just like previous titles, Frostbite 3 engines runs best on PC as the games are primarily developed for PC platform. Technically speaking, the Frostbite engine is optimized for AMD’s GCN core architecture and it was also the first engine to make use of AMD’s Mantle API. A next generation and forward thinking solution to get rid of CPU bottlenecks so that graphics hardware isn’t limited from its true potential. The benefits of this API were added to both Vulkan and DirectX 12 APIs which are on the road to become the next iteration of fast APIs for the PC industry.

Campaign Period: Campaign Period begins November 17, 2015 and ends on January 31, 2016 or when supply of Key Codes is exhausted, whichever occurs first. Eligible AMD Product must be purchased during Campaign Period.




Redemption Period: The AMD Unique ID must be redeemed within one months of the end of the Campaign Period or February 29, 2016 to obtain Application downloads after which the AMD Unique ID is void
http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Bundle-Star-Wars-635x447.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Bundle-Star-Wars.jpg)
Today, AMD has launched their latest Star Wars: Battlefront bundle for the Radeon R9 Fury graphics card. The Radeon R9 Fury makes use of the Fiji Pro graphics core, features 4 GB of HBM memory architecture and comes at a price of $549 US offering great performance for 4K gaming. The graphics card is the only one of the three Fury series graphics cards which is getting this offer. This means that Radeon R9 Fury X and the Nano will not be getting the new promotion which seems like a weird move as both cards are placed in the enthusiast GPU category but it might have to do with limited codes and the R9 Fury which is a more competitive priced option seems to be the choice selected by AMD to get the new promo offering.
The offer which begins from today will last till January 31st, 2016. There’s ample time for users to buy and update to a Radeon R9 Fury graphics card to avail this offer. For those in the rush to grab this offer and grab copies of Star Wars: Battlefront as soon as possible, you can visit at: www.amd4u.eu/starwarsbattlefront (http://www.amd4u.eu/starwarsbattlefront)
AMD Star Wars: Battlefront Promo Bundle: http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Star-Wars-Battlefront-635x635.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Star-Wars-Battlefront.jpg)







Noticia:
http://wccftech.com/amd-radeon-r9-fury-star-wars-battlefront-bundle/#ixzz3rmRMfFzg

Jorge-Vieira
17-11-15, 19:56
DICE On Battlefront: We’re An Infantry Game At Core, We Know People Struggle With Flying

Some Star Wars fans were disappointed when they learned that there would be no space battles in Battlefront, at least not at launch. There is, however, a dedicated dogfighting mode: Fighter Squadron. The mode (where up to 20 human players are mixed with AI opponents) has been criticized by those who loved Lucasarts’ X-Wing VS Tie Fighter games because of its simpler mechanics.
http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-21-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-21.jpg)
In an interview with Metro GameCentral, (http://metro.co.uk/2015/11/17/star-wars-battlefront-interview-im-the-one-that-saved-jar-jar-5506679/) DICE Senior Producer Sigurlína Ingvarsdottir explained why the team chose this implementation for Star Wars Battlefront, adding that the mode is actually popular.

…at the core, we’re an infantry game. The biggest part of our experience is infantry and being DICE we have been doing vehicles for a long time. And I think we do it really, really well. But we know people struggle with flying. We know there’s lots of people that like flying in Battlefield but there’s also a lot of people that don’t. And so it becomes a bit polarising, and the ambition here is to have that experience available for players and make it easy for them.
And what we’ve seen is that it has worked out quite well. It’s often times mentioned as people’s favourite mode. And then I get the questions, ‘So what about a pilot career path or putting perks into it or are you going to do more with it…?’ And I get very happy when I get asked these questions because I think that it seems like we’ve captured something people enjoy.




In general, with gamers, it’s become quite popular. It’s the mode that most people tell us that they’re surprised about how fun it is and how easy it is fly the starfighters. Because we know that flying is often so hard in games and people struggle with it.
I can definitely see her point, as I’ve never touched jets and the likes in Battlefield games. The thing is, though, after trying them in the beta I’m not that eager to be a pilot in Battlefront either, despite the exciting fantasy behind it; I just prefer the ground gameplay and that’s it. Perhaps DICE would have been better off by giving pilots what they really want without thinking too much about luring infantry soldiers towards a TIE Fighter.
What do you think about this? By the way, Star Wars Battlefront is out now in the United States for PC, PlayStation 4 and Xbox One, while Europe will have to wait November 20. Stay tuned for our review.







Noticia:
http://wccftech.com/dice-battlefront-infantry-game-core-people-struggle-flying/#ixzz3rmSRPVwI

Jorge-Vieira
18-11-15, 14:03
First Star Wars Battlefront Expansion Arrives Early 2016

DICE’s Star Wars Battlefront today, but already EA has shared that the game’s first expansion pack will be released in early 2016.
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EA has just updated the official Star Wars Battlefront website (http://starwars.ea.com/starwars/battlefront/season-pass), which details the contents of Battlefront’s season pass. According to the website, more details on the season pass will be revealed in coming weeks.

Expand your galaxy with the Star Wars™ Battlefront™ Season Pass*. Get 4 upcoming digital expansion packs filled with new content that will take you to new locations across a galaxy far, far away. Act now to secure two-week early access to each expansion pack and an exclusive “Shoot First” emote. The first expansion pack will be released in early 2016. Stay tuned for more details on Star Wars Battlefront Season Pass* in the coming weeks
Earlier this week, DICE already shared more details (http://wccftech.com/dice-shares-season-pass-details-postbeta-adjustments-star-wars-battlefront/) on the game’s season pass, which will be priced at $ 50. The season pass will not include the ‘Battle of Jakku’ DLC – this will be free for everyone. Players will be able to enjoy this epic battle on December 8.


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Star Wars Battlefront released today on PS4, Xbox One, and PC. Subscribers to EA’s ‘EA Access’ were able to enjoy the game starting November 12 for 10 hours.
Our Star Wars Battlefront review will be up later. In the meanwhile, check out the review scores the game has been receiving on Metacritic (http://www.metacritic.com/game/pc/star-wars-battlefront).







Noticia:
http://wccftech.com/star-wars-battlefront-expansion-arrives-early-2016/#ixzz3rqs1ItG4

Jorge-Vieira
18-11-15, 14:04
Remedy’s PR Head On SW Battlefront; “Stunningly Good” Considering Development Time, “Less Is More”

Head of PR at Remedy Entertainment, Thomas Puha, has taken to Twitter to praise DICE’s Star Wars Battlefront. According Puha, “less is more”.
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Star Wars Battlefront from developer EA DICE, released yesterday for PC, PS4 & Xbox One. Over the last year, developer DICE has received quite an amount of criticism regarding the absence of a single-player campaign. Instead, DICE has focused on the multiplayer part with the exception of the single-player ‘mission mode’, which includes bots.
Reviews seems to praise the game’s multiplayer, but also criticize the weak game modes. This doesn’t prevent Remedy’s Puha from praising DICE’s shooter though.
Remedy Entertainment is currently hard at work on Xbox One exclusive Quantum Break, which is scheduled for a release in April 2016.







Ver toda a noticia:
http://wccftech.com/remedys-pr-head-sw-battlefront-stunningly-good-development-time/#ixzz3rqsDcdXi

Jorge-Vieira
18-11-15, 14:33
Assessing The Force Of ‘Star Wars Battlefront’

http://media.bestofmicro.com/2/A/540514/gallery/Battlefront-Supremacy_w_600.png (http://www.tomshardware.com/gallery/Battlefront-Supremacy,0101-540514-0-2-12-1-png-.html)When Star Wars: Battlefront II hit the store shelves, it was played on the PlayStation 2, the PlayStation Portable handheld device, the original Xbox and of course the PC. Ten years later, the series gets a reboot in the form of the new Star Wars Battlefront for the PlayStation 4, Xbox One and PC.
Under a new developer, DICE (of Battlefieldfame), the new game contains remnants of Pandemic’s two Battlefrontgames along with features that DICE believes will attract newcomers to the series. However, this delicate balance is the unfortunate reason why the game doesn’t keep you hooked for more than hour or so, even with its many modes.
Ready For Battle From the main menu, you have the option of going down two paths: single-player (which also includes online co-op, or split-screen co-op if you’re playing it on the PlayStation 4 or Xbox One) or multiplayer. Either way, the loadout for your Rebel fighter or Imperial stormtrooper is the same, consisting of a primary weapon and up to three Star Cards, which contain special abilities or weapons. As you progress through the game, you earn experience and credits in order to unlock more powerful weapons, Star Cards and various cosmetic changes to your character.
It’s a simple approach, forsaking other features in some of today’s well-known multiplayer games such as weapon attachments and killstreak rewards, and offering only a place to choose weapons and abilities. Unfortunately, you don’t see much change in your loadout for the first few hours, mainly because the price of each weapon and Star Card is somewhat high. For every 1000 points you earn in a game, you earn only 100 credits.
http://media.bestofmicro.com/2/9/540513/gallery/Battlefront-weapons_w_600.png (http://www.tomshardware.com/gallery/Battlefront-weapons,0101-540513-0-2-12-1-png-.html)This means that even if you’re the best player on the team and earned 5,500 points, you would only gain 550 credits. Some weapons and Star Cards are in the low- to mid-1,000 credit price range, so you would have to play a few games not only to afford it, but also to keep a respectable amount in your bankroll.
The same currency is also used to purchase different configurations for your character in the form of hairstyles, going into battle without a helmet, and even playing as other races. This is a bit unnecessary when you consider the small amount of money gained per game and the somewhat high price of weapons and Star Cards (the only two categories that will actually help you in combat). It would have been a better idea to have character configurations available from the start instead of having to purchase each one for a price. Better yet, there could also be rewards for gaining a new level.
Alone Or Together Single-player splits into two categories: Missions, in which the player battles the enemy AI or a friend, consist of each side attempting to kill as many opposing forces as possible in order to collect the most tokens and win the game; and Survival, where a team of one or two players must endure multiple waves of enemies before reinforcements come to the rescue. Both game modes also include an option to increase difficulty and add extra goals during the game to earn more credits.
Of the two selections, Survival is the more exciting option, not only due to the increasing number of soldiers and special units, but also because of the extra challenge of securing escape pods for extra power-ups. As an additional challenge, you can even choose to go through it alone on the harder levels and see how you fare against tougher opponents.
Missions is a mild version of team deathmatch, only because you’re fighting enemy AI instead of a real player. In fact, you can even approach it as your own practice arena where you can try out various combinations of weapons, abilities, and even the game’s unique Heroes before you play online.
http://media.bestofmicro.com/2/B/540515/gallery/Battlefront-Survival_w_600.png (http://www.tomshardware.com/gallery/Battlefront-Survival,0101-540515-0-2-12-1-png-.html)Speaking of multiplayer, it’s the main attraction. Nine modes are available, from the popular Assault Walker(which was shown way back at E3) to Heroes and Villains (a gameplay mode where players take the roles of characters such as Luke Skywalker and Darth Vader and duke it out with minimal assistance from the traditional Rebel soldiers or Stormtroopers). Other modes include variations of Capture the Flag (Cargo), team deathmatch (Blast), and even a variation of the mechanic made famous by Evolve of multiple players against one powerful opponent (Hero Hunt). Various challenges are put forth by the developers such as killing a certain number of enemies with a headshot or spending a specified amount of time piloting a vehicle, and players are rewarded with a figurine for their digital diorama, featuring scale models of popular characters and ships from the franchise.
Of the nine options, I was content with only about two to three -- specifically Supremacy, Walker Assault, and Fighter Squadron. They had the biggest maps and the best action throughout the game, keeping the essence of what was great about the old Battlefrontgames: lots of players thrown into a large area and left to fight for one side or the other.
Even though you were but one of 40 players (or in the case of Fighter Squadron, 20), your contributions helped in the long fight, whether it was taking an objective point or shooting down enemy aircraft. Controlling Heroes or Villains like Han Solo and Emperor Palpatine were interesting, as they obviously brought some level of variety to the fight with their own special abilities, but their uniqueness made them an easy target. Sure, they could take out a few opponents, but a small barrage of blaster fire can easily whittle them down. Victory wasn’t guaranteed either, and the opposing force could take advantage of a costly mistake even in the late stages to push back all of that hard work. It was intense and grueling, but after each match, I wanted to play again.
That wasn’t the case with the other game modes. They featured smaller maps, and I didn’t feel like I was playing a Battlefrontgame at all. Instead, it felt like I was just playing a generic multiplayer mode with a Star Warsshell on top. The biggest problem comes in respawning. Due to the size of these maps, the system can sometimes drop you in the middle of hostile territory, adding to the frustration. After I finished a round on modes like Droid Run or Cargo, I felt the urge to return to Supremacy or Walker Assault because those felt more like a fair fight instead of a quick slaughter from one side.
Wait And See So out of a total of 21 selections across multiplayer and single-player, only four (Supremacy, Walker Assault, Fighter Squadron and Survival) were really worth the time. The rest didn’t capture my attention, nor did they have any unique elements that made them unique to Star Wars Battlefront.
This brings it all back to DICE’s delicate balance of attracting those who played the previous games in hopes of capturing that nostalgia factor, while also attracting players who have never played Battlefront before. It pleases both crowds to a certain degree, but there isn’t enough effort towards one side or the other.
http://media.bestofmicro.com/2/8/540512/gallery/Battlefront-Fighter-Squadron_w_600.pngFor old Battlefrontfans, a 40-player battle isn’t enough, especially when past games featured 32 and 64 players in one map, not to mention that there aren’t enough of these large-scale battles in the new game.
For the multiplayer diehards, there’s a basic foundation for a variety of multiplayer modes, but there’s nothing uniquely appealing to them. The settings and characters might be different, but the mechanics are still the same, with no special twist or X-factor reeling them in to playing countless hours.
If it has anything going for it, it’s presentation. Every level, from Hoth to Endor, is beautifully crafted and makes you feel like you’re actually entering these fictional worlds. However, looks aren’t enough. There has to be substance too, and right now, it’s sorely lacking. Maybe it’ll come in future DLC packages, although that’s another issue with the season pass already priced at $49.99. If anything, the best option is to wait until it gets cheaper if you really want to try it out, and cherry pick the DLC offerings. That is, if the DLC is even worth the money.



Noticia:
http://www.tomshardware.com/news/star-wars-battlefront-final-impressions,30596.html

Jorge-Vieira
18-11-15, 14:53
GreenManGaming Hit With Battlefront Launch Day Supply Issues

http://i0.wp.com/www.eteknix.com/wp-content/uploads/2015/03/star-wars-battlefront.jpg?resize=800%2C450
GreenManGaming’s reputation has been under fire of late as recent reports suggested the company acquired game codes (http://www.eteknix.com/greenman-gaming-denies-selling-grey-market-games/) from unauthorized sources. However, this doesn’t necessarily mean the keys are stolen, it’s just they don’t have direct support from Activision and Ubisoft. The huge amount of CD key sites and staggeringly low pre-order discounts are an enticing proposition. Furthermore, in most cases, consumers receive their keys on launch and download games in a swift manner via Steam, Origin or UPlay.
However, it appears a large number of customers haven’t received Star Wars: Battlefront after pre-ordering from GreenManGaming some time ago. Below is just a brief snippet of the user complaints on the site’s official Facebook page:
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It’s difficult to deduce how many customers actually received their Battlefront code, but initial reports don’t look promising. GreenManGaming has decided to offer a 30% off voucher for those affected but I doubt this will be enough to keep people happy. Consumers often pre-order to become involved in launch day discussions and sense the excitement. Unfortunately, many people saved up their hard-earned cash to get the game on day one.
This entire situation applies further pressure on GreenManGaming and raises questions about their suppliers. The company’s customer service is usually quite good, so I’m surprised to see reports of customers being told their order couldn’t be fulfiled due to a stock shortage. Surely, GreenManGaming knew about the stock shortages and should have informed customers about the problem in advance. Perhaps, they hoped to receive a last minute shipment. Whatever the case, this isn’t going to help GreenManGaming’s reputation and if negative publicly continues, people will no longer be prepared to pay the extra compared to grey key resellers.



