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  1. #31
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Direct Feed Forza Motorsport 6 Footage, Driving Through Circuit de Spa Francorchamps at Night

    The demo of Forza Motorsport 6 is out and being enjoyed by many, and the release of the final version is coming very soon. But in the meantime, if you haven’t had the chance to try out the demo just quite yet, why not enjoy some in-game footage of us racing at night at Circuit de Spa Francorchamps.




    Forza Motorport 6 seems to be a natural progression, more tracks, more cars, better physics.

    The improvements in graphical fidelity come down to the small additions while still maintaining fantastic framerates. This is actual 1080P at a mostly 60FPS. It’s fluid and responsive. Obviously this particular track is at night, but even then it’s quite the experience when speeds increase. I’m curious what the experience is like with an actual racing setup. The controller is nice, but more precision would be appreciated in turns.
    And don’t forget, there will be plenty of footage coming out in the coming week as the release date comes near. And yes, those are the braking markers on in the video. I like racing games, but I’m not very good at them, so any advantage I can get, I take. It’s a surprise I didn’t crash more.
    Does Forza 6 look like it’ll carry on the critically acclaimed legacy of the Forza franchise?


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #32
    Tech Membro Avatar de Nirvana91
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    A minha namorada, como trabalhadora da MCSFT, arranja isto por 20€ novo e com portes.

    Que dizem mandar vir umas quantas cópias e vender..?

  3. #33
    Tech Veterano Avatar de Morais-GT
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    Citação Post Original de Nirvana91 Ver Post
    A minha namorada, como trabalhadora da MCSFT, arranja isto por 20€ novo e com portes.

    Que dizem mandar vir umas quantas cópias e vender..?


    Conseguirás fazer bom lucro de certeza.

    A tua namorada por acaso não conseguirá fazer um port jeitoso para PC ?


  4. #34
    Master Business & GPU Man Avatar de Enzo
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    Citação Post Original de Nirvana91 Ver Post
    A minha namorada, como trabalhadora da MCSFT, arranja isto por 20€ novo e com portes.

    Que dizem mandar vir umas quantas cópias e vender..?
    Manda. I want one. E já agora a consola também
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  5. #35
    Tech Membro Avatar de Nirvana91
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    Também eu queria...!!

  6. #36
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Forza Motorsport 6 Review

    Developer: Turn 10 Studios
    Publisher: Microsoft Studios
    Platform: Xbox One, currently priced at $59.99
    A review copy was provided for by Microsoft Studios.
    The weather is horrible outside, heavy rain drops hitting the windshield hard. You’re driving down a long straightaway at Circuit de Spa-Francorchamps, speedometer inching towards 120MPH. Up ahead a turn materializes. You shift your focus ahead, to mastering the apex that stands in your way. Out of the corner of your eye a glint of light dances on your eye. The hood of a 2015 Chevy Corvette seems to float effortlessly by. The turn looms nearer, the brakes are applied gingerly. Mother nature and the laws of physics are on your side, you slide out of the turn nearly perfectly. Though there’s a puddle in the middle of the abrupt right hand turn, letting off the breaks and feathering the throttle works in your favor.

    That only lightly touches the surface of the excitement that can be found in Forza Motorsport 6.

    The moments experienced, though digital, can be tense and quite fun. Forza Motorsport 6 marks the sixth in the Motorsport franchise and the eighth Forza game overall within a span of 10 years. 6 wants to bring back the variety that was seemingly lost from the last one, giving us a plethora of cars and tracks to choose from.
    And there are many different options, 460 different cars to be exact. All seem to be very well modelled, beautifully rendered in the ForzaTech engine. Masterpieces really. The level of detail inside and out is actually quite astonishing.
    The graphics are always going to be a concern in a racing simulator such as Forza Motorsport 6. Are they good enough to be considered part of the ‘simulator’ genre? Do they convince enough that it feels like you’re driving this lightweight powerhouse of a machine? In this case it does. This is an evolution of the engine used in Forza Horizon 2, though with a far smaller scope. The graphics focus on the cars and the tracks themselves, and that’s where the strengths lie. There won’t be legions of fully animated fans and bystanders while you drive by, though your Jaguar F Type will have the high-quality interior dash materials you’d expect from the real thing.
    And then there’s that damage model, something that can either be turned on to effect the actual operation of your vehicle, or simply turned on as a cosmetic effect only. It’s a fun thing to look at and each fractured window is different each time you decide to slam into a wall. That, and afterwards it’s enjoyable to just take a moment to drink in all of the damage you caused to yourself (and blame it on the AI of course).
    And those tracks, rendered in almost exacting detail even with the same imperfections in the pavement you’ll find in real life, leading to those horrid and dangerous puddles as well. Even the writing found throughout in the Nürburgring is all there. But you won’t be spending your time enjoying the pretty landscape, unless you just want to crash your car.

