PDA

View Full Version : Smite: Battleground of the Gods [PS 4]



Jorge-Vieira
20-02-16, 15:04
Smite: Battleground of the Gods Announced For PlayStation 4, Enters Closed Alpha Today

The popular MOBA Smite, developed by Hi-Rez Studios, is now available on PC and Xbox One. With only a PlayStation 4 version missing, it was only a matter of time before the powerful gods of the game would hit the current generation Sony console with all their might.
http://cdn.wccftech.com/wp-content/uploads/2016/02/24706654629_c07e839f39_o-635x357.jpg
Earlier today the PlayStation 4 version of Smite has been officially confirmed (http://blog.us.playstation.com/2016/02/19/smite-battleground-of-the-gods-coming-to-ps4/). The game, which will be called Smite: Battleground of the Gods, has entered closed alpha today, but it won’t be long before select players will be able to try out the game before released in the closed beta. Players can register right now (http://www.smitegame.com/ps4)for a chance to participate in the Smite: Battleground of the Gods closed beta, which will be held in early March.
The Smite: Battleground of the Gods closed beta will give PlayStation 4 players instant access to all of Smite’s game modes as well as five free gods and any gods currently available in the free rotation. Additional gods an be unlocked with Favor or Gems, or through special community events.
Advertisements

The PlayStation 4 version of Smite will also come with exclusive content such as new skins.

As Smite makes its way to PS4, the Closed Beta will introduce several new skins for the gods of Smite, each available exclusively through PS4. Odin’s “World’s Collide” skin will serve as the free reward for players who link their PS4 accounts to their Hi-Rez PC accounts. Additionally, Kulkulkan’s “KuKu4” skin serves as the exclusive reward for all PS Plus members.
Smite: Battleground of the Gods will be released on PlayStation 4 on a yet to be confirmed release date. More on the game will surely be coming in soon, so stay tuned for all the latest news on the new version of the popular Hi-Rez Studios developed game.







Noticia:
http://wccftech.com/smite-battleground-gods-confirmed-playstation-4-enters-closed-alpha-today/#ixzz40ikZ86tB

Jorge-Vieira
02-03-16, 15:58
SMITE Dev: We’re Locked @30FPS On Consoles Because of Technical Issues, But 60FPS Might Happen

http://cdn.wccftech.com/wp-content/uploads/2016/02/ps4-smite-635x329.jpg
SMITE recently became available on PlayStation 4 (in fact, we still have EU/AU/NZ codes if you’re interested (http://wccftech.com/smite-ps4-alpha-giveaway-1/)) in Alpha state and to celebrate the occasion, some developers from Hi-Rez Studios have answered lots of community questions in a Reddit AMA (https://www.reddit.com/r/PS4/comments/48iazt/hello_from_hirez_studios_we_recently_launched_the/).
One user asked if the third person MOBA, which isn’t exactly known for having incredible graphics, could be expected to run at 60FPS. The answer was that there are technical issues currently requiring a 30FPS lock on both Xbox One and PlayStation 4, though that doesn’t mean a performance enhancement to 60FPS will never happen.

We are currently limited at 30 Frames Per Second for both Consoles.
While we would love 60 FPS there are some issues technically with making this work, especially considering that the system needs to keep track of many more things than a normal single player experience would normally have. That being said, we have made a lot of improvements in the past, and if we see a chance for 60 FPS we will pursue it.
Advertisements

This comes just days after Bulkhead Interactive’s Joe Brammer said (http://wccftech.com/battalion-1944-dev-60fps-xb1-game-preview-xb1/) that the limits of Xbox One and PlayStation 4 may prevent 60FPS on consoles for Battalion 1944.
As for what were the hardest parts while porting SMITE to PlayStation 4, rewriting CPU code and the user interface (UI) were cited.

UI is a big portion of our work on the consoles due to it being nearly a complete re-write of the code. The work on UI essentially is doubled every patch we put out there.
The CPU structure is also vastly different from the average PC’s. Since Smite was in development on PC for a few years prior to us going into the consoles, the title was optimized mostly for dual core set ups. Since the consoles have more CPU cores, but lower performing 1st and 2nd cores than the average PC, we have had to dedicate plenty of time and resources into taking advantage of multiprocessing computing.
They have also confirmed that the end goal is to reduce the patch delay (due to certification) from the PC version to 2/3 weeks, and that the opportunity to copy/merge PC accounts with PlayStation 4 accounts is being finalized.







