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  1. #46
    Tech Ubër-Dominus Avatar de jotinha17
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    Citação Post Original de SleepyFilipy Ver Post
    Fui ver à Steam... Parece CS...

    Já pensei no Arma 3, mas parece demandar imenso tempo...
    Bem diferente ao CS sleepy, a nível de jogabilidade é muito idêntico ao arma.
    Fractal Define Mini | i5 3570k@4.5GHz & Noctua NH-D15S | Asrock Z77 Pro4-M | Gigabyte GeForce GTX 1060 G1 6GB | Kingston HyperX Fury 16GB 1866 | 3TB + Samsung 850 250GB | SuperFlower Leadex 750W GOLD | Creative Sound Blaster Z

  2. #47
    Tech Membro Avatar de Nelson1400
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    O Insurgency é bastante táctico. Se forem para lá armados em rambo, é muito provável que acabam o jogo com 0 kills.

  3. #48
    Tech Ubër-Dominus Avatar de jotinha17
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    Citação Post Original de Nelson1400 Ver Post
    O Insurgency é bastante táctico. Se forem para lá armados em rambo, é muito provável que acabam o jogo com 0 kills.
    Ora nem mais, é preciso bastante calma e treino, um tiro basta para abater um gajo, seja perto ou longe.
    Fractal Define Mini | i5 3570k@4.5GHz & Noctua NH-D15S | Asrock Z77 Pro4-M | Gigabyte GeForce GTX 1060 G1 6GB | Kingston HyperX Fury 16GB 1866 | 3TB + Samsung 850 250GB | SuperFlower Leadex 750W GOLD | Creative Sound Blaster Z

  4. #49
    Tech Bencher Avatar de reiszink
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    Estive a tentar jogar ontem, mas não consegui.

    Sempre a dar erros de servidores e nunca encontrava pessoal para encher as duas equipas.
    Intel i7 5820K - ASRock X99M Killer - 16GB G.Skill DDR4 - Gigabyte GTX 980Ti G1 - Plextor M6e 256GB + Samsung 850 EVO 500GB - Corsair H110 - EVGA G3 750W - Acer 27" 144Hz IPS - Zowie EC2-A - Filco Majestouch 2 TKL - HyperX Cloud II Pro

  5. #50
    Tech Veterano Avatar de Viriat0
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    Citação Post Original de reiszink Ver Post
    Estive a tentar jogar ontem, mas não consegui.

    Sempre a dar erros de servidores e nunca encontrava pessoal para encher as duas equipas.
    Apenas consegui fazer um jogo ou dois, os servidores estão completamente instáveis.. UbiFail...
    i7-4790K + NZXT Kraken X52 | Z97 MSI GAMING 7 | EVGA FTW3 ICX 1080 Ti | GSkill RIPJAW Z 16 GB DDR3 2133MHZ CL9 | SSD Crucial MX100 250GB + SEAGATE 3TB + M.2 KINGSTON M2 120GB | SOUND BLASTER Z | EVGA G2 SUPERNOVA 1000W | SAMSUNG 32´ UH850

  6. #51
    Tech Membro Avatar de Nelson1400
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    Beta adiada até dia 4 de Outubro.

    Aproveitem e experimentem o modo Lone Wolf.

  7. #52
    Tech Veterano Avatar de Viriat0
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    Tenho 3 Keys que posso disponibilizar para quem quiser experimentar o Beta do Siege. É só colocar na Uplay e jogar
    i7-4790K + NZXT Kraken X52 | Z97 MSI GAMING 7 | EVGA FTW3 ICX 1080 Ti | GSkill RIPJAW Z 16 GB DDR3 2133MHZ CL9 | SSD Crucial MX100 250GB + SEAGATE 3TB + M.2 KINGSTON M2 120GB | SOUND BLASTER Z | EVGA G2 SUPERNOVA 1000W | SAMSUNG 32´ UH850

  8. #53
    Tech Novato Avatar de Raiden
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    tambem tenho keys para o jogo, mas ele é muito mau mesmo, e primeiro que consigas fazer um jogo é uma eternidade.

