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  1. #586
    Tech Mestre Avatar de SleepyFilipy
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    Tenho que experimentar esse Quake 2 RTX. Foi dos jogos que mais gostei, inclusive o MP foi "jogo de namoro" com a minha futura esposa xD

    Por acaso sabes se adicionaram suporte 21:9?
    Dell G15

  2. #587
    Moderador Avatar de Winjer
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    GeForce 436.02 WHQL driver download

    Trás ligeiros aumentos de desempenho para vários jogos, o que é sempre bom.



  3. #588
    Moderador Avatar de Winjer
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    NVIDIA has created a gaming studio to remaster classic PC games with Ray Tracing effects

    Já terminei o Quake 2, por isso se trouxerem mais uns clássicos com ray-tracing, melhor.

  4. #589
    O Administrador Avatar de LPC
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    Citação Post Original de Winjer Ver Post
    NVIDIA has created a gaming studio to remaster classic PC games with Ray Tracing effects


    Já terminei o Quake 2, por isso se trouxerem mais uns clássicos com ray-tracing, melhor.
    Boas!

    Na lista para fazerem RTX:

    - Doom 3
    - HL e HL 2
    - Unreal
    - Quake 4
    - Tomb Raider


    Cumprimentos,

    LPC
    My Specs: .....
    CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
    CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
    Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
    GPU: SAPPHIRE
    NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR


  5. #590
    Moderador Avatar de Winjer
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  6. #591
    Moderador Avatar de Winjer
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  7. #592
    O Administrador Avatar de LPC
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    Citação Post Original de Winjer Ver Post
    Boas!
    Mais uma placa que mata a anterior com meia dúzia de meses (vai quase pelo mesmo preço e é um pouco mais rápida dependendo do jogo).

    Supera a 590 da AMD e anda ali próximo da 1660 TI...

    Cumprimentos,

    LPC
    My Specs: .....
    CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
    CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
    Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
    GPU: SAPPHIRE
    NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR


  8. #593
    Moderador Avatar de Winjer
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    NVIDIA Develops Tile-based Multi-GPU Rendering Technique Called CFR

    NVIDIA is invested in the development of multi-GPU, specifically SLI over NVLink, and has developed a new multi-GPU rendering technique that appears to be inspired by tile-based rendering. Implemented at a single-GPU level, tile-based rendering has been one of NVIDIA's many secret sauces that improved performance since its "Maxwell" family of GPUs. 3DCenter.org discovered that NVIDIA is working on its multi-GPU avatar, called CFR, which could be short for "checkerboard frame rendering," or "checkered frame rendering." The method is already secretly deployed on current NVIDIA drivers, although not documented for developers to implement.

    In CFR, the frame is divided into tiny square tiles, like a checkerboard. Odd-numbered tiles are rendered by one GPU, and even-numbered ones by the other. Unlike AFR (alternate frame rendering), in which each GPU's dedicated memory has a copy of all of the resources needed to render the frame, methods like CFR and SFR (split frame rendering) optimize resource allocation. CFR also purportedly offers lesser micro-stutter than AFR. 3DCenter also detailed the features and requirements of CFR. To begin with, the method is only compatible with DirectX (including DirectX 12, 11, and 10), and not OpenGL or Vulkan. For now it's "Turing" exclusive, since NVLink is required (probably its bandwidth is needed to virtualize the tile buffer). Tools like NVIDIA Profile Inspector allow you to force CFR on provided the other hardware and API requirements are met. It still has many compatibility problems, and remains practically undocumented by NVIDIA.
    Seria curioso ver o SLI a voltar em força...

  9. #594
    O Administrador Avatar de LPC
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    Citação Post Original de Winjer Ver Post
    NVIDIA Develops Tile-based Multi-GPU Rendering Technique Called CFR




    Seria curioso ver o SLI a voltar em força...
    Boas!
    O que eles estão a pensar é mais como tiveram no passado e a própria ati também teve... 2 gpus num só PCB...