Noticia:
http://wccftech.com/smite-dev-locked-30fps-consoles-technical-issues-60fps-happen/#ixzz41lHz5XA5

Jorge-Vieira
08-03-16, 16:22
SMITE PlayStation 4 Open Beta Dated, Beta Codes Now Available

SMITE is going to become available on PlayStation 4 soon as SMITE: Battleground of the Gods (http://wccftech.com/smite-battleground-gods-confirmed-playstation-4-enters-closed-alpha-today/), and some have been able to play the game already in its current alpha state. If you haven’t been able to get access to the SMITE PS4 alpha, but want to play the game before its official launch, you will be happy to know you’ll be able to do so very soon.
http://cdn.wccftech.com/wp-content/uploads/2016/02/24706654629_c07e839f39_o-635x357.jpg
A few hours ago, it’s been confirmed by the game’s Official website (https://www.smitegame.com/smite-ps4-open-beta-announcement/) that the SMITE PlayStation 4 Open Beta will be held on March 22nd, the same day the game celebrates its 2nd birthday. Those who really can’t wait until March 22nd to play the game, can obtain a Beta Code by liking SMITE on social media and unlock their Beta code by going here (http://www.smitegame.com/ps4-community/). All those who are already enjoying the game have to do absolutely nothing.
Advertisements

Last week some additional details have emerged online thanks to a Reddit AMA (http://wccftech.com/smite-dev-locked-30fps-consoles-technical-issues-60fps-happen/) with developers from Hi-Rez Studios. During the AMA, the team revealed that there are technical issues requiring a 30 FPS lock on both PlayStation 4 and Xbox One, but enhancements might be happening in the future.

We are currently limited at 30 Frames Per Second for both Consoles.
While we would love 60 FPS there are some issues technically with making this work, especially considering that the system needs to keep track of many more things than a normal single player experience would normally have. That being said, we have made a lot of improvements in the past, and if we see a chance for 60 FPS we will pursue it.
SMITE: Battleground of the Gods Open Beta will become available to all on March 22nd. A final launch date for the game has yet to be confirmed.







Noticia:
http://wccftech.com/smite-playstation-4-open-beta-dated-beta-codes/#ixzz42KTDGjgI

Jorge-Vieira
05-04-16, 14:30
SMITE 60FPS PS4/XO Patch Underway; Dev Urges To Lower Sensitivity

~Smite developer Hi-Rez Studios just confirmed that players will be able to enjoy SMITE at 60FPS in the next patch for PS4/Xbox One.
http://cdn.wccftech.com/wp-content/uploads/2016/04/smite-listing-thumb-01-ps4-us-18feb16-635x357.png
Game designer at Hi-Rez Studios, Scott Lussier, announced the news via Twitter (https://twitter.com/ScottGandhi/status/717072021696458752), and urges players to lower their sensitivity within the MOBA due to its new speed.
According to Lussier, SMITE players on PS4 and Xbox One, will be able to opt-in for the higher framerate that comes with a new patch that will be submitted anytime soon.



https://pbs.twimg.com/profile_images/694945245503578113/qMYvcwBX_normal.jpg Scott Lussier ‎@ScottGandhi (https://twitter.com/ScottGandhi)
I'm pumped for you all to get your hands on the 60FPS for console smite. You will need to lower your sensitivity though because it's fast.
<time class="dt-updated" datetime="2016-04-04T23:36:30+0000" pubdate="" title="Time posted: 04 Apr 2016, 23:36:30 (UTC)">12:36 AM - 5 Apr 2016</time> (https://twitter.com/ScottGandhi/status/717133777517064192)







Advertisements

Last month it became clear that SMITE on consoles was locked at 30 FPS (http://wccftech.com/smite-dev-locked-30fps-consoles-technical-issues-60fps-happen/) because of technical issues. The studio already announced that they were still pursuing 60 frames per second.

We are currently limited at 30 Frames Per Second for both Consoles.
While we would love 60 FPS there are some issues technically with making this work, especially considering that the system needs to keep track of many more things than a normal single player experience would normally have. That being said, we have made a lot of improvements in the past, and if we see a chance for 60 FPS we will pursue it.




<iframe width="635" height="388" src="https://www.youtube.com/embed/QPgil7sgcL8" frameborder="0" allowfullscreen></iframe>


SMITE was announced for PC back in 2011, and an Xbox One version of the third-person MOBA was released back in 2015. Last month, SMITE’s open beta launched for the PS4.

In SMITE, players choose from a selection of mythical gods, join session-based arena combat, and use custom powers and team tactics against other player-controlled gods and non-player controlled minions.







Noticia:
http://wccftech.com/smite-60fps-ps4xo-patch-underway-dev-urges-sensitivity/#ixzz44xjf5coR