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  1. #1
    Moderador Avatar de Winjer
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    FidelityFX™ Super Resolution 2.0

    AMD FSR 2.0 ‘next-level temporal upscaling’ officially launches Q2 2022, RSR launches March 17th


    The information in this post is based on official slides, hence we will only report on what is confirmed thus far. AMD is announcing its FSR 2.0 technology on March 17th. This announcement comes 6 days ahead of the official GDC 2022 showcase where next-generation upscaling technology will be discussed.

    As it turns out, the tip we received a few days ago about new upscaling tech in Deathloop is actually FSR 2.0. This title specifically is mentioned in the official slides, with a few side-by-side comparisons that we cannot share yet.







    Temporal data and anti-aliasing


    The FSR 2.0 will offer better image quality in all presents and resolutions, but AMD does not confirm anything about performance benefits. This technology will be based on temporal data, and it will feature optimized anti-aliasing. In this regard, it will be a proper competitor for NVIDIA DLSS 2.0.


    No ML cores required but no confirmation on supported GPUs


    AMD confirms FSR 2.0 will not require dedicated Machine Learning hardware. However, AMD does not mention which GPUs will be supported. Instead, they confirm it will boost frame rate in supported games across ‘a wide range of products and platforms, both AMD and competitors’. The footnotes attached to this sentence do not confirm support for non-AMD hardware.


    So what is confirmed: FSR 2.0 is using temporal data, has built-in antialiasing, and it will offer higher image quality than FSR.


    What we can’t confirm yet: open-source code and support for non-AMD hardware. The slides are only a teaser of the GDC 2022 session, so the vast majority of news will be presented on March 23rd, it seems. With Intel XeSS going open-source, one could not imagine locking FSR 2.0 code though.


    AMD Radeon Super Resolution on March 17th

    Furthermore, AMD confirms it will finally launch RSR on March 17th, this is the official date for the new driver to launch. The RSR is basically FSR but working on a driver-level for all games. There are two things to consider though, it only works on Radeon RX 5000+ GPUs, and it will offer lower quality than FSR because the algorithm upscales the whole frame (including user interface and menus).



    Parece ser uma forma de Temporal AA Upscampling, semelhante ao que a Epic tem no UE4 e UE5.
    Como não precisa de unidades tensor, deve correr na maioria dos GPUs que estão no mercado. O que é excelente para quem não conseguiu comprar um GPU novo a preços decentes.
    Última edição de Winjer : 14-03-22 às 20:36
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  2. #2
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    O maior problema na AMD acho que não se prende com HW mas sim com SW... vamos ver qual o desempenho desta solução de SW... mas eu da minha parte estou traumatizado com o suporte de drivers deles... quem quiser ser beta tester disto força...

  3. #3
    Tech Membro Avatar de Nirvana91
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    Citação Post Original de Turtolius Ver Post
    O maior problema na AMD acho que não se prende com HW mas sim com SW... vamos ver qual o desempenho desta solução de SW... mas eu da minha parte estou traumatizado com o suporte de drivers deles... quem quiser ser beta tester disto força...
    Sem dúvida.

    A mim dificilmente mais alguma vez me apanharão como cliente.

  4. #4
    O Administrador Avatar de LPC
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    Citação Post Original de Nirvana91 Ver Post
    Sem dúvida.

    A mim dificilmente mais alguma vez me apanharão como cliente.
    Boas!
    Os problemas de drivers tanto existem na AMD como na NVidia, no entanto e de facto, os drivers da Nvidia são em geral mais estáveis.

    No entanto o FSR 2.0 poderá ser uma boa coisa para todos, já que é GPU Agnóstico...

    A ver vamos...

    Cumprimentos,

    LPC
    My Specs: .....
    CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
    CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
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  5. #5
    Tech Membro Avatar de Nirvana91
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    Eu na Nvidia tudo funciona.... os Gsync´s, limitadores de FPS, etc etc..

    Já na AMD praticamente nada funciona naquele painel de controlo massivo e complicado, seja limitadores de FPS, limitadores de voltagem.... dei aqui um relato quando tive uma 6900XT...

  6. #6
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    Citação Post Original de LPC Ver Post
    Boas!
    Os problemas de drivers tanto existem na AMD como na NVidia, no entanto e de facto, os drivers da Nvidia são em geral mais estáveis.

    No entanto o FSR 2.0 poderá ser uma boa coisa para todos, já que é GPU Agnóstico...