    Cumprimentos,

    LPC
    My Specs: .....
    CPU: AMD Ryzen 7 5800X3D :-: Board: MSI B550M BAZOOKA :-: RAM: 64 GB DDR4 Kingston Fury Renegade 3600 Mhz CL16 :-: Storage: Kingston NV2 NVMe 2 TB + Kingston NV2 NVMe 1 TB
    CPU Cooling Solution: ThermalRight Frost Commander 140 Black + ThermalRight TL-C12B-S 12CM PWM + ThermalRight TL-C14C-S 14CM PWM :-: PSU: Corsair HX 1200 WATTS
    Case: NZXT H6 FLOW :-: Internal Cooling: 4x ThermalRight TL-C12B-S 12CM PWM + 4x ThermalRight TL-C14C-S 14CM PWM
    GPU: SAPPHIRE
    NITRO+ AMD RADEON RX 7800 XT - 16 GB :-: Monitor: BenQ EW3270U 4K HDR


  10. #595
    Tech Mestre Avatar de SleepyFilipy
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    Citação Post Original de LPC Ver Post
    Boas!
    O que eles estão a pensar é mais como tiveram no passado e a própria ati também teve... 2 gpus num só PCB...

    Cumprimentos,

    LPC
    Ui, bateu agora uma nostalgia com a minha 295 xD
    Dell G15

  11. #596
    Moderador Avatar de Winjer
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    E esta hein!

    Brazilians make a 'RTX 2080 Ti Super' by fitting it with faster GDDR6

    Brilliant stuff, as-if the GeForce 2080 Ti isn't fast enough, we all heard about the rumors about that Super model. Well, what if you supercharge it yourself? Your get your SMT gun and heater, remove the GDDR6 DIMMs, and replace them with faster ones :-)
    So here's what three musketeers in Brazil did, they removed 16 Gbps GDDR6 from a Galax RTX 2080 Ti Hall of Fame, and then planted that same GDDR6 memory on a GeForce GTX 2080 Ti which normally has 14 Gbps GDDR6. Surprisingly enough, that actually worked.

    Obviously I need to make a few remarks here, there is no fully enabled GPU, ergo the shader processor count is the same (which would be different for a Super model). Secondly, there's not one 2080 Ti card we tested, that could not get its memory tweaked at 16 Gbps. In fact the MSI lighting we clocked at 16,548 MHz (effective data-rate). So it's all a little relative. But .. they 16 Gbps GDDR6 memory, can be tweaked as well, and they ended at 17,200 MHz and that is 3,200 MHz more than the memory that is on a standard 2080 Ti. An higher frequency was not possible on that memory because the memory controller would not allow this, according to the modders. Btw I think I recognize some faces, at least one of them works for Galax and it does seem and feel a bit like a Galax viral/promotional. But still, what the guys did was .. yeah crazy, but we like crazy

  12. #597
    Tech Membro Avatar de dblaster
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    Mesmo assim estava capada. .a controladoria não deixava andar mais

    Enviado do meu ONEPLUS A6003 através do Tapatalk

  13. #598
    Moderador Avatar de Winjer
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    Tech demo da nVidia, com montes de ray tracing.
    Quase não temos jogos com RTX, mas agora já temos mais um tech demo.....

  14. #599
    Tech Mestre Avatar de SleepyFilipy
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    Isso fez-me lembrar que tenho DLCs do Metro para jogar e ainda nem fui lá, thanks xD
    Dell G15

  15. #600
    Master Business & GPU Man Avatar de Enzo
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    Citação Post Original de LPC Ver Post
    Boas!

    Na lista para fazerem RTX:

    - Doom 3
    - HL e HL 2
    - Unreal
    - Quake 4
    - Tomb Raider


    Cumprimentos,

    LPC
    Boa lista. Aprovada
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

 

 
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