Registar
Página 1 de 2 12 ÚltimoÚltimo
Resultados 1 a 15 de 19

Tópico: Xbox Series X

  1. #1
    Moderador Avatar de Winjer
    Registo
    Feb 2013
    Local
    Santo Tirso
    Posts
    10,961
    Avaliação
    4 (100%)

    Xbox Series X

    Ainda só temos rumores, mas estas são as especificações da próxima geração da Xbox.
    Pelos vistos, teremos 2 versões da consola, uma com specs limitadas feita principalmente para streamming e uma de topo para competir com a PS5.


    Next Xbox X (Anaconda) - $499:
    CPU: CPU AMD Zen 2, 8C / 16T (7nm)
    GPU: Custom Navi GPU (12 TFLOPs, 7nm)
    Memória: 16GB GDDR6
    Armazenamento: 1TB NVMe SSD 1GB

    Next Xbox Streaming (Lockhart) - $249:
    CPU: CPU AMD Zen 2, 8C / 16T (7nm)
    GPU: Custom Navi GPU (4 TFLOPs)
    Memória: 12GB
    Armazenamento: 1TB NVMe SSD 1GB
    Última edição de Winjer : 13-12-19 às 20:13

  2. #2
    Master Business & GPU Man Avatar de Enzo
    Registo
    Jan 2015
    Local
    País Campeão Euro 2016
    Posts
    7,780
    Avaliação
    41 (100%)
    Já estou a ver a malta a fazer hack na mais fraquinha para jogar algo tipo cs e fortnite. O preço não é mau.
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  3. #3
    Tech Membro
    Registo
    Jul 2015
    Posts
    960
    Avaliação
    1 (100%)
    A "fraquinha" parece-me bem para o preço anunciado/specs

  4. #4
    Tech Bencher Avatar de reiszink
    Registo
    Feb 2013
    Posts
    5,767
    Avaliação
    5 (100%)
    Confirmado pela Microsoft:

    - Ray Tracing
    - Zen + Navi
    - SSD
    - Suporte para 8K
    - Framerate até 120fps.
    - Lançamentoi para fins 2020

    Intel i7 5820K - ASRock X99M Killer - 16GB G.Skill DDR4 - Gigabyte GTX 980Ti G1 - Plextor M6e 256GB + Samsung 850 EVO 500GB - Corsair H110 - EVGA G3 750W - Acer 27" 144Hz IPS - Zowie EC2-A - Filco Majestouch 2 TKL - HyperX Cloud II Pro

  5. #5
    Moderador Avatar de Winjer
    Registo
    Feb 2013
    Local
    Santo Tirso
    Posts
    10,961
    Avaliação
    4 (100%)
    Apenas rumor, mas pelo que diz um dos jornalistas do GameInformer, alguns developers já lhe confiaram que a PS5 será um pouco mais poderosa do que a XBOX.


  6. #6
    Moderador Avatar de Winjer
    Registo
    Feb 2013
    Local
    Santo Tirso
    Posts
    10,961
    Avaliação
    4 (100%)
    Xbox Series X is the next Xbox, and it will arrive for the 2020 holiday season




    Speaking to GameSpot, head of Xbox Phil Spencer revealed that the console will indeed have 12 TFLOPS of GPU power, GDDR6 RAM, and an NVMe SSD. The system will also let you pause and resume multiple games, unlike the one-game limit on current systems.

    Core Features:
    +Designed to be backwards compatible with Xbox One (games and accessories)
    +Game Pass on Day one
    +Physical Disc Drive, All-Digital version presumed to be in works
    +Internal SSD storage (NVME)
    +Focus on Low Latency/responsiveness, Variable Refresh Rate.
    +CPU is based on Zen2
    +GPU is based on AMD / RDNA, with 'hardware ray tracing', they say it is twice as powerful as Xbox One X (which is 6 teraflops) which would put it in 12 teraflops range (though they might be factoring in better VRAM etc - for reference 5700XT has 9.75 Tflops)
    +Aiming for 4K60, 120fps/8K 'possible'
    +New Controller (similar to current but with Share/Capture buttons)
    +Shaped like a PC Tower
    Última edição de Winjer : 13-12-19 às 21:03

