iCEnhancer is continuously updated, with the latest version dubbed iCEnhancer C, which promises a simplified system. We should expect improved stability, less fog effects, improved shaders, and much more. The modder behind iCEnhancer, Hayssam 'icelaglace' Keilany has said that the new GTA IV iCEnhancer C mod is based on two presets: the first of which is a less realistic one. The second on the other hand, adds some improved graphical effects that make the game look even better than some next-gen titles out today. A list of features, something that is quite long, can be found below:
- 2 presets, one more realistic than the other.
- I had to create a new time cycle so the look is quite different...
- No "red sky" at night...
- Quite different than 3.0, no godrays, etc. no fancy effects.
- Anamorphic lens flare (Sponsored by Mountain Dew and Doritos.)
- Some little extras that I'll show on videos or pictures.
- I spent a lot of time fixing IV shaders themselves which means no more weird sphere/blob lights in interiors or exteriors
- Fixed almost all the lights during night, no more over brightness let's say. Even interiors should be fixed now. (will release as stand-alone patch for ENB modders as it's an issue that is quite annoying)
- Did some pretty water that looks good even on Very High (used to play on Medium for the water because it's nasty)
- Less tweaking and stuff, it's a drag&drop package with not much things to change, sorry.
- Overall or TL;DR : Much more stable stuff, less fancy bloomy whatever. Clean as f*ck and cool stuff coming with it.
- Also few things I experimented with, that might arrive with, not sure yet as some gives me some trouble.:
- Displacement mapping on some objects ( currently having issues with peds, displacement on peds is nasty brah)
- Full reflections (trees, peds, etc) (currently having issues with fresnel on cars and dual reflections)
- Procedural details on cars. (Allows wet textures like Project Cars too) (Seems to work fine, might keep it)
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