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Tópico: Borderlands 3

  1. #1
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Borderlands 3

    Randy Pitchford Hints at Borderlands 3 PAX South Reveal






    Randy Pitchford, CEO of Gearbox Software, has heavily implied that Borderlands 3 could be unveiled at Gearbox’s PAX South 2014 panel, which takes place this Sunday. During a Q&A panel on Friday, Pitchford told a fan that details of the next Borderlands game could be forthcoming during their panel at the San Antonio event on 25th January.




    Pitchford didn’t specify that the game in question is Borderlands 3, specifically – we’ve had Borderlands: The Pre-Sequel and Tales From the Borderlands in recent months – but we should know more very soon.
    Noticia:
    http://www.eteknix.com/randy-pitchfo...-south-reveal/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #2
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Gearbox wants your help to make Borderlands 3

    Borderlands is a massive franchise, so most fans would kill to be a part of it, right? Well, Gearbox Software is recruiting people for the next game in the franchise, where you don't need any qualifications to join the team.


    Randy Pitchford, CEO of Gearbox Software said: "We are recruiting for next Borderlands. This is the big one". No qualifications are required, with the studio looking for a wide variety of people, stretching from writers to art designers and engine programmers. Unfortunately there's no information on Borderlands 3 just yet, but we should expect an announcement soon.

    Noticia:
    http://www.tweaktown.com/news/43169/...s-3/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  3. #3
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    The new Borderlands will not be released on the Xbox 360 or the PS3

    Take-Two President Karl Slatoff has said that the new Borderlands will be skipping the previous generation consoles, with the Gearbox developed game being tailor made for the Xbox One and PS4.


    The news came from Take-Two's financial report earlier today, which stated that the new Borderlands won't be hitting the Xbox 360 and PS3. We know that Gearbox is working on the game, even asking for fans to join the company, but other than that we don't know when it will be announced, let alone when the new Borderlands will be released.

    Noticia:
    http://www.tweaktown.com/news/43355/...ps3/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #4
    Moderador Avatar de Winjer
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    Cá está o trailer a anunciar oficialmente o Borderlands 3.


  5. #5
    Moderador Avatar de Winjer
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  6. #6
    Tech Bencher Avatar de reiszink
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    Intel i7 5820K - ASRock X99M Killer - 16GB G.Skill DDR4 - Gigabyte GTX 980Ti G1 - Plextor M6e 256GB + Samsung 850 EVO 500GB - Corsair H110 - EVGA G3 750W - Acer 27" 144Hz IPS - Zowie EC2-A - Filco Majestouch 2 TKL - HyperX Cloud II Pro

  7. #7
    Moderador Avatar de Winjer
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    Compro passado um ano no Steam, com desconto, com os DLCs e com algumas patches em cima.
    Até lá, tenho muita coisa em backlog para jogar.

  8. #8
    Moderador Avatar de Winjer
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    Mais um jogo pay to win!
    Que se lixe este Borderlands 3, o pay to win e os acordos de exclusividade.


  9. #9
    Moderador Avatar de Winjer
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    Primeiro, o Randy Pitchford, diz que o Borderlands 3 não iria ter microtransações, mas depois os jornalistas e jogadores descobrem que o jogo está cheio de microtransações.
    Agora ele faz uma birra por os jornalistas e jogadores dizerem que o jogo está carregado de microtransações.


  10. #10
    Moderador Avatar de Winjer
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  11. #11
    Moderador Avatar de Winjer
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    Requerimentos pra o jogo:


  12. #12
    Moderador Avatar de Winjer
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    Gearbox announces new free seasonal event and level cap increase for Borderlands 3

