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  1. #16
    Moderador Avatar de Winjer
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    Sim, eles dizem que é porque o UE4 usa um sistema de scripting diferente do UE4. E atualizar para o UE4 ia dar muito trabalho.
    Começo a pensar que isto vai ser pouco mais do que um pack de texturas e alguns modelos de personagens principais, tipo um mod.

    Será que vão manter o sistema de combate do ME1? Era o mais fraco da saga e já merecia ser atualizado para o nível do ME2 ou 3.
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  2. #17
    Moderador Avatar de Winjer
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    Mass Effect Legendary Edition PC Requirements
    MINIMUM:

    Requires a 64-bit processor and operating system
    OS: 64-bit Windows 10
    Processor: Intel Core i5 3570 or AMD FX-8350
    Memory: 8 GB RAM
    Graphics: GPU: NVIDIA GTX 760, AMD Radeon 7970 / R9280X GPU RAM: 2 GB Video Memory
    DirectX: Version 11
    Storage: 120 GB available space


    RECOMMENDED:

    Requires a 64-bit processor and operating system
    OS: 64-bit Windows 10
    Processor: Intel Core i7-7700 or AMD Ryzen 7 3700X
    Memory: 16 GB RAM
    Graphics: GPU: NVIDIA GTX 1070 / RTX 200, Radeon Vega 56, GPU RAM: 4 GB Video Memory
    DirectX: Version 11
    Storage: 120 GB available space
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  3. #18
    O Administrador Avatar de LPC
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    Citação Post Original de Winjer Ver Post
    Mass Effect Legendary Edition PC Requirements
    MINIMUM:

    Requires a 64-bit processor and operating system
    OS: 64-bit Windows 10
    Processor: Intel Core i5 3570 or AMD FX-8350
    Memory: 8 GB RAM
    Graphics: GPU: NVIDIA GTX 760, AMD Radeon 7970 / R9280X GPU RAM: 2 GB Video Memory
    DirectX: Version 11
    Storage: 120 GB available space


    RECOMMENDED:

    Requires a 64-bit processor and operating system
    OS: 64-bit Windows 10
    Processor: Intel Core i7-7700 or AMD Ryzen 7 3700X
    Memory: 16 GB RAM
    Graphics: GPU: NVIDIA GTX 1070 / RTX 200, Radeon Vega 56, GPU RAM: 4 GB Video Memory
    DirectX: Version 11
    Storage: 120 GB available space
    Boas!
    Pelos requisitos dá para ver que o jogo vai ser pouco exigente gráficamente...
    4GB apenas para texturas é de facto muito pouco para um refresh em 2021... Esperava no mínimo 6gb ou 8gb para texturas com mais resolução...

    Cumprimentos,

    LPC
    My Specs: .....
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    Case: Phanteks Eclipse P400 - CPU Cooler: Gelid Phantom + BeQuiet! Pure Wings 2 - Storage: 2x Kingston A2000 NVMe 500GB - PSU: Bitfenix Whisper M 450 Watts - Monitor: BenQ EW3270U 4k HDR
    Console: Xbox Series X

  4. #19
    Moderador Avatar de Winjer
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    Eu já começo a pensar que vai ser o novo Crysis Remastered.
    Mínimo esforço num remaster, com um pack de texturas e uns efeitos de post processing em cima.
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  5. #20
    Moderador Avatar de Winjer
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    E começa a censura...

    Mass Effect: Legendary Edition Changes Some Gratuitious Camera Shots

    BioWare has altered some camera shots from the Mass Effect series for the Mass Effect: Legendary Edition remaster package.In an interview with Metro, Mass Effect: Legendary Edition's Project Director Mac Walters said that the team changed certain camera angles that were deemed gratuitous. "Kevin [Meek] actually called out some camera cuts that were just.... why was that focusing on Miranda's butt?," Walters explained. So in some cases, we said, 'Okay, we can make a change there'."

    Elsewhere in the interview, Character and Environment Director Kevin Meek alludes to another low camera shot where a male Shepherd is sat with his legs open. The developers were unable to change the animation itself, but they could alter the position of the camera to change how the shot is framed. "If you were wearing a skirt, it would be a bit unflattering," Meek explains. "So we can’t necessarily change that animation, but you can raise that camera up slightly to reduce the problem.’

    The developers stopped short of changing entire character models, noting that the camera shots that they did change were "a decision that was made as part of many creative decisions and just showing it at the best possible fidelity that we could going forward".

    "I do think a lot of things have evolved since [the original games] but I don’t know if I would say we were ultra-concerned about it or anything like that," says Walters. Back in 2010, Mass Effect 2 Project Director Casey Hudson told Kotaku that one particular gratuitous shot of Miranda's behind was "an interesting choice" and pointed out how it wasn't easily missed "when you see it there that long..." Hudson continued.
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  6. #21
    Tech Novato Avatar de AgentSuave
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    Acho que passo... Não mudaram nada do final, não preciso de mudanças no controlo do Mako pois tenho dedos precisos (ladies... ;D ), e o céu do 1° nível onde aparecem husks humanos já não parece ter aquele céu encarnado extraterrestre, mas um mero céu azul.
    Além disso gosto de rabinhos giros.

    E Ryzen 7 3700X??? Ide apanhar!

  7. #22
    Moderador Avatar de Winjer
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  8. #23
    Moderador Avatar de Winjer
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    Modos de frame rate e resolução para cada consola foram anunciados.
    Na PS5 apenas temos modos com 60 fps, mas na Series X, temos um modo de 120 fps.

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  9. #24
    O Administrador Avatar de LPC
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    Modos de frame rate e resolução para cada consola foram anunciados.
    Na PS5 apenas temos modos com 60 fps, mas na Series X, temos um modo de 120 fps.

