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  1. #16
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nvidia: 50 car makers use Drive PX platform to develop self-driving cars

    Earlier this year Nvidia refocused its Tegra business from consumer electronics to automotive industry. Sales of Nvidia’s system-on-chips for vehicles are growing rapidly, but still represent only a small fracture of the company’s revenue. But going forward a lot may change. Nvidia said this week that as many as 50 automakers are using Nvidia Drive PX platform for their autonomous driving efforts. Moreover, some of them are already developing self-driving cars.
    “In addition to our infotainment cockpit business, we are working with more than 50 companies interested in using Nvidia Drive PX in their autonomous driving efforts,” said Colette Kress, chief financial officer of Nvidia, on the company’s earnings conference call with investors and financial analysts.

    The Nvidia Drive PX is a development platform for automakers interested in producing self-driving cars. The Drive PX features two Tegra X1 system-on-chips that deliver around 2.3TFLOPS of FP16 compute performance, has inputs for up to 12 high-resolution cameras, and can process up to 1.3 gigapixels of visual data per second.
    One of the key advantages of the Drive PX is its sensor fusion technology – a combination of hardware and software – that enables cameras, lidar, radar and sonar sensors to work together. This enables the platform to run advanced driver assistance features, including collision avoidance, pedestrian detection, mirror-less operation, cross-traffic monitoring and driver-state monitoring, to run simultaneously. Another key feature of the Drive PX is its deep learning capabilities that allow the software to be trained, and retrained for any possible eventuality.

    While the Drive PX can potentially be used in commercial vehicles, it is primarily a development platform. Many deep-learning-related capabilities will require considerably higher amount of compute horsepower than two Tegra X1 can offer. However, automakers are already developing self-driving cars due in four or five years from now, which is why they need appropriate development platforms.
    “We are developing autonomous driving vehicles with many of them at the moment,” said Jen-Hsun Huang, chief executive officer of Nvidia. “I expect the car business to continue to grow.”

    At present it is impossible to say when exactly Nvidia-based self-driving cars hit the market. Moreover, even Nvidia does not know how many of the 50 automakers currently using the Drive PX platform for research will actually use Tegra inside their commercial cars. Nonetheless, if 50 manufacturers use the Drive PX, it means that the company will have better chances to win actual designs.
    Sales of Nvidia Tegra for vehicles rose to $71 million, or by 76 per cent year-over-year, in the second quarter of the company’s fiscal 2016.
    Noticia:
    http://www.kitguru.net/laptops/mobil...-driving-cars/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #17
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nvidia: China is shifting to high-end GPUs

    Chief executive officer of Nvidia Corp. explained this week the reason why a number of graphics cards makers this year refocused their marketing efforts to higher-end graphics adapters. Apparently, China, one of the world’s largest markets, is shifting to higher-end GPUs, which is generally a good news for both Nvidia and its rival Advanced Micro Devices.
    “We are also seeing a shift to higher end GPUs in China,” said Jen-Hsun Huang, chief executive officer of Nvidia, on the company’s earnings conference call with investors and financial analysts. “Some of that probably has to do with the dramatic change in improvement in production value of games in China.”

    Historically, China consumed cheap personal computers with poor configurations and with low-end or even integrated graphics adapters. In the recent years, the situation began to change and today there are loads of high-end systems sold in the world’s most populated country. Another reason why Chinese gamers now buy higher-end hardware is because locally-made games demand more performance and better GPUs.
    “There was a time when the Chinese games were enjoyed and fun, [but] the production values were not very good,” explained Mr. Huang. “But now if you take a look at the Tencent games, the production value are absolutely phenomenal. They are beautiful. They are artistic and in those cases require a lot more GPU capability.”

    Yet another reason why Chinese gamers are shifting to higher-end GPUs could be shrinking difference between low-end GPUs and integrated graphics processors. Today, one may have decent gaming experience on a system powered by a moderate central processing unit with a good graphics core inside. In a bid to have a radically better experience, an advanced graphics card will be needed.
    Noticia:
    http://www.kitguru.net/components/gr...high-end-gpus/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  3. #18
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA DesignWorks Unleashes the Power of Interactive Photorealistic Rendering

    To bring the power of interactive photorealism to mainstream designers, we’re announcing NVIDIA DesignWorks. DesignWorks is a new set of software tools, libraries and technologies for the developers behind the software that designers use to create the products we use, the buildings we live in, and the planes, trains and automobiles that keep us on the move. The big idea of DesignWorks is to give application developers a way to take advantage of our work in both physically based rendering (PBR) and physically based materials — cornerstones of visualizing a design interactively with photo-real results.
    Noticia:
    http://www.hardocp.com/news/2015/08/...g#.Vcn_rfn0OTQ
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #19
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    More On Nvidia's DesignWorks From SIGGRAPH

