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Tópico: Oculus Rift

  1. #46
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    New Oculus Rift demo compares VR of the ’90s with today

    One of the things detractors of virtual reality love to say, is that today’s technology is no different from the last time VR was a thing, back in the ’90s. Remember Lawnmower man? And those big VR units at arcades like Dave and Busters? According to some, today’s tech is basically the same thing.
    Oh how wrong they are. And now you can prove that to them as well – if you have a DK1 or 2 – with a new demo called A Taste of the New Millenium, by game developer Adam Nydahl, which gives you a simple office scene to look around, but lets you switch between ’90s mode and today.

    Doesn’t look like much right?
    Not only was old-school VR very low detail, but its viewing angle was awful, the screen door effect was horrific and it’s so juddery, that it can even make you feel a little sick even using the latest VR gear.

    Compare it to the modern day scenario though, and it’s almost incomparable. Almost.
    For those with an Oculus Rift headset, you can download the demo on the Oculus Share platform for free. If you have a Razer Hydra, you can even fire off a couple of lasers if you feel like it.
    Noticia:
    http://www.kitguru.net/gaming/jon-ma...0s-with-today/


    A diferença é abismal.
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #47
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Facebook teases the Oculus Rift for later this year

    We really don't know when to expect the Consumer Version 1 (CV1) of the Oculus Rift, but according to Facebook, we should expect the Facebook-owned company to release the first retail Oculus Rift headset later this year.


    The news is coming from Facebook's annual F8 developers conference, where Facebook CTO Mike Schroepfer said that the social network is working on VR, and showed off a space shooter game. He said: "You're going to be able to play incredible games in VR later this year". Schroepfer also added that Facebook wants to bring people together with VR, where he said that in around ten years you'll be able to join your friends and family in birthday celebration by "being there" in VR.



    Noticia:
    http://www.tweaktown.com/news/44251/...ear/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  3. #48
    Moderador Avatar de Winjer
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    VIRTUAL NOSE CAN MAKE VIRTUAL REALITY LESS NAUSEATING

    Nausea experienced by most VR users is probably the main deterrent to the technology's adaption. Interestingly enough, the solution might be as simple as adding a virtual nose.Researchers at Purdue University found that adding a virtual nose to first person virtual reality games significantly extends the time users can stay in the virtual reality before feeling sick.
    "Our suspicion is that you have this stable object that your body is accustomed to tuning out, but it's still there and your sensory system knows it," said Purdue Game Innovation Laboratory director Dr. David Whittinghill. In fact, our noses are always present in our fields of view but our brains have evolved to involuntarily ignore it. Apparently, our brains feel less nauseated when it is able to locate this familiar key point.
    Understandably, VR nausea varies from person to person and from one scene to another. "The roller coaster demo is short, but it's very intense...so people can't do it very long under the best of circumstances. We had a reliable increase of 2 seconds, and it was a very clear trend," said Dr. Whittinghill. On the other side, users are able to stay in a more relaxing demo where they explore a Tuscan villa for a considerably longer time. Adding a virtual nose to that demo extended users' stay by 94.2 seconds.
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  4. #49
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Crytek’s “Back To Dinosaur Island” VR Demo Direct Feed Full Length Video Looks Ridiculously Amazing

    Crytek’s Back to Dinosaur Island VR Demo used in their Oculus Rift demonstration at GDC 2015 has been made available. and it looks absolutely incredible. The tech demo uses the latest version of the CryEngine and the amount of detail found in both the environment as well as the dinosaur models is simply breathtaking.

    You can view the video below.








    Crytek producer Fatih Özbayram described the contents of the demo via Twitter:
    “Our demo has a variety of interactions. One of them is the interaction with a Hollywood feel T-Rex which mimics your head movements. The narrative [of] our demo is you being a baby dinosaur sitting in the middle of a nest of other dinosaur babies about to hatch. We’ve chosen dinosaurs as we wanted to nod to the origins of Crytek.”
    A Game using Back to Dinosaur Island’s assets would be amazing

    We can only imagine how a game would look if Crytek ever decided to use these assets to create a title with a prehistoric setting. Exploring an environment like that and encountering these majestic creatures would be absolutely breathtaking.
    We will bring you any news on Crytek and any future CryEngine projects as soon as they become available. You can check out our previous coverage on other CryEngine projects here and here.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  5. #50
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Facebook CEO Mark Zuckerberg expects fun times for virtual reality

    Facebook decided to purchase Oculus VR and has shown a serious amount of dedication towards developing the virtual reality market. The company expects great things from VR, including its Oculus Rift headset, while promoting what users can expect from the surging market.


    "It will be pretty wild," Zuckerberg recently said when asked by Facebook members. "Just like we capture photos and videos today and then share them on the Internet to let others experience them too, we'll be able to capture whole 3D scenes and create new environments and then share those with people as well."

