AMD Details FSR 2.0: NVIDIA GeForce 10 & Up Support, High-Quality Upscaling Without Machine Learning, More Quality Modes
Temporal
- Delivers similar or better than native image quality using temporal data.
Anti-aliasing
- Includes high-quality anti-aliasing.
- FSR 2.0 replaces any TAA within the game frame.
High image quality
- Higher image quality than FSR 1.0 technology at all quality presets/resolutions.
- Different quality modes are available.
- Dynamic Resolution Scaling supported.
No machine learning
- Does not require dedicated Machine Learning (ML) hardware.
- More platforms can benefit.
- Gives more control to cater to a range of different scenarios.
- Better ability to optimize.
Cross-platform
- Boosts framerates in supported games.
- Wide range of products and platforms, both AMD and select competitors.
Open-source
- Will be provided on GPUOpen under an MIT license.
Supports:
- DirectX12.
- Vulkan (expected later)
You can download the original uncompressed PNGs (~20MB each) of the whole 4K scene, along with PNGs from another scene.
[
All images ZIP – 155MB]
AMD also states that unlike FSR 1.0, FSR 2.0 is very easy to integrate within games. It is stated that games that already have temporal upscaling data in place will take literal days to add FSR 2.0 but those that don't can still take longer to integrate.
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