    In an effort to bring the power of interactive photorealism to mainstream designers, Nvidia is introducing DesignWorks, a set of software tools, libraries and technologies to give developers easy access to both physically-based rendering (PBR) and physically-based materials.
    Physically-based rendering, often abbreviated PBR, is a rendering method that more accurately models the properties of light than the previous model used in both games and photorealistic rendering. Previously, the lighting and shading model used took many shortcuts to avoid properties that were too computationally intensive, and then these additional properties were slowly integrated back in as it became possible to compute them in a useful amount of time.
    This resulted in conditions occurring that could not physically exist, often looked a little odd, and had to be corrected by further manipulating the shading and materials settings. PBR began to see use in visual effects around 2006, and in games shortly thereafter.

    Previously, designers would work with false color versions of their objects within their design software and have to export them from the software in order to attempt realistic surfacing. Nvidia would like designers to be able to make choices of realistic materials within their design application instead of having to spend hours porting their CAD data over into an animation application with more detailed, realistic surfacing capabilities.
    The ability to test the surfaces and different real-world materials interactively without having to take the time-consuming step of moving the design files between applications means designers can iterate more quickly and less expensively.

    DesignWorks brings together the following:
    -Nvidia Iray SDK- a physically based rendering and light simulation SDK which includes new optimizations and algorithms to reduce the time for iterating designs.
    -Nvidia Material Design Language (MDL)- a standard to describe PBR materials allowing usage of a library of materials between applications even using dissimilar renderers.
    -Nvidia vMaterials- a collection of calibrated and verified materials described using MDL.
    -Nvidia OptiX-Ray-tracing SDK constructed for GPU acceleration that supports the new Nvidia VCA for scalability. Both Iray and V-Ray use Optix.
    -Nvidia DesignWorks VR- a set of tools for incorporating VR directly into design software.
    DesignWorks is already found throughout the design industry, Iray being available in several applications including Dassault Systèmes CATIA, while Autodesk's VRED virtual reality visualization tool makes use of the VR technologies that are part of DesignWorks VR. Nvidia Iray, mental ray, Chaos Group's V-Ray, and Allegorithmic's Substance Designer all currently support MDL.
    Noticia:
    http://www.tomshardware.com/news/nvi...aph,29823.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  5. #20
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA partners with ESL, trying to win over new customers

    The Electronic Sports League (ESL) is teaming up with NVIDIA, contributing all GeForce GTX GPUs for PCs used in the ESL One event. The massive Counter-Strike: Global Offensive tournament features some of the best teams in the world competing for more than $250,000 in prizes.


    "GeForce GTX is our de facto standard for professional eSports events," said Ulrich Schulze, VP of pro gaming at ESL, in a statement. "CS:GO players require extremely high frame rates and as low latency as possible. NVIDIA GeForce GTX and G-sync technologies deliver on all fronts."

    As eSports grows, with even more people viewing live and recorded streams over the Internet, it's a great opportunity for the NVIDIA logo to be prominently displayed. There were almost half a million people watching the tournament yesterday and there should be large amounts of viewers throughout the rest of the weekend.

    Watching the current stream between Team Fnatic CS and Luminosity Gaming, it's easy to spot Intel, ASUS, and other ESL sponsors. In addition, many of the teams rely on sponsors to help keep them supplied with cutting edge technology.

    Noticia:
    http://www.tweaktown.com/news/47206/...ers/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  6. #21
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA Foundation Awards $200,000 In Cancer Care Grants

    Four nonprofits providing cancer care and support services in West Africa, India and the U.S. have won $50,000 grants from our employee-led corporate foundation, the NVIDIA Foundation. The awards are part of Compute the Cure — our companywide effort to fight cancer and offer support to individuals and their families who are dealing with it. Through grants and employee fundraising, the initiative has directed more than $1.6 million to cancer-fighting causes since 2011.