    Gearbox has announced a new free seasonal event for Borderlands 3, Broken Hearts Day. According to the team, particularly lovesick enemies across the Borderlands will soon have special hearts floating around them. These hearts take a variety of forms, and shooting them produces any of a number of unique effects.
    These effects range from buffing your party’s damage output to temporarily converting an enemy to an ally to simply exploding into a pile of loot. Therefore, the more hearts you break, the more rewards you unlock, with five total rewards up for grabs; including special skins and Legendary weapons unique to this event.
    Broken Hearts Day can be toggled off and on in the game’s main menu, allowing players to opt out of (or back into) the event at any time. Furthermore, the event will go live on PC once the February patch deploys later this month. You’ll then have exactly one week to break some hearts before this seasonal event ends.
    In addition to this new event, Gearbox also announced Borderlands 3’s first level cap increase. Timed with the debut of Broken Hearts Day, the maximum Vault Hunter level will increase from 50 to 53. This will give you three additional skill points to add to your skill trees, allowing you to enhance your existing builds or even experiment with additional abilities. Gearbox will share more information about future level cap increases later, and intend to make any level cap increases free additions to the game.
    And that’s not all Gearbox and 2K announced today. The Community Love Letter also included new details on each of these upcoming enhancements:

    • True Vault Hunter Mode
    • Skippable Cutscenes
    • Guardian Rank Toggling
    • Event Toggling
    • Fight for Your Life Improvements
    • Mayhem 2.0
    • Twitch ECHOcast Extension Additions.
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  13. #13
    Moderador Avatar de Winjer
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    13 Março na Steam

    E está confirmado pela Gearbox que o jogo vai ter crossplay entre Steam e Epic.

    Trailer do próximo DLC:
    Última edição de Winjer : 27-02-20 às 22:02
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  14. #14
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    Montes de coisas novas e correções com a patch de hoje

    Deverá estar disponivel para download a partir das 20:00 em Portugal.


    Borderlands 3 Patch and Hotfixes: April 23, 2020





    Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST, that kicks off the Revenge of the Cartels Seasonal Event, adds a new update to Mayhem Mode, brings us the first week of Loot the Universe, and addresses some community concerns!


    If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com. Below are the notes for today’s patch.


    PATCH NOTES
    New Content

    • Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4!

    Our cross-cultural researcher Maurice is back, but he’s gotten himself mixed up with a rough crowd, and he’s now in debt to Eridium Cartel kingpin Joey Ultraviolet. It’s now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurice’s hide.



    • Permanently updated Mayhem Mode to Mayhem 2.0

    Stability

    • Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
    • Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu
    • Addressed a reported crash that could sometimes occur after saving and reloading after completing the “Shoot pipe” objective for The Nibblenomicon in Dustbound Archives
    • Addressed a reported runtime crash
    • Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
    • Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite
    • Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge

    Network and Multiplayer

    • Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
    • Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode
    • Addressed a reported concern that the timers in Trials would not stop after the host quit out
    • Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host’s game that is advanced further in the game
    • Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character
    • Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
    • Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27
    • Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
    • Addressed client character movement replication so that events with movement simulations would appear the same on host and client
    • Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host
    • Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored
    • Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
    • Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
    • Addressed a reported concern that Mayhem level was not displaying correctly for clients
    • Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
    • Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle
    • Addressed a reported concern that vehicle loadouts were not updated properly on the client player
    • Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
    • Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
    • Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
    • Addressed a reported concern that the host player’s name would not appear properly when joining another player in LAN

    Gear

    • Added additional SDU’s for bank size, backpack size, heavy ammo and sniper rifle ammo

    With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.



    • Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: “Band of Sitorak”
    • Addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
    • Addressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
    • Addressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros’ Burn Legendary COV Assault Rifle
    • Addressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healing
    • Addressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
    • Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact

    General

    • Optimized subtitle speed
    • Updated credits
    • Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer’s Rift
    • Addressed a reported concern that players could occasionally lose functionality when Fast Traveling
    • Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
    • Addressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
    • Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
    • Addressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during “The Great Vault” in the Cathedral of the Twin Gods
    • Addressed a reported concern that players were unable to Fast Travel while other players were joining
    • Addressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
    • Addressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
    • Addressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
    • Addressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary III
    • Addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
    • Addressed a reported concern that FaceFX would stop working some sequences
    • Addressed a reported concern that Handsome Jackie’s shield drone would not replicate properly for players
    • Addressed a reported concern that aim assist would jitter when aiming at Loot Guardians
    • Cash pickups now level sync correctly
    • Addressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHM
    • Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
    • Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
    • Addressed a reported concern that enemy vehicles could suddenly disappear
    • Addressed a reported concern that players could spawn into the incorrect map if they signed out during a map transition
    • Addressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
    • Addressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer’s Rift
    • Addressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspended
    • Addressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
    • Addressed a reported concern that special damage text was not localized
    • Addressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer’s Rift does not damage the player when the player slides through it
    • Addressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damage
    • When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
    • Addressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
    • Addressed a reported concern that players who are in spectate mode would gain experience from other player’s kills in Takedown
    • Addressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
    • Addressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
    • Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
    • Addressed a reported concern that random actors could be teleported when playing a level sequence
    • [PS4 Only] Addressed a reported concern that an unresponsive screen was displayed when booting the title on PS4
    • Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after death
    • Addressed a reported concern that the subtitles of the intro cinematic for Moxxi’s Heist of the Handsome Jackpot were not localized
    • Addressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
    • Addressed a reported concern that the minimap icon did not display for the Moxxitail drink event
    • Addressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
    • Fixed a reported issue where black texture were present throughout
    • Addressed a reported concern that Vaughn’s cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
    • Addressed a reported concern that the map transition counter would not be visible to players
    • Added previous micropatches to the game code

    Audio

    • Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
    • Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
    • Implemented a method of manually timing subtitles
    • Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
    • Addressed an audio issue with the Pyscho Badass ground slam
    • Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
    • Addressed a reported issue that causes audible clicking and popping with fast moving objects
    • Addressed a reported issue where the cinematic music didn’t play for players when driving with Maya in Beneath the Meridian
    • Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound

    Borderlands Science

    • Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn’t play Borderlands Science
    • Addressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
    • Addressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUD
    • Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
    • Addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a “Puzzle Download Error” message

    Characters

    • Buffs for Moze, the Gunner

    During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.


    Dakka Bear – When a player is in the gunner’s nest, Iron Bear’s weapons and turret will now deal increase damage
    Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging
    Rushin Offensive - Added to skill: While sprinting, the Gunner also steals health with her weapons
    Redistribution - Adds health regeneration as well as ammo regen after crit
    Scrappy - Adds weapon damage to the skill
    Torgue Cross-Promotion - Skill also now increases splash damage
    Vladoff Ingenuity - Skill also now provides a shield regen rate bonus



    • Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
    • Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
    • Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
    • Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user’s magazine when the reserve ammo is filled up after firing the weapon
    • Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
    • Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels
    • Addressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating it
    • Addressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
    • Addressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed parts
    • Addressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
    • Addressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
    • Addressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemy
    • Addressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
    • Addressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance
    • Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it’s 30% damage boost after reviving
    • Addressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec’s after triggering the skill
    • Addressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
    • Addressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
    • Addressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
    • Addressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
    • Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
    • Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
    • Addressed a reported visual issue with the Beastmaster’s Roy4lty head
    • Addressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
    • Addressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
    • Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
    • Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives’s Digi-Clone when using the Double Barrel skill.
    • Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
    • Addressed a reported concern that some enemies’ projectiles could damage the Operative when holding the shield

    FX

    • Addressed a reported concern that the Cyclone had no VFX
    • Addressed a reported concern that the Bangarang XL bullet VFX would remain on the host’s screen when thrown by a client in Athenas
    • Addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
    • Addressed a reported concern that incorrect FX decal was used on Katagawa Jr’s helmet during his cinematic in Atlas HQ
    • Addressed a reported concern that the shield hex tiling for damage feedback would change based on display resolution
    • Addressed a reported concern that the Lucky 7 roulette FX did not appear properly in multiplayer
    • Addressed a reported concern that particles could obstruct the player’s view if entering Iron Bear while status effects were active