  9. #54
    Tech Bencher Avatar de reiszink
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    4all-cvap-lm4k-eava

    e37q-kl4m-66yl-d9wu

    8xxb-lf4h-xadm-cuhc

    pcrt-7d7a-xnt3-la7m

    (letras em maiúsculas).
    Última edição de reiszink : 01-10-15 às 09:23
    Intel i7 5820K - ASRock X99M Killer - 16GB G.Skill DDR4 - Gigabyte GTX 980Ti G1 - Plextor M6e 256GB + Samsung 850 EVO 500GB - Corsair H110 - EVGA G3 750W - Acer 27" 144Hz IPS - Zowie EC2-A - Filco Majestouch 2 TKL - HyperX Cloud II Pro

  10. #55
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Rainbow Six Siege Install Size On Xbox One Revealed

    The Xbox Store has once again revealed the install size of an upcoming title. This time around, it’s the file size of Ubisoft’s upcoming Rainbow Six Siege.

    The release date of the title is still 1 month away, but already the Xbox Store has already given away the game’s file size on the Xbox One. Earlier, file sizes for Resident Evil Zero, Need for Speed, Rise of the Tomb Raider, and Fallout 4 were revealed through the Xbox Store.
    According to the listing, Siege weighs in at 16.54GB, and as recent file sizes go, this is modest at least. Recent titles tend to be over 30GB in size, with the recent Batman: Arkham Knight taking up to 50GB on your hard drive.





    Developer Ubisoft Montreal, is the first publisher to adopt the use of Havok FX technology within Rainbow Six: Siege. Havok FX is a brand new CPU-driven software product that is said to deliver unprecedented levels of detail and physics to particle effects. Havok FX allows developers to physically enable particle systems and to add a new gameplay dimension to previously aesthetic visual effects.
    Rainbow Six: Siege to use Havok FX

    “Havok FX brought all we needed to push the realism of Realblast, our procedural destruction engine, to a whole new level. With each explosion you see debris, shrapnel and fragments all flying through the environment and reacting dynamically, making each assault even more tense and realistic,” says Mark Besner, Lead Programmer at Ubisoft Montreal.
    “Havok FX isn’t just a software package; it’s technology that takes advantage of the step-up from the previous console platforms toward the incredible power of next-gen hardware,” says Brian Waddle Vice President of Sales & Marketing at Havok. “This was the perfect opportunity to roll up our sleeves and collaborate with the Rainbow Six Siege team to demonstrate the ability and power of Havok FX. This incredible title showcases the future of particle physics and debris effects on CPU, and we believe the industry as a whole will demand the same high level of fidelity by leveraging Havok FX in future games. Once consumers see Rainbow Six Siege in action, gamers are going to demand this level of quality and immersion from the games industry.”
    Rainbow Six released on December 1st for PC, Xbox One and PS4. The game was originally scheduled for a release in October.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  11. #56
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Rainbow Six Siege System Specs Revealed

    Publisher Ubisoft has revealed the minimum and recommended Rainbow Six Siege system specs. The system requirements for the PC version of the game can be found below.

    Rainbow Six Siege will be available for PC, Xbox One and PS4 on December 1, and Ubisoft has finally revealed the required system specifications for the tactical shooter.
    Minimum specs

    Supported OS
    Windows 7, Windows 8.1, Windows 10 (64bit versions required)
    Processor
    Intel Core i3 560 @ 3.3 GHz or AMD Phenom II X4 945 @ 3.0 GHz
    RAM
    6GB
    Video Card
    NVIDIA GeForce GTX 460 or AMD Radeon HD 5870 (DirectX-11 compliant with 1GB of VRAM) [See list of supported video cards down below]
    DVD ROM Drive
    DVD-ROM Dual Layer
    Sound
    DirectX® 9.0c compatible sound card with latest drivers
    Hard Drive
    30GB
    Multiplayer
    Broadband connection with 256kbps upstream or faster Recommended specs