Noticia:
http://www.eteknix.com/greenmangaming-hit-battlefront-launch-day-supply-issues/

Jorge-Vieira
18-11-15, 15:16
Star Wars Battlefront Review

It has been just over 10 years since Star Wars: Battlefront II was released. A long time ago, in this very galaxy we had a great multiplayer FPS that let us live out our dreams of fighting for the Rebel Alliance, the Empire, the Confederacy of Planets or the Republic in a battleground that spans the entire galaxy. Battlefront II, and the first one, let you partially live out your fantasy of participating in the harrowing battles that are only mere fantastical tales dreamt from the depths someone else’s imagination. Battlefront II wasn’t a rousing success and was criticized as many other, even great, Star Wars games have been
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Star Wars Battlefront is in range, you may fire when ready. Star Wars games have always had a strange relationship with fans, either being universally loved or absolutely hated. The hardcore Star Wars fans are picky and demand excellence like no other franchises following. And they certainly don’t want the universe for which their favorite characters reside in to be misrepresented. I myself have fond childhood memories of Star Wars, and all the media that came from that magical universe. So, then, it would behoove the creator of anything related to Star Wars to tread carefully, lest the entire universe and everyone’s childhood be summarily ruined.
The announcement of the next Star Wars: Battlefront was not met universally well. When Disney cancelled projects that were being looked forward to, the negativity associated to anything “new” and not from the in-house studio that so carefully crafted the last FPS (love them or hate them) was not seen as a good thing initially. In fact, doubts still persist as to whether this is a worthy successor. And for good reason. It’s being made by DICE, uses the Frostbite 3 engine, so therefore it must simply be a rehash of everything Battlefield. Right?
http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-08-45-22-0241-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-08-45-22-0241.jpg)
Wrong. So very, and absolutely wrong. This is nothing like Battlefield, and the only similarities are the DICE logo when you start it up and in the underlying technology that makes everything pretty and shiny. Beyond that, the subtle difference make Star Wars: Battlefront it’s very own unique game. If you don’t think so, then perhaps you’re jaded by the similarities that are inherent in all FPS games.
The soldier and vehicle mechanics are nothing alike. In Battlefield you get a sense of being a laden down soldier, where your movements are slightly clunky and slow, reminiscent of being tired and of having to carry a significant amount of gear. It’s great, though, and it works well. But this is not that. Battlefront lets you as a soldier of the Rebel Alliance or a Stormtrooper move a bit more quickly. It’s faster paced and the entire experience is one that is evocative of the movies themselves. EA and DICE absolutely nailed that aspect, giving it a filmic, or dramatic and rather epic affect that places you in those moments. And if you’re a fan, a childhood fan or a newly christened one, you might enjoy that feeling. They captured what we were scared they wouldn’t, that imperceptible thing, that tenuous yet vitally important phenomenon that makes something truly magical.
Perhaps it’s the combination of everything that’s nostalgic about Star Wars. Those memories of things that you might not remember at all, but I do. But the sound effects are true to the movies in all their high-resolution glory. The graphics are a testament to the versatility of the Frostbite engine. They’re a suitable upgrade that seem to run smoothly on nearly anything. The Xbox One even runs at 1080P and a very smooth 60FPS. Animations are convincing and DICE have spent a tremendous amount of time on the character models, making them as true to the mythos as possible. It looks great, there is contest to this. We’ll, of course, have a full PC performance analysis from the full version as soon as testing is done.






Toda a review:
http://wccftech.com/review/star-wars-battlefront-review/

Jorge-Vieira
18-11-15, 18:02
EA Doesn’t Want to “Nickel And Dime” Their Customers Via Microtransactions





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EA has an atrocious reputation among the gaming community and often ridiculed for their obsession with DLC, microtransactions and pre-order exclusives. This viewpoint isn’t unwarranted when you take into account EA’s anti-consumer decision-making and treating the customer like a cash-cow. While other publishers implement similar strategies, EA is usually the main target of people’s hostility. Some critics have argued, EA’s blatant use of premium extra content will hurt their sales in the long-term.
During the UBS Global Technology Conference (https://cc.talkpoint.com/ubsx001/111615a_ae/?entity=40_UQQX1EY), EA’s Chief Financial Operator, Blake Jorgensen said:

“I do think there’s a bit of consumer fatigue around feeling like they’re getting nickle and dimed all the time. And a lot of mobile games don’t allow you to have fun unless you’ve paid for it,”
“So we’re looking at new models of ways to try to alleviate some of that fatigue that’s going on. Some of those might come in the form of subscription-style, but some of them might simply come in different ways to play games over time so you don’t feel like you’re always getting nickel and dimed.”
“It could a subscription, a subscription that has extra content as part of it, or a sole subscription, or it could be simply an upfront payment to a game that has extra content coming over time,”
“What we want to do is give the consumer a great value for their money and keep them deeply engaged in something they love to do.”
“The fundamental way that we as an organization think about [microtransactions and subscriptions] is all around engagement,”
“How do we engage the consumer as long as possible? In the old days, people played Madden for a few months and then stopped playing. When the Super Bowl finished, they were completely gone. Today, with Ultimate Team, they engage for 12 months, all the way up until the time you start playing a new season.”


<iframe width="640" height="390" src="https://www.youtube.com/embed/pvoSknnnXFg" frameborder="0" allowfullscreen></iframe>


Jorgensen’s comments come across as a PR exercise trying to alleviate concerns about Star Wars Battlefront’s DLC model. Furthermore, he’s certainly correct about gamer fatigue and users becoming sick of paid content just after a game’s launch window. Despite this, EA is part of the problem and consistently releases digital deluxe editions at absurd prices. Additionally, they have to take responsibility for implementing microtransactions in $60 titles. I realistically cannot see EA’s reputation changing unless they end anti-consumer measures. This isn’t going to happen anytime soon, due to the profit margins from microtransactions.

Do you purchase season passes?



Noticia:
http://www.eteknix.com/ea-doesnt-want-nickel-dime-customers-via-microtransactions/

Jorge-Vieira
19-11-15, 14:17
'Star Wars Battlefront' Benchmarks: A Beautiful Galaxy Far, Far Away

http://media.bestofmicro.com/2/B/540515/gallery/Battlefront-Survival_w_600.png (http://www.tomshardware.com/gallery/Battlefront-Survival,0101-540515-0-2-12-1-png-.html)
Even though you have to use Origin instead of the more popular Steam platform to play Star Wars Battlefront (http://www.tomshardware.com/news/star-wars-battlefront-final-impressions,30596.html), there are still a considerable number of people playing DICE's latest game on PC. Just like our tests with Fallout 4 (http://www.tomshardware.com/news/fallout-4-pc-benchmarks-vsync,30527.html), we once again ran some benchmarks with some of the systems from several staffers of the Tom's Hardware news team. Before we get into the nitty gritty, just keep in mind that this is not a comprehensive test, but rather a sampling of how the game performs on builds of varying capabilities.
If you saw our Fallout 4 tests, you'll notice some similarities in the systems used. However, there are a few new entries, such as an Intel Core i5 build and a new GPU (specifically, Gigabyte's new GeForce GTX 980Ti Xtreme Gaming (http://www.tomshardware.com/news/new-gigabyte-xtreme-gaming-cards,30554.html) Windforce Edition. As an added test, we also played the game in 4K resolution.

<tbody>
Reference System




CPU

Intel Core i7-5930k (4.2 GHz)



GPU

PowerColor Radeon R9 390X (8 GB)



RAM

Crucial 16 GB DDR4 (4x4 GB)



Storage

Crucial M200 SSD (500 GB)


</tbody>


<tbody>
Personal System #1




CPU

Intel Core i7-4790K (4.4 GHz)



GPU

EVGA GeForce GTX 970 (4 GB)



RAM

Patriot Viper 3 DDR3 16 GB (2x8 GB)



Storage

Samsung 840 EVO SSD (500 GB)


</tbody>


<tbody>
Personal System #2




CPU

Intel Core i5-4670K (3.4 GHz)



GPU

Gigabyte GeForce GTX 980Ti Xtreme Gaming Windforce Edition (6 GB)



RAM

Corsair Vengeance Pro 8 GB DDR3 (2x4 GB)



Storage

Seagate HDD (1 TB)


</tbody>


<tbody>
Personal System #3




CPU

Intel Core i3-4160 (3.5 GHz)



GPU

Sapphire Radeon R9 280 (3 GB)



GPU 2

EVGA GeForce GTX 980 (4 GB)



RAM

G.Skill Ares Series DDR3 8 GB (2x4 GB)



Storage

Western Digital Blue HDD (1 TB, 7200 RPM)


</tbody>


<tbody>
Laptop




CPU

Intel Core i7-3632QM (2.2 GHz)



GPU

Nvidia GeForce GT 620M (1 GB)



RAM

G.Skill Ripjaws 8 GB DDR3L (2x4 GB)



Storage

Seagate SSHD (1 TB)


</tbody>

Testing Procedures Just as before, we let the game auto-detect the hardware and change the graphics settings as it saw fit. The systems used to test at 4K were changed automatically to High or Ultra settings, whereas the benchmarks at 1080p varied from Medium to Ultra for the desktop builds. Based on its components, Star Wars Battlefront ran on the laptop at Low settings, and anti-aliasing turned off automatically. All the other builds had anti-aliasing on by default.
With Fallout 4 there was an issue regarding the forced implementation of VSync. This time around, there was a toggle to turn VSync on or off. On all automated settings, VSync was off by default.
The Results http://media.bestofmicro.com/8/P/540745/gallery/Star-Wars-Battlefront-1080p-benchmark_w_600.jpg (http://www.tomshardware.com/gallery/Star-Wars-Battlefront-1080p-benchmark,0101-540745-0-2-12-1-jpg-.html)http://media.bestofmicro.com/8/N/540743/gallery/Star-Wars-Battlefront-4K-benchmark_w_600.jpg (http://www.tomshardware.com/gallery/Star-Wars-Battlefront-4K-benchmark,0101-540743-0-2-12-1-jpg-.html)http://media.bestofmicro.com/8/O/540744/gallery/Star-Wars-Battlefront-laptop-benchmarks_w_600.jpg (http://www.tomshardware.com/gallery/Star-Wars-Battlefront-laptop-benchmarks,0101-540744-0-2-12-1-jpg-.html) At 1080p, all of the desktop builds performed smoothly, with the lowest frame rate average at 80.647 fps. The lowest score was turned in by an Intel Core i3-4160 with a Sapphire Radeon R9 280 (a little less than $200 when I bought it earlier this year), AKA my first build (http://www.tomshardware.com/news/building-my-first-gaming-pc,28564.html) and on a budget.
Although the amount of content may be scarce in terms of excitement and overall Battlefront nostalgia, DICE was still able to make these alien planets of Tatooine, Endor and Hoth look beautiful. If it looks good at 1080p, there's no doubt it will be a breathtaking sight at 4K. None of the cards tested at the higher resolution reached a 60 fps average. In fact, the highest average score was with Gigabyte's massively overclocked 980Ti variant at 54.424 fps. The PowerColor Radeon R9 390X finished second at 42.812 fps, and the EVGA GeForce GTX 970 was third (and last) with 38.294 fps.
Michael Justin Allen Sexton's budget gaming laptop (http://www.tomshardware.com/news/gaming-on-budget-notebook,30137.html) was once again thrown into the gauntlet, and surprisingly, its best score was an average of 31.506 fps, but that came at a price. Not only were the graphics options set to Lowest, but the resolution was brought down to a mere 1024x768. The game is still playable at this configuration, but it's hard to appreciate the scenery at that resolution. What's even worse is at 1080p, the game's fps count didn't even register in the 20s, with an average of just 12.4 fps.
With Flying Colors It's no surprise that the higher-end desktops posted high scores, but the fact remains that you don't need the extra power to still enjoy the game. An Intel Core i3 CPU and a mid-tier graphics card can do the trick, especially if you're on a tight budget. For those who have more money to spend, seeing the Star Wars universe in 4K is an exciting opportunity (either way, it's best to check out our story on the "Best Graphics Cards For The Money (http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107.html)").
The game, however, is not worth the $60 price tag at launch, but it could be worth the money when the price goes down and more downloadable content is released in the future.



Review:
http://www.tomshardware.com/news/star-wars-battlefront-pc-benchmarks,30608.html

Jorge-Vieira
20-11-15, 19:49
Fixes to Common Star Wars Battlefront Issues Problems

Star Wars Battlefront is finally here after having a somewhat controversial beta. It might not be the best received game in history, with sides either loving it or vehemently hating it, but it’s Star Wars and fans will likely enjoy it despite the somewhat lack of variety inside.
And while the Frostbite 3 engine is a very mature engine, and the underlying code is sound, there might be problems and other issues that you might encounter while playing it. Below is a list of all the most common problems, and how to fix those issues.
http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront.jpg)
Star Wars Battlefront Problems and Solutions Game installation freezes or it doesn’t finish:

Make sure to give your game plenty of time to install. If you continue having problems, install your game and choose not to play the installation Darth Vader minigame when asked to do so, or close the minigame if you’re already playing. Even though you can play after a certain amount is downloaded, let it finish completely.
Xbox One players can’t join any servers and have trouble with matchmaking:

If you’re unable to join any servers on the Xbox One, close your game and check for a game update. Once updated, you should be able to join servers normally. The underlying problem has been taken care of by EA and DICE.
Stuck on infinite server loading screen, or stuck on server joining screen:

If you get stuck while matchmaking, or encounter an infinite loading screen when connecting to a server, exit your game fully and try joining a game again.
You suddenly get disconnected from the server
You get a “You are not allowed to access online features” error:

While there are many reasons you might see this error when trying to play your game, it could be due to playing on an underage, or child, account. Make sure you’re playing on an account registered to a user of-age and try again.


You experience lower than expected performance with AMD CrossFire:

A driver issue causes dual graphics card setups with AMD Crossfire to suffer performance drops. AMD is working hard on a driver update for this issue. In the meantime, disable one graphics card to avoid performance problems.
​​AMD players can change their Crossfire settings through the Catalyst Control Center.



Right-click your Desktop and select Catalyst Control Center.


Open the Graphics menu.


Click CrossfireX.


Uncheck Enable Crossfire.


Click OK to save your settings.


You experience lower than expected performance with NVIDIA SLI:

Make sure you’re running the very latest NVIDIA driver, version 359.00 (http://www.nvidia.com/download/driverResults.aspx/95559/en-us) as of November 19th 2015.







Noticia:
http://wccftech.com/fixes-common-star-wars-battlefront-issues-problems/#ixzz3s3xxnnsn

Jorge-Vieira
20-11-15, 20:22
NVIDIA’s Recommended GPU For Star Wars Battlefront


The day we’ve all been waiting for is here, Star Wars Battlefront, the year’s most anticipated multiplayer game has been released! NVIDIA GeForce Game Ready 358.91 WHQL video card drivers (http://www.legitreviews.com/nvidia-geforce-358-91-video-card-drivers-released-for-fallout-4-star-wars-battlefront-and-starcraft-ii-legacy-of-the-void_175109) are still the latest and greatest drivers that you should be running for the best gaming experience. We know that NVIDIA is working on a newer game ready driver for Assassin’s Creed Syndicate that might have some Star Wars Battlefront performance enhancements in them, so be on the look out for those later this week. Assassin’s Creed Syndicate will be releasing on PC worldwide on November 19, less than a month after the PS4 and Xbox One versions of the game.
NVIDIA today also announced a couple recommendations for 60 FPS Optimal Playable Settings on GeForce GTX GPUs.
image: http://www.legitreviews.com/wp-content/uploads/2015/11/starwars-battlefront-645x499.png (http://www.legitreviews.com/wp-content/uploads/2015/11/starwars-battlefront.png)
http://www.legitreviews.com/wp-content/uploads/2015/11/starwars-battlefront-645x499.png
For 2560×1440 NVIDIA found that Star Wars Battlefront a GeForce GTX 980 Ti was capable of the most intensive moments of the game and was still capable of 60 frames per second on the Ultra detail level setting. Those on a 1920×1080 with a High-detail level experience can get away with a GeForce GTX 970 video card. The official Star Wars Battlefront minimum system requirements call for a GeForce GTX 660, which will enable you to run the lowest levels of detail at a tiny 1280×720 screen resolution.


<iframe width="500" height="281" src="https://www.youtube.com/embed/V2xp-qtUlsQ" frameborder="0" allowfullscreen></iframe>




Noticia:
http://www.legitreviews.com/nvidias-recommended-gpu-for-star-wars-battlefront_175393#r9J8h0EJSZHGCwb1.99

Jorge-Vieira
20-11-15, 20:27
Here’s a Look at the First Modded Match for Star Wars: Battlefront

http://i2.wp.com/www.eteknix.com/wp-content/uploads/2015/11/star-wars-battlefront-mod.jpg?resize=800%2C450
Even though Star Wars: Battlefront has only been launched a few days ago, it looks like modders are already hard at work trying to make this game better or at least more exciting to play. This shouldn’t surprise anyone, not just because we’re talking about a Star Wars game, but because Battlefront was one of the most anticipated games of the year. The very first modded match for Star Wars: Battlefront was recently showcased by a YouTube user named “NoFaTe,” and it ran on a custom dedicated server. The main modifications included jetpacks with increased range as well as unlimited hitpoints for players.
However, the mod’s creator has revealed that he doesn’t plan to release anything in the near future, as the entire project was only made for fun’s sake. That being said, it’s also worth noting that this very special match of Star Wars: Battlefront was plagued by quite a few important bugs, especially as far as the AI is concerned.

“Even though mostly everything seems to work fine, the AI is relatively broken when running a co-op map off-of a dedicated server (but at least it’s not as broken as it used to be in older Frostbite iterations.) A sad change, was the addition of that gray filter when out-of-bounds, which I didn’t get to remove since I wanted to get this video out as soon as possible.”
Have a look at the following video if you want to see the mod in action.


<iframe width="640" height="390" src="https://www.youtube.com/embed/6mQZwiyV26Y" frameborder="0" allowfullscreen></iframe>



Noticia:
http://www.eteknix.com/heres-look-first-modded-match-star-wars-battlefront/

Jorge-Vieira
24-11-15, 14:13
Star Wars Battlefront Benchmarked, Performance Review (http://www.techspot.com/review/1096-star-wars-battlefront-benchmarks/)

It's been a big year for PC gaming with plenty of blockbuster releases including GTA V (http://www.techspot.com/review/991-gta-5-pc-benchmarks/), The Witcher 3 (http://www.techspot.com/review/1006-the-witcher-3-benchmarks/), Fallout 4 (http://www.techspot.com/review/1089-fallout-4-benchmarks/) and Project CARS (http://www.techspot.com/review/1000-project-cars-benchmarks/), but there was one more game on everyone's radar since its first teaser videos were unveiled by EA in 2013.
Star Wars Battlefront has been met with tremendous anticipation. Its 5-day open beta attracted a staggering 9.5 million players across all platforms, who were willing to download over 8GB of game content, making it EA’s largest beta test ever.
Although this is the third release in the Star Wars Battlefront series, it is not considered a sequel to the previous games but a reboot. This means unlike past Battlefront entries, this title does not have its own story and instead reinterprets the stories and battles presented in the original trilogy.


