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Tópico: Insurgency [PC]

  1. #1
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    Insurgency [PC]


    Estúdio: New World Interactive
    Plataformas: Windows, Mac OS
    Data de lançamento: 22 de Janeiro de 2014
    Site Oficial: http://www.playinsurgency.com/
    Steam: http://store.steampowered.com/app/222880/

    Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.
    Features


    • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
    • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
    • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
    • Cooperative game modes where you and your friends team up to complete mission-based objectives.
    • Offline practice mode, playing with bots on all game modes.
    • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
    • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
    • Overhead map detailing objective and teammate locations.
    • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
    • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
    • Highly immersive particle FX and audio to intensify the game experience.
    • Create custom maps and content using the Insurgency SDK and scripting system.
    • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
    • Dedicated Server Support for PC and Linux.

    Multiplayer Game Modes:

    Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

    Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

    Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

    Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

    Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

    Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

    Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

    Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.Cooperative Game Modes

    Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

    Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.
    Última edição de Winjer : 21-02-15 às 21:55
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  2. #2
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    Novo update, acabado de ser lançado no Steam.

    Features
    • New Competitive playlist featuring custom 5v5 Firefight gameplay designed specifically for high intensity competitive matches. This mode is in “beta” and will eventually feature a team vs team matchmaking and rank system. In the meantime, please give it a try and provide us with your feedback here.
    • News on the main menu now uses HTML (Chromium). This also allows Sourcemod plugins the ability to show HTML MOTDs.


    Stability Fixes

    • Fixed Windows dedicated server memory leak which would cause servers to appear to lag after being online for a while.
    • Fixed client-side engine crash caused by a stack overflow when rendering too many objects into the cascaded shadow maps.
    • Fixed the game not starting at the user’s native resolution. New installs were defaulting to the resolution below the user’s native resolution which caused issues on some laptops and older displays.
    • Fixed crash when shooting through multiple breakable props.
    • Fixed client-side crash related to the index buffer running out of memory.
    • Fixed some minor client-side memory leaks.


    Gameplay Improvements

    • When the number of defenders outnumbers capturers on a capture point, the capture progress will reverse rather than freezing.
    • In Firefight, the round will no longer end if there is a round-determining objective being contested.
    • Disabled resupply timer if the player has not left spawn yet.
    • Direction of weapon recoil is now influenced by the way the player is leaning.
    • Improved ragdolls to make the bodies of killed players briefly look like they're reacting to being hit before collapsing.
    • The player’s score is no longer displayed while alive outside of the spawn area.
    • Smoke grenades now correctly block player spotting.
    • Improved enemy spotting at closer ranges.
    • Footstep volume for third person increased and falloff over distance redefined.
    • Reduced the C4 and IED damage penetration radius by approximately 25%.
    • SKS magazine size reduced to 20.
    • Fixed chest rig and chest carrier not giving the player extra M203/GP-25 smoke rounds.
    • Grenades dropped on the ground will only have 1 ammo. This prevents some instances where players can have 6 frag grenades, for example.
    • Added simple surface check to bipods to improve deployment position.
    • Flagged some ragdoll related cvars that made it easier to confirm kills as cheats.
    • For custom maps, ladders will now work correctly without requiring the player to jump onto them.


    User Experience Improvements

    • On the kit menu, only pressing the [X] will remove the item and clicking the item name will take you to the item slot that item belongs to.
    • The kit menu now sorts items by their supply cost. You can revert back to alphabetical by entering cl_inventory_sorting_method 0 into the console.
    • Added some HQ voice over lines to Occupy to inform the player of the win conditions when the timer runs out.


    AI Improvements

    • Bot pathfinding now has bots take different routes if many bots are going the same way.
    • Improvements to attack behavior: bots move towards cover to fire, fixed bot ironsight use and improved performance.
    • Bots are no longer dead-accurate at longer ranges.
    • Bots should no longer fire RPGs into spawn areas or at recently spawned players.


