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  1. #1
    Moderador Avatar de Winjer
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    Rainbow Six: Siege [PC, PS4, X1]



    Estúdio: Ubisoft Montreal
    Data de lançamento: 2015
    Plataformas: Windows PC, Playstation 4, Xbox One
    Site Oficial: http://rainbow6.ubi.com/siege/en-gb/

    Rainbow Six: Siege – First Details & Leaked Screenshots + Gameplay Video From Alpha Build


    • Version of the Closed Alpha is 0.1.0
    • The air-plane map, named “Plane”, has the following (named) zones: Seating Journalist, Bathroom, Exterior, Cargo, Cargo Entrance, First Aid, Cargo Room A, Cargo Room B, Military Seating, Stairs Cockpit, Kitchen Prep, Seating Staff,
    • The plane map has the following CAMs in “Support Mode” (after one’s death): Luggage Hold, Cabin Staff, Main Corridor, (plus atleast 2 more)
    • The designated names of different areas (above) will be helpful in planning out a round and in voice-comms
    • The map is huge! The plane is also very huge with detailed in-door environments (with fantastic lighting), multiple floors etc.
    • CTUs: GIGN (atleast 3 CTUs will be in the closed-alpha)
    • Primary Weapons: MP5 MLI (stock color in closed-alpha is golden), P90, 591A1, FAMAS G2, K33 NATO, G36C,
    • Secondary Weapons: NP-9, Model 586, MAC11, 226 MK25, M45 MEUSOC,
    • Gadgets: Barbed Wire (hurts and slows down attackers), Sledgehammer (a breaching hammer to breach through destructible surfaces), Deployable Shield (crouch-height cover that blocks all weapon damage), Breach Charge, Stun Grenade, EMP Grenade (disables any electronics in range), Shock-Drone (disables traps and also shocks enemies), Frag, Bonfire Launcher,
    • Defenders / Attackers Types: Recruit (can be picked by more than one player and has the most customization options), Thatcher (Attacker – UK flag on his arm), Twitch (Attacker – WIP, plus a GIGN tag on his arm), Sledge (Attacker), Ash (Attacker – probably the female operator),(a total of 11 types are available, recruit is common to both Attacker and Defenders, plus 5 unique types for both Attacker / Defender, each)
    • Moreover, each kit has a specific icon
    • Each Defender / Attacker / CTU type has a specific “bonus” ability: Recruit (Croix Rogue – Improved revive ability), Thatcher (Gas Mask – Damage received from smoke is reduced and also no coughing will happen)
    • Knifing is confirmed!
    • Grenade explosion has a deafening effect that lasts around 5 seconds or so
    • Scoring Points: Barricading: +5, Injure: +50, Injure Assist: +50, Confirm Kill: +50, Kill Assist: +75, Kill: +100, Headshot: +50, Gadget Destroyed: +10,
    • Barricading can be destroyed by team-mates
    • When injured, you can move/crawl to get to safety
    • The voice-overs in the video were in English, but the accent was French
    • The animation for climbing up ladders is not yet properly implemented, as it can been in the screenshot that there’s a gap between the player and ladder
    • When hit, your screen gets zoom-blurred for a moment
    • When an enemy player notices and shoots at you, you can see the white hit-direction-indicators on-screen
    • This area shows the health of your player, and probably body-armor type/ status. The shirt icon probably shows that the player isn’t wearing any armour
    • Magazine Reloading: If you have ammo 1/269 and you reload, you get to 31/239 (for the MP5 MLI). Moreover, the reload animation restarts if interrupted by another action
    • DEATH REPLAY (aka 1st-person Kill-Cam) of around 7 seconds is shown after one’s death, which can also be “skipped”
    • Additionally, there’s an END OF ROUND REPLAY as well
    • A decisive round shows “MATCH POINT” on the top of timer-clock
    • DAMAGE LOG (top-right) indicating the damage done by your killer is shown in the DEATH REPLAY screen
    • End-of-Round screen shows ROUND GRAPH (time-line of kills etc.) and ROUND REPORT (scores, K/D, etc.)
    • Some of the stuff shows WIP (work in progress). The textures also read “ALPHA” at some places on the map.


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  2. #2
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Rainbow Six Siege in October? Mayhaps

    Like so many other inventory and database blunders by the wonderful Gamestop, it appears that Gamestop Italia may have spilled the beans as to the release date for one of the most anticipated tactical shooters in a long time, Rainbow Six Siege.