<iframe width="726" height="408" src="https://www.youtube.com/embed/WYWlnJ8dCLQ" frameborder="0" allowfullscreen></iframe>


Star Wars Battlefront PC gameplay on max settings

The game has the option to switch at will between first-person mode and third-person mode, much like the previous entries in the series. Instead of a single-player campaign, the game features a set of co-op missions that can be played alone, online, or on split-screen mode. An offline split-screen mode is also be available.
But the purpose of this article is not to explore or judge Battlefront's gameplay -- which has received mixed reactions -- it's the game's amazing visuals that got us here in the first place.
Star Wars Battlefront was built on top of the Frostbite 3.0 engine, the same engine used by Battlefield 4, Hardline and Dragon Age: Inquisition, and yet this is the most stunning example we have seen yet.
http://www.techspot.com/articles-info/1096/images/2015-11-23-image-3.jpg
The game features Photogrammetry to deliver real Star Wars props into the gaming environment, resulting in a highly realistic look and feel. PC games can enjoy high resolution textures and impressive visual effects making Battlefront a new benchmark for testing the latest PC hardware.
Testing Notes Our test rig was outfitted with an Intel Core i7-6700K to remove bottlenecks that could influence high-end GPU scores. Using Fraps we recorded 60 seconds of gameplay from the training mission on Endor titled ‘Chase’. The benchmark begins once the Stormtrooper has mounted the speeder bike and takes pursuit. The same path was taken each time and based on an average of three runs we found that this delivered very accurate results.
http://www.techspot.com/articles-info/1096/images/sw-battlefront-vader-thumb.jpg (http://www.techspot.com/photos/article/1096-star-wars-battlefront-benchmarks/#sw-battlefront-vader)
We chose the Ewok planet of Endor (Tana) for testing as it was more graphically demanding than scenes that took place on Hoth or Tatooine, for example. We also found the ‘Chase’ mission to be more demanding than the battle on Endor.
Battlefront was tested at three resolutions: 1920x1080, 2560x1440 and 3840x2160 using the ultra quality preset. This means FXAA High was the anti-aliasing method used, while all other options such as ambient occlusion, textures and lighting were set to 'ultra' as well.





Toda a review:
http://www.techspot.com/review/1096-star-wars-battlefront-benchmarks/

Viriat0
24-11-15, 15:06
Se tivesse o modo campanha era um titulo para jogar, agora só MP !! Mehhhhh..

Deve ter o mesmo destino que teve o Hardline para o PC.

MTPS
24-11-15, 15:59
https://www.youtube.com/watch?v=5FiBRQCmSlk

(lol)

Jorge-Vieira
25-11-15, 13:34
Battlefront Battle of Jakku DLC Introduces Turning Point Mode

Star Wars Battlefront’s first DLC ‘The Battle of Jakku’, will introduce a new 40 player game-mode called ‘Turning Point’, to DICE’s shooter.
http://cdn.wccftech.com/wp-content/uploads/2015/11/featuredImage.img_-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/featuredImage.img_.jpg)
Those who pre-ordered Battlefront are eligible for the free DLC on December 1, while other game holders will be able to play the new content on December 8.
The Battle of Jakku takes place in the aftermath of the Rebel victory in the Battle of Endor, and players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars: The Force Awakens.


<iframe width="635" height="388" src="https://www.youtube.com/embed/7waDN0ukFxw" frameborder="0" allowfullscreen></iframe>



Turning Point mode The DLC will introduce a new 40-player mode to Battlefront (http://starwars.ea.com/starwars/battlefront/news/get-a-first-glimpse-of-the-battle-of-jakku-in-star-wars-battlefront), called ‘Turning Point’. Lead Level Designer at DICE, Dennis Brännvall explains:

“At the edge of the map, the Empire has constructed a make-shift base as well as smaller fortifications strewn across the landscape. Following an emergency landing, the Rebels need to locate the enemy bases to attack and take control of them all.”
What are the rules of Turning Point?
Rebels need to locate and capture one of three control points in Imperial control. The clock is ticking, but if the Rebel team succeeds with a capture additional time will be added and new control points will be available for capture. Moving through these increasingly challenging checkpoints, the ultimate goal is the Empire’s base where the final stand will take place.
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What kinds of vehicles will be featured in Turning Point?
Since the starfighters are occupied in the battle above or simply destroyed, we wanted to highlight airspeeders and AT-STs in this mode. In contrast to its role in Walker Assault or Supremacy, the AT-ST is a slightly more defensive vehicle in this mode. Piloting it, you will need to move between areas a lot to meet the Rebel assault. If you’re in an airspeeder on the other hand, you’ll be on the offence, giving supportive fire to your Rebel team mates.
http://cdn.wccftech.com/wp-content/uploads/2015/11/image.img_-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/image.img_.jpg)
How does the chaotic battle beyond add to the overall gameplay experience?
The peripheral action on the larger map – Graveyard of Giants – is truly a great visual spectacle. The battles are ever-present; debris will be falling from the skies, and you’ll even see a Super Star Destroyer come crashing down during the round.
What will players love within Turning Point?
A Turning Point match will often be very exciting since the outcome is never sure. There are also a lot of tactical possibilities that need to be considered. For instance: once the Rebels have started taking over a control point, it can’t be reclaimed by the Empire. Let’s say there’s only 25% left of the claim process and the Empire has managed to drive away the Rebels. This means that the Empire have to choose between defending this vulnerable point or another part of the map. The Rebels in turn need to decide where their next attack should be.
Star Wars Battlefront released last week on November 17, and has been selling like hotcakes. In the UK, the game had the best launch to date for a Star Wars game. Battlefront outsold ‘The Force Unleashed’ by 117% in its first week.







Noticia:
http://wccftech.com/star-wars-battlefront-battle-jakku-mode-turning-point/#ixzz3sVgBJnJA

Jorge-Vieira
25-11-15, 13:49
Star Wars Battlefront To Get More Free Content In Coming Months

Star Wars Battlefront released last week and it’s scheduled to receive its first free DLC pack on December 1, at least for the customers who pre-ordered the game (the others will have to wait December 8).
http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront_heroes-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront_heroes.jpg)
The first Star Wars Battlefront DLC will introduce the Battle of Jakku, with a brand new mode (detailed in our earlier post (http://wccftech.com/star-wars-battlefront-battle-jakku-mode-turning-point/)) and two new maps, Graveyard of Giants (available in Turning Point, Walker Assault, Supremacy and Fighter Squadron modes) and Goazan Badlands (available in Blast, Cargo, Drop Zone, Droid Run, Hero Hunt and Heroes vs Villains).
However, this will not be the only free content coming to Star Wars Battlefront. Patrick Söderlund, Executive Vice President of EA Studios, promised as much in a blog post published yesterday (http://starwars.ea.com/starwars/battlefront/news/start-of-your-star-wars-adventure):
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Best of all, this is just the beginning. We have lots of new content coming over the next several months that will provide new ways to immerse yourself in Star Wars.
In two weeks, The Battle of Jakku launches. Taking place 29 years before the events of Star Wars™: The Force Awakens™, The Battle of Jakku is a free DLC pack* that adds two new maps (including one for popular modes like Walker Assault and Supremacy) and a new mode to the game. The coolest thing is that it’s the only place you’ll be able to experience the pivotal events that help shape the look of one of the next iconic planets in the Star Wars universe. We can’t wait for you to step onto Jakku for the first time with us.
Of course, we are also planning to support Star Wars Battlefront with new content well into the future. We will be adding more of what you love about the game, like new maps and Star Cards, for free in the coming months, in addition to all of the content we have coming with Season Pass. We’ll have more to share soon.
If you haven’t bought Star Wars Battlefront yet, you can read Jeff’s full review (http://wccftech.com/review/star-wars-battlefront-review/)on the game. If you have, though, what do you think of it so far?







Noticia:
http://wccftech.com/star-wars-battlefront-to-get-more-free-content-in-coming-months/#ixzz3sVk5Wz1u

Jorge-Vieira
25-11-15, 18:27
Star Wars Battlefront looks more like a movie with this graphics mod

Star Wars Battlefront is already a gorgeous game, and it runs surprisingly well (http://www.techspot.com/review/1096-star-wars-battlefront-benchmarks/) on a range of PC hardware. But if you're willing to sacrifice performance for the sake of visuals, modder Martin Bergman is working on a set of tweaks (http://kotaku.com/graphics-mod-makes-new-star-wars-game-look-like-a-new-s-1744412541) that might appeal to you.
Bergman has taken his Toddyhancer mod, which made Grand Theft Auto V look awesome a couple of months ago, and applied it to Battlefront. The mod essentially combines a series of intensive shaders, filters, bloom effects and more to make the game look more realistic, and the results are pretty amazing.
http://www.techspot.com/images2/news/bigimage/2015/11/2015-11-25-image.png
With Toddyhancer applied, Battlefront is transformed from a beautiful game into something that looks just like an actual Star Wars movie. It does come at a significant performance cost, though, with Bergman revealing in his gallery of screenshots that the mod drops his frame rate by around 30 to 40 FPS.
So far the mod has only been applied to the game's Tatooine map, and it appears to be specifically tweaked to beautify the planet's rocky landscape. The mod also hasn't been released as yet, so for now we only have these impressive screenshots (http://imgur.com/a/ib8nW) and the hope that one day the mod will be available to try out.
http://www.techspot.com/images2/news/bigimage/2015/11/2015-11-25-image-2.png
http://www.techspot.com/images2/news/bigimage/2015/11/2015-11-25-image-3.png
http://www.techspot.com/images2/news/bigimage/2015/11/2015-11-25-image-4.png



Noticia:
http://www.techspot.com/news/62917-star-wars-battlefront-looks-more-like-movie-graphics.html

Jorge-Vieira
26-11-15, 13:51
Breaking Benjamin Frontman ‘Reviews’ Why Star Wars Battlefront “Sucks”

Last week Breaking Benjamin’s frontman Benjamin Burnley, literally destroyed a copy of Star Wars Battlefront when he was asked to talk positively (https://www.instagram.com/p/-Uic0dvmum/) about the game on social media. Now the singer has explained why the shooter from DICE “sucks”.http://cdn.wccftech.com/wp-content/uploads/2015/11/breakingbenjamin-635x430.png (http://cdn.wccftech.com/wp-content/uploads/2015/11/breakingbenjamin.png)
In an interview with radio station WCYY, the singer was asked why he destroyed his Battlefront copy. Burnley is a known Star Wars fan, but according to the singer he was asked by an EA representative to talk positively about the shooter on social media. According Burnley he would be happy to promote the game, if it was indeed a good game, which it isn’t.
“For me to say that a Star Wars game sucks sh*t, it must really be a sh*tty game, and that it is”, the singer said.


<iframe width="635" height="388" src="https://www.youtube.com/embed/zzvKDWcZkQs" frameborder="0" allowfullscreen></iframe>




The singer continues by explaining why he thinks DICE’s shooter is a sh*tty game.
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“It f**king sucks. The gameplay sucks,” he said. “All online games suck in their own kind of way, because you’re relying on the Internet.”
According the Breaking Benjamin frontman, the game just isn’t fun. “Out of nowhere enemies spawn behind you in front of you”, and “you get shot with one kill weapons that you don’t have to earn”. “All of sudden you die”, the singer added.
“Who wants that?”, Burnley asked the interviewer from WCYY.
Burnley didn’t stop there though, as he further explained why he destroyed his copy of Battlefront. “There’s no reward system, they’re just hoping that you pick up”. The hit detection in the game is horrible and the hero/villain gameplay sucks as well, according Burnley.
What are your thoughts on this 2.30 minute ‘review’ from Burnley?







Noticia:
http://wccftech.com/breaking-benjamin-frontman-reviews-why-star-wars-battlefront-sucks/#ixzz3sbbCLM8C

LPC
26-11-15, 18:11
Boas!
Concordo...

Detesto jogos de shooters onde estamos constantemente a morrer a aparecer...
Qual é a piada disso?

Não vejo qualquer tipo de piada... é um continuo efeito de morte e renascimento que mata qualquer piada de jogar...

Cumprimentos,

LPC

MTPS
26-11-15, 18:16
Piush-Piush Simulator (lol)

Jorge-Vieira
29-11-15, 14:08
Star Wars Battlefront PC Performance Analysis – Well Optimized With AMD and NVIDIA
Star Wars Battlefront seems to be a fairly enjoyable game that imparts enough of a difference from historical Battlefield titles to be a truly unique experience. The sound effects, animations and everything are generally very well done. Though there are only a few modes and only four total planets to play on, the complexity of the maps is sufficient that it looks great but also may very well play great on nearly all configurations, given proper consideration to keeping settings turned to appropriate levels.
Unfortunately this difference in gameplay doesn’t mean that people of all types are going to enjoy it, and thus the lines have been drawn rather clearly in the mud. But we already know the dissent among gamers regarding Battlefront and how it might be fairly disappointing, regardless of whether we enjoyed it (http://wccftech.com/review/star-wars-battlefront-review/) here. But how does it actually perform? That’s perhaps the most important question.
http://cdn.wccftech.com/wp-content/uploads/2015/10/battlefront_vader_endor-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/10/battlefront_vader_endor.jpg)
Star Wars Battlefront performs well on anything, even lower spec GPU’s. There’s definitely a different feel to it, and it’s more than just a simple ‘update’ or re-skinning to Battlefield. In fact, though it’s casual and doesn’t have quite the variety of even other multiplayer shooters, it still remains a fun game to play. It’s casual and very entertaining. The ambiance and attention to detail is exquisite.
But how does this return to the Star Wars universe actually run on modern hardware? Being based on Frostbite, the natural inclination is to criticize the netcode and perhaps wonder how Mantle performs. But Mantle isn’t an option, and the netcode is actually well implemented, with the improvements from Battlefield 4 implemented to good effect. The actual performance is also rather obviously assumed from previous Frostbite 3 games, which have traditionally ran quite well on a variety of hardware.
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Star Wars Battlefront is based on the Frostbite 3 engine, and an evolution of that as well. It’s a natural evolution that includes a swathe of higher resolution textures, a generous increase in mesh quality, more complex and natural lighting effects with better use of ambient occlusion and softer more natural looking shadows.
Specifically there are three things that have been improved for this iteration. One of those is the inclusions of compute based ambient occlusion, which is a technique that analyzes the scene for areas that should receive less ambient light. The ambient occlusion technique used in previous Frostbite games has now been improved, optimized and moved from pixel shaders to compute shaders.
Another improved technology is that of displacement mapped tessellated terrain. This is where the various terrains in Star Wars Battlefront are able to be highly detailed, using a combination of high resolution textures and geometry that is hardware tessellated and then displacement-mapped. The degree of tessellation that’s actually executed is intelligently determined based on the roughness of the terrain and the distance to the camera.
Last but not least is the inclusion of physically based rendering, or the important aspects of correctly modeling and simulating how light interacts with the surfaces and materials seen in the game.







Toda a review:
http://wccftech.com/star-wars-battlefront-performance-analysis-well-optimized-with-amd-and-nvidia/#ixzz3stCwyCTK

Jorge-Vieira
01-12-15, 13:58
The Battle of Jakku Gets a Harrowing Reveal Trailer for Star Wars Battlefront

EA hosted a livestream earlier today in which they showed off quite the reveal for the Battle of Jakku map, which will be available as free DLC tomorrow for everyone that pre-ordered Star Wars Battlefront. The trailer below is a summation of todays livestream.


<iframe width="635" height="388" src="https://www.youtube.com/embed/IVc8Fr8HG7c" frameborder="0" allowfullscreen></iframe>



The Battle of Jakku – Kind of like Tatooine, but with more AT-AT and explosions. The Battle of Jakku DLC map will arrive tomorrow with a new game mode, called Turning Point (http://wccftech.com/star-wars-battlefront-battle-jakku-mode-turning-point/). Turning Point is a mode in which the Rebel Alliance must find and take control of Imperial held bases.
You’ll be able to take part in infantry based combat, fly speeders and even control walkers, as the Imperials. The larger Battle of Jakku will rage on above and around you, with debris falling from the sky, even a Super Star Destroyer eventually slamming into the planet.
The trailer itself is almost entirely in-game and shows a tremendous amount of actual gameplay as well. The terrain, unsurprisingly, is very much akin to what we’ve seen in Tatooine. These two locales feature similar barren landscapes. The action on Jakku will apparently be near constant and relentless.
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The Battle of Jakku happens 29 years before the events of Star Wars Episode VII: The Force Awakens and is a pivotal moment for the Rebel Alliance. This map is a tie-in to the movie, letting gamers everywhere take place in an event whose aftermath we’ll see on December 18th, when The Force Awakens hits theaters.
http://cdn.wccftech.com/wp-content/uploads/2015/12/battleofjakku-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/12/battleofjakku.jpg)
Those that sought to pre-order Battlefront will find the DLC available to them tomorrow, while everyone else will have to wait until December 8th in order to partake in the grim action.
Star Wars Battlefront is still chastised for its lack of a single-player campaign as well as a lack of variety that might limit its exposure to an otherwise larger audience. Star Wars games are prized for their story and ability to place you inside the vast and troubled galaxy far far away. Star Wars Battlefront was initially very fun (http://wccftech.com/review/star-wars-battlefront-review/), though it might not be able to maintain that momentum indefinitely.







Noticia:
http://wccftech.com/the-battle-of-jakku-gets-a-harrowing-reveal-trailer-for-star-wars-battlefront/#ixzz3t4rXRoN3

LPC
01-12-15, 14:41
Boas!
O jogo até pode não valer um cú, mas visualmente está algo fantástico...

Possivelmente o jogo mais bonito até ao momento... Tudo muito bom e suave...