    VR was described as "potentially world-changing and incredibly cool" by Oculus chief scientist Michael Abrash during the F8 Facebook Developer Conference last month.

    Consumers have a growing number of commercially available VR headsets - and developer kits - they can choose from, as more products are scheduled to hit the market soon.

    Noticia:
    http://www.tweaktown.com/news/44614/...ity/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  6. #51
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Oculus boss disturbed by Nvidia lawsuit



    Will end in tears for more than just Samsung and Qualcomm

    The CTO of Oculus has hit out at Nvidia's on-going patent infringement scrap against Samsung and Qualcomm.


    John Carmack described the action as "disturbing."
    "It disturbs me that Nvidia reports on their patent litigation as if we are supposed to be cheering for them," he tweeted.
    This is a little worrying coming from the bloke who was a big fan of Nvidia and starred Nvidia's G-Sync launch event and took the stage with Nvidia's CEO Jen-Hsun Huang to promote the technology when it debuted.
    Carmack publicly acknowledges his close relationship with Nvidia and has rarely worked to hide his fondness for the company.
    For those who came in late, Nvidia claims the GPU used by Samsung or Qualcomm is its idea and that every single other graphics chip maker. Including ARM, AMD and Intel is infringing.
    But Carmack seems to share the same general view that's being expressed across industry that Nvidia Tegra has not done as well the hyper-competitive mobile market.
    This legal battle is viewed in the industry as a vehicle for Nvidia to undermine its mobile competitors and establish a foothold in the mobile market.
    Something that Carmack was quick to point out.
    "I want Nvidia to win the mobile market by virtue of engineers, not lawyers." he said.
    Noticia:
    http://www.fudzilla.com/news/37571-o...nvidia-lawsuit
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  7. #52
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Facebook: "Oculus is very much in the development stage" still

    We're four months into 2015, and we still don't know when the Oculus Rift is coming out. But during Facebook's recent earnings call, where we found out 1.44 billion people use the social network each month, the company said: "We have not announced any specific plans for shipment volumes in 2015 related to Oculus". The last time we had a play with the Oculus Rift, was the Crescent Bay prototype at CES 2015 earlier this year.


    The statement came from Facebook CFO David Wehner, who added: "Oculus is very much in the development stage, so it's very early to be talking about large shipment volumes".

    With competition heating up in the VR space thanks to the likes of Sony and its Project Morpheus headset, but more so with HTC and Valve with their Vive headset, Oculus VR might not have the dominance in the VR industry that most thought they did previously. Things could change very quickly, and I think they will, which is why I'm hoping is the reason behind Oculus VR being so quiet about it all.

    Noticia:
    http://www.tweaktown.com/news/44734/...ill/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  8. #53
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Zuckerberg talks large-scale Oculus Rift shipments for 2015

    Once again, it looks like the Oculus Rift won’t meet its 2015 release window for the consumer version of the virtual reality headset. Facebook and Oculus have been back and forth on the release date for some time, with Zuckerberg often claiming that the Oculus has a long development road ahead, while Oculus has said that a consumer release could be “closer than you think”.
    However, it once again looks like Facebook is not gearing up to release the Oculus Rift to consumers this year. The insight comes from a recent Facebook earnings call, during which CFO, David Wehner said: “We have not announced any specific plans for shipment volumes in 2015 related to Oculus. Oculus is very much in the development stage, so it’s very early to be talking about large shipment volumes”.

    In a prepared comment, Mark Zuckerberg added on that “we have not announced any specific plans for shipment volumes in 2015 related to Oculus. I just note that Oculus is very much in the development stage, so it’s early to be talking about large shipment volumes”.
    Judging by these comments, it does not sound like Facebook is gearing up for a consumer release of the Oculus Rift in 2015. It is not preparing large volumes for shipment, which would be required in order to meet the demand for a consumer VR product.
    Obviously this is still speculation though. It seems that plans for the Oculus Rift are constantly changing and nothing is quite nailed down yet.
    Noticia:
    http://www.kitguru.net/channel/gener...ents-for-2015/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  9. #54
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Oculus Rift delayed



    Not ready this year

    It is starting to look like Oculus Rift peripheral will not be in the shops as promised this year.

