Mais um demo do UE4 impressionante....
https://www.youtube.com/watch?v=vfZD22zMnUY
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Mais um demo do UE4 impressionante....
https://www.youtube.com/watch?v=vfZD22zMnUY
Parece quase real :thumbsup:
Boas!
O que a Iluminação Global faz numa cena 3d!
Já tinha visto traços disto no Crysis 3, mas ai é mesmo algo de... Brutal...
Cumprimentos,
LPC
Epic makes Unreal Engine 4 free for students
Muito bom. Assim deve possibilitar uma maior propagação do motor.Citação:
Removes $19/month fee for universities after considering decision "in hindsight."
Muito bom para os estudantes que ganham uma ferramenta de aprendizagem e bom para a EPIC pois está a garantir uma quantidade de pessoas jovens com treino no seu motor gráfico.
Unreal Engine 4.5 features revealed
UNREAL ENGINE 4.5 PREVIEW NOTESVenham lá os jogos.....Citação:
Epic Games posted a some notes on the Unreal Engine 4.5. This upcoming game engine will feature and further enhance visual effects in video games, some of them are ray-traced distance field soft shadows, screen-space subsurface scattering to create more realistic skin and other effects, and dynamic shadows on mobile. The upcoming 4.5 release includes eagerly-awaited features such as animation retargeting, automatic C++ hot reload, light map UV generation and streaming video textures. New real-time ray traced soft shadows allow for beautifully lit dynamic scenes, and screen-space subsurface scattering enables very realistic skin materials. Finally, creating user interfaces has never been easier now that Unreal Motion Graphics is ready to use!
You can read more about Unreal Engine 4.5 over here.
This release also contains a huge number of usability and learning enhancements, an all new tutorial system, and new game templates for Advanced Vehicles and Twin Stick Shooters.
More than 40 features and improvements were contributed by our amazing community of developers.
RAY TRACED DISTANCE FIELD SOFT SHADOWS
There is a new dynamic shadowing method which works by tracing a ray through mesh distance fields to the light. This allows for soft area shadows with sharp contacts!
http://www.guru3d.com/index.php?ct=n...n=file&id=8491
Directional lights can combine ray traced shadows with the usual cascaded shadow maps (CSM) to get the best of both approaches. Only nearby shadows are computed with CSM in this screenshot.
http://www.guru3d.com/index.php?ct=n...n=file&id=8492
Point and spot lights work too. ‘Source Radius’ is used to control how large the light source is and therefore how large the shadow penumbras are.
These distance fields are the same data used by the Distance Field Ambient Occlusion feature. You can enable it with ‘Use RayTraced DistanceField Shadows’ on a light, in projects which have the ‘Generate Mesh Distance Fields’ project setting enabled.
SCREEN-SPACE SUBSURFACE SCATTERING
A new “Subsurface Profile” shading model has been added! You can use subsurface scattering to create realistic skin materials and other awesome effects.
http://www.guru3d.com/index.php?ct=n...n=file&id=8490
Left: no subsurface scattering, Middle: realistic settings, Right: exaggerated settings
realmente o que se faz com o UE4 e' brutal :O
Que venham os jogos com isto implementado para começar-mos a jogar com a qualidade que a malta do PC merece ;)
Tens o Vanishing Of Ethan Carter que demosntra bem aquilo que o Unreal Engine é capaz, se neste momento será um dos melhores jogos com grafismo no Pc, só podemos esperar que esta nova versão do UE será ainda muito melhor quando for devidamente explorado.
Já temos imagens de algumas armas do novo UT. Ainda é work in progress, mas está com bom aspecto.
https://forums.unrealtournament.com/...-Cannon/page13
https://forums.unrealtournament.com/...ck-Rifle/page5
https://forums.unrealtournament.com/...ocket-Launcher
https://sites.google.com/site/kazeohin/home/flack18.jpg
https://forums.unrealtournament.com/...5&d=1412624387
A empresa Geomerics aplicou a sua tecnologia Enlighten Global Illumination e o resultado é fantástico.
https://www.youtube.com/watch?v=VHbHOQ1NRuw
Fantástico!!
Trailer do Unreal Engine na GDC 2014
https://www.youtube.com/watch?v=PD5cRnrMqWw#t=68
Fan-Made Unreal Engine 4 Project Shows Impressive Sci-Fi Real-Time In-Engine VisualsLink:Citação:
Polycount’s member ‘tsmith3d‘ has been working on a sci-fi project powered by Unreal Engine 4, and has recently revealed the first images from it. This sci-fi project looks incredible, sporting incredible real-time visuals. This project gives us an idea of what the next Mass Effect game could look like, so be sure to check them out. As tsmith3d noted, this project – while impressive – is still in early stage, something we can definitely notice from some square-ish rocks and the lack of ambient occlusion (especially noticeable in the last snowy image). Enjoy!
http://i.imgur.com/61fj7aMs.jpghttp://i.imgur.com/D5BZ2SLs.jpghttp://i.imgur.com/7BcULMBs.jpghttp://i.imgur.com/ikLhzGLs.jpghttp://i.imgur.com/TJ8QVrIs.jpghttp://i.imgur.com/YCSCwdts.jpghttp://i.imgur.com/yJiXEEWs.jpghttp://i.imgur.com/gNo2Izqs.jpghttp://i.imgur.com/XnRQ4W3s.jpg
http://www.dsogaming.com/screenshot-...ngine-visuals/