    Boas!
    Está visto que vou jogar 4k 60 fps

    Cumprimentos,

    LPC
    My Specs: .....
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    Console: Xbox Series X

  10. #25
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    Mass Effect Legendary Edition used mods as a benchmark for its improvements

    Onde será que a EA e a Bioware foram buscar ideias para melhorar os gráficos deste remake?
    Basicamente, foram copiar os mods da comunidade.
    Anos a dificultar a vida dos modders, para depois fazerem isto....


    Head over to NexusMods and you'll find mods for each game in the Mass Effect trilogy. Over a thousand of them, with some of the most popular the graphical overhauls A Lot of Textures and A Lot of Videos. BioWare is aware of these mods, and while working on Mass Effect Legendary Edition, used them as a benchmark.


    "We actually early on looked at some of those," project director Mac Walters told me, "and said, 'OK, well, this is our minimum bar and from here we have to then go bigger, right?' Obviously, they have limited access as a modder to the assets that are in there. We have full access to them."


    Environment director Kevin Meek concurred, mentioning while he was initially skeptical of AI upscaling mods, when he looked closer he was impressed. "They're getting these great results with the A Lot of Texture mods and those other up-res ones," he said, "so that actually started us down that kind of the path with some confidence. We knew we could go in and hit base-level AI up-res on all the textures and receive the same amount of visual upgrade or even more than the mods because we have a lot of advantages they don't have. We get to work on the uncompressed source, full-resolution textures. Whereas what they have, it's been crunched down, it's been compressed, it's put onto a disc, and then they up-res off that."


    BioWare looked at mods that aren't about improving graphics as well. "There's a lot of really popular mods about adding different types of hairs to Shephard," Meek said, "People who are really popular into wanting some new casual outfits as you're walking around. Things like that, they kind of helped give us again a bit more confidence. Yeah, it is worth it to spend a little bit of time to create some new hair options and some new clothing options."


    Other popular mods reinstate cut content and work with unused dialogue to, for instance, add same-sex romances to Mass Effect 2. While the Legendary Edition isn't going that far, will modders still have access to unused assets to recreate those mods? "I don't think any content has explicitly been removed from the depot that we have," Walters said, though he wasn't able to 100% confirm mods like these will be possible. "Hopefully they'll still be able to have access to do all that," he said. "That'd be the hope."


    BioWare wants to see the Legendary Edition altered just as eagerly as the original games, and has spoken privately to some modders about what's important to them and how they can work together. "Mods have an advantage," Meek said, "where they don't have to be constrained about certification requirements, and size-on-disc issues, and any ripple effects that come from pushing some effects too far or not far enough, or whatever."


    You'll be able to read our full interview with Walters and Meek this week. Mass Effect Legendary Edition is due out on May 14.
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  11. #26
    O Administrador Avatar de LPC
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    Mass Effect Legendary Edition used mods as a benchmark for its improvements



    Onde será que a EA e a Bioware foram buscar ideias para melhorar os gráficos deste remake?
    Basicamente, foram copiar os mods da comunidade.
    Anos a dificultar a vida dos modders, para depois fazerem isto....
    Boas!
    Antes fosse um remake... Vai ser mais um remaster que remake...
    Poderiam ter integrado logo alguns mods e poupado tempo e recursos... Bastaria ter contactado os modders para lhes indicar que iriam integrar as suas ideias...

    Mas a EA sendo EA não quer saber de nada nem ninguém... só pensam é em dinheiro...

    Cumprimentos,

    LPC
    My Specs: .....
    CPU: AMD Ryzen 5 PRO 4650G - 4.2Ghz @ 1.30V - Board: MSI B450M Mortar MAX - RAM: 16 GB DDR4 G.Skill RipJaws V 4000Mhz CL16 - GPU: Sapphire NITRO Radeon R9 380X 4 GB
    Case: Phanteks Eclipse P400 - CPU Cooler: Gelid Phantom + BeQuiet! Pure Wings 2 - Storage: 2x Kingston A2000 NVMe 500GB - PSU: Bitfenix Whisper M 450 Watts - Monitor: BenQ EW3270U 4k HDR
    Console: Xbox Series X

  12. #27
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  13. #28
    Moderador Avatar de Winjer
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    Vendo as reviews no Steam, está visto que temos mais um mau port no PC, cheio de problemas técnicos. Sendo o pior, a aceleração negativa do rato, que nem dá para desligar editando o ini do jogo.
    E mais uma vez se prova que quem compra no lançamento, recebe um produto pior, a custar muito mais dinheiro.

    The remaster is actually really good, with a few issues. You can tell a lot of care and effort has been put into it. And then you have the PC port, which is a steaming pile of ♥♥♥♥. No graphical options, forced mouse acceleration, no FOV slider, pillarboxed ultrawide, the list continues. Hopefully mods and patches will fix the PC port, but I just cannot recommend this until then.
    I bought it and am considering a refund.

    While the game surely has some pretty good stuff that was remade.
    First example (i just landed on eden prime, nothing more and you'll know why), are the dialogues.
    Remember Joker's first dialogue ? Well it's improved, the timings make it better. So that's the kind of enhancements that are welcome.

    However, surely they haven't played their game on mouse and keyboard. There is an ATROCIOUS Negative mouse acceleration. It's impossible to turn off, even in the biogame.ini, I've tried multiple commands.
    How am I suppose to enjoy the game if you can't even shoot because some dev never played a shooter game ?

    Until it's fixed, I'll have my old games with some textures pack.

    PS : This is the exact same ♥♥♥♥ we had for Bioshock remastered. A texture pack with some neat stuff but no imporvement on basic playability features like FOV, mouse smoothing, decent video settings,...
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