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Jorge-Vieira
02-07-15, 13:25
World of Warships Preview



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World of Warships PreviewDeveloper: Lesta Studios
Publisher: Wargaming.net
Platform: PC
Release: TBA

It isn't surprising that World of Warships, the third and final game in Wargaming.net's "World of" trilogy that began with World of Tanks and continued with World of Warplanes, has also been the longest in development. Tanks and planes are familiar gaming territory, the basic rules of control and presentation established over two decades of flight-simulators, arcade shooters and tactical wargames.

Battleships frequent virtual wars far less often, and when they do they're usually in the background. Games like the player to be the centre of attention, and in war Battleships are only the centre of attention when something has gone wrong. Under normal circumstances they act as floating launchpads, artillery platforms, and support vessels miles away and from the epicentre of whatever conflict they're involved in.


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Hence it's fair to say that Lesta Studios, the creators of World of Warships, have had a difficult task on their hands. Adapting vehicles the size of a street and with only slightly more manoeuvrability to suit the pace and accessibility of a multiplayer shooter is no mean feat.
"We spent a long time working on the technical backend, before we actually started doing the game," says Artur Plociennik, European Producer on World of Warships. "In general we use the same engine. We call that BigWorld. But this engine had to be somewhat rescaled. So we kind of ended up spending some time first on tweaking the engine, so that we could have the tools to actually build the game."

It isn't merely the technical backend of World of Warships that has proved difficult to get right. Many aspects of the game, including UI, controls, and combat have been reworked extensively over the last eighteen months, the changes based on community feedback and statistical analysis.


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The basic framework of World of Warships remains identical to both Warplanes and Tanks; two teams of battleships trade artillery and torpedo fire for supremacy over a series of oceanic maps. Destroying enemy ships and capturing vital control zones earn you experience and in-game currency, with which you can buy or upgrade the dozens of vessels available to sail. It's free-to-play but not pay-to-win. Every item in the game can be acquired through virtual currency - spending real money just gets you what you want immediately.

Also, like the previous "World of" games, there's a heavy emphasis on historical authenticity, especially with the design and presentation of the ships themselves. Lesta employ a full-time military historian - Sergei Gornostaev - whose job it is to source documents and blueprints related to World War II battleships and their construction, which act as the design basis for the majority of the ships. "We play games to feel some things that we can't try in real life," he says. "If you have a lot of money, you can try a tank, but not a warship. We want to give the opportunity for our players to see the real warships, and make it simple but as realistic as possible."


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A wide range of ships from four of the major WWII armies, including the US, Russia and Japan, are available to pilot, each recreated with as much precision as possible. Gornostaev notes that some ships were easier to recreate than others. The Japanese ships were particularly problematic, as many of Japan's military documents from that era were destroyed in the wake of Japan's surrender. "If the warship was built but we don't have any plans, or much plans, we find the photos and try to calculate all the information we have, give it to the shipbuilder, and he will help us to model this vessel," he says.

Toda a preview:
http://www.bit-tech.net/gaming/pc/2015/07/02/world-of-warships-preview/1

Jorge-Vieira
02-07-15, 20:35
World of Warships Sets Sail Into Open Beta

Wargaming.net has finally transitioned World of Warships from its closed beta into an almost ready-for-prime-time open beta.
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Now everyone can enjoy World of Warships in it’s open beta form. Arcade naval combat? Yes please. Now in open beta, you can download World of Warships and take control of four classes of ships: destroyers, cruisers, battleships and even aircraft carriers. Float along 16 different geographic regions each with their own distinct geography and highly detailed landscapes. Blowing up your friends on the high-seas has never been more fun. The arcade like feel has, naturally, been retained here, letting you easily transition from the other two games.
At the moment you can only play as as either the USA or Japanese, though Britain, Germany, Russia/USSR, France and Italy are all planned for future updates, as are a number of smaller nations like Brazil, Argentina and Chile.
One of the greatest parts of playing World of Warships/Tanks/Warplanes is the great detail they put into the vehicle models. There are 74 initial ships you can play as with more than 100 real-life ship examples to be added later on. They’ll even be putting in ships that may not have actually been built, but were planned and designed in the real-world.






World of Warships is a natural progression for Wargaming.net, bring their version of WWII vehicular combat to the sea. This will mark the third entry into the trilogy that they wanted to complete. Combat on the ocean is actually very well done and works well with the gameplay model that Wargaming.net uses. The arcade-like feel works well and is a lot of fun. That and sinking someone else in a hail of broadside firepower is simply extraordinary.
You can download the beta launcher (http://worldofwarships.com/en/game/download/) now from their website and login with your existing Wargaming.net account.