    The real fun is in racing, obviously. And the framerate is near constant at 60FPS and it’s definitely 1080P the entire time. The actual feeling of speed, as a result, is quite stunning. It’s a great looking game, and it runs very well on the Xbox One, even with a much less powerful GPU than even the PS4.
    The physics are particularly impressive. Weather plays a crucial role in how your mighty machine reacts. Wet pavement is obviously tricky, and in Forza 6 the physically modeled puddles are being heralded as a first for racing games, and certainly they have a crucial effect in your ability to win. The feeling is markedly different, as if you’ll start hydro-planing if you don’t be a bit more light-footed.
    Mass, or the lack of it, can be ‘felt’ as well, in the way a car handles and how it responds. It’s a joy to take out a super-car on the Nürburgring and take it up to near 230MPH while struggling to keep it under control because it weighs very little. The tracks surface makes a huge difference in handling too, with the suspension struggling to keep up at times on cobble stone like surfaces and of course struggling on dirt or in the grass. It all adds up to a tremendous experience.
    The instant feedback from executing good turns is a great touch. Not only does it feel good, smooth and satisfying, if you hit the apex just right, but the flashing acknowledgement of your achievement is fantastic for the budding beginner such as myself. It works well as a teaching tool.
    The career mode starts off as a very well guided tutorial, though every race counts towards your career and isn’t just there solely to help you learn. You’ll start slow, being told about how the game works, if you’re new, and being reintroduced to the concepts of racing if you’re not. Once past the tutorial stage, of course you can enjoy some free play, test driving the vehicles in your garage and of course the real draw; multiplayer. Multiplayer wasn’t explored due to not having anyone to play against. If Forza Motorsport 5 and even Forza Horizon 2 are any indication of what the experience will be like, I think we’ll be in for a wild and fantastic ride.


    Career mode is linear, however, meaning that you can’t skip ahead to the categories that you want to race in, or think you’d do well in due to the cars available. You have to finish all of them. Also, if you don’t get in the top three in a particular race, you have to do it again until you do. But that’s where the sliding scale of AI actually comes in handy, and the only penalty from adjusting things is having less of a credit bonus at the end. Instead of making you feel like a complete loser for not being up to the task, it actually ends up being alright.
    Also in career mode you’ll find two other wonderful categories you can race in; Stories of Motorsport, where you get to go play through a narrative of the essence of what racing is, starting from where most get their own inspiration and moving through the different kinds of autosports. The next is the Showcases category, which is a way to experience (as closely as possible) some of the iconic and otherwise vibrant parts of racing.

    Something else that’s quite the fun surprise is the partnership with Top Gear, letting you hear the voices of James, Jeremy and Richard. That and being able to race against the Stig in some very difficult challenges. A most useful partnership indeed.
    The physics are particularly impressive. Weather plays a crucial role in how your mighty machine reacts. Wet pavement is obviously tricky, and in Forza 6 the physically modeled puddles are being heralded as a first for racing games, and certainly they have a crucial effect in your ability to win. The feeling is markedly different, as if you’ll start hydro-planing if you don’t be a bit more light-footed.
    Mass, or the lack of it, can be ‘felt’ as well, in the way a car handles and how it responds. It’s a joy to take out a super-car on the Nürburgring and take it up to near 230MPH while struggling to keep it under control because it weighs very little. The tracks surface makes a huge difference in handling too, with the suspension struggling to keep up at times on cobble stone like surfaces and of course struggling on dirt or in the grass. It all adds up to a tremendously exciting experience.
    The instant feedback from executing good turns is a great touch. Not only does it feel good, smooth and satisfying, if you hit the apex just right, but the flashing acknowledgement of your achievement is fantastic for the budding beginner such as myself. It works well as a teaching tool.
    Let’s not forget about the sound design, either. The music is atmospheric and helps you (me anyway) to focus on racing, on getting the most out of it. Each car seems to have its own actual engine sound mapped into the game, so that’s good. The tire screeching noise, however, kind of sounds like Mel doing her impression of what a kookaburra sounds like.
    The AI is ruthless, if you happen to let them be aggressive in the settings. They’ll ram you off of the road and just try to destroy you. But other then that they play smart and seem to respect the difficulty levels. The ability to nearly change that on the fly is a helpful feature, because sometimes a particular track just ends up being far too easy.
    Conclusion

    As a racing simulator it does well with a very realistic Newtonian physics engine, superb weather effects, gorgeous graphics. You definitely get rewarded for great driving, but it sets you up for success and you can easily adjust the difficulty should you need to. What might not be so good are some questionable sound effects that don’t seem up to the standard of such a high-quality production. In addition, compared to it’s direct rival, the Grand Turismo series, the selection of cars and tracks is quite low. That doesn’t mean you won’t enjoy the 460 on offer, however, because you most likely will.
    Forza Motorsport 6 does, however, offer a first-rate racing simulator experience on the Xbox One, one that any racing enthusiast could be very happy with. Certainly, it’s a great improvement upon Forza 5. Overall, it’s a well made successor that will let you experience the joy of racing from your couch.