  7. #7
    Master Business & GPU Man Avatar de Enzo
    Registo
    Jan 2015
    Local
    País Campeão Euro 2016
    Posts
    7,780
    Avaliação
    41 (100%)
    3 Gamecubes uma em cima da outra? Lol
    Vai gerar problemas para armazenar essa coisa aqui por casa. Apesar de dizerem que dá para pô-la na horizontal ou vertical. Mas será parte da minha coleção também. Lá para 2021 ou 22....
    Última edição de Enzo : 23-12-19 às 18:59
    Ideias sem Nexo e Provas do Tráfico de Hardware
    "que personifica o destino, equilíbrio e vingança divina." Dejá vú. Que cena!

  8. #8
    Moderador Avatar de Winjer
    Registo
    Feb 2013
    Local
    Santo Tirso
    Posts
    10,961
    Avaliação
    4 (100%)
    Ryzen R5 3600X / Noctua NH-D15 / ASUS Rog Strix X370 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / XFX XTR 650 / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / M-Audio AV 42

  9. #9
    Moderador Avatar de Winjer
    Registo
    Feb 2013
    Local
    Santo Tirso
    Posts
    10,961
    Avaliação
    4 (100%)
    Microsoft Drops More Xbox Series X Tech Specs: Zen 2 + RDNA 2, 12 TFLOPs GPU, HDMI 2.1, & a Custom SSD



    For the past several months both Microsoft and Sony have been slowly but steadily trickling out additional details about their forthcoming gaming consoles. And now this morning we’re getting our next bit of information from Microsoft, who has released a few more nuggets of information on their forthcoming Xbox Series X console.
    When the console was first formally announced at the end of 2019, the company revealed that it would be using AMD’s Zen 2 CPU cores, but they were a bit cagier about the GPU specifications. Now the company has opened the door just a bit more on those, giving us some performance and feature information – and by and large confirming earlier theories about what the hardware would entail.
    First and foremost, Microsoft is now confirming that the console’s APU is using AMD’s RDNA 2 architecture for the integrated GPU. Information about this architecture is still limited, but AMD previously disclosed that RDNA 2 would include hardware ray tracing functionality – something not present in RDNA (1) – and Microsoft in turn will be tapping this for their next game console. Microsoft, of course, already has significant experience with hardware ray tracing thanks to DirectX’s own ray tracing functionality (DXR), so the company will be able to hit the ground running here, albeit with AMD hardware for the first time.
    Microsoft’s announcement also confirms for the first time that we’re getting Variable Rate Shading (VRS) support. This is another feature that has been supported in DirectX for a bit now (and in rivals Intel & NVIDIA’s GPUs), but isn’t currently available in AMD’s RDNA (1) lineup. A sampling optimization of sorts, variable rate shading allows for the shading rate for an area of pixels to be increased or decreased from the normal 1:1 ratio. The net impact is that an area can be oversampled to produce finer details, or undersampled to conserve resources. As the former is more of a niche use case for VR, we’re far more likely to see undersampling in day-to-day usage. Especially with complex pixel shaders, when used correctly VRS is intended to give developers a way to improve the performance of their games for little-to-no perceptible impact on image quality.