    Supported OS
    Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions required)
    Processor
    Intel Core i5-2500K @ 3.3 GHz or better or AMD FX-8120 @ 3.1 Ghz or better
    RAM
    8GB
    Video Card
    NVIDIA GeForce GTX 670 (or GTX 760 / GTX 960) or AMD Radeon HD 7970 (or R9 280x [2GB VRAM] / R9 380 / Fury X) [See list of supported video cards down below]
    DVD ROM Drive
    DVD-ROM Dual Layer
    Sound
    DirectX® 9.0c compatible sound card 5.1 with latest drivers
    Hard Drive
    47GB
    Multiplayer
    Broadband connection with 512kbps upstream or faster Ubisoft has also detailed the supported graphic cards at the time of the game’s release, and notes that Laptop models of these cards may work but are not supported.
    Supported video cards at release

    NVIDIA
    GeForce GTX 460 or better, GTX 560 or better, GTX 650 or better, GTX 750 or better, or any card from the GT900 and Titan Series
    AMD
    Radeon HD5870 or better, HD6870 or better, HD7770 or better, R7 260X or better, or any card from the R-300 series and Fury X
    Laptop models of these cards may work but are not supported. These chipsets are the only ones that will run this game. Additional chipsets may be supported after release. For an up-to-date list of supported chipsets, please visit the FAQ for this game on our support website: http://support.ubi.com







    Last week, Ubisoft revealed the system specs for the PC version of Assassin’s Creed Syndicate, which will release on November 19.
    Rainbow Six Siege was announced last year, being developed exclusively for the PC, PS4 and Xbox One. In May of this year, Ubisoft announced that the game would be delayed to October, but in August the publisher decided to push back the release to December 1st. The Siege development team posted a message regarding the delay on the Ubisoft Blog:
    Whether it’s been through playtests in our studios, the closed alpha, or recent hands-on demos at events like E3 or Gamescom, player feedback has been essential to the development of Rainbow Six Siege. Getting the game in people’s hands and listening to what they have to say helps us understand how we can improve their experience, and we’d like to thank everyone who’s taken part in the process so far.
    With that in mind, we’ve decided to push the release date of Rainbow Six Siege to December 1, 2015 for all regions. This wasn’t an easy decision, but based on the feedback we’ve received, and based on our own internal tests, we felt there are adjustments and improvements we can make, including improving the co-op experience across all game modes, weapon and gadget balancing, as well as menu and interface navigation. We’re taking a little more time to make these changes, and we think it’s the right call.


    Noticia:
    http://wccftech.com/rainbow-siege-sy...pecs-revealed/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  12. #57
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Rainbow Six: Siege Ranked Matches Detailed; Custom Matches Will Get Dedicated Servers


    Ubisoft just published a new blog post detailing Rainbow Six: Siege ranked matches for the first time.
    RANKED: New Details

    • Ranked matches have voting on spawn/objective location
    • Ranked matches do NOT have Death Replays
    • Ranked matches will utilize a minimal HUD setting
      • No scoring indicators
      • No grenade indicators
      • No threat indicators
      • No reload indicators
      • No teammate outline
      • No kill confirmation marker

    There’s also good news about custom matches, which will feature dedicated servers (although not in all cases).
    CUSTOM MATCHES: New Details

    • Will be playable on dedicated servers (in an update shortly after launch), with the following constraints*]Match requires 10 players in it
    • The data center that will host the game will be the closest one to the player who created the custom game session.
    • Once the lobby has been created, the server will wait a certain amount of time for it to be filled up to 10 players. If the wait duration goes above a certain limit, the custom game session will be cancelled.
    • Custom games hosted on dedicated servers will not be listed and will be accessed by invitation only, after the lobby is created.
    • Custom matches that aren’t held on dedicated servers (LAN or peer-to-peer) will be listed in a server browser.
    That’s not everything, though. Ubisoft also detailed the general improvements to gameplay and online experience in Rainbow Six: Siege after the closed beta event. Matchmaking and downtime between matches were improved, for example:
    MATCHMAKING: Multiple long-term improvements