Cumprimentos,

LPC

MAXLD
01-12-15, 15:00
https://www.youtube.com/watch?v=Malmvi6GwDA

Classic Joe. XD

http://33.media.tumblr.com/9905ff7889acf74f95cba5db2ab275d6/tumblr_inline_n8z0f2G7VV1qztn1k.gif

Jorge-Vieira
02-12-15, 13:46
Battle of Jakku DLC Out Now, Battlefront Patch Notes 1.03 Detailed

The Battle of Jakku DLC for Star Wars Battlefront is finally out in Early Access mode; only customers who pre-ordered the game can access it right now, while everyone else will have to wait for December 8.
http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront.jpg)
This is the first DLC pack released for Battlefront and it’s totally free, as promised by EA Dice. As previously reported (http://wccftech.com/star-wars-battlefront-battle-jakku-mode-turning-point/), the Battle of Jakku DLC features two new maps and a whole new mode called Turning Point which is a mix of the classic Conquest and Rush modes from Battlefield.
Moreover, this battle takes place just one year after the Battle of Endor in the events of Star Wars, setting up the stage for the upcoming Star Wars VII: The Force Awakens movie where characters will stumble upon the same battlefield, only 29 years later.
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Electronic Arts also recently confirmed (http://wccftech.com/star-wars-battlefront-to-get-more-free-content-in-coming-months/) that the Battle of Jakku DLC won’t be the only free one. Aside from the paid Season Pass content, owners of the game were promised more free maps and Star Cards in the future.
As for this DLC, you can take a look at it from the developer livestream embedded below (actual gameplay begins around 20:00). Dice also pushed a new patch (1.03) for Star Wars Battlefront, sized at around 300mb and bringing the following changes:


General bug fixes for vehicles and physics improvements
Game modes balancing tweaks
HUD UI adjustments
Audio optimizations
General crash and stability fixes
Online traffic performance improvements
Various text fixes for all languages
General bug fixes for both Missions and Multiplayer

<iframe src="http://player.twitch.tv/?channel=eastarwars" frameborder="0" scrolling="no" height="378" width="620"></iframe><a href="http://www.twitch.tv/eastarwars?tt_medium=live_embed&tt_content=text_link" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px;text-decoration:underline;">Watch live video from EAStarWars on www.twitch.tv</a>






Noticia:
http://wccftech.com/battle-of-jakku-dlc-out-now-patch-notes-1-03-detailed/#ixzz3tAeVEzLp

Jorge-Vieira
03-12-15, 20:33
EA denies reports of low Battlefront sales (http://www.kitguru.net/gaming/matthew-wilson/ea-denies-reports-of-low-battlefront-sales/)


Recently, Gamestop suggested that sales of Star Wars: Battlefront fell “short of expectations”, which may have been true for the brick and mortar store chain but EA’s Peter Moore claims that from the publisher’s view, Battlefront is far from the sales flop that some are currently suggesting, though exact sales figures are still not being revealed.
Last week, Gamestop’s COO said: “EA’s Star Wars Battlefront fell short of expectations. We’re not going to quantify it in actual number, but we had high expectations that diminished somewhat as it got closer, and then it failed to hit those lowered expectations.”
http://www.kitguru.net/wp-content/uploads/2015/12/Battlefront-e14429092034391.jpg (http://www.kitguru.net/wp-content/uploads/2015/12/Battlefront-e14429092034391.jpg)
In response to this, EA’s COO, Peter Moore said: “The comments were interesting and little bit of a surprise to us particularly as the CFO in the call then started to correct the COO as the call went on. So from our perspective I’m here to reaffirm our guidance of 13 million units sold in for the fiscal year.”
“There is no weakness that is perceptible yet in the title and I want everybody understand that based on where we think this title is and based on the marketing beats ahead of us in particular the movie launch over the next two weeks we feel very comfortable we’re going to hit the guidance that we’ve given analysts, investors and Wall Street alike.”
Previously, EA had revealed that it expected to sell 13 million copies of Battlefront during this fiscal year, and with the new movie coming out in two weeks, we can expect a bit more of a marketing push.



Noticia:
http://www.kitguru.net/gaming/matthew-wilson/ea-denies-reports-of-low-battlefront-sales/

Jorge-Vieira
05-12-15, 15:54
NVIDIA working on fix for Battlefront SLI issues


SLI users trying to play Battlefront with the new 359.06 drivers are experiencing massive stuttering and volatile GPU usage, as evidenced in the video below.

<iframe width="781" height="469" src="https://www.youtube.com/embed/cTPV4S8Uezo" frameborder="0" allowfullscreen></iframe>


If you're in that camp, NVIDIA has filed a bug on the issue and says on its forums it's "isolated the root cause" and "will try to get a fix in the next driver release", so it shouldn't be too long if you want to play the game as intended with multiple video cards. In the meantime, disabling SLI or rolling back to the previous driver are your best bets. http://imagescdn.tweaktown.com/news/4/8/48791_1_nvidia-working-fix-battlefront-sli-issues.jpg





Noticia:
http://www.tweaktown.com/news/48791/nvidia-working-fix-battlefront-sli-issues/index.html

Jorge-Vieira
07-12-15, 13:57
EA Exec: SW Battlefront “May Not Have The Depth” For Hardcore Gamers

Star Wars Battlefront received a lot of criticism since its announcement, and now EA’s chief financial officer has admitted that the shooter might not be deep enough for Hardcore players.
http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront.jpg)
Although the game is selling incredibly well, Star Wars Battlefront has received an enormous amount of criticism since it was announced. The absence of a single-player campaign, lack of content, and EA’s decision to release additional content through paid DLC, has put many fans in rant mode.
Battlefront may not be deep enough for hardcore players Some might argue that the shooter from developer DICE was rushed because of the imminent release of upcoming hit-movie ‘Star Wars: The Force Awakens, and judging from the game’s release date, this might well be the case. During the EA’s most recent earnings call (http://files.shareholder.com/downloads/ERTS/1130032041x0x857661/6430018A-2AEA-4081-87D3-69D737B9FF35/EA_Q2_FY16_Transcript.pdf), COO Peter More stated that the trailers surrounding the Star Wars movie, allowed EA “to be able to generate even more publicity for the game, as people start to anticipate the movie in mid-Dec”.
Speaking at the European Nasdaq Investor Conference (http://edge.media-server.com/m/p/zcx7tr3t), EA’s Chief Financial Officer Blake Jorgensen, admitted that EA choose to design the shooter to be “much more accessible product to a wide age group”.
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“Star Wars Battlefront is a first-person shooter, but it is one of the only teen-rated first-person shooters,” Jorgensen added.

So, an 8-year-old could play with his father on the couch, as well as a teenager or 20-year-old could play the game and enjoy it. It is more accessible.
The CFO then admits that Battlefront may not be deep enough a game for hardcore gamers.

And for the hardcore, it may not have the depth that they wanted in the game.
Are you enjoying Battlefront so far? Does the game offer you enough? Hit the comments.







Noticia:
http://wccftech.com/ea-exec-battlefront-may-not-have-depth-hardcore-gamers/#ixzz3tdwO3Lzf

Jorge-Vieira
07-12-15, 14:53
Star Wars Battlefront Sold an Estimated 4.66M Retail Copies During First Week

http://i2.wp.com/www.eteknix.com/wp-content/uploads/2015/11/star-wars-battlefront-mod.jpg?resize=800%2C450
Star Wars: Battlefront’s combination of unbelievable graphical fidelity and dramatic trailers made it one of the most anticipated titles in recent memory. While the experience is fun for brief periods, it’s difficult to look past the lack of maps, rubbish character customization and repetitive gameplay. Furthermore, success doesn’t really depend on skill level and the spawn system is completely broken. Nevertheless, according to VGChartz Global Weekly Chart (http://www.vgchartz.com/weekly/42330/Global/), ending the 21st November, Star Wars: Battlefront managed to ship a total of 4,658,169 units during the first trading week. Please note, this only includes retail sales.
In terms of sales per platform, the PlayStation 4 came out on top with 2,939,473 units sold (63%), compared to 1,547,019 units sold on the Xbox One (33%). Windows PC retail sales are always a very niche sector as the majority of PC gamers use digital CD key resellers. As a result, Windows sales only accounted for 4% and reached a total of 171,677.
VGChartz also provided information about the game’s popularity throughout the world. As you might expect, the US reported the best sales numbers with 2,141,423 units sold (46%), compared to 1,561,240 units sold in Europe (34%), and 126,723 units in Japan (3%). In contrast to this, Star Wars: Battlefront recorded 412,930 units in the UK, 291,882 units in Germany, and 256,497 units in France.


<iframe width="640" height="390" src="https://www.youtube.com/embed/Malmvi6GwDA" frameborder="0" allowfullscreen></iframe>




What do you think of Star Wars: Battlefront?



Noticia:
http://www.eteknix.com/star-wars-batting-first-week/

Jorge-Vieira
09-12-15, 13:56
SW Battlefront Infographic Reveals That Players Prefer ‘The Dark Side’

DICE and EA have released a Battlefront infographic for the recently released Star Wars shooter with some interesting facts.http://cdn.wccftech.com/wp-content/uploads/2015/12/star_wars_battlefront_launch_infographic2-635x327.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/12/star_wars_battlefront_launch_infographic2.jpg)
Star Wars Battlefront released less than a month ago on November 17 for PC, Xbox One, and PS4. EA Access (on Xbox One) subscribers were able to play the game ahead of its release for 10 hours.
Last month we already posted that publisher EA had adjusted their shipment expectations (http://wccftech.com/ea-expects-ship-13-million-star-wars-battlefront-units/) for the game following the open beta. According EA’s CFO Blake Jorgensen, “results exceeded our expectations again”, Jorgensen said during EA’s post earnings call.

“Based on the ongoing strength of our business and reception of Star Wars Battlefront, we are raising out full-year outlook for the second time. Our markets are very healthy, the digital transition continues to drive margins, and engagement in our live services and excitement for our upcoming launches is exceptional”.
Battlefront Infographic reveals interesting stats Now, 3 weeks after Battlefront’s release, DICE and EA have created a infographic, revealing some interesting statistics. Check out the infographic below.
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http://cdn.wccftech.com/wp-content/uploads/2015/12/star_wars_battlefront_launch_infographic-184x1200.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/12/star_wars_battlefront_launch_infographic.jpg)
For instance, players seem to favour the ‘Dark Side’ of the force with 17,072,815 force lightning kills, compared to ‘only’ 11,523,395 force push kills.
While 36.3 million AT-AT’s have been brought to the ground, less than 1% of those kills were made using the Speeder and its tow cable.
Talking about the AT-AT, the Empire’s vehicle is the deadliest in the game with 61 million kills in the AT-AT.
Another interesting fact is that Boba Fett is the most played (in minutes) hero, with 29.8 million minutes played. Luke comes in 2nd, while The Emperor seems to be the least played villain.







Noticia:
http://wccftech.com/battlefront-infographic-reveals-stats-players-dark-side/#ixzz3tpdIXzHG

Enzo
09-12-15, 16:16
Ser bonzinhos já é no dia a dia. Nos jogos podemos nos transcender:)

Jorge-Vieira
10-12-15, 17:54
Yoda Possibly Added In Upcoming SW Battlefront DLC

Yoda might well be added to the Star Wars Battlefront Hero cast through DLC. Star Wars Battlefront’s credited cast listing was just updated on the Internet Movie Database (IMDB.COM).http://cdn.wccftech.com/wp-content/uploads/2015/12/YodaDuel-635x476.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/12/YodaDuel.jpg)
Battlefront currently has 6 playable hero’s/villains, of which Boba Fett is the most played Villain (http://wccftech.com/battlefront-infographic-reveals-stats-players-dark-side/). Jedi Luke Skywalker takes the 2nd spot on that list, while the Emperor is the least played villain character.
Judging from the recently updated cast listing on IMDB though (http://www.imdb.com/title/tt3702328/), all-time favorite Yoda might well be joining the hero list through Battlefront DLC.
http://cdn.wccftech.com/wp-content/uploads/2015/12/battlefrontcast.png (http://cdn.wccftech.com/wp-content/uploads/2015/12/battlefrontcast.png)
Actor Tom Kane currently gives voice the Admiral Ackbar in Battlefront, but the listing now also mentions that Kane is voicing Yoda. Please consider that IMDB’s cast listing can be edited for those who have a IMDB account.
The green-skinned Jedi-master has always been a fan-favorite, and his quotes have become legendary. The pointy-eared creature is rumored to be quite adept with his green lightsaber as well.

Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
– Yoda
Adding Yoda would be a nice move from EA to increase the hype surrounding Star Wars even more.
Which hero or villain would you like to see through future DLC?







Noticia:
http://wccftech.com/yoda-possibly-added-in-upcoming-sw-battlefront-dlc/#ixzz3twRX2C60

Morais-GT
10-12-15, 18:27
Os gráficos deste jogo estão muito bons, então a 4K e com este MOD....... :O


https://www.youtube.com/watch?v=MGyaR2sSBkA

Viriat0
10-12-15, 18:37
Muito bom!!

É uma pena não ter SP, imagina este jogo com uma campanha em condições. Facilmente seria um forte candidatado a melhor jogo do ano.

Sonas
11-12-15, 11:23
Fodsssseeeee que é isto?
Que gráficos brutais :)

Era tão bom vir assim, isto foi feito para o filme (colocarem os mods) ou pode-se por mesmo no MP? Ehehehehehe :)


Sent from my iPhone using Tapatalk

Jorge-Vieira
14-12-15, 20:38
SW Battlefront Patch Tweaks AT-AT, Boba Fett & More On PS4/XO

Another Battlefront patch is on its way, and introduces several tweaks and bug fixes, including an increased health pool for the AT-AT, and a nerf for Boba-Fett’s missile.
http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-6-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-6.jpg)
The Battlefront patch is scheduled to go live on December 16 for PC, Xbox One and PS4. The patch fixes various issues (http://starwars.ea.com/starwars/battlefront/forums/discussion/17622/star-wars-battlefront-dec-16th-patch-notes-ps4-pc-x1) on all platforms, but most of the updates only apply to the PS4 and Xbox One version of the shooter from DICE. The PC version of the patch received those update last week, through a patch that was only made available for PC players. The full patch notes for that update can be read here (http://starwars.ea.com/starwars/battlefront/forums/discussion/16721/star-wars-battlefront-dec-10th-patch-notes-pc).
SW Battlefront patch notes December 16 The full patch notes can be seen below:

Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the December 16th update.
Star Card Update:
Fixed an issue where players were having issues using Star Cards in Heroes vs. Villains
The below only applies to PlayStation 4 and Xbox One for this update
Miscellaneous Updates and Tweaks:
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Fixed an issue where one out of 12 players remained in the loading screen on Swamp Crashsite, Sorosuub Centroplex, and Graveyard of Giants in Heroes vs. Villains and Walker Assault multiplayer modes
Fixed an issue where two players would spawn in a damage area that doesn’t match visual lava
Walker Assault Updates and Tweaks:
Increased AT-AT health on Endor
Hero Updates and Tweaks:
Removed auto-lock on Boba Fett´s missile.
Weapons, Gadgets and Star Cards Tweaks:
Tweaked impact damage for Impact grenade from 100 to 90
As you can see, most updates apply to the console version of the shooter only. Only the Star Card update applies to all platforms. Star Battlefront was released a few weeks ago, and the scheduled patch will be the 2nd patch for the shooter. The game’s first DLC was released on December 1st, and DICE has promised that more free DLC is on its way.







Noticia:
http://wccftech.com/sw-battlefront-patch-tweaks-at-at-boba-fett-ps4-xo/#ixzz3uKV5MpJp

Jorge-Vieira
15-12-15, 14:43
Star Wars Battlefront PC player peak beaten by Euro Truck Simulator 2

After being quoted as the most popular EA BETA in history (http://www.tweaktown.com/news/47990/star-wars-battlefront-biggest-beta-ea-history/index.html), the player count for Star Wars Battlefront has continued a steady decline (http://www.tweaktown.com/news/48651/star-wars-battlefront-pc-player-count-poor-dominated-fallout-4/index.html) since its official launch.


http://imagescdn.tweaktown.com/news/4/8/48974_033_star-wars-battlefront-pc-player-peak-beaten-euro-truck-simulator-2.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/8/48974_033_star-wars-battlefront-pc-player-peak-beaten-euro-truck-simulator-2_full.jpg)

While the PlayStation 4 edition seems to be travelling along well at a peak of 91.1k players over the last 24 hours, the PC player count has taken a massive hit. We reported three weeks ago that this title was sitting pretty at a PC player peak of 33,337 (http://www.tweaktown.com/news/48651/star-wars-battlefront-pc-player-count-poor-dominated-fallout-4/index.html), with today's reading on SWBstats (http://swbstats.com/) telling us that this peak has slipped further down to 15,756 at the time of writing this article.

Paired with 12,061 current players at the time of writing this report, this concurrent number ranks EA's latest poster child release at lower than titles such as Counter Strike 1.6, DayZ and another new-release title, Call of Duty: Black Ops III. According to Steam's stats page (http://store.steampowered.com/stats/), the lower Battlefront 24 hour peak now mean that it ranks under Euro Truck Simulator 2.


http://imagescdn.tweaktown.com/news/4/8/48974_036_star-wars-battlefront-pc-player-peak-beaten-euro-truck-simulator-2.jpg



Noticia:
http://www.tweaktown.com/news/48974/star-wars-battlefront-pc-player-peak-beaten-euro-truck-simulator-2/index.html

Viriat0
15-12-15, 16:34
Fodsssseeeee que é isto?
Que gráficos brutais :)

Era tão bom vir assim, isto foi feito para o filme (colocarem os mods) ou pode-se por mesmo no MP? Ehehehehehe :)


Sent from my iPhone using Tapatalk

Podes meter para jogar em MP.

