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  1. #46
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nvidia Wins Samsung Memory Patent-Infringement Trial – Given the All Clear to Continue Using Memory Chips for its GPUs

    In what is turning into an episodic soap opera, this iteration of the Nvidia v. Samsung case has finally seen some wins for the green camp. Nvidia is one of the two largest manufacturers of graphic cards on the planet and entered into a legal battle with Samsung some time ago. While (as of yet) Nvidia lost the original case against Samsung, the company has won the patent-infringement case (regarding computer memory-chip technology) brought by Samsung in retaliation – which constituted of a total of 4 claims, 3 of which were tossed. (via Bloomberg)

    Jury rules that Nvidia’s use of Samsung’s memory chips does not constitute infringement

    The tale originally started when Nvidia had filed two lawsuits against Samsung and Qualcom. The first one was filed at the International Trade Commission in September 2014, while as the second was filed in the federal court of Wilmington, Delaware. The first lawsuit was meant to stop the import of Samsung products while as the second suit was meant for damages. Back in the day Nvidia had won the race after 2D graphic cards and was able to bring the first modern (3D) graphics processing chip with close-to-modern capabilities to the market in 1999. Nvidia claimed that this victory meant that it had effectively invented the GPU. The rest, as they say is history.
    Almost a month ago, Samsung fired back with its own lawsuits and it looked like the scales would tip in its favor with Nvidia stating the following:
    “A judge at the U.S. International Trade Commission this week issued his initial determination that we had infringed three of Samsung’s patents. He was ruling on Samsung’s retaliatory lawsuit against our own suit against them in the ITC. Since we don’t import any significant amount of products directly, they had filed the suit to enjoin the imports of several small companies that use our products. We are disappointed by this initial decision. We will seek a review by the full ITC, which will take several months to issue its ruling. We will continue to keep you informed of significant developments.”
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    Now after the original ruling, the case that had started with 4 patent infringement claims form Samsung was reduced to just one claim. Samsung had dropped one patent before trial and out of the remaining three, two were deemed as mistrials and therefore negated. For the remaining patent infringement claim, Nvidia scored a win last Friday when the court declared that it had not infringed upon any patents of Samsung. An Nvidia spokesperson had the following to say:
    “We are pleased with the outcome of this case, which reflects the jury’s careful attention to the facts and the law that applied,” said Hector Marinez, an Nvidia spokesman.
    The case is Samsung Electronics Co. v. Nvidia Corp., 14cv757, U.S. District Court for the Eastern District of Virginia (Richmond).


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #47
    Master Business & GPU Man Avatar de Enzo
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    Agora para retaliação, a Samsung vai ficar...vermelha
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  3. #48
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA GRID Boosts Blast Extreme in VMware Horizon

    NVIDIA GRID acceleration of Blast Extreme — a new protocol for optimizing the mobile cloud — is now supported in VMware Horizon 7. What’s that mean for IT managers? Reduced latency. Improved performance. And up to 18 percent more users. NVIDIA and VMware have been working together for years to improve the virtualized computing user experience and enable a whole new class of virtual use cases. We were the first to enable hardware-accelerated graphics rendering in VMware Horizon View. Then we enabled the first virtualized graphics acceleration in Horizon with GRID vGPU. Now, using the new Blast Extreme protocol, NVIDIA GRID offloads encoding from the CPU to the GPU. This frees up resources and lowers the demand on network infrastructure, which lets organizations reach more remote users. In tests of key applications like ESRI ArcGIS Pro, scalability increased by up to 18 percent. That’s without investing in new hardware.
    Noticia:
    http://www.hardocp.com/news/2016/02/...n#.VrtrY1Jv4vc
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #49
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    GeForce GTX 900 open-source firmware images and support code released



    Steps towards Open source

    Nvidia has released the signed firmware images and support code which will enable the GeForce GTX 900 "Maxwell" series to run under its open-source driver.

    An Nvidia spokesman said that it has taken a long time for this to happen and he was sorry it took so long.
    According to Phoronix the whole thing has been a fiasco. The lack of driver signing held up the open-source Linux driver from supporting hardware acceleration on Nvidia's latest generation GPUs.