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Noticia:
http://wccftech.com/world-of-warships-sets-sail-open-beta/#ixzz3elhGo1Jl

Jorge-Vieira
10-07-15, 16:09
World of Warships – Removing Rising Sun Flag In Response To Criticism: The Importance of Symbolism

World of Warships, a naval combat arcade simulator, has received some criticism regarding the Japanese Rising Sun flag being flow on Japanese warships in-game. As a result they’re going to replace it with the official national flag of Japan instead.
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A group of gamer’s from South Korea have petitioned to have the Rising Sun flag removed from World of Warships The petition (http://news.asiaone.com/News/Latest%2BNews/Science%2Band%2BTech/Story/A1Story20130628-433187.html) gained over 40,000 signatures in an attempt to have the flag removed. That petition was successful, and a moderator from Wargaming.net’s forums confirmed that they’ll be replacing it with the national Japanese flag in the future, so as to avoid any conflict.

“We will be removing the Rising Sun flag from the game in the future,”
Wargaming.net doesn’t intend to offend anyone with World of Warships by any means. They’ve put a lot of love and effort in modelling their ships as historically accurate as possible. Every little detail is rendered quite nicely in-game, so the wartime naval ensign is certainly one part of that historical verity.
It’s important to know that the Rising Sun flag is still flown in Japan with pride. It’s the naval ensign, or flag that indicates nationality, and is even used by the Japanese Ground Self-Defense Forces as well. It can be seen on any number of products in Japan, from Asahi beer, to the Asahi taxi cabs. That flag is also a token of good luck for fishermen.





But the Rising Sun flag also indicates and represents the imperialistic Japan from which it originated from. It’s that association and the military actions carried out under that flag that is offensive to some groups. It’s a reminder of a time of a more aggressive Japan that could be quite offensive to some South Korean and Chinese groups of people.
The wish to have it removed actually stems from the closed beta in 2014 (http://forum.worldofwarships.com/index.php?/topic/7675-rising-sun-flag-removal-controversy/). It was removed once already, yet included once again. Interestingly, some users brought up the fact that Stalin’s statue was included in World of Tanks which also exemplifies similar qualities of human history. The Rising Sun is also compared to the swastika and the controversy of it’s meaning.
Human’s are uniquely and deeply symbolic creatures. We place meaning in a lot of objects, attaching meaning to physical reality. Despite what might not mean much to you, it can certainly have a completely different meaning to someone else. Giving meaning to physical objects, sometimes very emotional meaning, is a way of easing the reality that life is finite. We have the capacity to understand what it means to be truly physical creatures, and thus giving something arbitrary meaning is a way to immortalize those feelings. Those symbolic meanings placed on objects can help insulate us from from primitive and basic fears, stemming from a finite amount of time we have on this planet.
Psychologically, politically and ethically this means that symbols, no matter how silly you and I might think they are, are significant and can’t just be dismissed. What would you do if a symbolic issue that’s important to you was thrown aside and ignored like trash? It’s a tough decision to make, but even though history isn’t always politically correct, a decision like this sometimes has to be made.
Alienate or make a small change? What decision would you make?







Noticia:
http://wccftech.com/world-warships-removing-rising-sun-flag/#ixzz3fVOtNeOt

Jorge-Vieira
03-09-15, 13:58
World of Warships Leaves Port on September 17th

Wargaming.net is gearing up to finally launch World of Warship on September 17th 2015. The three month long open beta test has finally come to a close, with a tremendous amount of feedback from almost millions of players.


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World of Warships is leaving beta on September 17th with 80 different ships to choose from.To kick off the launch of World of Warships as a complete game, you’ll have 80 expertly modeled ships from the US, Germany, Japan, UK and the USSR to choose from. Wargaming has put a tremendous amount of time in trying to render ships themselves in historically accurate detail.

“Based on our Open Beta success with World of Warships, Wargaming is poised to launch our next big game. With 2 million participants and the average player spending three hours a day in game we have an armada of sea captains ready to take the helm.”




– Fred Menou, Head of Global Publishing at Wargaming
The beta itself started a bit slower than expected, but the new sea-based gameplay quickly caught on and became very popular. We even took the time to stream a few sessions in the beta to show you how wonderfully addictive it can be. Like World of Tanks, World of Warships focuses on simple arcade like controls and massive amounts of destruction. Also like WoT, it’s best to be patient and take your time, not rushing to the conflict.
If you have always been curious, why not take a look, it’s free and though it can seem like World of Warships is a pay to win affair, bigger ships don’t equal better skill. You can head over to the official website (http://worldofwarships.com/) to download the launcher for the beta until September 17th.
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Noticia:
http://wccftech.com/world-warships-leaves-port-september-17th/#ixzz3kgSXLNMD