Boas!
Por acaso não me tinha apercebido que a gráfica tinha esses consumos fora de aplicações 3D.
Mas é bom saber que a AMD melhorou esse aspecto.
Cumprimentos,
LPC
Boas!
Por acaso não me tinha apercebido que a gráfica tinha esses consumos fora de aplicações 3D.
Mas é bom saber que a AMD melhorou esse aspecto.
Cumprimentos,
LPC
My Specs: .....
CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
GPU: SAPPHIRE NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR
Neste momento fico-me pelo driver 21.3.2,
Mais tarde experimento o 4.1
+ Intel Q9550 | Asus P5QL Pro | 8GB DDRII | MSI RX 6600XT | SSD 128gb | Aerocool Masstige White
+ Macbook Pro 13" 2011 16Gb + SDD
+ Ryzen 5 3600 | Gigabyte B550m Aorus Elite | 16GB HyperX Fury Rgb | Gigabyte RX 6700XT | WD SN750 NVMe | Cooler Master Q300L + Seasonic S12III 500w
Whitecupra no Twitch
Alleged GPU-Z screenshots featuring AMD Radeon RX 6600 desktop series have emergedThe same Chiphell thread that we mentioned yesterday while covering alleged RX 6600 specs, has been updated with GPU-Z screenshots. As revealed, the AMD Radeon RX 6600 XT and RX 6600 non-XT are both to feature Navi 23 GPU with either 2048 or 1792 Stream Processors. These cards are both to feature 8GB of GDDR6 memory across 128-bit buses. Those details have been confirmed through the GPU-Z screenshot today.Those screenshots confirm the exact PCI Device IDs of both cards. According to them, the RX 6600 non-XT would be Navi 23 “73FF:C7” variant, whereas the XT, would be “73FF:C1”. This is how they should appear in the upcoming driver. The leaker claims that he actually using a 21.4.1 driver that already featured RX 6600M support. This implies that the driver was modified to enable support for these graphics cards. It is worth noting though that the GPU-Z utility was recently updated to support both cards.
The clock speeds of the non-XT variant aren’t listed by the GPU-Z utility yet, but RX 6600 XT appears to be working just fine. The graphics card would allegedly have a clock speed of 1692/2684 MHz with a memory clock at 16 Gbps.
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
First details revealed for AMD Super Resolution, will be using AI neural networksA lot of PC gamers were wondering whether AMD’s solution to NVIDIA’s DLSS tech would be using similar AI techniques. And today, we finally have some details about AMD’s Super Resolution. According to a patent that was filled by the red team, AMD Super Resolution will be using AI neural networks in order to improve the image.
In its patent, AMD explains that the conventional super-resolution techniques are not that great. According to the red team, these solutions result in blurry and/or corrupted images. Thus, AMD promises to provide devices and methods for efficiently super-resolving an image, which preserves the original information of the image while upscaling the image and improving fidelity. The devices and methods utilize linear and non-linear up-sampling in a wholly learned environment.
The AI neural network which AMD calls “GSR” will efficiently super resolve images in a convolutional and generalizable manner. The GSR architecture will render games at lower resolutions and upscale them to higher resolutions. Similar to DLSS, it aims to create high-quality image approximations and achieve high framerates.
Here are the most interesting parts from AMD Super Resolution’s patent.A processing device is provided which includes memory and a processor. The processor is configured to receive an input image having a first resolution, generate linear down-sampled versions of the input image by down-sampling the input image via a linear upscaling network and generate non-linear down-sampled versions of the input image by down-sampling the input image via a non-linear upscaling network. The processor is also configured to convert the down-sampled versions of the input image into pixels of an output image having a second resolution higher than the first resolution and provide the output image for display
[0008] Conventional super-resolution techniques include a variety of conventional neural network architectures which perform super-resolution by upscaling images using linear functions. These linear functions do not, however, utilize the advantages of other types of information (e.g., non-linear information), which typically results in blurry and/or corrupted images. In addition, conventional neural network architectures are generalizable and trained to operate without significant knowledge of an immediate problem. Other conventional super-resolution techniques use deep learning approaches. The deep learning techniques do not, however, incorporate important aspects of the original image, resulting in lost color and lost detail information.
[0009] The present application provides devices and methods for efficiently super-resolving an image, which preserves the original information of the image while upscaling the image and improving fidelity. The devices and methods utilize linear and non-linear up-sampling in a wholly learned environment.
[0010] The devices and methods include a gaming super resolution (GSR) network architecture which efficiently super resolves images in a convolutional and generalizable manner. The GSR architecture employs image condensation and a combination of linear and nonlinear operations to accelerate the process to gaming viable levels. GSR renders images at a low quality scale to create high quality image approximations and achieve high framerates. High quality reference images are approximated by applying a specific configuration of convolutional layers and activation functions to a low quality reference image. The GSR network approximates more generalized problems more accurately and efficiently than conventional super resolution techniques by training the weights of the convolutional layers with a corpus of images.