    • Thanks to all the data gathered during the Closed Beta, we have decided to remove some unnecessary complexities of the underlying matchmaking systems, while preserving our core values of matching players based on (not sorted by priority) their skill, account level, network performance and geographical location. We’re not ready to release the details until a couple more tests have been run, but we’ve seen very significant improvements in matchmaking times.

    ONLINE MULTIPLAYER: Downtime between rounds reduced by about 30 seconds

    • All end-of-round reports (meter and scoreboard) are now removed. Scoreboard can be accessed from the Operator selection screen.
    • Best of 5 for unranked matches, 6 rounds + best of 3 overtime for ranked matches.
    • [Unranked Only] Objective and insertion point voting for ATK and DEF removed, and will be random. The game will communicate the spawn location during the operator loading screen.
    Finally, balancing tweaks include a nerf to shield operators and adjustments to Pulse.
    Operators
    SHIELD OPERATORS: Reduced hipfire accuracy plus other small balancing tweaks


    • Laser sight bonus reduction will decrease the efficiency of hip firing
    • Dispersion increased by 2.5x while hip firing with a shield equipped
    • Dispersion further increased up to 5x while taking fire on the shield.






    PULSE: Cardiac Sensor has been polished for greater player comfort

    • Added 3D visual Feedback on the screen with a ‘sonar style’ feel. This should increase navigational comfort for players while using Pulse. We also increased the refresh-rate of detection and accelerated the booting of the device.

    IQ: Increased the range of detection for the EDD to 15m. We didn’t want to increase too much or else the player would detect too many gadgets at one time, making the situation difficult to read.
    BANDIT: Increased damage given by electrified gadgets and reduced visual audio feedback for rival team. Opponents will need to be closer to detect. Increased damage values are not yet final.
    Weapons & Gadgets
    416-C: Increased recoil to be on par with other rifles
    Shooting Mechanics
    GRIPS: Reduced recoil reduction bonus

    • During Closed Beta, adding a grip to a firearm lowered recoil by 40%. Now it is lowered by only 25%.

    LASER SIGHTS: Reduced the accuracy bonus

    • During Closed Beta, laser sights gave firearms a 40% accuracy bonus, which we’ve reduced to around 23%.

    These changes are meant to reduce the overall effectiveness of hipfiring, and encourage more tactical, purposeful shooting in ADS.
    Rainbow Six: Siege is set for release on December 1 for PC, PlayStation 4 and Xbox One; check out the official system requirements.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  13. #58
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Rainbow Six Siege Open Beta Announced; Details Inside

    [QUOTE]Rainbow Six Siege is less than a month away, but Ubisoft has just announced an open beta for the tactical shooter on PC, PS4 & Xbox One. The beta will run from November 25 through November 29.

    Siege will release on all platforms on December 1, prior to its official release, Ubisoft allows players to play with the operators, check out a few of the maps and modes on offer, and help the developers run one last stress test.
    Because of the Open Beta, all players will be able to pre-load the game on November 23, and those who participated in the Closed Beta in September will be able to jump into the Open Beta a day early (on November 24). During the Open Beta, you’ll have access to 14 operators (out of the 20 that will be available at launch), including 3 of the Russian Spetsnaz operators you may have seen during the Closed Beta – Glaz, Tachanka and Kapkan.
    The Secure Area and Bomb PvP modes will be open during the beta, as well as the Disarm Bomb PvE Terrorist Hunt mode. Those of you who took part in the Closed Beta might already be familiar with two of the Open Beta’s available maps – Hereford and House – but this will be your first opportunity to check out the Kanal map seen in the Gamescom trailer. All three maps will be playable in both PvE and PvP, in either the day or night setting.





