Plataformas: PC , Xbox One

Data de lançamento: Q1 2015


Who is developing the game?

Seith is responsible for most of the game (story, art, coding). But he gets invaluable help from several great people including Paul (story, game design), Jeremiah (music), Stephane (marketing), Cyrille (coding), David (your friendly community manager) and a fair share of kind souls who are willing to help the game’s development any way they can.

When will the game be released?

Ghost of a Tale will be released in the first quarter of 2015. Of course we will announce when we have a more precise date.

Will the game be released on other platforms and consoles?

We’ll look into Mac and Linux releases but ultimately it all depends on whether Unity can compile a DX11-equivalent build for those operating systems. A console release is also a possibility. In all likelihood it would only be for the new generation consoles (Xbox One/PS4).

Are the game’s screenshots Photoshopped?

The only thing that gets added through Photoshop is the Ghost of a Tale logo. And sometimes what gets removed is the (still temporary) UI. So no, the game’s screenshots are not “Photoshopped” in the sense that there is absolutely no other image manipulation to make them look any different than they are in-game.

What are the minimum and recommended system requirements?

We are aiming for a high-quality visuals for Ghost of a Tale, so the minimum system requirements for PC are:

- OS: Windows Vista, Windows 7 or Windows 8
- Processor: Quad core CPU: AMD Phenom II X4 955, Intel Core i5-750
- Memory: 4 GB RAM
- Graphics: DirectX 11 graphics card with 1GB Video RAM: AMD Radeon HD 5870, nVidia GTX 480
Before setting the recommended system specifications, it is probably best if we wait until the game is closer to completion and has been more fully optimized. We’ll let you know these recommended specs as soon as we can.
Quote