    With Pascal only a few months away Nvidia had not got Maxwell to move on with open-source 3D. Nvidia's only saving grace is that its official, proprietary Linux driver continues working quite well.
    This time taking the firmware to be signed led Nouveau developers to call the Maxwell GPUs "VERY Open-Source Unfriendly".
    Firmware blobs have bee signed for the GM200 and GM204, which isin a separate Git repository but will be merged into linux-firmware once all the DRM driver code is ready.
    There is also the "secboot" code for Nouveau that provides the pieces to the open-source kernel driver for being able to load the signed firmware.
    Of course this does not mean that there is working open-source 3D for the GTX 900 series, but the necessary enablement should mean that it can working soon.
    "the changes for basic support are rather modest, and hopefully this pre-release will be enough to enable patches to land in Mesa."
    Nouveau developers should get of this code prepped and landed in the Linux 4.6 kernel cycle.
    Noticia:
    http://www.fudzilla.com/news/process...-code-released


    Boas noticias, especialmente para Linux.
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  5. #50
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA Announces Q4 FY16 Earnings – Reports Record Quarterly Revenue of $1.40 Billion and Record Full-Year Revenue of $5.01 Billion

    NVIDIA has announced their earnings for Q4 2015 of $1.40 Billion which is an increase of 7% from the previous quarter that was $1.30 Billion. NVIDIA has also posted their earnings for the Fiscal Year 2016 which stands at a record $5.01 Billion, up 7% from $4.68 Billion in the Fiscal Year 2015. During the FY2016, NVIDIA saw growth in all market sectors including Gaming, Professional Visualization, Datacenter and Automotive.

    NVIDIA Reports Record Revenue in Q4 2015 and Fiscal Year 2016

    For NVIDIA, 2015 was a great year that saw the launch of several products aimed at gamers, datacenters and visualization market. The Maxwell architecture from NVIDIA remained the main highlight of the year which saw unprecedented sales in the consumer market leading NVIDIA to gain over 80% discrete graphics market share. Looking at the overall numbers, the Q4 2015 revenue is reported at $1.40 Billion which is up 7% from previous quarter and up 12% Year-to-Year. Looking at the yearly results, NVIDIA posted a record revenue of $5.01 Billion which is up 7% from their fiscal year 2015 ($4.68 Billion).
    NVIDIA Quarter to Quarter Earnings:


    NVIDIA Year to Year Earnings:



    “We had another record quarter, capping a record year,” said Jen-Hsun Huang, co-founder and chief executive officer, NVIDIA. “Our strategy is to create specialized accelerated computing platforms for large growth markets that demand the 10x boost in performance we offer. Each platform leverages our focused investment in building the world’s most advanced GPU technology.
    “NVIDIA is at the center of four exciting growth opportunities — PC gaming, VR, deep learning, and self-driving cars. We are especially excited about deep learning, a breakthrough in artificial intelligence algorithms that takes advantage of our GPU’s ability to process data simultaneously. via NVIDIA
    NVIDIA GPU Segments Performance and Revenue Results:

    Dissecting the market performance for NVIDIA, their GPU reported revenue of $1.17 Billion which is 6% up from the previous quarter and 10% up from Q4 FY 2015. The overall performance of NVIDIA GPUs in FY16 was up 9% compared to the FY15. The Tegra business reported a revenue of $157.0 million in Q4 FY 2016 which is a 22% increase from the previous quarter and a 40% increase from Q4 FY 15. Compared to FY15, NVIDIA’s Tegra department saw a decline of 3% in FY16.
    NVIDIA Buisness Performance Quarter to Quarter:


    NVIDIA Buisness Performance Year to Year:



    NVIDIA GeForce GTX Gaming GPUs:

    NVIDIA has reported that gaming, datacenter and automotive were the key drivers for them in Fiscal Year 2016 that led to a 7% increase in revenue. The GPU business is divided into a range of segments which include the GeForce Gaming GPUs, Quadro Professional GPUs and the Tesla/Grid for Datacenter markets. The GeForce GTX gaming GPU revenue grew 21% from the last year which was due to the widely successful GeForce GTX 980 Ti graphics card and also the sub-$200 US cards such as the GeForce GTX 960 and GeForce GTX 950. The GeForce GTX 970 graphics cards witnessed an increased usage by gamers which led it to become the most popular GPU on Steam.
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    Gaming:

    • Announced the GeForce GTX VR Ready program — in conjunction with PC companies, notebook makers and add-in card providers – to help users discover systems that will provide great virtual reality experiences.
    • Released NVIDIA GameWorks VR, a software development kit for developers of VR software and headsets for gaming.

