Registar

User Tag List

Likes Likes:  0
Resultados 1 a 4 de 4

Tópico: Life is Feudal

  1. #1
    Tech Veterano Avatar de MTPS
    Registo
    Oct 2013
    Posts
    6,921
    Likes (Dados)
    11
    Likes (Recebidos)
    26
    Avaliação
    6 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Life is Feudal









    O potencial disto é absolutamente incrível.

  2. #2
    Tech Veterano Avatar de Viriat0
    Registo
    May 2014
    Local
    LPPT
    Posts
    5,187
    Likes (Dados)
    0
    Likes (Recebidos)
    3
    Avaliação
    7 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    MineCraft NextGen!!

    Desconhecia!


    Abraço
    i7-4790K + NZXT Kraken X52 | Z97 MSI GAMING 7 | EVGA FTW3 ICX 1080 Ti | GSkill RIPJAW Z 16 GB DDR3 2133MHZ CL9 | SSD Crucial MX100 250GB + SEAGATE 3TB + M.2 KINGSTON M2 120GB | SOUND BLASTER Z | EVGA G2 SUPERNOVA 1000W | SAMSUNG 32´ UH850

  3. #3
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    MMORPG Life is Feudal To Feature Huge 118 Square Miles World


    Life is Feudal is already available on Steam, but that doesn’t mean Russian developer Bitbox is done with it. In fact, it’s just the beginning since the current version is merely a limited version of what Life is Feudal is meant to be.
    The game was originally envisioned as a true MMORPG, but due to lack of funding Bitbox decided to release Life is Feudal: Your Own first. The current version allows players to host a private server for up to 64 players in a 3×3 km game world, but the MMORPG (scheduled for release next year) will go far beyond that.
    According to the studio, it will feature a playable world of 118 square miles or 306 square kilometers; this is equivalent to five Manhattan islands. The following infographics also mentions some other interesting data, such as Life is Feudal MMORPG containing 2.8 million trees, a figure that could fill 140 New York Central Parks.
    It’s important to note that the maximum number of concurrent players will also be much higher in this version, going up to 10K for each server.

    Advertisements


    Bitbox also released a new update for Your Own, adding enhanced weather to the game. Snow and rain will now affect even gameplay.
    Weather and seasons aren’t just for show in Life is Feudal: Your Own. While rainy days are great for tree growth, livestock prefer the warmth of sunshine, and the perfect mix of both weather conditions can double or even triple crop yields.
    Who doesn’t love a good snowball fight? Of course, snow comes with a few complications of its own. If left to accumulate, snow will not only slow you down on roadways (removing the associated speed bonus), it can eventually smother your fields and destroy your crops.
    Check out the video below for a sneak peek.






    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #4
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Life is Feudal MMORPG – Interview With Vladimir Piskunov


    I first contacted Bitbox’s CEO Vladimir Piskunov about Life is Feudal about three years ago. At that time, the Russian indie studio was aiming very high – to deliver a huge sandbox MMORPG with terraforming and a particular focus on crafting (including animal breeding and farming) and building construction.
    However, the MMO map was just too big – 118 square miles (or 306 square kilometers, if you prefer) big, which they recently reminded us. As a result, the studio decided to release a trimmed down version of the game, Life is Feudal: Your Own, with just a square of the 49 on the full map and a cap of 64 players.
    Advertisements


    It went rather well for them, as Your Own managed to fund the development of the true version of Life is Feudal. We are now approaching the closed beta of the MMORPG, at long last, so I reached out to Vladimir again in order to get more details. Enjoy!

    • You said that the CBT for the MMO is coming up in March, right? Do you intend to invite random testers and host giveaways, or just the owners of Your Own?
    • The first wave is supposed to let only our original Alpha testers in (those who participated in Alpha tests back in 2014). Probably in a week or two we will let all existing Life is Feudal: Your Own owners, then we will let in all others who want to participate probably on a donation basis.


    • So you’re not planning any beta giveaways?
    • Probably not, at least not on early testing stages. But I don’t want to make any conclusions in stone. If we will see spare resources and need for additional testers – we might start some kind of giveaways – why not?


    • Makes sense. Do you have an approximate idea of how much the beta is going to last, or will that depend on player feedback and your findings during the test?
    • Yes, indeed. That will depend on beta test performance, user feedback and many other factors. I won’t even try to predict when the beta will be over and release will happen.


    • So the release of Life is Feudal MMORPG might not necessarily be within this year, correct?
    • That’s right.


    • Okay. Onto the game itself, some people on Reddit & the forums have expressed worry that Your Own already suffers from lag and this could become even worse with the much bigger MMO world and player count – is there something you’re doing to specifically address this potential issue?
    • We’re always optimizing our game and lag issues are not that huge now. Mostly it is so called “morning lag”, when a lot of trees and crops are actually growing. I’m quite sure we will be able to combat it before MMO tests will start.


    • How many players do you think could be in the same “square” without too much lag?
    • About 200, probably.


    • Sounds good. Speaking of combat, I know that you used some motion capture to improve the animations. Do you plan to make further improvements in the MMO version of the game, to make combat smoother and more satisfying?
    • Yes, we’re constantly improving combat system, balance and smoothness and plan to keep on doing that.


    • Do you intend to add some PvE elements to Life is Feudal MMO at some point? I know your game doesn’t have traditional mobs, but maybe something like hostile human NPC invaders to shake things up once in a while.
    • We plan to add some pygmy like native residents in our world. They will dwell mostly in subterranean caves and tunnels and some of them will have some primitive villages on the surface. I doubt that they will ever raid someone, but these villages can be good PvE spots.


    • Okay, so players will raid these villages/caves to get resources from them I assume?
    • Yes, something like that.


    • I was wondering if Life is Feudal MMORPG will have a proper sailing system with ship combat and the likes, is that something you have implemented yet?
    • We have it in plans, but only after we stabilize and balance MMO version.


    • I know that a few months ago you added DX11 support to the game. With DX12 potentially offering performance benefits especially on the CPU side, is that something you’re looking at in order to improve performance during sieges and the likes?
    • There are no plans for DX12 at the moment as we have plenty of room for optimizations of our own code, before we will need DX12 optimizations. DX9->DX11 migration allowed us to use compute shaders feature and that provided access to a lot of postFX effects and optimizations. As far as I know DX12 won’t provide a significant boost in our case, since we are mostly GPU bottlenecked, though it is obviously interesting and someday we will migrate to it too.


    • With more MMO games being ported over consoles every year, is that something you’re considering for the future to port Life is Feudal to PlayStation 4 and/or Xbox One?
    • Highly doubt that. Our MMO is definitely not for major console auditory. We will consider Steam Machines sometime later, when and if they will achieve some market success.


    • I understand. What about controller support? Is it something that might happen?
    • Yes, that is quite possible. I even heard that some of our players managed to partially use it, though the keyboard was still necessary in some cases.


    • Thank you for your time.



    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

 

 

Informação da Thread

Users Browsing this Thread

Estão neste momento 1 users a ver esta thread. (0 membros e 1 visitantes)

Bookmarks

Regras

  • Você Não Poderá criar novos Tópicos
  • Você Não Poderá colocar Respostas
  • Você Não Poderá colocar Anexos
  • Você Não Pode Editar os seus Posts
  •