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  1. #16
    Moderador Avatar de Winjer
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    Sim, eles dizem que é porque o UE4 usa um sistema de scripting diferente do UE4. E atualizar para o UE4 ia dar muito trabalho.
    Começo a pensar que isto vai ser pouco mais do que um pack de texturas e alguns modelos de personagens principais, tipo um mod.

    Será que vão manter o sistema de combate do ME1? Era o mais fraco da saga e já merecia ser atualizado para o nível do ME2 ou 3.
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  2. #17
    Moderador Avatar de Winjer
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    Mass Effect Legendary Edition PC Requirements
    MINIMUM:

    Requires a 64-bit processor and operating system
    OS: 64-bit Windows 10
    Processor: Intel Core i5 3570 or AMD FX-8350
    Memory: 8 GB RAM
    Graphics: GPU: NVIDIA GTX 760, AMD Radeon 7970 / R9280X GPU RAM: 2 GB Video Memory
    DirectX: Version 11
    Storage: 120 GB available space


    RECOMMENDED:

    Requires a 64-bit processor and operating system
    OS: 64-bit Windows 10
    Processor: Intel Core i7-7700 or AMD Ryzen 7 3700X
    Memory: 16 GB RAM
    Graphics: GPU: NVIDIA GTX 1070 / RTX 200, Radeon Vega 56, GPU RAM: 4 GB Video Memory
    DirectX: Version 11
    Storage: 120 GB available space
    Ryzen R5 3700X / Noctua NH-D15 / ASUS Rog Strix X370 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT

  3. #18
    O Administrador Avatar de LPC
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    Citação Post Original de Winjer Ver Post
    Mass Effect Legendary Edition PC Requirements
    MINIMUM:

    Requires a 64-bit processor and operating system
    OS: 64-bit Windows 10
    Processor: Intel Core i5 3570 or AMD FX-8350
    Memory: 8 GB RAM
    Graphics: GPU: NVIDIA GTX 760, AMD Radeon 7970 / R9280X GPU RAM: 2 GB Video Memory
    DirectX: Version 11
    Storage: 120 GB available space


    RECOMMENDED:

    Requires a 64-bit processor and operating system
    OS: 64-bit Windows 10
    Processor: Intel Core i7-7700 or AMD Ryzen 7 3700X
    Memory: 16 GB RAM
    Graphics: GPU: NVIDIA GTX 1070 / RTX 200, Radeon Vega 56, GPU RAM: 4 GB Video Memory
    DirectX: Version 11
    Storage: 120 GB available space
    Boas!
    Pelos requisitos dá para ver que o jogo vai ser pouco exigente gráficamente...
    4GB apenas para texturas é de facto muito pouco para um refresh em 2021... Esperava no mínimo 6gb ou 8gb para texturas com mais resolução...

    Cumprimentos,

    LPC
    My Specs: .....
    CPU: AMD Ryzen 5 PRO 4650G - 3.8Ghz @ 1.1V - Board: Gigabyte B450 I AORUS PRO WIFI - RAM: 16 GB DDR4 G.Skill RipJaws V 4200Mhz CL18 - GPU: Integrated Radeon Vega 7 4 GB
    Case: InWin Chopin - CPU Cooler: AMD Stealth Cooler - Storage: 2x Crucial BX500 SSD 512GB - PSU: InWin 150 Watts - Monitor: BenQ EW3270U 4k HDR

  4. #19
    Moderador Avatar de Winjer
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    Eu já começo a pensar que vai ser o novo Crysis Remastered.
    Mínimo esforço num remaster, com um pack de texturas e uns efeitos de post processing em cima.
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  5. #20
    Moderador Avatar de Winjer
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    E começa a censura...

    Mass Effect: Legendary Edition Changes Some Gratuitious Camera Shots

    BioWare has altered some camera shots from the Mass Effect series for the Mass Effect: Legendary Edition remaster package.In an interview with Metro, Mass Effect: Legendary Edition's Project Director Mac Walters said that the team changed certain camera angles that were deemed gratuitous. "Kevin [Meek] actually called out some camera cuts that were just.... why was that focusing on Miranda's butt?," Walters explained. So in some cases, we said, 'Okay, we can make a change there'."

    Elsewhere in the interview, Character and Environment Director Kevin Meek alludes to another low camera shot where a male Shepherd is sat with his legs open. The developers were unable to change the animation itself, but they could alter the position of the camera to change how the shot is framed. "If you were wearing a skirt, it would be a bit unflattering," Meek explains. "So we can’t necessarily change that animation, but you can raise that camera up slightly to reduce the problem.’

    The developers stopped short of changing entire character models, noting that the camera shots that they did change were "a decision that was made as part of many creative decisions and just showing it at the best possible fidelity that we could going forward".

    "I do think a lot of things have evolved since [the original games] but I don’t know if I would say we were ultra-concerned about it or anything like that," says Walters. Back in 2010, Mass Effect 2 Project Director Casey Hudson told Kotaku that one particular gratuitous shot of Miranda's behind was "an interesting choice" and pointed out how it wasn't easily missed "when you see it there that long..." Hudson continued.
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  6. #21
    Tech Novato Avatar de AgentSuave
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    Acho que passo... Não mudaram nada do final, não preciso de mudanças no controlo do Mako pois tenho dedos precisos (ladies... ;D ), e o céu do 1° nível onde aparecem husks humanos já não parece ter aquele céu encarnado extraterrestre, mas um mero céu azul.
    Além disso gosto de rabinhos giros.

    E Ryzen 7 3700X??? Ide apanhar!

  7. #22
    Moderador Avatar de Winjer
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