    Gamestop Italy may have revealed either a the real date, or a placeholder for what they think is the release date, of Rainbow Six Siege. October 16th 2015.

    Of course, it’s not uncommon for the Gamstop franchise to simply have a placeholder with an arbitrary date assigned to it. But it would certainly be quite nice if Rainbow Six Siege were to make its way out to us by then. But perhaps it’s the actual date they were given?
    Supposedly, too, the covers used are not just amalgamation of photos found elsewhere on the Internet or the placeholder you can find on Amazon and even Newegg, but represents the actual official cover photo.
    When looking at the date, October 16th, this is a Friday and apparently is quite the significant Friday in Europe according to tmag.it. They say that many important releases have happened around that particular Friday of the month. But I can’t find any evidence supporting their claims. October see’s no more releases than any other month, in any country.





    That second Friday seems to simply be an arbitrary day that was chosen based on when Gamestop thinks that it’ll be released given the already public information. It’s a guess and a placeholder. Furthermore, game are released when they are done more often then specific days are chosen such as with movies. Announcements of development, however, are indeed based around the major gaming and tech events, but not releases. Release dates are arbitrarily chosen based on the actual development.
    That being said, All months and even days of the week seem to be used to release games, in North America and in Europe. That Friday holds no real significance, though it is indeed closer to that holiday season.
    But that doesn’t mean that I don’t want Rainbow Six Siege in October. I’d gladly take to the destructive environments and help myself to some tactical thinking shooter fun. It would be a glorious experience to spend my rainy October days inside with such a game. But that may or may not happen. We have n more information than we did before. Except that perhaps now we want Rainbow Six Siege a bit more than usual.
    So no, there is no reason to actually believe that Rainbow Six Siege is going to be released in October. But we can all hope, though.


    Noticia:
    http://wccftech.com/rainbow-siege-october-mayhaps/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  3. #3
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Rainbow Six Siege – Meet The Operators

    Rainbow SiX Siege was announced at E3 2014, during which we were only able to see six placeholder Operators – three Attackers and three Defenders. Ubisoft Montreal demonstrated ten new and improved Operators at a recent preview event, and promise to ship ten more with the final game.






    Game Designer Andrew Witts detailed the new Operators.
    OPERATOR DRILLDOWN

    ATTACKERS
    Sledge – British SAS – Sledge is the perfect Operator for the player who just wants to take care of business and doesn’t care if he or she makes some noise while doing it. Armed with a heavy-duty breaching hammer, Sledge is capable of destroying surfaces like walls, floors and barricades with speed and no small amount of force.
    Thermite – American FBI SWAT – Like Sledge, Thermite doesn’t mind bringing the ruckus when it comes to getting a job done. His powerful thermite breach charges are capable of eating through the ultra-strong reinforced walls like they’re made of cotton candy.
    Ash – American FBI SWAT – Ash is perfect for players who favor distance over up-close-and-personal combat. She can fire a long-distance breach charge, making her a handy Operator to have if you are down to only a couple of teammates. Rainbow Six Siege
    Thatcher – British SAS – Armed with special EMP grenades, Thatcher can knock out all electronics in range for a short period of time. Use Thatcher to help your team get the upper hand against Defenders like Pulse, whose heartbeat monitor lets him track people through walls.
    Twitch – French GIGN – Surveillance is key Rainbow Six Siege, and with Twitch, your surveillance can do some damage. Twitch has a handy little drone that can deliver electric shocks, dealing minor damage and disabling traps. She’s the perfect Operator for people who like to look before they leap.
    DEFENDERS
    Castle – American FBI SWAT – Once everyone has spent their wall reinforcements, they will look to Castle and his durable Kevlar barricades. These can be placed in windows and doorways and take about 12 melee hits to bring down (as opposed to the average barricade’s 3 hits). Sledge can knock it down in 2 hits with his hammer, but the noise he makes will be more than enough warning for the Defenders behind Castle’s walls.