    When asked, inventor Palmer Luckey refused to comment on the date the Rift would emerge. This is a backtrack on his more confident claims that the peripheral would be ready by the end of the year.
    According to ITPortal it is starting to look like the VR headset will be available in 2016.
    Facebook's CFO, David Wehner, mentioned the VR peripheral in the social network's recent fiscal disclosure for Q1 2015.
    He said that there were no specific plans for shipment volumes in 2015 for the Rift, and that: Oculus is "very much in the development stage, so it's very early to be talking about large shipment volumes."
    This means that despite gathering most of the headlines for VR headware the Oculus Rift is going to be beaten to market by several of its rivals.
    HTC

    HTC reckons its Vive VR gadget will definitely be here before Christmas and this hardware has already gained a number of positive impressions from those who have tried it out.
    It would appear that the delay might even because the Vive has ironed out a lot of Oculus's kinks.
    Noticia:
    http://www.fudzilla.com/news/wearabl...s-rift-delayed
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  10. #55
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nate Mitchell from Oculus will speak at Disrupt NY about all things VR

    The super-awesome, always-smiling co-founder and VP of Product for Oculus VR, Nate Mitchell, will be talking about all things virtual reality at TechCrunch Disrupt NY next month.


    With unconfirmed reports that the Rift might not make it this year, or if it does it might be in very short supply, Mitchell might be able to give us a clearer picture of what Oculus VR has planned for the world. We should also expect Mitchell to hopefully tease possibly input methods for the Rift, such as controllers, gloves, joysticks and more.

    I'm sure we won't see too much with E3 2015 right around the corner, but we can wish, right?



    Noticia:
    http://www.tweaktown.com/news/44761/...-vr/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  11. #56
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    WorldViz Expands Virtual Reality Lineup With VizMove Headset

    Virtual reality company WorldViz announced VizMove, a scalable and modular VR product that is capable of expanding its display from an Oculus Rift-based headset to multi-wall projectors.
    The VizMove headset design, "Walking VR," includes the immersive headset and then expands upon that concept with wall-mounted cameras for a full-body motion capture. Fully implemented, the motion detectors turn your empty room into a virtual reality laboratory, which looks somewhat like an empty studio. The multiple cameras used in VizMove are able to pinpoint and track the location of your body in the physical room and place your avatar into the virtual environment with "millimeter precision."
    Expanding beyond the headset of VizMove is the "Projection VR" system, which adds multiple mounted projectors to a virtual lab environment. VizMove Projection VR transforms a corner of your room into a virtual reality environment capable of being displayed without shadows, even in crowds of up to 15 people.
    The scalable design of the VizMove system allows you to greatly expand the virtual showroom to allow for larger audiences by including additional projectors. And for applications where you expand your virtual reality to include people that aren't in the same room, the VizMove system can communicate with other VizMove systems, allowing collaborators from all over the world to join your session.
    To complement this new hardware, WorldViz released an update to its Rapid Application Development software, Vizard 5.1, which is available for download. Version 5 of the Vizard software upgrades the graphics capabilities by including a 64-bit render engine. Vizard is available in multiple editions. A free edition of Vizard is available and has most of the functionality of the paid versions, save for the ability to load custom modules and share the items you create with others.
    WorldViz is based in Santa Barbara, CA and has been creating virtual reality software and hardware since it was formed in 2002. Customers include Fortune 500 companies as well as government and academic institutions, with use cases that cover a wide range, from behavioral analysis and military training to theme park and product development.
    Noticia:
    http://www.tomsitpro.com/articles/wo...et,1-2558.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  12. #57
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Oculus secures 'one of the top display innovators' from Google

    We still don't know if Oculus VR will be releasing the Oculus Rift this year, but the Facebook owned VR giant has just announced it has secured two very important people to join its growing team.


    Mary Lou Jepsen, who is "one of the top display innovators in the world" has joined the Oculus team along with Anna Sweet from Valve. Jepsen has been honored as "one of the 100 most influential people in the world in Time Magazine, is the Pixel Qi founder, as well as as co-founder and former chief technology officer of non-profit One Laptop Per Child" reports Polygon. Before she joined the Oculus team, she was the heads of the display division of Google X, one of the most secretive parts of Google.

    Under her new position at Oculus, Jepsen will be "developing displays that will make it possible to push the boundaries of virtual reality technology". In a statement, Jepsen said: "Virtual reality has been seen as a niche product for the wealthy. Like One Laptop Per Child's vision of computers for the poorest children, we imagine VR as an enabling technology, a platform for mass adoption, for women and men, adults and children, rich and poor, everywhere".

    Oculus VR's hire from Valve, Anna Sweet, is now Oculus' Head of Developer Strategy. Sweet is coming in from her six-year journey in business development with Valve. Oculus has released a statement about Sweet, where they said: "Anna brings a wealth of industry experience from her time at Valve, where she led Steam software and hardware programs, working with partners around the world. At Oculus, she'll be focused on building an ecosystem that rewards developers for creating and delivering the world's best VR experiences".

    Sweet has come out and said: "The ways in which VR can impact our lives is boundless, and I'm extremely excited to work with the world class team at Oculus to build the VR platforms and experiences that will shape the future of technology. I look forward to helping support and enable partners and developers across many industries to be a part of that".