Check: https://sfx.thelazy.net/games/game/1130/

Jorge-Vieira
16-12-15, 16:07
AMD adds Star Wars Battlefront to Fury X as bundle as well

Following a ripple in the force, AMD has announced that starting November 17th , qualifying purchases from participating retailers of an AMD Radeon™ R9 Fury graphics card will receive a free copy of Star Wars Battlefront. As of December 14th, this now also includes AMD Radeon™ R9-Fury X products.
A battle for the fate of the galaxy should be met with Fury. Now it can with the new AMD Radeon™ R9 Fury graphics game bundle. The bundle will last until January 31st 2016 or whilst supplies last. Vouchers can be redeemed until February 29, 2016.
For more information and participating partners, please visit this website (http://www.amd.com/amdrewards).


http://www.guru3d.com/index.php?ct=news&action=thumb&id=13197 (http://www.guru3d.com/index.php?ct=news&action=file&id=13197)

Noticia:
http://www.guru3d.com/news-story/amd-adds-star-wars-battlefront-to-fury-x-as-bundle-as-well.html

Enzo
16-12-15, 16:09
Eles haviam era de juntar as Fury a qume comprasse o Star Wars!

MAXLD
16-12-15, 16:12
Já está em promo -33% no Origin. XD Deverá ter um pico nestes dias por causa do filme, mas acho que este é capaz de seguir o mesmo caminho desesperado do Titanfall e passar a fazer parte do pop-up de destaque de cada vez que se abre o Origin.

Jorge-Vieira
16-12-15, 16:29
Eles haviam era de juntar as Fury a qume comprasse o Star Wars!

Isso sim, dava um grande bump no quote share da AMD :)

MTPS
16-12-15, 16:29
Alguém daqui comprou isto?

Parece o tipo de jogo que só dá para jogar um par de horas, depois fica esquecido...

Enzo
16-12-15, 16:58
Fodsssseeeee que é isto?
Que gráficos brutais :)

Era tão bom vir assim, isto foi feito para o filme (colocarem os mods) ou pode-se por mesmo no MP? Ehehehehehe :)


Sent from my iPhone using Tapatalk

Tem alturas que parece video cgi. Que brutal!
Viriato, obrigado pela página;)

reiszink
16-12-15, 17:15
Alguém daqui comprou isto?

Parece o tipo de jogo que só dá para jogar um par de horas, depois fica esquecido...

Tendo em conta que foi lançado recentemente e mesmo assim tem caído de dia para dia, não me parece que o jogo vá ter longa vida, pelo menos no PC.

Vai ser tipo um Hardline ou Titanfall, aliás, este desconto de 33% num título AAA com menos de um mês de mercado, já diz muito sobre o desespero que têm.

SleepyFilipy
16-12-15, 20:42
Alguém daqui comprou isto?

Parece o tipo de jogo que só dá para jogar um par de horas, depois fica esquecido...

Eu... Dependendo do horário fica difícil encontrar um jogo bem populado...

Enviado do meu LG-D855 através de Tapatalk

Jorge-Vieira
20-12-15, 14:01
Double your XP, this weekend only, in Star Wars: Battlefront

EA is in getting in the spirit of celebrating the very successful launch (http://www.tweaktown.com/news/49082/star-wars-force-awakens-breaks-single-day-box-office-records/index.html) of Star Wars: Episode 7 The Force Awakens.


http://imagescdn.tweaktown.com/news/4/9/49099_01_double-xp-weekend-star-wars-battlefront.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/9/49099_01_double-xp-weekend-star-wars-battlefront_full.jpg)

This weekend, and this weekend only, you can enjoy receiving double the XP (https://twitter.com/EAStarWars/status/678288722660597760/photo/1?ref_src=twsrc%5Etfw) for your efforts on the battlefield against the Empire, or the Rebel Alliance. That means it might be possible to actually get to higher levels to play with the different weapons available, without the grind being too long.

Star Wars: Battlefront is a beautiful game that didn't quite meet the expectations of fans when it eventually released. The beta was but a small window into a game that only captures a small essence of what Star Wars is. It seems that gamers are more satisfied with Fallout 4 than with Battlefront, with around a 33K player peak (http://www.tweaktown.com/news/48651/star-wars-battlefront-pc-player-count-poor-dominated-fallout-4/index.html) over 24 hours. Not the best stats given the newness of it.




Noticia:
http://www.tweaktown.com/news/49099/double-xp-weekend-star-wars-battlefront/index.html

Jorge-Vieira
24-12-15, 15:22
Video Perspective: AMD Powered Star Wars Battlefront Build

May the Radeon be with You In celebration of the release of The Force Awakens as well as the new Star Wars Battlefront game from DICE and EA, AMD sent over some hardware for us to use in a system build, targeted at getting users up and running in Battlefront with impressive quality and performance, but still on a reasonable budget. Pairing up an AMD processor, MSI motherboard, Sapphire GPU with a low cost chassis, SSD and more, the combined system includes a FreeSync monitor for around $1,200.
http://www.pcper.com/files/imagecache/article_max_width/review/2015-12-22/swbf.jpg (http://www.pcper.com/image/view/64536?return=node%2F64430)
Holiday breaks are MADE for Star Wars Battlefront
Though the holiday is already here and you'd be hard pressed to build this system in time for it, I have a feeling that quite a few of our readers and viewers will find themselves with some cash and gift certificates in hand, just ITCHING for a place to invest in a new gaming PC.


<iframe width="560" height="315" src="https://www.youtube.com/embed/xCFUC-85c3Y" frameborder="0" allowfullscreen></iframe>




The video above includes a list of components, the build process (in brief) and shows us getting our gaming on with Star Wars Battlefront. Interested in building a system similar the one above on your own? Here's the hardware breakdown.


<tbody>

AMD Powered Star Wars Battlefront System


Processor
AMD FX-8370 - $197 (http://amzn.to/1JsbaC7)
Cooler Master Hyper 212 EVO - $29 (http://amzn.to/1JsbD7i)


Motherboard
MSI 990FXA Gaming - $137 (http://amzn.to/1JsbIry)


Memory
AMD Radeon Memory DDR3-2400 - $79 (http://amzn.to/1JsbKQt)


Graphics Card
Sapphire NITRO Radeon R9 380X - $266 (http://amzn.to/1JsbMrk)


Storage
SanDisk Ultra II 240GB SSD - $79 (http://amzn.to/1JsbTDm)


Case
Corsair Carbide 300R - $68 (http://amzn.to/1JsbXmu)


Power Supply
Seasonic 600 watt 80 Plus - $69 (http://amzn.to/1Jsc2qp)


Monitor
AOC G2460PF 1920x1080 144Hz FreeSync - $259 (http://www.jdoqocy.com/click-5682563-10446076?URL=http://www.newegg.com/Product/Product.aspx?Item=N82E16824160273)


Total Price
Full System (without monitor) - Amazon.com - $924 (http://www.pcper.com/amazoncart/buildcart.php?asin1=B00MUTWELC&qty1=1&asin2=B00ZTVPO06&qty2=1&asin3=B00HPR7VK8&qty3=1&asin4=B017WMD8ZM&qty4=1&asin5=B00M8ABEIM&qty5=1&asin6=B006I2H0YS&qty6=1&asin7=B0065SHN8S&qty7=1&asin8=B005O65JXI&qty8=1&count=8)

</tbody>
For under $1,000, plus another $250 or so for the AOC FreeSync capable 1080p monitor, you can have a complete gaming rig for your winter break. Let's detail some of the specific components.
http://www.pcper.com/files/imagecache/article_max_width/review/2015-12-22/cpu.jpg (http://www.pcper.com/image/view/64529?return=node%2F64430)
AMD sent over the FX-8370 processor for our build, a 4-module / 8-core CPU that runs at 4.0 GHz, more than capable of handling any gaming work load you can toss at it. And if you need to do some transcoding, video work or, heaven forbid, school or productivity work, the FX-8370 has you covered there too.
http://www.pcper.com/files/imagecache/article_max_width/review/2015-12-22/cooler.jpg (http://www.pcper.com/image/view/64530?return=node%2F64430)
For the motherboard AMD sent over the MSI 990FXA Gaming board, one of the newer AMD platforms that includes support for USB 3.1 so you'll have a good length of usability for future expansion. The Cooler Master Hyper 212 EVO cooler was our selection to keep the FX-8370 running smoothly and 8GB of AMD Radeon DDR3-2133 memory is enough for the system to keep applications and the Windows 10 operating system happy.
Continue reading about our AMD system build for Star Wars Battlefront!! (http://www.pcper.com/reviews/Graphics-Cards/Video-Perspective-AMD-Powered-Star-Wars-Battlefront-Build)
http://www.pcper.com/files/imagecache/article_max_width/review/2015-12-22/case.jpg (http://www.pcper.com/image/view/64531?return=node%2F64430)
Corsair's Carbide 300R is low cost, is big enough inside to make building simple and is solidly built for newcomers.
http://www.pcper.com/files/imagecache/article_max_width/review/2015-12-22/psu.jpg (http://www.pcper.com/image/view/64532?return=node%2F64430)
Though we had an overkill power supply in the office for this use, a Seasonic 80 Plus Platinum at 860 watts, Seasonic makes awesome PSUs and anything you find in the 500-600 watt range should be sufficient.
http://www.pcper.com/files/imagecache/article_max_width/review/2015-12-22/ssd.jpg (http://www.pcper.com/image/view/64533?return=node%2F64430)
For storage we selected a low cost SSD option, the SanDisk Ultra II, available in the 240GB capacity for under $80. If you need more space, you can upgrade to a larger SSD or simply add a 3.5-in hard drive for mass storage at a slower speed.
http://www.pcper.com/files/imagecache/article_max_width/review/2015-12-22/gpu.jpg (http://www.pcper.com/image/view/64534?return=node%2F64430)
The AMD-provided Sapphire NITRO Radeon R9 380X 4GB graphics card has more than enough horsepower to run through most any game at maximum image quality settings at 1080p. And if you want to stretch into the 2560x1440, the R9 380X gives you a high performance starting point.
http://www.pcper.com/files/imagecache/article_max_width/review/2015-12-22/monitor.jpg (http://www.pcper.com/image/view/64535?return=node%2F64430)
Finally, to really wrap up the entire system, AMD sent over a 24-in 1920x1080 144Hz FreeSync monitor from AOC, the G2460PF. This monitor is selling for just $259 in the US and thanks to the addition of low frame rate compensation (http://www.pcper.com/reviews/Graphics-Cards/AMD-Radeon-Software-Crimson-Improves-FreeSync-and-Frame-Pacing-Support) in the latest Radeon Software Crimson release, running at frame rates lower than 40Hz still gives gamers a smooth experience.
http://www.pcper.com/files/imagecache/article_max_width/review/2015-12-23/perf.jpg (http://www.pcper.com/image/view/64537?return=node%2F64430)
I did some quick testing on the system with Battlefront running at 1920x1080 on the Ultra image quality preset. I played a while on the single player wave mission on Tatooine and on the Hoth map for multiplayer. Clearly, the Radeon R9 380X and the FX-8370 are able to push this game perfectly well, both hitting over 70 FPS on average and only dropping down to 68 FPS minimum in our 10+ repeated 60 second benchmark runs. Even better, because we were using the AOC FreeSync monitor, that 68-76 FPS felt perfectly smooth without any horizontal tearing from vertical sync!
There you have it - a brief system build for Star Wars Battlefront using a full complement on AMD hardware. Big thanks goes out to AMD for providing the hardware for the build!
Do you have any thoughts or suggestion on how you would change the build? How much time have YOU put into the new Star Wars Battlefront? Let us know in the comments below!




Noticia:
http://www.pcper.com/reviews/Graphics-Cards/Video-Perspective-AMD-Powered-Star-Wars-Battlefront-Build

Jorge-Vieira
25-12-15, 16:48
Star Wars Battlefront won't be getting Episode VII DLC

It looks like Star Wars Battlefront won't be getting any DLC that touches on Episode VII. At least currently they're concentrating on bringing original trilogy content into the game first, according to a Twitter post.



https://pbs.twimg.com/profile_images/678643516818530304/THO_5zQp_normal.jpg chris williams @ninjachris404 (https://twitter.com/ninjachris404)
@EAStarWars (https://twitter.com/EAStarWars) will episode 7 be included in any dlc

Follow (https://twitter.com/EAStarWars)
https://pbs.twimg.com/profile_images/589112089228115968/pPcT9Du2_normal.jpg EAStarWars ✔ @EAStarWars (https://twitter.com/EAStarWars)

@ninjachris404 (https://twitter.com/ninjachris404) Our team is focusing on the original trilogy for this release of Star Wars Battlefront.
<time class="dt-updated" datetime="2015-12-24T04:59:32+0000" pubdate="" title="Time posted: 24 Dec 2015, 04:59:32 (UTC)">4:59 AM - 24 Dec 2015</time> (https://twitter.com/EAStarWars/status/679889118759763970)







So if you thought that they would include some great new maps or even characters based off of the new movie that has recently been breaking so many records, then you can think again. This response isn't the final answer, though, and it would make sense to include some sort of official filler content before Episode VIII hits. And fans would probably even be excited to see content from the prequels too. The Clone Wars were always a fun timeline to do battle in, even if Jar Jar Binks was obnoxious.

The current state of Battlefront is somewhat less than exciting, being a great game visually, but lacking the sort of content that might keep people interested long-term. It's a great game, but that excitement doesn't last as long as they likely intend.


http://imagescdn.tweaktown.com/news/4/9/49221_21_star-wars-battlefront-getting-episode-vii-dlc.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/9/49221_21_star-wars-battlefront-getting-episode-vii-dlc_full.jpg)



Noticia:
http://www.tweaktown.com/news/49221/star-wars-battlefront-getting-episode-vii-dlc/index.html

Jorge-Vieira
31-12-15, 14:13
Star Wars Battlefront Team Has Made Progress On Adding Online Modes To Offline Mode

Star Wars Battlefront, the latest game based on the popular Star Wars franchise developed by DICE, is all about the online multiplayer experience. The game’s offline mode is not as rich as the online on, so a few players have been asking DICE to add more content to the offline mode in the past few weeks. Now, it seems like things are proceeding on the matter, judging from what has surfaced online today.
http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-08-38-12-286-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-08-38-12-286.jpg)
On the Star Wars Battlefront Official Forums, user Caleb (https://forums.battlefront.starwars.ea.com/discussion/comment/105652/#Comment_105652) has revealed that he talked about the matter with the EA Customer Experience and it’s been revealed that the team is working on it and that they have progressed quite a bit. It’s not yet known when the Star Wars Battlefront online modes will be available offline, but we will surely learn more about the matter soon.

Caleb
Hi, My name is caleb and I have a couple of questions. First, I know on the forums we have been told that the developers were looking at adding the online game modes to offline game play and I was wondering if we had any updates on this?
Arpita
Hello Caleb.
Arpita
The developers are working on it and they have progressed quite a bit.
you
Caleb
thank you! Does this mean they will be adding this in the near future or are they trying it out still?
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Arpita
They would hopefully be added they are still working on it.
you
Caleb
Do they have a time table for this?
Arpita
They have not yet provided us a time frame for the update.
you
Caleb
okay, so will this be a for sure update or no?
Arpita
Yes they would be as I said they are already working on it.
Star Wars Battlefront is now available on PlayStation 4, Xbox One and PC in all regions.







Noticia:
http://wccftech.com/star-wars-battlefront-team-has-made-progress-on-adding-online-modes-to-offline-mode-might-be-included-in-future-update/#ixzz3vuL3XWKX

Jorge-Vieira
02-01-16, 08:52
Star Wars Battlefront Already Close To 13 Million Copies Sold-through According Analyst

Star Wars Battlefront has already shipped 12 million copies, according Wedbush Securities analyst Michael Pachter. In an article published by Fortune (http://fortune.com/2015/12/30/star-wars-video-game-sales/), Pachter states that EA managed to sell through 6 million copies in November, and an additional 6 million copies this December. The Wedbush analyst believes that, with an average retail price of $ 55, Battlefront has generated approximately $ 660 million in revenue.
http://cdn.wccftech.com/wp-content/uploads/2015/09/Battlefront-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/09/Battlefront.jpg)
A few months ago, EA updated their shipment expectations (http://wccftech.com/ea-expects-ship-13-million-star-wars-battlefront-units/) following Battlefront’s open beta. During EA’s post-earnings call, EA executive Blake Jorgensen, results exceeded expectations.
Star Wars Battlefront exceeds EA’s expectations “Results exceeded our expectations again”, Jorgensen said. “Based on the ongoing strength of our business and reception of Star Wars Battlefront, we are raising out full-year outlook for the second time. Our markets are very healthy, the digital transition continues to drive margins, and engagement in our live services and excitement for our upcoming launches is exceptional”.
Prior to the open beta for Battlefront, EA believed they could ship roughly 9 to 10 million copies by the end of their fiscal year (FY2016).
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Star Wars Battlefront released this November for PC, PS4, and Xbox One. The Shooter from EA Dice was announced back in April of this year.
http://cdn.wccftech.com/wp-content/uploads/2015/07/Battlefront-635x356.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/07/Battlefront.jpg)

Like so many others around the world, everyone at DICE is a tremendous fan of the Star Warsuniverse,” said Sigurlina Ingvarsdottir, Senior Producer of Star WarsBattlefront. “To be working on a Star Wars project and knowing we are helping to represent the universe we love to our generation and a legion of new Star Wars fans is truly an honor.Thanks to the access and knowledge shared with us by Lucasfilm, and the passion and talent of our team, we plan to deliver an amazing game that puts you right in the middle of the Star Wars battles you always imagined playing.
If Pachter is to believed, Battlefront is now already close to reaching its 13 million goal for this fiscal year, which ends in March 2016. According Pacific Crest Securities Analyst Evan Wilson though, Battlefront has already reached that goal. Wilson believes that most sells came before Star Wars: The Force Awakened was released. Many copies of Battlefront were sold at a discounted price, according the analyst (http://fortune.com/2015/12/30/star-wars-video-game-sales/).







