Rime IP Reacquired By Tequila Works; Working Hard To “Realize Its Aspirations For It”.
Developer of PS4 exclusive Rime, Tequila Works, has reacquired the rights to the Rime IP from Sony.
The developer confirmed this on Twitter a few hours ago. According the Spanish studio, they are working hard to “realize its aspirations for it”.
Tequila Works @tequilaworks
Tequila Works has chosen to reacquire the rights to its adventure game, RiME, and is working hard to realise its aspirations for it.
Rime was first shown off during Sony’s 2013 Gamescom press briefing. During their press conference at Gamescom 2014, Sony revealed a new trailer for the PS4 exclusive. Since then both Sony and developer Tequila Works, have been rather quiet about the game. While both Sony and Tequila Works have confirmed that development is still underway, the game has been absent on every major gaming event.
Advertisements
Before development on the title was approved by Sony, the game was first pitched to Microsoft. However, due to a policy mismatch with Microsoft XBLA , the game was later rejected by Microsoft. Since then, the game has been presented as an PS4 exclusive. Now that Tequila Works has reacquired the rights to the IP, it’s unclear what the developer will do with the title. We reached out to Tequila Works on this matter, and will update when we learn more.
Rime will involve no combat as the title revolves around a little child. In an interview with website Polygon, Rime’s creative director Raúl Rubio Munárriz stated:
I can tell you that there is no combat. That was something that was intentional from the beginning. Your avatar is a little child. It makes so no sense for you to find a legendary sword or whatever and then start killing monsters. There are very good games that do that but Rime is not one of those. We wanted to make Rime more personal. Something that is general enough that anyone can enjoy it as a tale, a fable or a rhyme but is also deep enough that it can be personal and can touch you deep inside you.
The game will not include any other human characters, apart from the game’s main character. According to Rubio The Island itself plays a vital part in the game, and the team doesn’t look at the game’s story in terms of NPCs giving out quests.
Tequila Works: Team on Rime Is Now Even Bigger, It’s Going & Ending Well; Lack of News Wasn’t Due To Us
Tequila Works, the Spanish indie studio that created Deadlight for PC and Xbox 360, has been working on Rime in the last few years. Originally a PlayStation 4 exclusive, it garnered a lot of attention due to the stunning reveal trailer at Gamescom 2013.
However, the Unreal Engine 4 powered game disappeared from the news in the last couple years until yesterday, Tequila Works announced to have bought the rights back from Sony Computer Entertainment.
This means that there’s a good chance now to see the game on PC and Xbox One as well. Moreover, Tequila Works’ PR Manager Jose Herraez and Creative Director Raul Rubio Munarriz replied to some questions on Twitter about the announcement.
“But the game will be much better without that huge abomination called Denuvo. In Rime that ugly creature went out of control – how do you like three fucking hundreds of THOUSANDS calls to “triggers” during initial game launch and savegame loading? Did you wonder why game loading times are so long – here is the answer.
In previous games like Sgw3, Nier, Prey there were only about 1000 “triggers” called, so we have x300 here. Next – 300,000 called “triggers” were just warmup for Denuvo, after 30 minutes of gameplay it became 2 f’ing MILLIONS of called “triggers”. Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down. In previous games like Sgw3, Nier, Prey there were only about 1-2 “triggers” called every several minutes during gameplay, so do the math.”
O Denuvo está mesmo a tornar-se num problema grave para os jogadores de PC.
O que vale é que pelo menos neste jogo, já decidiram retirar esta porcaria.
Vi o início de um gameplay desse RiME e intrigou-me.
Depois dá o teu feedback
Comecei a jogar este jogo e apesar de apenas ter uma hora, estou a gostar.
É do estilo de um Jorney ou Abzu, jogos que tentam criar uma certa experiência única, onde a arte é o centro do jogo.
Mas neste caso temos um jogo de exploração, com algumas plataformas e alguns puzzles fáceis, pelo menos no inicio.
Os gráficos são simples, mas a direção artística é lindíssima.
A música é suave e em conjunto com o som do vento e das ondas do mar, resulta numa experiência muito relaxante.
Não será jogo para todo tipo de gente, mas para quem gosta, será do melhor do género.
Bookmarks