    NVIDIA Quadro Professional GPUs:

    NVIDIA’s Quadro GPUs for the professional market were the second most profitable for NVIDIA, reporting a revenue of $204 million which is up 7% both sequentially and year over year. The lineup was fueled by new Maxwell powered cards.
    Professional Visualization:

    • Rolled out NVIDIA Iray plugins for Autodesk Maya and Autodesk 3ds Max, which enable users of these applications to create designs incorporating real-world lights and materials faster and more easily than before.
    • Released NVIDIA DesignWorks VR, a software development kit for developers of VR software and headsets for enterprise.

    NVIDIA Tesla / Grid Datacenter GPUs:

    The datacenter market which includes the Tesla and Grid GPUs also saw an 18% increase of revenue, both sequentially and 10% year over year. The segment reported a revenue of $97 million which was due to the latest Maxwell based Tesla M40 and Telsa M4 cards aimed at Visualization and Grid servers. The market didn’t perform that well due to Maxwell having a non-compute heavy architecture but is expected to be a major driver for the company in Fiscal Year 2017.
    “Deep learning is a new computing model that teaches computers to find patterns and make predictions, extracting powerful insights from massive quantities of data. We are working with thousands of companies that are applying the power of deep learning in fields ranging from life sciences and financial services to the Internet of Things,” he said. via NVIDIA

    Datacenter:

    • Introduced an end-to-end hyperscale datacenter deep learning platform — consisting of two accelerators, the NVIDIA Tesla M40 and NVIDIA Tesla M4 — that lets web-services companies accelerate deep learning workloads.
    • Revealed new breakthroughs from leading web-services groups using NVIDIA GPUs:
      • Facebook is using the NVIDIA Tesla accelerated computing platform to power Big Sur, its next-generation computing system for machine learning applications.
      • Alibaba’s AliCloud cloud computing business is working with NVIDIA to promote China’s first GPU-accelerated, cloud-based, high performance computing platform.
      • IBM is adding support for NVIDIA GPU accelerators to its Watson cognitive computing platform.
      • Google is open-sourcing its TensorFlow deep-learning framework, which can be accelerated on GPUs.
      • Microsoft’s Computational Network Toolkit was integrated with Azure GPU Lab, enabling neural nets for speech recognition that are up to 10x faster than their predecessors.


    Tegra processor revenue for the fourth quarter of $157 million was up 22 percent sequentially and up 40 percent year on year, reflecting growth in Tegra development services and automotive. Automotive revenue of $93 million from infotainment modules and product-development contracts increased 18 percent sequentially and 68 percent from a year earlier. License revenue from NVIDIA’s patent license agreement with Intel were flat at $66 million for the fourth quarter.
    NVIDIA’s Outlook For Q1 FY17:

    Moving in fiscal year 2017, NVIDIA expects that their revenue to reach $1.26 billion (+/- 2%). NVIDIA’s outlook for the first quarter of fiscal 2017 is as follows:

    • Revenue is expected to be $1.26 billion, plus or minus two percent.
    • GAAP and non-GAAP gross margins are expected to be 57.2 percent and 57.5 percent, respectively, plus or minus 50 basis points.
    • GAAP operating expenses are expected to be approximately $500 million. Non-GAAP operating expenses are expected to be approximately $445 million.
    • GAAP and non-GAAP tax rates for the first quarter of fiscal 2017 are both expected to be 19 percent, plus or minus one percent.
    • Capital expenditures are expected to be approximately $35 million to $45 million.




    Noticia:
    http://wccftech.com/nvidia-q4-fy16-earnings-financials/#ixzz40WieWVwW


    Mais um
    record para a nVidia!!!!
    A capacidade da nVidia em fazer dinheiro é impressionante.

    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  6. #51
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA has 100 million GeForce gamers, has high hopes for VR gaming

    NVIDIA has released their financial results for its fiscal 2016 today, as well as its Q4 results ending January 31. NVIDIA has had a stellar year, with record revenues for their final quarter, and across the entire year.



    NVIDIA's co-founder and CEO Jen-Hsun Huang said in a statement alongside the financial results that the excitement around the VR market will boost the demand for its GeForce products. But, it has also noticed that other parts of its businesses are booming, too. Huang said: "PC gaming, VR, deep learning, and self-driving cars" are all big focuses for NVIDIA, but VR is a soft spot for the company - and that has me excited, too.