    Smoke – British SAS – Smoke is the silent killer. He can deploy and remotely detonate a chemical gas charge that deals damage to everyone in range of the smoke. Dropping a charge near a potential breach point ensures you’ve got an extra line of defense should Attackers make it through. Hit them with the gas and let the bullets fly.
    Pulse – American FBI SWAT – We’ve all wondered what it would be like to be able to see through walls. With Pulse’s heartbeat monitor you can do just that. Track your opponents’ heartbeats and determine their locations to help your team prep for attack. As this is still the Alpha build, the dev team admits this device is currently a bit too strong and they are working on ways to adjust it. “We already know Pulse’s heartbeat monitor is a little over-powered, so that’s something we’re aware of and will be fixing,” says Witts. “This is the time for us to look at it and ask, How is it over-powered? Is it because you’re allowed to use it for too long? Is it because of the range? What can we do to perfect it?”
    Rook – French GIGN – Nobody wants to go into battle naked (or no one sane does, anyway). Rook ensures his teammates go into the fight with some extra armor that might mean the difference between living to finish the round and going out in the first 30 seconds. If you choose to play as Rook, I recommend dropping his box of armor in a central area during the prep phase so your team can start out the round with some extra protective covering.
    Mute – British SAS – Like Thatcher, Mute can knock out all electronics, but unlike Thatcher’s grenades, Mute operates a special jamming device that remains active until it’s destroyed. “Mute’s class is kind of a protector,” says Witts. “He places his jammer in a certain spot and can protect that specific area from breach charges or drones. So if you go to breach a wall and try to remotely detonate your breach charge, his jammer might prevent you from doing that. You’ll either have to eliminate the jammer in that area or you can place a new breach charge somewhere else.”
    In addition to these 10 Operators, each side also has access to the Recruit, who is more of a blank slate character and can be assigned any of the 5 CTU backgrounds. “The Recruit Operator is an extra lever for players to use and kind of perfect their strategy for that round,” Witts explains. Let’s say what we really need for one round is a lot of tactical grenades – a lot of smoke and a lot of flash. The game allows you to do that by grabbing the Recruit Operator. The Recruit has more customization in terms of generic gadgets, but he has no unique gadgets.” A strong team is one that knows how and when to take advantage of the Recruit.
    Though only ten Operators have been shown this far, there will be 20 unique Operators (plus the Recruit) in the final game. And the ten in that list still have room for adjustments, as Witts tells us. “We’re at 70% quality and that includes gameplay and everything else. This final 30% is what we’re trying to gain in terms of honing everything as we show it and let people play it. Tweaking the Operators is also part of that 30%. Visual quality will grow as well once all those mechanics are finalized and the parameters are set.”

    Rainbow Six Siege is expected to be released Fall 2015m for the PlayStation 4, Xbox One and PC. Be sure to check out our previous coverage of the alpha beta livestream, as well as a couple of our other Rainbow Six Siege posts here and here.


    Noticia:
    http://wccftech.com/rainbow-siege-meet-operators/
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #4
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Tom Clancy’s Rainbow Six Siege – Collector’s Edition Details

    Yesterday Ubisoft released a new gameplay trailer featuring many of the game’s playable Operators (characters,) as well as details about 10 of the new Operators. Finally Ubisoft has also revealed that Tom Clancy’s Rainbow Six Siege will receive a Collector’s Edition, aptly named “Art of Siege Edition“.

    Rainbow Six Siege – Art of Siege Edition Comes With A 120 Page Tactical Guide

    A Collector’s Edition named Art of Siege Edition is available for Tom Clancy’s Rainbow Six Siege. It includes the full game, a collector’s box, a Gold Skins Pack for all in-game weapons and an exclusive 120 page Tactical Guide.
    This high quality guide includes every single key element of the game – detailing each Counter Terrorist Unit, Operators, weapons, and maps with the highest level of detail and statistics. All this content has been created with developer team and core gamers’ advice, giving you the most effective results in the field.
    So what you see in the above image is what you get with the Collector’s Edition.







    • A copy of the game
    • Collector’s box
    • An exclusive 120 page tactical guide – which includes information “on every Counter Terrorist Unit, operator, weapon, and map with the highest detail and statistics.”
    • Gold weapons skins – a DLC with Gold skins for all of the in-game weapons.

    If you pre-order the Art of Siege Edition, or just the regular version of Rainbow Six Siege, you will receive guaranteed access to the upcoming Closed Beta, and pre-ordering any of the two editions (physical ones of course) via the Uplay shop will get you a numbered steelbook case.
    In any case (no pun intended) Rainbow Six Siege appears to be coming out this year, as was previously rumored when gamestop listed it, and now a new advert has been spotted which clearly states “Coming Fall 2015″ (thanks VideoGamer.com,) and add the fact that yesterdays Ubi-blog that detailed the 10 new Operators had 2015 listed as the release date of Rainbow Six Siege at the bottom of the post.

