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  1. #1
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mozilla, assuntos gerais

    Last year Mozilla's revenue went up 4.9% to $329M, 90% came from Google and Yahoo



    Mozilla just released its financial report for 2014, showing a small revenue increase. VentureBeat reports that 90 percent of that revenue came from Google and Yahoo.
    For years, Mozilla has made a lot of their money from a sponsorship agreement with Google. Mozilla made Google Firefox’s default search engine and Google paid them for it. Last year that deal came to an end and a new five-year deal with Yahoo took over. Basically, it works like this: You type in a search, and then Google or Yahoo makes some money off AdSense ads. Then some of that money would come to Mozilla as part of a revenue-sharing deal.
    In the report (PDF), the numbers for 2014 breaks down like this. Mozilla Foundation and its subsidiaries made $311 million in revenue in 2012 and $314 million in 2013. In 2014, the number was $329 million (just less than a 5 percent increase.) Expenses went up by 7.6 percent in 2014 to $318 million.
    These numbers come from before the Google deal ended, and now Mozilla says it isn’t getting anything from them. Google is still the default search engine in Europe, but Denelle Dixon-Thayer, Mozilla's chief business and legal officer, told CNET that "We don't have a commercial relationship with Google at this point."
    It will be interesting to see how Mozilla does as it moves forward without depending on one search engine (and their money) alone.
    Noticia:
    http://www.techspot.com/news/62935-l...p-49-329m.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  2. #2
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mozilla's Persona login service is unpopular, will be shut down

    Login service Persona will be shut down as of November 2016. Launched by Mozilla five years ago, it has proven unpopular, with no signs of that changing anytime soon, so the company has decided to give it the boot.


    Persona works much like OpenID and Facebook Connect, utilizing the BrowserID protocol to let you log in to websites without the hassle of site-specific passwords, while remaining secure; all that's needed is an email. Unfortunately for Mozilla and perhaps its users, the project has failed for unknown reasons.

    November 30 is the shutdown date. At this time, support will end, and user data will be destroyed for security reasons.

    Noticia:
    http://www.tweaktown.com/news/49617/...own/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  3. #3
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    We talk to Mozilla about the future of WebGL, gaming in your browser

    Mozilla has been pioneering different browser related technologies just as much as other competing companies and organizations have been, too, and one their focuses is on gaming. It might seem a bit strange to associate browser gaming to anything more than just the casual adventure we might partake of on an intermittent basis, but the underlying technologies can actually give us access to more powerful and interactive Internet experiences, and Mozilla is excited about being able to bring that to life as they continue to expand and grow the WebGL extentions in FireFox as well as allowing access to even lower-levels of functionality.


    There's a lot that's going on right now, and it's exciting to think that those simple web-games we used as escapes are becoming much more than that, even full blown-VR experiences. In fact, 3D games in a browser have already come a long way from where they once were. Turbulenz is a good example of a custom engine running over WebGL. Quake4 has been recreated with the engine, and it looks nearly as good as on PC. This is really only the beginning, with more advanced and better looking games and even full 3D modeling programs available in-browser. The possibilities are endless.

    We got the chance to talk with Martin Best, Mozilla's Director of Platform Product Management, about what the future holds, and he's excited about what the future holds.



    Quake 4 in Turbulenz


    What has been done to optimize WebGL over the past year?

    We have been working to improve the performance, reach and capability of WebGL. WebGL 2 is in development and already in Firefox Nightly for testing. It brings new capabilities to allow developers to push the graphic fidelity of their experiences to higher levels. We are also investing in other areas that dramatically improve performance of games, such as SIMD support, WebAssembly, Shared Array Buffer and moving more APIs into Web Workers. All this comes together to unlock more power for developers.


    What engines can be run in a browser?

    Which ones run best? Currently we are aware of several, including Unity3D and Unreal Engine 4. Autodesk also showed an initial preview of Web export for their Stingray engine at our GDC booth. We have also seen more general tools like Adobe's Animate CC export to WebGL. King.com's Defold engine also supports exporting to the open Web game stack. It's also important to highlight companies building tools and engines specifically for the web such as Playcanvas, Turbulenze, and Goo Technologies. They are doing amazing things targeting mobile and designed to be very lite weight. Our WebGL 2 demo was done in Three.js, another popular engine. As for which runs best, it really depends on what you are trying to do, they all have their pros and cons.

    How does WebGL and asm.js operate on a low level? How efficient is it?

    WebGL and asm.js are very low level abstractions. The best way to think about them is as a virtual GPU and CPU. This allows us to get very close to native speeds. WebAssembly continues down this same path and provides a more streamlined version that offers smaller downloads, faster load times, reduced memory usage and higher throughput. This also sets the stage for this technology to become relevant on mobile in addition to what we already see happening on desktop.