    Huang said in the company's investors call: "We can grow by introducing new game platforms. The installed base of 100 million GeForce gamers in the world has a chance to upgrade when that happens". With NVIDIA's GPU Technology Conference right around the corner, we are foaming at the mouth of the rumors for the successor to the Titan X to be revealed, as it'll be a Pascal-powered beast.



    Noticia:
    http://www.tweaktown.com/news/50485/nvidia-100-million-geforce-gamers-high-hopes-vr-gaming/index.html


    É muito gamer com Geforce!!!!!












    Nvidia does well by losing its PC addiction



    Beat Wall Street's expectations
    Graphics chip maker Nvidia reported earnings for its fourth fiscal quarter that surprised the cocaine nose jobs of Wall Street.

    While the results show that while the PC industry is still suffering, people are still buying rather a lot of Nvidia chips. Nvidia's King Jen-Hsun Huang seems to have moved his kingdom out of trouble.
    The Santa Clara, California-based company reported non-GAAP earnings of 52 cents a share on revenue of $1.4 billion.
    Analysts had expected non-GAAP earnings of 32 cents a share on revenue of $1.31 billion. The results appeared to surprise Nvidia which had predicted revenue of $1.3 billion, plus or minus 2 percent.
    Nvidia’s graphics processing unit revenue was up 10 percent. Gaming revenue was up 25 percent from a year ago, thanks in part to interest in virtual reality and strong sales of holiday games.
    King Huang proclaimed: “We had another record quarter, capping a record year. Our strategy is to create specialized accelerated computing platforms for large growth markets that demand the 10x boost in performance we offer. Each platform leverages our focused investment in building the world’s most advanced GPU technology.”
    Nvidia is at the center of four exciting growth opportunities — PC gaming, VR, deep learning, and self-driving cars. We are especially excited about deep learning, a breakthrough in artificial intelligence algorithms that takes advantage of our GPU’s ability to process data simultaneously, he added
    And he said, “Deep learning is a new computing model that teaches computers to find patterns and make predictions, extracting powerful insights from massive quantities of data. We are working with thousands of companies that are applying the power of deep learning in fields ranging from life sciences and financial services to the Internet of Things.”
    Huang has dedicated most of the time in Nvidia’s recent press conferences to Nvidia’s attempts to create supercomputers for cars, which could fuel innovations such as dashboard electronics, infotainment systems, and self-driving cars.
    Nvidia is engaged with 3,500 companies in the deep learning market, said Colette Kress, chief financial officer, in a conference call with analysts today. It’s a good thing that the emerging markets are taking off, as Nvidia made a big move into mobile chips and then decided to exit that market.
    Noticia:
    http://www.fudzilla.com/news/39996-n...s-pc-addiction


    Última edição de Jorge-Vieira : 18-02-16 às 14:14
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  7. #52
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nvidia has 20 to 25 million powered cars in the pipeline



    Nvidia's automotive future is bright
    After 23 and a half years of trying, Nvidia finally became a 5 billion dollar revenue company. This is a great result considering that all PC-oriented companies are suffering from the PC market decline. Now the company has 20 to 25 million cars that will ship with Nvidia technology inside.

    Nvidia tried to find its luck with music and video players, later with mobile phones and it abandoned both of the markets as the market aromatized much faster than most expected. A few years back Nvidia started putting Tegra SoCs in cars and that strategy worked out really well.
    Jen-Hsun Huang, President and Chief Executive officer at Nvidia, has confirmed to analysts that Nvidia shipped in 5 to 6 million cars (probably in the last quarter). In August 2015, Nvidia confirmed that the company had a 70 percent year over year growth and that it sold SoCs that are shipping in 30 million cars. The growth number got slightly adjusted two quarters later as Nvidia how claims 68 percent growth YoY.
    The company also claims that they have additional 20 to 25 million units to ship in its pipeline. These are design wins that took quite few years of engineering to ramp into production. This gives Nvidia good visibility of the pipeline and the opportunities that are ahead. In other words, the future is bright. Computerized car became a highly desirable end user feature and Audi and Tesla owners have proven that. Honda, for example, in Europe offers a 7-inch Android powered navigation for additional €700 which a small price to pay to get rather functional infotainment system with navigation. These things just a few years back use to cost between €2,000 to €3,000 and it was not touch enabled or as powerful as the infotainment of today.
    The second part of the Tegra car revenue story is yet to happen. Nvidia has a great chance to earn a lot of money from the self-driving the next step in development of ADAS (Advanced Drive Assistance System) strategy. Nvidia's solution is called DRIVE PX and DRIVE PX 2. This is a rather complex subject and Nvidia claims that it works with quite a large number of customers now, car companies, start-up companies, companies that are largely cloud-based and have an enormous amount of data that they could transform into an automotive service, transportation as a service.
    Nvidia benefits a lot now that self-driving vehicles require much more computational power than the ADAS, and in each one of those levels of autonomy, a different amount of computation would have to be deployed. Nvidia has created a scalable architecture that allows car companies to develop cars that are partially assisted, all the way to completely assisted.
    When self-driving finally reaches the consumer affordable vehicles Nvidia should be able to sell three different products inside of the same car. One SoC for the dashboard computer, one SoC solution for the infotainment – navigation and one SoC based DRIVE PX for the self-driving feature.
    Of course, Qualcomm will try to take some of this market and the company is launching its first infotainment and dashboard solution with a few customers but it won't be easy for Qualcomm to attack the self-driving market. We see a bright future for Nvidia Automotive, this part of the company really has a lot of space to grow and can easily even multiply what the company is making right now in this market.
    Noticia:
    http://www.fudzilla.com/news/40005-n...n-the-pipeline
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  8. #53
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nvidia lifts the lid on Iray Server