    Rainbow Six Siege looks quite interesting, but seeing as it’s multiplayer only, Ubisoft is slightly giving the boot to the quite large and dedicated Rainbow Six fan base.


    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  5. #5
    Moderador Avatar de Winjer
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    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  6. #6
    Tech Veterano Avatar de MTPS
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    Eu à espera de algo como Swat a fazer jus ao verdadeiro Rainbow Six, e o que sai?

    Uma bela treta "à lá COD".

    Choca-me a forma como desvirtuam títulos icónicos hoje em dia.

    Se der mais trabalho que uma tecla para jogar já não vende, que mercado tão fútil.

    Enfim...de 5 em 5 anos lá vão saindo Indies-Tactical como deve ser.
    Última edição de MTPS : 11-04-15 às 16:12

  7. #7
    O Administrador Avatar de LPC
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    Citação Post Original de Mbmrtns Ver Post


    Eu à espera de algo como Swat a fazer jus ao verdadeiro Rainbow Six, e o que sai?

    Uma bela treta "à lá COD".

    Choca-me a forma como desvirtuam títulos icónicos hoje em dia.

    Se der mais trabalho que uma tecla para jogar já não vende, que mercado tão fútil.

    Enfim...de 5 em 5 anos lá vão saindo Indies-Tactical como deve ser.
    Boas!
    Eu lembro-me bem do Raibow Six, onde eu tinha que planear o caminho da minha Team antes da missão em si e depois criava pontos onde eles aguardavam pelas minhas indicações e avançavam... Era quase como micro-gestão dos eventos...



    Cumprimentos,

    LPC
    My Specs: .....
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    CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
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    GPU: SAPPHIRE
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  8. #8
    Tech Bencher Avatar de reiszink
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    Que saudades do SWAT, um gajo antes de avançar a usar a câmera articulada para ver quem estava por detrás da porta. Era tudo pensado, nada se fazia à toa.

    Hoje em dia, da maioria dos FPS "tácticos" só resta o nome, é tudo ao molho, muitos tiros e muitos saltos.

    Apenas um exemplo:

    Última edição de reiszink : 11-04-15 às 17:21
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  9. #9
    O Administrador Avatar de LPC
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    Citação Post Original de reiszink Ver Post
    Que saudades do SWAT, um gajo antes de avançar a usar a câmera articulada para ver quem estava por detrás da porta. Era tudo pensado, nada se fazia à toa.

    Hoje em dia, da maioria dos FPS "tácticos" só resta o nome, é tudo ao molho, muitos tiros e muitos saltos.

    Apenas um exemplo:

    Boas!
    Realmente muito bom...

    Acho que não joguei o Swat 4... Ou pelo menos não me recordo...
    Mas têm sido tantos jogos ao longo dos anos que me pode ter passado...

    Cumprimentos,

    LPC
    My Specs: .....
    CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
    CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
    Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
    GPU: SAPPHIRE
    NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR


  10. #10
    Tech Veterano Avatar de MTPS
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    É uma pena este estilo estar completamente morto.

    O único jogo que consegue proporcionar algum gameplay táctico nestes termos, é o Insurgency coop num servidor com jogadores tácticos.

    O Swat 2/3 + Rainbow Six (adorei todos), são dos melhores jogos de sempre...é pena a criançada consolada de hoje em dia nem saber do que se trata.

    Andou ai um que prometia ser um novo Swat/Rainbow, que inclusive tinha um dev que supostamente esteve na criação dos Rainbow, mas pelo resultado do jogo eu diria que andou foi a servir cafés aos devs, mas virou mega-flop...TakeDown Red Sabre...meus ricos 15€...