    Could we see VR experiences rendered through the browser?

    Yes and we're already seeing progress towards achieving this via WebVR, an experimental JavaScript API that provides access to VR devices such as the Oculus Rift or Google Cardboard in your browser. WebVR is helping to expand the limits of what's possible on the Web, from games to other types of experiences. For example, the Washington Post recently used A-frame, a technology pioneered by the Mozilla VR team, to create an immersive experience on Mars.


    What do you see for the future of Web gaming? Where do you want it to go?

    Mozilla pioneered and supports a wide variety of open Web technologies. We champion their use because this gives players instant access and friction-free game play across all supported Web devices. The future is Web games and their adoption is certainly growing. Over time, consumers will be able to find more and more of these games on the Web. To get there it's going to be technologies like WebAssembly and WebVR to driving Web games forward. That's why we are working on improving the current stack to make it work for more users, faster and with better overall performance to help developers maximize their ROI. We are also in active, ongoing discussions with other browser vendors about advancing the Web game stack and some of our early efforts there can be found at openwebgames.com.



    Do you think we could ever see compute workloads being done in-browser?

    Oh yes, while games are the incubator for many of these low level technologies, they are by no means the only use case. These are general technologies that can be applied to many different areas. We are seeing use of this technology to create full ports but also libraries that run alongside regular JavaScript. We already see developers making use of this technology for use cases like photo editing, porting databases such as SQLlite. Interesting examples of compute workloads in the browser include mapping, cryptography, compression, CAD, image editing, medical imaging, facial recognition. We have even seen people port full productivity apps, as well as building video codex support outside of the usual Web standardization process.


    Why is this important for gamers?

    Web games give players instant access and friction-free game play across all supported Web devices. At the same time, the Web is also a great place for developers to find audiences and increase revenue. As an example, we have seen mobile developers finding additional revenue opportunities on the Web, thanks to being able to publish outside of highly crowded app store ecosystems. Browsers are also transitioning away from plugins. New Web technologies are providing developers an alternative path to provide these same experiences that once relied on plugins. There are millions of people that play games on the Web today and these new technologies allow game developers to keep pushing those experiences to exciting new levels.


    Thank you Martin for your time, we appreciate you taking the time to answer some of our questions about WebGL and where it's going. It does indeed look like the future is bright, enough so that there are as many opportunities for gaming success in the browser, as there are elsewhere.










    Noticia:
    http://www.tweaktown.com/news/51420/...ser/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  4. #4
    Tech Ubër-Dominus Avatar de Jorge-Vieira
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    Mozilla's next browser is built on Chrome technology, for now

    After struggling in recent years against the dominant Google, Mozilla has decided to give in somewhat and dedicate a six-person team to develop a radically different browser. The shocking part: Tofino, as it's called, is using an outside project Electron, which in turn is built on the Chromium foundation (which powers Chrome). With this move, Mozilla joins a long list of companies that have adopted Chromium, most recognizably Samsung and Opera.


    Mark Mayo, senior vice president of the Firefox project says internal resistance to the shift has been vehement, to the point he's surprised the project got off the ground at all. No doubt it helps that the long-term plan is to adapt the company's proprietary Gecko technology and so replace Electron and Chromium, according to Mozilla engineer Kyle Huey.

    Chrome accounts for 47 percent of browser usage; Safari sits at 13 percent, and Firefox at 9 percent, according to StatCounter.

    Noticia:
    http://www.tweaktown.com/news/51556/...now/index.html
    http://www.portugal-tech.pt/image.php?type=sigpic&userid=566&dateline=1384876765

  5. #5
    Tech Mestre
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    Mozilla bate Microsoft na guerra de browsers

    O Firefox consegue ser mais usado do que o Internet Explorer e o Edge, batendo a Microsoft pela primeira vez.






    A versão de desktop do browser da Mozilla conseguiu bater a Microsoft, com o Internet Explorer e o Edge, pela primeira vez. As estatísticas da StatCounter, que avaliam a navegação através da contagem de mais de 15 mil milhões de visualizações de páginas em três milhões de sites, indicam que 15,6% dos utilizadores acediam através do Firefox, mais do que os 15,5% registados pelos browsers da Microsoft. Estes números, explica o Venturebeat, representam uma quebra face aos 16,1% registados pela Mozilla em fevereiro, o que significa que a quebra dos navegadores da Microsoft ainda foi maior.
    O rei continua a ser o Chrome com mais de 60% deste segmento. «A Microsoft poderia esperar um aumento com o lançamento do Windows 10 e com o Edge, mas isso não se verifica», diz o CEO da StatCounter, Aodhan Cullen.

 

 

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