    Bug Fixes

    • Fixed instances where the default supply would not be enough for some of the class loadouts, causing some odd behavior whenever the player gained supply.
    • Fixed impact detonation grenades detonating too early.
    • Fixed the game resetting your microphone volume to 100%.
    • Fixed player eyes looking in wrong directions or being solid black.
    • Switching between flash and smoke in the kit menu will now correctly update the kit list.
    • Fixed T-pose player model in kit selection UI when no weapons were selected.
    • Fixed mods from Steam Workshop being read in large chunks, which caused stability issues with the game and Steam itself.
    • Fixed connecting to a server from the Steam friends list or server browser.
    • Fixed scoreboard headers not displaying the team name or emblem after a resolution change.
    • Fixed some instances where the weapon model in first person spectator would be incorrect when the player you are spectating resupplied.
    • Added more checks for removing a player’s flashlight.
    • OSX Fixes:
      • The UI now renders fonts correctly.
      • Fixed radial command subtitles being cut off in the chat window.
      • Fixed wave display showing “W” instead of “WAVES”.
      • Mouse over events now work properly, resulting in working mouse over highlights on the squad menu and tooltips on the kit menu.
      • Fixed class name being cut off on kit screen.


    Map Changes

    Buhriz:

    • Fixed several exploits throughout the map.
    • Fixed a broken cubemap at B push.

    District:

    • Fixed an exploit at Market square.
    • Fixed several framedrops throughout the map.
    • Adjusted clipping a bit to improve player movement.

    Heights:

    • Fixed player able to get stuck on the blue tarp at A Push.
    • Fixed several small issues throughout the map.

    Market:

    • Fixed several exploits throughout the map.
    • Potential fixes for trap spots.

    Ministry:

    • Raised the ceiling in the garage rooms so players can jump over the railings.
    • Fixed some sections of the maps where nodraw could be seen.
    • Added a player clip on a window ledge in lobby so players couldn't exploit it.
    • Added a wall behind a fence where the skybox was visible.
    • Added a player clip to avoid a potential stuck zone.
    • Clipped planters in the hallways, so players can no longer hide inside them.

    Panj:

    • Added extra entrances for the grape hut to allow easier access.
    • Moved SEC spawn forward to improve balance.
    • Fixed multiple exploits, reported by the community.

    Peak:

    • Several gameplay improvements throughout the map.
    • Reconstructed center hill objective area to be more of a firebase instead of ruins.
    • Improved rock collision model.
    • Additional clipping pass, to improve player movement.
    • Added block los brushes, to make it harder for bots to see through trees.

    Revolt:

    • Simplified Push A room to improve level flow.
    • Optimized several areas of the map.
    • Fixed B capture zone reaching to far in the street for INS.

    Siege:

    • B push set to a single room now.
    • Increased fade distance of several props at the main street.

    Sinjar:

    • Several gameplay improvements around and at A Push.
    • Tweaked restricted zones.
    • Fixed several exploits reported by the community.

    Verticality:

    • Fixed an issue, where players could capture the middle objective from inside a building.
    • Fixed several exploits throughout the map, reported by the community.


    Note regarding “Client Timed Out” errors
    For those receiving “Client Timed Out” errors when connecting to servers, this issue has to do with being unable to connect to VAC (Valve Anti-Cheat) servers. This happens to people with other Source games that utilize VAC as well, and we have no plans to abandon VAC support in the game.

    Since the issue is specifically related to a failed server connection, you may want to look into a few possible solutions on your end; your Steam settings (stable vs. beta, resetting your ClientRegistry), firewall settings, and/or anti-virus settings. For instructions how to reset your Steam ClientRegistry, try this link. Any of these may have an impact and potentially fix your ability to connect to VAC servers.
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  3. #3
    Moderador Avatar de Winjer
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    Novo update cheio de coisas novas, incluindo mapas.