    A ver vamos...

    Cumprimentos,

    LPC
    Quanto mais concorrência melhor, a questão aqui é se a AMD consegue lançar isto em condições logo ou se vão demorar tempo porque vem cheio de bugs.

    Tudo o que é SW tem bugs mas acho que a AMD tem tendência a lançar SW menos estável que a Nvidia...

    Mas claro deve haver bastante gente contente com AMD. Eu no meu caso é que não...

    A ver se a 2060 chega hoje. A RX 580 vai direitinha para a torre do meu primo mais novo... isto é se não lhe der flickering como a mim... se der... OLX com ela... espero que não lhe dê flickering que assim o pai do miudo compra me já isto pelos 200 euros e está arrumada a questão...

  7. #7
    Tech Mestre Avatar de SleepyFilipy
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    Citação Post Original de LPC Ver Post
    Boas!
    Os problemas de drivers tanto existem na AMD como na NVidia, no entanto e de facto, os drivers da Nvidia são em geral mais estáveis.

    No entanto o FSR 2.0 poderá ser uma boa coisa para todos, já que é GPU Agnóstico...

    A ver vamos...

    Cumprimentos,

    LPC
    Lembrando que a primeira versão do DLSS era uma valente borrada... A Nvidia também precisou de fazer um trabalho valente para melhorar nisso.
    Dell G15

  8. #8
    Moderador Avatar de Winjer
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    Citação Post Original de SleepyFilipy Ver Post
    Lembrando que a primeira versão do DLSS era uma valente borrada... A Nvidia também precisou de fazer um trabalho valente para melhorar nisso.
    Borrada é dizer pouco. O DLSS 1.0 conseguia ser pior do que um bilinear upscaler e ainda adicionada um monte de ghosting e artefactos temporais. Aquilo não tinha nada que se aproveitasse.
    O salto do DLSS 1.0 para DLSS 2.x foi enorme. Passou de algo a evitar, para algo excelente.
    O FSR 1.0 é claramente inferior ao DLSS 2.x. Mas é muito melhor do que o DLSS 1.0

    Este FSR 2.0 deve ficar um pouco abaixo do DLSS 2.x. Mas deve ser por pouco.
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  9. #9
    Tech Veterano Avatar de MTPS
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    Citação Post Original de Nirvana91 Ver Post
    Eu na Nvidia tudo funciona.... os Gsync´s, limitadores de FPS, etc etc..

    Já na AMD praticamente nada funciona naquele painel de controlo massivo e complicado, seja limitadores de FPS, limitadores de voltagem.... dei aqui um relato quando tive uma 6900XT...
    Pensei que te estavas a referir ao da Nvidia.

  10. #10
    Moderador Avatar de Winjer
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    Radeon™ Software Adrenalin 22.3.1 Highlights
    Support For

    • Radeon™ Super Resolution (RSR) Technology – RSRGD-197 is an in-driver spatial upscaling feature that is built on the same algorithm as AMD FidelityFX™ Super ResolutionGD-187 technology. It delivers near-native resolution and increased performance across thousands of games that run in exclusive full screen mode on AMD RDNA-based and newer discrete graphics.
    • AMD Link – Updated AMD Link Play feature now allows up to four users to connect to an AMD Radeon graphics-powered PC from an Android- or Windows-based PC, phone, tablet or TV to play local multiplayer games. AMD Link is also introducing customizable hotkeys, allowing gamers to use their devices to control their gaming experience. AMD Link is now accessible from the Microsoft store and can be downloaded as a standalone application on non-AMD based PCs, inviting an even wider range of users and hardware to join a personal gaming cloud.GD-159
    • Radeon Image Sharpening (RIS) – Bringing crispness and clarity to in-game visuals that have been softened by upscaling and post-process, the latest version of RIS can now be used to enhance visuals in video playback and other productivity applications with a single click.
    • Faster Downloads – Saves time and reduces the driver download size when updating AMD Software: Adrenalin Edition directly from the application, downloading and installing only the files that need updating on the PC.
    • Improved Toast Notifications – Provides users with a clearer snapshot on which key features are enabled or disabled whenever they launch a game.