    Distributed networks provide high performance renders

    Nvidia has just spilt the beans on its Iray Server which is a clever bit of kit which allows distributed networks to pool resources create high-performance renders.

    The software manages machines into WAN clusters, combining their resources to speed up the creation of images during development. According to Nvidia the Iray Server can also stream interactive rendering from the server to another machine and submit jobs to a queue for easy management. This will allow the queue to be managed from any browser connected to the network.
    Phil Miller, director of product management at Nvidia, said that the Iray Server is a great tool for designers and the production companies employing them because it speeds up the creative process.
    "Machines running Iray Server coordinate with each other to reduce the time needed to render an image. This allows you to process images in a fraction of the time it would take a single machine."
    The set up runs on Nvidia GPUs and there are cloud plug-ins for industry standard applications including Autodesk 3DSMax and Maya. Iray Server is available as a 90-day free trial starting today.
    Noticia:
    http://www.fudzilla.com/news/graphic...on-iray-server
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  9. #54
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA Update On Samsung Case At U.S. International Trade Commission

    We promised to keep you updated on major developments in our intellectual-property lawsuits with Samsung. Today, the U.S. International Trade Commission agreed to review parts of a recent decision by an administrative law judge relating to the ‘734 and ‘349 patents. The decision was that NVIDIA had infringed three graphics-related patents belonging to Samsung. It also let stand another part of that decision relating to the ‘385 patent. This means that both sides will submit more detail to enable the ITC to make a final determination in late April.

    We are disappointed any part of this decision will stand. We welcome this opportunity to provide further information to the Commission and remain firm in our beliefs that we did not infringe the Samsung patents and that they are invalid. We note that the U.S. Patent Trial and Appeals Board has already instituted reviews of two of the three patents, with the third patent expiring in October of this year. We will continue to provide updates on our blog following material developments.
    Noticia:
    http://www.hardocp.com/news/2016/02/...n#.Vs8vJOZv4vc
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  10. #55
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    GPU Shipments Saw 2.4% Increase in Q4 2015 – NVIDIA GPU Shipments Grew 8.4%, AMD’s 5.1% and Intel’s 0.7%

    The results are in for the total GPU shipments in Q4 2015 from Jon Peddie Research, according to which the graphics industry saw a 2.4% increase in overall GPU shipments compared to the previous quarter. The small increase from previous quarter has to do with several reasons, one being the sluggish PC market at the current moment and the other being that next-generation GPUs are on the verge of arrival hence in their anticipation, most users are holding off their purchases.