    Mission

    • Addressed a reported concern that enemy Hover Technicals could be hijacked during the “Hostile Takeover” mission
    • Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during “Blood Drive” on The Splinterlands
    • Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa’s dialog triggered during “Space Laser Tag” in Skywell-27
    • Addressed a potential blocker that could sometimes occur in “Who Wants to Bang a Bazillionaire” mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
    • Addressed a potential blocker that sometimes occurred from fast traveling when progressing the “Approach Freddie” objective of the Winners and Losers mission in Impound Deluxe
    • Addressed a reported concern that BALEX would float and move after completing the “Kill Tyrant” objective during the mission “The Family Jewel”
    • Addressed a reported concern that Clay would teleport away from Reliance after receiving the “Follow Clay” objective in the “Cold as the Grave” mission
    • Addressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
    • Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the “Approach Freddie” objective of the Winners and Losers mission in Impound Deluxe

    UI

    • Addressed a reported concern that the Tutorial Hint bar did not convert text to images properly
    • A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
    • Addressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menu
    • Addressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
    • Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
    • Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
    • Addressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
    • Addressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
    • Addressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through them
    • Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
    • Addressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
    • Updated default values for left and right deadzones to 0.15 on consoles
    • Addressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expired
    • Addressed a reported concern that more than one player was unable to ping the same object
    • Removed pings from players in cinematic mode
    • Addressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favorite
    • Addressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station
    • [PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when using a PS4 controller on PC
    • Addressed a reported concern that on-screen button prompts did not update properly when switching between controllers
    • Addressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
    • Addressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmaking

    ECHOcast Patch Notes

    • Updated to support new items included in the April 23 Borderlands 3 patch
    • Late joiners should now see more accurate donation timer during a Moxxtail event

    Hotfix Notes
    In this week’s hotfixes we addressed some reported community concerns! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.



    • Activated the Loot the Universe event on Pandora

    Farm some Legendaries across the galaxy during Borderlands 3’s Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!



    • Addressed a concern that DLC Legendary artifacts “The Pearl of Ineffable Knowledge” and “Lunacy” were able to be used when the player did not own the Guns, Love, and Tentacles DLC
    • Addressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active
    • Addressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for Your Life, rather than the player using the skill when missing health
    • Added the Legendaries “Skullcrusher” and “Cockybastard” to the boss loot pools in the Guns, Love, and Tentacles DLC
    • Addressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breaking
    • Addressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flattening
    • Addressed a reported concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the Katagawa Jr title card during “Atlas, At Last”
    • Addressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier




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  15. #15
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    Hoje vamos ter o lançamento do 3º DLC, nova patch, novas armas e novo aumento do levelcap (60)


    Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This patch adds support for the new campaign add-on: Bounty of Blood! It also includes Phase II of the Mayhem Mode updates, which introduces damage scaling in Mayhem and support for Mayhem gear in all loot sources!

    To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

    New Content:



    Due to complications related to the ongoing COVID-19 pandemic, only English and German voice-overs will be available at launch for Borderlands 3’s third campaign add-on Bounty of Blood. Localized subtitles for all supported languages will be available at launch, and localized voice-overs will be added at a later date.

    • Increased the level cap by 3 to 60
    • Added 3 New Guardian Rank skills and Guardian Rank Increase


    - Groundbreaker: Melee or Slam attacks will trigger an Aftershock, dealing 25% of all non-melee damage you have dealt over the last 5 seconds
    - Dead Man Walking: While not moving in Fight for Your Life, your meter drains 50% more slowly.
    - Lead or Alive: When you enter Fight for Your Life all your guns are automatically reloaded

    Stability

    • Addressed a reported crash that could sometimes occur during the mission “The Family Jewel” in Floodmoor Basin
    • Addressed a reported concern where the game could become unresponsive after alt-tabbing out on PC
    • Addressed a reported crash that could sometimes occur when the host backed out to the Main Menu


    Mayhem Mode

    • Added Mayhem Level damage scaling to melee, slide and slam
    • Added Mayhem Level skill damage scaling
    • Added Mayhem Level pet damage scaling
    • Added Mayhem Level vehicle damage scaling
    • Updated several passive skills to properly respect Mayhem Level damage


    The damage sources above now scale their damage according to the level of Mayhem you are in. Each type of damage is scaled uniquely to account for how different skills and gear interact with the different types of damage. This is significant change and we will be monitoring the community’s feedback intently and adjust gear, skills, or damage scaling to ensure that build diversity flourishes. To accommodate this scaling, a few passive skills were updated to use a new form of damage that prevents them from scaling inappropriately.