    Fixed Issues

    • Some users on Windows® 10 operating system may observe the absence of the windows transparency aero effect.
    • On some AMD Graphics Products such as Radeon™ RX 6800 XT Graphics, the Tuning page within AMD Software: Adrenalin Edition may display incorrect preset selections after installing the latest AMD Software: Adrenalin Edition driver.
    • While playing Forza Horizon 5™ on some AMD Graphics Products such as Radeon™ RX 6800 Graphics, longer than expected load times may be experienced when Ray Tracing is enabled and set at either Medium or High Ray Tracing Quality setting.
    • Visual artifacts may be observed while playing It Takes Two™ on some AMD Graphics Products such as Radeon™ RX 6900 XT Graphics.
    • Enabling Radeon™ Chill for SteamVR™ may lead to inconsistent performances being experienced.
    • After disabling the Hotkeys feature in AMD Software: Adrenalin Edition, some hotkeys still function for some users when they restart their system.

    Known Issues

    • Using Radeon™ Super Resolution on 2560x1600 resolution displays may produce a system hang. A temporary workaround is to set the display Scaling Mode to Full Panel.
    • While playing Cyberpunk 2077™ on some AMD Graphics Products such as Radeon™ RX 570 Graphics, some users may observe an issue where indoor areas appear darker than expected.
    • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
    • Radeon performance metrics and logging features may intermittently report extremely high and incorrect memory clock values.

    Important Notes

    • The latest version of AMD Link for iOS and tvOS devices will be introduced at a later date.
    • AMD Software Capture and Stream features and Overlay support for Clone mode and Eyefinity display configurations will be introduced at a later date.
    • AMD is working with the game developers to resolve an issue where users experienced stuttering or lower than expected FPS values while playing God of War™ on some AMD Graphics Products such as Radeon™ RX 6900 XT Graphics.
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  11. #11
    Moderador Avatar de Winjer
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    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  12. #12
    Moderador Avatar de Winjer
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    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  13. #13
    Moderador Avatar de Winjer
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    AMD Details FSR 2.0: NVIDIA GeForce 10 & Up Support, High-Quality Upscaling Without Machine Learning, More Quality Modes


    Temporal


    • Delivers similar or better than native image quality using temporal data.

    Anti-aliasing

    • Includes high-quality anti-aliasing.
      • FSR 2.0 replaces any TAA within the game frame.

    High image quality


    • Higher image quality than FSR 1.0 technology at all quality presets/resolutions.
      • Different quality modes are available.
      • Dynamic Resolution Scaling supported.



    No machine learning


    • Does not require dedicated Machine Learning (ML) hardware.
      • More platforms can benefit.
      • Gives more control to cater to a range of different scenarios.
      • Better ability to optimize.

    Cross-platform



    • Boosts framerates in supported games.
      • Wide range of products and platforms, both AMD and select competitors.

    Open-source

    • Will be provided on GPUOpen under an MIT license.

    Supports:

    • DirectX12.
    • Vulkan (expected later)

    You can download the original uncompressed PNGs (~20MB each) of the whole 4K scene, along with PNGs from another scene.
    [All images ZIP – 155MB]




    AMD also states that unlike FSR 1.0, FSR 2.0 is very easy to integrate within games. It is stated that games that already have temporal upscaling data in place will take literal days to add FSR 2.0 but those that don't can still take longer to integrate.



    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  14. #14
    Moderador Avatar de Winjer
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    Última edição de Winjer : 24-03-22 às 15:53
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  15. #15
    Moderador Avatar de Winjer
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    AMD FidelityFX Super Resolution 2.0 to launch on May 12 with Deathloop, 10 more games planned


    AMD FSR 2.0 enablement will begin with a game from Akane Studios, Deathloop, which is to receive an update on May 12th. This would therefore be the official launch date of FSR 2.0 technology.


    The company has already provided a lot of details on its FSR 2.0 technology in late March. This included a confirmation that FSR2 will require more powerful hardware, such as AMD Polaris or NVIDIA Pascal. This of course also means is that FSR 2.0 will work on NVIDIA GPUs.


    Today AMD confirmed that the following games will receive FSR 2.0 update:



    1. DEATHLOOP
    2. Asterigos, Delysium
    3. EVE Online
    4. Farming Simulator 22
    5. Forspoken
    6. Grounded
    7. Microsoft Flight Simulator
    8. NiShuiHan
    9. Perfect World Remake
    10. Swordsman Remake
    11. Unknown 9: Awakening

    AMD has said that FSR2.0 will require at least 3 days to implement for games that already support NVIDIA DLSS technology. The competing upscaling technique is supported by more than 150 titles.
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