    Image Credits: Jon Peddie Research
    GPU Industry Witnesses Increase of 2.4% in Shipments During Q4 2015

    Fourth Quarter marked the end of the year 2015. The year saw introduction to several graphics processing chips from NVIDIA, AMD and Intel. Starting off, NVIDIA launched their GeForce GTX 980 Ti, GeForce GTX 980 (Mobility), GeForce GTX 960 and GeForce GTX 950 along with a couple of other mobility chips. AMD launched their Radeon 300 series lineup which had several graphics cards ranging from the Radeon R7 360 up to the R9 Fury X graphics card with HBM memory.
    During the same year, Intel shipped their Skylake CPUs with Iris and Iris Pro graphics chips which are some of the fastest integrated graphics chips available on a main stream processor. In the same department, AMD released a line of Carrizo based laptop SOCs which were powered by their own GCN architecture which is specifically an integrated chip which is based on the foundation of their discrete graphics core. There was tons of action in 2015 and we have the numbers in to tell how well did the three GPU vendors fared in Q4 compared to the previous quarter and last year.
    Highlights for the Fourth Quarter of 2015:

    • AMD’s overall unit shipments increased 5.16% quarter-to-quarter, Intel’s total shipments increased 0.73% from last quarter, and Nvidia’s increased 8.41%.
    • The attach rate of GPUs (includes integrated and discrete GPUs) to PCs for the quarter was 139% which was up 0.59% from last quarter.
    • Discrete GPUs were in 31.28% of PCs, which is up 1.34%.
    • The overall PC market increased 2.01% quarter-to-quarter, and decreased -10.27% year-to-year.
    • Desktop graphics add-in boards (AIBs) that use discrete GPUs decreased -4.87% from last quarter.

    14% Decrease in GPU Shipments and 9% Decrease in Discrete GPU Shipments Compared to 2014

    So while the industry saw a good increase in shipments in Q4 2015, the market didn’t perform nearly as well compared to last year. Compared to Q4 2014, the total GPU shipments were down 14% and dGPU (Discrete GPU) shipments were down 9% in Q4 2015. The situation was same with the notebook market which saw 17% decrease in shipments. Regardless, the GPU market has seem to made a steady foot in the industry that doesn’t gets affected a whole lot with a slow PC market.

    The credit for this goes to the booming PC Gaming industry due to which the high-end discrete graphics card market is growing at a steady pace. Due to influx of great AAA titles on the PC along with good optimizations for the platform, PC gamers are now purchasing high-end GPUs more than ever, whether it be their gaming PC or their gaming notebook.
    Neither did NVIDIA or AMD introduced a major graphics card during Q4 2015 that made as much impact on their market share or shipments but the reason why the still saw an increased share in GPU shipments was primarily due to the new games being launched in the market along with game bundles offered as a part of promos which were run by both vendors. The graphics cards also got price cuts and great deals during the holiday season which drove many people to buy them off of store shelves.
    The GPU market and the PC market in general, seems to have found its new normal. The Gaming PC segment, where higher-end GPUs are used, was once again the bright spot in the overall PC market for the quarter. The GPU market is rebounding and outperforming the PC market, which is stabilizing.
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    Combined with the introduction of a half dozen really terrific, and processor-intensive games in the second half of 2014 fed a buying frenzy that drove the GPU sales in desktop add-in boards (AIBs) and the new gaming notebook sales in Q4. via Jon Peddie Research
    NVIDIA Bags 16.6% GPU Market – Desktop Discrete GPU Shipments Falls But Notebook GPU Shipments See Major Increase

    NVIDIA saw a great 2015 with their Maxwell generation of GPUs. These graphics card were launched in late 2014 and early 2015 but were remained the highlight as the most popular graphics cards in the market. Q4 2015 got NVIDIA an 8.4% increase in GPU shipments. Taking a closer look reveals that most of these weren’t on the desktops but the notebook market.

    According to the report, NVIDIA’s desktop discrete GPU shipments fell 7.56% from previous quarter. NVIDIA had captured a good chunk of discrete GPU market with their GPUs on the desktop front so their shipments are expected to fall as demand lowers. On the notebook side, NVIDIA launched a couple of new chips along with the industry’s fastest mobility GPU, the GeForce GTX 980. These new Maxwell powered chips led to the total notebook discrete GPU shipments to see a rise of 34.2%.
    Notebooks are getting faster than ever, with improved GPUs that have lower power demands on FinFET process, we can already see the whole notebook market transforming with ultra-fast platforms that not only consume less power but also run cooler and PCs that eliminate the performance and feature parity from desktops and notebooks. Overall, NVIDIA’s entire GPU market share is 16.6%, up from 15.7% during the last quarter. The discrete GPU market share numbers are not mentioned within the report.
    AMD’s GPU Market Share Rises to 11.8% – Radeon Discrete GPU Shipments Rises But Notebook Discrete Shipments Fall, APUs See Growth on Notebooks

    AMD’s Q4 ended with good results as far as their Radeon graphics cards are to be concerned. The desktop discrete Radeon graphics cards saw a 6.69% increase in shipments from previous quarter due to the highly competitive price cuts for their cards in the holiday season along with improved driver support in the form of Radeon Software Crimson drivers. AMD’s notebook discrete GPU shipments witnessed another major blow in Q4 as they didn’t introduce any new mobility Radeon graphics card for the platform leading to a 1.3% decline in shipments.


