Registar

User Tag List

Likes Likes:  0
Página 5 de 7 PrimeiroPrimeiro ... 34567 ÚltimoÚltimo
Resultados 61 a 75 de 100
  1. #61
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The Rainbow Six Siege open beta has been delayed

    Rainbow Six: Siege was due to kick off another beta test today, though this time it would be open to everyone. That is concerning enough given that the game actually releases next week but now the beta itself has been pushed back due to issues on the PC, Xbox One and PlayStation 4. For now, the game is still under ‘closed beta’ status while the issues are resolved.
    In an update on the Ubisoft forum, the game’s community manager explained that the team is “currently seeing issues with matchmaking times and disconnection on all platforms”. As a result of that, the open beta is being postponed until “a later time”.

    The open beta is supposed to contain three maps and three game modes two of which are PvP while the other is a PvE mode. There will be around a year of free updates to the game with new maps and such, though there will also be a season pass involved.
    For now, we don’t know when the open beta will take place but it seems that Ubisoft is really trying to stick to its 1st of December release date for this game.
    Noticia:
    http://www.kitguru.net/gaming/matthe...-been-delayed/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #62
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ubisoft claims Rainbow Six: Siege will be fixed for launch

    Ubisoft gave us cause for concern yesterday when it announced that it would be delaying the open beta for its upcoming shooter, Rainbow Six: Siege, due to matchmaking issues, particularly since the game is due to release on Tuesday. However, Ubisoft is now claiming that all issues should be fixed before launch in just a few days time.
    The main issue that caused the open beta delay has already been identified but until the fix rolls out to everyone, the beta will remain under ‘closed’ status. That means anyone who previously had access to the game’s closed testing phases should be able to play now, but those who missed out will need to wait.

    The problem was explained last night: “Game sessions are not starting properly and we’ve encountered server issues, leading to failed connections. We’ve identified the root issue that was introduced after the Technical Test while fixing a separate aspect of the game.”
    According to the updated FAQ, this issue will be fixed for launch, there is also a reminder that betas are here for this specific reason- to root out issues before launch. “We are confident the game will work as intended since the known issue will be fixed soon. Therefore the launch will not be impacted by this issue”, Ubisoft concludes.
    Noticia:
    http://www.kitguru.net/gaming/matthe...ed-for-launch/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  3. #63
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Rainbow Six: Siege open beta is now live

    After a little stumble earlier this week, Ubisoft’s shockingly timed open beta for Rainbow Six: Siege is now live for everyone to try out. The open beta was due to start a few days ago but had to be postponed due to a last-minute matchmaking bug, which was identified and fixed around 24 hours later. While the open beta was postponed, the closed beta did carry on as previous, so plenty of people could still play the game while changes were being made.
    The bug caused the servers to fail while starting a new game session, this also meant connectivity issues for most players on all three platforms.

    The open beta servers did eventually open up last night, so if anyone is curious about this game, or is thinking about grabbing it when it launches on Tuesday, then now is your chance to see how it runs ahead of time. Hopefully this weekend will give the developers plenty of time to monitor things and make any last-minute changes.
    Noticia:
    http://www.kitguru.net/gaming/matthe...a-is-now-live/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #64
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ubisoft's latest 'The Breach' trailer for Rainbow Six: Siege

    Ubisoft says it will have Rainbow Six: Siege ready for launch, without problems, but before the launch on Tuesday the developer has released a new trailer dubbed "The Breach".




    The trailer features a famous speech by Henry V in the eponymous 1600 play, before the battle. It kicks off with the line "once more unto the breach, dear friends". Ubisoft changed it up a bit, adding: "Close the wall up with our English dead," becomes "... our brave men dead" with the following line cut: "In peace there's nothing so becomes a man as modest stillness and humility". ubisofts-latest-the-breach-trailer-rainbow-six-siege_02


    Noticia:
    http://www.tweaktown.com/news/48695/...ege/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  5. #65
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Rainbow Six Siege Beta Gameplay Only Has Small Moments of Excitement

    The beta for Rainbow Six Siege is well underway, and it’s certainly not without it’s share of problems. We tried playing it over the past holiday weekend and ended up having more issues than enjoyment. But we were able to connect to the servers without issues on a number of occasions, and want to know how the game plays? Take a look.



    Rainbow Six Siege is almost the perfect tactical simulator, complete with value-added boredom.