    Launched this spring, our Compute the Cure Cancer Care grant program aims to help provide support to those affected by cancer in the communities in which we operate, and others around the world. More than 50 organizations submitted proposals. Three dozen employees reviewed the applications and selected a group of finalists. Then, our employees voted for their favorite recipient, the Employee Choice winner. The Foundation’s board of directors (composed of non-execs) awarded the other three grants.
    Noticia:
    http://www.hardocp.com/news/2015/08/...s#.Vd85Epf0OTQ
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  7. #22
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA GRID 2.0 Launches With Broad Industry Support

    NVIDIA today launched NVIDIA GRID 2.0 with broad industry support for its ability to deliver even the most graphics-intensive applications to any connected device virtually. Nearly a dozen Fortune 500 companies are completing trials of the NVIDIA GRID 2.0 beta. Major server vendors, including Cisco, Dell, HP and Lenovo, have qualified the GRID solution to run on 125 server models, including new blade servers. NVIDIA has worked closely with Citrix and VMware to bring a rich graphics experience to end-users on the industry’s leading virtualization platforms.
    NVIDIA GRID 2.0 delivers unprecedented performance, efficiency and flexibility improvements for virtualized graphics in enterprise workflows. Employees can work from almost anywhere without delays in downloading files, increasing their productivity. IT departments can equip workers with instant access to powerful applications, improving resource allocation. And data can be stored more securely by residing in a central server rather than individual systems.

    “Industry leaders around the world are embracing NVIDIA GRID to provide their employees access to even the most graphics-intensive workflows on any device, right from the data center,” said Jen-Hsun Huang, co-founder and CEO of NVIDIA. “NVIDIA GRID technology enables employees to do their best work regardless of the device they use or where they are located. This is the future of enterprise computing.”
    The ability to virtualize enterprise workflows from the data center has not been possible until now due to low performance, poor user experience and limited server and application support.
    NVIDIA GRID 2.0 integrates the GPU into the data center and clears away these barriers by offering:
    •Doubled user density: NVIDIA GRID 2.0 doubles user density over the previous version, introduced last year, allowing up to 128 users per server. This enables enterprises to scale more cost effectively, expanding service to more employees at a lower cost per user.
    •Doubled application performance: Using the latest version of NVIDIA’s award-winning Maxwell GPU architecture, NVIDIA GRID 2.0 delivers twice the application performance as before — exceeding the performance of many native clients.
    •Blade server support: Enterprises can now run GRID-enabled virtual desktops on blade servers — not simply rack servers — from leading blade server providers.
    •Linux support: No longer limited to the Windows operating system, NVIDIA GRID 2.0 now enables enterprises in industries that depend on Linux applications and workflows to take advantage of graphics-accelerated virtualization.
    Positive Feedback on NVIDIA GRID 2.0
    More than a dozen enterprises in a wide range of industries have been piloting NVIDIA GRID 2.0 and are reporting direct business benefits in terms of user productivity, IT efficiency and security improvements.
    “With NVIDIA GRID, our engineers are able to run a wide range of engineering design and analysis applications. It’s led to increased productivity by streamlining our use of data and eliminating the need to replicate data to our remote production facilities,” says Fred Devoir, senior architect and IT infrastructure manager, Textron. “With the latest 2.0 release, we’ve been able to double the number of concurrent users per GPU or increase the maximum amount of video memory which allows a greater array of applications to be used without a compromise in performance. I am excited about the potential of enabling these capabilities for even more design and manufacturing engineers.”
    “NVIDIA GRID 2.0 with VMware Horizon marks the next phase of innovation in enterprise-wide virtual desktop deployments,” said Sanjay Poonen, executive vice president and general manager, End-User Computing, VMware. “VMware End-User Computing solutions have transformed the way organizations empower their workforces, with technologies that are simple to use, and are secure. Our close alignment with NVIDIA continues to bring forth powerful capabilities to customers, and is one of the key reasons for our gaining market-share in the desktop virtualization market.”
    “In 2013, Citrix and NVIDIA released the first joint vGPU solution to enable multiple virtual desktops to share a single GPU and deliver an uncompromised experience that scales easily,” said Calvin Hsu, vice president, product marketing, Windows App Delivery, Citrix. “NVIDIA GRID 2.0 with Citrix XenApp and XenDesktop app and desktop delivery now allows more users to take advantage of rich applications on any device.”
    “The ability of our newest desktop product, ArcGIS Pro, to deliver a great user experience in virtual environments with GRID is extremely important to Esri,” said John Meza, performance engineering lead, Esri. “It allows our users to continue their great work in whatever environment, physical or virtualized, they choose.”
    “With GRID 2.0 we can provide our customers a powerful, secure and reliable blade server configuration, giving them more options to virtualize all their graphics-accelerated workflows,” said Neil MacDonald, vice president and general manager, HP BladeSystem. “GRID technology allows HP to provide the highest density virtualized graphics offering on the market today so that our customers easily scale to accommodate the highest possible number of users.”
    “Dell has a long history of being first to market with innovative solutions that help customers address their IT challenges,” said Brian Payne, executive director, Server Solutions, Dell. “We’ve worked closely with NVIDIA to be the first to enable our server ecosystem to improve productivity, security and efficiency through enterprise GPU solutions.”
    Experience NVIDIA GRID
    Users are encouraged to experience NVIDIA GRID for themselves through the NVIDIA GRID Test Drive. This experience gives users instant access to hours of NVIDIA GRID vGPU acceleration on a Windows desktop with 2D and 3D industry-leading applications such as:
    •Autodesk AutoCAD
    •Dassault Systèmes SOLIDWORKS
    •Esri ArcGIS Pro
    •Siemens NX
    NVIDIA GRID 2.0 is available worldwide starting Sept.15, 2015. Read here to learn more or sign up for a 90-day evaluation.
    Noticia:
    http://www.hardwareheaven.com/2015/0...ustry-support/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  8. #23
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nvidia Gained Market Share in Q2 2015, Now Holds 81% of the Market – Jon Peddie Research Report