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
A AMD apresentou o FidelityFX Super Resolution.
Funciona em todas as gráficas Vega, RNDA 1 e 2 e ainda nVidia Pascal, Turing e Ampere.
Última edição de Winjer : 01-06-21 às 10:43
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
RDNA2 para laptops.
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
Boas!
Bem a AMD está onfire a disparar em todos os cilindros...
Grande ataque no Mobile...
Cumprimentos,
LPC
My Specs: .....
CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
GPU: SAPPHIRE NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR
Review da 6800M
----------------------------------------------------------------
Sobre o Super Resolution, explicado pela AMD.
What is AMD FidelityFX Super Resolution?
FSR is our brand new, open source, high-quality solution for producing high resolution frames from lower resolution inputs. It uses a collection of cutting-edge algorithms with a particular emphasis on creating high-quality edges, giving large performance improvements compared to rendering at native resolution directly. FSR enables “practical performance” for costly render operations, such as hardware ray tracing.
How does it work?
FidelityFX Super Resolution is a spatial upscaling technique, which generates a “super resolution” image from every input frame. In other words, it does not rely on history buffers or motion vectors. Neither does it require any per-game training.
Super Resolution
- Major framerate boosts combined with high-quality, high-resolution graphics!
- Four different quality modes proposed: Performance, Balanced, Quality, and Ultra Quality.
Cross-platform
- FSR is not limited to the latest GPU architectures only! It runs on a large variety of GPUs.
- Wide API support for DirectX®12, Vulkan®, and DirectX®11!
- Once released, FSR can be ported onto multiple platforms without restriction.
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
AMD FidelityFX Super Resolution coming to 7 games at launch, 12 games coming soon
As soon as we learned that there is already a list of FSR games, we have reached out to our sources for the remaining titles, which is quite impressive. In total there are 7 games with FSR support at launch and 12 games coming soon, that’s including Far Cry 6 and Resident Evil Village.
The list of developers and publishers already working with AMD on FSR adoption is even more interesting. As many as 44 entities have already declared to support FSR. The list that we received did not explain when should each studio begin adopting FSR though.
AMD is set to launch FidelityFX Super Resolution on June 22nd. AMD has already briefed the press on the subject. We will try to learn more and update you if there is anything left worth sharing.
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
Techpowerup - AMD FSR FidelityFX Super Resolution Quality & Performance Review
Guru3d - AMD FidelityFX Super Resolution
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
Ando aqui numa dúvida existencial.
Conseguia trocar a minha 6900XT Gaming X por uma Zotac 3080 Trinity. A minha dúvida prende-se com o cooler, que pelo que li, é fraco.
Estou no entanto tentado a aceitar, o facto de ter monitor GSYNC, o DLSS e o software de m*rda da AMD em que um gajo mexe nos slider e não fazem nada....
Boas!
Se o barulho é importante para ti, deixa-te estar como estás...
O cooler da MSI é superior.
Sobre as restantes coisas, são techs da Nvidia que só consegues ter com os produtos deles.
Relativamente aos drivers tenho estado com placas da NVidia e os drivers são muito mais pobres...
Vale pelo Geforce Experience.
Cumprimentos,
LPC
My Specs: .....
CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
GPU: SAPPHIRE NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR
Eu... epah... Sempre que tenho AMD acabo por me arrepender.
As coisas parece que funcionam mal... Tenho o PC também ligado à TV da sala e ele baralha-se completamente... quando volto ao ecrã do PC, por vezes, está tudo desformatado....
Idem para o monitor, que não só está ligado ao PC mas como a um portátil onde trabalho... Ao fim do dia quando mudo o input para o PC está tudo gigantesco... leva reboot... Até já formatei o Windows e os problemas continuam... Problemas que não tinha na 2080Ti.
Falando dos drivers e do software da AMD... Para além de EXTREMAMENTE complexo, era fixe que ao menos as coisas funcionassem. O slider da voltagem pura e simplesmente não faz nada, o contador de FPS dentro das métricas funciona de vez em quando e os clocks também pouco respondem aos sliders.
A Nvidia está-se a marimbar para isto, instalas o driver, tem um painel de controlo BÁSICO mas que ao menos funciona. Overclock? Já sabem que toda a gente faz por Afterburner portanto nem se chateiam em fazer uma coisa ultra complexa como a AMD fez que nem funciona direito.
É como digo, e isto foi válido para as Vega que tive, 290, etc.... Radeons deixam-me sempre um dissabor na boca.
A Nvidia para mim é o Ferrari, a coisa funciona. A AMD é um Fiat Punto com uns ailerons e uns turbos.
Última edição de Nirvana91 : 23-06-21 às 09:07
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
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