    Tinha muitas expectativas em relação a este novo titulo, mas já vi que o género acabou há 10 anos e provavelmente nunca irá ressuscitar.
    Última edição de MTPS : 11-04-15 às 18:08

  11. #11
    Moderador Avatar de Winjer
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    OMG, mas que falhanço. Mataram a saga.
    Transformaram um dos jogos mais inteligentes, num fps para miúdos de COD.
    Haja vergonha.
    Ryzen R5 3700X / Noctua NH-D15 / B550 AORUS ELITE V2 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / Seasonic Focus GX 750W / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / Edifier R1700BT


  12. #12
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Que grande treta
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  13. #13
    Tech Veterano Avatar de MTPS
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    Última edição de MTPS : 14-04-15 às 12:44

  14. #14
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Rainbow Six: Siege Preview



    Rainbow Six: Siege Preview

    Developer: Ubisoft Montreal
    Publisher: Ubisoft
    Platforms: PC, Xbox One, PS4
    Release: 2015

    When Rainbow Six: Siege debuted at E3 last year. I immediately saw its potential as a successor to Irrational Games' exceptional SWAT 4. The confined yet complex level design, the multiple entry points, the explosive gadgetry, the slick teamwork, it pressed all the right buttons for a fan of close-quarters tactical FPS'. But the demo video was clearly more choreographed than a politician's hand gestures, and I questioned how much relation it would bear to the final product. Last week Ubisoft allowed us access to the game's alpha build. After a few days in the Siege's company, it's clear that, so far anyway, Ubisoft are walking the talk.



    The alpha comprised of two multiplayer maps, both of which bid a squad of five special-forces operatives to rescue a hostage from a team of five paramilitaries. All the terrorists need to do is prevent this from happening. A round of Siege is split into three stages. There's the pre-game stage in which players select their role in the squad and vote on where in the chosen map they should spawn. Next comes the preparation stage, where the terrorists fortify their position using barricades, traps, and various other equipment. Meanwhile, the counter-terrorists attempt to locate the hostage using cute little mobile cameras. Finally, there's the action phase, which in the most basic terms is akin to a slower, more thoughtful round of Counter-Strike.



    My initial experience of Siege was a little confusing, though this was more down to the nature of the Alpha rather than problems with the game. I was dropped immediately into a match, and as I frantically tried to figure out the controls, I accidentally threw a grenade at the wall rather than planting a breaching charge. Miraculously nobody was hurt, although later on another player made the same mistake and blew up our entire team.

    Teething problems aside, I was impressed by how Siege subtly encourages players to work together. Before the round has started, you need to decide where to hole up as the terrorists, or launch your assault as the counter-terrorists. Already you're interacting with your team, communicating voicelessly, making decisions together.



    What's more, each character possesses a unique ability, such as a sledgehammer for battering through the paramilitary barricades, or a heartbeat sensor for spotting CT's through walls. While it isn't immediately obvious which character does what, after a while you come to learn what role your squaddie is best suited for, and more importantly, when to let other players assume the roles they need to.
    Toda a analise:
    http://www.bit-tech.net/gaming/2015/...iege-preview/1
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  15. #15
    Moderador Avatar de Winjer
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    Rainbow Six Siege Launches October 13th 2015

    Ubisoft has just announced that Tom Clancy's Rainbow Six Siege will be released on October 13th. In order to celebrate this announcement, the French company has released a new trailer for it that can be viewed below the fold. Selecting one of 20 Operators will be an important choice for all Rainbow Six Siege players. Will you focus on jamming the opposing squad’s communications? Or will you favor the ever-reliable bulletproof barricade? Will a ranged breach launcher be more useful to you than a sledgehammer? Every choice contributes to your team in different ways, and you can discover the possibilities when Rainbow Six Siege hits stores on October 13, 2015.



    About Rainbow Six Siege:Rainbow Six Siege is an exciting, new approach to the first-person shooter experience that puts tactical combat and masterful destruction at the center of the action. Lead your team of unique, counter-terrorist Rainbow operators through tense and thrilling combat scenarios, and achieve victory through smart preparation and strategic improvisation. Rainbow Six Siege will be available on Xbox One, PlayStation® 4 and PC this fall 2015.

    Key Features:

    • THE RULES OF SIEGE: Five versus Five. Attack versus Defend. Infiltrate versus Fortify. Team-based strategy meets intense, tactical combat.
    • WORLD'S ELITE COUNTER-TERRORIST OPERATORS: Choose your Operator and wield their unique ability to breach or defend the objective as a part of an elite team.
    • DESTRUCTION AS A TOOL: Walls can be shattered; floors and ceilings can be breached. Mastering the tactical use of destruction is the key to victory.
    • CLOSE-QUARTERS COMBAT: With tight spaces shaping all combat arenas, tense encounters and up-close.
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