    The not-so-friendly rivalry between our two giants, namely AMD and Nvidia, is at an all time high with the incoming DX12 era. A report released by JPR shows that Nvidia has gained market share the last quarter and towers at a massive 81% market share of the graphic card AIB segment. AMD went down from 22% to 18% this quarter and down from 38% year over year.
    Not an official logo (naturally). @WCCFTech
    AMD loses market share to Nvidia – Green now holds 81% of the GPU AIB market (JPR)

    The report takes into account the changes in the market for last quarter, namely the second quarter of 2015. Keep in mind that all this was before the AotS controversy so if the recent allegations against Nvidia turn out to be true and its DX12 performance suffers; this could turn around just as easily. Before we go any further, here are the quick contents of the report are given below:





    • JPR found that AIB shipments during the quarter behaved according to past years with regard to seasonality, but the increase was less than the 10-year average. AIB shipments decreased -16.81% from the last quarter (the 10-year average is -8.7% ).
    • Total AIB shipments decreased this quarter to 9.4 million units from last quarter.
    • AMD’s quarter-to-quarter total desktop AIB unit shipments decreased -33.3% .
    • Nvidia’s quarter-to-quarter unit shipments decreased -12.0% Nvidia continues to hold a dominant market share position at 81.9% .
    • Figures for the other suppliers were flat to declining.
    • The change from year to year decreased -18.8% compared to last year.The AIB market has benefited from the enthusiast segment PC growth, which has been partially fueled by recent introductions of exciting new powerful board.
    • The demand for high-end PCs and associated hardware from the enthusiast and overclocking segments has bucked the downward trend and given AIB vendors a needed prospect to offset declining sales in the mainstream consumer space.
    In posts such as this, its usually advisable to keep commentary to a minimum and let the data speak for itself. But I would also like to point out some other facts. Nvidia has kept up a very healthy launch schedule with new cards releasing left and right and the data reflects this as well. AMD recently released their Fury lineup but not enough time has passed for the market sentiment to reflect the lineup update so the third quarter report should be the one to really look out for. If the share doesn’t improve – or atleast hold constant, AMD could be in serious trouble.
    There is also one more thing that this data doesn’t portray accurately, as is mentioned, IHVs like AMD and Nvidia are now shifting focus towards the high end lineup because the PC (GPU AIB) market is shrinking. So less quantity of high end products is better than high quantity of low end products – or atleast that’s the general consensus so far. I think (caution: opinion) one of the reasons behind AMD’s recent pricing strategy with the Nano is also this exactly – an attempt to finally change tactics, take a leaf out of the green book, and attempt to become profitable.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  9. #24
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA Tesla M60 and Tesla M6 Accelerators To Power Grid 2.0 – M60 Featuring Dual-GM204 GPUs

    Yesterday, NVIDIA announced their latest Virtual Desktop Infrastructure (VDI), the Grid 2.0, which will be powering gaming and professional 3D workloads through cloud computing. The Grid which houses NVIDIA based GPUs for virtualization was launched back at CES 2013 and based on the Kepler generation of GPUs. NVIDIA has now featured their latest Maxwell GPU architecture on the Grid 2.0 powered platform to deliver double the user density and performance than Grid 1.0.

