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  1. #16
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mass Effect 4 Will Likely Make an Appearance at E3

    Mass Effect 4, might make its first appearance at this year’s E3 event in June. Chris Wynn, Bioware’s Senior Development Director, replied to a fan asking if there will be any news regarding Mass Effect 4 at this year’s E3, as was reported in our previous coverage.

    This is not a confirmation by any means, but it does indicate that there could be some updates regarding the next Mass Effect. A subsequent tweet from Jonathan Warner, senior producer on Mass Effect 4, reveal that the world is taking shape right before his eyes and characterises it as “stunning”.

    Joseph Montore @rocksteady31
    Hey Chris do you think there will be any news regarding the new Mass Effect at E3 this year?! I'm getting anxious #MassEffect @The1Wynn


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #17
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mass Effect 4’s Creative Director Asks Fans What They Want

    It has been hinted in the past that Mass Effect 4 might make an appearance during E3 this summer, and this might very well be true, and it sure would be great to see the game in action, or even just a cinematic trailer. And the Creative Director took to twitter earlier to point out that “it’s looking awesome” so far.

    Can It Be E3 Already so That We Get To See Some Mass Effect 4?

    Bioware’s Creative Director for the Mass Effect franchise Mac Walters sent out a tweet yesterday asking for some ideas on new features, systems or just gameplay in general. And as we can see below there are some pretty great responses, and it would appear that Walters enjoyed some of the suggestions as he re-tweeted them.

    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  3. #18
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mass Effect – More Teasing With Tweets From The Team “Finishing Another Milestone Soon”

    In the past the Senior Development Director – Chris Wynn, of the upcoming Mass Effect game has stated on twitter that “it’s looking awesome”, and the Creative Director – Mac Walters, has gone and asked fans via twitter what they would like to see in the upcoming Mass Effect. Now it’s time for some more teasing from a team member, and this time it’s a Producer on the Mass Effect Team – Michael Gamble, who says that the team will have finished another development milestone ‘soon’.

    “Oh, what’s that? The Mass Effect team is finishing another milestone soon?”

    Twitter is becoming more and more a place where developers actually talk a bit about the games they are currently working on, albeit in a quite secretive and teasing manner. It’s not that often we do see new major info via twitter, but from time to time that happens as well.
    Either way a Producer on the new Mass Effect game – Michael Gamble, seems quite pleased that the team has soon finished up another major development milestone, and he does actually mention that “timing is everything” when it comes to revealing more info about the game. And this could be seen as yet another confirmation that we will see something during E3 later on this year.
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #19
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mass Effect – Latest Details


    Mass Effect 4, is definitely coming, but so far almost nothing substantial has been revealed from EA or Bioware. Every now and then we get the occasional teases from people involved in the game, through interviews or by some very exciting tweets.

    Industry insider Shinobi602, has shared some information in Neogaf regarding Mass Effect’ release:
    “From people I’ve talked to close to the thing, it’s still a 2016 release but haven’t yet nailed down deciding between Spring or Fall. EA usually has multiple high-profile releases every year, and with Battlefield 5 targeting Q4 2016, for now until I hear more, I’m assuming earlier than Fall is the target. They did however release NFS Rivals and BF4 at the same time, so it could still be the Fall. Of course, delays are always possible with any game, but this thing’s been in development since 2012. It won’t skip next year.”
    Chris Wynn, Senior Development Director of Mass Effect, recently tweeted about the combat of the game by saying:
    “Combat is looking pretty great in the latest builds. Biotics plus weapons plus powerful hardware is amazing.”


    Michael Gamble stated on Twitter:
    “Oh, what’s that? The Mass Effect team is finishing another milestone soon? It’s almost like we are building a real game or something.”

    Mass Effect should make an appearance at E3 later this year, lets hope we’re in for a treat

    What could Michael Gamble be referring at? Lets hope that everything comes together, and we do get to see something truly spectacular at E3 later this year. Mass Effect has been in development for such a long time, and it would be quite exciting to see what Bioware has in store for the future of the amazing Mass Effect universe.


    To call the next game ‘Mass Effect 4′ or ‘ME4′ is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying ‘well, they’ll have to pick a canon ending.’ No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it. I do not call the game ME4 when I talk about it ever, [because] that makes people think of it more as ‘what happens after ‘Mass Effect 3′ rather than ‘what game happens next set in the ‘Mass Effect’ Universe. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don’t get bogged down in ‘well how are they going to continue ME3.’ Chris Priestly
    We will bring you any new information regarding Mass Effect as soon as it becomes available.
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  5. #20
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Bioware Developer Reveals Production Image for Next Mass Effect

    Bioware cinematic director Ken Thain, tweeted a behind the scenes photo of a motion capture set.