    We've released an update to Insurgency on March 25th and a hotfix on March 27th. Full changelog for the update and hotfix can be seen below:


    Update March 25th, 2015 Changelist

    Content

    • New PVP maps:
      • Tell (Push, Ambush, Strike, Occupy)
      • Station and Station Night (Push, Firefight, Ambush, Strike, Occupy)

    • New Coop maps:
      • Tell (Checkpoint)
      • Station (Hunt)

    • New Insurgent Gurkha knife
    • Updated Coop maps:
      • Peak (Hunt)
      • Heights (Hunt)
      • Market (Hunt, Checkpoint)
      • Revolt (Hunt)




    Tell



    Station

    Features

    • Added support for Soft Particles (option to enable or disable in Video Settings). This effect improves the volumetric look of various kinds of particles including dust and smoke using a technique called depth feathering.
    • Matchmaking preferences are now saved from your last session.


    Stability Fixes

    • Fixed some thread safety issues with the main menu HTML that was causing some rare startup crashes.
    • Fixed an animation-related Linux dedicated server crash.
    • Fixed a Linux dedicated server crash related to AI nav area checks in Coop.
    • Re-enabled render batching to improve stability on Revolt.


    Improvements

    • Scope parallax effect has been adjusted so its quicker and never obstructs the center of crosshairs.
    • New sprint and crawl animations for pistols and grenades.
    • New knife animations.
    • In Push and Strike, each team will have access to different classes depending on if they are attacking or defending.
    • In Strike, both teams will know where the cache is located at the start of the round.
    • In Hunt, enemies are now more responsive to a cache being blown up, and hunt players at the end more consistently.
    • The matchmaking process will now ignore servers you have on your server browser blacklist.
    • Improved overview art for District, Market, Ministry, Revolt, Siege, and Uprising
    • Separate crosshair texture for Mosin 7x.


    Bug Fixes

    • Fixed being able to skip the bolt sequence on a sniper rifle by hitting reload and quickly switching weapons.
    • Fixed 7x Scope not being visible on the SKS world model.
    • Fixed M40 crosshair rendering in front of lens.
    • Fixed restricted area at SEC spawn on Market skirmish.
    • Fixed Invisible wall in Sinjar and small displacement seam.
    • Fixed issue preventing direct impact damage from grenades from working.



    Hot Fix March 27, 2015 Changelist

    Stability Fixes

    • Potential fix for font-related crash on the kit menu.
    • Fixed common coop server crash when a bot was attacking a player that just disconnected.


    Improvements

    • Servers in the matchmaking pool now require VAC to be activated. If you are running your server with -insecure, you will not receive any matchmaking traffic.
    • Implemented global server blacklist. Any servers in the PvP or Competitive playlists running game-breaking plugins (eg. country blocking, reserved slots, kill/damage confirmation with death messages off) will be considered for blacklisting and will no longer receive matchmaking traffic.
    • Added Ukrainian localization.


    Bug Fixes

    • Fixed regression where capture progress was not stalling when there were equal numbers of attackers and defenders on a point.


    Map Updates

    • Station:
      • Fixed a few exploits around and at B push.
      • Fixed several small issues throughout the map.

    • Tell:
      • Opened up the chokepoint near push objective A on Security side of canal.
      • Reworked layout of rooms adjacent to push objective B to mitigate route confusion from B to C.
      • Eliminated jumps up the hill to the left flank of push objective A by smoothing the terrain.
      • Fixed Security blockzone for push objective B. Insurgents can no longer fire into security spawn above A.
      • Removed crawlspace under ruins on left flank of push objective B approach.
      • Other minor fixes.

    • Tell Coop:
      • Adjusted Security spawns for C and F
      • Moved cache I
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  4. #4
    Tech Veterano Avatar de MTPS
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    DLC pago?não...

    O melhor jogo FPS MP da actualidade do meu ponto de vista (retirando o velhinho Ro2).

    Suportem.

  5. #5
    Moderador Avatar de Winjer
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    Mapas, armas, fixes, tudo gratuito.
    Isto é uma empresa que merece o respeito dos consumidores.
    Não é como a EA ou a Activision que cobram 15 euros por 4 mapas.
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  6. #6
    Tech Veterano Avatar de MTPS
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    E nem vou falar da quantidade enorme de mod´s que existem feitos pela comunidade...são milhares.

    Apesar de ser baseado num motor antigo, apresenta os modelos de armas com maior detalhe que eu já vi em qualquer video jogo, incrível a perfeição gráfica.