    • Added skill damage as a rollable stat on Class Mods


    Class Mods now can roll additional Bonus Skill Damage. When paired with the base Mayhem Level skill damage scaling, we anticipate builds centered on skills to become viable in late Mayhem.

    • Added Mayhem Levels to Grenade Mods


    Grenade Mods drop as weapons do in Mayhem, with additional damage relative to the Mayhem Level it was acquired in.

    • Enabled all sources of loot to spawn Mayhem Gear


    Mayhem Gear can now be acquired from all sources of loot in the game. Vending machines, chests, mail, mission rewards, and Loot enemies all have a chance to award Mayhem Level weapons and grenades.

    • Changed damage source for Remnant, Short Fuse, Indiscriminate, Do Unto Others, and Ties That Bind to address that they "double dip" and scale inappropriately at higher Mayhem levels


    As a result of this change, players will notice that Ties That Bind will not scale properly with Action Skill damage. This is a temporary fix that will be addressed in a future update.

    • Vehicles now scale damage uniformly instead of just against non-vehicles
    • Addressed a reported concern where splitscreen players could sometimes not scroll through the Mayhem 2.0 modifier list
    • Addressed a reported concern where Mayhem Modifier Drone Ranger Healing Drones sometimes did not replicate position smoothly for clients
    • Addressed a reported concern where the tether from the Boundary Issues Mayhem modifier would sometimes persist after enemies died
    • Addressed a reported concern where the Mayhem vehicle damage scalars sometimes did not apply when players were in gunner seats
    • Addressed a reported concern where the Laser Fare Mayhem modifier would sometimes generate new laser beams when it took damage
    • Added the ability for DigiClone and Iron Bear to support damage scaling

    General

    • Addressed a reported concern an issue where vehicle health would sometimes be cut off
    • Nativized Hotfixes


    Hotfixes

    To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
    General

    • Melee and Action Skill damage further increased


    Weapon Adjustments

    We are looking at adjusting manufacturers and weapon types across the board to bring greater parity at the base level between weapons. We are still monitoring balance between Legendary gear but wanted to first address groups of weapons to increase opportunities for weapon builds.

    All pistols will see a slight increase with JAKOBS pistols receiving the smallest bump and MALIWAN pistols receiving the largest. As enemy health pools increased, low mag size weapons like pistols became less popular. The damage increase across all pistols should provide more opportunities for builds to equip a pistol to accommodate their other weapon choices.

    We also increased damage of all TEDIORE SMG weapons because we believed the damage from the thrown weapon explosion would be an integral part of the loop. However, throwing the weapon was impractical compared to shooting enemies with other SMGs. Now the trade-off to throwing at full magazine versus shooting will be more dramatic.

    COV, DAHL, and JAKOBS Assault Rifles were increased to match some of the VLADOF Assault Rifles. We will evaluate VLADOF Assault Rifles in totality after players try the changes to the other manufacturers first.

    Finally, we increased the damage of our traditional multi-pellet shotguns. HYPERION, MALIWAN, and JAKOBS all received a damage increase. Some of these shotguns were underperforming compared to fast-firing weapons so now they will pack a greater punch.

    • Increased pistol damage across all manufacturers
    • Increased damage on Tediore SMGs
    • Increased damage on COV, Dahl, and Jakobs Assault Rifles
    • Increased damage on Hyperion, Maliwan, and Jakobs shotguns


    Bounty of Blood Hotfixes

    These hotfixes are related specifically to the Bounty of Blood campaign add-on. To receive the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.

    • Removed two straggler townsfolk that were clapping their hands at the wrong time
    • Addressed a potential progression blocker where FL4K the Beastmaster was sometimes unable to grab an important ledge
    • Stopped Juno from sometimes getting stuck on a walkway
    • Addressed instances where cash registers would sometimes float


    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


 

 
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