    VRS: Visually Represented (Image Courtesy NVIDIA)
    Finally, as far as overall GPU performance is concerned, Microsoft’s latest revelation finally gives us a performance estimate: 12 TFLOPs. While the company doesn’t break this down into clockspeed versus compute units, this is none the less twice the GPU performance of the Xbox One X. Or for a more generational comparison, more than 9x the GPU performance of the original Xbox One.
    Even at just 2x the performance of the Xbox One X, this is by all objective measures quite a bit of GPU horsepower. To put things in perspective, AMD’s current fastest RDNA-based video card, the Radeon RX 5700 XT, only offers 10 TFLOPs of GPU performance. So the Xbox Series X, a device with an integrated GPU, is slated to offer more graphics performance than AMD’s current flagship video card. Which, to be sure, doesn’t mean the Xbox Series X is going to be more powerful than a PC (there’s no getting around the fact that AMD has been trailing NVIDIA here), but it’s clear that Microsoft has great ambitions for the console’s graphics performance.
    Tangential to this, Microsoft has also finally confirmed that the console will support HDMI 2.1. This has long since been a given, as the time frame and Microsoft’s own resolution goals pretty much require HDMI 2.1 to begin with, but none the less we finally have confirmation. The company’s announcement also confirms that along with variable refresh rate support (first introduced on the Xbox One X), the console’s HDMI connection will also support HDMI’s auto low latency mode, which tells a display to switch to low latency mode. Depending on just how fine-grained Microsoft’s implementation is, there’s room here for nuance; for example only engaging low latency mode for gaming, but leaving it off when watching videos so that a display can apply extra processing.
    Finally, while Microsoft had previously disclosed that the console would use a “next generation” SSD, it’s interesting to note that the company is now calling it a “custom built” SSD. Absent more details, I’d hesitate to read too much into this, but at a minimum it means Microsoft is not using an entirely off-the-shelf SSD. Whether that means they’re using commercial silicon with different firmware, or ordering their own silicon entirely, remains to be seen. And perhaps the bigger question is whether this is an all-flash setup, or if the console will be running some kind of tiered storage with an SSD and an HDD? Given that even when SSD prices were at their historical lows, a large enough SSD to hold several AAA games could easily run for $100 or more, a pure SSD setup stands to be an expensive venture.
    But whatever the storage architecture is, it sounds like Microsoft is putting it to good use. On top of the previously mentioned loading benefits, the company is touting a feature they’re calling “Quick Resume”, which allows for several games to be suspended at once. Since suspending multiple games in this fashion all but requires evicting them from RAM and sending them to non-volatile storage, Microsoft will need a high performance (and reasonably spacious) SSD to power this feature.
    As always, expect to hear a lot more about the Xbox Series X over the next several months, as Microsoft ramps up to launch it for Holiday 2020.
    Ryzen R5 3600X / Noctua NH-D15 / ASUS Rog Strix X370 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / XFX XTR 650 / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / M-Audio AV 42

  10. #10
    Tech Mestre Avatar de SleepyFilipy
    Registo
    Apr 2013
    Posts
    3,648
    Avaliação
    0
    The ultimate console... is a desktop PC xD

    Enviado de meu SM-G970F usando o Tapatalk
    Ryzen R7 3800X / Custom Watercooling Loop / Biostar X470GTN / NZXT H200 White / 16Gb DDR4 @ 3200mhz CL16 / Galax RTX 2070 EX White / Corsair RM650i / PNY CS900 960Gb + Samsung 850Evo 500Gb + Adata XPG SX8500 Pro 512Gb / Cambridge DacMagic Plus / Edifier R1700BT / Sennheiser HD700 / Snowball Ice

  11. #11
    Moderador Avatar de Winjer
    Registo
    Feb 2013
    Local
    Santo Tirso
    Posts
    10,961
    Avaliação
    4 (100%)
    Citação Post Original de SleepyFilipy Ver Post
    The ultimate console... is a desktop PC xD
    Sim basicamente.
    Mas verdade seja dita, parece ser um PC de alta gama. Uma gráfica ao nivel de uma RTX 2080, um 3700X, um SSD e montes de ram.
    Nada mal...
    Ryzen R5 3600X / Noctua NH-D15 / ASUS Rog Strix X370 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / XFX XTR 650 / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / M-Audio AV 42

  12. #12
    O Administrador Avatar de LPC
    Registo
    Mar 2013
    Local
    Multiverso
    Posts
    16,288
    Avaliação
    31 (100%)
    Citação Post Original de Winjer Ver Post
    Sim basicamente.
    Mas verdade seja dita, parece ser um PC de alta gama. Uma gráfica ao nivel de uma RTX 2080, um 3700X, um SSD e montes de ram.
    Nada mal...
    Boas!
    Vamos ver se eles conseguem os 500€ que querem cobrar pela consola.

    Se conseguirem é quase um super computador por metade do preço...