    AMD’s APU business seems to be performing really great as it saw a 30.3% climb in notebook processor shipments. The desktop APU side saw a 4.3% decline in shipments but that might change as AMD since has launched a few new products in their APU lineup in Q1 2016. Overall, AMD’s GPU market shipments saw a 5.2% increase from last quarter which led to them capping an 11.8% market share in the GPU world compared to 11.5% during the previous quarter.
    Intel Leads With Highest GPU Market Share But Sees Small Shipments Increase

    Just like previous quarters, Intel remained the company with the highest GPU market share of 71.6% but down from 72.8% from the previous quarter. Intel’s iGPUs which are featured in their mainstream CPUs saw a shipment increase of 6.1% while notebook processor shipments increased 0.7%. Intel leads the market share in the GPU market but that is their processors dominate the PC industry with almost 9 out of 10 PCs housing an Intel processor and each one of them has a integrated graphics processor. In the discrete GPU market, Intel has literally 0% share since they only develop integrated/embedded GPUs while NVIDIA and AMD focus primarily on discrete GPUs.

    Shipments for the overall PC market increased 2.01% from the previous quarter but fell 10.27% compared to last year. The PC market is going to rebound in 2016 according to analysts with vastly improved hardware in the form of FinFET products coming in from NVIDIA and AMD. Both companies are preparing their Polaris and Pascal chips for the industry which are expected to deliver much superior efficiency and performance when compared to their 28nm predecessors. Intel and AMD will also introduce their Kaby Lake and Summit Ridge CPUs which will be feature compatibility for the hottest storage and memory solutions such as 3D XPoint based Optane SSDs and faster DDR4 memory at prices comparable to DDR3 memory. So expect 2016 a great year for the GPU market and PC industry as a whole.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  11. #56
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Nvidia Corporation To Lead In The Autonomous Car Sector – Poised To Capture Significant Market Share

    Self driving cars is one of the big things expected to rock the automobile industry in the future, and Nvidia (NASDAQ: NVDA ) has been betting big on its automobile sector. In fact the Auto Department and Tegra Development Services are currently looking to have an incredibly huge growth opportunity going forward. This article is dedicated to talking about one of the rather under-rated departments over at the IHV. At CES 2016 this year, Nvidia Corporation revealed its Drive PX2 chip – one of the most powerful chips in the world for autonomous driving. If Nvidia can get a sturdy holding in the autonomous driving industry – its fundamentals will become quite attractive.
    Nvidia Corporation (NASDAQ: NVDA) to lead the way in self-driving automobile sector

    Nvidia’s auto sector grew from 56 Million in Q4 FY15 to 93 Million in Q4 FY16 – which is an absolutely huge double digit growth (~66%). And what’s more, this is just the tip of the ice berg, since the company’s GPU architectural progression is trickling down to the Tegra levels and could be potentially disruptive over the course of the next few years. The company is reportedly supplying Alphabet with the chips to power its self driving cars and will introduce the insanely-powerful Drive PX2 in 2017 to car manufacturers. Considering the fact that nearly all other autonomous chip makers have very long product cycles – Nvidia could take them all unawares with its absolutely killer advantage: a product cycle of just a couple of years.

    Continuous and sustained development of very powerful chips will be a disruptive edge

    As I have mentioned in an exclusive editorial, currently, Nvidia’s chips are being used to power the infotainment system and digital instrument cluster abroad Tesla cars with Mobileye Eye Q3 processor handling the actual autonomous driving. This was because the original chip available at the time (the Tegra 3) was not really up to the mark of performance which a custom designed silicon like the EyeQ3 can provide. If there is one thing that Nvidia (NASDAQ: NVDA) does best however, its R&D. Jump forward a few generations and we have the pascal architecture – which will outperform the measly Tegra 3 by leaps and bounds. Mobileye is expected to debut its EyeQ4 chip as well – which will be significantly stronger than its predecessor but unlike Nvidia – it cannot sustain the level of R&D and expects the EyeQ4 to have a large shelf life – where as green can spit out new chips every other year.