    “Getting our motions on at TheCaptureLab in Vancover. A very cool scene for the next #MassEffect,” read Thain’s tweet alongside the photo,
    The image shows two actors dressed in motion capture suits, with one having his arms outstretched to the sides. An image can be seen on the left side but it’s hard to make out what it could be depicting due to the distance the monitor shows the scene.










    The next Mass Effect will likely make an appearance at E3 2015 in June

    Although this isn’t much, we have to endure getting by with these minor teases until Bioware is ready to share some more substantial details and hopefully some gameplay footage at E3, 2015 in June.




    The developers went on Tweeter teasing the fans, with producer Michael Gamble tweeting that the uocing installment is reaching another milestone soon.
    The “Mass Effect” team is finishing another milestone soon? It’s almost like we are building a real game or something.”
    Gambled seemed very pleased, however it was not hinted as to what he might pertain to. Gamers have requested that a race selection should be added for the next iteration in the Mass Effect saga, since its universe was created to be so vast and features a variety of races.
    We will bring you any new information on the next Mass Effect as soon as it becomes available. In the meantime you can read more in our previous coverage here and here.
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  6. #21
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    New Mass Effect “Looking Great” on PC, Says BioWare Creative Director


    BioWare’s Creative Director Mac Walters has confirmed that the next Mass Effect game is set for PC release, and that it is “Looking great!”. Walters, who was lead writer on both Mass Effect 2 and Mass Effect 3, responded to a Twitter user asking him to dispel rumours that the new Mass Effect game would not be on PC, which he did:

    Eric Fenzl @efenzl
    @macwalterslives Can you squash the rumor that ME4 is not coming to PC?

    Mac Walters @macwalterslives
    Follow
    @efenzl Yes. I was just reviewing on PC today. Looking great!



    BioWare has been at great pains to stress that the latest entry in the Mass Effect franchise should not be referred to as “Mass Effect 4”, since the game does not continue the story of Commander Shepard. The developer has also confirmed that, although it will run on the Frostbite engine, the game will not use the same ‘template’ as its fantasy RPG, Dragon Age: Inquisition.
    Noticia:
    http://www.eteknix.com/new-mass-effe...tive-director/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  7. #22
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Bioware Responds to Fans Regarding the Future of Dragon Age & Mass Effect


    Bioware addressed some fan questions recently, providing some interesting thoughts regarding the future of some their most beloved franchises. They were asked whether Dragon Age and Mass Effect would end or if they intended to keep “cranking them out” as long as they are selling.


    Mark Darrah replied, “don’t have a sunset planned for the Dragon Age franchise at this time”
    Aaryn Flynn, then replied to the “cranking out” remark,
    Yeah I don’t know about “cranking out as long as they keep selling”. EVENTUALLY these things just get fatigued and need to rest until people are prepared to carry that torch again. By the same token, there’s a cycle to entertainment – if you’d told me 10 years ago that there would be a healthy resurgence of isometric RPGs (Pillars of Eternity, more Baldur’s Gate, and more), I’d have said you were crazy! But here we are, and I’m glad I was wrong.

    In response as to why they chose to use the Frostbite engine, and the possibility of mods for their games, Creative Director Mike Laidlaw stated:
    Frostbite presents many technical hurdles. We would like to explore mod-capability in the future, but given the number of games that use this engine, it is a very long and involved discussion.


    These are good news for fans of the Dragon Age franchise, and given the awards Dragon Age Inquisition has received this year, it should come to no surprise. It’s nice to know there is a huge lore that can expand many more iterations, and evolve into something even deeper and vast.
    The possibility of mods for Bioware games is questionable but it seems that the team might be open to it at some point. Frostbite is a very capable engine, although Mike Laidlaw mentioned some technical hurdles. While we are not aware of what he might be referring to, there might be a chance that they are not completely satisfied working with the engine. Of course, EA uses the Frostbite engine for most of their titles, apart from their sport sims, which use their Ignite engine.

    Next month at the Star Wars Celebration event, we will get to witness the first gameplay footage for Star Wars Battlefront, which also uses the Frostbite engine, and from the response of people who have already seen it should look incredible.
    We will keep you informed with any new information that becomes available from Bioware, including development updates for Mass Effect, as well as all the new information and footage for Star Wars Battlefront from DICE. In the meantime be sure to check out our coverage on the new Mass Effect, here and here.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  8. #23
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mass Effect 4 – “The Amount of Detail on The Characters is Insane”

    For the past few months we have been getting regular updates on the next Mass Effect’s development by members of the developing team at Bioware, detailing several accomplishments and sometimes revealing some information on the new title.








    Once again Chris Wynn, the Senior Development Director for Mass Effect along with Preston Watamaniuk, a Senior Creative Director, and writer Jay Watamaniuk, take to Twitter to answer some fans’ questions.