    E desengane-se quem pense que apenas oferece PvP, o Co-op é igualmente fantástico.

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    Já ando há algum tempo para o comprar a um preço mais simpático, até dia 2 de Abril está com 50% na STEAM. Existe algum sítio por aí mais barato e de confiança ainda mais barato? Em tempos julgo que esteve a 75% de desconto na STEAM...
    Be Cool, Be Nice Like Me & You

  8. #8
    Tech Membro Avatar de Nelson1400
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    Já estiveram 4 chaves por 0.80€ num Humble Bundle. Que por acaso o LPC comprou e ofereceu-me uma de bom agrado.

  9. #9
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    Se for o pack de 4 ficam por 20,99 o que dá 5,25€ por cada uma. Sim, em tempos esteve num humble bundle mas não tinha interesse para mim comprar pois já tinha alguns dos jogos do bundle e como tal não comprei... Terei de continuar a espera de uma promoção de 75% ou até mais
    Be Cool, Be Nice Like Me & You

  10. #10
    Moderador Avatar de Winjer
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    Citação Post Original de Mbmrtns Ver Post
    E nem vou falar da quantidade enorme de mod´s que existem feitos pela comunidade...são milhares.

    Apesar de ser baseado num motor antigo, apresenta os modelos de armas com maior detalhe que eu já vi em qualquer video jogo, incrível a perfeição gráfica.

    E desengane-se quem pense que apenas oferece PvP, o Co-op é igualmente fantástico.
    Sim, o motor gráfico é antigo, mas dizes, as armas estão muito bem desenhadas. Além disso, com um Reshade em cima bem melhor.
    Mas o ponto forte do jogo é a jogabilidade. É baseado a 100% em skill, com controlos precisos, netcode e hitreg de topo e um bom sistema de team balancing.
    Mas também não é jogo para qualquer um. É um jogo que requer cabeça, que requer paciência e técnica. Não é estilo COD ou os BFs de agora, onde o run and gun e o spray and pray são comuns.

    Admito que apenas joguei uma vez o co-op, com desconhecidos. Se calhar por isso é que não achei piada.
    Preciro jogar Skirmish e Push que são parecidos com o Rush e Conquest do Battlefield.

    Citação Post Original de passal Ver Post
    Já ando há algum tempo para o comprar a um preço mais simpático, até dia 2 de Abril está com 50% na STEAM. Existe algum sítio por aí mais barato e de confiança ainda mais barato? Em tempos julgo que esteve a 75% de desconto na STEAM...
    No verão, durante as promoções do Steam, deves arranjar o jogo com 75% de desconto. Sinceramente acho que não vale a pena esperar vários meses para poupar 2 euros, num dos melhores FPS online de sempre.
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  11. #11
    Tech Veterano Avatar de MTPS
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    O jogo para o que oferece, mesmo em full price...vale cada cêntimo.

    E nota-se perfeitamente que não vai parar por aqui, já se falta em expansão Vietnam.

    Muito bom trabalho, como já vim a dizer...quem jogar isto durante umas horas e for pegar no BF, dá logo vontade de desinstalar.

    Muito táctico e preciso.

    Também gosto do modo Ambush.

    O co-op tem também vários modos, destaco o Survival.

  12. #12
    GIF Master Avatar de tiran
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    Tou à espera para ver se alguém oferece, ou apanho mesmo mesmo baratinho...
    GOD OF AWESOME SIGNATURES - KING OF GIFS - TRIGGER OF TROLLS



  13. #13
    Moderador Avatar de Winjer
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    Citação Post Original de tiran Ver Post
    Tou à espera para ver se alguém oferece, ou apanho mesmo mesmo baratinho...
    Forreta
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  14. #14
    Tech Veterano Avatar de MTPS
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    Está a 7.5€...

  15. #15
    GIF Master Avatar de tiran
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    Too expensive for me... O CS GO leva-me o € todo na steam...
    GOD OF AWESOME SIGNATURES - KING OF GIFS - TRIGGER OF TROLLS



 

 
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