    NVIDIA Grid 2.0 Powered By Maxwell Based Tesla M60 and Tesla M6

    While Grid 2.0 is the main announcement by NVIDIA at the VMworld conference that is hosted by VMware, they also announce two new graphics cards powering their Grid 2.0 platform. These include the new Maxwell based Tesla M60 and Tesla M6. Replacing the NVIDIA Grid K2 is the Tesla M60, both cards are based on dual core designs. The former offers two Kepler GK104 cores with 1536 CUDA cores each while the latter offers two Maxwell GM204 chips with 2048 CUDA cores each. The NVIDIA Tesla M60 has 16 GB of GDDR5 memory (8 GB per core), 256-bit bus interface and has a TDP of 225-300W. The Tesla M60 is offered in a dual-slot PCI-Express card form factor and will stick with moderate clock speeds that is optimized towards 24/7 workloads. The card can handle up to 32 users simultaneously and has 36 H.264 (1080P @ 30 FPS) streams.

    The interesting thing about this card is that while its aimed at a completely different market, the card is the first dual-GPU design based on the Maxwell core architecture. We can expect a consumer version of this card soon however I would personally prefer a dual-GM200 based chip since AMD has already showcased their R9 Fury X2 and GM204 is no match for the high-performance Fiji GPU core.


    The second card in the lineup is the Tesla M6 which is a single GM204 GPU based card. The card is based on a cut down configuration hence we are only looking at 1536 CUDA cores. The more surprising thing is that this card is available in the MXM form factor which indicates that it is aimed at the more denser blade servers that can accommodate several of these cards in the specific form factor. The card has a TDP of 75-100W and has 8 GB of GDDR5 memory running along a 256-bit bus interface. The card is similar in specifications compared to the GeForce GTX 980M however we might just see different clock speeds on the Tesla M6. The card can handle up to 16 users and 18 H.264 (1080P @ 30 FPS) streams. Pricing for both cards are not available but they will be available on 15th September through NVIDIA partners that include HP, Dell and Cisco.

    The benefits of GRID 2.0:

    • Doubled user density: NVIDIA GRID 2.0 will allow you to push the newly introduced cards up to 128 users per server.
    • Doubled application performance: Using the new Maxwell GPU architecture, GRID 2.0 will deliver twice the performance of before.
    • Blade server support: Enterprises can now run GRID-enabled virtual desktops on blade servers.
    • Linux support: Both Citrix and VMware now supports Linux so it makes sense to introduce Linux support for GRID 2.0 too. Enabling GPU powered desktops in a Linux based VDI environment.

    Overall, the main advantage of Grid 2.0 will be to offer twice the performance with new features, lower power consumption and more denser platforms. The Blade Servers now offer two platforms compared to just one on the traditional Grid 1.0 based products. The user density has also increased twice over Grid 1.0 which is a good increase for users looking forward to virtualization with NVIDIA’s latest tech. Windows users were already fully support and now Linux users can also take advantage on Grid 2.0 and there’s also newly added support for 4K monitors.
    NVIDIA Tesla M60 and M6 Specifications:

    Grid 2.0 Board Name NVIDIA Tesla M60 NVIDIA Tesla M6 NVIDIA Grid K2 NVIDIA Grid K1
    GPU GM204 GM204 GK104 GK104
    GPU Cores 2048 x 2 (Dual Config)
    4096 CUDA Cores
    1536 CUDA Cores 1536 x 2 (Dual Config)
    3072 CUDA Cores
    192 x 4 (Quad Config) 768 CUDA Cores
    Memory 16 GB GDDR5 (8 GB x 2) 8 GB GDDR5 8 GB GDDR5 (4 GB x 2) 16 GB DDR3 (4 GB x 4)
    Memory Bus 256-bit x 2 256-bit 256-bit x 2 64-bit
    Max Users 36 18 32 16
    H.264 (1080P @ 30 FPS) Streams 2-32 1-16 2-12 1-8
    Form Factor Dual-Slot PCI-Express MXM Card Dual-Slot PCI-Express Dual-Slot PCI-Express
    TDP 300W 100W 225W 130W


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  10. #25
    O Administrador Avatar de LPC
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    Boas!
    Bem... 81% do mercado!

    Impressionante como a degradação da cota de mercado da AMD foi tão grande nestes 2 anos...

    Falta de lançamentos, inovação e concorrência só podem dar nisto...

    Tal como aconteceu nos cpu´s, até os que apoiam o UNDERDOG foram para Intel...

    É difícil apoiar uma empresa que ela mesmo passa a vida a dar tiros nos pés...