    Noticia:
    http://www.tweaktown.com/news/44812/...gle/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  13. #58
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Facebook: Oculus is in development, too early for volume shipments

    A high-ranking executive from Facebook, the owner of Oculus VR, implied last week that the highly-anticipated virtual reality headset from the company may not see the light of day this year. He indicated that Oculus VR was still working on its hardware and that it was too early to talk about high-volume manufacturing of the product.
    “We have not announced any specific plans for shipment volumes in 2015 related to Oculus,” said David M. Wehner, chief financial officer of Facebook, during the company’s conference call with investors and financial analysts. “I just know that Oculus is very much in the development stage so it is early to talk about large shipment volumes, and our expense guidance reflects any volumes that we might do in 2015.”
    This is not the first time when Oculus VR and Facebook employees decline to make any solid promises regarding volume shipments of consumer version of Oculus Rift this year. Earlier this year the virtual reality company clearly indicated that it wanted to release a product when it is ready, not to rush it to the market. For Oculus VR it is vitally important to ensure that virtual reality experience is good.
    “With the Rift, our team wants to launch this as soon as we possibly can, but with no compromises,” said Nate Mitchell, vice president of products at Oculus VR.

    Sony Corp. intends to launch its highly anticipated project Morpheus virtual reality headset in the first half of next year. Therefore, it is unlikely that a potential delay of consumer-oriented Oculus Rift will significantly affect Oculus VR’s positions on the market.
    There is a perfect rationale behind making the best possible first-generation virtual reality hardware. Both Oculus VR and Sony need to make sure that their VR headsets provide the best possible experience so to attract maximum amount of gamers to their virtual reality platforms. More gamers mean higher revenue for game developers. Successful sales of VR games will bring additional investments, which will result in better virtual reality games eventually.
    Discuss on our Facebook page, HERE.
    KitGuru Says: While many people will likely get disappointed, it looks like Oculus VR will not release its first consumer version of Oculus Rift this year. If you really want to dive into virtual reality worlds, you will have to get a version for software developers.
    Noticia:
    http://www.kitguru.net/gaming/anton-...ume-shipments/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  14. #59
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Oculus Rift CV1 will feature integrated DAC, headphone port, and more

    We still don't know if the Oculus Rift will be launching this year, or if it does launch we could face low units, but when CV1 (Consumer Version 1) launches, we should expect something magical.


    Sean Halloran @Comic_Seans
    Reading the documentation on the Oculus Audio SDK, it notes that the Oculus CV1 will have an integrated DAC and headphone port!







    According to Sean Halloran, or @Comic_Seans on Twitter, a game and software developer at Myomo, in Cambridge, MA - the Oculus Rift CV1 will feature an integrated DAC and built-in headphone port. He noticed the details in the documentation of the Oculus Audio SDK, which has now all but confirmed the use of the integrated DAC and headphone port.


    Noticia:
    http://www.tweaktown.com/news/44824/...ore/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  15. #60
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Consumer Oculus Rift may have facial tracking too


    There’s a lot of speculation ongoing at the moment about just what Oculus is working on. While many believed the Crescent Bay prototype to be a pretty good indicator of what the consumer version of the Rift headset will be like, we’ve since heard rumours that Oculus has delayed things to implement additional technologies like hand tracking and possibly even eye tracking. Now there’s talk of the potential for facial tracking with a specialised camera rig too.
    This information is unconfirmed, but comes from Dr. Martin Breidt, a research technician at the Max Plank Institute for Biological Cybernetics. He spoke to the VoicesofVR podcast about facial tracking in real time and how some researchers, several of whom work for Oculus Research, have been developing some interesting ways to achieve it in VR.
    “Anyone’s face can be instantly tracked and the users can be switched without an extra calibration step,” Breidt said. “During tracking, we explicitly segment face regions from any occluding parts by detecting outliers in the shape and appearance input using an exponentially smoothed and user-adaptive tracking model as prior.”
    The idea behind the technology is to allow those taking part in social interactions in-game, to not only have their own face put into the experience, but to track their mouth movements, so lip syncing with a recorded voice could be possible in real time, making the VR version of video conferencing feel far more lifelike. It could also be good for presence in single player experiences where a player can see themselves, or offer up new types of in-game interaction.




    In the above video example, we get a good idea of what the technology is like and how it works. Most impressively though, it does so regardless of many actions taken by the wearer. They can put their hands over their face, flip their hair around, take a drink and impede the camera in many other ways. This would be key if the user was also wearing an Oculus Rift headset.

    This is all being pushed forward by Hao Li, assistant professor at the University of Southern California Department of Computer Science. One of his students recently posted a conceptual image of a Rift headset that utilises a built in facial tracking system. It’s not the most elegant and would potentially cause problems with leaning in certain directions, but its application would be very interesting, especially if combined with eye tracking.
    Noticia:
    http://www.kitguru.net/laptops/acces...-tracking-too/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

 

 
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