My Specs: .....
CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
GPU: ASUS TUF AMD RADEON RX 7900 XTX - 24 GB :-: Monitor: BenQ EW3270U 4K HDR
XIIIIIIIIIIIIIIIIITZZZZZZZZZZZZZ...
Hype.... mode...
Cumprimentos,
LPC
My Specs: .....
CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
GPU: ASUS TUF AMD RADEON RX 7900 XTX - 24 GB :-: Monitor: BenQ EW3270U 4K HDR
Esse tá a captar toda a minha atenção muuuuuuitooo facilmente
Ideias sem Nexo e Provas do Tráfico de Hardware
"que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!
Mais um jogo a ir para o Vulkan
Star Citizen will support the Vulkan API and will eventually drop DirectX 11 support
“Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn’t force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn’t effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API’s really aren’t that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.”
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
Boas!
Concordo totalmente...
Alias como as coisas estão o Vulkan afirma-se como a melhor API das 3...
DX11 e DX9.0c vão eventualmente morrer e o DX12 ficará isolado no W10.
O Vulkan, irá suportar Windows 7,8,8.1 e 10, MAC e Linux.
Tem o mesmo feature set já que é baseado no mantle.
Para ontem já vem tarde....
É necessário que no entanto comece a haver melhor trabalho de casa nos drivers linux.
Cumprimentos,
LPC
My Specs: .....
CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
GPU: ASUS TUF AMD RADEON RX 7900 XTX - 24 GB :-: Monitor: BenQ EW3270U 4K HDR
Boa noite,
Para já ainda é cedo mas eventualmente um dia apenas restará Windows 10 no mercado e daí que a ideia da Microsoft seja que o DX12 seja exclusivo do Windows 10. O problema é que chegaram a 25% de mercado e estancaram. Se fosse a eles metia o upgrade do 7/8.1 gratuito de novo e matava já o suporte a esses dois sistemas para impulsionar o 10. Se não isto vai ser vagaroso a subir dos 25% para cima...
Como o progresso do 10 está a ser vagaroso está a abrir-se esta janela de oportunidade para o pessoal do Vulkan explorar e oferecer melhor performance que o DX11 a quem está no W7 (quase 50% do mercado) e assim atacarem uma parte do mercado que a própria Microsoft abandonou.
Cumprimentos.
Ao ver os jogos que saíram com suporte para DX12, esta API deixa muito a desejar. Na maioria dos jogos que o usam, as melhorias são pequenas, mesmo em AMD.
Depois vemos o que o doom faz com o Vulkan e impressiona mesmo. Do que vemos agora, o Vulkan é a melhor API, por uma boa margem.
O ideal é que mais jogos comecem a usar o Vulkan para não ficarmos mais uma vez limitados pelo mau desempenho do DirectX.
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
Já saiu?!
GOD OF AWESOME SIGNATURES - KING OF GIFS - TRIGGER OF TROLLS
Forbes: The Saga Of 'Star Citizen,' A Video Game That Raised $300 Million—But May Never Be Ready To Play
What’s really rough is the current state of Star Citizen. The company Roberts cofounded, Cloud Imperium Games, has raised $288 million to bring the PC game to life along with its companion, an offline single-player action game called Squadron 42. Of this haul, $242 million has been contributed by about 1.1 million fans, who have either bought digital toys like the Kraken or given cash online. Excluding cryptocurrencies, that makes Star Citizen far and away the biggest crowdfunded project ever.
Rough playable modes—alphas, not betas—are used to raise hopes and illustrate work being done. And Roberts has enticed gamers with a steady stream of hype, including promising a vast, playable universe with “100 star systems.” But most of the money is gone, and the game is still far from finished. At the end of 2017, for example, Roberts was down to just $14 million in the bank. He has since raised more money. Those 100 star systems? He has not completed a single one. So far he has two mostly finished planets, nine moons and an asteroid.