    Cumprimentos,

    LPC
    My Specs: .....
    CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
    CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
    Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
    GPU: SAPPHIRE
    NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR


  11. #26
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nvidia Corporation (NASDAQ: NVDA) Posts Record Revenue of $1.305 Billion – Third Quarter Fiscal Year 2016 Earnings Out

    Nvidia (NASDAQ: NVDA) recently posted its quarterly results for the third quarter of Fiscal Year 2016. The graphics giant posted a record revenue of $1.305 Billion dollars which is 13% more than the same quarter from last year. With a GAAP diluted net income of $246 Million dollars, the company posted an earnings per share of $0.44 for this quarter. Things have been looking real good for green lately and their strong financials continue to represent their bullish trend.
    A slide from the Investor Day pressdeck of March 17th 2015. @Nvidia Public Domain
    Nvidia (NASDAQ: NVDA) posts third quarter results for FY2016 – Record revenue, Geforce stronger than ever and significant automotive growth

    Mr. Jen-Hsun Huang had the following to say at the earnings call:
    “Our record revenue highlights NVIDIA’s position at the center of forces that are reshaping our industry,” said Jen-Hsun Huang, co-founder and chief executive officer, NVIDIA. “Virtual reality, deep learning, cloud computing and autonomous driving are developing with incredible speed, and we are playing an important role in all of them. “We continue to make great headway in our strategy of creating specialized visual computing platforms targeted at important growth markets. The opportunities ahead of us have never been more promising,”.
    The company has all but finished its roll out of high end graphic cards of this generation (minus one major exception) and the revenue of this quarter comes mostly from consistent sales and a strong hold on its market share. With such a majority market share, Nvidia can manage to meet expectations without breaking much of a sweat. Infact, the company made a point of noting that they are not becoming complacent just because they have a majority share and take their competitor very seriously – all the while pointing out that AMD is a completely different company from Nvidia and not really comparable to green.
    This year has seen them venture further into the Automotive side of things – yielding very promising results. Infact, it recently introduced its Drive PX chip as well – powered by the Tegra X1 – which is supposed to be a major earner once it gets the requisite design wins and production ramp.
    At the time of writing, the company’s stock is trading at $27.71 with a market capitalization of 15.11 Billion dollars. The share price has been up by 20% this quarter starting from $23. This past week has seen the bullish trend falter somewhat but the overall trend remains positive and this quarters strong earnings should put some of the bull back in its share price. Without any further ado, here are the results and the highlights:
    Financial Highlights






    As can be expected from Nvidia (NASDAQ: NVDA), the GPU side of things was the primary driver behind the results. This includes the Geforce division as well as Quadro and Tesla divisions. Over $1.1 Billion dollars in revenues is accounted for by this particular business unit. This side of Nvidia (NASDAQ: NVDA) saw a healthy growth of 16% Quarter over Quarter and 12% Year over Year – both of which are very good indicators.

    • The ‘Gaming’ or the GeForce side of things saw a healthy growth of 40% year over year and 15% sequentially, bringing in a revenue of $761 Million.
    • The Professional Visualization or Quadro side of things was up 8% sequentially and down 8% Year over Year at $190 Million.
    • The Datacenter side of things (aka the Tesla and the Grid) were also up 13% sequentially but down 8 percent year over year at 82 Million dollars.
    • The Tegra SBU accounted for $129 Million US dollars on the revenue and while it was up 1% quarter over quarter, it actually declined by a significant 23% year over year. The reason stated in the financials is that the decline reflects the end of life of OEM smartphones and tablets which featured older variants of Tegra.
    • The Automotive segment, which includes the infotainment system for Tesla Motors infact actually went up by a resounding 50% year over year and over 11% sequentially – which is very promising.
    • Licensing revenue was flat at $66 Million.

    Nvidia (NASDAQ: NVDA)’s quarterly cash dividend saw an increase of 18%. The company has already returned an aggregate of $604 Million to shareholders in the first 3 quarters of Fiscal Year 2016 and aims to take the amount upto $800 Million by the year end. Nvidia has mentioned that it aims to return a cool $ 1 billion to shareholders in FY17. The quarterly cash dividend will be paid on December 14, 2015 and will be paid to all shareholders on record on the 20th of November 2015.
    Nvidia Q3 FY16 GAAP Financial Result