    Review:
    http://wccftech.com/review/forza-motorsport-6-review/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  7. #37
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Forza 6 Director Defends Recent Microtransactions Update


    Forza Motorsport 5 was a key launch title for Microsoft’s latest console but arguably the weakest so far due to a complete lack of content and microtransactions. The end result revolved around a fairly forgettable career mode, and core experience which felt unfinished. Thankfully, Forza Motorsport 6 resolved these major issues and received widespread positive reviews. The game’s impressive visuals and smooth 60 frames-per-second performance results in one of the best console racing games ever made! Initially, Forza 6 was praised for dropping obnoxious microtransactions and offering a large selection of vehicles. However, Forza Motorsport 6’s latest update has sneakily introduced microtransactions in a similar vein to Forza Horizon 2. Turn 10 Studios’ Creative Director, Dan Greenawalt made an interesting statement regarding the inclusion of microtransactions and said:


    Sid N John @IChequeredFlagI
    @dan_greenawalt @Turn10Studios @ForzaMotorsport how sad is it your introducing microstransactions again! Did you learn nothing!! #forza #Ptw

    Follow
    Dan Greenawalt @dan_greenawalt

    @IChequeredFlagI @Turn10Studios @ForzaMotorsport game was designed, tuned and tested 100% without them, and you can turn them off.





    The update now incorporates in-game currency called Tokens which allows users to spend actual money in bundles costing between $1 to $100. Incorporating microtransactions in any full priced release isn’t treating consumers with respect and sadly, quite commonplace for the modern video games industry Furthermore, to introduce microtransactions post-launch is unbelievable and a complete breach of trust. It’s unfair mainly because consumers spend time researching a game’s pros and cons before making a purchase decision. Now, Turn 10 have included a negative aspect which people didn’t expect or pay for.





    While Greenawalt claims the game was designed without microtransactions, why have they suddenly appeared? This seems like an ill-advised money-making scheme and creates the perception that Turn 10 is trying to eke out every penny from people’s pockets through DLC and now, microtransactions.
    Noticia:
    http://www.eteknix.com/forza-6-direc...ctions-update/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  8. #38
    Tech Membro Avatar de Nirvana91
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    Só digo isto: jogar na chuva dá uma pica e desafio do CARAÇAS.

  9. #39
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Watch Forza 6 Launch Trailer Made with Grand Theft Auto V


    We can easily say that Grand Theft Auto V for PC was one of the biggest games of 2015 and one of the games where we have seen most user-created work originate from. In the past, we mostly saw amazing Skyrim work and while that’s still being created and released, we’ve gotten a whole lot more Grand Theft Auto V content. The mods for the game allow you to take it to the next step, do new things, and recreate quite a few things. The newest remake in that regard is the Forza 6 Launch Trailer that was made entirely with the use of Grand Theft Auto V and its tools.

    As mentioned, the entire video that is embedded below was made with Grand Theft Auto V and its tools, but the creator also used a few mods in order to get it just right. Among the mods and tools used were the Project RELOAD GTA V Graphics enhancer, Simple Trainer, and various car mods.
    “Come and join us in a whole new world of racing in our brand new games, Forza Theft Auto. Discover the fun of racing simulation while driving in a big open world while also ramming into people and kill them, by guns,” the video description reads.
    The creator of the video was inspired by the official launch video several months ago and decided that it was worth a remake in Grand Theft Auto V. To avoid some copyright restrictions, the video was shortened by about 2 seconds over the original trailer and the sound was pitched down. Other than that, it looks pretty sweet and it is some amazing work.

    RavevnwestR1, as the YouTuber calls himself, made the video in just a couple of days and also stated that it isn’t perfect. He thinks he could do better, so we might see an upgraded version in the future. For now, you may just enjoy the work he’s already done.