Noticia:
http://wccftech.com/star-wars-battlefront-already-close-to-13-million-copies-sold-through-according-analyst/#ixzz3w4jN9ZZf

Jorge-Vieira
04-01-16, 13:40
Battlefront Offline MP Has Technical Hurdles, But DICE Is Aware Of The Huge Request; DLC News Soon

http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront.jpg)
Three days ago, we reported (http://wccftech.com/star-wars-battlefront-team-has-made-progress-on-adding-online-modes-to-offline-mode-might-be-included-in-future-update/) that Battlefront offline MP was being worked on by EA DICE. This information appeared out of a chat with customer support, which is admittedly not that reliable when it comes to game development news.
However, we’ve received further confirmation via a private message chat occurred on the official forums between a user and a developer. More specifically, Guillaume Mroz (who works as Hero designer and scripter at EA DICE) explained that there are technical difficulties but the team is aware of the huge community request surrounding Battlefront offline MP. He also mentioned that DLC news is coming soon; check the screenshot below for proof.
http://cdn.wccftech.com/wp-content/uploads/2016/01/battlefront_offline_mp-635x389.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/01/battlefront_offline_mp.jpg)
Given this update, it’s safe to assume that EA Dice is working on making online modes available offline as well, but it will probably take a while.
According to analyst Michael Pachter (http://wccftech.com/star-wars-battlefront-already-close-to-13-million-copies-sold-through-according-analyst/), Star Wars Battlefront may already be close to 13 million units sold. Considering that the Season Pass is comprised of four DLC packs (for a total of 16 additional maps, 4 heroes/villains, 4 modes and 20 weapons/vehicles/Star Cards), it makes sense that news about the first one is due very soon.
EA Dice also promised (http://wccftech.com/star-wars-battlefront-to-get-more-free-content-in-coming-months/) that Star Wars Battlefront will receive more free content after the Jakku DLC, though, such as maps and Star Cards. Let’s hope they deliver.







Noticia:
http://wccftech.com/battlefront-offline-mp-has-technical-hurdles-but-dice-is-aware-of-the-huge-request-dlc-news-soon/#ixzz3wHauGcGW

Jorge-Vieira
06-01-16, 14:06
Star Wars: Battlefront Gaming Graphics Performance Tweak Guide

Introduction

http://imagescdn.tweaktown.com/content/7/5/7502_999_star-wars-battlefront-gaming-graphics-performance-tweak-guide.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/content/7/5/7502_999_star-wars-battlefront-gaming-graphics-performance-tweak-guide_full.jpg)

Swedish developer DICE is best known for its Battlefield shooter series, which includes the futuristic and snow-rich Battlefield 2142. With that kind of background, the studio was a no-brainer choice for publisher EA when deciding who to set upon the task of creating a new Star Wars: Battlefront game to precede the release of The Force Awakens. The reception to the result is mixed, but any reasonable person should be able to acknowledge it's a well-made, fun game. The debate is really about how much of a Star Wars game it is or isn't. I'm no expert on the franchise or the game series, but I will say the gameplay and design reminds me quite a lot of Battlefield: Bad Company 2 in ways, and that's a very good thing (at least if you loved Bad Company 2).

<iframe width="781" height="469" src="https://www.youtube.com/embed/V2xp-qtUlsQ" frameborder="0" allowfullscreen></iframe>



As is the case with all Frostbite games, a long list of graphics options is included. In this guide, I'll go through them all to show you what altering each of them does exactly, both regarding visuals and performance.


Test Setup and System Requirements
The Ultra preset was used as the baseline while testing with this guide. Also, Fullscreen mode and 55 Field of View (FOV) were used, FXAA was set at high, and V-Sync was disabled. All testing was performed after the December 1 patch was released, which contained some performance improvements.

<center></center>

Our Test System


OS: Windows 10 64-bit
Processor: Intel Core i5 3570K 3.4GHz (Stock)
Memory: Corsair XMS3 8GB DDR3-1600 (Stock)
Storage: Western Digital Caviar Black 640GB 3.5" 7200RPM
Video Card: Sapphire Tri-X R9 290X 4GB (Stock)
Driver: Catalyst 15.11.1
Resolution: 1920x1080
Input: Logitech G400 mouse, Leopold Tenkeyless Linear Touch Mechanical Keyboard



System Requirements
Minimum:



OS: 64-bit Windows 7, Windows 8.1 and Windows 10
Processor: Intel i3 6300T or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 2GB or AMD Radeon HD 7850 2GB
DirectX: Version 11
Network: 512 KBPS or faster Internet connection
Hard Drive: 40 GB available space


Recommended:



OS: 64-bit Windows 10 or later
Processor: Intel i5 6600 or equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 4GB or AMD Radeon R9 290 4GB
DirectX: Version 11
Network: 512 KBPS or faster Internet connection
Hard Drive: 40 GB available space



Toda a analise:
http://www.tweaktown.com/guides/7502/star-wars-battlefront-gaming-graphics-performance-tweak-guide/index.html

Jorge-Vieira
07-01-16, 17:29
Multiplayer-only games shouldn't cost $60

Lately I’ve been playing a lot of Rainbow Six Siege (http://kotaku.com/a-few-hours-with-rainbow-six-siege-1745784141). It’s really good, but I’m not feeling very optimistic about its long-term prospects. Siege, like any multiplayer game, will only thrive if it can form a lasting community of players. My pessimism regarding its chances to do so is the same pessimism that was eventually borne out by similar games like Titanfall and Evolve. It’s also the same pessimism I feel about Star Wars: Battlefront, to an extent.
All of those gameslaunched at a traditional big-budget video game price point of $60. Like the other ones, Rainbow Six Siege—despite having an invisible wood splinter of a single-player component—is mostly a competitive multiplayer game.
Old-school publishers like Ubisoft, EA, and 2K are employing a distinctly old-fashioned way of doing things, especially in this era of free-to-play multiplayer juggernauts like League of Legends and DOTA 2—or even $15 content-stuffed shooters like Counter-Strike. In the long run, the $60 price point doesn’t help publishers or the players they’re catering to. It stops communities from growing, which makes it damn hard to build anything that’ll last.
http://www.techspot.com/images2/news/bigimage/2016/01/2016-01-07-image-2.jpg
Meanwhile, other big-budget games offer rich (or at least existent) single-player experiences in addition to rich (or at least existent) multiplayer options. See: Grand Theft Auto V, Call of Duty, Assassin’s Creed, Uncharted, and even some online games like Destiny or various MMOs.
The problem with approaching multiplayer games in this way tends to compound on itself. Because of those initial price barriers, games’ communities crawl out the gate small and emaciated. When new players decide to see what the (sadly minimal) fuss is about, they have trouble finding matches to play in—especially as time goes on, and especially against players of their own skill level. So, even curious newcomers don’t stick around long.
On top of that, the $60 entry fee is usually only the beginning. Lately, publishers have been trying to get the best of both the old-school single-transaction retail world and the brave new microtransaction world, and the result can feel like a raw fucking deal. Let’s look at Star Wars Battlefront. It’s an almost-multiplayer-only game that launched at $60, and it’s got a $50 season pass attached to that like a Snowspeeder cable to a pair of clumsy AT-AT legs. $110 for a single game, up front? That’s a hell of a commitment, given that the servers could be ghost towns by next June.
http://www.techspot.com/images2/news/bigimage/2016/01/2016-01-07-image.png
Same thing with Rainbow Six: $60 for the game, and $30 for a season pass, along with an (optional) money-based unlock system. On top of the added cost, season passes often gate portions of the community from playing on certain maps, fragmenting already shrinking player bases and making it harder to find matches. Wanna keep up with what the community’s playing? Better get ready to spend, spend, spend, and even then, your next multiplayer lobby could be barren
The downsides to this approach (still) don’t end there. In a free-to-play “games as service” environment like, say, League of Legends, at least the stuff you buy is yours to keep—well, until the servers forever shutdown or the sun explodes, anyway. In many $60 triple-A series, there’s a solid chance a sequel will drop in a year or two, requiring you to a) lose your precious progress and start mostly from square one, b) spend $60 again, and c) pony up for another one of those damn season passes.
I’m not saying that DLC is inherently bad; far from it. The practice of selling post-release content—the rain of DLC, season passes, and microtransactions—can be crucial to the ongoing funding of big game studios. But by holding to outdated methods of releasing games and selling DLC, and in particular by sticking with that $60 price of admission, publishers risk doing serious harm to the long-term viability of their multiplayer-only games. That really sucks. I want more people to play Rainbow Six Siege with me, but I’m already finding it hard to convince them.



Noticia:
http://www.techspot.com/news/63386-multiplayer-only-games-shouldnt-cost-60.html

LPC
07-01-16, 18:58
Boas!
Concordo...

Um jogo sem história e que apenas serve para matar o tempo, não devia custar full price...

O jogo pouco oferece e ao fim de um tempo é mais do mesmo e o pessoal garantidamente irá fartar-se...

Cumprimentos,

LPC

Jorge-Vieira
16-01-16, 15:52
AMD Extends Star Wars: Battlefront Bundle Promo – Now Available With Radeon R9 Fury X and R9 Fury Graphics Cards

AMD announced their Star Wars: Battlefront promotional bundle two months ago with the Radeon R9 Fury graphics cards. The promo lasted till 31st December however AMD has decided to extend this promotional bundle till 31st March 2016, enticing Radeon users with a copy of DICE’s latest Battlefront game based in the Star Wars universe.
http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Star-Wars-Battlefront-Bundle-635x423.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Star-Wars-Battlefront-Bundle.jpg)
AMD Extends Star Wars: Battlefront Bundle Till 31st March – Now Available With R9 Fury X and R9 Fury Cards Star Wars: Battlefront is the latest game to be based in the Star Wars universe and the third installment of the Battlefront series. The game made by DICE has launched today and scored a mix set of reviews ranging from 6 to 9 from various gaming sites but all in all, its a Star Wars game made with the gorgeous Frostbite engine that runs great on PCs. The multiplayer game has several maps and modes to choose from and iconic heroes from the Star Wars universe to select from. The game is a must buy for any Star Wars fan and I believe that there’s a large gaming community that loves and follows Star Wars.
Just like every other DICE game, Star Wars: Battlefront makes use of the latest Frostbite 3 engine with updated visuals. Technically speaking, the Frostbite engine is optimized for AMD’s GCN core architecture and it was also the first engine to make use of AMD’s Mantle API. A next generation and forward thinking solution to get rid of CPU bottlenecks so that graphics hardware isn’t limited from its true potential. The benefits of this API were added to both Vulkan and DirectX 12 APIs which are on the road to become the next iteration of fast APIs for the PC industry.
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http://cdn.wccftech.com/wp-content/uploads/2015/10/Gigabyte-Radeon-R9-Fury-Fiji-635x400.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/10/Gigabyte-Radeon-R9-Fury-Fiji.jpg)
Previously, the bundle was only available to Radeon R9 Fury graphics card buyers but AMD is now offering the promo with their flagship Radeon R9 Fury X graphics card. Both cards come with 4 GB of HBM memory along side the Fiji graphics core which is the the top of the line GPU powering AMD’s current generation of graphics cards. The only Fiji based graphics card which is not applicable to this promo is the Radeon R9 Nano however, AMD had recently announced a massive price cut for the Nano which now retails at $499 US. The extension of this promotional deal comes just a week after NVIDIA announced (http://wccftech.com/nvidias-vxao-to-be-featured-in-rise-of-the-tomb-raider-heres-what-we-know/)that they will bundle Rise of the Tomb Raider with their GeForce cards (The first Tomb Raider that came in 2013 by Crystal Dynamics was bundled with Radeon cards).
The offer which begins from today will last till March 31st, 2016. There’s ample time for users to buy and update to a Radeon R9 Fury graphics card to avail this offer. For those in the rush to grab this offer and grab copies of Star Wars: Battlefront as soon as possible, you can visit at: www.amd4u.eu/starwarsbattlefront (http://www.amd4u.eu/starwarsbattlefront)
AMD Star Wars: Battlefront Promo Bundle:http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Star-Wars-Battlefront-635x635.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/AMD-Radeon-R9-Fury-Star-Wars-Battlefront.jpg)






Noticia:
http://wccftech.com/amd-radeon-star-wars-battlefront-bundle/#ixzz3xQIGSwhK

Jorge-Vieira
20-01-16, 16:25
Star Wars Battlefront Next Update Is Indeed Coming This Month, Additional Content And Heroes’ Holiday Rewards Coming

It’s been a while since the previous Star Wars Battlefront update and fans of the game developed by DICE are getting more and more anxious to learn more about what the team has in store for the future. A while back, it’s been confirmed that a new update is going to be released this month, but nothing else has been said on the matter since then.
http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-09-02-55-784-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-09-02-55-784.jpg)
A few hours ago some small new info on the Star Wars Battlefront next update has been shared on the game’s official forums (http://starwars.ea.com/starwars/battlefront/forums/discussion/24137/incoming-january-update) by Community Manager Sledgehammer70. Apparently the next update is indeed getting released before the end of the month, but no new detail can be shared at the moment. Sledgehammer70 added that the first drop of free additional content and the Heroes’ Holiday rewards will be coming alongside the update.
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As you know, our team has been working hard on our upcoming January update. While we do not have a specific day, date, or time to share right this moment, I can say this update is coming. Alongside this update, you will also see our first drop of free additional content we promised here, along with the Heroes’ Holiday rewards.
The path has been long, and we appreciate your dedication and passion around Star Wars Battlefront. Look for server downtime notifications and full patch notes to come.
Star Wars Battlefront is all about the online multiplayer experience, but there’s the chance that the game’s online modes will become playable offline in the future. A few weeks ago we have reported that Star Wars Battlefront forum member Caleb has managed to talk with a member of the team about the matter, who has confirmed that the team is looking at some technical difficulties (http://wccftech.com/star-wars-battlefront-team-has-made-progress-on-adding-online-modes-to-offline-mode-might-be-included-in-future-update/) to make the online modes playable offline and that they’re aware of the demand.
Star Wars Battlefront is now available in all regions on PlayStation 4, Xbox One and PC. We will let you know more about the game’s upcoming update as soon as possible so stay tuned for all the latest news.







Noticia:
http://wccftech.com/star-wars-battlefront-january-update-is-indeed-coming-additional-content-and-heroes-holiday-rewards-coming/#ixzz3xnoqs9yi

Jorge-Vieira
21-01-16, 16:23
[UPDATED]Star Wars Battlefront Free January DLC Content Include New Tatooine Map, New Luke And Leia Outfits

[Update]: According to reddit user Exsound (https://www.reddit.com/r/StarWarsBattlefront/comments/41yqsf/details_from_the_free_content_on_the_january/cz6dchc), the new video also confirms that Star Wars Battlefront will receive Daily Challenges, Private Matches and Special Community Events with this month’s update.






Noticia:
http://wccftech.com/star-wars-battlefront-free-january-dlc-content-include-tattooine-map-luke-leia-outfits/#ixzz3xteuIlVG

Jorge-Vieira
22-01-16, 13:45
Battlefront To Get Private Matches; Offline Bots Still Being Investigated By DICE



http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront_heroes-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront_heroes.jpg)
Yesterday, we told you (http://wccftech.com/star-wars-battlefront-free-january-dlc-content-include-tattooine-map-luke-leia-outfits/) that the upcoming Battlefront free January update would include a Tattooine map and new outfits for Luke and Leia Skywalker.
The information was taken from a video released by EA Brasil. That video has now been taken offline by Electronic Arts, but before that happened a few more Portuguese native speakers such as Reddit user Exsound (https://www.reddit.com/r/StarWarsBattlefront/comments/41yqsf/details_from_the_free_content_on_the_january/cz6dchc) have confirmed additional information on the upcoming update. It looks like Battlefront will finally receive Private Matches, allowing gamers to potentially organize custom tournaments; this is a big feature that the community has been asking for a long time.
Moreover, daily challenges and special community events should also be introduced. For those of you who are waiting on offline multiplayer (bots), don’t hold your breath.
A few weeks ago we reported (http://wccftech.com/battlefront-offline-mp-has-technical-hurdles-but-dice-is-aware-of-the-huge-request-dlc-news-soon/) that the team was aware of the huge request for this and it looks like things did not progress a lot in the meantime. In fact, DICE’s Lead Designer Dennis Brännvall commented on this particular topic in a series of tweets; offline bots apparently still need a lot of investigation and they’re not being added anytime soon.






Ver toda a noticia:
http://wccftech.com/battlefront-private-matches-offline-bots-investigated-dice/#ixzz3xyriH1Tj








(http://wccftech.com/battlefront-private-matches-offline-bots-investigated-dice/#ixzz3xyriH1Tj)Battlefront III prototype leaks online, playable on modded Xbox 360's



With EA's Star Wars: Battlefront reboot being soulless and hollow (http://www.tweaktown.com/news/48832/ea-star-wars-battlefront-may-depth-gamers-wanted/index.html), gamers have often thought about how different things would be if Free Radical's Battlefront III sequel (http://www.tweaktown.com/news/48094/new-pc-footage-cancelled-battlefront-3-game-surfaces/index.html) hadn't been cancelled. Now we can sate some of our curiosity as a prototype for the scrapped shooter has been leaked online, showing off some key features of a game that never was.