    WCCFTech Q3 FY16 Q2 FY16 Q3 FY15 Q/Q Y/Y
    Revenue $1,305 $1,153 $1,225 up 13% up 7%
    Gross margin 56.3% 55.0% 55.2% up 1.3% up 1.1%
    Operating expenses $489 $558 $463 down 12% up 6%
    Operating income $245 $76 $213 up 222% up 15%
    Net income $246 $26 $173 up 846% up 42%
    Diluted earnings per share $0.44 $0.05 $0.31 up 780% up 42%
    Nvidia Q3 FY16 IFRS Financial Result

    WCCFTech Q3 FY16 Q2 FY16 Q3 FY15 Q/Q Y/Y
    Revenue $1,305 $1,153 $1,225 up 13% up 7%
    Gross margin 56.5% 56.6% 55.5% down 0.01% up 1%
    Operating expenses $430 $421 $415 up 2% up 4%
    Operating income $308 $231 $264 up 33% up 17%
    Net income $255 $190 $220 up 34% up 16%
    Diluted earnings per share $0.46 $0.34 $0.39 up 35% up 18%
    Quarterly Overview

    This quarter saw the launch of the GM206 powered GTX 950 – which is Nvidia (NASDAQ: NVDA)’s entry level Maxwell GPU and fully DX 12.0 capable. Retailing for $159 MSRP, it was targeted at MOBA gamers and particularly the APAC market including China. Green launched the GeForce Now game streaming service (dubbed the ‘netflix of gaming’). Nvidia (NASDAQ: NVDA) also launched the SHIELD Android TV in certain European markets.
    The company also ventured further into the territory of Virtual Reality and introduced two software development kits this year, namely the GameWorks VR and DesignWorks VR. The first is intended to be a dev kit for creating gaming and other visual experiences for Virtual Reality devices whileas the second is aimed at professionals wanting to integrate VR in their own apps.
    Nvidia (NASDAQ: NVDA) unveiled the GRID 2.0 platform which delivers high graphical intensive workloads straight to a slave drive.
    As far as the automotive industry goes, Nvidia (NASDAQ: NVDA)’s tegra chips landed in more production vehicles including the likes of the Mercedes-Benz, Audi, Porsche, Bentley and Honda at the International Auto Show in Frankfurt. The partnership with Tesla Motors is also highlighted, since the chip is a pretty integral part of the Tesla, powering the digital instrument cluster and infotainment system.
    Outlook for Nvidia Corporation for Fourth Quarter Fiscal Year 2016

    • Revenue is expected to be $1.30 billion, plus or minus two percent.
    • GAAP and non-GAAP gross margins are expected to be 56.7 percent and 57.0 percent, respectively, plus or minus 50 basis points.
    • GAAP operating expenses are expected to be approximately $503 million. Non-GAAP operating expenses are expected to be approximately $445 million.
    • GAAP and non-GAAP tax rates for the fourth quarter of fiscal 2016 are expected to be 20 percent, plus or minus one percent.
    • The above GAAP outlook amounts exclude restructuring charges, which are expected to be in the range of $25 million to $35 million, in the fourth quarter of fiscal 2016.
    • Capital expenditures are expected to be approximately $20 million to $30 million.



    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  12. #27
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nvidia: Our Laptop Gaming Is More Powerful Than Current Generation Consoles And Fully VR Capable

    Nvidia is one of the two modern makers of graphics processing chips, and the financially successful one I might add, but were still unable to score a design win in the console side of things (due to an under-powered CPU portion); even though their graphics chips are among the most powerful. At their recent quarterly earnings the company CEO Mr. Jen-Hsun Huang noted (factually correctly) that the latest mobile chips from Nvidia are better than the chips in current generation consoles in nearly all aspects – especially considering the flagship mobility chip performs equivalent to a desktop GTX 980.
    An official slide showing off the GTX 980 (Notebook). @Nvidia Public Domain
    Nvidia: our notebook GPUs are much more powerful than consoles and capbale of immersive VR gaming

    As most of our readers will know, there is a huge power difference between the high end PC gaming hardware and the hardware inside the console. This is because unlike an enthusiast PC rig, the budget to make a single unit of a console is very limited – as well as the thermal and electric envelop that the chips inside are required to operate. This means that high end desktop graphic cards – which are usually more expensive than a single PS4 end up having exponentially more power than the tiny chips inside the current generation consoles. Before we go any further, here is a quote from the earnings transcript
    I appreciate you bringing up the notebook work that we did. Maxwell, the GPU architecture that we created and the craftsmanship of the GPUs we made are so incredible that it’s finally possible for a notebook to be able to deliver the same level of performance as a desktop and our timing was timed so that people who want to enjoy VR with a notebook can finally do it. And so the latest generation of notebooks with GTX 980 are just amazing. I mean, they are so many times more powerful than a game console. It fits in a space smaller than a game console and it can drive VR. Everything you want to do, every game you want to play is possible on that thin laptop. And so the enthusiasm behind our launch with GTX 980 has been really, really fantastic. I appreciate you recognizing it. – CEO Nvidia, Jen-Hsun Huang
    Now the chip in question here is the GTX 980. The mobile GTX 980 is a graphics chip like no other, it is equivalent in power to the desktop GTX 980 and has a hefty cooling and wattage requirement. But what you loose in battery life and heat management, you gain more in raw performance numbers. It is this chip that the CEO of Nvidia Corporation is referring to.