    Certainly the problems will be a sticking point for many potential players, with connection issues and even loading issues being rampart. Frustrated individuals disconnecting at the first sign of too long a wait compounds the problem as well. Once in a server and actually playing the game certainly does take on a flavor that’s all its own and not really directly comparable to many games in existence.
    The playground in Rainbow Six Siege does consist of most of the house, though there are some areas blocked completely from destruction even if they would be perfect entry points to where your enemies are hiding. Gunplay is fast, when it happens, and it’s vicious.
    Advertisements


    But being a small map and with very small teams the moments of action are few and far between, and the rounds desperately short. If the terrorist team in the VS mode uses a smart tactic, there’ll also be a lot of waiting in-between. That also inevitably leads to frustration as “camping” is rarely a fun tactic for the opposing team no matter how sensible it actually is when defending a given point.
    But if you’re willing to play tactically and really play with your team, it can be very rewarding despite the lulls in action. Unfortunately I feel it’s going to be one of those games that, while initially novel and great, will succumb to the fact that there is only so much variety to be had with destruction. It’s great being able to use the environment in such a way, but in the end the variety might not necessarily be there for everyone to be kept interested.
    The minor connection and server bugs are expected to be ironed out before release and graphically it’s mostly very stable. No other issues were encountered during our matches. We’d, of course, appreciate any feedback on how everyone else enjoys it and what issues you’re experiencing so far.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  6. #66
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quick Fix for Strange Rainbow Six Siege Steam Pre-Load Issue

    Apparently there might be some issues with those that bought Rainbow Six Siege from Steam and are attempting to pre-load it. You might be asked to completely re-download it. 14.36GB isn’t necessarily huge by today’s standards, but that could pose an issue for those on metered Internet services.
    Rest assured, however, that there is a relatively easy, though lengthy, fix that can workaround the current issue. The issue thankfully doesn’t resolve around corrupt files from Steam servers.

    Siege the day with this fix for a mystyfying Rainbow Six Siege pre-load error in Steam.

    The first thing to attempt to do, that might fix it, is to check the integrity of the game files through Steam. This has a good chance of fixing the issue, with you only having to re-download a smaller portion of the game. If that doesn’t work, let’s move on to the more interesting workaround.
    Advertisements


    Move your game files to another folder completely away from the usual Steam folder (or wherever you happen to have it installed). Delete the local content in your Steam folder and then move the game files back into the original place that you moved them from.
    Doing the above should force Steam to recognize the game so you don’t have to re-download anything. Thankfully there’s nothing wrong with the game data being downloaded from Steam’s servers, just that a strange problem seems to be preventing proper playing of Rainbow Six Siege.
    Rainbow Six Siege could very well become the next Counter-Strike with it’s large emphasis on team-work and the ability to nearly completely destroy environments, leading to a vast amount of variety in gameplay. There are several server issues that have hopefully been resolved since the beta has concluded.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  7. #67
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Rainbow Six: Siege Review




    Rainbow Six: Siege Review

    Price: £49.99
    Developer: Ubisoft
    Publisher: Ubisoft
    Platforms: PC, PS4, Xbox One

    When Rainbow Six: Siege works, it's a fantastic game. When the abilities are balanced, the teams are coordinated, the defences strategically placed and the infiltration tactically considered, it's one of the most tense and thrilling multiplayer experiences around. At its height, siege is a beautiful blend of good old fashioned tactical shooting built around a more modern asymmetric multiplayer design. It has the potential to be the best gaming experience you have all year. When it works.

    When it doesn't work, Rainbow Six: Siege is chaotic and uneven. It doesn't fall apart, not completely. But when the teams are disorganised, the victory conditions tend to recede to whoever has the fastest finger trigger or the most robust abilities. This is frustrating and, in my opinion, not entirely unavoidable.



    What Rainbow Six: Siege never is, however, is boring, and this is what will rescue it from the asymmetric cemetery where the games like Evolve and The Flock are interred. Even with the most hapless team of cack-handed, gung-ho loons, storming an entrenched position in Siege is electric and compulsive, if not always elegant.

    There are various modes to Siege, but all of them revolve around the same multiplayer-focussed premise, wherein a team of special operatives must assault a building defended by a group of terrorists. Each round is split into two phases. In the first, the defenders have thirty seconds to establish their fortifications - setting up barricades, reinforcing walls, laying traps, and finding a strong position to fight from. At the same time, the attackers must use remote-controlled drones to locate their objective, be it a hostage that needs rescuing or a bomb that requires defusing.



    Then the execution phase begins, which depending on your team, will either be a series of cautious manoeuvres culminating in a brief and deadly exchange of gunfire, or a haphazard spray of bullets and explosions that chokes the air with smoke and debris. Either can be fun, and surprising, but when the former happens, that's when the game becomes special.
    There have been some curious changes since the beta that did the rounds earlier this year.