    Senior Creative Director Preston Watamaniuk comments that Mass Effect Next is looking amazing.
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  9. #24
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mass Effect 4 Story and Gameplay Details Might Have Been Leaked Through Survey

    Mass Effect 4 development progress has been constantly teased by members of the development team at Bioware, with bits of information on the next iteration of the space opera franchise being shared. A reddit user who takes part in surveys claims to have received one from Bioware asking for his opinion regarding many features of the game.

    The legitimacy cannot be validated but everything appears to be professionally written. Note that details regarding Bioware’s Dragon Age: Inquisition were leaked the exact same way.

    The Next Mass Effect Context:

    The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.
    Collect Resources to Fuel your Growth:

    Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.
    A Capable Crew:

    Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.
    Your Crew, Your Story:

    Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.
    Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.
    Deployed Strike Team Missions:

    The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.
    Active Strike Team Missions:

    When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.
    Multiplayer “Horde” Mode:

    The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.
    Establish Settlements:

    Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.





    Dialogue:

    Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.
    Seamlessly Travel Through the Next Mass Effect Universe:

    As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.
    Customize and Share Your Experience:

    Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.
    Remnant Vault Raids:

    Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses. Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.
    Khet Outposts:

    As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.
    Drive and upgrade your Mako (land vehicle):

    Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paint job.

    If the information is correct the next Mass Effect does indeed seem incredibly interesting

    The above information certainly looks exceptionally interesting, time will tell whether it is actually a real survey from Bioware and if the features and details regarding the story and gameplay elements will make it into the game.
    We will bring you any new information on Mass Effect, as soon as it becomes available. Be sure to check out our previous coverage on Mass Effect for a lot more information on the game, here and here.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  10. #25
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mass Effect 4 Development Team is Very Excited About Development

    It’s great to see actual passion coming from those that are working on their projects. If they love it, then at least that passion will show through with a finished product, though we may not all agree to it’s significance. With video games it is no different, and thankfully the Mass Effect 4 development team seems to be quite thrilled to be creating such a masterpiece.

    A Mass Effect 4 level designer is “…so excited to build it”

    Making art, all types of art, can be a labor of love, and video games certainly fit within the definition of art. Some do at least. For lead designer Jos Hendricks, it’s something he’s immensely passionate about.
    He’s been tweeting about his experience with some of the work that they’re doing at BioWare for the next Mass Effect, and he certainly gets quite excited about the progress they’re making and, more importantly, the story they’re weaving together.
    Apparently Jos had tweeted that he thoroughly enjoys working as part of a team to create something so magnificent to be shared.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  11. #26
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mass Effect 4 – Challenging Combat Teased By Bioware Developer

    Bioware has been teasing several aspects of the next Mass Effect over the last few months, giving regular updates of its development via twitter. With E3 2015 just around the corner, Mass Effect fans are in for a treat, as we are finally getting a first glimpse of the title.

    Bioware staffer Jos Hendriks a couple of days ago started tweeting about how difficult the combat of the new Mass Effect is.
    Jos made statements like:
    “Well that combat certainly works. I just got my ass handed to me,”
    “I hope the people reviewing my mission in the coming days know their stuff, because these combats are no joke.”
    He continued:
    “After fixing a bunch of problems the other day, today I re-double efforts to get some banter and combat implemented.”


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  12. #27
    O Administrador Avatar de LPC
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    Boas!
    Vamos ver agora na E3 finalmente o que é este Mass Effect 4 para valer...

    Estou a precisar de jogar mais um SCi-FY Epic / Space Soap Opera (ou em Português Novela Espacial...).

    Sinto falta deste tipo de jogos...

    Cumprimentos,

    Pr3lude
    My Specs: .....
    CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
    CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
    Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
    GPU: SAPPHIRE
    NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR


  13. #28
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nem digo nada, depois daquele final do ultimo ME...
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  14. #29
    Moderador Avatar de Winjer
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    Citação Post Original de Jorge-Vieira Ver Post
    Nem digo nada, depois daquele final do ultimo ME...
    X2
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  15. #30
    O Administrador Avatar de LPC
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    Citação Post Original de Jorge-Vieira Ver Post
    Nem digo nada, depois daquele final do ultimo ME...
    Boas!
    O problema do final do Mass Effect é que a meu ver foi apressado e implica sempre a morte do Sheppard (que é desnecessária a meu ver).

    A tripla escolha é estúpida e sinceramente não percebi a ideia da BioWare quando depois mostra o futuro (cortando a possibilidade de sequelas para lá dos eventos do Mass Effect 3).
    O fim poderia ser algo bem melhor como... A AI fala contigo bla bla bla... e depois tu metes lá uma bomba temporizada...

    Chamas os teus amigos e bazas dali a tempo daquela merda rebentar toda...
    Assim o Sheppard ficava vivo, as máquinas ficavam inertes e tudo ficava como deveria ficar... Paz temporária até acontecer alguma nova cena...

    Cumprimentos,

    Pr3lude
    My Specs: .....
    CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
    CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
    Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
    GPU: SAPPHIRE
    NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR


 

 
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