Ver toda a noticia:
http://www.tweaktown.com/news/49833/battlefront-iii-prototype-leaks-online-playable-modded-xbox-360s/index.html









(http://www.tweaktown.com/news/49833/battlefront-iii-prototype-leaks-online-playable-modded-xbox-360s/index.html)New Star Wars Battlefront DLC coming for free with maps and more

New details concerning upcoming free content for Star Wars Battlefront seem to have emerged via a video from EA Brazil. According to the video, we can expect a lot of new content.


http://imagescdn.tweaktown.com/news/4/9/49831_5_new-star-wars-battlefront-dlc-coming-free-maps-more.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/4/9/49831_5_new-star-wars-battlefront-dlc-coming-free-maps-more_full.jpg)

Among that content should be a new map set on Tatooine, a few new outfits for Luke Skywalker and his sister Leia and even some new game modes that have been heavily requested by fans; private matches. There'll also be daily challenges and even community events hosted by EA themselves.

Star Wars Battlefront was a little light on content when it originally released, which was off-putting to fans who wanted, and expected, a wider variety of maps, weapons and game modes to keep things interesting in the long run. Even a few months after it was released, there was hardly anyone playing (http://www.tweaktown.com/news/48651/star-wars-battlefront-pc-player-count-poor-dominated-fallout-4/index.html), which speaks to the lack of interesting content. It just got old really quickly, despite being the first Star Wars game in some time.

A steady stream of new content, especially free content, could help breath new life into the game. Thankfully this isn't part of the Season Pass, so anyone can download it. If they take the route that they did with Battlefield 4 (http://www.tweaktown.com/gaming/5862/battlefield-4-playstation-3-review/index.html), then perhaps an infusion of love will help keep peoples interest. Battlefield 4 had a lot more going for it aside from hype, however.




Noticia:
http://www.tweaktown.com/news/49831/new-star-wars-battlefront-dlc-coming-free-maps-more/index.html


(http://wccftech.com/battlefront-private-matches-offline-bots-investigated-dice/#ixzz3xyriH1Tj)

Jorge-Vieira
22-01-16, 17:42
Star Wars Battlefront January Update Will Not Include New Tatooine Map, Lead Lighting Artist Confirms

Yesterday a new video shared by EA Brazil revealed that Star Wars Battlefront, the game based on the Star Wars franchise developed by DICE, was going to include a new map set on Tatooine (http://wccftech.com/star-wars-battlefront-free-january-dlc-content-include-tattooine-map-luke-leia-outfits/) with the game’s upcoming update. Today, however, a member of the team revealed that this won’t be happening.
http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-08-53-11-957-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-08-53-11-957.jpg)
Earlier today lead lighting artist Oscar Carlen has confirmed on Twitter that the next Star Wars Battlefront update, which should be made available before the end of the month, will not include the new Tatooine map as revealed yesterday. According to Mr. Carlen, the video included some misinformation and for this reason it has been taken down. This is very disappointing, as Star Wars Battlefront definitely needs additional content as soon as possible.



https://pbs.twimg.com/profile_images/649715886920626176/EKM6yGF2_normal.png BattlefrontUpdates @SWBFUpdates (https://twitter.com/SWBFUpdates)
@Kvasibarn (https://twitter.com/Kvasibarn) For real? Never seen any DICE employee go out and confirm/deny news like this. You mean that EA Brazil messed up completely?

Follow (https://twitter.com/Kvasibarn)
https://pbs.twimg.com/profile_images/1500262765/11821283aa60c4373f47be722414087e_normal.jpg o2car @Kvasibarn (https://twitter.com/Kvasibarn)

@SWBFUpdates (https://twitter.com/SWBFUpdates) There were some misinformation so it was taken down. It is still a great patch, I dont think you will be dissapointed.
<time class="dt-updated" datetime="2016-01-22T12:16:29+0000" pubdate="" title="Time posted: 22 Jan 2016, 12:16:29 (UTC)">12:16 PM - 22 Jan 2016</time> (https://twitter.com/Kvasibarn/status/690508328640876544)





The full patch notes for the Star Wars Battlefront upcoming update have yet to be confirmed. Yesterday’s video confirmed that Private Matches are coming, alongside new outfits for Luke and Leia and more, but with the video having been taken down due to misinformation, we cannot know for sure until we receive an official confirmation.
Recently DICE’s lead designer Dennus Brännvall has shared more on the ability to play offline with bots. (http://wccftech.com/battlefront-private-matches-offline-bots-investigated-dice/)The team already has flying AI working, as it’s already in place for multiplayer, and they’re currently investigating on what they can do with soldier AI. Judging from everything that’s been said, it does seem like there are some technical issues that will probably require some time to be solved.
Star Wars Battlefront is now available in all regions on PlayStation 4, Xbox One and PC. We will keep you updated on the next update as soon as more is said on the matter so don’t forget to check back WCCFtech for all the latest news.







Noticia:
http://wccftech.com/star-wars-battlefront-january-update-include-tatooine-map-lead-lighting-artist-confirms/#ixzz3xzpH1GcB

Jorge-Vieira
26-01-16, 08:59
EA Teasing New Star Wars Battlefront Content For Today; “A Cold Front Coming”

EA’s official Star Wars Battlefront has been teasing a possible content reveal for Battlefront today.
http://cdn.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront1-635x397.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/03/Star-Wars-Battlefront1.jpg)
The tweet from EA’s Star Wars account doesn’t reveal any details, but merely reads as follows:
“Prepare for a cold front coming through Star Wars Battlefront tomorrow”




<article class="MediaCard MediaCard--mediaForward customisable-border" data-scribe="component:card" dir="ltr"> View image on Twitter (http://twitter.com/EAStarWars/status/691751082981232640/photo/1) https://pbs.twimg.com/media/CZmX8ZhWEAEVGri.png (http://twitter.com/EAStarWars/status/691751082981232640/photo/1)


</article> Follow (https://twitter.com/EAStarWars)
https://pbs.twimg.com/profile_images/589112089228115968/pPcT9Du2_normal.jpg EAStarWars ✔ @EAStarWars (https://twitter.com/EAStarWars)

Prepare for a cold front coming through #StarWarsBattlefront (https://twitter.com/hashtag/StarWarsBattlefront?src=hash) tomorrow...
<time class="dt-updated" datetime="2016-01-25T22:34:44+0000" pubdate="" title="Time posted: 25 Jan 2016, 22:34:44 (UTC)">10:34 PM - 25 Jan 2016</time> (https://twitter.com/EAStarWars/status/691751082981232640)



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Attached to the Tweet, is an image with Han Solo, and Luke on a Tauntaun.
On the Neogaf forums, users are speculating (http://www.neogaf.com/forum/showthread.php?t=1175421) what the reveal could possibly be. While some are hoping for a new map, others are guessing it might be new character outfits. I guess we’ll find out later today.
Star Wars Battlefront content arriving this month Last week we reported (http://wccftech.com/star-wars-battlefront-january-update-is-indeed-coming-additional-content-and-heroes-holiday-rewards-coming/) that Battlefront will receive a new update this month, which will contain free DLC. According the game’s community manager, Mathew Everett, the next update is indeed getting released before the end of the month, but no new detail could be shared at the moment. Sledgehammer70 added that the first drop of free additional content and the Heroes’ Holiday rewards will be coming alongside the update.

As you know, our team has been working hard on our upcoming January update. While we do not have a specific day, date, or time to share right this moment, I can say this update is coming. Alongside this update, you will also see our first drop of free additional content we promised here, along with the Heroes’ Holiday rewards.
The path has been long, and we appreciate your dedication and passion around Star Wars Battlefront. Look for server downtime notifications and full patch notes to come.
More recently (http://wccftech.com/star-wars-battlefront-free-january-dlc-content-include-tattooine-map-luke-leia-outfits/), a new video from EA Brasil revealed, that Star Wars Battlefront is going to get a new Tatooine map and new outfits for Luke and Leia this month. The video also confirmed that these free DLC packs are not part of the packs which are included in the game’s Season Pass.







Noticia:
http://wccftech.com/ea-teasing-star-wars-battlefront-content-today-cold-front-coming/#ixzz3yL5jXB4x

Jorge-Vieira
26-01-16, 16:12
UPDATED: Details Tomorrow 9AM PT – EA Teasing New Star Wars Battlefront Content For Today; “A Cold Front Coming”

UPDATE : EA’s SW Battlefront community manager, Mathew Everett (Sledgehammer70), has made a post on the official Battlefront forums (http://starwars.ea.com/starwars/battlefront/forums/discussion/24137/incoming-january-update/p29) regarding the upcoming January update. Official details alongside the release timing, will be revealed tomorrow at 9 AM PT.






Noticia:
http://wccftech.com/ea-teasing-star-wars-battlefront-content-today-cold-front-coming/#ixzz3yMqh09Hc

Jorge-Vieira
27-01-16, 08:52
Star Wars Battlefront Gets Free DLC, Season Pass Detailed

http://cdn.wccftech.com/wp-content/uploads/2016/01/luke_han_hoth_outfits-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/01/luke_han_hoth_outfits.jpg)
EA will be releasing a fresh batch of content for Star Wars Battlefront and – hold onto your genuine Han Solo chest hair – some of it will be absolutely free.
In a statement on their website, the developers said:

As we said back in November, the release of Star Wars Battlefront was just the beginning. Our team has been listening to your feedback and building a calendar of new content and tuning changes we will be making to the game throughout 2016.
Fans looking to get even more out of their Star Wars Battlefront experience can look forward to the Star Wars Battlefront Season Pass, which will introduce a wealth of fresh content set across exciting new locations including Bespin, the Death Star, and more.From tomorrow, players will get the following absolutely free:
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From tomorrow, players will get the following absolutely free:


The Tatooine Survival map will now support the Blast, Droid Run, Drop Zone, Hero Hunt, and Heroes vs Villains multiplayer modes, and is called Raider Camp.
New Hoth-themed outfits for Luke Skywalker and Han Solo, both of which will be available to all fans when they play as these two iconic characters on Hoth – these were unlocked by our players for completing our Heroes’ Holiday community mission last month.
We are giving players the ability to create Private Matches, which makes playing with friends even easier.
The introduction of Daily Challenges and Community Events. These are designed to rally the Community around certain goals and objectives, giving players the chance to earn credits and unlocks even faster. We’ll have more news regarding Community Events and Daily Challenges in the days ahead.
And of course, we are also including some overall balancing tweaks to both weapons and multiplayer modes.

The free content will continue over the coming months. In February there’ll be a new Hoth map added, which will be compatible with larger game modes, and in March wannabe Jedis will return to Endor. Here’s hoping there’s a Ewok killing minigame right at the centre.
Of course, not everything is going to be free. People who buy the season pass will get four new DLC packs bringing to life some of the most popular areas from the Star Wars franchise.


Star Wars™ Battlefront™ Outer Rim (March 2016) – Fight among the factories of Sullust and battle within Jabba the Hutt’s palace on Tatooine
Star Wars™ Battlefront™ Bespin (Summer 2016) – It’s hunt or be hunted in this action-packed experience set in the Cloud City of Bespin
Star Wars™ Battlefront™ Death Star (Fall 2016) – That’s no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront.
Star Wars™ Battlefront™ Expansion Pack 4 – Title TBA (Early 2017) – We will have more details to share about this exciting new expansion pack in the coming months.








Noticia:
http://wccftech.com/star-wars-battlefront-free-dlc-season-pass-detailed/#ixzz3yQuN6WS1

Jorge-Vieira
27-01-16, 16:15
[UPDATED] Patch Notes Inside – Star Wars Battlefront 1.04 Update Now Available On PlayStation 4, Size Revealed

[UPDATE 2] We’ve included the official Patch notes (http://starwars.ea.com/starwars/battlefront/forums/discussion/25232/star-wars-battlefront-january-update-ps4-pc-x1) for Star Wars Battlefront patch 1.04 for PC, PS4, and Xbox One.
Additional Content/Functionality:


Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
Hoth Luke Skywalker skin added
Hoth Han Solo skin added
Private match functionality added
Daily challenges added
Setting for actively choosing server site added

Weapon and Star Card changes:


EE-3 Explosive shot damage decreased from 10 to 4 per shot
SE-14C Explosive shot damage decreased from 10 to 5 per shot
Homing Shot lock on time increased from 0.4 to 1.5
Homing Shot lock on distance decreased by 10 meters
Homing Shot projectile speed decreased from 30 to 23
RTC-97 overheat value is increased by 8%
Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
Cycler Rifle bullet dropoff reduced
Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
DL-44 overheat tweaked and fire rate changed from 250 to 180.
Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
ION Torpedo lock on range decreased from 600 to 500 meters
Smart Rocket lock on range changed from 1000 to 500 meters
RTC-97 spread is increased when firing for a longer period
Scan Ping tweaked to have 50% shorter spotting time
Scan Ping active time decreased from 7 to 2 (is this what the above refers to?)
Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7

Vehicle Changes:


Starfighters pickups have a 20 second respawn delay
T-47 Airspeeder pickups have a 10 second respawn delay
Millennium Falcon and Slave I health decreased by 30%

Game Mode Changes:


Removed a turbolaser on Sullust which could be used for spawn killing
Turbolaser respawn time has been increased with 15 seconds
New friend zones and additional spawn points for Supremacy maps
New friend zones and additional spawn points for Walker Assault maps
New friend zones and additional spawn points for Turning Point on Jakku
Bugfix for crashing instantly when spawning in a vehicle on Jakku
Fighter Squadron hero vehicle pickups have more randomized timing
Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
Updated spawn management between big and small game modes
Reduced the match bonus for Blast from 2000 to 1000
Reduced the Win bonus for Blast from 750 to 500
Increased the Match bonus for Hero Hunt from 1000 to 1750
Reduced the Win bonus for Hero Hunt from 500 to 250
Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
New game mode minimum player count thresholds:

– Walker Assault 20
– Supremacy 20
– Dropzone 4
– Blast 4
– Cargo 4
– Fighter Squadron 4
– Hero Hunt 4
– Droid Run 4
– Heroes Vs Villains 4
– Turning Point 20
Hero Changes:
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Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
Boba Fett missile doesn’t lock on anymore

Bug Fixes:


Stun inducing attacks now properly trigger stun animation loop
Fixing an issue where melee’ing at nothing completly stopped your movement
After the transition from the AT-AT the user screen could remain black, this is now fixed
Several instances of rocks that players could get stuck on have been fixed
Speederbike – Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
Survival weapons behaved differently than MP, now brought in-line
Jakku – Invisible collision located on the landed Rebel transport ship
Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast

[Update] The Star Wars Battlefront 1.04 update is also live for the PC version of the game. The PC update is 951 MB big.
[Original Story] Yesterday the new Star Wars Battlefront update, update 1.04, has finally been detailed in full (http://wccftech.com/star-wars-battlefront-free-dlc-season-pass-detailed/), following some rumored details (http://wccftech.com/star-wars-battlefront-free-january-dlc-content-include-tattooine-map-luke-leia-outfits/) which proved to be false (http://wccftech.com/star-wars-battlefront-january-update-include-tatooine-map-lead-lighting-artist-confirms/). The update is going to be made available today on all formats and now we can confirm that it’s available for download on the PlayStation 4 version of the game.
http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-09-02-55-784-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-09-02-55-784.jpg)
The new Star Wars Battlefront 1.04 update is 1.140 GB big and includes plenty of new content and features that should keep fans of the game busy until the Season Pass content finally hits the game.
The new Star Wars Battlefront 1.04 update includes the following content:


The Tatooine Survival map will now support the Blast, Droid Run, Drop Zone, Hero Hunt, and Heroes vs Villains multiplayer modes, and is called Raider Camp.
New Hoth-themed outfits for Luke Skywalker and Han Solo, both of which will be available to all fans when they play as these two iconic characters on Hoth – these were unlocked by our players for completing our Heroes’ Holiday community mission last month.
We are giving players the ability to create Private Matches, which makes playing with friends even easier.The introduction of Daily Challenges and Community Events. These are designed to rally the Community around certain goals and objectives, giving players the chance to earn credits and unlocks even faster. We’ll have more news regarding Community Events and Daily Challenges in the days ahead.
And of course, we are also including some overall balancing tweaks to both weapons and multiplayer modes.

Star Wars Battlefront is now available in all regions on PlayStation 4, Xbox One and PC. We will let you know when the update hits the other formats as soon as possible so stay tuned for all the latest news.







Noticia:
http://wccftech.com/star-wars-battlefront-104-update-playstation-4-size-revealed/#ixzz3ySi64ZGi

Jorge-Vieira
29-01-16, 13:54
Star Wars Battlefront Team To Provide More Insight On Balance Tweaks, A-Wing Changes To Come In Next Update



Earlier this week, Star Wars Battlefront has finally received a new update which introduced some new content, bug fixes and balance changes. Some of these changes did not sit well with some players and today Star Wars Battlefront Community Manager Sledgehammer70 has revealed (http://starwars.ea.com/starwars/battlefront/forums/discussion/26174/january-update-and-feedback-1-28-16) that the team will provide more insight in the coming week.
http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-08-59-24-692-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-08-59-24-692.jpg)
According to Sledgehammer70, the Star Wars Battlefront team is currently busy reviewing reports on the January Update and feedback on future free content and Season Pass. The team is not going to provide more insight about the latest balance changes, but also more on the issues that haven’t been solved by this week’s update.
“Our team has been reviewing reports and feedback across the board over the last 36 hours based on the January Update and feedback around the future free content and Season Pass.
We’re aware that some of you within the community do not agree with some of the balance changes, and I am working with our team to provide more insight in the coming week around those changes. We are also aware that some of the bug fixes outlined seem to have not resolved some reported issues (looking at you ‘Playing the Objective’). I am looking into these reports and again will follow up as soon as I have details to share. Thank you for your patience, and I look forward to posting about more updates and news.”

