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  1. #61
    Master Business & GPU Man Avatar de Enzo
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    Num mundo onde cada vez há mais multi-gpus e multi monitors, é quase ridiculo nao haver suporte dos devs para ambos...
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  2. #62
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Gears Of War Ultimate Edition PC To Get Fix For Quicker Match Times, 21:9 Fix Required FoV And Code Changes

    Gears Of War Ultimate Edition has been released on PC earlier this month, and developer The Coalition has already released two patches, which fix some of the issues that plagued the game at launch and introduce new features. A few hours ago, the team has detailed on its official forums some details on fixes that will be coming soon to the game.

    Recently it’s been confirmed that the team will soon introduce some fixes that will help make match times faster. The changes have yet to be rolled out, as the team is still testing them.
    “We’re testing changes today to remove strict nat restrictions from matchmaking and to allow matches to start without a full 8 players. These changes are service side so far and we plan to test them thoroughly tomorrow. Will keep you updated based on timeline to roll out the changes.”
    More details have also come in on what the team had to tweak to make the introduction of Ultra Wide resolutions possible in the upcoming new update. Apparently, the team had to make some FoV and code changes.
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    Sadly the 21:9 fix isn’t that easy. We had to make some FoV changes and well do some code changes to avoid some really bad fish eye we were seeing (Trust me it wasn’t pretty).
    As mentioned above, a new Gears Of War Ultimate Edition patch is currently in certification, with its release not being too far off. The update will add the already mentioned Ultra Wide resolutions as well as plenty of tweaks and fixes that will vastly improve the experience
    READ Fable Legends is a Windows 10 Store Exclusive, Not Available on Steam; Could Killer Instict, Gears of War and Sea of Thieves follow Suit?

    Here are the full details of the next upcoming Gears Of War Ultimate Edition patch.

    • Ultra-wide resolutions (2560×1080 and 3440×1440) added to the game.
    • Pipeline state object cache optimizations to reduce hitches during level transitions.
    • Fixed a bug that could cause full Unreal garbage collect unnecessarily, leading to minor visual hitches.
    • Fixed a visual corruption bug that would rarely affect Nvidia cards when changing resolutions and VRAM became over committed.
    • Added support for setting anisotropic filtering level through the INI file (details on how to do this coming soon).
    • Fixed lack of mouse input when using lowest mouse sensitivity and fully zoomed in with sniper rifle and moving the mouse very small amounts.
    • Adjustments to low (1GB VRAM) texture setting.
    • Added ability to toggle an FPS counter. Press the “Delete” key at any time to turn the counter on/off. (Why Delete key? Because we have it reserved from rebinding).
    Gears Of War Ultimate Edition is now available on PC and Xbox One in all regions. The patch is currently in certification, so it shouldn’t take to long for it to release. We’ll let you know when it does as soon as possible, so stay tuned for all the latest news.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  3. #63
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Gears of War: Ultimate Edition update adds UltraWide display support

    The Coalition have been quick to update the kind-of-limped release of Gears of War: Ultimate Edition, with the third patch now available and adding support for UltraWide resolutions (2560x1080 and 3440x1440), an FPS counter, and much more. Here's what to expect from the new patch:



    • Ultra-wide resolutions (2560×1080 and 3440×1440) added to the game.
    • Pipeline state object cache optimizations to reduce hitches during level transitions.
    • Fixed a bug that could cause full Unreal garbage collect unnecessarily, leading to minor visual hitches.
    • Fixed a visual corruption bug that would rarely affect NVIDIA cards when changing resolutions and VRAM became over committed.
    • Added support for setting anisotropic filtering level through the INI file.
    • Fixed lack of mouse input when using lowest mouse sensitivity and fully zoomed in with sniper rifle and moving the mouse very small amounts.
    • Adjustments to low (1GB VRAM) texture setting.
    • Added ability to toggle an FPS counter. Press the "Delete" key at any time to turn the counter on/off.
    Noticia:
    http://www.tweaktown.com/news/51355/...ort/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

 

 
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