This is not fraud—Roberts really is working on a game—but it is incompetence and mismanagement on a galactic scale. The heedless waste is fueled by easy money raised through crowdfunding, a Wild West territory nearly free of regulators and rules. Creatives are in charge here, not profit-driven bean counters or deadline-enforcing suits. Federal bureaucrats and state lawyers have intervened only in a few egregious situations where there was little effort to make good and a lot of the money was pocketed by the promoters. Many high-profile crowdfunded projects, like the Pebble smartwatch ($43.4 million raised) and the Ouya video game console ($8.6 million), have failed miserably.But what Roberts has stirred up does seem crazy. Star Citizen seems destined to be the most expensive video game ever made—and it might never be finished. To keep funding it and the 537 employees Cloud Imperium has working in five offices around the world, Roberts constantly needs to raise more money because he is constantly burning through cash.When asked what it was like to work at Cloud Imperium, one former senior game maker who left in 2018 messaged a link to the Spinal Tapmovie scene with an amplifier volume knob turned to 11. Former employees say Roberts gets involved in the smallest details and pushes huge and complex investments in areas that are not worth the effort. At one point, one of the company’s senior graphics engineers was ordered by Roberts to spend months, through several iterations, getting the visual effects of the ship shields just right. In addition, workers have had to spend weeks on end making demos so that Cloud Imperium can keep selling spaceships—and raising more money.
Before David Jennison quit as Cloud Imperium’s lead character artist in 2015, he wrote a letter to human resources—it leaked on the internet—trying to explain why he completed only five characters in 17 months. One problem, Jennison said, was that Roberts frequently reversed approvals for the characters he was working on. “All the decisions for the character pipeline and approach had been made by Roberts,” Jennison wrote. “It became clear that this was a companywide pattern—CR dictates all.”
A company spokesman retorts: “It does say ‘Chris Roberts’ on the box, so one would naturally expect him to be quite involved with decision-making.”Quem "pagou" por este jogo, ainda acham que vão receber um jogo eventualmente?Cloud Imperium says its policy of granting refunds to fans who make requests within 30 days is fair, adding that the company is being transparent about its game development. Even though not a single one of the 100 promised star systems has been finished, Roberts says Cloud Imperium has built tools that will expedite the building of future planets and moons, and claims the first star system will be the largest and most complex. For now, fans pay $45 for an introductory ship and access to what has been built, and the backers have something in their hands. Calling it a game is a stretch, but that doesn’t stop Roberts.
“Star Citizen is a playable game,” Roberts insists. “It has more functionality and content than a lot of finished games.” He adds that 40,000 people played the game together online over a recent week and that criticism of Cloud Imperium’s development work is fueled by online trolls. There are many believers. “I have complete faith,” says Dan Paulsen, a backer of Star Citizen since 2016. “If there’s a delay, it’s for a good reason. It’s because they want it to be a better project.
Não foi o LPC que comprou um pack qualquer?
Ainda não foi feito isto? Pqp... Lol
Sent from my VOG-L29 using Tapatalk
My Specs: .....
CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
GPU: ASUS TUF AMD RADEON RX 7900 XTX - 24 GB :-: Monitor: BenQ EW3270U 4K HDR
Com essa quantidade de dinheiro, tinha a obrigação de ser o maior e melhor jogo de sempre. Neste momento é apenas o demo mais caro de sempre.....
O nivel e detalhe grafico, luz e cor, são brutais. O tamanho aparente fascina, só mesmo pela possibilidade.
A fluidez e disparos está super baixa (e os NPC nem sequer estão em movimento). A demora entre pressionar num botão e algo acontecer é muito elevada para o meu gosto. A IA está uma bosta. Isto até à versão 3.1.
A mim parece-me que eles estao a usar o dinheiro para investir (leia-se "apostar") em novas tecnologias. No entanto, nem todas servem para este jogo, mas irão servir para futuros. Acho que por esta altura já devem ter quase tudo definido. Falta é comecarem a juntar peças.
Edit: versao 3.6
Última edição de Enzo : 05-05-19 às 10:28
Ideias sem Nexo e Provas do Tráfico de Hardware
"que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!
Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT
GOD OF AWESOME SIGNATURES - KING OF GIFS - TRIGGER OF TROLLS
Estão neste momento 1 users a ver esta thread. (0 membros e 1 visitantes)
Bookmarks