    Despite an opening cinematic that suggests a new and deadly terrorist threat which Rainbow Six must counter, during multiplayer there's no real distinction between terrorist and counter-terrorist. Regardless of whether you're attacking or defending, everyone chooses between a bunch of counter-terrorism specialists, equipped with different items for either assault or defence. This doesn't have a massive effect on the game, but it is a weird thematic inconsistency.



    That said, the variety of specialists does contribute to the at-times uneven feel of the game. There are around twenty to choose from, each coming with a unique ability such as laying booby-traps on doors and windows, deploying reinforced barricades, or smashing through them with a sledgehammer. The majority amount to minor tactical tweaks, but a few do tip the balance considerably in a player's favour. In particular, anyone equipped with a riot shield is has a significant advantage. It often only takes one or two shots to end your round in Shield, but it's very difficult to place those shots when your opponent is clutching a giant bulletproof rectangle in front of them.
    Toda a review:
    http://www.bit-tech.net/gaming/2015/...siege-review/1
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  8. #68
    Tech Veterano Avatar de MTPS
    Registo
    Oct 2013
    Posts
    6,921
    Likes (Dados)
    11
    Likes (Recebidos)
    26
    Avaliação
    6 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)


    Não tem nada a ver com os Rainbow´s épicos do passado, mas...

    O jogo está excelente e oferece um gameplay muito único.

  9. #69
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Upcoming Rainbow Six Siege Fixes Detailed By Ubisoft During AMA

    A few hours ago, Ubisoft held an AMA session detailing plenty of upcoming Rainbow Six Siege fixes.

    First of all, they talked about the first Rainbow Six Siege fixes coming in the update scheduled to hit by mid-December.

    • Fixed: Pawn rotation latency: the difference between a player’s action, the server’s perception and another player seeing said action had an extra delay due to a bug. This had even more impact on shield wielding Operators since sometimes players using those would think they were protected while they were not because of the additional delay caused by the pawn rotation bug.
    • Fixed: Shield positioning while rappelling: certain shield angles were not being replicated properly, this caused the shield wielding player to be overprotected in certain cases. This caused hit detection issues for the player shooting at the shield wielding player.
    • Fixed: Shooting and moving while rappelling: when moving and shooting while in rappel, the hits were sometimes not registered properly by the server.
    • Improved: Kill cam replication issues: the kill cam was not displaying an accurate representation of hit positions. The point of view seen after death was not the exact point of view of the killer. Moreover, we have instances in which the kill cam shows body parts sticking through walls while they actually weren’t being seen from the killer’s perspective. This has been improved for the next title update, but we still need additional work on this. It is still considered under development.
    Another hot issue raised by the community is that of lag. An improvement to tick rate is coming, apparently, along with the ability to pick a specific data center:
    We are currently investigating having a higher tick rate, which would improve positioning and shooting replication. The current servers run at a tick rate of 64, but the position of players is updated 30 times per second. We have plans to address this very soon and are currently running tests in which we have a position update rate of 60. If the results are satisfying, we will be deploying this in a future update as soon as possible.
    Advertisements


    Another issue we will be working on is that right now, some players connect to the wrong data centers. If you are not connected to the nearest data center, your gameplay experience will likely not be ideal. We believe that the best solution for this will be to allow the players to select their data centers and that is what we will be working on.
    There’s a lot more Rainbow Six Siege fixes and additions planned, though. For instance, the team is looking at the possibility to add more attachments for guns, more weapon skins and global leaderboards.
    Something that is definitely coming is an increase in the chat character limit, from 64 characters to 128; a Spectator Camera will also be added on all platforms, for dedicated servers within custom games, in early 2016.
    The University map, currently available only in PvE modes, will be added to the PvP rotation as well. Ubisoft is also evaluating whether to let players customize their character between rounds, and they are working on something along the lines of statistics/infographics and clan tags.
    Finally, they are working on some way to help distinguishing friends from foes without disrupting immersion. Are you having fun with Rainbow Six Siege so far? Let us know in the comments!


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  10. #70
    Tech Ubër-Dominus Avatar de Jorge-Vieira
    Registo
    Nov 2013
    Local
    City 17
    Posts
    30,121
    Likes (Dados)
    0
    Likes (Recebidos)
    2
    Avaliação
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Rainbow Six: Siege DLC includes Ultra HD texture pack, and more

    The first update to Rainbow Six: Siege has been detailed by Ubisoft, something that will include an Ultra HD texture pack for the PC. Not only that, but it does include so much more that we'll detail below:


    New Content & Features Visual Update DLC Ultra-HD Texture Pack now available for PC Players Community Health Implemented an auto-kick feature for intentional team killers General Tweaks & Improvements Hit Registration Fixed bugs on replication and kill cam: Pawn rotation latency Shield positioning while rappelling Shooting and moving while rappelling Kill cam replication issues Updated server tick rate for PC (intermittent & temporary) Playlist Changes PvP – Ranked playlist HUD has been synced with the Casual playlist Renamed Minimal HUD to Hardcore HUD Ranked Matchmaking Improvements Increased reliability of end-game skill rank updates. The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes. Skill rank icon is now displayed on the game's main screen, next to your level. Other Matchmaking Improvements PvP & PvE matchmaking bug fixes Balancing PvP – Reduced time to detect Defenders outside from 5 seconds to 2 seconds. PvE – Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt – Disarm Bomb. Player Comfort Increased the amount of characters available tin the chatbox from 32 characters to 128 characters. Glaz scope visibility enhanced. Top Community Raised Bug Fixes Gameplay fixes Level Design fixes Online Flow fixes Visual fixes UI fixes Miscellaneous fixes


    Noticia:
    http://www.tweaktown.com/news/49008/...ore/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  11. #71
    Tech Ubër-Dominus Avatar de jotinha17
    Registo
    Mar 2013
    Posts
    12,504
    Likes (Dados)
    0
    Likes (Recebidos)
    1
    Avaliação
    18 (95%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Alguém tem jogado isto ? Já dei uns tiros e admito que me surpreendeu depois de ter jogado uns minutos a beta.

    Os mapas estão muito interessantes e as missões também, jogo que tem de ser obrigatoriamente em equipa e que não há heróis.

    No geral a jogabilidade está muito interessante.
    Fractal Define Mini | i5 3570k@4.5GHz & Noctua NH-D15S | Asrock Z77 Pro4-M | Gigabyte GeForce GTX 1060 G1 6GB | Kingston HyperX Fury 16GB 1866 | 3TB + Samsung 850 250GB | SuperFlower Leadex 750W GOLD | Creative Sound Blaster Z

  12. #72
    Tech Membro
    Registo
    Apr 2014
    Local
    Porto
    Posts
    2,564
    Likes (Dados)
    16
    Likes (Recebidos)
    41
    Avaliação
    5 (100%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Já tive esse jogo instalado na altura da versão beta. Gostei do jogo e da jogabilidade e com os objectivos do jogo. Está diferente e não dá para ser herói e matar todos sozinho. Existem várias estratégias para abordar cada ronda. Embora não tenha testado a versão final, no entanto parece ser mais um jogo interessante para jogar em equipa
    Be Cool, Be Nice Like Me & You

  13. #73
    Tech Ubër-Dominus Avatar de jotinha17
    Registo
    Mar 2013
    Posts
    12,504
    Likes (Dados)
    0
    Likes (Recebidos)
    1
    Avaliação
    18 (95%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Não é mesmo nada fácil, bom jogo, recomendo vivamente.
    Fractal Define Mini | i5 3570k@4.5GHz & Noctua NH-D15S | Asrock Z77 Pro4-M | Gigabyte GeForce GTX 1060 G1 6GB | Kingston HyperX Fury 16GB 1866 | 3TB + Samsung 850 250GB | SuperFlower Leadex 750W GOLD | Creative Sound Blaster Z

  14. #74
    Master Business & GPU Man Avatar de Enzo
    Registo
    Jan 2015
    Local
    País Campeão Euro 2016
    Posts
    7,793
    Likes (Dados)
    0
    Likes (Recebidos)
    1
    Avaliação
    41 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Afinal, o meu shooter tactico realista parece nao ser apenas mais um. Gosto.
    Tinha para ali todos desde o primeiro, pois so tive oportunidade de jogar o Raven qualquer coisa e os dois RS Vegas, nos quais alias, formei um clã em conjunto com outro rapaz, para jogos multiplayer on-line. Do melhor que havia!
    Última edição de Enzo : 07-02-16 às 23:26
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  15. #75
    Tech Veterano Avatar de MTPS
    Registo
    Oct 2013
    Posts
    6,921
    Likes (Dados)
    11
    Likes (Recebidos)
    26
    Avaliação
    6 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Não faz jus ao passado, mas...admito que o jogo me surpreendeu e está muito bom.

 

 
Página 5 de 7 PrimeiroPrimeiro ... 34567 ÚltimoÚltimo

Informação da Thread

Users Browsing this Thread

Estão neste momento 1 users a ver esta thread. (0 membros e 1 visitantes)

Bookmarks

Regras

  • Você Não Poderá criar novos Tópicos
  • Você Não Poderá colocar Respostas
  • Você Não Poderá colocar Anexos
  • Você Não Pode Editar os seus Posts
  •