    The comments he makes about the mobility chip being better than consoles might look a case of sour grapes (and it might actually be just that!) but they have very real facts supporting them. VR is clearly the new hot cake of this Industry – but unlike previous technologies, this one requires a sheer number of graphical horsepower behind it. The current standard (taken from the Oculus Rift) is of 2160×1200 @90 fps. This is a graphical load which the current generation consoles can absolutely not handle right now – not unless you massively reduce the polygon count, graphical settings, textures and probably not even then. Take a look at the following numbers:

    • The PS4 has is rated at 1.84 TFlops
    • The Xbox One is rated at 1.31 TFlops
    • The GTX 980 (Notebook) is rated at 4.6 TFlops
    • The PS4 can handle (in most cases) a load of 1080p (30-60fps)
    • The Oculus VR standard is rated at 2160×1200 at 90fps
    The graphical load of the Oculus Rift VR standard is 3.75 times higher than the 1080p30fps standard and 1.875 times higher than the 1080p 60fps standard. This gives an idea of why current generation consoles aren’t really in a good position to power VR (without inducing severe motion sickness and nausea) whereas enthusiast rigs and notebooks, by sheer horsepower, very much are. Ofcourse, they will also be proportionally more expensive – something that the CEO failed to point out.
    A copy of the full transcript can be found over at SeekingAlpha.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  13. #28
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA Announces Upcoming Events for Financial Community

    NVIDIA will present at the following conferences for the financial community:

    Credit Suisse 19th Annual Technology Conference


    • Wednesday, Dec. 2, 10:30 a.m. Mountain time
    • The Phoenician, Scottsdale, Ariz.

    Barclays Tech Conference


    • Wednesday, Dec. 9, 11:20 a.m. Pacific time
    • Palace Hotel, 2 New Montgomery St., San Francisco

    Interested parties can listen to live audio webcasts of NVIDIA's presentations at these events, available on the NVIDIA website at nvidia.com/investor. A replay of the webcasts will be available for seven days afterward.
    Noticia:
    http://www.hardocp.com/news/2015/11/...y#.VkXyxL9v708
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  14. #29
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA To Describe Path Forward For Accelerated Computing At SC15 Show

    As the world of supercomputing gathers for its biggest event of the year this week in Austin, Texas, NVIDIA will be at the center of it – with a talk by our CEO, presentations by international researchers and demonstrations of the latest technology. Starting tomorrow, we’ll describe our vision for just what’s possible today in the world of computation, machine learning and visualization to 10,000 of the world’s leading researchers and technologists attending SC15.

    Kicking off the show will be a presentation on the path forward for accelerated computing by NVIDIA CEO Jen-Hsun Huang and Ian Buck, who runs our Accelerated Computing business. They’ll also describe our latest work that makes it possible for web-services companies to accelerate their huge machine learning workloads, using the new hyperscale datacenter line for our Tesla Accelerated Computing Platform.
    Noticia:
    http://www.hardocp.com/news/2015/11/...w#.Vknw1L9v708
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  15. #30
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA Receives Perfect Score on Key Workplace Equality Index

    NVIDIA is committed to creating a workplace that leads our industry in equality, diversity and inclusiveness. So, it’s gratifying to see our work recognized by an important U.S. benchmark survey on LGBT workplace practices. Our recent perfect score of 100 on the 2016 Corporate Equality Index results from a series of efforts that raised our rating from 75 just a year ago. Our work in the area of fairness around LGBT issues is part of our larger focus on making NVIDIA an even greater place to work. Earlier this month, for example, we expanded our parental leave benefits in the United States up to 30 weeks for birth mothers and 20 weeks for fathers and those adopting a child or serving as foster parents. These new benefits are among the absolute best in the technology industry.
    Noticia:
    http://www.hardocp.com/news/2015/11/...x#.Vk3aML9v708
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

 

 
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