    Cumprimentos,

    LPC
    My Specs: .....
    CPU: AMD Ryzen 5 3600 - 4.2Ghz @ 1.30v - Board: MSI AMD B450M Mortar MAX - RAM: 16 GB DDR4 G.Skill RipJaws V 3200Mhz CL14 - GPU:TBA - Monitor: BenQ EW3270U 4k HDR
    Case: Thermaltake Core V21 - Cooling: 5x Arctic Cooling P14 PWM PST - CPU Cooler: Noctua NH-D15S + 1x Arctic Cooling P14 PWM PST - Storage: Intel 660p NVMe 2TB + WD SN520 NVMe 512GB - PSU: Corsair HX1200i

  13. #13
    Tech Veterano Avatar de MTPS
    Registo
    Oct 2013
    Posts
    6,613
    Avaliação
    6 (100%)
    Cheguem rápido sff...esta geração promete!

  14. #14
    Moderador Avatar de Winjer
    Registo
    Feb 2013
    Local
    Santo Tirso
    Posts
    10,961
    Avaliação
    4 (100%)
    Specs completas da Xbox Series X



    CPU 8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU
    GPU 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
    Die Size 360.45 mm2
    Process 7nm Enhanced
    Memory 16 GB GDDR6 w/ 320mb bus
    Memory Bandwidth 10GB @ 560 GB/s, 6GB @ 336 GB/s
    Internal Storage 1 TB Custom NVME SSD
    I/O Throughput 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
    Expandable Storage 1 TB Expansion Card (matches internal storage exactly)
    External Storage USB 3.2 External HDD Support
    Optical Drive 4K UHD Blu-Ray Drive
    Performance Target 4K @ 60 FPS, Up to
    Última edição de Winjer : 16-03-20 às 13:34
    Ryzen R5 3600X / Noctua NH-D15 / ASUS Rog Strix X370 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / XFX XTR 650 / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / M-Audio AV 42

  15. #15
    Moderador Avatar de Winjer
    Registo
    Feb 2013
    Local
    Santo Tirso
    Posts
    10,961
    Avaliação
    4 (100%)
    Ontem o Andrew Goossen, da Microsoft afirmou algo que me deixou um pouco preocupado.

    Without hardware acceleration, this work could have been done in the shaders but would have consumed over 13 TFLOPs alone. For the Xbox Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing.
    Alguns números para comparar.
    Uma GTX 1080 Ti, que não tem RT por hardware, consegue fazer 1.2 Gigarays por segundo. Mas isto é com os shaders a fazer o trabalho todo.
    Se considerarmos que uma GTX 1080 Ti, faz em média 1900 Mhz, dá 13.6 TFLOPs. Ou seja, dá aproximadamente um rácio de 11TFLOPs para fazer 1 GRs
    Se considerarmos que a Xbox tem 13 TFLOPs de raytracing (25-12 TFLOPs), significa que terá cerca de 1.2 GR/s.

    Uma RTX 2080 Ti, que tem hardware RT, faz 10 GR/s. Se considerarmos uma velocidade de 1900mhz para a 2080 Ti, tem ainda 16.5 TFLOPs, das unidades shader.
    Uma RTX 2060 tem 6 GR/s, mais 8.2 TFLOPs a 1900 Mhz.

    Resumindo, aquele número que o Andrew Goossen afirmou de 25 TFLOPS juntando RT e TFLOPs normais, é muito baixo.
    Ou ele fez muito mal as contas, ou falta nos alguma informação, ou as capacidades RT da Xbox são muito limitadas.
    Ryzen R5 3600X / Noctua NH-D15 / ASUS Rog Strix X370 / Cooler Master H500 Mesh / 16Gb DDR4 @ 3800mhz CL16 / Gigabyte RTX 2070 Super / XFX XTR 650 / Sabrent Q Rocket 2 TB / Crucial MX300 500Gb + Samsung 250Evo 500Gb / M-Audio AV 42

 

 
Página 1 de 2 12 ÚltimoÚltimo

Informação da Thread

Users Browsing this Thread

Estão neste momento 1 users a ver esta thread. (0 membros e 1 visitantes)

Bookmarks

Regras

  • Você Não Poderá criar novos Tópicos
  • Você Não Poderá colocar Respostas
  • Você Não Poderá colocar Anexos
  • Você Não Pode Editar os seus Posts
  •