    The Drive PX2 for example is slated to have 10 times the performance (with a grand total of 24 Trillion operations per second) of the original Drive PX. Something that is pretty darn amazing. That and the fact that the company is venturing into Deep Neural Networks and optimizing its automotive offerings accordingly – is a very impressive feat. Considering the fact that Nvidia has manged to bag design wins with Volvo, Ford, Daimler and Audi only adds to the bullishness shown by the Automobile and TDS department of Nvidia.
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    More power than high end desktop graphics cards available to car manufacturers

    “Drivers deal with an infinitely complex world,” said Nvidia co-founder and CEO Jen-Hsun Huang. “Modern artificial intelligence and GPU breakthroughs enable us to finally tackle the daunting challenges of self-driving cars.”… “NVIDIA’s GPU is central to advances in deep learning and supercomputing,” added Huang. “We are leveraging these to create the brain of future autonomous vehicles that will be continuously alert, and eventually achieve superhuman levels of situational awareness. Autonomous cars will bring increased safety, new convenient mobility services and even beautiful urban designs – providing a powerful force for a better future.”
    “Due to our close collaboration with NVIDIA, Audi has the ability to integrate technology quickly and move at the same innovation cycle as the consumer electronics industry,” said Audi Head of Electrics/Electronics Ricky Hudi. “We will push the technology of artificial intelligence, of machine learning, to get the same recognition rate – or even better than a human being. For me this is the most disruptive technology – machine learning – in what you can discover now, and not just in the automotive industry.”
    The critical question here is whether Nvidia can translate its massive experience and success in the desktop GPU sector into the Automobile sector. If the answer to that question turns out to be a Yes, than the company will become a force to reckon with and will make it very difficult for any other autonomous driving silicon provider to compete with the green giant. NVDA stock is currently trading at $31.68 and has shown a gain of 40% over a year (up from $22.60).



















    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  12. #57
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA sees 34.2% increase in notebook discrete GPU shipments

    Discrete GPU shipments increased in Q4 2015, but were down 9% from 2014 - so how were notebook discrete GPU shipments? Well, NVIDIA saw an increase of notebook discrete GPU shipments - an increase of 34.2% - a considerable number.



    Why the increase? Thanks to the industry's fastest mobility GPU - the GeForce GTX 980. NVIDIA's notebook-based GeForce GTX 980 was launched in September 2015 and has been powering the fastest gaming notebooks since. The GTX 980 is capable of 1080p 60FPS without a problem, and even 1440p and 4K gaming. The Maxwell-powered GPU is the same technology found on the desktop GTX 980, but NVIDIA did considerable work to shrink the PCB and VRMs down to fit it into a notebook - and obviously, it has been met with great success.


    Noticia:
    http://www.tweaktown.com/news/50743/...nts/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  13. #58
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    NVIDIA Awarded VMware’s Global Technical Partner of the Year

    NVIDIA has been named VMware’s "Global Technical Partner of the Year," as well as its "European Regional Technical Partner of the Year." NVIDIA and VMware have been close partners in delivering the next generation in end-user computing. NVIDIA GRID and VMware Horizon dramatically transform how companies can deliver amazing graphics from the cloud or data center in order to support collaboration among global design and engineering teams and their suppliers.

    At VMworld last fall we launched GRID 2.0. We continued to deepen our partnership in February, announcing NVIDIA GRID acceleration of Blast Extreme, a new protocol for optimizing the mobile cloud, now supported in VMware Horizon 7. Our partnership represents the most reliable, end-to-end solution for rich, high-performance graphics on the market today. It enables companies to collaborate on any device, anywhere, with reduced latency and increased user experience, without sacrificing corporate data and intellectual property. Our joint customers, including the University of Massachusetts, Populous, Legacy Reserves and Meridian Technology Center, are already seeing the increased value that VMware Horizon and NVIDIA GRID can deliver.



    Noticia:
    http://www.hardocp.com/news/2016/03/...r#.VuGEruZv4vc
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  14. #59
    Master Business & GPU Man Avatar de Enzo
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    Para uma empresa que nao tenha escrupulos, pode ser perigoso sim.
    Eu estou a olhar pelo lado positivo da cena. Em vez de ir ao OLX comprar graficas, passo a ir ao ferro velho
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  15. #60
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    No ferro velho compras um automóvel marca nVidia
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

 

 
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