• Turn-based
  • Tile based (hexes) based movement
  • Ship design
  • Strong-AI for opponents
  • Deep gameplay customization
  • Free-form movement (as opposed to starlanes)
  • Player controlled cultural evolution (are you good, evil or a shade of gray?)
  • Planetary invasion requires actually invading a planet
  • Mixture of deep lore (a handful of carefully crafted civilizations and histories) mixed with game-to-game generation of new lore and species
  • Big technology trees