Sledgehammer70 also talked about the A-Wing issues (http://starwars.ea.com/starwars/battlefront/forums/discussion/26179/the-a-wing-not-forgotten) a few hours back. The team is looking to address the concerns on the matter and a lot of these fixes will be coming in the February Update.
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Many of you have come to the forums and have DM’ed many times about the A-Wing. We’re very aware of the reports around the A-Wing and are very much looking to address a lot of the communities concerns. Unfortunately, A-Wing changes did not make it into the January Update.

The team is working to bring a lot of these fixes in our February update, and we will provide specific details as we get closer to that launch. We do not currently have an ETA for the February release.

The Star Wars 1.04 update (http://wccftech.com/star-wars-battlefront-104-update-playstation-4-size-revealed/) includes plenty of balance changes and bug fixes as well as some new features like Hoth-themed outfits for Luke Skywalker and Han Solo, the ability to create Private Matches and much more.
Star Wars Battlefront is now available in all regions on PlayStation 4, Xbox One and PC. We will let you know more about anything new regarding the game as soon as possible so stay tuned for all the latest news.







Noticia:
http://wccftech.com/star-wars-battlefront-team-reviewing-reports-latest-update-provide-insight-balance/#ixzz3ydpa3Jej











(http://wccftech.com/star-wars-battlefront-team-reviewing-reports-latest-update-provide-insight-balance/#ixzz3ydpa3Jej)Future EA Star Wars Games May Use Chars/Vehicles From Movies; Battlefront Limited To Historical SW Canon.

Future Star Wars games from EA, might use character and vehicles from future Star Wars movies. The current Star Wars Battlefront however, is limited to the historical Star Wars canon.
http://cdn.wccftech.com/wp-content/uploads/2015/12/star_wars-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/12/star_wars.jpg)
EA’s Chief Financial Officer, Blake Jorgensen, said as much during the company’s 3rd quarter earnings call for fiscal year 2016 (http://files.shareholder.com/downloads/ERTS/1424866243x0x872356/7F962E69-55E5-4A23-AB6A-F513DBCAF89D/EA-Transcript-2016-01-28T22_00.pdf).
Jorgensen was asked about using assets from the upcoming Star Wars spinoff, Rogue One, in Star Wars Battlefront.

Eric Handler – MKM Partners – Analyst
Thanks for taking my question just under the wire there. Two things for you. First, with Star Wars, obviously you are not making a Star Wars movie game, but you got nice leverage off of The Force Awakens this December. How are you thinking about what you can do with Star Wars Battlefront next December, when the first spinoff movie comes out, Rogue One. Is
there much you can do around that to keep monetization levels high?
http://cdn.wccftech.com/wp-content/uploads/2015/08/Star-Wars-Battlefront-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/08/Star-Wars-Battlefront.jpg)
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According Jorgensen, they can’t create a Star Wars title that violates the canon of Star Wars. As Star Wars Battlefront is based on the historical Star Wars precept, this will limit EA’s ability to bring new SW content into the game.

Blake Jorgensen – Electronic Arts Inc. – CFO
I’ll start with Star Wars. I don’t know; Andrew might want to chime in on the mobile piece. On Star Wars, the one thing that we are adhering to, and I think this is part of our arrangement with Lucas and Disney, is you can’t make a game in Star Wars that violates the canon of Star Wars. Meaning,
you can take something from the future and bring it back into the past unless it’s a reference. Not knowing yet exactly what the storyline in Rogue One is going to be, I can’t comment on how that could come in. But to the extent that it’s in the future around our current Battlefront game is all paced based on the historical Star Wars canon, which is 30 years before the most recent movie. That will limit our ability to bring some new content into that.

Although Star Wars Battlefront is limited to the historical movies, this doesn’t apply to future Star Wars, as pointed out by Jorgensen.

But more to come there. Obviously we’re trying to stay tightly connected to the Star Wars beat for future movies, and we will obviously in future Star Wars games be able to tap the new characters and vehicles and so forth. But in our current game, and for that matter the DLC associated with that current game, obviously we will have to be careful that we don’t violate the canon.
Which Star Wars assets would you like to see appear in upcoming Star Wars titles? Do you prefer the historical Star Wars canon, or do you like the current canon more? Leave a comment.







Noticia:
http://wccftech.com/future-sw-games-ea-chars-vehicles-movies-star-wars-battlefront-limited-historical-canon/#ixzz3ydpnHwJJ


(http://wccftech.com/star-wars-battlefront-team-reviewing-reports-latest-update-provide-insight-balance/#ixzz3ydpa3Jej)

Jorge-Vieira
29-01-16, 17:33
Star Wars Game By Amy Hennig & Jade Raymond A Few Years Out, Says EA

http://cdn.wccftech.com/wp-content/uploads/2016/01/jade_raymond_amy_hennig-635x476.jpg (http://cdn.wccftech.com/wp-content/uploads/2016/01/jade_raymond_amy_hennig.jpg)
More than a few in the gaming industry thought we might get a shower of Star Wars games, especially after the hype surrounding the brand new movie trilogy by JJ Abrams.
However, it sounds like this won’t exactly be the case. In fact, the highly anticipated Star Wars action/adventure game by Amy Hennig (now Senior Creative Director at Visceral Games) and Jade Raymond (Founder at Motive Studios) is at least a few years out, as we learned from the transcript (http://files.shareholder.com/downloads/ERTS/1375901429x0x872356/7F962E69-55E5-4A23-AB6A-F513DBCAF89D/EA-Transcript-2016-01-28T22_00.pdf) of the Electronic Arts’ Q3 2016 Earnings Call (originally spotted by Neogaf’s Nirolak (http://www.neogaf.com/forum/showthread.php?t=1177140)). Specifically, CFO (Chief Financial Officer) Blake Jorgensen said:
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We are down to less than 15 major SKUs. And that feels like a good size of the business and we are obviously announcing that we are investing in some action-based SKUs by bringing people like Jade Raymond and Amy Henning into our organization to help build those. And those are obviously a few years out in our SKU plan.
That might be a bit disappointing to those hoping to get to play this new Star Wars game any time soon, but on the other hand we can expect a higher quality title if the developers take their time. It should be noted that Motive Studios will help Visceral Games on this Star Wars action/adventure game, but they’re also working on a new open world action game IP which is said to be similar to Assassin’s Creed (http://wccftech.com/jade-raymonds-studio-will-build-ac-like-open-world-action-games-for-ea/) (Jade Raymond was the Producer for the first AC and Executive Producer for ACII and Bloodlines, after all).
A couple of months ago, Amy Hennig talked about the working relationship with Lucasfilm (http://wccftech.com/amy-hennig-working-lucasfilm-amazing-generous-constraints/) and she was very positive about it. Even if the game is still some time away from release, let’s hope to hear more about it at E3 or Gamescom 2016.







Noticia:
http://wccftech.com/star-wars-game-by-amy-hennig-jade-raymond-a-few-years-out-says-ea/#ixzz3yeihMe8w

Jorge-Vieira
04-02-16, 16:32
Star Wars Battlefront Season Pass Info Leaked On The Official Forums, First DLC Pack To Release Next Month



In the last few days of January, Star Wars Battlefront finally received a new update which introduced plenty of changes and new features. Details on the Season Pass, however, have yet to be shared by EA and DICE, but one anonymous user has apparently heard all the details on the additional content that will hit the game later this year.
http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-09-02-55-784-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/starwarsbattlefront-2015-11-18-09-02-55-784.jpg)
According to this anonymous Star Wars Battlefront forums user (http://starwars.ea.com/starwars/battlefront/forums/discussion/27751/star-wars-battlfront-season-pass-leaked-information/p1), the first DLC pack, Outer Rim, will be released on March 12th. The pack will include two new games modes called Invasion and Scramble, as well as new weapons and abilities.
Star Wars Battlefront ‘Outer Rim’ will be released on march 12th, 2016. Fight among the factories of Sullust and battle within Jabba the Hutt’s Palace on tattooine. 2 new game modes will be introduced in this Expansion pack, along with new weapons and abilities.
Invasion: Will be the the largest multiplayer mode in the game. In this 30v30 match, Players will fight as Rebels or Imperials on the outskirts of Sullust. This game mode will be similar to Walker Assault but include more vehicles for the Empire and New Vehicles for the Rebels. The objective for the game is for the Empire to recapture the factories of Sullust that have been overrun by Rebels. The Empire will have 4 on rail AT-AT’s, 2 will be playable at the start of the match with another 2 joining the match based on the rebels ability to defend.
Scramble: In this 12v12 Match, Fight as Rebels and Imperials through the secret passages of Jabba the Hutt’s Palace. This game mode will be introducing new Star Cards and both sides may use traps to fool the enemy. But be careful, Jabba’s Rancor will be hostile to both sides.

The second Star Wars Battlefront DLC pack, called Bespin, will apparently launch on July 17th and it will include two new heroes, Chewbacca and Lando Calrissian, and it will be set in the Cloud City of Bespin. As the pack will be set after Han Solo is frozen in carbonite, he won’t be available.
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Star Wars Battlefront ‘Bespin’ It’s hunt or be hunted in this action-packed experience set in the Cloud City of Bespin. That will be released July 17th, 2016. In this expansion pack, you will see 2 new heroes introduced, Chewbacca and Lando Calrissian. All previous Heroes will still be playable, except for Han Solo. As all game modes are set after Han Solo was frozen in Carbonite.
Bounty Hunt: Play as iconic Bounty hunters in this hunt or be hunted. Locate Princess Leia and Luke Skywalker before the escape.

The final Star Wars Battlefront DLC pack will be called Death Star and it will introduce one of the most iconic locations of the Star Wars universe to the game. The pack will be released on November 12th 2016.
Star Wars Battlefront ‘Death Star’ That’s no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront on November 12th, 2016.
Full details about this expansion are not known to me, as i have not been updated with the chosen pathways.
What i do know is that there will be a new game mode that is a space related battle, reenacting the famous destruction of the Death Star as seen in the movie. This expansion pack will support all of the smaller game modes.
http://cdn.wccftech.com/wp-content/uploads/2016/02/Battlefront-SP-1-635x387.jpg

http://cdn.wccftech.com/wp-content/uploads/2016/02/Battlefront-SP2--635x357.jpg


As all these details come from an anonymous source, there’s no way to know if they are real or not so take it with a grain of salt until an official announcement comes in. We will keep you updated on the matter as soon as possible so stay tuned for all the latest news on Star Wars Battlefront.







Noticia:
http://wccftech.com/star-wars-battlefront-season-pass-info-leaked-official-forums-dlc-pack-release-month/#ixzz3zDYQEcCx











(http://wccftech.com/star-wars-battlefront-season-pass-info-leaked-official-forums-dlc-pack-release-month/#ixzz3zDYQEcCx)EA wins 'best game demo of the year' award from MEGA64 for Star Wars

Winning the best demo of the year award from MEGA64's famous and over the top yearly game awards was one of Electronic Arts' biggest 2015 releases, Star Wars Battlefront.


<iframe width="781" height="469" src="https://www.youtube.com/embed/bFszV_-ETGc" frameborder="0" allowfullscreen></iframe>


"Yo, they gave you 90% of the game in the demo!" Proclaimed the enthusiastic hosts, explaining that this title was their favorite demo (or beta) throughout the entirety of 2015. Also making the list was a shout out to the best mini game, poking fun at The Order 1866 and its short storyline.

Other comedic inputs included the worst 'story mode' being Minecraft (there is no story) and plenty of other over the top gaming references. Without spoiling any other award-winning titles for you, check out the full video above if you're interested in dry gaming humor. There are some possibly-NSFW things happening throughout the show, so you might want to wait until you're home to witness the action.


http://imagescdn.tweaktown.com/news/5/0/50152_057_ea-wins-best-game-demo-year-award-mega64-star-wars.jpg (http://www.tweaktown.com/image.php?image=imagescdn.tweaktown.com/news/5/0/50152_057_ea-wins-best-game-demo-year-award-mega64-star-wars_full.jpg)



Noticia:
http://www.tweaktown.com/news/50152/ea-wins-best-game-demo-year-award-mega64-star-wars/index.html

(http://wccftech.com/star-wars-battlefront-season-pass-info-leaked-official-forums-dlc-pack-release-month/#ixzz3zDYQEcCx)

Jorge-Vieira
10-02-16, 16:17
SW Battlefront Offline MP Still Investigated But “Promising” Development According To Lead Designer

Possibilities for Star Wars Battlefront Offline MP are still being investigated by DICE, but developments are “promising” according to DICE’s lead designer.
http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront_heroes-635x357.jpg (http://cdn.wccftech.com/wp-content/uploads/2015/11/battlefront_heroes.jpg)
An offline multiplayer mode for Star Wars Battlefront, was first talked about last month (http://wccftech.com/star-wars-battlefront-team-has-made-progress-on-adding-online-modes-to-offline-mode-might-be-included-in-future-update/) when a player asked about the feature on the official SW Battlefront forums. DICE is aware of the request, but the feature has some technical hurdles that need to be solved (http://wccftech.com/battlefront-offline-mp-has-technical-hurdles-but-dice-is-aware-of-the-huge-request-dlc-news-soon/).
Apart from this, no new details have been released on the offline mode for the highly popular Star Wars shooter. Luckily, the feature hasn’t been forgotten, at least if lead designer, Dennis Brännvall, is to be believed. According Brännvall, he’s answering questions about the feature daily via Twitter.


https://pbs.twimg.com/profile_images/451828192580358144/v1YlLAq2_normal.jpeg marc nardini @Marco_Nardini92 (https://twitter.com/Marco_Nardini92)
@DICE_FireWall (https://twitter.com/DICE_FireWall) so still no single player stuff? No offline modes. Ignoring single players again.

Follow (https://twitter.com/DICE_FireWall)
https://pbs.twimg.com/profile_images/543917337208832000/QywU_YHY_normal.jpeg Dennis Brännvall @DICE_FireWall (https://twitter.com/DICE_FireWall)

@Marco_Nardini92 (https://twitter.com/Marco_Nardini92) I'm answering this question daily. We just announced two more missions for offline any we're looking into offline MP modes
<time class="dt-updated" datetime="2016-01-26T22:41:24+0000" pubdate="" title="Time posted: 26 Jan 2016, 22:41:24 (UTC)">10:41 PM - 26 Jan 2016</time> (https://twitter.com/DICE_FireWall/status/692115145913438209)







When asked whether the offline mode will for full use of the game’s features, the lead designer replied that DICE is still investigating what the team can do for offline MP long-term.


https://pbs.twimg.com/profile_images/695588557717643264/pYSHPwbh_normal.png Chris @Cosmic_dwarf (https://twitter.com/Cosmic_dwarf)
@DICE_FireWall (https://twitter.com/DICE_FireWall) @Marco_Nardini92 (https://twitter.com/Marco_Nardini92) Will those missions allow for full use of the games features? Or will single player get another subset?

Follow (https://twitter.com/DICE_FireWall)
https://pbs.twimg.com/profile_images/543917337208832000/QywU_YHY_normal.jpeg Dennis Brännvall @DICE_FireWall (https://twitter.com/DICE_FireWall)

@Cosmic_dwarf (https://twitter.com/Cosmic_dwarf) @Marco_Nardini92 (https://twitter.com/Marco_Nardini92) still investigating what we can do for offline longterm
<time class="dt-updated" datetime="2016-02-09T18:19:36+0000" pubdate="" title="Time posted: 09 Feb 2016, 18:19:36 (UTC)">6:19 PM - 9 Feb 2016</time> (https://twitter.com/DICE_FireWall/status/697122694547054593)








New details on the offline mode have yet to be revealed, and when asked when new information will be shared, Brännvall replied that a date hasn’t been set, but developments on the mode are looking “promising”.



https://abs.twimg.com/sticky/default_profile_images/default_profile_3_normal.png Jonathon McDonald @Mystleviathan (https://twitter.com/Mystleviathan)
@DICE_FireWall (https://twitter.com/DICE_FireWall) When can the fans expect an update on Offline Multiplayer possibilities? I know you are really busy but we would like to hear

Follow (https://twitter.com/DICE_FireWall)
https://pbs.twimg.com/profile_images/543917337208832000/QywU_YHY_normal.jpeg Dennis Brännvall @DICE_FireWall (https://twitter.com/DICE_FireWall)

@Mystleviathan (https://twitter.com/Mystleviathan) no date yet. Promising developments
<time class="dt-updated" datetime="2016-02-09T18:22:36+0000" pubdate="" title="Time posted: 09 Feb 2016, 18:22:36 (UTC)">6:22 PM - 9 Feb 2016</time> (https://twitter.com/DICE_FireWall/status/697123447684665344)







We’ll keep you updated when we learn more about Battlefront’s offline multiplayer mode.
Patch 1.04 for Star Wars Battlefront was released some weeks ago, and added new Hoth-themed outfits, private Matches, new multiplayer modes for the Tatooine Survival map, and much more. For the full patch notes, check out this post (http://wccftech.com/star-wars-battlefront-104-update-playstation-4-size-revealed/).

New season pass info was allegedly leaked (http://wccftech.com/star-wars-battlefront-season-pass-info-leaked-official-forums-dlc-pack-release-month/) on the official Star Wars Battlefront last week, and according to the anonymous Star Wars Battlefront user (http://starwars.ea.com/starwars/battlefront/forums/discussion/27751/star-wars-battlfront-season-pass-leaked-information/p1), the first DLC pack, Outer Rim, will be released on March 12th. The pack will include two new game modes called Invasion and Scramble, as well as new weapons and abilities.
Star Wars Battlefront is now available for PS4, Xbox One, and PC.







Noticia:
http://wccftech.com/sw-battlefront-offline-mp-still-investigated-but-promising-development-according-lead-designer/#ixzz3zmZgZQ8k