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  1. #16
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Linux will be able to play Crysis

    That's right, with the new CRYENGINE 3.8.1 release you will be able to make games using that engine which will run on Linux machines. In theory any game which is moved to the new version should also offer Linux support although neither the Slashdot post nor the links within make it clear how much work would need to be done by the developers but the support now exists. As well, support for Oculus Rift and games on Android TV have also been added, products which may help make Linux far more attractive for gamers and HTPC enthusiasts especially considering the coming demise of Microsoft's Media Centre in Windows 10.

    "CRYENGINE, the video game engine from Crytek, will run natively on Linux starting from version 3.8.1. Other improvements include the ability to run on the Oculus Rift, support for OpenGL, 8-weight GPU vertex skinning, and improved POM self-shadowing. Here are the full release notes. They've also added Game Zero, a full blown example game that demonstrates how various features of the engine can work."
    Noticia:
    http://www.pcper.com/news/General-Te...le-play-Crysis
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #17
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    DirectX 11 Unofficially Heading to Linux


    Prior to the launch of Windows 8, gaming on Linux had very little coverage and solely relied on Wine compatibility layers to compile Windows software. While Linux is still a niche outlet, the introduction of SteamOS and a number of native blockbuster games such as Metro 2033 has expanded its appeal. However, too many concessions have to be made if you want the flexibility to play your entire library. In theory, you can use Wine to force unsupported applications but this can cause various stability problems.
    Even though Wine itself adopts the open source principle, there is a premium offering from Codeweavers which pays developers to add functionality which eventually becomes an integral component of Wine. This piece of software entitled, Crossover is almost an investor tool to improve Wine’s UI, compatibility and ease of use. Unfortunately, Wine has been limited to DirectX 9 for a considerable time and this makes it incompatible with many modern games which opt for the latest DirectX API. In a blog post during E3 2015, Codeweavers announced they had finally cracked the DirectX 11 problem and plan on bringing it to Crossover by the end of 2015. Their project lead clarified:
    “In the coming months, CodeWeavers will have support for DirectX 11; better controller support; and further improvements to overall GPU performance. While these incremental improvements for game support may seem small (at first), the cumulative improvements for game support will allow for many of these games to ‘just run’ when released.”
    This is an intriguing development and although DirectX 12 will be a monumental improvement, it’s always welcome to see games being supported on every platform. I still have doubts though if proponents of open source will be comfortable with this and simply prefer the OpenGL implementation.
    If Linux offered a truly low overhead and comprehensive game support, would it be enough to make you switch?
    Thank you PC World for providing us with this information.
    Noticia:
    http://www.eteknix.com/directx-11-un...heading-linux/


    E chegou
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

 

 
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