    Here is the original launch trailer for comparison purposes. What do you think? Did RavenwestR1 nail it with his rendition off Forza Theft Auto V? Let us know in the comments.
    This isn’t the first remake that RavenwestR1 has made and you can find a lot more cool work on his YouTube channel.
    Noticia:
    http://www.eteknix.com/watch-forza-6...-theft-auto-v/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  10. #40
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Surprising Forza 6 Porsche DLC accidentally leaked

    Another inadvertent leak from Amazon seems to have revealed the presence of a rather spectacular Porsche specific expansion pack coming for Forza Motorsport 6 sometime in the future.


    The expansion is supposed to include a variety of current, past and future Porsche vehicles that can be used in-game. According to the marketing description, there are a total of 20 different vehicles, including the 919 Hybrid. And of course there'll be Porsche-centric achievements that you can look forward to.

    Turn 10 Studios and Microsoft haven't quite officially announced this expansion yet, though it won't be surprising if a statement is released shortly. Forza Motorsport 6 wasn't quite the revolutionary upgrade over its predecessor in terms of content, though the graphics, physics and physically modeled weather effects make for a fantastic racing game. When I reviewed it (for another site unfortunately), the thrill of racing in a semi-realistic environment was very satisfying. Adding new cars should help to keep people interested and racing. The full marketing notes are below for the new (unofficial) Porsche expansion.


    • Explore the past, present, and future of Porsche in an all-new guided Porsche Anthology campaign experience, featuring 48 new events across all of the Porsche models featured in the expansion.
    • Collect, race, and customise 20 of Porsche's most famous cars, including nine models brand new to Xbox One. From groundbreaking early innovators like the 1957 356A Speedster to bleeding-edge engineering marvels like the 2015 #19 Porsche Team 919 Hybrid, the legacy of Porsche is on full display.
    • Compete in new Porsche-themed multiplayer Leagues, Hoppers, and Rivals events.
    • Virginia International Raceway makes its Forza Motorsport debut as a new track in Forza Motorsport 6. Tackle this classic American race track across seven distinct ribbons, all featuring night and wet configurations, and all running at glorious 1080p and 60 frames per second.
    • Collect Porsche-exclusive Mods and Badges, and earn 250 Gamerscore worth of Xbox Live achievements.
    Noticia:
    http://www.tweaktown.com/news/50082/...ked/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  11. #41
    Master Business & GPU Man Avatar de Enzo
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    Isso acho só e apenas uma forma da Microsoft fazer guito.
    No Forza 4 não podiam, não tinham chegado a acordo e puseram os RUF. Meses depois, já tinham acordo com a Porsche e o DLC pronto.....................
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  12. #42
    Tech Membro Avatar de Nirvana91
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    Isto claramente é um golpe para ganhar mais uns trocos.

    Ainda nem Live tenho na consola, mas quando tiver, vem logo o Season Pass também. Entre o Forza 4 e Forza 6, já devo ter uns milhares de KM´s corridos em Nurburgring (Tourist).

  13. #43
    Master Business & GPU Man Avatar de Enzo
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    Sim. Idem (no 4). Aquela pista é simplesmente brutal.
    O 5 é altamente dispensável. O 6 estou curioso.
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  14. #44
    Tech Membro Avatar de Nirvana91
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    A maior dificuldade que tive foi habituar-me ao comando da Xbox One. A sensibilidade é completamente diferente.

    Mas passadas poucas horas, lá me habituei. Tal como no Forza 4, jogo sem ajudas nenhumas (tirando a linha para te dizer onde travar e o rewind) e com a AI na dificuldade máxima.

    A AI está muito mais complicada, mas de longe, em relação ao Forza 4. O Forza 4 tornou-se aborrecido para mim pois vencia qualquer prova na maior. Já neste, não é bem assim.

    A chuva está excelente, dá-te um desafio diferente. Parece que andas sob manteiga, tens de ter super cuidado nas acelerações e se caíres nas poças o carro desliza literalmente. Faz com que estejas com montes de atenção.

    Quanto ao som dos carros, está mais aprimorado. O som dos turbos é diferente consoante o carro que usas. Se pegares num S4, tens aquelas descargas rápidas da wastegate tipo rally... Se pegares num Subaru tens outro tipo de som and so on...

    Aquilo que critico mais é a falta de mais peças para os carros. Ao nível do tuning/kitanço do carro, está igual ao Forza 4. Nem as jantes mudaram...

    Mas o jogo está muito bom, chamar-lhe-ia um Forza 4.1.

  15. #45
    Master Business & GPU Man Avatar de Enzo
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    Nesse caso seria então o 4.2...já saiu o 5
    É como jogo. E com ABS. O TCS depende muito das centenas de cavalos que o carro tenha e da tracção dele.
    Há muito tempo que eles deixaram de evoluir essa parte, que é das que mais gosto...evoluiram nas layers, auction house, desafios multiplayer, e pouco mais.
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

 

 
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