    Earlier this month, Microsoft’s Xbox Store revealed the game’s install size to be 16.54GB on Xbox One. File size might vary on PC and PS4, but in general, sizes are comparable.
    Last week. Ubisoft revealed the official system specs for the PC version of the tactical shooter. To check if you rig is able to play the game, I suggest you read this post.
    Rainbow Six Siege was announced last year, being developed exclusively for the PC, PS4 and Xbox One. In May of this year, Ubisoft announced that the game would be delayed to October, but in August the publisher decided to push back the release to December 1St.


    Noticia:
    http://wccftech.com/rainbow-siege-op...#ixzz3rwdr3K9F
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  14. #59
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    'Rainbow Six Siege' Beta Set For Nov. 25-29; Four Expansions Planned For 2016


    Before the game launches on December 1, Ubisoft is allowing more players to test Rainbow Six Siege one final time with an open beta on all platforms from November 25-29. It will feature 14 of the 20 characters, or "operators," along with three maps. Along with that announcement, the developers also revealed a roadmap for the game's future content.
    When the game comes out, there will obviously be updates with various tweaks to its performance. Starting in January, however, developers will provide a major expansion. A total of four expansions are planned for 2016, arriving in three-month intervals. All in all, the four large batches of content will include eight new characters, four maps, new weapons, additional game modes, and more cosmetic items.
    With each release, the maps and new modes will be available to play from the start. However, the new characters and additional weapon skins need to be unlocked with Renown points or R6 Credits. You can earn Renown in multiplayer with kills, helping teammates, and completing Daily Challenges. For the base game, you start with one operator and must spend Renown to unlock more characters (the first locked character will cost 500 Renown; the second will cost 1,000 Renown, and so on). Unlocking new operators from the expansion will cost even more -- specifically, 25,000 Renown.
    If you're impatient or not gaining as much Renown as you'd like, you could opt to buy R6 credits, which come in packages of 600, 1200, 2670, 4920 and 7560. Ubisoft said that a pack of 600 R6 Credits will cost $4.99. While the price to unlock new characters increases in the base game and costs 25,000 Renown in the expansion, you would only need 600 R6 Credits to unlock extra operators. The microtransaction credits are also used to buy Renown Boosters or Tier 4 and 5 weapon skins, which can't be bought with Renown points.
    So far, Ubisoft revealed only the name of the first expansion set for January, which is called "Operation Black Ice." More details about the other expansions and their release dates are bound to arrive in the coming months.
    Noticia:
    http://www.tomshardware.com/news/rai...ion,30617.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  15. #60
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Rainbow Six: Siege comes with Nvidia GameWorks features


    HBAO+, TXAA, G-Sync

    Ubisoft's Rainbow Six: Siege is scheduled to be launched on December 1st and according to the latest trailer, it will use Nvidia GameWorks effects on the PC.

    According to the newest trailer, Rainbow Six: Siege will implement Nvidia HBAO+ for better shadow effects and improved ambient occlusion, TXAA anti-aliasing as well as support for Nvidia G-Sync technology, which should provide smoother, stutter-free gameplay on G-Sync enabled monitors.
    At its Geforce.com site Nvidia has anounced that the recommended GPU for running the game at 1920x1080 and high level of details is the GTX 960, while in case you want the same level of details at 2560x1440, you will need the Geforce GTX 970.

    Nvidia was also keen to mention that Tom Clancy's Rainbow Six: Siege is also a part of the Bullets or Blades bundle which allows you to chose either that or Assassin's Creed Syndicate with Geforce GTX 970, GTX 980, GTX 980 Ti desktop graphics cards or GTX 970M or above GPU-equipped notebook.





    Noticia:
    http://www.fudzilla.com/news/games/3...works-features
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

 

 
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